Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.03.24 @ 19:12:11 Player: the Result: Destroyed by S-43 Plague with Heavy Machine Gun Performance ------------- Evolutions (9) 4500 Regions Visited (12) 2400 Robots Destroyed (56) 280 Value Destroyed (1202) 1202 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (1000) 1000 TOTAL SCORE: 9522 Bonus ------- Entered DSFs 1000 Cogmind --------- Core Integrity 0/1600 Matter 111/300 Energy 44/600 System Corruption 0% Temperature Cool (0) Movement Core (950) Ox18 Location -1/Access Parts ------- > --- POWER (3) -------- Quantum Reactor Quantum Reactor > --- PROPULSION (10) -- Combat Linear Gravjet > --- UTILITY (10) ----- Advanced Sensor Array Advanced Signal Interpreter ECM Suite System Shield > --- WEAPON (2) ------- Gamma Bomb Array > --- INVENTORY (5) ---- Light Quantum Reactor Enhanced Nova Cannon Peak State ------------ > --- POWER ------------ Light Antimatter Reactor Light Particle Reactor Light Particle Reactor > --- PROPULSION ------- Xenon Bombardment Thruster Xenon Bombardment Thruster Xenon Bombardment Thruster Xenon Bombardment Thruster Improved Cesium-ion Thruster Cooled Cesium-ion Thruster Field Propulsion Array > --- UTILITY ---------- Enhanced Optical Array Cloaking Device Cloaking Device Hardened Light Armor Plating Experimental Hacking Suite > --- WEAPON ----------- Hardcell Cannon > --- INVENTORY -------- Light Antimatter Reactor Light Antimatter Reactor Xenon Bombardment Thruster Improved Sensor Array [Rating: 98] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Reactor Light Particle Reactor Propulsion Improved Cesium-ion Thruster Treads Light Treads Leg Aluminum Leg Hover Unit Combat Linear Gravjet Flight Unit Improved Cesium-ion Thruster Utility Improved Signal Interpreter Device Improved Sensor Array Processor Improved Signal Interpreter Hackware System Shield Protection Layered Light Armor Plating Weapon Scythe Energy Gun EM Pulse Gun Energy Cannon Light EM Pulse Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Hardcell Cannon Launcher Gamma Bomb Array Slashing Weapon Scythe Piercing Weapon Lance Build | -11 -10 -9 -8 -7 -7 -6 -5 -4 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Fac DSF Fac Fac Fac DSF Res Res Acc Slots Evolved 18 | . . 2 2 2 . 2 2 2 . 2 2 2 Power 2 | . . . . . . 1 . 1 . . . . Propulsion 8 | . . 2 . 1 . 1 1 . . 1 1 1 Utility 8 | . . . 2 1 . . 1 1 . 1 1 1 Weapon . | . . . . . . . . . . . . . Parts Attached 109 | 1 13 8 11 6 3 18 4 . . 19 13 13 Power 22 | . 1 1 1 . . 5 2 . . 5 3 4 Engine 6 | . 1 . . . . 2 1 . . 1 . 1 Core 6 | . . 1 1 . . 3 1 . . . . . Reactor 10 | . . . . . . . . . . 4 3 3 Propulsion 33 | . 7 3 1 3 3 4 . . . 7 3 2 Treads 5 | . . . 1 . 3 . . . . . . 1 Leg 2 | . 2 . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . Hover 1 | . . . . . . . . . . . . 1 Flight 25 | . 5 3 . 3 . 4 . . . 7 3 . Utility 36 | . 2 2 6 2 . 7 2 . . 5 5 5 Device 18 | . 1 . 3 . . 4 1 . . 3 3 3 Storage . | . . . . . . . . . . . . . Processor 11 | . 1 2 1 2 . 2 . . . 1 1 1 Hackware 3 | . . . 1 . . . . . . 1 . 1 Protection 4 | . . . 1 . . 1 1 . . . 1 . Artifact . | . . . . . . . . . . . . . Weapon 18 | 1 3 2 3 1 . 2 . . . 2 2 2 Energy Gun 3 | 1 1 . 1 . . . . . . . . . Energy Cannon 3 | . . 1 . . . . . . . . 1 1 Ballistic Gun 2 | . 1 . . 1 . . . . . . . . Ballistic Cannon 3 | . . . 1 . . . . . . 2 . . Launcher 1 | . . . . . . . . . . . . 1 Special Weapon . | . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . Slashing Weapon 5 | . 1 1 1 . . 2 . . . . . . Piercing Weapon 1 | . . . . . . . . . . . 1 . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 7 | . 1 . 1 2 . 1 . . . 1 1 . Parts Lost 20 | . . 1 1 . . 4 1 . . 1 6 6 Power 5 | . . . . . . 3 . . . . 1 1 Propulsion 9 | . . 1 1 . . 1 . . . . 3 3 Utility 4 | . . . . . . . 1 . . . 2 1 Weapon 2 | . . . . . . . . . . 1 . 1 Highest Loss Streak 4 | . . 1 1 . . 2 1 . . 1 3 4 To Critical Strikes . | . . . . . . . . . . . . . Average Backups 3 | 1 4 3 4 3 5 1 1 2 5 4 3 3 Power . | . . 2 . . . . . . . . . 1 Propulsion . | . 2 . . 1 2 . . . 2 . . . Utility 1 | . . . 2 1 2 1 1 1 2 2 1 . Weapon . | 1 1 1 1 . 1 . . . . . 1 1 Tool/Special . | . . . . . . . . . . . . . Unused Backups 21 | . 4 5 3 1 . 2 . . 1 2 2 1 Power 4 | . . 3 . . . . . . . 1 . . Propulsion 4 | . 3 . . . . . . . . 1 . . Utility 7 | . . . 2 1 . 1 . . 1 . 2 . Weapon 6 | . 1 2 1 . . 1 . . . . . 1 Tool/Special . | . . . . . . . . . . . . . Average Slot Usage (%) 47 | . 73 71 71 35 10 66 27 20 . 44 21 14 Engine 1 | . 9 . . . . 2 3 . . . . . Core 3 | . . 9 7 . . 7 . 5 . . . . Treads 1 | . . . 6 . 10 . . . . . . . Flight 15 | . 17 33 17 12 . 21 9 9 . 21 7 5 Device 8 | . 11 . 14 6 . 12 7 4 . 5 5 3 Processor 6 | . 8 15 8 7 . 8 . . . 3 1 1 Hackware 1 | . . . 6 . . . . . . 1 . 1 Protection 1 | . . . 1 . . 5 . . . 1 . . Slashing Weapon 4 | . 1 9 8 6 . 5 4 . . . . . Peak Build Rating 98 | 1 13 24 28 25 11 54 27 22 2 98 56 50 Average Rating 28 | . 6 19 21 18 6 39 19 21 1 60 35 23 On Entrance 1 | . . 1 1 1 2 2 2 2 2 2 2 3 Avg Prop Armor Cover (%) 18 | . 35 . 18 6 43 . 6 . . 14 10 15 Naked Turns 114 | . . . . . 36 . 2 . 68 4 4 . Heaviest Build 43 | . 8 14 10 3 . 21 8 8 . 43 19 5 Greatest Support 66 | 3 10 19 15 12 66 22 12 12 3 51 21 15 Greatest Overweight (x) 4 | . . . . . . 3 . . . . 4 . Average Overweight (x) . | . . . . . . . . . . . . . Largest Inventory Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 Most Carried 5 | 5 5 5 5 5 5 5 5 4 5 5 5 5 Average Carried 3 | 3 4 3 4 3 5 1 1 1 4 4 3 3 Final Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 Final Carried 5 | 5 5 5 5 5 5 5 5 5 5 5 5 2 Class Distribution -------------------- 41% | Sprinter 40% | Mutant 11% | Scout 3% | Scavenger-Mutant 3% | Scavenger-Sprinter Dominant Class ---------------- Scavenger-Mutant | -10/Materials Mutant | -9/Materials Scout | -8/Materials Mutant | -7/Factory Mutant | -7/DSF Sprinter | -6/Factory Sprinter | -5/Factory Sprinter | -4/Factory Mutant | -4/DSF Scavenger-Sprinter | -3/Research Mutant | -2/Research Mutant | -1/Access Resources | -11 -10 -9 -8 -7 -7 -6 -5 -4 -4 -3 -2 -1 ----------- Run | Yrd Mat Mat Mat Fac DSF Fac Fac Fac DSF Res Res Acc Matter Collected 1710 | 179 165 92 119 . 5 471 48 . . 303 273 55 Remotely . | . . . . . . . . . . . . . Salvage Created 2208 | . 133 152 58 . . 1267 48 . . 267 255 28 Parts 133 | . 18 15 4 . . 54 7 . . 16 16 3 Haulers Intercepted 7 | . 1 1 1 . . 4 . . . . . . Recyclers Shooed 1 | . . . . . . . . . . . 1 . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -6 -5 -4 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Fac DSF Fac Fac Fac DSF Res Res Acc Combat Hostiles Destroyed 22 | . 3 1 . . . 6 . . . 7 5 . Melee 7 | . . . . . . 6 . . . . 1 . Guns 3 | . 3 . . . . . . . . . . . Cannons 12 | . . 1 . . . . . . . 7 4 . Classes Destroyed 10 | . 3 3 . . . 4 . . . . . . Worker 9 | . . . . . . 6 1 . . 1 . 1 Builder 2 | . . 1 . . . . 1 . . . . . Tunneler 6 | . . 1 . . . 4 . . . . 1 . Hauler 7 | . 1 1 1 . . 4 . . . . . . Recycler 4 | . . . . . . 3 . . . 1 . . Operator 1 | . . . . . . 1 . . . . . . Watcher 5 | . 2 . . . . 2 . . . . 1 . Swarmer 19 | . 3 . . . . 5 . . . 7 4 . Duelist 1 | . . 1 . . . . . . . . . . Programmer 2 | . . . . . . 1 . . . . 1 . Best Kill Streak 5 | . 4 2 1 . . 4 1 . . 5 4 1 Combat Bots Only 4 | . 3 1 . . . 3 . . . 4 4 . Max Kills in Single Turn 1 | . 1 1 1 . . 1 1 . . 1 1 1 Gunslinging . | . . . . . . . . . . . . . Exploded . | . . . . . . . . . . . . . Melee 1 | . . . . . . 1 . . . . 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -6 -5 -4 -4 -3 -2 -1 -------- Run | Yrd Mat Mat Mat Fac DSF Fac Fac Fac DSF Res Res Acc Hostile Shots Fired 419 | . 8 18 15 . 22 63 17 1 1 50 71 153 Missed 175 | . 3 8 7 . 15 22 4 . 1 19 21 75 Hits 244 | . 5 10 8 . 7 41 13 1 . 31 50 78 Melee 11 | . . . . . . . 11 . . . . . Projectile 233 | . 5 10 8 . 7 41 2 1 . 31 50 78 Critical Strikes 10 | . . 1 1 . . . 5 . . . 2 1 Part Disruptions 1 | . . . . . . . . . . . 1 . Damage Taken 5434 | . 70 139 124 . 121 635 301 26 . 697 1170 2151 Core 2728 | . 16 11 13 . 54 90 148 . . 105 686 1605 Absorbed by Shields . | . . . . . . . . . . . . . Regen/Repaired (Parts) 72 | . . . . . . 72 . . . . . . Core Remaining (%) 89 | 100 93 97 97 . 92 89 85 . 100 91 52 . Volleys Fired 58 | . 14 6 4 . . . . . . 25 7 2 Largest 2 | . 2 1 1 . . . . . . 1 1 1 Hottest 120 | . 60 56 37 . . . . . . 55 120 120 Shots Fired 64 | . 20 6 4 . . . . . . 25 7 2 Gun 20 | . 20 . . . . . . . . . . . Cannon 44 | . . 6 4 . . . . . . 25 7 2 Launcher . | . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . Kinetic 35 | . 6 . 4 . . . . . . 25 . . Thermal 9 | . . . . . . . . . . . 7 2 Explosive . | . . . . . . . . . . . . . Electromagnetic 20 | . 14 6 . . . . . . . . . . Robot Hit Streak 6 | . 6 3 . . . . . . . 5 3 . Robot Miss Streak 3 | . 2 3 . . . . . . . 3 1 . Penetration Max . | . . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . Shots Hit Robots 117 | . 14 10 3 . . 58 4 . . 16 11 1 Core Hits 59 | . 8 4 1 . . 27 . . . 9 9 1 Critical Kills . | . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . Critical Strikes 6 | . . . . . . 5 . . . 1 . . Blast 1 | . . . . . . . . . . 1 . . Sever 5 | . . . . . . 5 . . . . . . Melee Attacks 158 | . 1 7 14 4 . 103 10 . . . 18 1 Impact . | . . . . . . . . . . . . . Slashing 139 | . 1 7 14 4 . 103 10 . . . . . Piercing 19 | . . . . . . . . . . . 18 1 Sneak Attacks 29 | . . 4 2 . . 18 2 . . . 2 1 Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 5183 | . 210 493 197 . . 2705 225 . . 681 587 85 Guns 172 | . 172 . . . . . . . . . . . Cannons 1010 | . . 75 . . . . . . . 681 254 . Explosions 38 | . 38 . . . . . . . . . . . Melee 3943 | . . 418 197 . . 2705 222 . . . 316 85 Ramming 20 | . . . . . . . 3 . . . 17 . Kinetic 711 | . 30 . . . . . . . . 681 . . Thermal 292 | . 38 . . . . . . . . . 254 . Explosive . | . . . . . . . . . . . . . Electromagnetic 217 | . 142 75 . . . . . . . . . . Impact . | . . . . . . . . . . . . . Slashing 3542 | . . 418 197 . . 2705 222 . . . . . Piercing 401 | . . . . . . . . . . . 316 85 Highest Corruption 6 | . . . 1 . . 1 . . . . 6 . Average Corruption 1 | . . . 1 . . 1 . . . . 2 . Corruption Purged . | . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . Effects 7 | . . . 3 . . 2 . . . . 2 . Message Errors 2 | . . . 1 . . . . . . . 1 . Matter Fused 2 | . . . 1 . . . . . . . 1 . Parts Fused 1 | . . . . . . 1 . . . . . . Data Loss (minor) 2 | . . . 1 . . 1 . . . . . . Overload Shots . | . . . . . . . . . . . . . Overflow Damage 687 | . . 131 69 . . 323 95 . . 69 . . Projectiles 69 | . . . . . . . . . . 69 . . Explosions . | . . . . . . . . . . . . . Melee 618 | . . 131 69 . . 323 95 . . . . . Knockbacks 4 | . . . . . . . . . . 4 . . Impact . | . . . . . . . . . . . . . Kinetic 4 | . . . . . . . . . . 4 . . Secondary . | . . . . . . . . . . . . . Self-Inflicted Damage 39 | . 30 . . . . . 1 . . . 8 . Shots 1 | . 1 . . . . . . . . . . . Rammed 2 | . . . . . . . 1 . . . 1 . Targets Rammed 2 | . . . . . . . 1 . . . 1 . Kicked . | . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . Highest Temperature 200 | . 48 120 7 . . 60 . . . 200 160 22 Average Temperature 59 | . 23 48 7 . . 26 . . . 90 79 14 Received Heat Transfer 363 | . . 75 81 . . 54 18 . . . 18 117 Siege Activations . | . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Fried 1 | . . 1 . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . Heat Transferred 222 | . . . . . . . . . . . 222 . Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions 1 | . 1 . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -6 -5 -4 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Fac DSF Fac Fac Fac DSF Res Res Acc Maximum Alert Level 1 | . . . . . . 1 . . . 1 . . Low Security (%) 96 | 100 100 100 100 100 100 89 100 100 100 94 100 100 Level 1 3 | . . . . . . 10 . . . 5 . . Level 2 . | . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Peak Influence 278 | . 83 97 62 66 19 278 70 18 15 204 157 175 Initial 103 | . . 18 36 1 4 9 70 3 . 8 103 69 Average 57 | . 49 29 29 19 14 73 46 1 2 75 115 93 Influence Increases 2005 | . 114 167 203 83 15 677 18 15 15 276 204 218 Destroy 0b10 Robot/C 440 | . 60 20 . . . 120 . . . 140 100 . Destroy 0b10 Robot/NC 170 | . 15 15 5 . . 100 10 . . 10 10 5 Destroy Leader 104 | . 16 12 2 . . 32 . . . 20 22 . Successful Hack 111 | . 15 14 19 51 . 12 . . . . . . Disable Machine 90 | . . . 15 30 . 15 . . . . 15 15 Destroy Structure 100 | . 8 1 12 2 . 38 8 . . 16 12 3 Partial Spotted 195 | . . 30 . . . 75 . 15 . 30 45 . Lose Combat Pursuer 795 | . . 75 150 . 15 285 . . 15 60 . 195 Influence Decreases 1922 | . 70 124 286 80 3 552 154 23 . 107 271 252 Entered New Map 308 | . . 26 51 3 3 10 74 5 . 7 81 48 Time Decay 1290 | . 70 88 225 77 . 352 70 18 . 90 130 170 Lost Part 174 | . . 10 10 . . 40 10 . . 10 60 34 Purge Threat 150 | . . . . . . 150 . . . . . . Squads Dispatched 21 | . 1 1 4 . 1 6 1 . 1 . 2 4 Investigation 5 | . . 1 . . . 2 . . . . 1 1 Extermination 4 | . . . . . . 2 . . . . 1 1 Reinforcement 12 | . 1 . 4 . 1 2 1 . 1 . . 2 Assault . | . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . Construction Impeded 1 | . . . 1 . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -6 -5 -4 -4 -3 -2 -1 --------- Run | Yrd Mat Mat Mat Fac DSF Fac Fac Fac DSF Res Res Acc Distress Signals 5 | . . . 2 . . 1 . . . . . 2 Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 132 | . 6 9 16 . 4 30 4 1 1 11 10 40 Peak Tracking Total 16 | . 4 7 4 . 4 10 4 1 1 4 5 16 Tactical Retreats 31 | . . 4 5 . 1 8 . . 1 2 . 10 ECM-based Alert Blocks 22 | . . . . . . . . . . . . 22 Traps | -11 -10 -9 -8 -7 -7 -6 -5 -4 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Fac DSF Fac Fac Fac DSF Res Res Acc Traps Triggered 7 | . . 3 1 . 1 1 . . 1 . . . Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -6 -5 -4 -4 -3 -2 -1 ---------- Run | Yrd Mat Mat Mat Fac DSF Fac Fac Fac DSF Res Res Acc Machines Disabled 6 | . . . 1 2 . 1 . . . . 1 1 Max in Single Turn 1 | . . . 1 1 . 1 . . . . 1 1 Garrison Access 3 | . . . . 1 . 1 . 1 . . . . Machines Repaired . | . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -6 -5 -4 -4 -3 -2 -1 --------- Run | Yrd Mat Mat Mat Fac DSF Fac Fac Fac DSF Res Res Acc Machines Accessed 43 | . 4 5 6 3 . 13 1 4 . 1 3 3 Terminals 25 | . 3 3 4 2 . 5 1 2 . 1 1 3 Fabricators . | . . . . . . . . . . . . . Repair Stations 3 | . . . 1 . . 2 . . . . . . Recycling Units 6 | . 1 1 1 . . 2 . . . . 1 . Scanalyzers 5 | . . 1 . . . 3 . 1 . . . . Garrison Access 4 | . . . . 1 . 1 . 1 . . 1 . Total Hacks 86 | . 14 7 18 7 . 23 1 5 . 1 5 5 Successful 31 | . 8 3 5 4 . 7 . 3 . 1 . . Failed 55 | . 6 4 13 3 . 16 1 2 . . 5 5 Catastrophic 18 | . 1 1 2 1 . 8 . . . . 2 3 Database Lockouts . | . . . . . . . . . . . . . Manual 32 | . 5 5 6 1 . 8 1 1 . . 3 2 Terminals 53 | . 12 5 10 4 . 10 1 2 . 1 3 5 Fabricators . | . . . . . . . . . . . . . Repair Stations 9 | . . . 5 . . 4 . . . . . . Recycling Units 10 | . 2 1 3 . . 3 . . . . 1 . Scanalyzers 7 | . . 1 . . . 5 . 1 . . . . Garrison Access 7 | . . . . 3 . 1 . 2 . . 1 . Terminal Hacks 13 | . 4 1 2 2 . 2 . 1 . 1 . . Robot Analysis 2 | . 2 . . . . . . . . . . . Open DSF 4 | . . . . 1 . 1 . 1 . 1 . . Branch Access Points 1 | . 1 . . . . . . . . . . . Unreport Threat 1 | . . . . . . 1 . . . . . . Hauler Manifests 2 | . 1 . 1 . . . . . . . . . Registered Components 1 | . . . . 1 . . . . . . . . Zone Layout 2 | . . 1 1 . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . Repair Station Hacks 1 | . . . 1 . . . . . . . . . Scan Component 1 | . . . 1 . . . . . . . . . Recycling Unit Hacks 4 | . 2 1 . . . 1 . . . . . . Retrieve Components 4 | . 2 1 . . . 1 . . . . . . Scanalyzer 4 | . . 1 . . . 2 . 1 . . . . Retrieve Study 4 | . . 1 . . . 2 . 1 . . . . Garrison Access Hacks 3 | . . . . 1 . 1 . 1 . . . . Seal Access 3 | . . . . 1 . 1 . 1 . . . . Unauthorized Hacks 6 | . 2 . 2 1 . 1 . . . . . . Terminals 5 | . 2 . 2 1 . . . . . . . . Botnet 5 | . 2 . 2 1 . . . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations 1 | . . . . . . 1 . . . . . . Patch 1 | . . . . . . 1 . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . Hacking Detections 33 | . 2 4 6 2 . 10 1 1 . 1 3 3 Full Trace Events 4 | . . 1 . . . 1 . . . . 1 1 Feedback Events 1 | . . . . . . . . . . . 1 . Corruption 1 | . . . . . . . . . . . 1 . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . Part Studies Acquired 4 | . . 1 . . . 2 . 1 . . . . Parts Repaired . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components 6 | . 2 3 . . . 1 . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -6 -5 -4 -4 -3 -2 -1 ------------ Run | Yrd Mat Mat Mat Fac DSF Fac Fac Fac DSF Res Res Acc Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -6 -5 -4 -4 -3 -2 -1 -------- Run | Yrd Mat Mat Mat Fac DSF Fac Fac Fac DSF Res Res Acc Total Allies . | . . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -6 -5 -4 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Fac DSF Fac Fac Fac DSF Res Res Acc Active Infowar (turns) 2859 | . 127 . 488 254 . 948 138 164 . 240 261 239 Optics 363 | . 119 . . 44 . . . . . 200 . . Sensors 2456 | . . . 488 254 . 917 130 164 . 96 261 146 Structural 450 | . . . 358 . . . 92 . . . . . Seismic 490 | . 87 . . . . 403 . . . . . . Cloaking 67 | . . . . . . . . . . 67 . . ECM 97 | . . . . . . . . . . . . 97 Robot Analysis Total 2 | . 2 . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -6 -5 -4 -4 -3 -2 -1 ------------- Run | Yrd Mat Mat Mat Fac DSF Fac Fac Fac DSF Res Res Acc Turns Passed 3442 | 20 189 180 500 256 79 957 143 167 68 246 270 367 Spaces Moved 5792 | 25 255 339 620 178 114 1996 229 468 102 462 356 648 Core 346 | 25 65 1 1 1 111 3 3 . 102 10 11 13 Treads 3 | . . . . . 3 . . . . . . . Legs . | . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . Hover 12 | . . . . . . . . . . . . 12 Flight 5431 | . 190 338 619 177 . 1993 226 468 . 452 345 623 Fastest Speed 20 | 50 37 31 34 32 50 26 32 32 50 20 34 37 Average Speed 34 | 50 40 33 49 37 52 27 32 32 50 26 36 43 Slowest Speed 250 | 50 50 50 60 50 145 200 50 32 50 50 250 60 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped 30 | . 4 2 7 . . 9 . . . 2 . 6 Potential Cave-ins . | . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 31 | 3 46 45 49 4 79 39 8 7 78 11 11 24 Regions Visited 12 Branch Regions . Pre-discovered Areas . | . . . . . . . . . . . . . Known Exits Taken 4 | . . . 1 1 . 1 . 1 . . . . Unknown Exits Taken 6 | 1 1 1 . . . . 1 . . 1 1 . Scrap Searched . | . . . . . . . . . . . . . Spaces Dug 63 | . 1 1 13 2 . 38 4 . . . 4 . Terrain Destroyed 80 | . 7 1 14 2 . 38 4 . . 8 5 1 Melee 60 | . 1 1 10 2 . 38 4 . . . 4 . Projectile 14 | . . . 4 . . . . . . 8 1 1 AOE 6 | . 6 . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -6 -5 -4 -4 -3 -2 -1 --------- Run | Yrd Mat Mat Mat Fac DSF Fac Fac Fac DSF Res Res Acc Total 6886 | 32 319 385 783 361 131 2236 281 486 118 561 466 727 Wait 554 | . 17 1 117 160 . 99 28 10 . 31 39 52 Move 5723 | 24 246 334 606 177 113 1977 228 468 101 457 356 636 Hop 29 | . 4 2 6 . . 9 . . . 2 . 6 Pick Up 59 | 5 8 8 5 5 . 4 1 2 1 5 8 7 Fast Attach 84 | 1 7 10 10 4 3 15 4 . . 13 10 7 Attach 68 | . 4 6 5 5 . 9 5 4 . 9 11 10 Detach 52 | 1 4 4 5 2 . 10 4 2 . 9 8 3 Swap 5 | . 3 . . . . . . . . 2 . . Drop 65 | 1 11 7 11 4 . 10 . . 1 8 9 3 Fire 58 | . 14 6 4 . . . . . . 25 7 2 Melee 158 | . 1 7 14 4 . 103 10 . . . 18 1 Ram 1 | . . . . . . . 1 . . . . . Kick . | . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . Escape Stasis 30 | . . . . . 15 . . . 15 . . . Rewire . | . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat / *Min x2 / [*Sub]) -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials -7/Factory -7/DSF -6/Factory (discovered 3 exits: *Fac / *Low x2) -5/Factory -4/Factory (discovered 2 exits: *Res / DSF) -4/DSF -3/Research -2/Research -1/Access History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 16) 21 | -11/Scrapyard | Entered Materials 153 | -10/Materials | Discovered new exit (range 15) 154 | -10/Materials | Discovered new exit (range 15) 157 | -10/Materials | Identified exit to Mines 198 | -10/Materials | Discovered new exit (range 18) 210 | -10/Materials | Released all parts (4) 210 | -10/Materials | Entered another Materials area 210 | -9/Materials | Evolved 2 slots: Propulsion x2 325 | -9/Materials | Discovered new exit (range 14) 371 | -9/Materials | Discovered new exit (range 15) 390 | -9/Materials | Released all parts (2) 390 | -9/Materials | Entered another Materials area 390 | -8/Materials | Evolved 2 slots: Utility x2 742 | -8/Materials | Build established: Scout 883 | -8/Materials | Discovered new exit (range 4) 885 | -8/Materials | Identified exit to Factory 890 | -8/Materials | Released all parts (3) 890 | -8/Materials | Entered Factory 890 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1145 | -7/Factory | Identified exit to DSF 1146 | -7/Factory | Released all parts (5) 1146 | -7/Factory | Entered DSF 1170 | -7/DSF | Additional patrols routed to DSF 1217 | -7/DSF | Discovered new exit (range 16) 1225 | -7/DSF | Released all parts (3) 1225 | -7/DSF | Entered Factory 1225 | -6/Factory | Evolved 2 slots: Power x1, Propulsion x1 1265 | -6/Factory | Discovered new exit (range 8) 1312 | -6/Factory | Discovered new exit (range 11) 1513 | -6/Factory | Build established: Sprinter 1730 | -6/Factory | Identified exit to Lower Caves 2163 | -6/Factory | Discovered new exit (range 15) 2175 | -6/Factory | Identified exit to Factory 2182 | -6/Factory | Released all parts (5) 2182 | -6/Factory | Entered another Factory area 2182 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2323 | -5/Factory | Discovered new exit (range 5) 2325 | -5/Factory | Entered another Factory area 2325 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 2340 | -4/Factory | Discovered new exit (range 16) 2491 | -4/Factory | Identified exit to DSF 2492 | -4/Factory | Released all parts (2) 2492 | -4/Factory | Entered DSF 2532 | -4/DSF | Additional patrols routed to DSF 2548 | -4/DSF | Discovered new exit (range 12) 2560 | -4/DSF | Entered Research 2560 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 2620 | -3/Research | Spotted B-86 Titan 2717 | -3/Research | Found Prototype Hackware 2717 | -3/Research | Identified Exp. Hacking Suite 2795 | -3/Research | Discovered new exit (range 5) 2802 | -3/Research | Released all parts (11) 2806 | -3/Research | Entered another Research area 2806 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 3068 | -2/Research | Discovered new exit (range 14) 3072 | -2/Research | Released all parts (3) 3076 | -2/Research | Entered Access 3076 | -1/Access | Evolved 2 slots: Propulsion x1, Utility x1 3100 | -1/Access | Lost 3 parts (1p1n1u) 3113 | -1/Access | Build established: Mutant 3216 | -1/Access | Core integrity fell below 50% 3245 | -1/Access | Lost 4 parts (2n1u1w) 3261 | -1/Access | Spotted B-99 Colossus 3263 | -1/Access | Core integrity fell below 20% 3319 | -1/Access | Found Gamma Bomb Array 3443 | -1/Access | Destroyed by S-43 Plague with Heavy Machine Gun Last Messages --------------- dispatching Cutter reinforcements to area. 03325_ Dropped Lgt. Quantum Reactor. 03325_ Acquired Quantum Reactor. 03326_ Dropped Greatsword. 03326_ Acquired Lgt. Quantum Reactor. 03337_ Lgt. Ion Engine destroyed. 03340_ Slug penetrates Wall. 03348_ Connecting with Terminal... 03348_ ALERT: Suspicious activity at Terminal A021. Dispatching Investigation squad. 03370_ TF Node disabled. 03370_ Adv. Sensor Array tumbles out of TF Node. 03370_ Adv. Signal Interpreter tumbles out of TF Node. 03381_ Acquired Adv. Sensor Array. 03381_ U-05 Engineer builds a Wall. 03409_ Connecting with Terminal... 03413_ Acquired Quantum Reactor. 03423_ Imp. Q-thruster destroyed. 03430_ Acquired Cmb. Linear Gravjet. Map ----- +----------------------------------------------------+ | ??????????????????????????????????# +? | | ?????????????????????????######???# ########??? | | ?????????????????????????# ##### ##########? | | ?????????????????????????# =# # #? | | ?????????????????????????# # # #####??? | | ?????????????????????????# # # #??????? | | ?????????????????????????#= # ! + #??????? | | ??????????????????? ?????# # #### ####??????? | | ???????????????????# ???# [ # #### ###???????? | | ???????????????????# ???# # ## #???????? | | ???????????????????# ??# ##+### "T #???????? | | ???????????????????# ####+#### "" #???????? | | ???????????????????# ### #???????? | | ???????????????????# #?# #???????? | | ???????????????????+ #?## ##???????? | | ???????????????????# #??# #????????? | | ???????????????????# #??# #????????? | | ???????????????????# ####??# #????????? | | ???????????????????# #?????# #????????? | | ???????????????????# #?????# #????????? | | ???????????????##### = ##?????? ?????????? | | ???????????????# #???????????????????? | | ???????????????# #??????????w????????? | | ???????????????# ####;#########????????????? | | ???????????????# # #????????????? | | ???????????????# ?# @ #????????????? | | ???????????????# ?#s #????????????? | | ???????????????# ?#s +????????????? | | ???????????????# #ss #????????????? | | ???????????????# # #????????????? | | ???????????????# /s !! #????????????? | | ???????????????# #s !! #????????????? | | ???????????????# # ! #????????????? | | ???????????????# ?# #????????????? | | ???????????????# ?# #????????????? | | ???????????????# ??# ! #????????????? | | ???????????????# ??##############?????????#??? | | ???????????????# ??????????????????????????# ?? | | ???????????????# ??????????????????????????# ? | | ???????????????# ???????????????????????????# | | ???????????????# ???????????????????????????# | | ???????????????# ????????????????????????????+ | | ???????????????# ????????????????????????????# | | ???????????????? ?????????????????????????????# | | ??????????????????????????????????????????????## # | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Energy Generation 41 Energy Capacity 260 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 18 Terrain Scan Density 10 ECM Strength 1 Cloak Strength 3 Armor Coverage 150 Propulsion Shielding 33 Evasion (%) 73 Melee Accuracy 10 Recoil Reduction 3 Offensive Hacking 16 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- Rocket Launcher | -9/Materials | Hacked Lgt. Nuclear Core | -6/Factory | Hacked Axe | -6/Factory | Hacked Lgt. Fission Core | -4/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- Master Rebuilder Challenges ------------ None Game ------ Seed GyrokineticMachineChainsaw Manual? 0 Play Time 01:09:31 Cumulative 658.9 hours Start 2026.03.24 @ 18:03:13 End 2026.03.24 @ 19:12:11 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 361 Rogue 361 Adventurer 0 Explorer 0 Win Type - Total 28 Types 14/1/6/2/1/0/1/2/1/0 Lore% 92 Gallery% 85 Achievement% 77 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x40 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 351593d8-da99-4950-85a3-2f6c5b276f64