Cogmind - Beta 11 @@@ ROGUE MODE // 2022.04.18 @ 23:02:32 Player: Jezoensis Result: Heading to fleet! Performance ------------- Evolutions (9) 4500 Regions Visited (26) 5200 Robots Destroyed (126) 630 Value Destroyed (3893) 3893 Prototype IDs (45) 900 Alien Tech Used (10) 2000 Bonus (7743) 7743 TOTAL SCORE: 24866 Bonus ------- High Alert Combat Kills 545 Follower Combat Kills 452 Met Imprinter 300 Was Imprinted 300 Met Zhirov 300 Used Core Reset Matrix 3000 Win 3000 Friendly Fire -154 Cogmind --------- Core Integrity 1367/1600 Matter 300/300 Energy 187/190 System Corruption 0% Temperature Cool (4) Movement Hovering (40) Location To Fleet Rendezvous Parts ------- > --- POWER (2) -------- Light Quantum Reactor > --- PROPULSION (6) --- Cooled Antigrav System Antigrav Array Antigrav Array Cooled Linear Gravjet > --- UTILITY (14) ----- Large Storage Unit Structural Scanner Machine Analyzer Advanced Visual Processing Unit Advanced Signal Interpreter Advanced Melee Analysis Suite Advanced Melee Analysis Suite Microactuators Advanced Transmission Jammer Improved Cloaking Device Spacefold Activator > --- WEAPON (3) ------- Plasma Sword Sigix Broadsword > --- INVENTORY (15) --- Micro Fission Core Antigrav Array Experimental Gyrokinetic Inverter Experimental Gyrokinetic Inverter Improved Sensor Array Improved Sensor Array Advanced Sensor Array Improved Transmission Jammer Improved Transmission Jammer Enhanced Nova Cannon Advanced Micro-nuke Launcher Phasing Sabre Sigix Broadsword Peak State ------------ > --- POWER ------------ Micro Antimatter Reactor Light Quantum Reactor > --- PROPULSION ------- Cooled Antigrav System Antigrav Array Antigrav Array Cooled Linear Gravjet > --- UTILITY ---------- Large Storage Unit Structural Scanner Machine Analyzer Advanced Visual Processing Unit Advanced Signal Interpreter Advanced Melee Analysis Suite Advanced Melee Analysis Suite Microactuators Advanced Transmission Jammer Improved Cloaking Device Improved Propulsion Shielding Experimental Utility Shielding Improved Medium Armor Plating Spacefold Activator > --- WEAPON ----------- Advanced Micro-nuke Launcher Sigix Broadsword > --- INVENTORY -------- Micro Fission Core Antigrav Array Experimental Gyrokinetic Inverter Experimental Gyrokinetic Inverter Improved Sensor Array Improved Sensor Array Advanced Sensor Array Improved Transmission Jammer Improved Transmission Jammer Enhanced Nova Cannon Phasing Sabre Plasma Sword Sigix Broadsword [Rating: 184] Favorites ----------- Power Micro Fission Core Engine Cooled Ion Engine Power Core Micro Fission Core Reactor Micro Antimatter Reactor Propulsion Gravmag System Treads Light Treads Hover Unit Gravmag System Utility Structural Scanner Device Structural Scanner Storage Large Storage Unit Processor Advanced Visual Processing Unit Hackware Authchip [Power] Protection Improved Medium Armor Plating Artifact Spacefold Activator Weapon Phasing Sabre Energy Gun Beam Rifle Energy Cannon Enhanced Nova Cannon Ballistic Gun Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Missile Launcher Special Weapon Mining Laser Impact Weapon Impact Mace Slashing Weapon Phasing Sabre Piercing Weapon CR-A16's Pointy Stick Build | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Fac Was Fac Upp Upp Zhi Pro Fac Upp Upp Res Tes Res Qua Sec Acc Com Slots Evolved 18 | . . 2 2 2 . . . . 2 2 . . . . . . 2 . . 2 . 2 . . 2 . Power 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Propulsion 4 | . . 1 . 1 . . . . . 1 . . . . . . 1 . . . . . . . . . Utility 12 | . . 1 2 1 . . . . 1 1 . . . . . . 1 . . 2 . 1 . . 2 . Weapon 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Parts Attached 314 | 7 16 27 29 34 8 . 10 6 23 3 3 9 . 4 4 4 9 29 2 7 7 7 26 9 27 4 Power 17 | 1 2 2 . 2 . . . . 2 . . 2 . . . . . . . 2 . 1 1 . 1 1 Engine 7 | 1 2 2 . 1 . . . . 1 . . . . . . . . . . . . . . . . . Core 6 | . . . . 1 . . . . 1 . . 2 . . . . . . . 1 . . 1 . . . Reactor 4 | . . . . . . . . . . . . . . . . . . . . 1 . 1 . . 1 1 Propulsion 67 | 2 2 8 5 11 . . 2 1 7 1 3 3 . 1 . 1 1 . . . 4 2 1 4 8 . Treads 22 | 2 2 8 5 5 . . . . . . . . . . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 45 | . . . . 6 . . 2 1 7 1 3 3 . 1 . 1 1 . . . 4 2 1 4 8 . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Utility 137 | 2 5 12 11 16 6 . 4 1 13 1 . 3 . 1 4 1 8 17 2 3 3 3 13 3 4 1 Device 82 | 1 3 5 8 10 4 . 3 1 7 1 . 1 . 1 2 1 5 12 1 3 2 1 7 1 2 . Storage 9 | 1 2 1 . 2 . . . . 1 . . . . . . . . . . . . 1 1 . . . Processor 13 | . . 2 2 4 . . . . 1 . . 1 . . . . 2 . . . . 1 . . . . Hackware 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Protection 30 | . . 4 1 . 1 . 1 . 4 . . 1 . . 2 . 1 5 1 . 1 . 5 1 2 . Artifact 2 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 Weapon 93 | 2 7 5 13 5 2 . 4 4 1 1 . 1 . 2 . 2 . 12 . 2 . 1 11 2 14 2 Energy Gun 7 | . 3 4 . . . . . . . . . . . . . . . . . . . . . . . . Energy Cannon 12 | . . . 5 1 . . . . . . . . . . . . . . . . . 1 4 . 1 . Ballistic Gun 9 | 2 1 . 5 1 . . . . . . . . . . . . . . . . . . . . . . Ballistic Cannon 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Launcher 19 | . . . 1 . 1 . 1 2 . . . . . 1 . 1 . 6 . 1 . . . 1 3 1 Special Weapon 3 | . 2 1 . . . . . . . . . . . . . . . . . . . . . . . . Impact Weapon 5 | . . . . 1 . . 1 1 . 1 . . . . . . . . . . . . 1 . . . Slashing Weapon 34 | . . . 2 2 1 . 1 1 1 . . . . 1 . 1 . 6 . 1 . . 5 1 10 1 Piercing Weapon 3 | . . . . . . . 1 . . . . 1 . . . . . . . . . . 1 . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 21 | . . 1 1 1 . . 1 . 4 . . . . . 2 . . 1 . 1 2 1 3 1 2 . Parts Lost 11 | . . 1 1 2 . . . . . . 1 . . . . . . 1 . . . . 1 . . 4 Power 2 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 Propulsion 3 | . . . 1 2 . . . . . . . . . . . . . . . . . . . . . . Utility 4 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . 3 Weapon 2 | . . 1 . . . . . . . . 1 . . . . . . . . . . . . . . . Highest Loss Streak 3 | . . 1 1 1 . . . . . . 1 . . . . . . 1 . . . . 1 . . 3 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 95 | . 99 100 100 99 100 100 100 100 92 94 98 93 94 94 93 94 89 89 89 89 89 89 86 84 87 85 Engine 3 | . 13 11 9 5 . . . . 4 . . . . . . . . . . . . . . . . . Core 4 | . . . . 1 7 7 7 7 7 11 11 11 11 11 11 11 10 10 10 6 4 . 1 4 1 . Reactor 1 | . . . . . . . . . . . . . . . . . . . . 1 4 8 6 4 6 8 Treads 10 | . 27 33 27 25 . . . . . . . . . . . . . . . . . . . . . . Hover 14 | . . . . 3 30 30 30 30 20 23 29 22 23 23 23 23 21 21 21 19 19 17 17 15 15 16 Device 15 | . 14 6 18 17 14 15 15 15 17 23 23 20 17 17 16 17 14 14 12 19 18 17 16 15 19 16 Storage 7 | . 14 11 9 7 7 7 7 7 6 5 5 5 5 5 5 5 5 5 5 4 4 4 5 4 4 4 Processor 17 | . . 11 17 19 23 23 23 23 20 17 17 17 17 17 17 17 21 21 21 19 19 21 21 21 20 20 Protection 3 | . . 4 . . . . . . 1 . . 2 5 5 5 5 5 5 8 9 9 8 7 8 12 9 Energy Gun 1 | . 10 9 . . . . . . . . . . . . . . . . . . . . . . . . Ballistic Gun 4 | . 13 11 9 9 . . . . . . . . . . . . . . . . . . . . . . Impact Weapon 1 | . . . . . 7 7 7 6 4 5 4 . . . . . . . . . . . 1 . . . Slashing Weapon 4 | . . . 4 3 6 7 4 6 6 5 5 5 5 5 5 4 5 4 5 3 4 4 4 4 7 7 Piercing Weapon 1 | . . . . . . . 2 . . . . 5 5 5 5 5 5 5 5 4 4 4 . . . . Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 82 | 12 30 60 62 64 26 24 25 27 39 43 43 47 47 47 47 43 48 46 43 55 58 74 75 68 82 72 Greatest Support 85 | 40 40 60 60 80 35 35 36 36 40 47 45 47 51 47 47 49 58 58 58 58 74 77 78 85 80 79 Greatest Overweight (x) 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . 1 1 . Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 20 | 8 15 20 20 20 10 10 10 10 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 Average Capacity 14 | 7 14 19 20 18 10 10 10 10 11 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 Most Carried 20 | 5 15 18 20 20 10 10 10 10 15 14 14 15 15 15 15 15 15 14 13 15 15 15 15 15 15 15 Average Carried 13 | 2 13 15 18 17 10 10 9 9 10 13 13 14 15 14 14 14 13 13 13 14 14 14 14 14 13 15 Final Capacity 20 | 8 15 20 20 10 10 10 10 10 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 Final Carried 20 | 4 15 17 20 10 10 10 10 10 15 14 14 15 15 15 15 15 15 13 13 15 15 15 14 14 15 15 Class Distribution -------------------- 24% | Infiltrator-Ninja 22% | Scavenger-Mutant 17% | Scavenger-Scout 14% | Mutant 9% | Alien-Ninja 5% | Scavenger-Ninja 4% | Derelict-Ninja Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Scout | -7/Lower Caves Scavenger-Scout | -7/Lower Caves Scavenger-Scout | -7/Zion Scavenger-Scout | -6/Proximity Caves Scavenger-Ninja | -6/Factory Infiltrator-Ninja | -5/Factory Scavenger-Ninja | -5/Waste Infiltrator-Ninja | -5/Factory Infiltrator-Ninja | -5/Upper Caves Derelict-Ninja | -5/Upper Caves Infiltrator-Ninja | -5/Zhirov Infiltrator-Ninja | -4/Proximity Caves Derelict-Ninja | -4/Factory Infiltrator-Ninja | -4/Upper Caves Scout | -4/Upper Caves Infiltrator-Ninja | -3/Research Infiltrator-Ninja | -3/Testing Infiltrator-Ninja | -2/Research Alien-Ninja | -2/Quarantine Alien-Ninja | -2/Section 7 Alien-Ninja | -1/Access Alien-Gladiator | -1/Command Resources | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 ----------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Fac Was Fac Upp Upp Zhi Pro Fac Upp Upp Res Tes Res Qua Sec Acc Com Matter Collected 4718 | 323 135 477 595 617 104 28 71 105 246 37 . 51 26 76 . 23 44 507 . 228 . 140 139 42 629 75 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 4751 | 76 222 641 580 612 55 . . . 300 37 . 51 . 22 . . 44 467 . 134 . 224 215 115 816 140 Parts 266 | 15 14 37 27 36 . . . . 9 4 . 4 . 1 . . 3 15 . 5 . 6 7 10 63 10 Haulers Intercepted 3 | . . . 3 . . . . . . . . . . . . . . . . . . . . . . . Recyclers Shooed 17 | 1 1 2 6 3 . . . . 2 . . 1 . . . . . . . . . . . . 1 . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 14 | . . . . . . . . . . . . . . 4 . . . 10 . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Fac Was Fac Upp Upp Zhi Pro Fac Upp Upp Res Tes Res Qua Sec Acc Com Combat Hostiles Destroyed 72 | . 5 13 7 7 1 . . . 2 . . . . . . . . 13 . . . . . 4 14 6 Melee 10 | . . . . . . . . . 2 . . . . . . . . 2 . . . . . . 4 2 Guns 22 | . 3 13 . 6 . . . . . . . . . . . . . . . . . . . . . . Cannons 7 | . 1 . 5 1 . . . . . . . . . . . . . . . . . . . . . . AOE 32 | . 1 . 2 . . . . . . . . . . . . . . 11 . . . . . 4 10 4 Classes Destroyed 14 | 1 5 3 3 1 . . . . . . . . . 1 . . . . . . . . . . . . Worker 9 | . . 1 . . . . . . 1 . . 1 . . . . 1 . . . . . 2 1 2 . Builder 9 | . 1 1 . . . . . . 1 . . . . . . . . . . . . . . 1 5 . Tunneler 5 | 4 . . . . . . . . . . . . . . . . . . . . . . . . 1 . Hauler 3 | . . . 3 . . . . . . . . . . . . . . . . . . . . . . . Recycler 12 | . 1 . 1 4 . . . . 1 . . . . . . . . . . 1 . 1 1 . 2 . Minesweeper 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Mechanic 2 | . . . 1 . . . . . . . . . . . . . 1 . . . . . . . . . Watcher 13 | . 1 . 3 1 . . . . . 1 . 1 . . . . . . . . . 2 1 1 2 . Swarmer 37 | . 3 . 3 3 . . . . . . . . . . . . . 9 . . . . . 4 10 5 Grunt 17 | . 2 6 2 . . . . . . . . . . . . . . 4 . . . . . . 3 . Brawler 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Sentry 9 | . . 6 1 . . . . . 1 . . . . . . . . . . . . . . . . 1 Hunter 4 | . . . 1 . 1 . . . 1 . . . . . . . . . . . . . . . 1 . Programmer 4 | . . . . 4 . . . . . . . . . . . . . . . . . . . . . . Best Kill Streak 14 | 3 4 4 4 3 1 . . . 1 1 . 1 . 1 . . 1 5 . 1 . 1 2 6 14 6 Combat Bots Only 8 | . 3 4 3 3 1 . . . 1 . . . . . . . . 5 . . . . . 4 8 6 Max Kills in Single Turn 7 | 1 1 1 2 1 1 . . . 1 1 . 1 . 1 . . 1 5 . 1 . 1 1 5 7 2 Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 5 | . 1 . 2 . . . . . . . . . . . . . . 5 . . . . . 4 3 2 Melee 1 | . . . . . . . . . 1 . . . . . . . . 1 . . . . . . 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Fac Was Fac Upp Upp Zhi Pro Fac Upp Upp Res Tes Res Qua Sec Acc Com Damage Taken 5607 | . 229 613 367 715 20 . . 48 66 . 34 208 23 . . . 224 291 . . . 23 509 615 767 855 Core 947 | . 28 73 79 77 . . . 32 22 . . 96 . . . . 76 35 . . . . 102 94 95 138 Absorbed by Shields . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Redirected to Shielding 273 | . . . . . 13 . . . . . . . . . . . 36 . . . . . 63 . 46 115 Regen/Repaired (Parts) 919 | . . . . . . . 130 . . . . . . . . . . . . . . . 87 38 552 112 Core Remaining (%) 90 | 100 88 81 85 . . . . 84 97 . . . . . . 90 . . 90 . 100 . . 95 . 85 Volleys Fired 255 | 18 31 57 36 46 1 . . 4 . . . . . 1 . 1 . 14 . . . 4 12 12 16 2 Largest 2 | 2 2 2 2 2 1 . . 1 . . . . . 1 . 1 . 1 . . . 1 1 1 1 1 Hottest 130 | 40 100 100 130 90 33 . . 36 . . . . . 36 . 36 . 36 . . . 120 120 120 120 30 Shots Fired 433 | 36 57 113 68 92 1 . . 4 . . . . . 1 . 1 . 14 . . . 4 12 12 16 2 Gun 306 | 36 43 112 26 89 . . . . . . . . . . . . . . . . . . . . . . Cannon 85 | . 9 . 40 3 . . . . . . . . . . . . . . . . . 4 12 9 8 . Launcher 36 | . . . 2 . 1 . . 4 . . . . . 1 . 1 . 14 . . . . . 3 8 2 Special 6 | . 5 1 . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 242 | 36 35 56 26 89 . . . . . . . . . . . . . . . . . . . . . . Thermal 155 | . 22 57 40 3 . . . . . . . . . . . . . . . . . 4 12 9 8 . Explosive 36 | . . . 2 . 1 . . 4 . . . . . 1 . 1 . 14 . . . . . 3 8 2 Electromagnetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hit Streak 11 | 4 8 11 6 9 . . . . . . . . . . . . . 3 . . . . . 1 2 . Robot Miss Streak 4 | 3 3 4 2 4 . . . . . . . . . . . . . 1 . . . . . 1 2 2 Penetration Max . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary Targets 7 | . 2 4 . 1 . . . . . . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 1 . 1 . . . . . . . . . . . . . . . . . . . . . . Shots Hit Robots 318 | 20 37 70 44 61 1 . . . 11 1 . 4 . 1 . . 15 9 . 1 1 9 6 2 20 5 Core Hits 173 | 6 12 29 20 20 . . . . 4 1 . 1 . . . . 2 26 . . . 3 2 6 31 10 Critical Kills 2 | . . . 2 . . . . . . . . . . . . . . . . . . . . . . . Critical Parts Destroyed 3 | . . . . 1 1 . . . 1 . . . . . . . . . . . . . . . . . Critical Strikes 14 | . . 2 2 1 1 . . . 1 . . . . . . . 3 . . 1 . 2 1 . . . Burn 2 | . . 2 . . . . . . . . . . . . . . . . . . . . . . . . Destroy 3 | . . . 2 1 . . . . . . . . . . . . . . . . . . . . . . Smash 2 | . . . . . 1 . . . 1 . . . . . . . . . . . . . . . . . Sever 5 | . . . . . . . . . . . . . . . . . 3 . . . . 2 . . . . Impale 2 | . . . . . . . . . . . . . . . . . . . . 1 . . 1 . . . Melee Attacks 245 | . . . 3 3 5 . . 4 29 4 . 14 1 5 . 4 24 20 3 6 17 19 17 4 54 9 Kinetic 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Impact 8 | . . . . . 3 . . 3 2 . . . . . . . . . . . . . . . . . Slashing 217 | . . . 3 3 2 . . 1 27 4 . 12 1 3 . 4 22 15 3 5 14 16 15 4 54 9 Piercing 19 | . . . . . . . . . . . . 2 . 2 . . 2 5 . 1 3 3 1 . . . Sneak Attacks 16 | . . . . . . . . . 4 . . 2 . 1 . . 2 . . 1 . 1 3 . 2 . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks 13 | . . . . . . . . . 1 . . 1 . . . . 2 1 . . . 2 1 . 3 2 Damage Inflicted 14304 | 201 670 1066 1206 1252 43 . . . 657 51 . 251 . 113 . . 763 1490 . 68 55 487 506 747 3605 1073 Guns 3025 | 201 357 1008 297 1162 . . . . . . . . . . . . . . . . . . . . . . Cannons 972 | . 147 . 764 61 . . . . . . . . . . . . . . . . . . . . . . Explosions 4864 | . 162 . 130 . . . . . . . . . . . . . . 1089 . . . . . 635 2127 721 Melee 5337 | . . . . . 43 . . . 657 51 . 251 . 113 . . 763 401 . 68 55 487 506 112 1478 352 Ramming 106 | . 4 58 15 29 . . . . . . . . . . . . . . . . . . . . . . Kinetic 2411 | 201 328 423 297 1162 . . . . . . . . . . . . . . . . . . . . . . Thermal 1748 | . 338 585 764 61 . . . . . . . . . . . . . . . . . . . . . . Explosive 4702 | . . . 130 . . . . . . . . . . . . . . 1089 . . . . . 635 2127 721 Electromagnetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact 79 | . . . . . 43 . . . 36 . . . . . . . . . . . . . . . . . Slashing 4906 | . . . . . . . . . 621 51 . 216 . 113 . . 689 331 . . 55 417 471 112 1478 352 Piercing 352 | . . . . . . . . . . . . 35 . . . . 74 70 . 68 . 70 35 . . . Highest Corruption 5 | . . . 1 4 4 4 4 . . . . . . . . . 1 1 1 . . 5 5 3 . . Average Corruption 2 | . . . 1 2 4 4 4 . . . . . . . . . 1 1 1 . . 4 4 3 . . Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Effects 37 | . . . 4 9 4 6 1 . . . . . . . . . . 4 1 . . 3 3 2 . . Message Errors 8 | . . . 2 1 . 2 . . . . . . . . . . . 2 1 . . . . . . . Matter Fused 9 | . . . 1 5 1 1 . . . . . . . . . . . 1 . . . . . . . . Heat Flow Errors 8 | . . . 1 . . 1 1 . . . . . . . . . . 1 . . . . 2 2 . . Energy Discharges 6 | . . . . 1 1 1 . . . . . . . . . . . . . . . 2 1 . . . Parts Rejected 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Data Loss (minor) 2 | . . . . . 1 1 . . . . . . . . . . . . . . . . . . . . Data Loss (major) 3 | . . . . 1 1 . . . . . . . . . . . . . . . . 1 . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 1384 | . 63 . 5 . 43 . . . 196 . . 124 . 73 . . 69 57 . 106 . 33 59 162 258 136 Projectiles 5 | . . . 5 . . . . . . . . . . . . . . . . . . . . . . . Explosions 392 | . 63 . . . . . . . . . . . . . . . . . . . . . . 105 145 79 Melee 987 | . . . . . 43 . . . 196 . . 124 . 73 . . 69 57 . 106 . 33 59 57 113 57 Knockbacks 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 246 | . . . . . . . . 48 . . . . . . . . . . . . . . . . 10 188 Shots 4 | . . . . . . . . 1 . . . . . . . . . . . . . . . . 1 2 Rammed 21 | 1 2 11 1 6 . . . . . . . . . . . . . . . . . . . . . . Targets Rammed 22 | 1 2 12 1 6 . . . . . . . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 246 | . 55 207 246 . . 118 98 . . . . . . . . . . 206 . . . 49 176 166 120 . Average Temperature 53 | . 18 48 111 . . 59 54 . . . . . . . . . . 108 . . . 24 76 71 52 . Received Heat Transfer 591 | . 78 252 99 . . . . . . . . 36 . . . . 18 27 . . . . 9 54 . 18 Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Fried 3 | . . . . . 2 . . . 1 . . . . . . . . . . . . . . . . . Impact Corruptions 2 | . . . . . 1 . . . 1 . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Melted 8 | . 1 5 2 . . . . . . . . . . . . . . . . . . . . . . . Heat Transferred 3358 | . 583 1665 1036 74 . . . . . . . . . . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Fac Was Fac Upp Upp Zhi Pro Fac Upp Upp Res Tes Res Qua Sec Acc Com Peak Influence 1496 | 20 218 477 289 195 . . . . 130 33 61 224 . . . . 116 . . 183 144 241 357 461 1496 1254 Initial 866 | . 13 91 . 2 . . . . . 7 11 42 . . . . . . . 93 102 81 135 87 276 866 Average 187 | 8 110 250 132 69 . . . . 60 26 32 104 . . . . 61 . . 130 114 139 248 181 772 1057 Maximum Alert Level 4 | . 1 2 1 . . . . . . . . 1 . . . . . . . . . 1 1 2 4 4 Low Security (%) 70 | 100 89 27 63 100 . . . . 100 100 100 98 . . . . 100 . . 100 100 84 24 75 . . Level 1 20 | . 10 56 36 . . . . . . . . 1 . . . . . . . . . 15 76 10 25 . Level 2 5 | . . 15 . . . . . . . . . . . . . . . . . . . . . 13 33 . Level 3 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 7 50 Level 4 3 | . . . . . . . . . . . . . . . . . . . . . . . . . 33 50 Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 21 | . . 2 1 2 . . . . . . . 1 . . . . 1 . . 1 3 2 1 2 4 1 Investigation 8 | . . 1 . . . . . . . . . 1 . . . . 1 . . . 2 1 1 . 1 . Extermination 3 | . . . . 2 . . . . . . . . . . . . . . . . 1 . . . . . Reinforcement 8 | . . 1 1 . . . . . . . . . . . . . . . . 1 . 1 . 2 1 1 Assault . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 2 | . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 --------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Fac Was Fac Upp Upp Zhi Pro Fac Upp Upp Res Tes Res Qua Sec Acc Com Distress Signals 12 | . . . 1 1 . . . . . . . 1 . . . . . . . . 1 1 . 2 5 . Communications Jammed 128 | . . . . . . . . . . . . 1 . . . . 3 . . . . 2 20 2 90 10 Distress Signals 126 | . . . . . . . . . . . . 1 . . . . 3 . . . . 2 20 2 88 10 Times Spotted 195 | . 10 21 14 10 1 . . . 3 1 5 8 1 2 . . 8 15 3 5 2 7 7 16 40 16 Peak Tracking Total 13 | . 3 4 4 4 1 . . . 1 1 5 4 1 2 . . 3 5 3 3 1 4 3 12 13 8 Tactical Retreats 17 | . . 1 . . . . . . . . . 3 . . . . 1 1 . . . 1 2 1 5 2 Traps | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Fac Was Fac Upp Upp Zhi Pro Fac Upp Upp Res Tes Res Qua Sec Acc Com Traps Triggered 7 | . 1 1 1 . . . . . . 1 . 1 . . . . . . . . . 2 . . . . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 ---------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Fac Was Fac Upp Upp Zhi Pro Fac Upp Upp Res Tes Res Qua Sec Acc Com Machines Disabled 18 | . 2 . 5 . . . . . . . . . . . . . . 1 . . 1 . 4 4 . 1 Max in Single Turn 2 | . 2 . 2 . . . . . . . . . . . . . . 1 . . 1 . 1 1 . 1 Garrison Access 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 --------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Fac Was Fac Upp Upp Zhi Pro Fac Upp Upp Res Tes Res Qua Sec Acc Com Machines Accessed 40 | . 7 10 6 5 . . . . 2 . . 2 . . 4 . . . . 1 1 1 . . 1 . Terminals 25 | . 6 8 6 4 . . . . . . . . . . . . . . . . . 1 . . . . Fabricators 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Repair Stations 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 4 | . 1 1 . . . . . . . . . 1 . . . . . . . . . . . . 1 . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 5 | . . . . . . . . . 2 . . 1 . . . . . . . 1 1 . . . . . Total Hacks 117 | . 23 30 14 20 . . . . 4 . . 3 . . 17 . . . . 2 1 2 . . 1 . Successful 61 | . 9 13 7 11 . . . . 2 . . 1 . . 17 . . . . . . 1 . . . . Failed 54 | . 13 16 7 9 . . . . 2 . . 2 . . . . . . . 2 1 1 . . 1 . Catastrophic 5 | . 1 2 . 1 . . . . . . . . . . . . . . . . 1 . . . . . Database Lockouts 2 | . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . Manual 191 | . 18 25 11 12 . . . . 31 3 . 13 . . . . 14 . . 11 4 3 18 5 23 . Terminals 80 | . 22 24 14 18 . . . . . . . . . . . . . . . . . 2 . . . . Fabricators 2 | . . . . 2 . . . . . . . . . . . . . . . . . . . . . . Repair Stations 2 | . . 2 . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 7 | . 1 4 . . . . . . . . . 1 . . . . . . . . . . . . 1 . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 9 | . . . . . . . . . 4 . . 2 . . . . . . . 2 1 . . . . . Terminal Hacks 41 | . 4 8 5 6 . . . . . . . . . . 17 . . . . . . 1 . . . . Record 5 | . . . . . . . . . . . . . . . 5 . . . . . . . . . . . Part Schematic 4 | . . . . . . . . . . . . . . . 4 . . . . . . . . . . . Robot Analysis 11 | . 2 2 1 2 . . . . . . . . . . 4 . . . . . . . . . . . Prototype ID Bank 5 | . . . . 1 . . . . . . . . . . 4 . . . . . . . . . . . Open Door 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Branch Access Points 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Terminal Index 3 | . 1 1 . 1 . . . . . . . . . . . . . . . . . . . . . . Unreport Threat 3 | . . 2 1 . . . . . . . . . . . . . . . . . . . . . . . Locate Traps 3 | . 1 1 1 . . . . . . . . . . . . . . . . . . . . . . . Hauler Manifests 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Registered Components 2 | . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . Zone Layout 2 | . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . Fabricator Hacks 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Network Status 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Seal Access 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Unauthorized Hacks 18 | . 5 5 2 4 . . . . 1 . . 1 . . . . . . . . . . . . . . Terminals 11 | . 4 2 2 3 . . . . . . . . . . . . . . . . . . . . . . Assimilate 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Botnet 8 | . 2 2 2 2 . . . . . . . . . . . . . . . . . . . . . . Operators 2 | . 1 . . 1 . . . . . . . . . . . . . . . . . . . . . . Fabricators 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Haulers 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Repair Stations 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Mechanics 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 4 | . 1 2 . . . . . . . . . 1 . . . . . . . . . . . . . . Reject 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Recyclers 3 | . 1 1 . . . . . . . . . 1 . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Watchers 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 29 | . 6 8 6 4 . . . . 1 . . 1 . . . . . . . 1 1 . . . 1 . Full Trace Events 2 | . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 12 | . . . . . . . 2 . 6 . . . . . . . . . . . . . . . 4 . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 52 | . . . . . . . 13 . 20 . . . . . 4 . 15 . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 ------------ Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Fac Was Fac Upp Upp Zhi Pro Fac Upp Upp Res Tes Res Qua Sec Acc Com Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Fac Was Fac Upp Upp Zhi Pro Fac Upp Upp Res Tes Res Qua Sec Acc Com Total Allies 19 | . 1 . . . . . 4 . 3 . . . . . . . 1 . . 1 . . . . 9 . Largest Group 7 | . 1 1 . . . . 4 4 3 . . . . . . . 1 . . 1 1 . . . 7 . Highest-Rated Group 504 | . 10 10 . . . . 160 160 210 . . . . . . . 28 . . 28 27 . . . 504 . Highest-Rated Ally 122 | . 10 10 . . . . 42 42 70 . . . . . . . 28 . . 28 27 . . . 122 . Zionite Dispatches 6 | . . . . . . . . . 1 . . . . . . . 1 . . 1 . . . . 3 . Heavy 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Light 2 | . . . . . . . . . 1 . . . . . . . . . . . . . . . 1 . Explosive Resupply 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Infowar Resupply 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Hover Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Total Orders 7 | . . 2 . . . . . . . . . . . . . . 1 . . 1 1 . . . 2 . STAY 3 | . . 1 . . . . . . . . . . . . . . . . . . 1 . . . 1 . FOLLOW 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . DROP 3 | . . . . . . . . . . . . . . . . . 1 . . 1 . . . . 1 . Ally Attacks 74 | . . . . . . . . . 25 . . . . . . . . . . . . . . . 49 . Total Damage 2788 | . . . . . . . . . 425 . . . . . . . . . . . . . . . 2363 . Kills 13 | . . . . . . . . . 1 . . . . . . . . . . . . . . . 12 . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Fac Was Fac Upp Upp Zhi Pro Fac Upp Upp Res Tes Res Qua Sec Acc Com Robot Analysis Total 11 | . 2 2 1 2 . . . . . . . . . . 4 . . . . . . . . . . . Derelict Logs Recovered 9 | . . . . . 2 2 2 . . . . . 1 1 . . . 1 . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Zionite Intel Received 23 | . . . . . . . . . 7 . . 2 . . . . 3 . . 2 . . 5 1 3 . Main Access 2 | . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . Branch Access 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Emergency Access 2 | . . . . . . . . . 1 . . . . . . . . . . . . . 1 . . . Component Stockpiles 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Prototype Stockpiles 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Component Schematics 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Prototype Schematics 2 | . . . . . . . . . 2 . . . . . . . . . . . . . . . . . Unaware Schematics 3 | . . . . . . . . . 2 . . . . . . . . . . . . . . . 1 . Unaware Analyses 3 | . . . . . . . . . 1 . . . . . . . . . . . . . 2 . . . Trap Installations 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Active Terminals 3 | . . . . . . . . . 1 . . 1 . . . . . . . . . . . . 1 . Active Garrisons 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Depthwide Sectors/0 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Depthwide Sectors/-1 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 ------------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Fac Was Fac Upp Upp Zhi Pro Fac Upp Upp Res Tes Res Qua Sec Acc Com Turns Passed 8814 | 135 737 889 630 955 286 186 696 263 532 82 106 277 99 152 63 186 232 477 54 151 263 256 400 159 474 74 Spaces Moved 10531 | 50 369 403 287 619 507 374 1027 482 801 153 161 484 214 297 116 367 337 693 97 250 446 423 578 216 656 124 Core 12 | 12 . . . . . . . . . . . . . . . . . . . . . . . . . . Treads 1501 | 38 369 403 287 404 . . . . . . . . . . . . . . . . . . . . . . Legs . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 9008 | . . . . 215 507 374 1027 482 801 153 161 484 214 297 116 367 337 693 97 250 446 423 578 211 656 119 Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 40 | 50 160 160 160 48 48 48 48 48 48 45 42 45 40 45 45 45 45 45 45 45 43 43 45 40 40 40 Average Speed 62 | 133 160 160 164 122 48 48 48 48 51 45 42 45 44 45 45 45 45 45 45 45 43 44 45 47 42 40 Slowest Speed 240 | 160 160 160 240 163 48 48 48 48 56 45 42 45 45 45 45 48 45 45 45 45 45 45 52 98 101 40 Overloaded Moves 22 | . . . . . . . . . . . . . 4 . . . . . . . . . . 18 . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Spacefolds 4 | . . . . . . . . . . . . . . . . . . . . . . . . 2 . 2 Exploration Rate (%) 43 | 5 73 50 45 27 72 59 90 74 29 4 78 19 51 59 60 62 16 66 20 10 58 20 73 22 24 11 Regions Visited 26 Branch Regions 14 Pre-discovered Areas 14 | . . . . . . 1 3 . . . . . . 1 3 . 3 1 . . . . 2 . . . Known Exits Taken 20 | . . . . 1 1 1 1 1 1 . . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 4 | 1 1 1 1 . . . . . . . . . . . . . . . . . . . . . . . Scrap Searched 17 | . . . . . 3 1 3 3 . . . . 1 3 . 2 . 1 . . . . . . . . Spaces Dug 186 | . 5 1 3 3 15 . . 3 15 2 . 10 1 2 . 4 8 32 3 5 11 12 16 8 24 3 Terrain Destroyed 616 | . 15 1 19 3 15 . . 50 15 2 . 10 1 14 . 14 8 171 3 5 11 12 16 33 155 43 Melee 120 | . . . 3 3 2 . . 3 15 2 . 10 1 2 . 4 8 9 3 5 11 8 6 1 21 3 Projectile 35 | . 5 1 5 . . . . . . . . . . . . . . . . . . 4 10 7 3 . AOE 461 | . 10 . 11 . 13 . . 47 . . . . . 12 . 10 . 162 . . . . . 25 131 40 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 --------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Fac Was Fac Upp Upp Zhi Pro Fac Upp Upp Res Tes Res Qua Sec Acc Com Total 11986 | 83 448 520 377 755 538 379 1228 500 884 162 198 528 214 307 126 378 387 803 101 283 495 463 673 250 773 133 Wait 390 | 1 2 2 1 5 17 6 182 . 6 . 33 10 . . . . 12 50 . 4 19 . 25 . 15 . Move 10498 | 49 368 402 286 618 506 373 1026 481 800 153 160 483 213 296 115 366 336 692 96 249 445 422 576 212 655 120 Hop . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Pick Up 111 | 7 17 8 9 15 . . 3 2 9 2 1 5 . 1 1 1 5 . . 7 2 5 3 3 5 . Fast Attach 69 | 4 4 . 4 5 2 . 4 1 9 . 1 . . . 4 . . 1 . 2 4 5 7 4 8 . Attach 73 | 3 1 3 5 13 . . . 1 7 3 2 4 . . 1 1 2 2 . 4 2 2 4 5 8 . Detach 33 | . 1 . 2 4 1 . . . 4 . . 2 . . 1 . . 1 . 3 2 1 3 3 5 . Swap 179 | . 11 24 20 16 6 . 6 4 7 . . 5 . 4 . 3 7 27 2 1 1 . 18 2 11 4 Drop 148 | . 11 12 10 24 1 . 7 3 15 . 1 6 . 2 4 2 3 1 . 7 6 8 9 5 10 1 Fire 255 | 18 31 57 36 46 1 . . 4 . . . . . 1 . 1 . 14 . . . 4 12 12 16 2 Melee 207 | . . . 3 3 4 . . 4 27 4 . 13 1 3 . 4 22 15 3 6 14 16 15 4 40 6 Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Crush 22 | 1 2 12 1 6 . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Rewire . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat x2) -9/Materials (discovered 3 exits: *Mat / *Min / *Sto) -8/Materials -7/Factory (discovered 2 exits: *Fac / *Low) -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory (discovered 2 exits: *Fac / Ext) -5/Factory -5/Waste -5/Factory (discovered 2 exits: *Upp x2) -5/Upper Caves -5/Upper Caves -5/Zhirov -4/Proximity Caves -4/Factory -4/Upper Caves -4/Upper Caves -3/Research -3/Testing -2/Research -2/Quarantine (discovered 2 exits: *Acc / *Sec) -2/Section 7 -1/Access -1/Command To Fleet Rendezvous History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 16) 136 | -11/Scrapyard | Entered Materials 318 | -10/Materials | Build established: Mutant 553 | -10/Materials | Discovered new exit (range 3) 702 | -10/Materials | Discovered new exit (range 10) 867 | -10/Materials | Central database locked down 873 | -10/Materials | Entered another Materials area 873 | -9/Materials | Accompanied by 1 ally 873 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1253 | -9/Materials | Discovered new exit (range 18) 1273 | -9/Materials | Build established: Scavenger-Mutant 1379 | -9/Materials | Discovered new exit (range 16) 1534 | -9/Materials | Central database locked down 1580 | -9/Materials | Discovered new exit (range 5) 1672 | -9/Materials | Identified exit to Mines 1672 | -9/Materials | Identified exit to Storage 1762 | -9/Materials | Entered another Materials area 1762 | -8/Materials | Evolved 2 slots: Utility x2 2229 | -8/Materials | Discovered new exit (range 10) 2392 | -8/Materials | Entered Factory 2392 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2960 | -7/Factory | Discovered new exit (range 8) 3257 | -7/Factory | Discovered new exit (range 7) 3265 | -7/Factory | Identified exit to Factory 3347 | -7/Factory | Identified exit to Lower Caves 3347 | -7/Factory | Entered Lower Caves 3356 | -7/Lower Caves | Encountered a Warlord checkpoint 3452 | -7/Lower Caves | Learned Factory security intel 3504 | -7/Lower Caves | Build established: Scavenger-Scout 3630 | -7/Lower Caves | Discovered new exit (range 7) 3632 | -7/Lower Caves | Identified exit to Lower Caves 3633 | -7/Lower Caves | Entered another Lower Caves area 3654 | -7/Lower Caves | Learned Factory trap positions 3809 | -7/Lower Caves | Discovered new exit (range 20) 3818 | -7/Lower Caves | Identified exit to Zion 3819 | -7/Lower Caves | Entered Zion 3828 | -7/Zion | Identified exit to Proximity Caves 3843 | -7/Zion | System corruption cleaned by Quarantine Array 3853 | -7/Zion | Found CR-A16's Pointy Stick 3935 | -7/Zion | Learned Factory emergency access door positions 4051 | -7/Zion | Given the Hacking Drone Bay 4052 | -7/Zion | Found Prototype Device 4052 | -7/Zion | Identified Hacking Drone Bay 4085 | -7/Zion | Learned location of Warlord (-4) 4195 | -7/Zion | Visited the Megawrench Repair Shop 4195 | -7/Zion | Megawrench repaired 8 parts 4241 | -7/Zion | Imprinted 4243 | -7/Zion | Declared Zion's savior 4515 | -7/Zion | Entered Proximity Caves 4515 | -6/Proximity Caves | Accompanied by 4 allies 4766 | -6/Proximity Caves | Discovered exit to Factory (range 18) 4778 | -6/Proximity Caves | Entered Factory 4778 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 4779 | -6/Factory | Identified exit to Extension 4780 | -6/Factory | Loaded intel: 102 trap records 4808 | -6/Factory | Retrieved Zion intel report: Active Terminals 4841 | -6/Factory | Retrieved Zion intel report: Unaware Schematics 4842 | -6/Factory | Zion Light squad teleported in 4953 | -6/Factory | Retrieved Zion intel report: Emergency Access 4992 | -6/Factory | Retrieved Zion intel report: Unaware Analyses 5071 | -6/Factory | Retrieved Zion intel report: Prototype Schematics 5092 | -6/Factory | Build established: Scavenger-Ninja 5129 | -6/Factory | Retrieved Zion intel report: Unaware Schematics 5215 | -6/Factory | Discovered new exit (range 20) 5216 | -6/Factory | Spotted B-75 Beast 5232 | -6/Factory | Identified exit to Factory 5267 | -6/Factory | Retrieved Zion intel report: Prototype Schematics 5310 | -6/Factory | Entered another Factory area 5310 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5392 | -5/Factory | Sucked down chute 5392 | -5/Factory | Entered Waste 5398 | -5/Waste | Spotted C-40 Crusher 5407 | -5/Waste | Spotted C-40 Crusher 5466 | -5/Waste | Spotted C-40 Crusher 5470 | -5/Waste | Spotted C-40 Crusher 5475 | -5/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 5477 | -5/Waste | Spotted C-40 Crusher 5482 | -5/Waste | Spotted C-40 Crusher 5490 | -5/Waste | Discovered new exit (range 20) 5497 | -5/Waste | Identified exit to Factory 5498 | -5/Waste | Entered Factory 5564 | -5/Factory | Spotted B-75 Beast 5681 | -5/Factory | Retrieved Zion intel report: Active Terminals 5716 | -5/Factory | Retrieved Zion intel report: Branch Access 5716 | -5/Factory | Identified exit to Upper Caves 5775 | -5/Factory | Entered Upper Caves 5810 | -5/Upper Caves | Build established: Infiltrator-Ninja 5857 | -5/Upper Caves | Identified exit to Upper Caves 5874 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 5874 | -5/Upper Caves | Entered another Upper Caves area 5896 | -5/Upper Caves | Learned location of Armory (-4) 5942 | -5/Upper Caves | Encountered a Warlord checkpoint 6004 | -5/Upper Caves | Ambushed by wild Derelicts 6023 | -5/Upper Caves | Discovered new exit (range 7) 6025 | -5/Upper Caves | Identified exit to Zhirov 6026 | -5/Upper Caves | Entered Zhirov 6026 | -5/Zhirov | Discovered new exit (range 4) 6035 | -5/Zhirov | Met Zhirov 6045 | -5/Zhirov | Found Alien Artifact 6045 | -5/Zhirov | Identified Integrated Dissipator 6045 | -5/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+20) 6074 | -5/Zhirov | Learned location of Quarantine (-2) 6074 | -5/Zhirov | Learned location of Testing (-3) 6074 | -5/Zhirov | Learned location of Command (-1) 6077 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 6088 | -5/Zhirov | Identified exit to Proximity Caves 6089 | -5/Zhirov | Entered Proximity Caves 6269 | -4/Proximity Caves | Discovered new exit (range 6) 6272 | -4/Proximity Caves | Identified exit to Factory 6275 | -4/Proximity Caves | Entered Factory 6275 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 6400 | -4/Factory | Retrieved Zion intel report: Active Garrisons 6452 | -4/Factory | Retrieved Zion intel report: Depthwide Sectors/-1 6480 | -4/Factory | Discovered new exit (range 18) 6486 | -4/Factory | Retrieved Zion intel report: Component Schematics 6487 | -4/Factory | Zion Infowar Resupply teleported in 6506 | -4/Factory | Identified exit to Upper Caves 6507 | -4/Factory | Entered Upper Caves 6742 | -4/Upper Caves | Spotted B-86 Titan 6929 | -4/Upper Caves | Discovered new exit (range 18) 6949 | -4/Upper Caves | Identified exit to Upper Caves 6967 | -4/Upper Caves | Found Alien Artifact 6967 | -4/Upper Caves | Identified Dimensional Node Initializer 6967 | -4/Upper Caves | Initialized slip node 6984 | -4/Upper Caves | Entered another Upper Caves area 7007 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 7037 | -4/Upper Caves | Discovered new exit (range 4) 7038 | -4/Upper Caves | Identified exit to Research 7038 | -4/Upper Caves | Entered Research 7038 | -3/Research | Evolved 2 slots: Utility x2 7146 | -3/Research | Retrieved Zion intel report: Trap Installations 7157 | -3/Research | Discovered new exit (range 3) 7160 | -3/Research | Identified exit to Testing 7169 | -3/Research | Retrieved Zion intel report: Component Stockpiles 7170 | -3/Research | Zion Explosive Resupply teleported in 7173 | -3/Research | Found Fusion Bomb Launcher 7176 | -3/Research | Found Prototype Launcher 7176 | -3/Research | Identified Adv. Micro-nuke Launcher 7189 | -3/Research | Entered Testing 7189 | -3/Testing | Accompanied by 1 ally 7260 | -3/Testing | Found Prototype Device 7260 | -3/Testing | Identified Exp. Thermal Shield 7443 | -3/Testing | Discovered new exit (range 5) 7447 | -3/Testing | Identified exit to Research 7452 | -3/Testing | Entered Research 7452 | -2/Research | Evolved 2 slots: Utility x1, Weapon x1 7537 | -2/Research | Spotted B-90 Cyclops 7625 | -2/Research | Spotted B-90 Cyclops 7704 | -2/Research | Discovered new exit (range 9) 7707 | -2/Research | Identified exit to Quarantine 7708 | -2/Research | Entered Quarantine 7732 | -2/Quarantine | Retrieved Zion intel report: Depthwide Sectors/0 7748 | -2/Quarantine | Retrieved Zion intel report: Main Access 7748 | -2/Quarantine | Identified exit to Access 7754 | -2/Quarantine | Retrieved Zion intel report: Unaware Analyses 7777 | -2/Quarantine | Found Alien Impact Weapon 7777 | -2/Quarantine | Identified Core Stripper 7823 | -2/Quarantine | Found Alien Artifact 7823 | -2/Quarantine | Identified Terrabomb 7823 | -2/Quarantine | Used Terrabomb 7851 | -2/Quarantine | Found Alien Artifact 7851 | -2/Quarantine | Identified Core Reset Matrix 7851 | -2/Quarantine | Used Core Reset Matrix 7855 | -2/Quarantine | Detected hypermatrix surge 7855 | -2/Quarantine | Sensed 13 artifacts in vicinity 7866 | -2/Quarantine | Retrieved Zion intel report: Emergency Access 7890 | -2/Quarantine | Retrieved Zion intel report: Unaware Analyses 7911 | -2/Quarantine | Found Sigix Broadsword 7916 | -2/Quarantine | Discovered exit to Access (range 3) 7929 | -2/Quarantine | Found Subatomic Replicator 7931 | -2/Quarantine | Used Subatomic Replicator to replicate Sigix Broadsword 7996 | -2/Quarantine | Crushed by falling debris 8049 | -2/Quarantine | Spotted Fortress 8083 | -2/Quarantine | Discovered new exit (range 5) 8084 | -2/Quarantine | Identified exit to Section 7 8108 | -2/Quarantine | Entered Section 7 8109 | -2/Section 7 | Sensed 18 artifacts in vicinity 8134 | -2/Section 7 | Spotted B-90 Cyclops 8144 | -2/Section 7 | Retrieved Zion intel report: Main Access 8158 | -2/Section 7 | Found Integrated Reactor 8158 | -2/Section 7 | Installed Integrated Reactor, increased core energy generation (+10) 8199 | -2/Section 7 | Found Spacefold Activator 8221 | -2/Section 7 | Spotted S7 Guard 8226 | -2/Section 7 | Found Core Regenerator 8226 | -2/Section 7 | Used Core Regenerator, restored core integrity (+131) 8267 | -2/Section 7 | Entered Access 8267 | -1/Access | Evolved 2 slots: Utility x2 8395 | -1/Access | Build established: Alien-Ninja 8398 | -1/Access | Retrieved Zion intel report: Active Terminals 8404 | -1/Access | Retrieved Zion intel report: Unaware Schematics 8405 | -1/Access | Zion Light squad teleported in 8450 | -1/Access | Retrieved Zion intel report: Prototype Stockpiles 8451 | -1/Access | Zion Hover Resupply teleported in 8550 | -1/Access | Garrison activated, responded to threat 8571 | -1/Access | Zion Heavy squad teleported in 8614 | -1/Access | Destroyed 8 combat bots 8739 | -1/Access | Discovered new exit (range 6) 8741 | -1/Access | Identified exit to Command 8741 | -1/Access | Entered Command 8798 | -1/Command | Spotted Alpha 7 8798 | -1/Command | Spotted Striker 8798 | -1/Command | Spotted Executioner 8798 | -1/Command | Spotted Executioner 8798 | -1/Command | Spotted Alpha 7 8798 | -1/Command | Spotted Striker 8798 | -1/Command | Spotted Executioner 8798 | -1/Command | Spotted Executioner 8812 | -1/Command | Spotted B-99 Colossus 8812 | -1/Command | Spotted B-99 Colossus 8813 | -1/Command | Discovered new exit (range 2) 8813 | -1/Command | Identified exit to Surface 8815 | *** | Heading to fleet! Last Messages --------------- 08793_ Repair Station x1 08794_ W-44 Eye distress signal jammed. 08807_ ALERT: Suspicious intruders detected, dispatching Cutter reinforcements to area. 08812_ Spacefolded through Reinforced Barrier. 08812_ Imp. Medium Armor Plating destroyed. 08812_ Knocked back. 08812_ Penetrated by Slug. 08812_ Slug penetrates Wall. 08812_ Penetrated by Slug. 08812_ Slug penetrates Wall. 08812_ Mic. Antimatter Reactor destroyed. 08812_ Penetrated by Slug. 08812_ Exp. Utility Shielding destroyed. 08812_ Slug penetrates Wall. 08812_ Penetrated by Slug. 08812_ Slug penetrates B-99 Colossus. 08813_ EXIT=FOUND 08813_ EXIT=IDENTIFIED: SURFACE 08813_ Spacefolded through Access Shell. 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" " %%#?# #??? | | ??????????????????? " "" " #?# #??? | | ??????????????????????" "@ " "## #??? | | ??????????????????????" " ### #??? | | ??????????????????????"""""" #?# #??? | | ??????????????????????????? #?# #??? | | ??????????????????????????? #?##############??? | | ?????????????????????????? #?????????????????? | | ??????????????????????????######?????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 72 Energy Generation 49 Energy Capacity 830 Matter Stores 412 Matter Capacity 500 Sight Range 20 Robot Scan Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Jamming Range 16 Cloak Strength 3 Armor Coverage 450 Propulsion Shielding 66 Utility Shielding 90 Melee Speed Boost 20 Evasion (%) 57 Targeting Accuracy 8 Melee Accuracy 16 Recoil Reduction 4 Force Boost 20 Salvage Targeting 2 Item Schematics ----------------- None Robot Schematics ------------------ A-27 Freighter | -1/Access | Z-intel T-07 Excavator | -1/Access | Z-intel C-65 Expert | -1/Access | Z-intel R-10 Processor | -1/Access | Z-intel Fabricated ------------ Nothing Alien Tech Used ----------------- Integrated Dissipator Dimensional Node Initializer Core Stripper Terrabomb Core Reset Matrix Sigix Broadsword Subatomic Replicator Integrated Reactor Spacefold Activator Core Regenerator Achievements -------------- None Challenges ------------ None Game ------ Seed RiotGravitonTorch Manual? 0 Play Time 03:37:31 Cumulative 604.2 hours Start 2022.04.18 @ 16:53:26 End 2022.04.18 @ 23:02:32 Sessions 9 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 302 Rogue 175 Adventurer 125 Explorer 2 Win Type 2 Total 58 Types 49/3/3/1/1/0/0/0/1 Lore% 73 Gallery% 86 Achievement% 70 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 36/TerminusFine Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 8ba4530e-5ba9-48c9-b180-97bf3862c5f6