Cogmind - Beta 16 @@@ ROGUE MODE // 2025.12.21 @ 19:59:23 Player: tsintsir Result: Destroyed by L-41 Fighter with Axe Performance ------------- Evolutions (4) 2000 Regions Visited (8) 1600 Robots Destroyed (40) 200 Value Destroyed (1434) 1434 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 5354 Bonus ------- None Cogmind --------- Core Integrity 0/850 Matter 300/300 Energy 83/100 System Corruption 8% Temperature Cool (3) Movement Walking (120) Location -6/Lower Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- Flexi-carbon Leg Gravmag System > --- UTILITY (7) ------ Improved Cryofiber Web Advanced Weight Redist. System Improved Sensor Array (fused) Improved Signal Interpreter EM Disruption Field Hacking Suite > --- WEAPON (3) ------- Gatling Laser > --- INVENTORY (5) ---- Authchip [Propulsion] Peak State ------------ > --- POWER ------------ Heavy Deuterium Engine F-cell Engine > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Thunder Leg > --- UTILITY ---------- Improved Cryofiber Web Improved Sensor Array Improved Signal Interpreter Target Analyzer Weapon Cycler Transmission Jammer Hacking Suite > --- WEAPON ----------- Improved Lightning Gun Gatling Laser Missile Launcher > --- INVENTORY -------- Advanced Weight Redist. System EM Disruption Field System Shield Plasma Cannon Heavy Flail [Rating: 62] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Light Fission Core Propulsion Aluminum Leg Leg Aluminum Leg Wheel Wheel Hover Unit Gravmag System Utility Improved Signal Interpreter Device Improved Sensor Array Storage Small Storage Unit Processor Improved Signal Interpreter Hackware Hacking Suite Protection Improved Light Armor Plating Weapon Gatling Laser Energy Gun Gatling Laser Energy Cannon Plasma Cannon Ballistic Gun Autogun Ballistic Cannon Heavy Flak Cannon Launcher Missile Launcher Special Weapon Mining Laser Impact Weapon Heavy Flail Build | -11 -10 -9 -8 -7 -6 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Low Slots Evolved 8 | . . 2 2 2 2 . . . Power 1 | . . . . 1 . . . . Propulsion 1 | . . . 1 . . . . . Utility 5 | . . 2 1 . 2 . . . Weapon 1 | . . . . 1 . . . . Parts Attached 71 | 7 11 8 5 11 12 1 15 1 Power 9 | 1 3 . . 1 2 . 2 . Engine 7 | 1 3 . . 1 2 . . . Core 2 | . . . . . . . 2 . Reactor . | . . . . . . . . . Propulsion 14 | 2 1 1 1 2 . 1 5 1 Treads . | . . . . . . . . . Leg 9 | 2 1 1 1 2 . 1 . 1 Wheel 1 | . . . . . . . 1 . Hover 4 | . . . . . . . 4 . Flight . | . . . . . . . . . Utility 26 | 2 . 3 2 4 9 . 6 . Device 15 | 1 . 1 1 4 7 . 1 . Storage 1 | 1 . . . . . . . . Processor 6 | . . 2 1 . 1 . 2 . Hackware 3 | . . . . . 1 . 2 . Protection 1 | . . . . . . . 1 . Artifact . | . . . . . . . . . Weapon 22 | 2 7 4 2 4 1 . 2 . Energy Gun 8 | 2 1 . 2 1 1 . 1 . Energy Cannon 7 | . 4 1 . 2 . . . . Ballistic Gun 1 | . . . . 1 . . . . Ballistic Cannon 1 | . . . . . . . 1 . Launcher 1 | . . 1 . . . . . . Special Weapon 2 | . 2 . . . . . . . Impact Weapon 2 | . . 2 . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 6 | . 1 . 2 1 2 . . . Corrupted Parts 1 | . . . . . . . 1 . System Corruption 4 | . . . . . . . 4 . Parts Lost 21 | . 1 3 . . 1 3 7 6 Power 2 | . . . . . . . 1 1 Propulsion 7 | . . 2 . . . 2 1 2 Utility 6 | . . 1 . . . . 4 1 Weapon 6 | . 1 . . . 1 1 1 2 Highest Loss Streak 6 | . 1 3 . . 1 3 2 6 To Critical Strikes . | . . . . . . . . . Average Backups 4 | 2 5 6 4 4 4 5 3 1 Power . | . 1 1 . . . . . . Propulsion . | . 2 1 . . . . . . Utility 1 | . . 1 2 3 3 3 2 1 Weapon 1 | . 1 1 1 1 1 2 . . Tool/Special . | . . . . . . . . . Unused Backups 9 | . 2 3 1 1 1 . . 1 Power 1 | . 1 . . . . . . . Propulsion 2 | . . 2 . . . . . . Utility 3 | . . . . 1 1 . . 1 Weapon 1 | . 1 . . . . . . . Tool/Special 2 | . . 1 1 . . . . . Average Slot Usage (%) 85 | . 100 94 79 93 99 77 60 60 Engine 8 | . 14 11 9 11 13 7 . . Leg 15 | . 28 19 9 19 20 11 . 5 Hover 1 | . . . . . . . 6 6 Device 20 | . 14 19 17 22 27 26 16 26 Storage 3 | . 14 4 . . . . . . Processor 12 | . . 16 26 15 17 13 13 6 Hackware 2 | . . . . . 1 6 10 6 Energy Gun 8 | . 17 . 8 7 7 6 6 6 Energy Cannon 5 | . 8 11 . 9 11 . . . Impact Weapon 2 | . . 10 9 1 . . . . Peak Build Rating 62 | 9 12 17 26 46 60 62 56 56 Average Rating 29 | 5 9 14 22 38 56 45 35 34 On Entrance 27 | . 9 12 13 26 46 60 26 56 Avg Prop Armor Cover (%) 9 | . . . . . . . . 9 Naked Turns . | . . . . . . . . . Heaviest Build 45 | 12 20 20 15 40 45 44 27 22 Greatest Support 54 | 20 20 20 34 45 54 53 36 27 Greatest Overweight (x) 4 | . . 1 1 1 . 1 4 . Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 8 | 8 8 8 5 5 5 5 5 5 Average Capacity 5 | 6 8 6 5 5 5 5 5 5 Most Carried 8 | 5 8 8 5 5 5 5 5 1 Average Carried 4 | 2 5 5 4 4 4 5 3 1 Final Capacity 8 | 8 8 5 5 5 5 5 5 5 Final Carried 8 | 5 8 4 5 5 5 5 1 1 Class Distribution -------------------- 57% | Mutant 16% | Skirmisher 10% | Gunner 7% | Assassin 7% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Assassin | -9/Materials Mutant | -8/Materials Skirmisher | -7/Factory Gunner | -6/Factory Mutant | -6/Waste Hacker-Mutant | -6/Factory Mutant | -6/Lower Caves Resources | -11 -10 -9 -8 -7 -6 -6 -6 -6 ----------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Low Matter Collected 1343 | 270 102 153 . 124 192 . 324 178 Remotely . | . . . . . . . . . Salvage Created 1812 | 18 402 234 . 226 592 . 270 70 Parts 72 | 4 14 10 . 15 17 . 6 6 Haulers Intercepted 4 | . 1 1 . . 1 . 1 . Recyclers Shooed . | . . . . . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 8 | . . . . . . . . 8 Prevented 1 | . . . . . . . . 1 Parts Restored . | . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Low Combat Hostiles Destroyed 25 | . 3 3 . 6 7 . 4 2 Melee 1 | . . . . 1 . . . . Guns 12 | . 3 . . 2 2 . 3 2 Cannons 4 | . . 1 . 1 1 . 1 . AOE 5 | . . 1 . 1 3 . . . Classes Destroyed 11 | 1 4 1 . 2 2 . 1 . Worker 2 | . . . . . 1 . 1 . Tunneler 1 | 1 . . . . . . . . Hauler 4 | . 1 1 . . 1 . 1 . Recycler 4 | . 2 1 . . 1 . . . Operator 1 | . . . . . 1 . . . Watcher 3 | . 2 . . . 1 . . . Swarmer 4 | . . . . 3 . . 1 . Grunt 9 | . 3 2 . . 4 . . . Sentry 5 | . . 1 . 2 1 . 1 . Hunter 3 | . . . . . . . 1 2 Programmer 4 | . . . . 1 2 . 1 . Best Kill Streak 6 | 1 3 2 . 3 6 . 2 4 Combat Bots Only 4 | . 1 2 . 3 4 . 2 4 Max Kills in Single Turn 3 | 1 1 1 . 1 3 . 1 1 Gunslinging . | . . . . . . . . . Exploded 1 | . . 1 . 1 1 . . . Melee 1 | . . . . 1 . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -6 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Low Hostile Shots Fired 360 | . 21 10 . 59 43 3 189 35 Missed 126 | . 4 5 . 21 15 1 73 7 Hits 234 | . 17 5 . 38 28 2 116 28 Melee 3 | . . . . . . 2 . 1 Projectile 231 | . 17 5 . 38 28 . 116 27 AOE 1 | . . . . . . . 1 . Critical Strikes 2 | . . . . . 1 . . 1 Damage Taken 3437 | . 306 233 . 482 610 73 1183 550 Core 1070 | . 86 24 . 88 206 40 471 155 Absorbed by Shields . | . . . . . . . . . Core Remaining (%) 89 | 100 65 94 100 87 . . . . Volleys Fired 110 | 1 34 7 . 13 22 2 22 9 Largest 3 | 2 2 1 . 3 3 3 3 3 Hottest 229 | 90 136 68 . 229 229 196 184 184 Shots Fired 228 | 2 63 7 . 38 65 4 33 16 Gun 133 | 2 46 . . 22 24 1 28 10 Cannon 86 | . 12 7 . 16 38 2 5 6 Launcher 4 | . . . . . 3 1 . . Special 5 | . 5 . . . . . . . Kinetic 16 | . . . . 5 . . 5 6 Thermal 177 | 2 63 7 . 30 45 3 18 9 Explosive 4 | . . . . . 3 1 . . Electromagnetic 31 | . . . . 3 17 . 10 1 Robot Hit Streak 22 | 2 7 2 . 12 22 4 17 5 Robot Miss Streak 5 | . 5 1 . 3 3 1 2 5 Penetration Max . | . . . . . . . . . Secondary Targets . | . . . . . . . . . Shots Hit Robots 157 | 2 33 11 . 21 43 4 29 14 Core Hits 89 | 1 15 2 . 13 25 1 21 11 Critical Kills 1 | . . . . . 1 . . . Critical Parts Destroyed . | . . . . . . . . . Critical Strikes 2 | . 1 . . . 1 . . . Burn 1 | . 1 . . . . . . . Meltdown 1 | . . . . . 1 . . . Melee Attacks 24 | . . 10 5 6 . . 3 . Impact 24 | . . 10 5 6 . . 3 . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks 2 | . . 2 . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 4541 | 22 457 452 . 632 1711 296 748 223 Guns 1883 | 22 359 . . 229 517 31 569 156 Cannons 1236 | . 98 83 . 202 611 53 122 67 Explosions 907 | . . . . 112 583 212 . . Melee 515 | . . 369 . 89 . . 57 . Ramming . | . . . . . . . . . Kinetic 201 | . . . . 12 . . 122 67 Thermal 2870 | 22 457 83 . 458 1236 84 401 129 Explosive 394 | . . . . . 182 212 . . Electromagnetic 561 | . . . . 73 293 . 168 27 Impact 515 | . . 369 . 89 . . 57 . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 8 | . 3 . . 1 4 4 8 8 Average Corruption 4 | . 3 . . 1 3 4 5 8 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 66 | . 3 . . 6 12 3 22 20 Message Errors 20 | . . . . 3 3 . 7 7 Matter Fused 11 | . 2 . . 1 . 1 4 3 Heat Flow Errors 8 | . . . . . 3 . 2 3 Energy Discharges 10 | . 1 . . 1 1 1 3 3 Parts Rejected 1 | . . . . . 1 . . . Parts Fused 1 | . . . . . . . . 1 Data Loss (minor) 8 | . . . . 1 3 . 4 . Data Loss (major) 1 | . . . . . . . . 1 Misfires 1 | . . . . . 1 . . . Alerts 3 | . . . . . . . 1 2 Weapon Failures 2 | . . . . . . 1 1 . Overload Shots . | . . . . . . . . . Overflow Damage 351 | . . 153 . 8 190 . . . Projectiles 52 | . . . . . 52 . . . Explosions 138 | . . . . . 138 . . . Melee 161 | . . 153 . 8 . . . . Knockbacks 2 | . . . . . . . . 2 Impact . | . . . . . . . . . Kinetic 2 | . . . . . . . . 2 Secondary . | . . . . . . . . . Self-Inflicted Damage 183 | . . . . 33 150 . . . Shots 4 | . . . . 1 3 . . . Rammed . | . . . . . . . . . Targets Rammed . | . . . . . . . . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 670 | 30 402 66 . 530 670 . 378 255 Average Temperature 151 | 18 109 23 . 186 211 . 138 126 Received Heat Transfer 480 | . 132 30 . 24 84 . 174 36 Effects 26 | . 3 . . 3 18 . 2 . Shutdowns 4 | . 1 . . 1 2 . . . Energy Bleed 4 | . 1 . . 2 1 . . . Interference 4 | . . . . . 2 . 2 . Matter Decay 2 | . 1 . . . 1 . . . Short Circuit 3 | . . . . . 3 . . . Damage (minor) 2 | . . . . . 2 . . . Damage (major) 6 | . . . . . 6 . . . Damage (core) 1 | . . . . . 1 . . . Siege Activations . | . . . . . . . . . Martial Activations . | . . . . . . . . . Shielding Activations . | . . . . . . . . . Robots Disrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Robots Corrupted 2 | . . 1 . 1 . . . . Combat Hostiles 2 | . . 1 . 1 . . . . Parts Fried 7 | . . 2 . 1 2 . 2 . Impact Corruptions 6 | . . 5 . 1 . . . . Robots Melted 1 | . . . . . 1 . . . Combat Hostiles 1 | . . . . . 1 . . . Parts Melted 20 | . 4 . . 3 10 . 1 2 Heat Transferred 5484 | 62 1213 148 . 786 1950 175 850 300 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Low Maximum Alert Level . | . . . . . . . . . Low Security (%) 100 | 100 100 100 100 100 100 100 100 . Level 1 . | . . . . . . . . . Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Peak Influence 156 | 5 62 30 6 156 156 40 125 . Initial 40 | . . 4 2 . 28 40 . . Average 19 | . 9 5 . 65 37 14 7 . Influence Increases 1207 | 5 152 100 10 296 308 11 260 65 Destroy 0b10 Robot/C 500 | . 60 60 . 120 140 . 80 40 Destroy 0b10 Robot/NC 75 | 5 25 10 . . 25 . 10 . Destroy Leader 154 | . 26 12 . 40 34 . 32 10 Successful Hack 47 | . 22 2 6 . . . 17 . Disable Machine 150 | . 15 . . 75 45 . 15 . Destroy Structure 101 | . 4 1 4 31 49 11 1 . Lose Combat Pursuer 180 | . . 15 . 30 15 . 105 15 Influence Decreases 1200 | 5 141 104 17 238 249 128 143 175 Entered New Map 164 | . . 7 5 . 30 77 . 45 Time Decay 904 | 5 131 77 12 238 209 30 132 70 Lost Part 121 | . . 20 . . 10 21 10 60 Lost Ally 11 | . 10 . . . . . 1 . Squads Dispatched 12 | . 1 . 1 3 4 . 3 . Investigation 2 | . . . . . 1 . 1 . Extermination 5 | . . . . 2 2 . 1 . Reinforcement 5 | . 1 . 1 1 1 . 1 . Assault . | . . . . . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced 1 | . . . . . 1 . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -6 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Low Distress Signals 1 | . . . . . . . 1 . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 69 | . 7 9 1 10 13 6 15 8 Peak Tracking Total 8 | . 4 4 1 3 5 6 8 4 Tactical Retreats 8 | . . 1 . 2 1 . 3 1 Traps | -11 -10 -9 -8 -7 -6 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Low Traps Triggered 6 | . 2 2 . . 1 . 1 . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -6 -6 -6 ---------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Low Machines Disabled 10 | . 1 . . 5 3 . 1 . Max in Single Turn 4 | . 1 . . 4 1 . 1 . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Low Machines Accessed 15 | . 3 4 2 1 2 . 3 . Terminals 14 | . 3 3 2 1 2 . 3 . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers 1 | . . 1 . . . . . . Garrison Access . | . . . . . . . . . Total Hacks 43 | . 6 11 7 2 6 . 11 . Successful 17 | . 5 4 3 . . . 5 . Failed 26 | . 1 7 4 2 6 . 6 . Catastrophic 7 | . . 4 . 1 2 . . . Database Lockouts . | . . . . . . . . . Manual 38 | . 6 9 6 2 6 . 9 . Terminals 41 | . 6 9 7 2 6 . 11 . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers 2 | . . 2 . . . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 8 | . 3 1 2 . . . 2 . Level Access Points 1 | . 1 . . . . . . . Terminal Index 4 | . 1 1 1 . . . 1 . Locate Traps 1 | . . . 1 . . . . . Registered Components 2 | . 1 . . . . . 1 . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer 2 | . . 2 . . . . . . Retrieve Study 2 | . . 2 . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks 7 | . 2 1 1 . . . 3 . Terminals 7 | . 2 1 1 . . . 3 . Assimilate 3 | . 1 . . . . . 2 . Operators 4 | . 1 1 1 . . . 1 . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 14 | . 2 4 2 1 2 . 3 . Full Trace Events 1 | . . . . . 1 . . . Feedback Events 1 | . . . . . 1 . . . Corruption 1 | . . . . . 1 . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Part Studies Acquired 2 | . . 2 . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 -6 -6 ------------ Run | Yrd Mat Mat Mat Fac Fac Was Fac Low Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -6 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Low Total Allies 3 | . 1 . . . . . 2 . Largest Group 1 | . 1 . . . . . 1 1 Highest-Rated Group 26 | . 10 . . . . . 26 10 Highest-Rated Ally 26 | . 10 . . . . . 26 10 Total Orders 1 | . 1 . . . . . . . ROAM 1 | . 1 . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Low Active Infowar (turns) 5276 | 10 1260 489 815 614 967 124 353 644 Sensors 4006 | . . 489 815 614 967 124 353 644 IFF 186 | . . . . . 186 . . . Terrain 1856 | 10 1260 384 . 202 . . . . Jamming 265 | . . . . . 265 . . . Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 1 | . . . . . . . . 1 Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -6 -6 -6 ------------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Low Turns Passed 5749 | 71 1260 489 815 614 967 135 721 677 Spaces Moved 3243 | 48 444 293 264 456 588 107 496 547 Core 239 | 7 . . . . . 55 177 . Treads . | . . . . . . . . . Legs 2673 | 41 444 293 264 456 588 52 . 535 Wheels 21 | . . . . . . . 21 . Hover 310 | . . . . . . . 298 12 Flight . | . . . . . . . . . Fastest Speed 50 | 50 120 105 105 112 120 100 50 52 Average Speed 114 | 109 120 119 115 115 120 112 93 118 Slowest Speed 250 | 120 120 175 175 182 120 170 250 120 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Potential Cave-ins . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 31 | 5 63 28 24 11 13 66 9 64 Regions Visited 8 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 5 | . 1 1 1 1 . . 1 . Unknown Exits Taken 1 | 1 . . . . . . . . Scrap Searched . | . . . . . . . . . Spaces Dug 10 | . 4 1 4 . . . 1 . Terrain Destroyed 120 | . 4 1 4 36 60 14 1 . Melee 6 | . . 1 4 . . . 1 . Projectile 4 | . 4 . . . . . . . AOE 110 | . . . . 36 60 14 . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -6 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Low Total 5039 | 61 1097 414 766 507 806 117 713 558 Wait 1495 | . 589 84 481 11 170 2 157 1 Move 3236 | 47 443 292 263 455 588 106 495 547 Hop . | . . . . . . . . . Pick Up 25 | 6 6 4 3 . 1 . 5 . Fast Attach 58 | 6 7 3 7 10 13 1 10 1 Attach 21 | 1 1 4 1 1 1 . 12 . Detach 11 | . 1 1 . 4 1 . 4 . Swap 11 | . 6 1 . 1 . 2 1 . Drop 48 | . 10 8 6 6 10 4 4 . Fire 110 | 1 34 7 . 13 22 2 22 9 Melee 24 | . . 10 5 6 . . 3 . Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -9/Materials (discovered 2 exits: *Mat / *Min) -8/Materials -7/Factory (discovered 2 exits: *Fac / *Low) -6/Factory -6/Waste -6/Factory -6/Lower Caves History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 15) 72 | -11/Scrapyard | Entered Materials 311 | -10/Materials | Build established: Mutant 579 | -10/Materials | Discovered new exit (range 13) 858 | -10/Materials | Discovered new exit (range 14) 1276 | -10/Materials | Identified exit to Materials 1321 | -10/Materials | Discovered new exit (range 10) 1332 | -10/Materials | Entered another Materials area 1332 | -9/Materials | Evolved 2 slots: Utility x2 1483 | -9/Materials | Discovered new exit (range 6) 1575 | -9/Materials | Identified exit to Mines 1643 | -9/Materials | Discovered new exit (range 10) 1652 | -9/Materials | Identified exit to Materials 1659 | -9/Materials | Build established: Assassin 1747 | -9/Materials | Lost 3 parts (2n1u) 1821 | -9/Materials | Entered another Materials area 1821 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2024 | -8/Materials | Build established: Mutant 2602 | -8/Materials | Discovered new exit (range 15) 2633 | -8/Materials | Identified exit to Factory 2636 | -8/Materials | Entered Factory 2636 | -7/Factory | Evolved 2 slots: Power x1, Weapon x1 2946 | -7/Factory | Discovered new exit (range 6) 2957 | -7/Factory | Identified exit to Lower Caves 3081 | -7/Factory | Build established: Skirmisher 3246 | -7/Factory | Discovered new exit (range 3) 3249 | -7/Factory | Identified exit to Factory 3250 | -7/Factory | Entered another Factory area 3250 | -6/Factory | Evolved 2 slots: Utility x2 3454 | -6/Factory | Discovered new exit (range 15) 3470 | -6/Factory | Identified exit to Lower Caves 3739 | -6/Factory | Build established: Gunner 4217 | -6/Factory | Sucked down chute 4217 | -6/Factory | Entered Waste 4259 | -6/Waste | Spotted C-40 Crusher 4267 | -6/Waste | Spotted C-40 Crusher 4267 | -6/Waste | Spotted C-40 Crusher 4284 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 4296 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 4301 | -6/Waste | Spotted C-40 Crusher 4305 | -6/Waste | Spotted C-40 Crusher 4327 | -6/Waste | Lost 3 parts (2n1w) 4334 | -6/Waste | Spotted C-40 Crusher 4340 | -6/Waste | Discovered new exit (range 13) 4351 | -6/Waste | Identified exit to Factory 4352 | -6/Waste | Entered Factory 4617 | -6/Factory | Core integrity fell below 50% 5041 | -6/Factory | Discovered exit to Lower Caves (range 6) 5051 | -6/Factory | Core integrity fell below 20% 5073 | -6/Factory | Entered Lower Caves 5073 | -6/Lower Caves | Accompanied by 1 ally 5125 | -6/Lower Caves | Lost 6 parts (1p2n1u2w) 5372 | -6/Lower Caves | Build established: Mutant 5432 | -6/Lower Caves | Learned Factory emergency access door positions 5750 | -6/Lower Caves | Destroyed by L-41 Fighter with Axe Last Messages --------------- 05622_ System corrupted: Heat flow error (+175). 05624_ Acquired 4 matter. 05627_ Acquired 5 matter. 05629_ Acquired 2 matter. 05636_ Acquired 5 matter. 05641_ Acquired 3 matter. 05642_ Acquired 2 matter. 05645_ Acquired 1 matter. 05664_ Acquired 5 matter. 05665_ Acquired 4 matter. 05667_ Acquired 5 matter. 05670_ Acquired 4 matter. 05671_ Acquired 27 matter. 05672_ Acquired 2 matter. 05683_ System corrupted: Energy discharge (-31). 05696_ Acquired 14 matter. 05709_ Technician 5a destroyed. 05720_ System corrupted: Substantial component data lost. 05742_ 9F-KIQ(c): "I like it here. It's the perfect spot where no one bothers me, for obvious reasons." Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????? #????????? ????????? | | ??????????????????????????? ##??????? ????????? | | ??????????????????????????? #????? ????????? | | ??????????????????????????? ????? ????????? | | ???????????????????????????# ????? ????????? | | ??????????????????????????## #????? ????????? | | ?????????????????????????## ##????? ????????? | | ?????????????????????????# ?????? ##??????? | | ?????????????????????????# ?????? ##?????? | | ??????????????????????????# #?????? ##????? | | ??????????????????????????# #?????? #####? | | ??????????????????????????# ###?????# ## | | ??????????????????????????# ####### # | | ???????????????????????##### g ## | | ???????????????????????#""### | | ???????????????????????#"c## g g ###### | | ????????????????????????#@l# #???## ### | | ????????????????????????## # ##????## ##### | | ?????????????????????????###### ##?????# #??# | | ?????????????????????????????## ####??# #??# | | ?????????????????????????????# ## #?## ##?# | | ?????????????????????????????# ##### ### #### | | ??????????????????????##########???# ### | | ??????????????????????# #???# ## | | ?????????????????????## " #???# ### | | ?????????????????????# """" #???# ##?## | | ?????????????????????# " #??## ###???? | | ????????????????????## " #?## #?????? | | ???????????????????## """ ### /= ##?????? | | ??????????????????## """" =%* #??????? | | ??????????????##### "" ### #??????? | | ?????????????## " #?# #????? | | ?????????????# % ## "%" ##?# ??? | | ?????????????# % ### ####??## ?? | | ?????????????# %% ## #??????# ##? | | ????????????## % ## #??????# ## #"" | | ????????????# % ## #?????# ### #"" | | ????????????# % ##? #?#### #### #"" | | ????????????## #####?? ## ###### ## | | ?????????????## ##?????? ? ## # | | ??????????????### ##???????## ? ## | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Energy Generation 32 Energy Capacity 710 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 10 Jamming Range 12 Additional Mass Support 9 Base Temperature (-) 150 Armor Coverage 150 Weapon Cycling 15 Evasion (%) 70 Target Analysis 5 Core Analysis 6 Offensive Hacking 20 Defensive Hacking 10 Authchip Count 1 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- Aluminum Leg | -9/Materials | Hacked Hvy. Hammer | -9/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- Recruitment Drive Challenges ------------ None Game ------ Seed StasisJunkStabilizer Manual? 0 Play Time 01:06:08 Cumulative 37.5 hours Start 2025.12.21 @ 18:46:08 End 2025.12.21 @ 19:59:23 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 37 Rogue 37 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 28 Gallery% 33 Achievement% 24 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 25185703-6680-4321-971d-6250a8763202