Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.04.30 @ 22:22:30

Player: Boris

Result: Destroyed by G-34 Mercenary with Small Laser

 Performance 
-------------
Evolutions (1)             500
Regions Visited (4)        800
Robots Destroyed (63)      315
Value Destroyed (1521)     1521
Prototype IDs (5)          100
Alien Tech Used (0)        0
Bonus (23)                 23
              TOTAL SCORE: 3259

 Bonus
-------
High Alert Combat Kills    36
Friendly Fire              -13

 Cogmind 
---------
Core Integrity             0/400
Matter                     284/300
Energy                     261/265
System Corruption          8%
Temperature                Cool (6)
Movement                   Rolling (180) Ox6
Location                   -9/Mines

 Parts 
-------
>               --- POWER (1) --------
       Improved Ion Engine
>               --- PROPULSION (2) ---
        Armored Wheel
        Armored Wheel
>               --- UTILITY (3) ------
                Cargo Storage Unit
          Light Armor Plating
>               --- WEAPON (3) -------
                Rocket Launcher
                Katana
                Katana
>               --- INVENTORY (30) ---
       Improved Ion Engine
          Light Treads
          Light Treads
          Light Treads
          Light Treads
          Light Treads
        Armored Wheel
        Armored Wheel
  High-capacity Storage Unit
                Structural Scanner
                Trap Scanner
       Improved Targeting Computer
                Launcher Guidance Computer
       Improved Trap Extractor (0/6)
       Advanced Beam Cannon
          Heavy Assault Rifle
          Heavy Assault Rifle
          Heavy Assault Rifle
                Autogun
                Autogun
                Autogun
                Shotgun
                Shotgun
                Shotgun
                Shotgun
           Mini Grenade Launcher
                Datajack

 Peak State 
------------
>               --- POWER ------------
         Cooled Ion Engine
>               --- PROPULSION -------
        Armored Wheel
        Armored Wheel
>               --- UTILITY ----------
                Cargo Storage Unit
                Trap Scanner
>               --- WEAPON -----------
                Shotgun
                Shotgun
                Katana
>               --- INVENTORY --------
       Improved Ion Engine
       Improved Ion Engine
          Light Treads
          Light Treads
          Light Treads
          Light Treads
          Light Treads
          Light Treads
          Light Treads
        Armored Wheel
        Armored Wheel
  High-capacity Storage Unit
                Structural Scanner
       Improved Targeting Computer
          Light Armor Plating
          Light Armor Plating
          Light Armor Plating
       Improved Trap Extractor
       Advanced Beam Cannon
          Heavy Assault Rifle
          Heavy Assault Rifle
          Heavy Assault Rifle
                Autogun
                Autogun
                Autogun
                Shotgun
                Shotgun
                Rocket Launcher
                Datajack
                Katana
[Rating: 24]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Armored Wheel
Utility                    Cargo Storage Unit
  Device                   Trap Scanner
  Storage                  Cargo Storage Unit
  Protection               Light Armor Plating
Weapon                     Autogun
  Energy Gun               Medium Laser
  Energy Cannon            Advanced Beam Cannon
  Ballistic Gun            Autogun
  Launcher                 Rocket Launcher
  Slashing Weapon          Katana
  Special Melee Weapon     Datajack

 Build                          | -11 -10 -10 -9  -9  
-------                    Run  | Scr Mat Min Mat Min 
Slots Evolved              2    | .   .   .   2   .   
  Power                    .    | .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   
  Utility                  1    | .   .   .   1   .   
  Weapon                   1    | .   .   .   1   .   
Parts Attached             67   | 6   6   10  24  21  
  Power                    5    | 1   1   .   2   1   
    Engine                 5    | 1   1   .   2   1   
    Core                   .    | .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   
  Propulsion               16   | 2   2   3   3   6   
    Treads                 11   | 2   1   3   1   4   
    Leg                    1    | .   1   .   .   .   
    Wheel                  4    | .   .   .   2   2   
    Hover                  .    | .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   
  Utility                  16   | 1   2   4   5   4   
    Device                 4    | .   .   2   1   1   
    Storage                3    | 1   1   .   1   .   
    Processor              .    | .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   
    Protection             9    | .   1   2   3   3   
    Artifact               .    | .   .   .   .   .   
  Weapon                   30   | 2   1   3   14  10  
    Energy Gun             2    | 1   .   .   1   .   
    Energy Cannon          1    | .   .   .   1   .   
    Ballistic Gun          19   | 1   1   2   10  5   
    Ballistic Cannon       .    | .   .   .   .   .   
    Launcher               2    | .   .   .   .   2   
    Special Weapon         .    | .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   
    Slashing Weapon        4    | .   .   .   1   3   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   2    | .   .   1   1   .   
  Unidentified Prototypes  3    | .   .   .   3   .   
  Corrupted Parts          1    | .   .   .   .   1   
    System Corruption      5    | .   .   .   .   5   
Parts Lost                 10   | .   4   .   1   5   
  Power                    2    | .   1   .   .   1   
  Propulsion               3    | .   1   .   .   2   
  Utility                  4    | .   1   .   1   2   
  Weapon                   1    | .   1   .   .   .   
  Highest Loss Streak      5    | .   2   .   1   5   
  To Critical Strikes      3    | .   .   .   .   3   
Average Slot Usage (%)     92   | .   95  99  88  87  
  Engine                   12   | .   13  14  11  10  
  Treads                   14   | .   22  27  5   2   
  Wheel                    9    | .   .   .   16  18  
  Device                   5    | .   .   4   8   2   
  Storage                  12   | .   14  14  11  11  
  Protection               7    | .   10  9   2   8   
  Energy Gun               2    | .   11  .   .   .   
  Ballistic Gun            26   | .   16  27  32  19  
  Slashing Weapon          1    | .   .   .   .   10  
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             160  | 14  20  24  159 160 
  Greatest Support         40   | 40  40  40  40  40  
  Greatest Overweight (x)  12   | .   .   1   12  6   
  Average Overweight (x)   2    | .   .   .   4   5   
Largest Inventory Capacity 30   | 8   10  10  30  30  
  Average Capacity         18   | 6   8   10  26  30  
  Most Carried             30   | 3   9   10  30  30  
  Average Carried          17   | 1   8   9   24  26  
  Final Capacity           30   | 8   10  10  30  30  
  Final Carried            30   | 3   9   10  30  27  

 Class Distribution 
--------------------
 26% | Scavenger-Mutant
 23% | Hauler-Skirmisher
 20% | Mutant
 13% | Hauler-Mutant
  5% | Hauler-Tank
  5% | Scavenger-Tank
  3% | Hauler-Gunner

 Dominant Class 
----------------
            Mutant | -10/Materials
  Scavenger-Mutant | -10/Mines
 Hauler-Skirmisher | -9/Materials
     Hauler-Mutant | -9/Mines

 Resources                      | -11  -10  -10  -9   -9   
-----------                Run  | Scr  Mat  Min  Mat  Min  
Matter Collected           2191 | 266  268  203  1095 359  
  Remotely                 .    | .    .    .    .    .    
Salvage Created            2481 | 99   798  59   1395 130  
  Parts                    152  | 4    46   6    90   6    
Haulers Intercepted        5    | .    1    .    4    .    
Recyclers Shooed           3    | .    2    .    1    .    
Parts Field Recycled       .    | .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  
-------                    Run  | Scr Mat Min Mat Min 
Combat Hostiles Destroyed  45   | .   17  1   25  2   
  Melee                    1    | .   .   .   .   1   
  Guns                     43   | .   17  1   25  .   
  AOE                      1    | .   .   .   .   1   
Classes Destroyed          12   | 1   6   1   3   1   
  Worker                   3    | .   2   .   .   1   
  Builder                  4    | .   .   1   3   .   
  Tunneler                 2    | .   1   .   .   1   
  Hauler                   5    | .   1   .   4   .   
  Recycler                 3    | 1   .   .   2   .   
  Watcher                  2    | .   1   .   1   .   
  Swarmer                  8    | .   3   .   5   .   
  Grunt                    24   | .   14  1   9   .   
  Brawler                  1    | .   .   .   1   .   
  Duelist                  1    | .   .   .   1   .   
  Sentry                   9    | .   .   .   9   .   
  Assembled                1    | .   .   .   .   1   
Best Kill Streak           6    | 1   6   1   3   2   
  Combat Bots Only         6    | .   6   1   3   1   
Max Kills in Single Turn   2    | 1   2   1   2   1   
  Gunslinging              1    | .   1   .   .   .   
  Exploded                 1    | .   .   .   .   1   
  Melee                    1    | .   .   .   .   1   
Uniques/NPCs Destroyed     1    | .   .   .   .   1   
  8R-AWN (-9/Mines)

 Combat                         | -11  -10  -10  -9   -9   
--------                   Run  | Scr  Mat  Min  Mat  Min  
Damage Taken               2735 | .    817  132  790  996  
  Core                     538  | .    134  .    157  247  
  Absorbed by Shields      .    | .    .    .    .    .    
  Redirected to Shielding  51   | .    51   .    .    .    
  Regen/Repaired (Parts)   528  | .    102  .    426  .    
Core Remaining (%)         73   | 100  .    46   .    .    
Volleys Fired              171  | 2    74   16   69   10   
  Largest                  3    | 2    2    2    3    3    
  Hottest                  70   | 70   70   46   69   69   
Shots Fired                409  | 4    139  32   207  27   
  Gun                      408  | 4    139  32   207  26   
  Cannon                   .    | .    .    .    .    .    
  Launcher                 1    | .    .    .    .    1    
  Special                  .    | .    .    .    .    .    
  Kinetic                  345  | 2    78   32   207  26   
  Thermal                  63   | 2    61   .    .    .    
  Explosive                1    | .    .    .    .    1    
  Electromagnetic          .    | .    .    .    .    .    
  Robot Hit Streak         11   | 1    11   9    10   7    
  Robot Miss Streak        10   | 2    2    3    10   3    
  Penetration Max          .    | .    .    .    .    .    
  Secondary Targets        4    | .    3    .    1    .    
    Max Gunslinging Chain  1    | .    1    .    1    .    
Shots Hit Robots           294  | 2    94   24   124  50   
  Core Hits                129  | 2    39   7    64   17   
  Critical Kills           .    | .    .    .    .    .    
  Critical Parts Destroyed 4    | .    2    1    1    .    
  Critical Strikes         7    | .    5    1    1    .    
    Burn                   3    | .    3    .    .    .    
    Destroy                4    | .    2    1    1    .    
Melee Attacks              41   | .    .    .    2    39   
  Impact                   .    | .    .    .    .    .    
  Slashing                 41   | .    .    .    2    39   
  Piercing                 .    | .    .    .    .    .    
  Sneak Attacks            3    | .    .    .    .    3    
    Combat Hostiles        .    | .    .    .    .    .    
  Follow-up Attacks        6    | .    .    .    .    6    
Damage Inflicted           5122 | 22   1224 288  2005 1583 
  Guns                     3753 | 22   1223 288  1975 245  
  Cannons                  .    | .    .    .    .    .    
  Explosions               193  | .    .    .    .    193  
  Melee                    1145 | .    .    .    .    1145 
  Ramming                  31   | .    1    .    30   .    
  Kinetic                  3178 | 10   660  288  1975 245  
  Thermal                  575  | 12   563  .    .    .    
  Explosive                193  | .    .    .    .    193  
  Electromagnetic          .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 1145 | .    .    .    .    1145 
  Piercing                 .    | .    .    .    .    .    
Highest Corruption         8    | .    .    .    3    8    
  Average Corruption       4    | .    .    .    2    6    
  Corruption Purged        .    | .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    
  Effects                  49   | .    .    .    25   24   
    Message Errors         8    | .    .    .    4    4    
    Matter Fused           18   | .    .    .    11   7    
    Heat Flow Errors       3    | .    .    .    2    1    
    Energy Discharges      10   | .    .    .    3    7    
    Data Loss (minor)      4    | .    .    .    3    1    
    Data Loss (major)      2    | .    .    .    1    1    
    Misfires               2    | .    .    .    .    2    
    Alerts                 2    | .    .    .    1    1    
Overload Shots             .    | .    .    .    .    .    
Overflow Damage            45   | .    .    .    6    39   
  Projectiles              .    | .    .    .    .    .    
  Explosions               14   | .    .    .    .    14   
  Melee                    31   | .    .    .    6    25   
Knockbacks                 .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    
Self-Inflicted Damage      14   | .    .    .    14   .    
  Shots                    .    | .    .    .    .    .    
  Rammed                   4    | .    1    .    3    .    
Targets Rammed             4    | .    1    .    3    .    
  Kicked                   .    | .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    
Highest Temperature        282  | 18   282  54   184  123  
  Average Temperature      49   | 10   72   21   28   35   
  Received Heat Transfer   711  | .    399  63   243  6    
  Effects                  2    | .    2    .    .    .    
    Interference           2    | .    2    .    .    .    
Siege Activations          .    | .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    
  Impact Corruptions       1    | .    .    .    1    .    
Robots Melted              .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Melted             5    | .    5    .    .    .    
  Heat Transferred         1924 | 37   1887 .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  
-------                    Run  | Scr Mat Min Mat Min 
Peak Influence             516  | 5   275 125 516 213 
  Initial                  177  | .   3   75  1   177 
  Average                  153  | 1   139 28  281 86  
Maximum Alert Level        2    | .   1   .   2   1   
  Low Security (%)         65   | 100 71  100 24  97  
  Level 1                  27   | .   28  .   56  2   
  Level 2                  7    | .   .   .   18  .   
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          7    | .   4   .   3   .   
  Investigation            5    | .   4   .   1   .   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            2    | .   .   .   2   .   
  Assault                  .    | .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  
---------                  Run  | Scr Mat Min Mat Min 
Distress Signals           1    | .   1   .   .   .   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              72   | .   24  3   35  10  
  Peak Tracking Total      19   | .   4   2   4   19  
  Tactical Retreats        6    | .   1   1   3   1   

 Traps                          | -11 -10 -10 -9  -9  
-------                    Run  | Scr Mat Min Mat Min 
Traps Triggered            6    | .   5   1   .   .   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         18   | .   .   11  7   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             5    | .   .   2   3   .   
  Reused                   5    | .   .   .   3   2   
Traps Extracted            2    | .   .   2   .   .   
  Installed                3    | .   .   1   .   2   
  Triggered                3    | .   .   .   3   .   
Most Traps Carried         2    | .   .   2   2   2   

 Machines                       | -11 -10 -10 -9  -9  
----------                 Run  | Scr Mat Min Mat Min 
Machines Disabled          .    | .   .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  
---------                  Run  | Scr Mat Min Mat Min 
Machines Accessed          22   | .   9   1   12  .   
  Terminals                16   | .   7   .   9   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          3    | .   1   .   2   .   
  Recycling Units          2    | .   1   .   1   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                54   | .   22  1   31  .   
  Successful               23   | .   11  1   11  .   
  Failed                   30   | .   10  .   20  .   
    Catastrophic           4    | .   1   .   3   .   
  Database Lockouts        1    | .   1   .   .   .   
  Manual                   31   | .   11  .   20  .   
  Terminals                44   | .   19  .   25  .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          7    | .   2   .   5   .   
  Recycling Units          2    | .   1   .   1   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             12   | .   5   1   6   .   
  Robot Analysis           2    | .   1   .   1   .   
  Prototype ID Bank        1    | .   1   .   .   .   
  Open Door                1    | .   .   1   .   .   
  Branch Access Points     2    | .   1   .   1   .   
  Terminal Index           1    | .   .   .   1   .   
  Locate Traps             4    | .   1   .   3   .   
  Registered Components    1    | .   1   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       6    | .   2   .   4   .   
  Scan Component           3    | .   1   .   2   .   
  Repair                   3    | .   1   .   2   .   
Recycling Unit Hacks       .    | .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         5    | .   4   .   1   .   
  Terminals                3    | .   3   .   .   .   
    Botnet                 1    | .   1   .   .   .   
    Operators              1    | .   1   .   .   .   
    Search                 1    | .   1   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          2    | .   1   .   1   .   
    Tunnel                 2    | .   1   .   1   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         17   | .   7   .   10  .   
  Full Trace Events        2    | .   1   .   1   .   
  Feedback Events          1    | .   .   .   1   .   
    Corruption             1    | .   .   .   1   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             3    | .   1   .   2   .   
  Time                     84   | .   26  .   58  .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  
------------               Run  | Scr Mat Min Mat Min 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  
--------                   Run  | Scr Mat Min Mat Min 
Total Allies               1    | .   .   .   .   1   
  Largest Group            1    | .   .   .   .   1   
  Highest-Rated Group      31   | .   .   .   .   31  
  Highest-Rated Ally       31   | .   .   .   .   31  
Total Orders               .    | .   .   .   .   .   
Ally Attacks               10   | .   .   .   .   10  
  Total Damage             127  | .   .   .   .   127 
  Kills                    1    | .   .   .   .   1   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  
-------                    Run  | Scr Mat Min Mat Min 
Robot Analysis Total       2    | .   1   .   1   .   
Derelict Logs Recovered    3    | .   .   2   .   1   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -9   
-------------              Run  | Scr  Mat  Min  Mat  Min  
Turns Passed               5766 | 86   1075 1576 2206 823  
Spaces Moved               2756 | 45   480  867  994  370  
  Core                     3    | 3    .    .    .    .    
  Treads                   1583 | 42   479  867  194  1    
  Legs                     1    | .    1    .    .    .    
  Wheels                   1169 | .    .    .    800  369  
  Hover                    .    | .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    
  Fastest Speed            50   | 50   120  160  160  180  
  Average Speed            171  | 152  159  160  183  180  
  Slowest Speed            400  | 160  160  240  400  400  
  Overloaded Moves         .    | .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    
Exploration Rate (%)       67   | 4    83   95   86   68   
  Regions Visited          4
    Branch Regions         2
  Pre-discovered Areas     2    | .    1    .    1    .    
  Known Exits Taken        2    | .    1    .    1    .    
  Unknown Exits Taken      2    | 1    .    1    .    .    
Scrap Searched             3    | .    .    2    .    1    
Spaces Dug                 1    | .    .    .    1    .    
Terrain Destroyed          13   | .    .    .    1    12   
  Melee                    1    | .    .    .    1    .    
  Projectile               .    | .    .    .    .    .    
  AOE                      12   | .    .    .    .    12   
Terrain Rammed             .    | .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -9   
---------                  Run  | Scr  Mat  Min  Mat  Min  
Total                      3428 | 55   649  1029 1243 452  
  Wait                     288  | .    79   109  86   14   
  Move                     2752 | 44   479  866  993  370  
  Hop                      .    | .    .    .    .    .    
  Pick Up                  57   | 3    8    8    36   2    
  Fast Attach              20   | 6    4    3    7    .    
  Attach                   15   | .    1    2    7    5    
  Detach                   4    | .    .    .    4    .    
  Swap                     32   | .    1    5    10   16   
  Drop                     29   | .    2    8    19   .    
  Fire                     171  | 2    74   16   69   10   
  Melee                    35   | .    .    .    2    33   
  Ram                      1    | .    .    .    1    .    
  Kick                     .    | .    .    .    .    .    
  Crush                    3    | .    1    .    2    .    
  Escape Stasis            .    | .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    
  Trap                     21   | .    .    12   7    2    
  Miscellaneous            .    | .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat x2 / *Min)
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials (discovered 4 exits: [*Mat x3] / *Min)
-9/Mines (discovered 2 exits: [*Mat x2])

 History 
---------
 Turn | Location      | Event
   15 | -11/Scrapyard | Discovered new exit (range 15)
   87 | -11/Scrapyard | Entered Materials
  314 | -10/Materials | Build established: Mutant
  399 | -10/Materials | Identified exit to Mines
  580 | -10/Materials | Repaired Lgt. Treads
  635 | -10/Materials | Discovered new exit (range 16)
  910 | -10/Materials | Discovered new exit (range 16)
  974 | -10/Materials | Core integrity fell below 50%
 1086 | -10/Materials | Central database locked down
 1162 | -10/Materials | Entered Mines
 1166 | -10/Mines     | Joined a pair of Derelicts in attacking an 0b10 outpost
 1197 | -10/Mines     | Met a Derelict bent on vengeance
 1362 | -10/Mines     | Discovered new exit (range 7)
 1484 | -10/Mines     | Build established: Scavenger-Mutant
 1541 | -10/Mines     | Found a hidden stash of uninstalled traps
 1615 | -10/Mines     | Received a Rocket Launcher from a helpful Derelict
 1650 | -10/Mines     | Learned Materials trap positions
 1698 | -10/Mines     | Discovered new exit (range 10)
 1883 | -10/Mines     | Met a Derelict who couldn't figure out how to use a Trap Extractor
 2738 | -10/Mines     | Entered Materials
 2738 | -9/Materials  | Evolved 2 slots: Utility x1, Weapon x1
 2739 | -9/Materials  | Loaded intel: 17 trap records
 3314 | -9/Materials  | Discovered new exit (range 8)
 3463 | -9/Materials  | Identified exit to Mines
 3751 | -9/Materials  | Repaired Hcp. Storage Unit
 3839 | -9/Materials  | Build established: Hauler-Skirmisher
 4326 | -9/Materials  | Repaired Autogun?
 4441 | -9/Materials  | Discovered new exit (range 16)
 4685 | -9/Materials  | Discovered new exit (range 15)
 4944 | -9/Materials  | Entered Mines
 4947 | -9/Mines      | Received a Mining Laser from a helpful Derelict
 5021 | -9/Mines      | Assembled infested the area
 5051 | -9/Mines      | Met 8R-AWN
 5058 | -9/Mines      | Attacked by 8R-AWN
 5110 | -9/Mines      | Core integrity fell below 50%
 5163 | -9/Mines      | Core integrity fell below 20%
 5207 | -9/Mines      | Destroyed 8R-AWN
 5227 | -9/Mines      | Lost 5 parts (1p2n2u)
 5276 | -9/Mines      | Discovered new exit (range 11)
 5335 | -9/Mines      | Learned Materials interactive machine intel
 5424 | -9/Mines      | Build established: Hauler-Mutant
 5667 | -9/Mines      | Discovered new exit (range 6)
 5767 | -9/Mines      | Destroyed by G-34 Mercenary with Small Laser

 Last Messages 
---------------
05466_ System corrupted: Energy discharge (-87).
05487_ System corrupted: Matter fused (-6).
05490_ Extracted 150 matter.
05494_ Extracted 25 matter.
05533_ System corrupted: Energy discharge (-84).
05568_ System corrupted: FCS attempts to trigger Autogun.
05568_ System corrupted: Autogun misfires.
05614_ System corrupted: Component data lost.
05623_ Sneak attack on T-07 Excavator.
05623_ Destroyed Lgt. Ion Engine.
05648_ System corrupted: Substantial component data lost.
05663_ Acquired 14 matter.
05667_ XJR8GZKAVO>YJ>NR/JBSCMXXAPL
05667_ EXIT=FOUND
05678_ Acquired Launcher Guidance Computer.
05681_ Acquired Mni. Grenade Launcher.
05699_ System corrupted: Energy discharge (-76).
05729_ System corrupted: Energy discharge (-100).
05751_ System corrupted: Matter fused (-6).
05766_ Katana follow-up attack on G-34 Mercenary.

 Map 
-----
+----------------------------------------------------+
|     #?????????????# #????# #?????#   ##??????      |
|  <  #??????????????# #???# #?????#    ####???      |
|     #???????????????# #??# #?????#       ##??      |
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|  #####           #?????# # ###########     ##      |
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|  ####    ##??????###??#           ###  ######      |
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| ""  ##??????????????????#  #???#   %  ###????      |
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| ""    #######???? ? ????#@ #?#    ##  # ?????      |
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|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           28
Energy Generation          14
Energy Capacity            280
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             150
Weapon Shielding           33
Evasion (%)                40
Recoil Reduction           2
Trap Extractor Capacity    6

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              PointTitaniumInsulator
  Manual?         0
Play Time         00:35:13
  Cumulative      263.0 hours
  Start           2022.04.30 @ 21:48:21
  End             2022.04.30 @ 22:22:30
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          97
  Rogue           82
  Adventurer      15
  Explorer        0
Win Type          -
  Total           14
  Types           4/0/6/1/2/0/1/0/0
Lore%             84
Gallery%          88
Achievement%      76
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: c509dd96-8534-4c5f-bdf0-267a84718b4f