Cogmind - Beta 10.2 *** ADVENTURER MODE // 2021.04.05 @ 14:19:20 Player: Midas Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (1) 500 Regions Visited (6) 1200 Robots Destroyed (37) 185 Value Destroyed (831) 831 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (660) 660 TOTAL SCORE: 3376 Bonus ------- Follower Combat Kills 60 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/400 Matter 262/300 Energy 66/250 System Corruption 0% Temperature Cool (9) Movement Core (100) Ox1 Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- Ion Engine > --- PROPULSION (3) --- (None) > --- UTILITY (3) ------ (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (4) ---- Mining Laser Peak State ------------ > --- POWER ------------ Light Deuterium Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg Makeshift Leg > --- UTILITY ---------- Small Storage Unit Improved ECM Suite Light Armor Plating > --- WEAPON ----------- Gauss Rifle Makeshift Hammer > --- INVENTORY -------- Ion Engine Makeshift Laser Light Assault Rifle High-powered Shotgun Flak Gun Mining Laser [Rating: 23] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Flight Unit Flight Unit Utility Small Storage Unit Device Improved ECM Suite Storage Small Storage Unit Protection Light Armor Plating Weapon Light Assault Rifle Energy Gun Medium Laser Ballistic Gun Light Assault Rifle Special Weapon Mining Laser Impact Weapon Makeshift Hammer Slashing Weapon Makeshift Axe Build | -11 -10 -10 -9 -9 -7 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Slots Evolved 2 | . . . 2 . . . Power . | . . . . . . . Propulsion 1 | . . . 1 . . . Utility 1 | . . . 1 . . . Weapon . | . . . . . . . Parts Attached 46 | 7 9 6 11 1 4 8 Power 11 | 2 1 1 2 . 1 4 Engine 10 | 2 1 1 2 . 1 3 Core 1 | . . . . . . 1 Reactor . | . . . . . . . Propulsion 9 | 2 1 2 3 . 1 . Treads 2 | . . 2 . . . . Leg 6 | 2 1 . 2 . 1 . Wheel . | . . . . . . . Hover . | . . . . . . . Flight 1 | . . . 1 . . . Utility 4 | 1 1 . 2 . . . Device 1 | . . . 1 . . . Storage 1 | 1 . . . . . . Processor . | . . . . . . . Hackware . | . . . . . . . Protection 2 | . 1 . 1 . . . Artifact . | . . . . . . . Weapon 22 | 2 6 3 4 1 2 4 Energy Gun 6 | 2 4 . . . . . Energy Cannon . | . . . . . . . Ballistic Gun 13 | . 2 3 4 . . 4 Ballistic Cannon . | . . . . . . . Launcher . | . . . . . . . Special Weapon 1 | . . . . 1 . . Impact Weapon 1 | . . . . . 1 . Slashing Weapon 1 | . . . . . 1 . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes . | . . . . . . . Parts Lost 21 | . 2 6 2 . . 11 Power 2 | . . 1 . . . 1 Propulsion 7 | . . 2 2 . . 3 Utility 4 | . . 1 . . . 3 Weapon 8 | . 2 2 . . . 4 Highest Loss Streak 10 | . 2 4 1 . . 10 Average Slot Usage (%) 87 | . 90 84 80 88 88 93 Engine 11 | . 14 13 11 11 11 9 Treads 4 | . . 24 9 . . . Leg 20 | . 28 . 10 22 22 30 Device 8 | . . . 11 11 11 10 Storage 11 | . 14 14 11 11 11 10 Protection 8 | . 6 7 5 11 11 8 Energy Gun 2 | . 24 . . . . . Ballistic Gun 13 | . 2 23 22 11 11 10 Special Weapon 4 | . . . . 11 10 . Impact Weapon 2 | . . . . . . 10 Naked Turns . | . . . . . . . Heaviest Build 21 | 11 12 12 16 14 18 21 Greatest Support 40 | 20 20 40 40 10 30 30 Greatest Overweight (x) 4 | 1 1 2 4 1 1 4 Average Overweight (x) . | . . . . 1 . . Largest Inventory Capacity 6 | 6 6 6 6 6 6 6 Average Capacity 5 | 5 6 6 6 6 6 5 Most Carried 6 | 6 6 6 6 6 6 6 Average Carried 5 | 4 5 4 5 6 5 5 Final Capacity 6 | 6 6 6 6 6 6 4 Final Carried 6 | 5 6 5 6 6 6 1 Class Distribution -------------------- 62% | Mutant 32% | Scavenger-Mutant 5% | Derelict-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -7/Zion Mutant | -6/Proximity Caves Resources | -11 -10 -10 -9 -9 -7 -6 ----------- Run | Scr Mat Min Mat Min Zio Pro Matter Collected 773 | 206 141 81 215 . 20 110 Remotely . | . . . . . . . Salvage Created 876 | . 238 89 280 . . 269 Parts 74 | . 14 12 31 . . 17 Haulers Intercepted . | . . . . . . . Recyclers Shooed . | . . . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 20 | . . . . . . 20 Prevented 1 | . . . . . . 1 Kills | -11 -10 -10 -9 -9 -7 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Combat Hostiles Destroyed 36 | . 7 7 14 . . 8 Guns 35 | . 6 7 14 . . 8 AOE 1 | . 1 . . . . . Classes Destroyed 5 | . 3 1 1 . . . Watcher 1 | . 1 . . . . . Swarmer 26 | . 4 6 10 . . 6 Grunt 7 | . 3 . 2 . . 2 Sentry 2 | . . . 2 . . . Demolisher 1 | . . 1 . . . . Best Kill Streak 7 | . 3 3 7 . . 3 Combat Bots Only 7 | . 3 3 7 . . 3 Max Kills in Single Turn 2 | . 1 1 2 . . 1 Gunslinging 1 | . . . 1 . . . Exploded 1 | . 1 . . . . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -------- Run | Scr Mat Min Mat Min Zio Pro Damage Taken 2807 | . 452 690 378 . . 1287 Core 591 | . 72 116 98 . . 305 Absorbed by Shields . | . . . . . . . Core Remaining (%) 62 | 100 . 24 . . . . Volleys Fired 113 | . 24 35 22 . . 32 Largest 2 | . 2 2 2 . . 1 Hottest 100 | . 100 70 45 . . 28 Shots Fired 166 | . 41 49 44 . . 32 Gun 166 | . 41 49 44 . . 32 Cannon . | . . . . . . . Launcher . | . . . . . . . Special . | . . . . . . . Kinetic 123 | . . 47 44 . . 32 Thermal 30 | . 28 2 . . . . Explosive . | . . . . . . . Electromagnetic 13 | . 13 . . . . . Robot Hit Streak 24 | . 22 20 24 . . 15 Robot Miss Streak 5 | . 1 2 2 . . 5 Penetration Max . | . . . . . . . Secondary Targets 4 | . 2 . 2 . . . Max Gunslinging Chain 1 | . 1 . 1 . . . Shots Hit Robots 142 | . 35 42 41 . . 24 Core Hits 73 | . 13 13 20 . . 27 Critical Hits 1 | . . 1 . . . . Critical Kills . | . . . . . . . Critical Parts Destroyed 1 | . . 1 . . . . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 1795 | . 480 335 535 . . 445 Guns 1756 | . 445 331 535 . . 445 Cannons . | . . . . . . . Explosions 35 | . 35 . . . . . Melee . | . . . . . . . Ramming 4 | . . 4 . . . . Kinetic 1298 | . . 318 535 . . 445 Thermal 345 | . 332 13 . . . . Explosive . | . . . . . . . Electromagnetic 148 | . 148 . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption . | . . . . . . . Average Corruption . | . . . . . . . Corruption Purged . | . . . . . . . Overload Shots . | . . . . . . . Overflow Damage . | . . . . . . . Projectiles . | . . . . . . . Explosions . | . . . . . . . Melee . | . . . . . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 9 | . 9 . . . . . Shots 1 | . 1 . . . . . Rammed 2 | . . 2 . . . . Targets Rammed 2 | . . 2 . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 329 | . 329 40 8 . . 24 Average Temperature 90 | . 131 22 6 . . 5 Received Heat Transfer 630 | . 186 . 75 . . 369 Effects 1 | . 1 . . . . . Short Circuit 1 | . 1 . . . . . Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted . | . . . . . . . Heat Transferred 975 | . 938 37 . . . . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 1 | . 1 . . . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Peak Influence 394 | . 162 168 394 63 . . Initial 63 | . . 53 . 63 . . Average 141 | . 65 110 256 63 . . Maximum Alert Level 1 | . . . 1 . . . Low Security (%) 76 | 100 100 100 32 100 . . Level 1 23 | . . . 67 . . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched . | . . . . . . . Investigation . | . . . . . . . Extermination . | . . . . . . . Reinforcement . | . . . . . . . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 --------- Run | Scr Mat Min Mat Min Zio Pro Distress Signals 2 | . 1 . 1 . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 64 | . 12 11 19 . . 22 Peak Tracking Total 9 | . 5 3 9 . . 5 Tactical Retreats 6 | . . 1 1 . . 4 Traps | -11 -10 -10 -9 -9 -7 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Traps Triggered . | . . . . . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -9 -7 -6 ---------- Run | Scr Mat Min Mat Min Zio Pro Machines Disabled 1 | . . . 1 . . . Max in Single Turn 1 | . . . 1 . . . Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Fab Network Shutdowns . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 --------- Run | Scr Mat Min Mat Min Zio Pro Machines Accessed 1 | . . . . . 1 . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 3 | . . . . . 3 . Successful 3 | . . . . . 3 . Failed . | . . . . . . . Catastrophic . | . . . . . . . Database Lockouts . | . . . . . . . Manual 9 | . . . . . 9 . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 3 | . . . . . 3 . Part Schematic 3 | . . . . . 3 . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections . | . . . . . . . Full Trace Events . | . . . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 3 | . . . . . 3 . Parts Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 ------------ Run | Scr Mat Min Mat Min Zio Pro Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -------- Run | Scr Mat Min Mat Min Zio Pro Total Allies 4 | . . . . . 4 . Largest Group 4 | . . . . . 4 2 Highest-Rated Group 150 | . . . . . 150 76 Highest-Rated Ally 40 | . . . . . 40 40 Total Orders . | . . . . . . . Ally Attacks 4 | . . . . . . 4 Total Damage 187 | . . . . . . 187 Kills 3 | . . . . . . 3 Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 4 | . . 1 . . 2 1 Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -9 -7 -6 ------------- Run | Scr Mat Min Mat Min Zio Pro Turns Passed 3350 | 114 268 427 439 3 1492 607 Spaces Moved 2074 | 89 143 217 227 2 995 401 Core 32 | 13 . 11 1 . . 7 Treads 296 | . . 206 90 . . . Legs 1743 | 76 143 . 133 2 995 394 Wheels . | . . . . . . . Hover . | . . . . . . . Flight 3 | . . . 3 . . . Fastest Speed 50 | 50 120 100 150 150 130 100 Average Speed 143 | 111 123 157 156 150 148 130 Slowest Speed 280 | 120 150 160 280 150 150 250 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 36 | 4 30 62 19 3 86 48 Regions Visited 6 Branch Regions 4 Pre-discovered Areas 2 | . . . . . 2 . Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched 3 | . . . . . 3 . Spaces Dug . | . . . . . . . Terrain Destroyed 2 | . 2 . . . . . Melee . | . . . . . . . Projectile . | . . . . . . . AOE 2 | . 2 . . . . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 --------- Run | Scr Mat Min Mat Min Zio Pro Total 2290 | 101 191 260 273 2 1008 455 Wait 25 | . 12 . . . . 13 Move 2068 | 88 142 216 226 1 994 401 Hop . | . . . . . . . Pick Up 16 | 5 1 1 6 . 3 . Fast Attach 21 | 6 4 2 4 . 4 1 Attach 8 | 1 1 3 . . . 3 Detach 2 | 1 . . . . 1 . Swap 17 | . 4 1 7 1 . 4 Drop 18 | . 3 . 8 . 6 1 Fire 113 | . 24 35 22 . . 32 Melee . | . . . . . . . Ram . | . . . . . . . Kick . | . . . . . . . Crush 2 | . . 2 . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 2 exits: [*Min] / *Sto) -9/Mines -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 15) 115 | -11/Scrapyard | Entered Materials 308 | -10/Materials | Build established: Mutant 366 | -10/Materials | Discovered new exit (range 14) 383 | -10/Materials | Entered Mines 420 | -10/Mines | Core integrity fell below 50% 434 | -10/Mines | Lost 4 parts (1p2n1w) 509 | -10/Mines | Assembled infested the area 514 | -10/Mines | Assisted by a Guerilla fighting off Assembled 668 | -10/Mines | Learned location of 1 exit from Materials 789 | -10/Mines | Discovered new exit (range 13) 810 | -10/Mines | Entered Materials 810 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 811 | -9/Materials | Identified exit to Storage 936 | -9/Materials | Destroyed 7 combat bots 1059 | -9/Materials | Destroyed 7 combat bots 1207 | -9/Materials | Discovered new exit (range 14) 1249 | -9/Materials | Entered Mines 1250 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1252 | -9/Mines | Entered Zion 1327 | -7/Zion | Build established: Scavenger-Mutant 1455 | -7/Zion | Learned Factory emergency access door positions 1645 | -7/Zion | Learned location of Data Miner (-6) 1680 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 1812 | -7/Zion | Imprinted 1815 | -7/Zion | Declared Zion's savior 2405 | -7/Zion | Build established: Mutant 2715 | -7/Zion | Received a hallucinogenic algorithm 2726 | -7/Zion | Discovered new exit (range 12) 2733 | -7/Zion | Learned Factory security intel 2744 | -7/Zion | Entered Proximity Caves 2744 | -6/Proximity Caves | Accompanied by 2 allies 2896 | -6/Proximity Caves | Learned Factory non-interactive machine intel 3223 | -6/Proximity Caves | Spotted B-75 Beast 3321 | -6/Proximity Caves | Core integrity fell below 50% 3335 | -6/Proximity Caves | Core integrity fell below 20% 3351 | -6/Proximity Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 03230_ VTOL Module fries itself beyond repair. 03231_ Acquired 27 matter. 03237_ Acquired 3 matter. 03240_ Acquired 1 matter. 03302_ Broken Aluminum Leg destroyed. 03302_ Sml. Storage Unit destroyed. 03303_ G-67 Veteran: "INCOMING HOSTILES. DEFEND SHIPMENT RENDEZVOUS PERIMETER." 03318_ Aluminum Leg destroyed. 03321_ G-50 Soldier destroyed. 03324_ Mak. Leg destroyed. 03327_ Lgt. Nuclear Core destroyed. 03330_ Flak Gun destroyed. 03332_ Adv. Heat Sink fries itself beyond repair. 03334_ G-67 Veteran destroyed. 03335_ Carbon-fiber Leg fries itself beyond repair. 03339_ Hpw. Shotgun destroyed. 03341_ Mak. Hammer destroyed. 03344_ Flexi-carbon Leg fries itself beyond repair. 03345_ Lgt. Assault Rifle destroyed. 03345_ Imp. ECM Suite destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????##??????????????????????????????????? | | ?????????????# ??????????????????################# | | ?????????????? ?????????????????# # | | ??????????????# ????????????????# # | | ??#####????????# ##????????####?# #####+# ## # | | ### ###?????## # ???????## ### # "# # | | # #????## ?????## ## "# # | | #????# ????## ## #" # # | | #???## ??## ## #" "# # | | ####?### ### ## # " # | | ##????# ## #""" # | | ##???# [[ ## #""" T # | | ######### #""" "# # | | ## #?# ## #""" " "# # | | #?# ! #####?# % ### ##### # ## # | | ###!%| #???????#gg%g # | | ### ## [ #???##??## # | | ??## #???# #?## ### #### | | ???## =%=##?# ### #?# ## #?? | | ????## ## ## #?## ### #?? | | ?????## ## ##?## ##?## #?? | | ??????# ## #??## #???## %#?? | | ??????## ## #???# #????# %#?? | | ???????## ### ##???# ##???# %#?? | | ????????### ##?## @ #????# ##??# #?? | | ??????????# ##???### ##????# ##?# #?? | | ??????????# #??????## ## ##?????# % ### %#?? | | ???????# ##??????#### ##??????### % %## #?? | | ##### #????????# ##?????##### % * #?? | | #????????# ##????# #?? | | #?????#### #????# ##### "#? | | ## ##### ##???## ##???# "#??#%% ##? | | ????????## #???# ##??# # #?##% % #?? | | ??????### #???# #??# ##"#?###% #?? | | ?????## ##??# ##??# #?# #??#%%"#? | | ?????# #??# ##???# ""? ?#%"##? | | ????## #??# ##????# ## " #?? | | ????# ##??### #?????# ?? #?? | | ???## #?????### ##?????## ??? #?? | | ??## ## #?####??## #????????#????? #?? | | ?## ### ##?# ##?## ##?????????????? ##?? | | ?# #### #??# ### #??????????????? #??? | | ?# % %### ##??# #??????????????? ???? | | ?# ####???# ##????????????? ???? | | ?# %% ##?## ##?##????????? ???? | | ?# ### ## #??????????? #???? | | ?##### ## #????????????????? | | ?????### ## #????????????????? | | ???????# #### #### ### ##????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 14 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 ECM Strength 2 Armor Coverage 150 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Weapon Shielding 33 Evasion (%) 50 Recoil Reduction 2 Offensive Hacking 10 Item Schematics ----------------- Battle Rifle | -7/Zion | Free Barrage Gun | -7/Zion | Free Battle Cannon | -7/Zion | Free Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Robot Respite The One Challenges ------------ None Game ------ Seed LinearOpticalFilter Manual? 0 Play Time 00:51:25 Cumulative 17.3 hours Start 2021.04.05 @ 09:46:10 End 2021.04.05 @ 14:19:20 Sessions 3 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 26 Rogue 13 Adventurer 13 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 12 Gallery% 22 Achievement% 16 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 0 Font 20/SmallcapsGlow Map View 113x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 0cd2e27a-835b-4e02-b98d-3e0fb576ebbc