Cogmind - Beta 16.1 *** ADVENTURER MODE // 2026.06.16 @ 19:43:37 Player: _m Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (5) 2500 Regions Visited (11) 2200 Robots Destroyed (145) 725 Value Destroyed (6004) 6004 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (307) 307 TOTAL SCORE: 11796 Bonus ------- High Alert Combat Kills 48 Follower Combat Kills 419 Friendly Fire -160 Cogmind --------- Core Integrity 0/1000 Matter 129/300 Energy 100/100 System Corruption 0% Temperature Cool (9) Movement Core (350) Ox6 Location -5/Factory Parts ------- > --- POWER (4) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ Large Storage Unit > --- WEAPON (4) ------- (None) > --- INVENTORY (15) --- Advanced Shield Generator Peak State ------------ > --- POWER ------------ Micro Nuclear Core Light Angular Momentum Engine Light Angular Momentum Engine > --- PROPULSION ------- Light Treads Improved Medium Treads Improved Medium Treads Improved Medium Treads > --- UTILITY ---------- Improved Cooling System Large Storage Unit Structural Scanner Hardened Heavy Armor Plating > --- WEAPON ----------- Cooled Pulse Rifle Proton Cannon Heavy Flak Cannon > --- INVENTORY -------- Light Nuclear Core Medium Treads Coolant Injector Transmission Jammer Improved Light Armor Plating Improved Shield Generator Improved EM Pulse Cannon Coil Gun Coil Gun Coil Gun Heavy Machine Gun Heavy Machine Gun Advanced Assault Cannon Bore Cannon Remote Datajack [Rating: 65] Favorites ----------- Power Micro Nuclear Core Engine Heavy Ion Engine Power Core Micro Nuclear Core Reactor Antimatter Reactor Propulsion Titanium Leg Treads Light Treads Leg Titanium Leg Wheel Wheel Flight Unit Xenon Bombardment Thruster Utility Large Storage Unit Device Improved Cooling System Storage Large Storage Unit Processor Advanced Targeting Computer Protection Improved Light Armor Plating Weapon Gatling Laser Energy Gun Gatling Laser Energy Cannon Heavy Particle Cannon Ballistic Gun Heavy Machine Gun Ballistic Cannon Bore Cannon Launcher Rocket Launcher Special Weapon Mining Laser Slashing Weapon Chainsword Special Melee Weapon Dirty Datajack Build | -11 -10 -10 -10 -8 -7 -7 -7 -7 -7 -6 -5 ------- Run | Yrd Mat Min Sub Mat Fac Was Fac Low Low Fac Fac Slots Evolved 10 | . . . . 4 2 . . . . 2 2 Power 3 | . . . . 1 . . . . . 1 1 Propulsion 2 | . . . . 1 1 . . . . . . Utility 3 | . . . . 1 1 . . . . 1 . Weapon 2 | . . . . 1 . . . . . . 1 Parts Attached 134 | 6 . 3 8 38 16 5 18 4 . 34 2 Power 30 | 1 . . 1 11 2 1 6 1 . 7 . Engine 16 | 1 . . 1 7 2 . 2 . . 3 . Core 13 | . . . . 4 . 1 4 . . 4 . Reactor 1 | . . . . . . . . 1 . . . Propulsion 30 | 2 . . 1 12 4 2 1 1 . 7 . Treads 8 | 2 . . . . 1 . . . . 5 . Leg 17 | . . . . 8 3 2 1 1 . 2 . Wheel 1 | . . . 1 . . . . . . . . Hover . | . . . . . . . . . . . . Flight 4 | . . . . 4 . . . . . . . Utility 27 | 1 . 1 2 5 4 1 5 . . 8 . Device 12 | . . . 2 1 . 1 4 . . 4 . Storage 4 | 1 . . . 1 1 . . . . 1 . Processor 1 | . . . . 1 . . . . . . . Hackware . | . . . . . . . . . . . . Protection 10 | . . 1 . 2 3 . 1 . . 3 . Artifact . | . . . . . . . . . . . . Weapon 47 | 2 . 2 4 10 6 1 6 2 . 12 2 Energy Gun 16 | . . 1 1 2 2 1 4 . . 4 1 Energy Cannon 6 | . . . . 3 1 . . 1 . 1 . Ballistic Gun 11 | 2 . . 1 2 . . 1 . . 5 . Ballistic Cannon 7 | . . . . 2 1 . 1 1 . 2 . Launcher 2 | . . . 1 1 . . . . . . . Special Weapon 2 | . . 1 . . . . . . . . 1 Impact Weapon . | . . . . . . . . . . . . Slashing Weapon 2 | . . . . . 2 . . . . . . Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon 1 | . . . 1 . . . . . . . . Unidentified Prototypes 3 | . . . . 1 1 . 1 . . . . Parts Lost 58 | . . . 6 4 1 2 4 5 1 28 7 Power 13 | . . . 1 1 1 . 1 1 . 8 . Propulsion 9 | . . . 1 . . . 1 2 . 5 . Utility 14 | . . . 2 1 . 1 2 . . 6 2 Weapon 22 | . . . 2 2 . 1 . 2 1 9 5 Highest Loss Streak 6 | . . . 3 3 1 2 2 4 1 6 6 To Critical Strikes 3 | . . . . 1 . . . 1 . 1 . Average Backups 9 | 2 2 2 4 6 12 14 13 11 9 9 3 Power . | 1 1 1 1 . 1 . 1 1 1 . . Propulsion . | . . . . . . 1 2 . . . . Utility 2 | . . . . 1 3 3 3 3 3 2 . Weapon 4 | . 1 1 3 2 6 8 6 5 4 5 2 Tool/Special . | . . . . . . . . . . . . Unused Backups 15 | . . . 2 1 4 4 2 . . 1 1 Power . | . . . . . . . . . . . . Propulsion 4 | . . . . . . 1 2 . . 1 . Utility 5 | . . . . 1 2 1 . . . . 1 Weapon 6 | . . . 2 . 2 2 . . . . . Tool/Special . | . . . . . . . . . . . . Average Slot Usage (%) 81 | . 85 85 88 93 95 95 90 82 83 66 20 Engine 6 | . 14 14 12 8 13 7 6 . . 3 . Core 5 | . . . . 8 1 6 7 10 7 5 . Treads 5 | . 28 28 25 . . . . . . 7 . Leg 13 | . . . . 20 25 29 22 15 15 2 . Device 10 | . . . 7 6 7 7 14 15 15 14 8 Storage 7 | . 14 14 7 5 7 7 7 7 7 6 5 Protection 7 | . . . 7 10 15 10 6 7 7 5 . Energy Gun 10 | . . 12 8 10 6 14 17 15 13 5 . Energy Cannon 2 | . . . . 4 8 7 2 . . 2 . Ballistic Gun 3 | . 28 15 9 5 . . 1 . . 3 4 Ballistic Cannon 2 | . . . . 3 6 . . 6 8 4 . Peak Build Rating 65 | 6 6 8 13 33 46 46 59 55 47 65 25 Average Rating 37 | 4 6 6 9 28 40 45 53 44 46 40 13 On Entrance 26 | . 6 6 7 13 31 45 45 55 47 44 24 Avg Prop Armor Cover (%) 8 | . . . 15 9 . 4 11 11 . 4 . Naked Turns . | . . . . . . . . . . . . Heaviest Build 83 | 13 13 15 18 41 62 62 62 66 67 83 39 Greatest Support 110 | 40 40 40 40 51 71 71 67 62 37 110 3 Greatest Overweight (x) 21 | . . . 1 9 1 1 1 1 1 21 12 Average Overweight (x) . | . . . . . . . . . 1 2 8 Largest Inventory Capacity 15 | 8 8 8 8 10 15 15 15 15 15 15 15 Average Capacity 13 | 6 8 8 6 8 13 15 15 15 15 15 15 Most Carried 15 | 5 2 5 6 10 15 15 15 14 10 15 5 Average Carried 10 | 2 2 2 4 6 13 14 14 11 9 9 3 Final Capacity 15 | 8 8 8 5 10 15 15 15 15 15 15 15 Final Carried 14 | 2 2 4 5 9 14 13 14 10 9 2 1 Class Distribution -------------------- 59% | Tank 26% | Mutant 5% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Subcaves Tank | -8/Materials Tank | -7/Factory Tank | -7/Waste Tank | -7/Factory Tank | -7/Lower Caves Tank | -7/Lower Caves Mutant | -6/Factory Mutant | -5/Factory Resources | -11 -10 -10 -10 -8 -7 -7 -7 -7 -7 -6 -5 ----------- Run | Yrd Mat Min Sub Mat Fac Was Fac Low Low Fac Fac Matter Collected 3418 | 202 . 112 201 777 247 92 444 270 100 871 102 Remotely . | . . . . . . . . . . . . Salvage Created 5882 | . . 92 223 1301 354 383 1252 526 68 1633 50 Parts 240 | . . 4 13 61 7 5 57 21 2 70 . Haulers Intercepted . | . . . . . . . . . . . . Recyclers Shooed 4 | . . . . 1 . . . . . 3 . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed 28 | . . . 9 . . . . 18 1 . . Prevented . | . . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . . Kills | -11 -10 -10 -10 -8 -7 -7 -7 -7 -7 -6 -5 ------- Run | Yrd Mat Min Sub Mat Fac Was Fac Low Low Fac Fac Combat Hostiles Destroyed 132 | . . 2 9 31 10 2 29 15 1 32 1 Guns 77 | . . 2 3 15 5 1 28 7 1 14 1 Cannons 37 | . . . . 14 3 . 1 3 . 16 . AOE 13 | . . . 6 2 . . . 5 . . . Classes Destroyed 15 | . . 1 2 7 1 1 1 . 1 1 . Worker 2 | . . . . 1 . . . . . 1 . Builder 3 | . . . . 1 . . 1 . . 1 . Recycler 3 | . . . . 1 . . 1 . . 1 . Operator 1 | . . . . . . . 1 . . . . Watcher 4 | . . . . 3 . . . . . 1 . Swarmer 33 | . . . 4 3 2 . 11 4 . 9 . Grunt 53 | . . 2 . 16 5 . 12 8 . 9 1 Brawler 6 | . . . . 2 . . 2 2 . . . Duelist 1 | . . . . . . . . . . 1 . Sentry 15 | . . . . 9 1 . . 1 . 4 . Hunter 5 | . . . . 1 . . . . . 4 . Programmer 12 | . . . . . 2 . 4 . 1 5 . Compactor 2 | . . . . . . 2 . . . . . Subdweller 5 | . . . 5 . . . . . . . . Samaritan 1 | . . . . . . . . . 1 . . Best Kill Streak 9 | . . 2 4 7 4 1 7 9 2 5 1 Combat Bots Only 9 | . . 2 4 5 4 1 6 9 1 5 1 Max Kills in Single Turn 4 | . . 1 4 2 1 1 2 2 2 2 1 Gunslinging 1 | . . . . . . . 1 . . 1 . Exploded 4 | . . . 4 1 . . . 2 . . . Melee . | . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -10 -10 -8 -7 -7 -7 -7 -7 -6 -5 -------- Run | Yrd Mat Min Sub Mat Fac Was Fac Low Low Fac Fac Hostile Shots Fired 1173 | . 7 12 46 204 100 . 146 53 6 454 145 Missed 330 | . 3 3 15 62 43 . 36 15 2 124 27 Hits 843 | . 4 9 31 142 57 . 110 38 4 330 118 Melee 9 | . . . . 3 . . 3 2 . 1 . Projectile 834 | . 4 9 31 139 57 . 107 36 4 329 118 AOE 5 | . . . . . 1 . . . . 4 . Critical Strikes 28 | . 1 . 1 7 . . 4 3 1 5 6 Part Disruptions 2 | . . . . . . . 1 . . 1 . Damage Taken 11666 | . 28 99 849 1653 571 425 1480 569 48 4151 1793 Core 2493 | . 5 22 143 199 101 14 271 97 . 633 1008 Absorbed by Shields 39 | . . . . . . . . . . 39 . Redirected to Shielding 68 | . . . 26 3 14 25 . . . . . Ignored by Resistances 3021 | . 8 30 101 481 166 36 393 160 15 1159 472 Regen/Repaired (Parts) 355 | . . . . . 138 63 154 . . . . Core Remaining (%) 50 | 100 . . 32 63 . . . . 31 25 . Volleys Fired 318 | . . 7 24 68 21 13 57 17 4 92 15 Largest 3 | . . 2 2 3 3 3 3 3 3 3 3 Hottest 242 | . . 100 100 160 235 235 242 182 108 214 145 Shots Fired 794 | . . 13 33 171 46 41 177 39 11 232 31 Gun 520 | . . 12 23 90 31 27 155 24 4 125 29 Cannon 249 | . . . . 74 15 14 22 10 7 107 . Launcher 20 | . . . 8 7 . . . 5 . . . Special 5 | . . 1 2 . . . . . . . 2 Kinetic 264 | . . 12 14 60 3 . 26 10 7 114 18 Thermal 456 | . . 1 11 104 43 41 151 24 4 66 11 Explosive 20 | . . . 8 7 . . . 5 . . . Electromagnetic 52 | . . . . . . . . . . 52 . Robot Hit Streak 40 | . . 11 17 31 40 10 11 10 5 33 13 Robot Miss Streak 9 | . . 1 2 5 1 5 6 2 1 9 3 Penetration Max 1 | . . . . . . . . 1 . 1 . Secondary Targets 17 | . . . . 2 2 . 7 1 . 5 . Max Gunslinging Chain 1 | . . . . 1 1 . 1 1 . 1 . Shots Hit Robots 556 | . . 11 20 116 42 28 109 25 7 178 20 Core Hits 332 | . . 6 16 77 29 17 67 19 3 92 6 Critical Kills 9 | . . . 1 . . . . 3 . 5 . Critical Parts Destroyed 7 | . . . . . . . . 2 1 4 . Critical Strikes 35 | . . . 2 1 . . 3 6 2 19 2 Burn 16 | . . . . 1 . . 3 1 1 8 2 Destroy 19 | . . . 2 . . . . 5 1 11 . Melee Attacks . | . . . . . . . . . . . . Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 15080 | . . 110 700 3420 1209 978 2625 1171 211 4184 472 Guns 8556 | . . 110 378 1245 860 728 2271 416 100 1980 468 Cannons 4490 | . . . . 1169 349 250 342 190 111 2079 . Explosions 2018 | . . . 322 1006 . . . 565 . 125 . Melee . | . . . . . . . . . . . . Ramming 16 | . . . . . . . 12 . . . 4 Kinetic 4366 | . . 110 237 851 92 . 299 190 111 2152 324 Thermal 7797 | . . . 141 1563 1117 978 2314 416 100 1024 144 Explosive 1893 | . . . 322 1006 . . . 565 . . . Electromagnetic 1008 | . . . . . . . . . . 1008 . Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Highest Corruption 9 | . . . 3 2 5 8 9 7 7 6 . Average Corruption 5 | . . . 2 2 4 6 7 6 7 4 . Corruption Purged 5 | . . . . . . . 5 . . . . Corruption Blocked . | . . . . . . . . . . . . Effects 185 | . . . 5 4 7 16 68 33 13 39 . Message Errors 46 | . . . 2 1 3 5 13 11 4 7 . Matter Fused 44 | . . . . 1 3 3 14 13 2 8 . Heat Flow Errors 23 | . . . . . . 2 11 3 2 5 . Energy Discharges 16 | . . . . 1 1 . 11 . . 3 . Parts Rejected 4 | . . . . . . 1 . . . 3 . Parts Fused 1 | . . . . . . . 1 . . . . Data Loss (minor) 14 | . . . 1 . . 1 4 3 1 4 . Data Loss (major) 5 | . . . . . . . 2 . 1 2 . Misfires 16 | . . . 1 . . 2 8 1 . 4 . Alerts 8 | . . . . . . 2 2 1 3 . . Weapon Failures 8 | . . . 1 1 . . 2 1 . 3 . Overload Shots 1 | . . . . . . . . 1 . . . Overflow Damage 83 | . . . . 18 . . . 35 . 30 . Projectiles 21 | . . . . 6 . . . . . 15 . Explosions 62 | . . . . 12 . . . 35 . 15 . Melee . | . . . . . . . . . . . . Knockbacks 37 | . . . . 10 . . 1 1 2 23 . Impact . | . . . . . . . . . . . . Kinetic 33 | . . . . 7 . . 1 1 2 22 . Secondary 4 | . . . . 3 . . . . . 1 . Self-Inflicted Damage 90 | . . . . . . . . . . 90 . Shots 1 | . . . . . . . . . . 1 . Rammed 8 | . . . . . . . . . . . 8 Targets Rammed 10 | . . . . . . . 1 . . 1 8 Kicked 2 | . . . . . . . 1 . . 1 . Crushed . | . . . . . . . . . . . . Highest Temperature 874 | . . 20 . 572 372 441 525 202 147 874 309 Average Temperature 155 | . . 9 . 170 109 148 151 47 77 174 142 Received Heat Transfer 3660 | . . 69 96 927 99 . 558 126 . 615 1170 Effects 83 | . . . . 21 . 3 11 . . 48 . Shutdowns 27 | . . . . 11 . . 7 . . 9 . Energy Bleed 8 | . . . . 2 . 1 . . . 5 . Interference 9 | . . . . 3 . . . . . 6 . Matter Decay 7 | . . . . . . . . . . 7 . Short Circuit 7 | . . . . 1 . 1 1 . . 4 . Damage (minor) 4 | . . . . . . 1 . . . 3 . Damage (major) 18 | . . . . 4 . . 2 . . 12 . Damage (core) 3 | . . . . . . . 1 . . 2 . Siege Activations . | . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . . . 1 . Combat Hostiles 1 | . . . . . . . . . . 1 . Parts Fried 2 | . . . . . . . . . . 2 . Impact Corruptions . | . . . . . . . . . . . . Robots Melted 4 | . . . . . 2 1 . . . 1 . Combat Hostiles 4 | . . . . . 2 1 . . . 1 . Parts Melted 28 | . . . . 3 6 1 4 1 2 11 . Heat Transferred 16484 | . . . 175 2768 2195 2020 4572 790 222 3142 600 Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . Alert | -11 -10 -10 -10 -8 -7 -7 -7 -7 -7 -6 -5 ------- Run | Yrd Mat Min Sub Mat Fac Was Fac Low Low Fac Fac Maximum Alert Level 2 | . . . . 2 . . 1 . . . . Low Security (%) 91 | 100 100 100 . 44 100 100 93 . . 100 100 Level 1 6 | . . . . 40 . . 6 . . . . Level 2 2 | . . . . 15 . . . . . . . Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Peak Influence 480 | . . 50 . 480 175 28 242 . . 144 39 Initial 171 | . . . . . 171 28 . . . . 8 Average 80 | . . 5 . 218 85 2 108 . . 45 2 Influence Increases 4273 | . . 50 125 1058 339 41 1182 350 35 1052 41 Destroy 0b10 Robot/C 2680 | . . 40 80 620 200 . 760 300 20 640 20 Destroy 0b10 Robot/NC 75 | . . . . 30 . . 20 . 5 20 . Destroy Leader 610 | . . 10 . 176 60 . 152 20 10 172 10 Allied During Kill 93 | . . . . . . . 93 . . . . Trap Triggered on 0b10 20 | . . . . . . . . . . 20 . Successful Hack 58 | . . . . 20 4 . 14 . . 20 . Disable Machine 162 | . . . . 27 . . 63 . . 63 9 Destroy Structure 170 | . . . . 65 . 41 5 . . 57 2 Lose Combat Pursuer 405 | . . . 45 120 75 . 75 30 . 60 . Influence Decreases 4273 | . . 50 125 617 681 140 1115 417 35 1032 61 Entered New Map 384 | . . . . . 270 71 . 31 . . 12 Time Decay 3109 | . . 50 90 427 401 38 861 346 35 824 37 Lost Part 396 | . . . 35 40 10 11 40 40 . 208 12 Lost Ally 234 | . . . . . . 20 214 . . . . Purge Threat 150 | . . . . 150 . . . . . . . Squads Dispatched 33 | . . . . 7 6 . 10 . . 9 1 Investigation 12 | . . . . 3 2 . 4 . . 2 1 Extermination 9 | . . . . . 1 . 5 . . 3 . Reinforcement 6 | . . . . 1 . . 1 . . 4 . Assault . | . . . . . . . . . . . . Garrison 6 | . . . . 3 3 . . . . . . Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . . . . 1 . Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -8 -7 -7 -7 -7 -7 -6 -5 --------- Run | Yrd Mat Min Sub Mat Fac Was Fac Low Low Fac Fac Distress Signals 8 | . . . . 2 . . 3 . . 3 . Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 198 | . 5 2 8 45 14 6 54 17 1 43 3 Peak Tracking Total 9 | . 4 2 6 6 6 2 5 9 2 5 3 Tactical Retreats 17 | . . . 1 5 2 . 4 2 . 3 . Traps | -11 -10 -10 -10 -8 -7 -7 -7 -7 -7 -6 -5 ------- Run | Yrd Mat Min Sub Mat Fac Was Fac Low Low Fac Fac Traps Triggered 9 | . . . . 4 3 . 1 . . 1 . Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed 12 | . . . . . . . 12 . . . . Reprogrammed 3 | . . . . . . . . . . 3 . Reused 2 | . . . . . . . . . . 2 . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered 2 | . . . . . . . . . . 2 . Machines | -11 -10 -10 -10 -8 -7 -7 -7 -7 -7 -6 -5 ---------- Run | Yrd Mat Min Sub Mat Fac Was Fac Low Low Fac Fac Machines Disabled 18 | . . . . 3 . . 7 . . 7 1 Max in Single Turn 5 | . . . . 1 . . 1 . . 5 1 Machines Repaired . | . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -8 -7 -7 -7 -7 -7 -6 -5 --------- Run | Yrd Mat Min Sub Mat Fac Was Fac Low Low Fac Fac Machines Accessed 25 | . 1 . . 4 8 . 7 . . 4 1 Terminals 13 | . 1 . . 2 5 . 2 . . 2 1 Fabricators 2 | . . . . . . . 2 . . . . Repair Stations 1 | . . . . . 1 . . . . . . Recycling Units 3 | . . . . . 2 . 1 . . . . Scanalyzers 3 | . . . . 1 . . 1 . . 1 . Garrison Access 3 | . . . . 1 . . 1 . . 1 . Total Hacks 74 | . 1 . . 13 22 . 19 . . 16 3 Successful 44 | . 1 . . 9 13 . 10 . . 9 2 Failed 28 | . . . . 3 9 . 9 . . 6 1 Catastrophic 3 | . . . . . 2 . 1 . . . . Database Lockouts 2 | . . . . 1 . . . . . 1 . Manual . | . . . . . . . . . . . . Terminals 44 | . 1 . . 8 16 . 8 . . 8 3 Fabricators 3 | . . . . . . . 3 . . . . Repair Stations 2 | . . . . . 2 . . . . . . Recycling Units 6 | . . . . . 4 . 2 . . . . Scanalyzers 13 | . . . . 4 . . 3 . . 6 . Garrison Access 6 | . . . . 1 . . 3 . . 2 . Terminal Hacks 25 | . 1 . . 6 8 . 4 . . 4 2 Record 7 | . . . . 4 3 . . . . . . Open DSF 1 | . . . . . 1 . . . . . . Level Access Points 1 | . . . . . . . . . . 1 . Emergency Access Points 1 | . . . . . 1 . . . . . . Alert Level 2 | . . . . . 1 . . . . . 1 Unreport Threat 1 | . . . . 1 . . . . . . . Disarm Traps 2 | . . . . . . . 2 . . . . Reprogram Traps 1 | . . . . . . . . . . 1 . Dispatch Records 1 | . . . . . . . . . . 1 . Investigation Status 1 | . . . . . . . . . . . 1 Extermination Status 1 | . . . . . . . 1 . . . . Recall Investigation 2 | . . . . 1 1 . . . . . . Registered Components 1 | . 1 . . . . . . . . . . Zone Layout 3 | . . . . . 1 . 1 . . 1 . Fabricator Hacks 3 | . . . . . . . 3 . . . . Network Status 1 | . . . . . . . 1 . . . . Build 2 | . . . . . . . 2 . . . . Repair Station Hacks 2 | . . . . . 2 . . . . . . Scan Component 1 | . . . . . 1 . . . . . . Repair 1 | . . . . . 1 . . . . . . Recycling Unit Hacks 4 | . . . . . 3 . 1 . . . . Report Inventory 1 | . . . . . 1 . . . . . . Retrieve Matter 1 | . . . . . 1 . . . . . . Retrieve Components 2 | . . . . . 1 . 1 . . . . Scanalyzer 8 | . . . . 2 . . 2 . . 4 . Retrieve Study 8 | . . . . 2 . . 2 . . 4 . Garrison Access Hacks 2 | . . . . 1 . . . . . 1 . Unlock Access 1 | . . . . 1 . . . . . . . Coupler Status 1 | . . . . . . . . . . 1 . Unauthorized Hacks . | . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . 1 . . . . Used . | . . . . . . . . . . . . Hacking Detections 18 | . 1 . . 2 5 . 5 . . 4 1 Full Trace Events 9 | . . . . 2 1 . 4 . . 1 1 Feedback Events 1 | . . . . . . . 1 . . . . Corruption 1 | . . . . . . . 1 . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built 3 | . . . . . . . 3 . . . . Authchips . | . . . . . . . . . . . . Time 134 | . . . . . . . 134 . . . . Total Robot Build Rating 12 | . . . . . . . 12 . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Built 2 | . . . . . . . 2 . . . . Authchips . | . . . . . . . . . . . . Time 95 | . . . . . . . 95 . . . . Total Part Build Rating 10 | . . . . . . . 10 . . . . Part Studies Acquired 7 | . . . . 2 . . 1 . . 4 . Parts Repaired 1 | . . . . . 1 . . . . . . Time 38 | . . . . . 38 . . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components 11 | . . . . . 1 . 10 . . . . Parts Scanalyzed . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -8 -7 -7 -7 -7 -7 -6 -5 ------------ Run | Yrd Mat Min Sub Mat Fac Was Fac Low Low Fac Fac Used RIF Installer . | . . . . . . . . . . . . Robots Hacked 1 | . . . . . . . . . . . 1 Non-combat . | . . . . . . . . . . . . Combat 1 | . . . . . . . . . . . 1 Robot Hacks Applied 2 | . . . . . . . . . . . 2 parse_system 2 | . . . . . . . . . . . 2 Relay Couplers Released . | . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -10 -10 -8 -7 -7 -7 -7 -7 -6 -5 -------- Run | Yrd Mat Min Sub Mat Fac Was Fac Low Low Fac Fac Total Allies 23 | . . . . . . 20 3 . . . . Largest Group 19 | . . . . . . 19 12 . . . . Highest-Rated Group 465 | . . . . . . 465 324 . . . . Highest-Rated Ally 35 | . . . . . . 35 31 . . . . Total Orders . | . . . . . . . . . . . . Ally Attacks 252 | . . . . . . 147 105 . . . . Total Damage 5508 | . . . . . . 3653 1855 . . . . Kills 19 | . . . . . . 9 10 . . . . Allies Corrupted 3 | . . . . . . . 3 . . . . Allies Melted 1 | . . . . . . . 1 . . . . Intel | -11 -10 -10 -10 -8 -7 -7 -7 -7 -7 -6 -5 ------- Run | Yrd Mat Min Sub Mat Fac Was Fac Low Low Fac Fac Active Infowar (turns) 3467 | . . . . . . . 117 1065 412 1873 . Structural 3280 | . . . . . . . 117 1065 412 1686 . Jamming 679 | . . . . . . . . . . 679 . Robot Analysis Total . | . . . . . . . . . . . . Derelict Logs Recovered 1 | . . . 1 . . . . . . . . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -10 -10 -8 -7 -7 -7 -7 -7 -6 -5 ------------- Run | Yrd Mat Min Sub Mat Fac Was Fac Low Low Fac Fac Turns Passed 10130 | 57 178 445 664 1062 1040 523 1996 1065 412 2177 511 Spaces Moved 5007 | 35 106 258 348 625 638 329 1223 525 208 633 79 Core 162 | 11 . . . 1 . . . . . 71 79 Treads 1065 | 24 106 258 331 . . . . . . 346 . Legs 3591 | . . . . 452 638 329 1223 525 208 216 . Wheels 53 | . . . 17 36 . . . . . . . Hover . | . . . . . . . . . . . . Flight 136 | . . . . 136 . . . . . . . Fastest Speed 50 | 50 160 160 95 95 115 118 123 121 192 160 350 Average Speed 166 | 125 160 160 156 116 135 118 131 191 192 279 486 Slowest Speed 1100 | 160 160 160 160 500 185 188 217 192 192 1100 650 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Potential Cave-ins 5 | . . . 3 . . 2 . . . . . Cave-ins Triggered 3 | . . . 2 . . 1 . . . . . Exploration Rate (%) 33 | 4 17 53 21 62 16 89 30 60 24 19 2 Regions Visited 11 Branch Regions 4 Pre-discovered Areas . | . . . . . . . . . . . . Known Exits Taken 1 | . . . . . . . . . . 1 . Unknown Exits Taken 8 | 1 1 1 1 1 . . 1 1 1 . . Scrap Searched 2 | . . 1 . . . . . 1 . . . Spaces Dug 11 | . . . 11 . . . . . . . . Terrain Destroyed 250 | . . . 78 69 . . . 36 3 64 . Melee . | . . . . . . . . . . . . Projectile 30 | . . . . 9 . . . 9 3 9 . AOE 220 | . . . 78 60 . . . 27 . 55 . Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -10 -10 -8 -7 -7 -7 -7 -7 -6 -5 --------- Run | Yrd Mat Min Sub Mat Fac Was Fac Low Low Fac Fac Total 6141 | 48 115 276 426 818 774 431 1472 548 212 857 164 Wait 417 | . 10 4 32 18 54 61 135 . . 48 55 Move 4996 | 34 105 257 346 624 638 328 1222 524 207 632 79 Hop . | . . . . . . . . . . . . Pick Up 130 | 8 . 4 8 32 23 11 14 . . 29 1 Fast Attach 19 | . . . 2 5 3 . 8 . . 1 . Attach 79 | 6 . 1 4 15 4 4 5 4 1 31 4 Detach 7 | . . . . 2 1 . . . . 2 2 Swap 70 | . . 2 6 26 14 2 9 3 . 8 . Drop 89 | . . 1 3 28 16 12 16 . . 13 . Fire 318 | . . 7 24 68 21 13 57 17 4 92 15 Melee . | . . . . . . . . . . . . Ram 8 | . . . . . . . . . . . 8 Kick 2 | . . . . . . . 1 . . 1 . Crush . | . . . . . . . . . . . . Escape Stasis 6 | . . . 1 . . . 5 . . . . Rewire . | . . . . . . . . . . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 3 exits: [*Mat x2] / [*Sub]) -10/Subcaves -8/Materials (discovered 3 exits: *Fac x2 / Gar) -7/Factory -7/Waste -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory (discovered 4 exits: *Fac x4) -5/Factory History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 14) 58 | -11/Scrapyard | Entered Materials 95 | -10/Materials | Discovered new exit (range 16) 236 | -10/Materials | Entered Mines 307 | -10/Mines | Discovered new exit (range 14) 310 | -10/Mines | Build established: Mutant 342 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 632 | -10/Mines | Discovered new exit (range 5) 674 | -10/Mines | Discovered new exit (range 3) 681 | -10/Mines | Entered Subcaves 682 | -10/Subcaves | Approached by a straggling Scientist 683 | -10/Subcaves | Shifting Twisted Machinery released Sub. Machine Gun 708 | -10/Subcaves | Shifting Twisted Machinery released Sub. Laser 893 | -10/Subcaves | Ambushed by Subdweller buried in earth 948 | -10/Subcaves | Ambushed by Subdweller buried in earth 961 | -10/Subcaves | Crushed by falling debris 962 | -10/Subcaves | Crushed by falling debris 962 | -10/Subcaves | Core integrity fell below 50% 1076 | -10/Subcaves | Lost 3 parts (2u1w) 1218 | -10/Subcaves | Learned Materials emergency access door positions 1310 | -10/Subcaves | A swath of the cavern ceiling suddenly collapsed 1314 | -10/Subcaves | Discovered new exit (range 9) 1345 | -10/Subcaves | Entered Materials 1345 | -8/Materials | Evolved 4 slots: Power x1, Propulsion x1, Utility x1, Weapon x1 1633 | -8/Materials | Discovered new exit (range 11) 1989 | -8/Materials | Garrison activated, responded to threat 2068 | -8/Materials | Identified exit to Garrison 2080 | -8/Materials | Lost 3 parts (1p1u1w) 2312 | -8/Materials | Central database locked down 2325 | -8/Materials | Build established: Tank 2391 | -8/Materials | Discovered new exit (range 9) 2407 | -8/Materials | Entered Factory 2407 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2851 | -7/Factory | Repaired Titanium Leg+ 3073 | -7/Factory | Garrison activated, responded to threat 3447 | -7/Factory | Sucked down chute 3447 | -7/Factory | Entered Waste 3448 | -7/Waste | Met a frightened Derelict 3459 | -7/Waste | Spotted C-40 Crusher 3479 | -7/Waste | Destroyed C-40 Crusher 3497 | -7/Waste | Spotted C-40 Crusher 3515 | -7/Waste | Destroyed C-40 Crusher 3523 | -7/Waste | Spotted C-40 Crusher 3548 | -7/Waste | Warlord forces began an assault 3560 | -7/Waste | Allies destroyed C-40 Crusher 3669 | -7/Waste | Spotted C-40 Crusher 3682 | -7/Waste | Spotted C-40 Crusher 3689 | -7/Waste | Crushed by falling debris 3696 | -7/Waste | Allies destroyed C-40 Crusher 3701 | -7/Waste | Allies destroyed C-40 Crusher 3725 | -7/Waste | Lost 3 allies 3753 | -7/Waste | Spotted C-40 Crusher 3764 | -7/Waste | Allies destroyed C-40 Crusher 3923 | -7/Waste | Discovered new exit (range 14) 3970 | -7/Waste | Entered Factory 3970 | -7/Factory | Accompanied by 12 allies 4170 | -7/Factory | Fabricated Hvy. Machine Gun (x2) 4355 | -7/Factory | P-60 Hacker assimilated allied J8-D28(g) 4383 | -7/Factory | Lost 3 allies 4413 | -7/Factory | Fabricated B-48 Gladiator? 5568 | -7/Factory | Core integrity fell below 50% 5861 | -7/Factory | Discovered new exit (range 15) 5966 | -7/Factory | Entered Lower Caves 6066 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 6130 | -7/Lower Caves | Destroyed 9 combat bots 6133 | -7/Lower Caves | Lost 4 parts (2n2w) 6945 | -7/Lower Caves | Discovered new exit (range 16) 7031 | -7/Lower Caves | Entered another Lower Caves area 7032 | -7/Lower Caves | Encountered a Warlord checkpoint 7216 | -7/Lower Caves | Discovered new exit (range 16) 7443 | -7/Lower Caves | Entered Factory 7443 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 7620 | -6/Factory | Discovered new exit (range 12) 7889 | -6/Factory | Central database locked down 8138 | -6/Factory | Identified exit to Factory 8278 | -6/Factory | Lost 6 parts (2p2n1u1w) 8605 | -6/Factory | Lost 4 parts (1n1u2w) 8872 | -6/Factory | Build established: Mutant 8958 | -6/Factory | Lost 3 parts (1n1u1w) 9126 | -6/Factory | Lost 3 parts (1p2w) 9309 | -6/Factory | Core integrity fell below 50% 9573 | -6/Factory | Lost 6 parts (1p1n2u2w) 9620 | -6/Factory | Entered another Factory area 9620 | -5/Factory | Evolved 2 slots: Power x1, Weapon x1 10047 | -5/Factory | Core integrity fell below 50% 10075 | -5/Factory | Lost 6 parts (2u4w) 10083 | -5/Factory | Core integrity fell below 20% 10131 | -5/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- Critical hit (Burn: +37). Remote Datajack destroyed. Transmission Jammer destroyed. ALERT: Cargo convoy en route, clear transfer corridor. Critical hit (Burn: +37). Slammed into G-50 Soldier. Destabilizing: Core damaged (-10). Slammed into G-50 Soldier. Critical hit (Burn: +37). Slug penetrates Construction Platform. Slug penetrates G-50 Soldier. Slug penetrates Door. Coil Gun+ destroyed. G-50 Soldier destroyed. U-05 Engineer builds a Door. Acquired 52 matter. Acquired 50 matter. Slammed into G-50 Soldier. [Achievement: 10k Club] Map ----- +----------------------------------------------------+ | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ?????????????##############????????????????? | | ?????????????# @#????????????????? | | ?????????????# """ """"g#????????????????? | | ???????#?????# "T """ #????????????????? | | ???????# ????# """ """" #????????????????? | | ???????# ????# """" #????????????????? | | ???????# ##### """" #????????????????? | | ???????# # """ #????????????????? | | ?# ##### # """" #????????????????? | | ?# # #????????????????? | | ???????# + #????????????????? | | ???????# # #????????????????? | | ???????# # #????????????????? | | ???????# ##############????????????????? | | ???????# #????????????????????? | | ???????# #????????????????????? | | ?????? + #????????????????????? | | ?????" # #????????????????????? | | ????"" # #????????????????????? | | ???"""?# #####+########????????????????? | | ??? ??# # #????????????????? | | ??? ???# # """""" #????????????????? | | ???????# # """""" #????????????????? | | ???????# + """""" #????????????????? | | ???????# # """""" #????????????????? | | ???????# # #????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 64 Coolant Potential 100 Energy Generation 39 Energy Capacity 470 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Jamming Range 12 Armor Coverage 600 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Propulsion Shielding 33 Utility Shielding 33 Evasion (%) 55 Targeting Accuracy 8 Recoil Reduction 4 Energy Filtering 30 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Hvy. Machine Gun | x2 | -7/Factory | Preloaded B-48 Gladiator | x3 | -7/Factory | Preloaded Repaired ---------- Titanium Leg | 4% | -7/Factory Studied --------- Titanium Leg | -8/Materials | Hacked Lgt. Nuclear Core | -8/Materials | Hacked Lgt. Armored Exoskeleton | -7/Factory | Hacked Imp. Medium Treads | -6/Factory | Hacked Mic. Nuclear Core | -6/Factory | Hacked Coil Gun | -6/Factory | Hacked Hvy. Machine Gun | -6/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- 10k Club Analysis Probe Do Not Disturb Dramatic Entrance Ew, Corruption Just What I Needed My Command Is Your Wish Oops Overwhelming Please Form A Line Remodeling Unlikely Earthworm Challenges ------------ None Game ------ Seed ExplosiveCarbideBoregun Manual? 0 Play Time 02:00:04 Cumulative 5.3 hours Start 2026.06.16 @ 17:39:51 End 2026.06.16 @ 19:43:37 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 7 Rogue 0 Adventurer 7 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 4 Gallery% 10 Achievement% 12 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 70% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: c446543c-b8d6-4271-b02f-8325ece704e8