Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.02.17 @ 02:35:04 Player: Rocket Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (64) 320 Value Destroyed (1678) 1678 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 4298 Bonus ------- None Cogmind --------- Core Integrity 264/700 Matter 284/300 Energy 89/100 System Corruption 13% Temperature Cool (0) Movement Core (850) Ox16 Location -7/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (7) ------ High-capacity Storage Unit Improved Signal Interpreter Improved Melee Analysis Suite Hacking Suite Hacking Suite > --- WEAPON (2) ------- Proton Missile Launcher Power Maul > --- INVENTORY (20) --- Light Nuclear Core Light Nuclear Core Carbon-fiber Leg Carbon-fiber Leg Improved Heat Sink Improved Heat Sink Large Storage Unit Improved Signal Interpreter Advanced Terrain Scan Processor Transmission Jammer Reaction Control System Hacking Suite Improved Field Recycling Unit (0) Heavy Assault Rifle Flak Gun Proton Missile Launcher Power Maul Spear Peak State ------------ > --- POWER ------------ Micro Nuclear Core > --- PROPULSION ------- Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg > --- UTILITY ---------- High-capacity Storage Unit Improved Sensor Array Improved Signal Interpreter Improved Melee Analysis Suite Hacking Suite Hacking Suite Hacking Suite > --- WEAPON ----------- Power Maul Spear > --- INVENTORY -------- Light Nuclear Core Carbon-fiber Leg Improved Carbon-fiber Leg Improved Titanium Leg Improved Titanium Leg Improved Heat Sink Improved Heat Sink Large Storage Unit Improved Signal Interpreter Advanced Terrain Scan Processor Transmission Jammer Reaction Control System Hacking Suite Improved Field Recycling Unit Heavy Assault Rifle Flak Gun Proton Missile Launcher Proton Missile Launcher Proton Missile Launcher Power Maul [Rating: 50] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Improved Titanium Leg Leg Improved Titanium Leg Wheel Armored Wheel Utility Hacking Suite Device Sensor Array Storage Large Storage Unit Processor Improved Signal Interpreter Hackware Hacking Suite Protection Hardened Light Armor Plating Weapon Power Maul Energy Gun Spread Laser Ballistic Gun Assault Rifle Launcher Proton Missile Launcher Impact Weapon Power Maul Piercing Weapon Spear Build | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Slots Evolved 6 | . . 2 2 2 Power . | . . . . . Propulsion 1 | . . . . 1 Utility 5 | . . 2 2 1 Weapon . | . . . . . Parts Attached 60 | 6 9 8 14 23 Power 9 | 1 2 . 2 4 Engine 3 | 1 1 . . 1 Core 6 | . 1 . 2 3 Reactor . | . . . . . Propulsion 16 | 2 2 3 2 7 Treads . | . . . . . Leg 14 | 2 2 1 2 7 Wheel 2 | . . 2 . . Hover . | . . . . . Flight . | . . . . . Utility 22 | 1 2 4 7 8 Device 7 | . . 1 3 3 Storage 4 | 1 1 1 . 1 Processor 5 | . . 1 1 3 Hackware 5 | . 1 . 3 1 Protection 1 | . . 1 . . Artifact . | . . . . . Weapon 13 | 2 3 1 3 4 Energy Gun 5 | 1 2 1 1 . Energy Cannon . | . . . . . Ballistic Gun 2 | 1 1 . . . Ballistic Cannon . | . . . . . Launcher 2 | . . . . 2 Special Weapon . | . . . . . Impact Weapon 3 | . . . 2 1 Slashing Weapon . | . . . . . Piercing Weapon 1 | . . . . 1 Special Melee Weapon . | . . . . . Unidentified Prototypes . | . . . . . Corrupted Parts 3 | . 1 . . 2 System Corruption 11 | . 1 . . 10 Parts Lost 17 | . 2 1 2 12 Power 4 | . 1 . 1 2 Propulsion 6 | . . . . 6 Utility 3 | . . . . 3 Weapon 4 | . 1 1 1 1 Highest Loss Streak 6 | . 1 1 1 6 To Critical Strikes . | . . . . . Average Backups 15 | 1 9 13 14 18 Power . | . . 1 . . Propulsion 3 | . 3 5 4 3 Utility 6 | . 3 5 6 8 Weapon 3 | . 1 2 4 5 Tool/Special . | . . . . . Unused Backups 19 | . . . 5 14 Power 1 | . . . . 1 Propulsion 5 | . . . 3 2 Utility 6 | . . . 1 5 Weapon 7 | . . . 1 6 Tool/Special . | . . . . . Average Slot Usage (%) 98 | . 96 97 99 99 Engine 2 | . 9 . 1 1 Core 6 | . 4 11 6 5 Leg 19 | . 28 14 2 22 Wheel 3 | . . 7 15 . Device 8 | . . 5 9 11 Storage 9 | . 14 11 9 7 Processor 9 | . . 11 9 12 Hackware 18 | . 13 11 26 20 Energy Gun 6 | . 13 13 15 . Ballistic Gun 3 | . 11 7 . . Impact Weapon 6 | . . . 2 11 Piercing Weapon 1 | . . . . 3 Peak Build Rating 50 | 6 13 20 39 50 Average Rating 32 | 4 9 17 29 45 On Entrance 15 | . 6 12 20 39 Avg Prop Armor Cover (%) . | . . . . . Naked Turns . | . . . . . Heaviest Build 56 | 12 28 35 35 56 Greatest Support 60 | 20 20 24 40 60 Greatest Overweight (x) 2 | 2 1 2 1 2 Average Overweight (x) . | . . 1 . . Largest Inventory Capacity 20 | 8 15 15 15 20 Average Capacity 17 | 7 14 15 15 19 Most Carried 20 | 2 15 15 15 20 Average Carried 15 | 1 9 13 14 18 Final Capacity 20 | 8 15 15 15 20 Final Carried 18 | 2 15 15 15 18 Class Distribution -------------------- 42% | Hacker-Mutant 29% | Mutant 24% | Hacker-Gladiator 3% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Hacker-Mutant | -8/Materials Hacker-Mutant | -7/Factory Resources | -11 -10 -9 -8 -7 ----------- Run | Yrd Mat Mat Mat Fac Matter Collected 976 | 178 277 143 85 293 Remotely . | . . . . . Salvage Created 2094 | . 573 308 347 866 Parts 123 | . 37 14 18 54 Haulers Intercepted . | . . . . . Recyclers Shooed 3 | . 3 . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Parts Restored . | . . . . . Kills | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Combat Hostiles Destroyed 41 | . 9 8 10 14 Melee 11 | . . . . 11 Guns 26 | . 8 8 10 . AOE 4 | . 1 . . 3 Classes Destroyed 12 | . 6 3 1 2 Worker 4 | . . . 1 3 Builder 5 | . 2 . . 3 Tunneler 2 | . 1 . . 1 Recycler 6 | . 4 . 1 1 Mechanic 1 | . . . . 1 Operator 3 | . 2 . . 1 Watcher 2 | . . 1 . 1 Swarmer 14 | . 6 . 4 4 Grunt 19 | . 3 4 5 7 Brawler 2 | . . 2 . . Sentry 4 | . . 2 1 1 Programmer 2 | . . . . 2 Best Kill Streak 8 | . 8 5 4 5 Combat Bots Only 5 | . 3 5 4 4 Max Kills in Single Turn 2 | . 2 2 2 2 Gunslinging 1 | . . . 1 . Exploded 2 | . 1 . . 2 Melee 1 | . . . . 1 Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Hostile Shots Fired 295 | . 45 32 39 179 Missed 95 | . 12 11 14 58 Hits 200 | . 33 21 25 121 Melee 2 | . . 2 . . Projectile 198 | . 33 19 25 121 AOE 1 | . . . . 1 Critical Strikes 5 | . . 1 . 4 Damage Taken 3270 | . 363 286 348 2273 Core 613 | . 28 63 86 436 Absorbed by Shields . | . . . . . Core Remaining (%) 89 | 100 88 84 84 . Volleys Fired 94 | . 41 25 24 4 Largest 2 | . 2 2 2 1 Hottest 130 | . 60 85 130 39 Shots Fired 162 | . 76 39 43 4 Gun 158 | . 76 39 43 . Cannon . | . . . . . Launcher 4 | . . . . 4 Special . | . . . . . Kinetic 59 | . 40 19 . . Thermal 89 | . 26 20 43 . Explosive . | . . . . . Electromagnetic 14 | . 10 . . 4 Robot Hit Streak 17 | . 10 17 15 5 Robot Miss Streak 6 | . 5 4 6 3 Penetration Max . | . . . . . Secondary Targets 3 | . . 1 2 . Max Gunslinging Chain 1 | . . 1 1 . Shots Hit Robots 160 | . 46 33 39 42 Core Hits 158 | . 28 32 62 36 Critical Kills 3 | . . . . 3 Critical Parts Destroyed 2 | . . . . 2 Critical Strikes 8 | . 1 . . 7 Corrupt 1 | . 1 . . . Smash 5 | . . . . 5 Impale 2 | . . . . 2 Melee Attacks 75 | . . . . 75 Impact 38 | . . . . 38 Slashing . | . . . . . Piercing 37 | . . . . 37 Sneak Attacks 9 | . . . . 9 Combat Hostiles . | . . . . . Follow-up Attacks 3 | . . . . 3 Damage Inflicted 4286 | . 701 483 615 2487 Guns 1684 | . 587 482 615 . Cannons . | . . . . . Explosions 666 | . 114 . . 552 Melee 1935 | . . . . 1935 Ramming 1 | . . 1 . . Kinetic 435 | . 270 165 . . Thermal 1559 | . 355 317 615 272 Explosive . | . . . . . Electromagnetic 356 | . 76 . . 280 Impact 1214 | . . . . 1214 Slashing . | . . . . . Piercing 721 | . . . . 721 Highest Corruption 13 | . 3 . . 13 Average Corruption 4 | . 1 . . 6 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 18 | . 9 . . 9 Message Errors 4 | . 1 . . 3 Matter Fused 3 | . 1 . . 2 Heat Flow Errors 3 | . 2 . . 1 Energy Discharges 1 | . 1 . . . Parts Rejected 2 | . . . . 2 Data Loss (minor) 3 | . 2 . . 1 Data Loss (major) 1 | . 1 . . . Misfires 1 | . 1 . . . Overload Shots . | . . . . . Overflow Damage 476 | . 25 . . 451 Projectiles . | . . . . . Explosions 96 | . 25 . . 71 Melee 380 | . . . . 380 Knockbacks 3 | . . . . 3 Impact 3 | . . . . 3 Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 410 | . 38 . . 372 Shots 6 | . 1 . . 5 Rammed . | . . . . . Targets Rammed 1 | . . 1 . . Kicked 1 | . . 1 . . Crushed . | . . . . . Highest Temperature 306 | . 177 306 148 275 Average Temperature 82 | . 34 137 52 96 Received Heat Transfer 765 | . 72 105 135 453 Effects 1 | . . 1 . . Energy Bleed 1 | . . 1 . . Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted 2 | . . . . 2 Combat Hostiles . | . . . . . Parts Fried 8 | . 1 . . 7 Impact Corruptions 13 | . . . . 13 Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 1 | . . . 1 . Heat Transferred 2213 | . 700 400 838 275 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 3 | . 1 . . 2 Alert | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Maximum Alert Level 1 | . . . . 1 Low Security (%) 99 | 100 100 100 100 98 Level 1 . | . . . . 1 Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 241 | . 199 195 150 241 Initial 63 | . . 63 51 52 Average 64 | . 75 128 60 49 Influence Increases 1407 | . 317 239 252 599 Destroy 0b10 Robot/C 820 | . 180 160 200 280 Destroy 0b10 Robot/NC 115 | . 45 5 10 55 Destroy Leader 174 | . 40 42 30 62 Successful Hack 32 | . . . 12 20 Disable Machine 120 | . 30 . . 90 Destroy Structure 41 | . 7 2 . 32 Lose Combat Pursuer 105 | . 15 30 . 60 Influence Decreases 1205 | . 166 268 258 513 Entered New Map 223 | . . 88 71 64 Time Decay 812 | . 146 170 167 329 Lost Part 170 | . 20 10 20 120 Squads Dispatched 9 | . . . 1 8 Investigation 3 | . . . . 3 Extermination 3 | . . . . 3 Reinforcement 3 | . . . 1 2 Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded 1 | . . . . 1 Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts 1 | . . . . 1 Stealth | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Distress Signals 4 | . 1 2 . 1 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 85 | . 18 12 14 41 Peak Tracking Total 12 | . 4 6 8 12 Tactical Retreats 5 | . 1 1 . 3 Traps | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Traps Triggered 3 | . 1 . . 2 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -7 ---------- Run | Yrd Mat Mat Mat Fac Machines Disabled 8 | . 2 . . 6 Max in Single Turn 4 | . 2 . . 4 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Machines Accessed 10 | . . . 2 8 Terminals 6 | . . . 2 4 Fabricators 2 | . . . . 2 Repair Stations . | . . . . . Recycling Units 1 | . . . . 1 Scanalyzers 1 | . . . . 1 Garrison Access . | . . . . . Total Hacks 24 | . . . 3 21 Successful 12 | . . . 3 9 Failed 12 | . . . . 12 Catastrophic 4 | . . . . 4 Database Lockouts . | . . . . . Manual 9 | . . . 3 6 Terminals 16 | . . . 3 13 Fabricators 5 | . . . . 5 Repair Stations . | . . . . . Recycling Units 1 | . . . . 1 Scanalyzers 2 | . . . . 2 Garrison Access . | . . . . . Terminal Hacks 8 | . . . 3 5 Part Schematic 2 | . . . 2 . Level Access Points 2 | . . . 1 1 Terminal Index 1 | . . . . 1 Dispatch Records 1 | . . . . 1 Surveillance Status 1 | . . . . 1 Patrol Status 1 | . . . . 1 Fabricator Hacks 3 | . . . . 3 Load Schematic 2 | . . . . 2 Build 1 | . . . . 1 Repair Station Hacks . | . . . . . Recycling Unit Hacks 1 | . . . . 1 Retrieve Components 1 | . . . . 1 Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered 1 | . 1 . . . Used . | . . . . . Hacking Detections 8 | . . . 1 7 Full Trace Events 3 | . . . . 3 Feedback Events 1 | . . . . 1 Corruption 1 | . . . . 1 Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 2 | . . . 2 . Parts Built 2 | . . . . 2 Authchips . | . . . . . Time 36 | . . . . 36 Total Part Build Rating 6 | . . . . 6 Part Studies Acquired . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -7 ------------ Run | Yrd Mat Mat Mat Fac Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Active Infowar (turns) 1430 | . . . . 1430 Sensors 1430 | . . . . 1430 Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -7 ------------- Run | Yrd Mat Mat Mat Fac Turns Passed 2764 | 60 530 343 370 1461 Spaces Moved 1455 | 42 207 162 244 800 Core 4 | 4 . . . . Treads . | . . . . . Legs 1164 | 38 207 80 39 800 Wheels 287 | . . 82 205 . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 120 105 105 123 Average Speed 139 | 119 184 147 109 137 Slowest Speed 270 | 150 190 190 200 270 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Potential Cave-ins . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 19 | 4 32 16 26 18 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken 1 | . . . 1 . Unknown Exits Taken 3 | 1 1 1 . . Scrap Searched . | . . . . . Spaces Dug 10 | . . . . 10 Terrain Destroyed 38 | . 5 . . 33 Melee 10 | . . . . 10 Projectile . | . . . . . AOE 28 | . 5 . . 23 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Total 1910 | 49 281 226 312 1042 Wait 158 | . 10 18 8 122 Move 1451 | 41 206 161 243 800 Hop . | . . . . . Pick Up 43 | 2 12 6 9 14 Fast Attach 19 | 6 . 3 4 6 Attach 19 | . 3 3 4 9 Detach 2 | . . . . 2 Swap 27 | . 6 3 7 11 Drop 33 | . 3 6 13 11 Fire 94 | . 41 25 24 4 Melee 63 | . . . . 63 Ram . | . . . . . Kick 1 | . . 1 . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 5 exits: Fac x4 / *Sto) History --------- Turn | Location | Event 30 | -11/Scrapyard | Discovered new exit (range 16) 61 | -11/Scrapyard | Entered Materials 300 | -10/Materials | Build established: Mutant 530 | -10/Materials | Discovered new exit (range 13) 591 | -10/Materials | Entered another Materials area 591 | -9/Materials | Evolved 2 slots: Utility x2 809 | -9/Materials | Discovered new exit (range 8) 908 | -9/Materials | Discovered new exit (range 10) 934 | -9/Materials | Entered another Materials area 934 | -8/Materials | Evolved 2 slots: Utility x2 1103 | -8/Materials | Identified exit to Factory 1207 | -8/Materials | Build established: Hacker-Mutant 1304 | -8/Materials | Entered Factory 1304 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1658 | -7/Factory | Identified exit to Factory 1936 | -7/Factory | Discovered new exit (range 14) 1952 | -7/Factory | Identified exit to Storage 2373 | -7/Factory | Allied Derelicts emerged from ambush trap array 2378 | -7/Factory | Build established: Hacker-Gladiator 2410 | -7/Factory | Fabricated Imp. Sensor Array (x2) 2436 | -7/Factory | Lost 3 allies 2486 | -7/Factory | Lost 3 parts (2n1u) 2489 | -7/Factory | System corruption reached 10% 2751 | -7/Factory | Cargo convoy interrupted 2758 | -7/Factory | Core integrity fell below 50% 2765 | -7/Factory | Self-destructed Last Messages --------------- 02758_ H-55 Commando unfolds itself. 02758_ X-67 Chaingunner unfolds itself. 02758_ M-28 Smith unfolds itself. 02759_ Penetrated by Slug. 02760_ K-01 Serf collects debris. 02760_ Proton Missile Launcher destroyed. 02761_ Slug penetrates Earth. 02762_ Slug penetrates I-36 Angel. 02763_ U-05 Engineer lays Concrete. 02763_ K-01 Serf collects debris. 02763_ Penetrated by Slug. 02763_ Imp. Titanium Leg destroyed. 02764_ Mic. Nuclear Core destroyed. 02765_ Penetrated by Slug. 02765_ U-05 Engineer destroyed. 02765_ W-25 Informer sends out distress signal. 02765_ K-01 Serf collects debris. 02765_ P-60 Hacker resets W-25 Informer, system corruption cleaned. 02765_ R-06 Scavenger collects Wheel. 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" #??????????????? | | ????????????# ##!%"" #??????????????? | | ????????????#########+#####*= #??????????????? | | ????????????????????# #####!% #??????????????? | | ????????????????????# #???#=##### #??????????????? | | ????????????????????# #???# #???# #??????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 15 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 63 Targeting Accuracy 8 Melee Accuracy 6 Offensive Hacking 30 Item Schematics ----------------- Imp. Sensor Array | -8/Materials | Hacked Imp. Signal Interpreter | -8/Materials | Hacked Robot Schematics ------------------ None Fabricated ------------ Imp. Sensor Array | x2 | -7/Factory Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed WeaponsScrapoidGravjet Manual? 0 Play Time 00:24:21 Cumulative 89.0 hours Start 2026.02.17 @ 00:27:50 End 2026.02.17 @ 02:35:04 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 139 Rogue 139 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 17 Gallery% 37 Achievement% 27 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 25x17 Zoom Use 24% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 8a295b09-3a24-432e-9f70-9a002256f71d