Cogmind - Beta 10.2 @@@ ROGUE MODE // 2022.02.16 @ 20:07:00

Player: Jezoensis

Result: Self-destructed

 Performance 
-------------
Evolutions (7)             3500
Regions Visited (16)       3200
Robots Destroyed (152)     760
Value Destroyed (3962)     3962
Prototype IDs (55)         1100
Alien Tech Used (3)        600
Bonus (6317)               6317
              TOTAL SCORE: 19439

 Bonus
-------
High Alert Combat Kills    317
Entered Garrisons          200
Used RIF Installer         500
Aligned with FarCom        300
Used Core Reset Matrix     3000
Met Sigix                  2000

 Cogmind 
---------
Core Integrity             1046/1300
Matter                     273/300
Energy                     410/410
System Corruption          0%
Temperature                Cool (0)
Movement                   Hovering (126) Ox1
Location                   -3/Section 7

 Parts 
-------
>               --- POWER (2) --------
          Micro Fission Core
                Particle Reactor
>               --- PROPULSION (5) ---
         Combat Gravmag System
                Antigrav Array
>               --- UTILITY (12) -----
         Medium Storage Unit
          Large Storage Unit
          Large Storage Unit
                Spectral Analyzer
     Long-range Sensor Array
   Experimental Signal Interpreter
       Advanced Terrain Scanner
       Advanced Terrain Scan Processor
                Modified TNC
       Improved Transmission Jammer
       Improved Light Armor Plating
   Experimental System Shield
>               --- WEAPON (2) -------
                Ionic Axe
                Ionic Axe
>               --- INVENTORY (20) ---
  High-capacity Matter Pod (0)
                Triangulator
     Long-range Sensor Array
       Advanced Terrain Scanner
                Microactuators
                Microactuators
       Advanced Transmission Jammer
       Advanced ECM Suite
                Maneuvering Thrusters
                Cloak of Protection
                Cloak of Protection
       Improved Light Armor Plating
       Improved Light Armor Plating
       Advanced Integration Mediator
                Neutron Cannon
      Precision Rocket Launcher
                Sigix Containment Pod

 Peak State 
------------
>               --- POWER ------------
          Micro Fission Core
                Particle Reactor
>               --- PROPULSION -------
         Combat Gravmag System
                Antigrav Array
                Antigrav Array
>               --- UTILITY ----------
         Medium Storage Unit
          Large Storage Unit
          Large Storage Unit
       Advanced Energy Well
                Spectral Analyzer
     Long-range Sensor Array
   Experimental Signal Interpreter
       Advanced Terrain Scan Processor
                Modified TNC
                Microactuators
       Improved Transmission Jammer
   Experimental System Shield
>               --- WEAPON -----------
                Ionic Axe
                Ionic Axe
>               --- INVENTORY --------
  High-capacity Matter Pod
                Triangulator
     Long-range Sensor Array
       Advanced Terrain Scanner
       Advanced Terrain Scanner
                Microactuators
       Advanced Transmission Jammer
       Advanced ECM Suite
                Maneuvering Thrusters
                Cloak of Protection
                Cloak of Protection
       Improved Light Armor Plating
       Improved Light Armor Plating
       Improved Light Armor Plating
       Advanced Integration Mediator
                Neutron Cannon
      Precision Rocket Launcher
                Sigix Containment Pod
[Rating: 133]

 Favorites 
-----------
Power                      Cooled Ion Engine
  Engine                   Cooled Ion Engine
  Power Core               Micro Fission Core
  Reactor                  Cold Fusion Reactor
Propulsion                 Light Treads
  Treads                   Light Treads
  Hover Unit               Aerolev Unit
Utility                    Medium Storage Unit
  Device                   Improved Terrain Scanner
  Storage                  Medium Storage Unit
  Processor                Modified TNC
  Hackware                 Experimental System Shield
  Protection               Improved Light Armor Plating
Weapon                     Advanced Beam Cannon
  Energy Gun               Heavy EM Pulse Gun
  Energy Cannon            Advanced Beam Cannon
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Gauss Cannon
  Launcher                 Grenade Launcher
  Special Weapon           Mining Laser
  Slashing Weapon          Ionic Axe

 Build                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -7  -6  -5  -4  -3  -3  -3  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Gar Sto Fac Fac Fac Fac Res Qua Sec 
Slots Evolved              14   | .   .   .   2   .   .   .   2   .   .   2   2   2   2   2   .   .   
  Power                    1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Propulsion               3    | .   .   .   1   .   .   .   .   .   .   .   1   .   1   .   .   .   
  Utility                  10   | .   .   .   1   .   .   .   2   .   .   2   1   1   1   2   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             310  | 7   8   2   47  6   1   4   18  1   16  27  19  37  21  43  38  15  
  Power                    23   | 1   1   .   4   1   .   .   .   .   1   3   2   8   .   .   1   1   
    Engine                 13   | 1   1   .   4   1   .   .   .   .   1   .   1   4   .   .   .   .   
    Core                   8    | .   .   .   .   .   .   .   .   .   .   3   1   3   .   .   1   .   
    Reactor                2    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   
  Propulsion               42   | 2   .   .   7   1   .   .   4   1   3   6   4   3   2   5   3   1   
    Treads                 17   | 2   .   .   7   1   .   .   3   1   3   .   .   .   .   .   .   .   
    Leg                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  25   | .   .   .   .   .   .   .   1   .   .   6   4   3   2   5   3   1   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  163  | 2   2   2   21  .   1   3   8   .   3   13  10  17  16  25  27  13  
    Device                 91   | 1   1   1   12  .   .   3   3   .   1   5   6   9   9   14  16  10  
    Storage                15   | 1   1   .   1   .   1   .   2   .   1   2   1   .   .   4   .   1   
    Processor              11   | .   .   .   .   .   .   .   1   .   1   5   .   1   1   1   .   1   
    Hackware               7    | .   .   .   .   .   .   .   2   .   .   .   1   2   1   1   .   .   
    Protection             39   | .   .   1   8   .   .   .   .   .   .   1   2   5   5   5   11  1   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   82   | 2   5   .   15  4   .   1   6   .   9   5   3   9   3   13  7   .   
    Energy Gun             15   | 1   3   .   8   .   .   .   .   .   3   .   .   .   .   .   .   .   
    Energy Cannon          14   | .   .   .   3   1   .   .   .   .   .   .   .   1   1   5   3   .   
    Ballistic Gun          10   | 1   1   .   .   1   .   .   3   .   4   .   .   .   .   .   .   .   
    Ballistic Cannon       7    | .   .   .   .   .   .   1   1   .   1   .   1   2   .   1   .   .   
    Launcher               10   | .   1   .   3   1   .   .   .   .   1   1   1   1   .   1   .   .   
    Special Weapon         1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        25   | .   .   .   .   1   .   .   2   .   .   4   1   5   2   6   4   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  23   | .   .   .   2   .   .   .   1   .   2   2   2   2   2   6   2   2   
Parts Lost                 15   | .   .   .   4   .   .   1   1   .   .   .   1   1   1   1   4   1   
  Power                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Propulsion               7    | .   .   .   2   .   .   .   .   .   .   .   1   .   .   .   3   1   
  Utility                  3    | .   .   .   .   .   .   .   .   .   .   .   .   1   1   1   .   .   
  Weapon                   4    | .   .   .   2   .   .   1   1   .   .   .   .   .   .   .   .   .   
  Highest Loss Streak      3    | .   .   .   3   .   .   1   1   .   .   .   1   1   1   1   3   1   
Average Slot Usage (%)     95   | .   100 100 99  100 100 100 100 90  96  94  92  93  88  89  88  82  
  Engine                   6    | .   14  14  10  11  11  11  9   9   9   .   .   3   .   .   .   .   
  Core                     2    | .   .   .   .   .   .   .   .   .   .   7   5   5   5   4   4   4   
  Reactor                  1    | .   .   .   .   .   .   .   .   .   .   .   .   1   5   4   3   1   
  Treads                   17   | .   28  28  32  33  33  33  27  27  27  .   .   .   .   .   .   .   
  Hover                    6    | .   .   .   .   .   .   .   .   .   .   23  19  17  15  14  13  10  
  Device                   13   | .   14  10  9   11  11  11  17  18  18  13  12  11  13  16  13  12  
  Storage                  16   | .   14  14  22  22  22  22  18  18  18  7   12  11  10  12  14  14  
  Processor                11   | .   .   .   .   .   .   .   9   9   9   29  26  23  21  19  19  19  
  Hackware                 1    | .   .   .   .   .   .   .   .   .   .   .   .   2   4   4   4   4   
  Protection               1    | .   .   4   1   .   .   .   .   .   .   1   .   2   1   3   4   4   
  Energy Gun               3    | .   14  14  15  .   .   .   .   .   4   .   .   .   .   .   .   .   
  Energy Cannon            4    | .   .   .   5   16  22  11  5   .   .   .   .   2   2   2   1   .   
  Ballistic Gun            2    | .   12  14  .   .   .   .   3   9   9   .   .   .   .   .   .   .   
  Ballistic Cannon         1    | .   .   .   .   .   .   10  8   .   .   .   .   .   .   .   .   .   
  Slashing Weapon          3    | .   .   .   .   4   .   .   .   .   .   9   12  7   7   6   6   9   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             81   | 12  20  19  34  33  41  44  45  44  45  30  43  63  61  77  81  79  
  Greatest Support         97   | 40  40  40  60  60  60  60  60  60  65  33  50  64  67  83  85  97  
  Greatest Overweight (x)  1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 20   | 6   8   8   12  12  14  14  16  14  14  14  14  14  14  20  20  20  
  Average Capacity         13   | 5   6   8   11  12  13  14  14  14  14  9   13  14  14  17  20  20  
  Most Carried             20   | 4   8   8   12  12  14  14  14  14  14  14  14  14  14  20  20  20  
  Average Carried          13   | 2   6   8   11  11  13  13  13  14  13  8   12  13  13  17  19  18  
  Final Capacity           20   | 6   8   8   12  12  14  14  14  14  14  10  14  14  14  20  20  20  
  Final Carried            20   | 3   8   8   12  12  14  14  14  14  14  9   14  14  14  20  18  18  

 Class Distribution 
--------------------
 31% | Mutant
 16% | Scout
 11% | Skirmisher
  8% | Scavenger-Skirmisher
  7% | Hauler-Ninja
  6% | Ninja
  6% | Scavenger-Mutant
  4% | Scavenger-Scout
  3% | Infiltrator-Ninja

 Dominant Class 
----------------
               Mutant | -10/Materials
               Mutant | -10/Mines
               Mutant | -9/Materials
               Mutant | -9/Mines
               Mutant | -9/Exiles
           Skirmisher | -8/Mines
 Scavenger-Skirmisher | -8/Materials
     Scavenger-Mutant | -8/Garrison
           Skirmisher | -8/Storage
                Scout | -7/Factory
                Scout | -6/Factory
                Scout | -5/Factory
                Ninja | -4/Factory
    Infiltrator-Ninja | -3/Research
         Hauler-Ninja | -3/Quarantine
         Hauler-Ninja | -3/Section 7

 Resources                      | -11  -10  -10  -9   -9   -9   -8   -8   -8   -8   -7   -6   -5   -4   -3   -3   -3   
-----------                Run  | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Gar  Sto  Fac  Fac  Fac  Fac  Res  Qua  Sec  
Matter Collected           4307 | 201  206  60   516  .    220  44   306  160  310  295  120  651  200  379  451  188  
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            6282 | 107  279  60   1438 122  .    217  481  312  954  332  217  488  239  553  259  224  
  Parts                    332  | 10   11   6    98   8    .    8    27   14   50   11   16   21   5    26   11   10   
Haulers Intercepted        21   | .    2    .    4    .    .    .    1    .    6    1    .    2    2    2    .    1    
Recyclers Shooed           8    | .    2    .    3    .    .    .    .    .    .    1    .    .    .    1    .    1    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -7  -6  -5  -4  -3  -3  -3  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Gar Sto Fac Fac Fac Fac Res Qua Sec 
Combat Hostiles Destroyed  94   | .   4   3   29  3   .   4   11  7   11  3   4   6   .   3   4   2   
  Melee                    15   | .   .   .   .   .   .   .   .   .   .   2   4   .   .   3   4   2   
  Guns                     37   | .   .   3   15  .   .   .   1   7   11  .   .   .   .   .   .   .   
  Cannons                  20   | .   .   .   6   .   .   4   10  .   .   .   .   .   .   .   .   .   
  AOE                      22   | .   4   .   8   3   .   .   .   .   .   1   .   6   .   .   .   .   
Classes Destroyed          13   | 1   5   1   2   .   .   .   1   .   1   .   2   .   .   .   .   .   
  Worker                   9    | .   .   1   1   1   .   .   1   .   1   .   .   1   .   3   .   .   
  Builder                  2    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   .   
  Tunneler                 10   | 5   2   .   2   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Hauler                   21   | .   2   .   4   .   .   .   1   .   6   1   .   2   2   2   .   1   
  Recycler                 7    | .   1   .   2   1   .   1   .   .   .   1   .   1   .   .   .   .   
  Watcher                  9    | .   1   .   1   .   .   .   1   .   2   .   2   .   1   1   .   .   
  Swarmer                  35   | .   3   3   11  3   .   2   3   2   .   .   3   4   .   .   .   1   
  Grunt                    34   | .   1   .   8   .   .   2   2   3   8   2   .   2   .   2   4   .   
  Brawler                  2    | .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   
  Duelist                  1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Sentry                   20   | .   .   .   9   .   .   .   5   2   1   1   .   .   .   1   .   1   
  Hunter                   1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Programmer               1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
Best Kill Streak           10   | 4   3   4   10  5   .   2   5   6   5   2   3   6   1   3   4   1   
  Combat Bots Only         9    | .   3   3   9   3   .   2   4   6   3   1   3   6   .   2   4   1   
Max Kills in Single Turn   3    | 1   2   1   3   2   .   1   2   1   1   1   1   3   1   1   1   1   
  Gunslinging              1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 3    | .   1   .   3   2   .   .   .   .   .   1   .   3   .   .   .   .   
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   1   1   .   .   1   1   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -9   -9   -9   -8   -8   -8   -8   -7   -6   -5   -4   -3   -3   -3   
--------                   Run   | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Gar  Sto  Fac  Fac  Fac  Fac  Res  Qua  Sec  
Damage Taken               5692  | .    127  84   1171 15   .    400  452  132  230  92   260  508  105  764  1096 256  
  Core                     722   | .    28   14   120  .    .    64   82   32   23   18   18   18   51   84   125  45   
  Absorbed by Shields      94    | .    .    .    .    .    .    .    .    .    86   .    8    .    .    .    .    .    
Core Remaining (%)         87    | 100  .    83   .    .    .    54   .    .    75   97   97   98   95   .    .    .    
Volleys Fired              245   | 12   20   7    79   4    .    14   41   .    37   2    1    15   1    9    3    .    
  Largest                  2     | 2    2    2    2    1    .    2    2    .    2    1    1    1    1    1    1    .    
  Hottest                  136   | 70   90   65   136  30   .    136  116  .    98   36   53   90   90   90   90   .    
Shots Fired                473   | 24   36   14   150  4    .    28   80   25   81   2    1    15   1    9    3    .    
  Gun                      302   | 24   32   14   111  .    .    .    19   25   77   .    .    .    .    .    .    .    
  Cannon                   149   | .    .    .    31   .    .    28   61   .    4    .    1    11   1    9    3    .    
  Launcher                 19    | .    4    .    5    4    .    .    .    .    .    2    .    4    .    .    .    .    
  Special                  3     | .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  183   | 12   13   7    .    .    .    5    60   25   55   .    1    5    .    .    .    .    
  Thermal                  129   | 12   .    .    34   .    .    23   20   .    21   .    .    6    1    9    3    .    
  Explosive                17    | .    4    .    5    4    .    .    .    .    .    .    .    4    .    .    .    .    
  Electromagnetic          144   | .    19   7    111  .    .    .    .    .    5    2    .    .    .    .    .    .    
  Robot Hit Streak         15    | 10   5    10   15   1    .    6    9    13   12   .    .    6    .    .    .    .    
  Robot Miss Streak        3     | 1    3    1    3    2    .    3    3    1    3    .    .    .    .    .    .    .    
  Penetration Max          1     | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    
  Secondary Targets        4     | .    .    .    2    .    .    .    .    .    2    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1     | .    .    .    1    .    .    .    .    .    1    .    .    .    .    .    .    .    
  Autonomous               37    | .    .    .    .    .    .    .    .    25   12   .    .    .    .    .    .    .    
Shots Hit Robots           388   | 16   18   10   97   2    .    18   53   23   55   9    18   15   6    20   15   13   
  Core Hits                199   | 6    13   4    48   7    .    8    18   9    31   6    7    14   4    11   7    6    
  Critical Hits            14    | .    .    .    3    .    .    2    6    .    1    1    .    .    .    .    1    .    
  Critical Kills           5     | .    .    .    1    .    .    .    2    .    .    1    .    .    .    .    1    .    
  Critical Parts Destroyed 8     | .    .    .    2    .    .    2    3    .    1    .    .    .    .    .    .    .    
Melee Attacks              225   | .    .    .    .    1    .    .    2    .    .    17   50   36   29   36   31   23   
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 225   | .    .    .    .    1    .    .    2    .    .    17   50   36   29   36   31   23   
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            25    | .    .    .    .    .    .    .    .    .    .    3    3    5    2    10   .    2    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        11    | .    .    .    .    .    .    .    .    .    .    2    4    .    1    2    2    .    
Damage Inflicted           14508 | 210  788  135  2387 315  .    446  1312 716  1159 717  803  1703 394  1866 653  904  
  Guns                     3706  | 210  245  132  1103 .    .    .    199  716  1101 .    .    .    .    .    .    .    
  Cannons                  2018  | .    .    .    483  .    .    402  1107 .    26   .    .    .    .    .    .    .    
  Explosions               2747  | .    535  .    790  315  .    .    .    .    .    122  .    985  .    .    .    .    
  Melee                    5933  | .    .    .    .    .    .    .    .    .    .    595  803  718  394  1866 653  904  
  Ramming                  104   | .    8    3    11   .    .    44   6    .    32   .    .    .    .    .    .    .    
  Kinetic                  2905  | 86   70   50   .    .    .    111  1040 716  832  .    .    .    .    .    .    .    
  Thermal                  1760  | 124  229  .    592  .    .    291  266  .    258  .    .    .    .    .    .    .    
  Explosive                2287  | .    306  .    681  315  .    .    .    .    .    .    .    985  .    .    .    .    
  Electromagnetic          1519  | .    175  82   1103 .    .    .    .    .    37   122  .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 5933  | .    .    .    .    .    .    .    .    .    .    595  803  718  394  1866 653  904  
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         2     | .    .    .    .    .    .    .    .    .    .    2    .    .    2    .    .    .    
  Average Corruption       2     | .    .    .    .    .    .    .    .    .    .    2    .    .    2    .    .    .    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  2     | .    .    .    .    .    .    .    .    .    .    1    .    .    1    .    .    .    
    Message Errors         2     | .    .    .    .    .    .    .    .    .    .    1    .    .    1    .    .    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            1351  | .    43   .    96   15   .    .    49   .    .    24   167  119  .    615  23   200  
  Projectiles              54    | .    .    .    5    .    .    .    49   .    .    .    .    .    .    .    .    .    
  Explosions               168   | .    43   .    91   15   .    .    .    .    .    .    .    19   .    .    .    .    
  Melee                    1129  | .    .    .    .    .    .    .    .    .    .    24   167  100  .    615  23   200  
Knockbacks                 10    | .    .    .    .    .    .    3    7    .    .    .    .    .    .    .    .    .    
  Impact                   1     | .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  9     | .    .    .    .    .    .    2    7    .    .    .    .    .    .    .    .    .    
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      105   | .    32   .    5    .    .    .    .    .    .    .    .    68   .    .    .    .    
  Shots                    4     | .    1    .    1    .    .    .    .    .    .    .    .    2    .    .    .    .    
  Rammed                   12    | .    2    .    4    .    .    3    1    .    2    .    .    .    .    .    .    .    
Targets Rammed             15    | .    2    1    5    .    .    4    1    .    2    .    .    .    .    .    .    .    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  3     | .    .    1    1    .    .    1    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        300   | 72   60   84   300  .    .    127  6    .    206  .    .    80   30   84   .    .    
  Average Temperature      46    | 28   9    42   54   .    .    75   3    .    60   .    .    27   16   33   .    .    
  Received Heat Transfer   1167  | .    .    .    294  .    .    207  153  45   90   30   .    126  9    78   126  9    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              5     | .    .    1    4    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             5     | 1    .    .    2    .    .    1    1    .    .    .    .    .    .    .    .    .    
  Heat Transferred         3064  | 370  300  .    914  .    .    518  444  .    518  .    .    .    .    .    .    .    
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      5     | .    2    .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -7  -6  -5  -4  -3  -3  -3  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Gar Sto Fac Fac Fac Fac Res Qua Sec 
Peak Influence             753  | 25  180 106 753 326 .   133 422 376 434 308 392 366 476 464 589 489 
  Initial                  290  | .   16  16  40  246 .   .   51  206 183 142 150 87  154 152 103 290 
  Average                  264  | 12  73  43  476 256 .   52  247 330 275 217 262 223 294 279 373 383 
Maximum Alert Level        3    | .   .   .   3   1   .   .   2   1   2   1   1   1   2   2   2   2   
  Low Security (%)         37   | 100 100 100 11  .   .   100 36  .   27  37  21  41  31  32  22  .   
  Level 1                  41   | .   .   .   17  99  .   .   50  100 61  62  78  58  42  41  17  53  
  Level 2                  18   | .   .   .   57  .   .   .   12  .   10  .   .   .   26  25  59  46  
  Level 3                  1    | .   .   .   13  .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          21   | .   1   .   3   1   .   .   1   .   1   1   5   1   4   .   2   1   
  Investigation            7    | .   1   .   1   1   .   .   1   .   .   .   1   1   1   .   .   .   
  Extermination            3    | .   .   .   .   .   .   .   .   .   .   .   2   .   1   .   .   .   
  Reinforcement            10   | .   .   .   2   .   .   .   .   .   1   1   2   .   2   .   1   1   
  Assault                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         2    | .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -7  -6  -5  -4  -3  -3  -3  
---------                  Run  | Scr Mat Min Mat Min Exi Min Mat Gar Sto Fac Fac Fac Fac Res Qua Sec 
Distress Signals           10   | .   .   .   5   .   .   .   1   .   1   .   .   .   .   2   1   .   
Communications Jammed      48   | .   .   .   .   .   .   .   .   .   .   .   .   .   19  27  1   1   
  Distress Signals         46   | .   .   .   .   .   .   .   .   .   .   .   .   .   19  26  1   .   
Times Spotted              214  | .   6   3   42  3   .   11  17  6   15  5   12  24  11  22  31  6   
  Peak Tracking Total      11   | .   4   3   6   3   .   4   4   5   5   2   5   8   4   7   11  3   
  Tactical Retreats        28   | .   .   .   .   .   .   4   .   .   .   2   2   4   3   4   7   2   

 Traps                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -7  -6  -5  -4  -3  -3  -3  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Gar Sto Fac Fac Fac Fac Res Qua Sec 
Traps Triggered            9    | .   1   .   1   .   .   .   .   .   .   .   2   3   2   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -7  -6  -5  -4  -3  -3  -3  
----------                 Run  | Scr Mat Min Mat Min Exi Min Mat Gar Sto Fac Fac Fac Fac Res Qua Sec 
Machines Disabled          14   | .   2   1   1   .   .   .   2   1   3   1   .   .   .   .   2   1   
  Max in Single Turn       1    | .   1   1   1   .   .   .   1   1   1   1   .   .   .   .   1   1   
  Garrison Access          9    | .   .   .   .   .   .   .   .   .   .   1   1   3   1   1   1   1   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -7  -6  -5  -4  -3  -3  -3  
---------                  Run  | Scr Mat Min Mat Min Exi Min Mat Gar Sto Fac Fac Fac Fac Res Qua Sec 
Machines Accessed          89   | .   6   .   8   1   1   1   6   .   7   5   11  14  7   7   10  5   
  Terminals                65   | .   5   .   8   .   .   1   5   .   6   3   6   10  5   5   7   4   
  Fabricators              2    | .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   
  Repair Stations          5    | .   .   .   .   .   .   .   .   .   .   .   2   1   1   .   1   .   
  Recycling Units          4    | .   1   .   .   .   .   .   .   .   1   .   1   .   .   1   .   .   
  Scanalyzers              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Garrison Access          10   | .   .   .   .   .   .   .   1   .   .   1   1   3   1   1   1   1   
Total Hacks                264  | .   17  .   42  1   1   4   19  .   13  9   28  37  26  24  26  17  
  Successful               135  | .   10  .   26  1   1   1   7   .   10  4   18  17  8   11  14  7   
  Failed                   129  | .   7   .   16  .   .   3   12  .   3   5   10  20  18  13  12  10  
    Catastrophic           22   | .   1   .   3   .   .   .   2   .   .   .   3   3   3   3   3   1   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   159  | .   14  .   32  .   1   5   11  .   6   5   15  13  15  17  18  7   
  Terminals                224  | .   15  .   42  .   .   4   17  .   12  7   17  32  20  21  22  15  
  Fabricators              5    | .   .   .   .   .   .   .   .   .   .   1   4   .   .   .   .   .   
  Repair Stations          14   | .   .   .   .   .   .   .   .   .   .   .   5   2   5   .   2   .   
  Recycling Units          6    | .   2   .   .   .   .   .   .   .   1   .   1   .   .   2   .   .   
  Scanalyzers              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Garrison Access          12   | .   .   .   .   .   .   .   2   .   .   1   1   3   1   1   1   2   
Terminal Hacks             66   | .   4   .   18  1   1   1   3   .   7   2   6   9   2   5   5   2   
  Record                   4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   2   
  Part Schematic           4    | .   1   .   .   .   .   .   1   .   .   .   1   .   .   .   1   .   
  Robot Analysis           8    | .   .   .   5   .   .   1   .   .   1   .   .   1   .   .   .   .   
  Prototype ID Bank        7    | .   .   .   6   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Open Door                6    | .   .   .   .   1   .   .   .   .   2   .   1   .   .   1   1   .   
  Level Access Points      2    | .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   
  Branch Access Points     2    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Terminal Index           8    | .   1   .   1   .   .   .   1   .   .   1   1   1   1   .   1   .   
  Unreport Threat          8    | .   .   .   2   .   .   .   1   .   1   .   1   1   .   2   .   .   
  Locate Traps             10   | .   1   .   2   .   .   .   .   .   3   .   1   3   .   .   .   .   
  Registered Components    2    | .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   
  Zone Layout              4    | .   1   .   1   .   .   .   .   .   .   .   .   1   .   1   .   .   
  EX-Prototype ID Bank     1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           2    | .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   
  Load Schematic           1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Build                    1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
Repair Station Hacks       9    | .   .   .   .   .   .   .   .   .   .   .   3   2   2   .   2   .   
  Scan Component           5    | .   .   .   .   .   .   .   .   .   .   .   2   1   1   .   1   .   
  Repair                   4    | .   .   .   .   .   .   .   .   .   .   .   1   1   1   .   1   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      10   | .   .   .   .   .   .   .   1   .   .   1   1   3   1   1   1   1   
  Unlock Access            1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Seal Access              9    | .   .   .   .   .   .   .   .   .   .   1   1   3   1   1   1   1   
Unauthorized Hacks         48   | .   6   .   8   .   .   .   3   .   3   1   6   3   3   5   6   4   
  Terminals                42   | .   5   .   8   .   .   .   3   .   2   1   3   3   3   4   6   4   
    Track                  12   | .   3   .   5   .   .   .   .   .   .   .   .   .   .   1   1   2   
    Assimilate             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
    Botnet                 22   | .   2   .   2   .   .   .   2   .   2   1   2   2   2   2   3   2   
    Operators              7    | .   .   .   1   .   .   .   1   .   .   .   1   1   1   1   1   .   
  Fabricators              2    | .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   
    Prioritize             1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
    Siphon                 1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          4    | .   1   .   .   .   .   .   .   .   1   .   1   .   .   1   .   .   
    Recyclers              4    | .   1   .   .   .   .   .   .   .   1   .   1   .   .   1   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         68   | .   6   .   8   .   .   1   5   .   5   4   8   10  6   4   6   5   
  Full Trace Events        4    | .   .   .   .   .   .   .   1   .   .   .   1   1   1   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   4    | .   1   .   .   .   .   .   1   .   .   .   1   .   .   .   1   .   
  Parts Built              2    | .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   
    Matter                 146  | .   .   .   .   .   .   .   .   .   .   .   146 .   .   .   .   .   
    Time                   73   | .   .   .   .   .   .   .   .   .   .   .   73  .   .   .   .   .   
  Total Part Build Rating  6    | .   .   .   .   .   .   .   .   .   .   .   6   .   .   .   .   .   
Parts Repaired             4    | .   .   .   .   .   .   .   .   .   .   .   1   1   1   .   1   .   
  Time                     98   | .   .   .   .   .   .   .   .   .   .   .   16  38  22  .   22  .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -7  -6  -5  -4  -3  -3  -3  
------------               Run  | Scr Mat Min Mat Min Exi Min Mat Gar Sto Fac Fac Fac Fac Res Qua Sec 
Used RIF Installer         1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -7  -6  -5  -4  -3  -3  -3  
--------                   Run  | Scr Mat Min Mat Min Exi Min Mat Gar Sto Fac Fac Fac Fac Res Qua Sec 
Total Allies               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Largest Group            1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Highest-Rated Group      10   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   10  .   
  Highest-Rated Ally       10   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   10  .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -7  -6  -5  -4  -3  -3  -3  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Gar Sto Fac Fac Fac Fac Res Qua Sec 
Robot Analysis Total       8    | .   .   .   5   .   .   1   .   .   1   .   .   1   .   .   .   .   
Derelict Logs Recovered    1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -9   -9   -8   -8   -8   -8   -7   -6   -5   -4   -3   -3   -3   
-------------              Run  | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Gar  Sto  Fac  Fac  Fac  Fac  Res  Qua  Sec  
Turns Passed               8919 | 141  549  69   1116 401  489  776  723  235  680  285  693  770  422  692  581  297  
Spaces Moved               8027 | 64   293  28   486  233  302  433  340  146  351  413  1081 1046 613  1019 816  363  
  Core                     10   | 10   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Treads                   2666 | 54   293  28   486  233  302  433  340  146  351  .    .    .    .    .    .    .    
  Legs                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Wheels                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    5351 | .    .    .    .    .    .    .    .    .    .    413  1081 1046 613  1019 816  363  
  Flight                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            42   | 50   160  160  160  160  160  160  160  160  155  42   42   45   48   48   45   56   
  Average Speed            85   | 142  160  160  160  160  160  160  160  160  156  42   46   52   48   48   50   59   
  Slowest Speed            160  | 160  160  160  160  160  160  160  160  160  160  42   48   106  48   56   56   126  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       43   | 4    58   13   64   49   68   90   33   40   70   11   39   41   20   37   84   22   
  Regions Visited          16
    Branch Regions         7
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        8    | .    .    .    1    .    .    .    1    .    .    1    1    1    1    1    1    .    
  Unknown Exits Taken      7    | 1    1    1    .    1    1    1    .    .    1    .    .    .    .    .    .    .    
Scrap Searched             1    | .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    
Spaces Dug                 124  | .    .    .    3    1    .    .    3    .    .    5    25   31   19   21   10   6    
Terrain Destroyed          248  | .    20   .    20   25   .    1    17   .    7    5    25   72   19   21   10   6    
  Melee                    96   | .    .    .    .    1    .    .    2    .    .    5    24   21   18   12   7    6    
  Projectile               51   | .    .    .    3    .    .    1    15   .    7    .    1    11   1    9    3    .    
  AOE                      101  | .    20   .    17   24   .    .    .    .    .    .    .    40   .    .    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -9   -9   -8   -8   -8   -8   -7   -6   -5   -4   -3   -3   -3   
---------                  Run  | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Gar  Sto  Fac  Fac  Fac  Fac  Res  Qua  Sec  
Total                      9304 | 88   337  37   663  256  310  484  439  149  433  498  1202 1196 694  1159 947  412  
  Wait                     200  | .    2    .    5    3    .    29   7    3    3    28   20   20   20   14   42   4    
  Move                     8010 | 63   292  27   485  232  301  432  339  144  350  412  1080 1045 612  1018 815  363  
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  123  | 6    8    .    20   5    4    1    16   .    9    4    11   15   4    14   6    .    
  Fast Attach              60   | 4    .    .    2    .    .    .    1    .    5    1    4    4    6    18   8    7    
  Attach                   70   | 3    1    .    10   1    .    1    8    .    5    11   4    7    3    7    6    3    
  Detach                   25   | .    .    .    2    .    .    .    2    .    .    2    3    3    2    4    3    4    
  Swap                     185  | .    7    2    35   5    1    3    9    1    6    15   11   26   13   18   27   6    
  Drop                     141  | .    5    .    20   5    4    .    13   1    16   8    7    19   6    24   10   3    
  Fire                     245  | 12   20   7    79   4    .    14   41   .    37   2    1    15   1    9    3    .    
  Melee                    203  | .    .    .    .    1    .    .    2    .    .    15   44   32   27   33   27   22   
  Ram                      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    15   | .    2    1    5    .    .    4    1    .    2    .    .    .    .    .    .    .    
  Escape Stasis            27   | .    .    .    .    .    .    .    .    .    .    .    17   10   .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / [*Min])
-10/Mines
-9/Materials (discovered 2 exits: *Mat / *Min)
-9/Mines
-9/Exiles
-8/Mines
-8/Materials (discovered 3 exits: *Fac / *Sto / Gar)
-8/Garrison
-8/Storage
-7/Factory
-6/Factory (discovered 5 exits: *Fac x4 / *Ext)
-5/Factory
-4/Factory (discovered 4 exits: *Res x4)
-3/Research (discovered 4 exits: *Res / Arm / *Qua x2)
-3/Quarantine
-3/Section 7

 History 
---------
 Turn | Location      | Event
    8 | -11/Scrapyard | Discovered new exit (range 16)
  142 | -11/Scrapyard | Entered Materials
  288 | -10/Materials | Discovered new exit (range 15)
  308 | -10/Materials | Build established: Mutant
  671 | -10/Materials | Discovered new exit (range 6)
  691 | -10/Materials | Entered Mines
  719 | -10/Mines     | Discovered new exit (range 7)
  760 | -10/Mines     | Entered Materials
  760 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 1350 | -9/Materials  | Discovered new exit (range 13)
 1512 | -9/Materials  | Destroyed 9 combat bots
 1647 | -9/Materials  | Lost 3 parts (1n2w)
 1792 | -9/Materials  | Identified exit to Mines
 1876 | -9/Materials  | Entered Mines
 1912 | -9/Mines      | Learned Materials stockpile data
 2037 | -9/Mines      | Met a Derelict shopkeep closing up shop
 2271 | -9/Mines      | Deemed a non-threat by the Exiles lab entrance
 2271 | -9/Mines      | Discovered new exit (range 5)
 2277 | -9/Mines      | Entered Exiles
 2314 | -9/Exiles     | Met 8R-AWN
 2340 | -9/Exiles     | Met EX-HEX
 2427 | -9/Exiles     | Met EX-DEC
 2539 | -9/Exiles     | Met EX-BIN
 2562 | -9/Exiles     | Aligned with FarCom system
 2563 | -9/Exiles     | Given EX-Vault access code
 2600 | -9/Exiles     | Opened EX-Vault
 2606 | -9/Exiles     | Found Cloak of Protection
 2613 | -9/Exiles     | Found Modified TNC
 2616 | -9/Exiles     | Found AWS/Gauss
 2651 | -9/Exiles     | Warned to stay clear of 0b10 Research branches
 2753 | -9/Exiles     | Discovered new exit (range 10)
 2766 | -9/Exiles     | Stole three prototypes: Modified TNC, Cloak of Protection, AWS/Gauss
 2766 | -9/Exiles     | Entered Mines
 3105 | -8/Mines      | Build established: Skirmisher
 3534 | -8/Mines      | Discovered new exit (range 6)
 3542 | -8/Mines      | Entered Materials
 3542 | -8/Materials  | Evolved 2 slots: Utility x2
 3615 | -8/Materials  | Discovered new exit (range 15)
 3832 | -8/Materials  | Build established: Scavenger-Skirmisher
 3875 | -8/Materials  | Discovered new exit (range 7)
 4258 | -8/Materials  | Identified exit to Garrison
 4265 | -8/Materials  | Entered Garrison
 4314 | -8/Garrison   | Triggered checkpoint
 4322 | -8/Garrison   | Triggered checkpoint
 4410 | -8/Garrison   | Triggered checkpoint
 4473 | -8/Garrison   | Discovered new exit (range 8)
 4492 | -8/Garrison   | Installed Relay Interface Framework
 4500 | -8/Garrison   | Entered Storage
 4838 | -8/Storage    | Door terminal overloaded
 5154 | -8/Storage    | Discovered new exit (range 16)
 5180 | -8/Storage    | Entered Factory
 5180 | -7/Factory    | Evolved 2 slots: Utility x2
 5182 | -7/Factory    | FarCom data flow suspended
 5252 | -7/Factory    | Discovered new exit (range 13)
 5270 | -7/Factory    | Identified exit to Factory
 5465 | -7/Factory    | Entered another Factory area
 5465 | -6/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
 5546 | -6/Factory    | Discovered new exit (range 10)
 5549 | -6/Factory    | Identified exit to Extension
 5587 | -6/Factory    | Build established: Scout
 5686 | -6/Factory    | Repaired Gravmag Array
 6015 | -6/Factory    | Fabricated Adv. Terrain Scanner?
 6070 | -6/Factory    | Identified exit to Factory
 6117 | -6/Factory    | Build established: Scavenger-Scout
 6158 | -6/Factory    | Entered another Factory area
 6158 | -5/Factory    | Evolved 2 slots: Power x1, Utility x1
 6450 | -5/Factory    | Build established: Scout
 6483 | -5/Factory    | Repaired Adv. Terrain Scanner
 6912 | -5/Factory    | Discovered new exit (range 14)
 6928 | -5/Factory    | Identified exit to Factory
 6928 | -5/Factory    | Entered another Factory area
 6928 | -4/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
 6981 | -4/Factory    | Repaired Lrn. Sensor Array?
 7118 | -4/Factory    | Found Prototype Processor
 7118 | -4/Factory    | Identified Exp. Melee Analysis Suite
 7217 | -4/Factory    | Identified exit to Research
 7350 | -4/Factory    | Entered Research
 7350 | -3/Research   | Evolved 2 slots: Utility x2
 7495 | -3/Research   | Found Prototype Hackware
 7495 | -3/Research   | Identified Exp. System Shield
 7547 | -3/Research   | Spotted B-86 Titan
 7611 | -3/Research   | Spotted B-86 Titan
 7658 | -3/Research   | Found Prototype Processor
 7658 | -3/Research   | Identified Spectral Analyzer
 7859 | -3/Research   | Found Prototype Launcher
 7859 | -3/Research   | Identified Tactical Quantum Warhead
 7901 | -3/Research   | Discovered new exit (range 18)
 7911 | -3/Research   | Identified exit to Research
 7956 | -3/Research   | Identified exit to Armory
 7956 | -3/Research   | Identified exit to Quarantine
 8042 | -3/Research   | Entered Quarantine
 8214 | -3/Quarantine | Repaired Lrn. Sensor Array
 8386 | -3/Quarantine | Found Alien Artifact
 8386 | -3/Quarantine | Identified Subatomic Replicator
 8391 | -3/Quarantine | Used Subatomic Replicator to replicate Cloak of Protection
 8425 | -3/Quarantine | Found Alien Artifact
 8425 | -3/Quarantine | Identified Core Reset Matrix
 8425 | -3/Quarantine | Used Core Reset Matrix
 8429 | -3/Quarantine | Detected hypermatrix surge
 8429 | -3/Quarantine | Sensed 11 artifacts in vicinity
 8466 | -3/Quarantine | Met incapacitated Sigix Warrior
 8466 | -3/Quarantine | Lockdown squad dispatched
 8474 | -3/Quarantine | Acquired the access code to the Sigix quarantine chamber
 8475 | -3/Quarantine | Unlocked Sigix quarantine chamber
 8508 | -3/Quarantine | Spotted Lightning
 8514 | -3/Quarantine | Spotted Lightning
 8514 | -3/Quarantine | Spotted Lightning
 8542 | -3/Quarantine | First assault squad dispatched
 8581 | -3/Quarantine | Spotted Fortress
 8619 | -3/Quarantine | Lost 3 parts (1p2n)
 8620 | -3/Quarantine | Discovered new exit (range 5)
 8622 | -3/Quarantine | Identified exit to Section 7
 8623 | -3/Quarantine | Entered Section 7
 8624 | -3/Section 7  | Sensed 15 artifacts in vicinity
 8650 | -3/Section 7  | Found Integrated Dissipator
 8650 | -3/Section 7  | Installed Integrated Dissipator, increased core heat dissipation (+20)
 8851 | -3/Section 7  | Found Prototype Processor
 8851 | -3/Section 7  | Identified Exp. Signal Interpreter
 8920 | -3/Section 7  | Self-destructed

 Last Messages 
---------------
>>Trojan(Track)
Trojan loaded successfully.
  Testing...
  Tracking enabled and active.
08809_ Destroyed Unknown Energy Gun. <x2>
08815_ Sneak attack on A-15 Conveyor.
08815_ A-15 Conveyor Unknown Treads severed.
08816_ A-15 Conveyor call for reinforcements via Unknown Processor
  overridden.
08833_ R-10 Processor collects Unknown Treads.
08848_ A-15 Conveyor destroyed.
08851_ Discarded Adv. Signal Interpreter.
08851_ Acquired Prototype Processor.
08851_ Identified Exp. Signal Interpreter.
08854_ Acquired Prototype Storage.
08854_ Identified Adv. Energy Well.
08855_ Dropped Adv. Energy Well.
08857_ Acquired 101 matter.
08895_ Antigrav Array destroyed.
08916_ S-43 Plague destroyed.

 Map 
-----
+----------------------------------------------------+
| ??????????"??????????????????????????????????????? |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           66
Energy Generation          36
Energy Capacity            570
Matter Stores              300
Matter Capacity            300
Sight Range                24
Robot Scan Range           20
Terrain Scan Range         20
Terrain Scan Density       210
ECM Strength               3
Jamming Range              16
Armor Coverage             600
Resistance: KI             25
Melee Speed Boost          40
Evasion (%)                56
Recoil Reduction           3
Offensive Hacking          10
Defensive Hacking          20

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
 Adv. Terrain Scanner | x2 | -6/Factory 

 Alien Tech Used 
-----------------
Subatomic Replicator
Core Reset Matrix
Integrated Dissipator

 Achievements 
--------------
Just Shoot The Terminal

 Challenges 
------------
None

 Game 
------
Seed              IonicHugeProtection
  Manual?         0
Play Time         03:06:08
  Cumulative      527.2 hours
  Start           2022.02.15 @ 15:37:12
  End             2022.02.16 @ 20:07:00
Sessions          15
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          254
  Rogue           127
  Adventurer      125
  Explorer        2
Win Type          -
  Total           45
  Types           38/3/2/0/1/0/0/0/1
Lore%             69
Gallery%          86
Achievement%      67
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              36/TerminusFine
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 25b24aed-55f4-4e2c-9235-fd38dec1aa96