Cogmind - Beta 10.2 @@@ ROGUE MODE // 2022.02.16 @ 20:07:00 Player: Jezoensis Result: Self-destructed Performance ------------- Evolutions (7) 3500 Regions Visited (16) 3200 Robots Destroyed (152) 760 Value Destroyed (3962) 3962 Prototype IDs (55) 1100 Alien Tech Used (3) 600 Bonus (6317) 6317 TOTAL SCORE: 19439 Bonus ------- High Alert Combat Kills 317 Entered Garrisons 200 Used RIF Installer 500 Aligned with FarCom 300 Used Core Reset Matrix 3000 Met Sigix 2000 Cogmind --------- Core Integrity 1046/1300 Matter 273/300 Energy 410/410 System Corruption 0% Temperature Cool (0) Movement Hovering (126) Ox1 Location -3/Section 7 Parts ------- > --- POWER (2) -------- Micro Fission Core Particle Reactor > --- PROPULSION (5) --- Combat Gravmag System Antigrav Array > --- UTILITY (12) ----- Medium Storage Unit Large Storage Unit Large Storage Unit Spectral Analyzer Long-range Sensor Array Experimental Signal Interpreter Advanced Terrain Scanner Advanced Terrain Scan Processor Modified TNC Improved Transmission Jammer Improved Light Armor Plating Experimental System Shield > --- WEAPON (2) ------- Ionic Axe Ionic Axe > --- INVENTORY (20) --- High-capacity Matter Pod (0) Triangulator Long-range Sensor Array Advanced Terrain Scanner Microactuators Microactuators Advanced Transmission Jammer Advanced ECM Suite Maneuvering Thrusters Cloak of Protection Cloak of Protection Improved Light Armor Plating Improved Light Armor Plating Advanced Integration Mediator Neutron Cannon Precision Rocket Launcher Sigix Containment Pod Peak State ------------ > --- POWER ------------ Micro Fission Core Particle Reactor > --- PROPULSION ------- Combat Gravmag System Antigrav Array Antigrav Array > --- UTILITY ---------- Medium Storage Unit Large Storage Unit Large Storage Unit Advanced Energy Well Spectral Analyzer Long-range Sensor Array Experimental Signal Interpreter Advanced Terrain Scan Processor Modified TNC Microactuators Improved Transmission Jammer Experimental System Shield > --- WEAPON ----------- Ionic Axe Ionic Axe > --- INVENTORY -------- High-capacity Matter Pod Triangulator Long-range Sensor Array Advanced Terrain Scanner Advanced Terrain Scanner Microactuators Advanced Transmission Jammer Advanced ECM Suite Maneuvering Thrusters Cloak of Protection Cloak of Protection Improved Light Armor Plating Improved Light Armor Plating Improved Light Armor Plating Advanced Integration Mediator Neutron Cannon Precision Rocket Launcher Sigix Containment Pod [Rating: 133] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Micro Fission Core Reactor Cold Fusion Reactor Propulsion Light Treads Treads Light Treads Hover Unit Aerolev Unit Utility Medium Storage Unit Device Improved Terrain Scanner Storage Medium Storage Unit Processor Modified TNC Hackware Experimental System Shield Protection Improved Light Armor Plating Weapon Advanced Beam Cannon Energy Gun Heavy EM Pulse Gun Energy Cannon Advanced Beam Cannon Ballistic Gun Assault Rifle Ballistic Cannon Gauss Cannon Launcher Grenade Launcher Special Weapon Mining Laser Slashing Weapon Ionic Axe Build | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -6 -5 -4 -3 -3 -3 ------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Sto Fac Fac Fac Fac Res Qua Sec Slots Evolved 14 | . . . 2 . . . 2 . . 2 2 2 2 2 . . Power 1 | . . . . . . . . . . . . 1 . . . . Propulsion 3 | . . . 1 . . . . . . . 1 . 1 . . . Utility 10 | . . . 1 . . . 2 . . 2 1 1 1 2 . . Weapon . | . . . . . . . . . . . . . . . . . Parts Attached 310 | 7 8 2 47 6 1 4 18 1 16 27 19 37 21 43 38 15 Power 23 | 1 1 . 4 1 . . . . 1 3 2 8 . . 1 1 Engine 13 | 1 1 . 4 1 . . . . 1 . 1 4 . . . . Core 8 | . . . . . . . . . . 3 1 3 . . 1 . Reactor 2 | . . . . . . . . . . . . 1 . . . 1 Propulsion 42 | 2 . . 7 1 . . 4 1 3 6 4 3 2 5 3 1 Treads 17 | 2 . . 7 1 . . 3 1 3 . . . . . . . Leg . | . . . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . Hover 25 | . . . . . . . 1 . . 6 4 3 2 5 3 1 Flight . | . . . . . . . . . . . . . . . . . Utility 163 | 2 2 2 21 . 1 3 8 . 3 13 10 17 16 25 27 13 Device 91 | 1 1 1 12 . . 3 3 . 1 5 6 9 9 14 16 10 Storage 15 | 1 1 . 1 . 1 . 2 . 1 2 1 . . 4 . 1 Processor 11 | . . . . . . . 1 . 1 5 . 1 1 1 . 1 Hackware 7 | . . . . . . . 2 . . . 1 2 1 1 . . Protection 39 | . . 1 8 . . . . . . 1 2 5 5 5 11 1 Artifact . | . . . . . . . . . . . . . . . . . Weapon 82 | 2 5 . 15 4 . 1 6 . 9 5 3 9 3 13 7 . Energy Gun 15 | 1 3 . 8 . . . . . 3 . . . . . . . Energy Cannon 14 | . . . 3 1 . . . . . . . 1 1 5 3 . Ballistic Gun 10 | 1 1 . . 1 . . 3 . 4 . . . . . . . Ballistic Cannon 7 | . . . . . . 1 1 . 1 . 1 2 . 1 . . Launcher 10 | . 1 . 3 1 . . . . 1 1 1 1 . 1 . . Special Weapon 1 | . . . 1 . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . Slashing Weapon 25 | . . . . 1 . . 2 . . 4 1 5 2 6 4 . Piercing Weapon . | . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . Unidentified Prototypes 23 | . . . 2 . . . 1 . 2 2 2 2 2 6 2 2 Parts Lost 15 | . . . 4 . . 1 1 . . . 1 1 1 1 4 1 Power 1 | . . . . . . . . . . . . . . . 1 . Propulsion 7 | . . . 2 . . . . . . . 1 . . . 3 1 Utility 3 | . . . . . . . . . . . . 1 1 1 . . Weapon 4 | . . . 2 . . 1 1 . . . . . . . . . Highest Loss Streak 3 | . . . 3 . . 1 1 . . . 1 1 1 1 3 1 Average Slot Usage (%) 95 | . 100 100 99 100 100 100 100 90 96 94 92 93 88 89 88 82 Engine 6 | . 14 14 10 11 11 11 9 9 9 . . 3 . . . . Core 2 | . . . . . . . . . . 7 5 5 5 4 4 4 Reactor 1 | . . . . . . . . . . . . 1 5 4 3 1 Treads 17 | . 28 28 32 33 33 33 27 27 27 . . . . . . . Hover 6 | . . . . . . . . . . 23 19 17 15 14 13 10 Device 13 | . 14 10 9 11 11 11 17 18 18 13 12 11 13 16 13 12 Storage 16 | . 14 14 22 22 22 22 18 18 18 7 12 11 10 12 14 14 Processor 11 | . . . . . . . 9 9 9 29 26 23 21 19 19 19 Hackware 1 | . . . . . . . . . . . . 2 4 4 4 4 Protection 1 | . . 4 1 . . . . . . 1 . 2 1 3 4 4 Energy Gun 3 | . 14 14 15 . . . . . 4 . . . . . . . Energy Cannon 4 | . . . 5 16 22 11 5 . . . . 2 2 2 1 . Ballistic Gun 2 | . 12 14 . . . . 3 9 9 . . . . . . . Ballistic Cannon 1 | . . . . . . 10 8 . . . . . . . . . Slashing Weapon 3 | . . . . 4 . . . . . 9 12 7 7 6 6 9 Naked Turns . | . . . . . . . . . . . . . . . . . Heaviest Build 81 | 12 20 19 34 33 41 44 45 44 45 30 43 63 61 77 81 79 Greatest Support 97 | 40 40 40 60 60 60 60 60 60 65 33 50 64 67 83 85 97 Greatest Overweight (x) 1 | . . . . . . . . . . . . 1 . . . 1 Average Overweight (x) . | . . . . . . . . . . . . . . . . . Largest Inventory Capacity 20 | 6 8 8 12 12 14 14 16 14 14 14 14 14 14 20 20 20 Average Capacity 13 | 5 6 8 11 12 13 14 14 14 14 9 13 14 14 17 20 20 Most Carried 20 | 4 8 8 12 12 14 14 14 14 14 14 14 14 14 20 20 20 Average Carried 13 | 2 6 8 11 11 13 13 13 14 13 8 12 13 13 17 19 18 Final Capacity 20 | 6 8 8 12 12 14 14 14 14 14 10 14 14 14 20 20 20 Final Carried 20 | 3 8 8 12 12 14 14 14 14 14 9 14 14 14 20 18 18 Class Distribution -------------------- 31% | Mutant 16% | Scout 11% | Skirmisher 8% | Scavenger-Skirmisher 7% | Hauler-Ninja 6% | Ninja 6% | Scavenger-Mutant 4% | Scavenger-Scout 3% | Infiltrator-Ninja Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Skirmisher | -8/Mines Scavenger-Skirmisher | -8/Materials Scavenger-Mutant | -8/Garrison Skirmisher | -8/Storage Scout | -7/Factory Scout | -6/Factory Scout | -5/Factory Ninja | -4/Factory Infiltrator-Ninja | -3/Research Hauler-Ninja | -3/Quarantine Hauler-Ninja | -3/Section 7 Resources | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -6 -5 -4 -3 -3 -3 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Sto Fac Fac Fac Fac Res Qua Sec Matter Collected 4307 | 201 206 60 516 . 220 44 306 160 310 295 120 651 200 379 451 188 Remotely . | . . . . . . . . . . . . . . . . . Salvage Created 6282 | 107 279 60 1438 122 . 217 481 312 954 332 217 488 239 553 259 224 Parts 332 | 10 11 6 98 8 . 8 27 14 50 11 16 21 5 26 11 10 Haulers Intercepted 21 | . 2 . 4 . . . 1 . 6 1 . 2 2 2 . 1 Recyclers Shooed 8 | . 2 . 3 . . . . . . 1 . . . 1 . 1 Parts Field Recycled . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -6 -5 -4 -3 -3 -3 ------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Sto Fac Fac Fac Fac Res Qua Sec Combat Hostiles Destroyed 94 | . 4 3 29 3 . 4 11 7 11 3 4 6 . 3 4 2 Melee 15 | . . . . . . . . . . 2 4 . . 3 4 2 Guns 37 | . . 3 15 . . . 1 7 11 . . . . . . . Cannons 20 | . . . 6 . . 4 10 . . . . . . . . . AOE 22 | . 4 . 8 3 . . . . . 1 . 6 . . . . Classes Destroyed 13 | 1 5 1 2 . . . 1 . 1 . 2 . . . . . Worker 9 | . . 1 1 1 . . 1 . 1 . . 1 . 3 . . Builder 2 | . . . . . . . . . . . 1 . . 1 . . Tunneler 10 | 5 2 . 2 . . . . . . . 1 . . . . . Hauler 21 | . 2 . 4 . . . 1 . 6 1 . 2 2 2 . 1 Recycler 7 | . 1 . 2 1 . 1 . . . 1 . 1 . . . . Watcher 9 | . 1 . 1 . . . 1 . 2 . 2 . 1 1 . . Swarmer 35 | . 3 3 11 3 . 2 3 2 . . 3 4 . . . 1 Grunt 34 | . 1 . 8 . . 2 2 3 8 2 . 2 . 2 4 . Brawler 2 | . . . . . . . . . 2 . . . . . . . Duelist 1 | . . . 1 . . . . . . . . . . . . . Sentry 20 | . . . 9 . . . 5 2 1 1 . . . 1 . 1 Hunter 1 | . . . . . . . 1 . . . . . . . . . Programmer 1 | . . . . . . . . . . . 1 . . . . . Best Kill Streak 10 | 4 3 4 10 5 . 2 5 6 5 2 3 6 1 3 4 1 Combat Bots Only 9 | . 3 3 9 3 . 2 4 6 3 1 3 6 . 2 4 1 Max Kills in Single Turn 3 | 1 2 1 3 2 . 1 2 1 1 1 1 3 1 1 1 1 Gunslinging 1 | . . . 1 . . . . . . . . . . . . . Exploded 3 | . 1 . 3 2 . . . . . 1 . 3 . . . . Melee 1 | . . . . . . . . . . 1 1 . . 1 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -6 -5 -4 -3 -3 -3 -------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Sto Fac Fac Fac Fac Res Qua Sec Damage Taken 5692 | . 127 84 1171 15 . 400 452 132 230 92 260 508 105 764 1096 256 Core 722 | . 28 14 120 . . 64 82 32 23 18 18 18 51 84 125 45 Absorbed by Shields 94 | . . . . . . . . . 86 . 8 . . . . . Core Remaining (%) 87 | 100 . 83 . . . 54 . . 75 97 97 98 95 . . . Volleys Fired 245 | 12 20 7 79 4 . 14 41 . 37 2 1 15 1 9 3 . Largest 2 | 2 2 2 2 1 . 2 2 . 2 1 1 1 1 1 1 . Hottest 136 | 70 90 65 136 30 . 136 116 . 98 36 53 90 90 90 90 . Shots Fired 473 | 24 36 14 150 4 . 28 80 25 81 2 1 15 1 9 3 . Gun 302 | 24 32 14 111 . . . 19 25 77 . . . . . . . Cannon 149 | . . . 31 . . 28 61 . 4 . 1 11 1 9 3 . Launcher 19 | . 4 . 5 4 . . . . . 2 . 4 . . . . Special 3 | . . . 3 . . . . . . . . . . . . . Kinetic 183 | 12 13 7 . . . 5 60 25 55 . 1 5 . . . . Thermal 129 | 12 . . 34 . . 23 20 . 21 . . 6 1 9 3 . Explosive 17 | . 4 . 5 4 . . . . . . . 4 . . . . Electromagnetic 144 | . 19 7 111 . . . . . 5 2 . . . . . . Robot Hit Streak 15 | 10 5 10 15 1 . 6 9 13 12 . . 6 . . . . Robot Miss Streak 3 | 1 3 1 3 2 . 3 3 1 3 . . . . . . . Penetration Max 1 | . . . . . . . 1 . . . . . . . . . Secondary Targets 4 | . . . 2 . . . . . 2 . . . . . . . Max Gunslinging Chain 1 | . . . 1 . . . . . 1 . . . . . . . Autonomous 37 | . . . . . . . . 25 12 . . . . . . . Shots Hit Robots 388 | 16 18 10 97 2 . 18 53 23 55 9 18 15 6 20 15 13 Core Hits 199 | 6 13 4 48 7 . 8 18 9 31 6 7 14 4 11 7 6 Critical Hits 14 | . . . 3 . . 2 6 . 1 1 . . . . 1 . Critical Kills 5 | . . . 1 . . . 2 . . 1 . . . . 1 . Critical Parts Destroyed 8 | . . . 2 . . 2 3 . 1 . . . . . . . Melee Attacks 225 | . . . . 1 . . 2 . . 17 50 36 29 36 31 23 Impact . | . . . . . . . . . . . . . . . . . Slashing 225 | . . . . 1 . . 2 . . 17 50 36 29 36 31 23 Piercing . | . . . . . . . . . . . . . . . . . Sneak Attacks 25 | . . . . . . . . . . 3 3 5 2 10 . 2 Combat Hostiles . | . . . . . . . . . . . . . . . . . Follow-up Attacks 11 | . . . . . . . . . . 2 4 . 1 2 2 . Damage Inflicted 14508 | 210 788 135 2387 315 . 446 1312 716 1159 717 803 1703 394 1866 653 904 Guns 3706 | 210 245 132 1103 . . . 199 716 1101 . . . . . . . Cannons 2018 | . . . 483 . . 402 1107 . 26 . . . . . . . Explosions 2747 | . 535 . 790 315 . . . . . 122 . 985 . . . . Melee 5933 | . . . . . . . . . . 595 803 718 394 1866 653 904 Ramming 104 | . 8 3 11 . . 44 6 . 32 . . . . . . . Kinetic 2905 | 86 70 50 . . . 111 1040 716 832 . . . . . . . Thermal 1760 | 124 229 . 592 . . 291 266 . 258 . . . . . . . Explosive 2287 | . 306 . 681 315 . . . . . . . 985 . . . . Electromagnetic 1519 | . 175 82 1103 . . . . . 37 122 . . . . . . Impact . | . . . . . . . . . . . . . . . . . Slashing 5933 | . . . . . . . . . . 595 803 718 394 1866 653 904 Piercing . | . . . . . . . . . . . . . . . . . Highest Corruption 2 | . . . . . . . . . . 2 . . 2 . . . Average Corruption 2 | . . . . . . . . . . 2 . . 2 . . . Corruption Purged . | . . . . . . . . . . . . . . . . . Effects 2 | . . . . . . . . . . 1 . . 1 . . . Message Errors 2 | . . . . . . . . . . 1 . . 1 . . . Overload Shots . | . . . . . . . . . . . . . . . . . Overflow Damage 1351 | . 43 . 96 15 . . 49 . . 24 167 119 . 615 23 200 Projectiles 54 | . . . 5 . . . 49 . . . . . . . . . Explosions 168 | . 43 . 91 15 . . . . . . . 19 . . . . Melee 1129 | . . . . . . . . . . 24 167 100 . 615 23 200 Knockbacks 10 | . . . . . . 3 7 . . . . . . . . . Impact 1 | . . . . . . 1 . . . . . . . . . . Kinetic 9 | . . . . . . 2 7 . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . Self-Inflicted Damage 105 | . 32 . 5 . . . . . . . . 68 . . . . Shots 4 | . 1 . 1 . . . . . . . . 2 . . . . Rammed 12 | . 2 . 4 . . 3 1 . 2 . . . . . . . Targets Rammed 15 | . 2 1 5 . . 4 1 . 2 . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . Crushed 3 | . . 1 1 . . 1 . . . . . . . . . . Highest Temperature 300 | 72 60 84 300 . . 127 6 . 206 . . 80 30 84 . . Average Temperature 46 | 28 9 42 54 . . 75 3 . 60 . . 27 16 33 . . Received Heat Transfer 1167 | . . . 294 . . 207 153 45 90 30 . 126 9 78 126 9 Siege Activations . | . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Parts Fried 5 | . . 1 4 . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Parts Melted 5 | 1 . . 2 . . 1 1 . . . . . . . . . Heat Transferred 3064 | 370 300 . 914 . . 518 444 . 518 . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . Power Chain Reactions 5 | . 2 . 3 . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -6 -5 -4 -3 -3 -3 ------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Sto Fac Fac Fac Fac Res Qua Sec Peak Influence 753 | 25 180 106 753 326 . 133 422 376 434 308 392 366 476 464 589 489 Initial 290 | . 16 16 40 246 . . 51 206 183 142 150 87 154 152 103 290 Average 264 | 12 73 43 476 256 . 52 247 330 275 217 262 223 294 279 373 383 Maximum Alert Level 3 | . . . 3 1 . . 2 1 2 1 1 1 2 2 2 2 Low Security (%) 37 | 100 100 100 11 . . 100 36 . 27 37 21 41 31 32 22 . Level 1 41 | . . . 17 99 . . 50 100 61 62 78 58 42 41 17 53 Level 2 18 | . . . 57 . . . 12 . 10 . . . 26 25 59 46 Level 3 1 | . . . 13 . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . Squads Dispatched 21 | . 1 . 3 1 . . 1 . 1 1 5 1 4 . 2 1 Investigation 7 | . 1 . 1 1 . . 1 . . . 1 1 1 . . . Extermination 3 | . . . . . . . . . . . 2 . 1 . . . Reinforcement 10 | . . . 2 . . . . . 1 1 2 . 2 . 1 1 Assault 1 | . . . . . . . . . . . . . . . 1 . Garrison . | . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . . Haulers Reinforced 2 | . . . . . . . . . . 1 . . 1 . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -6 -5 -4 -3 -3 -3 --------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Sto Fac Fac Fac Fac Res Qua Sec Distress Signals 10 | . . . 5 . . . 1 . 1 . . . . 2 1 . Communications Jammed 48 | . . . . . . . . . . . . . 19 27 1 1 Distress Signals 46 | . . . . . . . . . . . . . 19 26 1 . Times Spotted 214 | . 6 3 42 3 . 11 17 6 15 5 12 24 11 22 31 6 Peak Tracking Total 11 | . 4 3 6 3 . 4 4 5 5 2 5 8 4 7 11 3 Tactical Retreats 28 | . . . . . . 4 . . . 2 2 4 3 4 7 2 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -6 -5 -4 -3 -3 -3 ------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Sto Fac Fac Fac Fac Res Qua Sec Traps Triggered 9 | . 1 . 1 . . . . . . . 2 3 2 . . . Indirectly . | . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -6 -5 -4 -3 -3 -3 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Sto Fac Fac Fac Fac Res Qua Sec Machines Disabled 14 | . 2 1 1 . . . 2 1 3 1 . . . . 2 1 Max in Single Turn 1 | . 1 1 1 . . . 1 1 1 1 . . . . 1 1 Garrison Access 9 | . . . . . . . . . . 1 1 3 1 1 1 1 Machines Sabotaged . | . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -6 -5 -4 -3 -3 -3 --------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Sto Fac Fac Fac Fac Res Qua Sec Machines Accessed 89 | . 6 . 8 1 1 1 6 . 7 5 11 14 7 7 10 5 Terminals 65 | . 5 . 8 . . 1 5 . 6 3 6 10 5 5 7 4 Fabricators 2 | . . . . . . . . . . 1 1 . . . . . Repair Stations 5 | . . . . . . . . . . . 2 1 1 . 1 . Recycling Units 4 | . 1 . . . . . . . 1 . 1 . . 1 . . Scanalyzers 1 | . . . . . . . . . . . . . . . 1 . Garrison Access 10 | . . . . . . . 1 . . 1 1 3 1 1 1 1 Total Hacks 264 | . 17 . 42 1 1 4 19 . 13 9 28 37 26 24 26 17 Successful 135 | . 10 . 26 1 1 1 7 . 10 4 18 17 8 11 14 7 Failed 129 | . 7 . 16 . . 3 12 . 3 5 10 20 18 13 12 10 Catastrophic 22 | . 1 . 3 . . . 2 . . . 3 3 3 3 3 1 Database Lockouts . | . . . . . . . . . . . . . . . . . Manual 159 | . 14 . 32 . 1 5 11 . 6 5 15 13 15 17 18 7 Terminals 224 | . 15 . 42 . . 4 17 . 12 7 17 32 20 21 22 15 Fabricators 5 | . . . . . . . . . . 1 4 . . . . . Repair Stations 14 | . . . . . . . . . . . 5 2 5 . 2 . Recycling Units 6 | . 2 . . . . . . . 1 . 1 . . 2 . . Scanalyzers 1 | . . . . . . . . . . . . . . . 1 . Garrison Access 12 | . . . . . . . 2 . . 1 1 3 1 1 1 2 Terminal Hacks 66 | . 4 . 18 1 1 1 3 . 7 2 6 9 2 5 5 2 Record 4 | . . . . . . . . . . . . . . . 2 2 Part Schematic 4 | . 1 . . . . . 1 . . . 1 . . . 1 . Robot Analysis 8 | . . . 5 . . 1 . . 1 . . 1 . . . . Prototype ID Bank 7 | . . . 6 . . . . . . . . 1 . . . . Open Door 6 | . . . . 1 . . . . 2 . 1 . . 1 1 . Level Access Points 2 | . . . . . . . . . . . 1 . 1 . . . Branch Access Points 2 | . . . 1 . . . . . . . . . . 1 . . Terminal Index 8 | . 1 . 1 . . . 1 . . 1 1 1 1 . 1 . Unreport Threat 8 | . . . 2 . . . 1 . 1 . 1 1 . 2 . . Locate Traps 10 | . 1 . 2 . . . . . 3 . 1 3 . . . . Registered Components 2 | . . . . . . . . . . 1 . 1 . . . . Zone Layout 4 | . 1 . 1 . . . . . . . . 1 . 1 . . EX-Prototype ID Bank 1 | . . . . . 1 . . . . . . . . . . . Fabricator Hacks 2 | . . . . . . . . . . . 2 . . . . . Load Schematic 1 | . . . . . . . . . . . 1 . . . . . Build 1 | . . . . . . . . . . . 1 . . . . . Repair Station Hacks 9 | . . . . . . . . . . . 3 2 2 . 2 . Scan Component 5 | . . . . . . . . . . . 2 1 1 . 1 . Repair 4 | . . . . . . . . . . . 1 1 1 . 1 . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . Garrison Access Hacks 10 | . . . . . . . 1 . . 1 1 3 1 1 1 1 Unlock Access 1 | . . . . . . . 1 . . . . . . . . . Seal Access 9 | . . . . . . . . . . 1 1 3 1 1 1 1 Unauthorized Hacks 48 | . 6 . 8 . . . 3 . 3 1 6 3 3 5 6 4 Terminals 42 | . 5 . 8 . . . 3 . 2 1 3 3 3 4 6 4 Track 12 | . 3 . 5 . . . . . . . . . . 1 1 2 Assimilate 1 | . . . . . . . . . . . . . . . 1 . Botnet 22 | . 2 . 2 . . . 2 . 2 1 2 2 2 2 3 2 Operators 7 | . . . 1 . . . 1 . . . 1 1 1 1 1 . Fabricators 2 | . . . . . . . . . . . 2 . . . . . Prioritize 1 | . . . . . . . . . . . 1 . . . . . Siphon 1 | . . . . . . . . . . . 1 . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . Recycling Units 4 | . 1 . . . . . . . 1 . 1 . . 1 . . Recyclers 4 | . 1 . . . . . . . 1 . 1 . . 1 . . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . Hacking Detections 68 | . 6 . 8 . . 1 5 . 5 4 8 10 6 4 6 5 Full Trace Events 4 | . . . . . . . 1 . . . 1 1 1 . . . Feedback Events . | . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . Part Schematics Acquired 4 | . 1 . . . . . 1 . . . 1 . . . 1 . Parts Built 2 | . . . . . . . . . . . 2 . . . . . Matter 146 | . . . . . . . . . . . 146 . . . . . Time 73 | . . . . . . . . . . . 73 . . . . . Total Part Build Rating 6 | . . . . . . . . . . . 6 . . . . . Parts Repaired 4 | . . . . . . . . . . . 1 1 1 . 1 . Time 98 | . . . . . . . . . . . 16 38 22 . 22 . Parts Recycled . | . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -6 -5 -4 -3 -3 -3 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Gar Sto Fac Fac Fac Fac Res Qua Sec Used RIF Installer 1 | . . . . . . . . 1 . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -6 -5 -4 -3 -3 -3 -------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Sto Fac Fac Fac Fac Res Qua Sec Total Allies 1 | . . . . . . . . . . . . . . . 1 . Largest Group 1 | . . . . . . . . . . . . . . . 1 . Highest-Rated Group 10 | . . . . . . . . . . . . . . . 10 . Highest-Rated Ally 10 | . . . . . . . . . . . . . . . 10 . Total Orders . | . . . . . . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -6 -5 -4 -3 -3 -3 ------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Sto Fac Fac Fac Fac Res Qua Sec Robot Analysis Total 8 | . . . 5 . . 1 . . 1 . . 1 . . . . Derelict Logs Recovered 1 | . . . . 1 . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -6 -5 -4 -3 -3 -3 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Sto Fac Fac Fac Fac Res Qua Sec Turns Passed 8919 | 141 549 69 1116 401 489 776 723 235 680 285 693 770 422 692 581 297 Spaces Moved 8027 | 64 293 28 486 233 302 433 340 146 351 413 1081 1046 613 1019 816 363 Core 10 | 10 . . . . . . . . . . . . . . . . Treads 2666 | 54 293 28 486 233 302 433 340 146 351 . . . . . . . Legs . | . . . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . Hover 5351 | . . . . . . . . . . 413 1081 1046 613 1019 816 363 Flight . | . . . . . . . . . . . . . . . . . Fastest Speed 42 | 50 160 160 160 160 160 160 160 160 155 42 42 45 48 48 45 56 Average Speed 85 | 142 160 160 160 160 160 160 160 160 156 42 46 52 48 48 50 59 Slowest Speed 160 | 160 160 160 160 160 160 160 160 160 160 42 48 106 48 56 56 126 Overloaded Moves . | . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . Exploration Rate (%) 43 | 4 58 13 64 49 68 90 33 40 70 11 39 41 20 37 84 22 Regions Visited 16 Branch Regions 7 Pre-discovered Areas . | . . . . . . . . . . . . . . . . . Known Exits Taken 8 | . . . 1 . . . 1 . . 1 1 1 1 1 1 . Unknown Exits Taken 7 | 1 1 1 . 1 1 1 . . 1 . . . . . . . Scrap Searched 1 | . . . . . . 1 . . . . . . . . . . Spaces Dug 124 | . . . 3 1 . . 3 . . 5 25 31 19 21 10 6 Terrain Destroyed 248 | . 20 . 20 25 . 1 17 . 7 5 25 72 19 21 10 6 Melee 96 | . . . . 1 . . 2 . . 5 24 21 18 12 7 6 Projectile 51 | . . . 3 . . 1 15 . 7 . 1 11 1 9 3 . AOE 101 | . 20 . 17 24 . . . . . . . 40 . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -6 -5 -4 -3 -3 -3 --------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Sto Fac Fac Fac Fac Res Qua Sec Total 9304 | 88 337 37 663 256 310 484 439 149 433 498 1202 1196 694 1159 947 412 Wait 200 | . 2 . 5 3 . 29 7 3 3 28 20 20 20 14 42 4 Move 8010 | 63 292 27 485 232 301 432 339 144 350 412 1080 1045 612 1018 815 363 Hop . | . . . . . . . . . . . . . . . . . Pick Up 123 | 6 8 . 20 5 4 1 16 . 9 4 11 15 4 14 6 . Fast Attach 60 | 4 . . 2 . . . 1 . 5 1 4 4 6 18 8 7 Attach 70 | 3 1 . 10 1 . 1 8 . 5 11 4 7 3 7 6 3 Detach 25 | . . . 2 . . . 2 . . 2 3 3 2 4 3 4 Swap 185 | . 7 2 35 5 1 3 9 1 6 15 11 26 13 18 27 6 Drop 141 | . 5 . 20 5 4 . 13 1 16 8 7 19 6 24 10 3 Fire 245 | 12 20 7 79 4 . 14 41 . 37 2 1 15 1 9 3 . Melee 203 | . . . . 1 . . 2 . . 15 44 32 27 33 27 22 Ram . | . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . Crush 15 | . 2 1 5 . . 4 1 . 2 . . . . . . . Escape Stasis 27 | . . . . . . . . . . . 17 10 . . . . Rewire . | . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -10/Mines -9/Materials (discovered 2 exits: *Mat / *Min) -9/Mines -9/Exiles -8/Mines -8/Materials (discovered 3 exits: *Fac / *Sto / Gar) -8/Garrison -8/Storage -7/Factory -6/Factory (discovered 5 exits: *Fac x4 / *Ext) -5/Factory -4/Factory (discovered 4 exits: *Res x4) -3/Research (discovered 4 exits: *Res / Arm / *Qua x2) -3/Quarantine -3/Section 7 History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 16) 142 | -11/Scrapyard | Entered Materials 288 | -10/Materials | Discovered new exit (range 15) 308 | -10/Materials | Build established: Mutant 671 | -10/Materials | Discovered new exit (range 6) 691 | -10/Materials | Entered Mines 719 | -10/Mines | Discovered new exit (range 7) 760 | -10/Mines | Entered Materials 760 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1350 | -9/Materials | Discovered new exit (range 13) 1512 | -9/Materials | Destroyed 9 combat bots 1647 | -9/Materials | Lost 3 parts (1n2w) 1792 | -9/Materials | Identified exit to Mines 1876 | -9/Materials | Entered Mines 1912 | -9/Mines | Learned Materials stockpile data 2037 | -9/Mines | Met a Derelict shopkeep closing up shop 2271 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 2271 | -9/Mines | Discovered new exit (range 5) 2277 | -9/Mines | Entered Exiles 2314 | -9/Exiles | Met 8R-AWN 2340 | -9/Exiles | Met EX-HEX 2427 | -9/Exiles | Met EX-DEC 2539 | -9/Exiles | Met EX-BIN 2562 | -9/Exiles | Aligned with FarCom system 2563 | -9/Exiles | Given EX-Vault access code 2600 | -9/Exiles | Opened EX-Vault 2606 | -9/Exiles | Found Cloak of Protection 2613 | -9/Exiles | Found Modified TNC 2616 | -9/Exiles | Found AWS/Gauss 2651 | -9/Exiles | Warned to stay clear of 0b10 Research branches 2753 | -9/Exiles | Discovered new exit (range 10) 2766 | -9/Exiles | Stole three prototypes: Modified TNC, Cloak of Protection, AWS/Gauss 2766 | -9/Exiles | Entered Mines 3105 | -8/Mines | Build established: Skirmisher 3534 | -8/Mines | Discovered new exit (range 6) 3542 | -8/Mines | Entered Materials 3542 | -8/Materials | Evolved 2 slots: Utility x2 3615 | -8/Materials | Discovered new exit (range 15) 3832 | -8/Materials | Build established: Scavenger-Skirmisher 3875 | -8/Materials | Discovered new exit (range 7) 4258 | -8/Materials | Identified exit to Garrison 4265 | -8/Materials | Entered Garrison 4314 | -8/Garrison | Triggered checkpoint 4322 | -8/Garrison | Triggered checkpoint 4410 | -8/Garrison | Triggered checkpoint 4473 | -8/Garrison | Discovered new exit (range 8) 4492 | -8/Garrison | Installed Relay Interface Framework 4500 | -8/Garrison | Entered Storage 4838 | -8/Storage | Door terminal overloaded 5154 | -8/Storage | Discovered new exit (range 16) 5180 | -8/Storage | Entered Factory 5180 | -7/Factory | Evolved 2 slots: Utility x2 5182 | -7/Factory | FarCom data flow suspended 5252 | -7/Factory | Discovered new exit (range 13) 5270 | -7/Factory | Identified exit to Factory 5465 | -7/Factory | Entered another Factory area 5465 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5546 | -6/Factory | Discovered new exit (range 10) 5549 | -6/Factory | Identified exit to Extension 5587 | -6/Factory | Build established: Scout 5686 | -6/Factory | Repaired Gravmag Array 6015 | -6/Factory | Fabricated Adv. Terrain Scanner? 6070 | -6/Factory | Identified exit to Factory 6117 | -6/Factory | Build established: Scavenger-Scout 6158 | -6/Factory | Entered another Factory area 6158 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 6450 | -5/Factory | Build established: Scout 6483 | -5/Factory | Repaired Adv. Terrain Scanner 6912 | -5/Factory | Discovered new exit (range 14) 6928 | -5/Factory | Identified exit to Factory 6928 | -5/Factory | Entered another Factory area 6928 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 6981 | -4/Factory | Repaired Lrn. Sensor Array? 7118 | -4/Factory | Found Prototype Processor 7118 | -4/Factory | Identified Exp. Melee Analysis Suite 7217 | -4/Factory | Identified exit to Research 7350 | -4/Factory | Entered Research 7350 | -3/Research | Evolved 2 slots: Utility x2 7495 | -3/Research | Found Prototype Hackware 7495 | -3/Research | Identified Exp. System Shield 7547 | -3/Research | Spotted B-86 Titan 7611 | -3/Research | Spotted B-86 Titan 7658 | -3/Research | Found Prototype Processor 7658 | -3/Research | Identified Spectral Analyzer 7859 | -3/Research | Found Prototype Launcher 7859 | -3/Research | Identified Tactical Quantum Warhead 7901 | -3/Research | Discovered new exit (range 18) 7911 | -3/Research | Identified exit to Research 7956 | -3/Research | Identified exit to Armory 7956 | -3/Research | Identified exit to Quarantine 8042 | -3/Research | Entered Quarantine 8214 | -3/Quarantine | Repaired Lrn. Sensor Array 8386 | -3/Quarantine | Found Alien Artifact 8386 | -3/Quarantine | Identified Subatomic Replicator 8391 | -3/Quarantine | Used Subatomic Replicator to replicate Cloak of Protection 8425 | -3/Quarantine | Found Alien Artifact 8425 | -3/Quarantine | Identified Core Reset Matrix 8425 | -3/Quarantine | Used Core Reset Matrix 8429 | -3/Quarantine | Detected hypermatrix surge 8429 | -3/Quarantine | Sensed 11 artifacts in vicinity 8466 | -3/Quarantine | Met incapacitated Sigix Warrior 8466 | -3/Quarantine | Lockdown squad dispatched 8474 | -3/Quarantine | Acquired the access code to the Sigix quarantine chamber 8475 | -3/Quarantine | Unlocked Sigix quarantine chamber 8508 | -3/Quarantine | Spotted Lightning 8514 | -3/Quarantine | Spotted Lightning 8514 | -3/Quarantine | Spotted Lightning 8542 | -3/Quarantine | First assault squad dispatched 8581 | -3/Quarantine | Spotted Fortress 8619 | -3/Quarantine | Lost 3 parts (1p2n) 8620 | -3/Quarantine | Discovered new exit (range 5) 8622 | -3/Quarantine | Identified exit to Section 7 8623 | -3/Quarantine | Entered Section 7 8624 | -3/Section 7 | Sensed 15 artifacts in vicinity 8650 | -3/Section 7 | Found Integrated Dissipator 8650 | -3/Section 7 | Installed Integrated Dissipator, increased core heat dissipation (+20) 8851 | -3/Section 7 | Found Prototype Processor 8851 | -3/Section 7 | Identified Exp. Signal Interpreter 8920 | -3/Section 7 | Self-destructed Last Messages --------------- >>Trojan(Track) Trojan loaded successfully. Testing... Tracking enabled and active. 08809_ Destroyed Unknown Energy Gun. 08815_ Sneak attack on A-15 Conveyor. 08815_ A-15 Conveyor Unknown Treads severed. 08816_ A-15 Conveyor call for reinforcements via Unknown Processor overridden. 08833_ R-10 Processor collects Unknown Treads. 08848_ A-15 Conveyor destroyed. 08851_ Discarded Adv. Signal Interpreter. 08851_ Acquired Prototype Processor. 08851_ Identified Exp. Signal Interpreter. 08854_ Acquired Prototype Storage. 08854_ Identified Adv. Energy Well. 08855_ Dropped Adv. Energy Well. 08857_ Acquired 101 matter. 08895_ Antigrav Array destroyed. 08916_ S-43 Plague destroyed. Map ----- +----------------------------------------------------+ | ??????????"??????????????????????????????????????? | | ?#???????? ?? ???????????????????????????????????? | | ???? ???? ?? ? ? ?#??????????????????????????????? | | ?????""???? ???? ?? ?? ??????????????????????????? | | ???? ? ?????? ?? ?#???????#??????????????????????? | | ??#????? ?? ?? ?##???? ?##?????????????????????? | | ??#????#???+?#??#??#?#?#?#???#????#??????????????? | | ##?#????#? ? ? ??? ? #??##?#???????????????? | | ##?#?##???? # ? ? ###?##????????????????? | | ????????#?? # ? ? ? ????####?###??????????????? | | ??? ? ??? ?o ? ? ? ? ?###?######??####?????? | | ??? ?#? ?? ? ????##?#####? ? #????? | | ???#???## ? #? ? ? ?##########? #????? | | ??## #### ?##?###??####### # """ #????? | | ?###?#?###################### # """ #????? | | ???# ### ### "T # """ #????? | | #?## ### c + "" + #????? | | #?# + """"" ### #? ? ???????? | | ?## # "!""" ### # ? ??"??????? | | ? # + """ " ### #? ????#????? | | ?# k# " k ##### ### ? ?""??#??? | | ? # # "" ##??# ### ???##??? | | ??# # =* #?### ##########?##?? | | ? # ################%####### # #????? | | # ? #?##??##?########= # # """"" #?#???? | | " # ?# ? ?? ? #### @ # # """T"" ###???? | | " # ? g# ? ? ? ? ?##?# # + "" ##?#### | | ??/ ? ???? ? #??# + # ##?#### | | #?? ?#? """ "?" ??#?# # # """ #### | | ? ???? """ """ ?#### # #? """ #?## | | #??? ??# ""? """ ########### # """ #??# | | ?? ?? # ?? ###?####### # ? #?## | | ??#??? #? ?"" ?"" ########### ##########?## | | ??? ?# ???" ""?? #?### ## ######?#?#??# | | # ? ?# ?"" ?"" ??####"" |## #########?#?#= | | ???? ??# ? ? ? #####"" # #! #?### | | ?????? ? ? ? #?###"T # o# !####? | | ???? ?#??#+##??##?#####"" + g + !!#???? | | ??#???????? ? ? #"" #g # !R##?##? | | ??????? ?? ??# """ ? ?# # g # !!#####? | | ?????????? ??# """ # ### ### !!#####?#+ | | ??????????? ??+ "?? ? # | #?# ################ | | ????A???????? ?? ?? ######## # ##?#??# | | ?????????????????? ? ?####### # """ ##?#### | | ??????????????# ??? ????######## # """ ##?##?# | | ??????????????????? ????###?# # """ ####### | | ??????????????????#?#???#???#?## # + | | ?????????????????????###?##??### #"" #### | | ???????????? ????#####??###??##u#"T ##?# | | ?????????????????????#???##?#### #"" ##?# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 66 Energy Generation 36 Energy Capacity 570 Matter Stores 300 Matter Capacity 300 Sight Range 24 Robot Scan Range 20 Terrain Scan Range 20 Terrain Scan Density 210 ECM Strength 3 Jamming Range 16 Armor Coverage 600 Resistance: KI 25 Melee Speed Boost 40 Evasion (%) 56 Recoil Reduction 3 Offensive Hacking 10 Defensive Hacking 20 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Adv. Terrain Scanner | x2 | -6/Factory Alien Tech Used ----------------- Subatomic Replicator Core Reset Matrix Integrated Dissipator Achievements -------------- Just Shoot The Terminal Challenges ------------ None Game ------ Seed IonicHugeProtection Manual? 0 Play Time 03:06:08 Cumulative 527.2 hours Start 2022.02.15 @ 15:37:12 End 2022.02.16 @ 20:07:00 Sessions 15 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 254 Rogue 127 Adventurer 125 Explorer 2 Win Type - Total 45 Types 38/3/2/0/1/0/0/0/1 Lore% 69 Gallery% 86 Achievement% 67 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 36/TerminusFine Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 25b24aed-55f4-4e2c-9235-fd38dec1aa96