Cogmind - Beta 13 @@@ ROGUE MODE // 2024.03.29 @ 20:06:47 Player: Padwiz Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (78) 390 Value Destroyed (2512) 2512 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (941) 941 TOTAL SCORE: 7003 Bonus ------- High Alert Combat Kills 41 Entered Garrisons 400 Used RIF Installer 500 Cogmind --------- Core Integrity 623/700 Matter 265/300 Energy 2/100 System Corruption 0% Temperature Cool (0) Movement Walking (120) Location -7/Garrison Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Carbon-fiber Leg > --- UTILITY (5) ------ Improved Cooling System Small Storage Unit Trap Scanner Improved Signal Interpreter > --- WEAPON (3) ------- Medium Laser > --- INVENTORY (8) ---- Aluminum Leg Carbon-fiber Leg Heat Sink Large Matter Pod (81) Terrain Scan Processor Hardlight Generator Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Improved Cooling System Small Storage Unit Trap Scanner Improved Sensor Array Improved Signal Interpreter > --- WEAPON ----------- Heavy Laser Heavy Particle Cannon Missile Launcher > --- INVENTORY -------- Aluminum Leg Carbon-fiber Leg Heat Sink Large Matter Pod Terrain Scan Processor Hardlight Generator Medium Laser [Rating: 37] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Propulsion Aluminum Leg Leg Aluminum Leg Flight Unit Flight Unit Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Improved Signal Interpreter Protection Hardened Light Armor Plating Weapon Improved Assault Rifle Energy Gun Spread Laser Energy Cannon Heavy Particle Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Flak Cannon Launcher Missile Launcher Build | -11 -10 -9 -9 -8 -8 -8 -7 -7 ------- Run | Yrd Mat Mat Sto Mat Gar Mat Fac Gar Slots Evolved 6 | . . 2 . 2 . . 2 . Power . | . . . . . . . . . Propulsion 2 | . . 2 . . . . . . Utility 3 | . . . . 2 . . 1 . Weapon 1 | . . . . . . . 1 . Parts Attached 90 | 5 7 11 13 18 6 23 5 2 Power 8 | 1 2 . 1 2 1 1 . . Engine 8 | 1 2 . 1 2 1 1 . . Core . | . . . . . . . . . Reactor . | . . . . . . . . . Propulsion 36 | 2 . 6 10 6 2 10 . . Treads . | . . . . . . . . . Leg 30 | 2 . 6 4 6 2 10 . . Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight 6 | . . . 6 . . . . . Utility 27 | . 3 2 1 7 2 8 4 . Device 15 | . 2 1 . 3 2 3 4 . Storage 6 | . 1 . 1 1 . 3 . . Processor 3 | . . 1 . . . 2 . . Hackware . | . . . . . . . . . Protection 3 | . . . . 3 . . . . Artifact . | . . . . . . . . . Weapon 19 | 2 2 3 1 3 1 4 1 2 Energy Gun 7 | 1 1 1 . 2 . 1 . 1 Energy Cannon 3 | . . 1 . . . 1 1 . Ballistic Gun 4 | 1 1 . 1 . . 1 . . Ballistic Cannon 4 | . . 1 . 1 1 . . 1 Launcher 1 | . . . . . . 1 . . Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 1 | . . . 1 . . . . . Parts Lost 39 | . 2 4 4 2 6 12 . 9 Power 5 | . 2 . . . 1 1 . 1 Propulsion 18 | . . 2 4 1 3 5 . 3 Utility 7 | . . 1 . 1 . 4 . 1 Weapon 9 | . . 1 . . 2 2 . 4 Highest Loss Streak 9 | . 2 3 2 1 5 4 . 9 To Critical Strikes 1 | . . . 1 . . . . . Average Slot Usage (%) 95 | . 85 99 93 99 98 94 100 92 Engine 9 | . 13 11 11 8 9 9 7 4 Leg 34 | . 28 43 37 36 35 32 30 27 Device 11 | . 9 9 . 13 18 10 21 23 Storage 8 | . 4 11 8 9 9 8 8 7 Processor 6 | . . 1 11 4 . 15 7 7 Protection 3 | . . . . 8 9 . . . Energy Gun 6 | . 14 5 9 7 7 1 7 5 Energy Cannon 2 | . . 5 . . . 5 7 5 Ballistic Gun 7 | . 14 9 . 9 8 7 . . Ballistic Cannon 2 | . . 1 11 1 1 2 . 4 Naked Turns . | . . . . . . . . . Heaviest Build 50 | 6 19 25 26 46 50 32 37 36 Greatest Support 60 | 20 20 40 52 60 58 52 50 50 Greatest Overweight (x) 1 | . . . 1 . 1 . . . Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 15 | 5 10 10 10 15 15 15 8 8 Average Capacity 10 | 5 6 10 8 14 15 6 8 8 Most Carried 15 | 4 10 10 10 15 15 10 8 8 Average Carried 9 | 2 5 9 8 13 14 5 7 7 Final Capacity 15 | 5 10 10 10 15 15 8 8 8 Final Carried 15 | 4 10 10 7 15 11 8 8 6 Class Distribution -------------------- 53% | Mutant 37% | Scavenger-Mutant 9% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Storage Mutant | -8/Materials Mutant | -8/Garrison Scavenger-Mutant | -8/Materials Scavenger-Skirmisher | -7/Factory Scavenger-Skirmisher | -7/Garrison Resources | -11 -10 -9 -9 -8 -8 -8 -7 -7 ----------- Run | Yrd Mat Mat Sto Mat Gar Mat Fac Gar Matter Collected 1845 | 254 72 103 121 610 42 643 . . Remotely . | . . . . . . . . . Salvage Created 2611 | 44 242 267 166 766 138 988 . . Parts 135 | 1 22 16 14 33 5 44 . . Haulers Intercepted . | . . . . . . . . . Recyclers Shooed 3 | . 1 1 1 . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -9 -8 -8 -8 -7 -7 ------- Run | Yrd Mat Mat Sto Mat Gar Mat Fac Gar Combat Hostiles Destroyed 68 | 1 10 6 10 16 4 21 . . Guns 45 | 1 10 4 2 16 4 8 . . Cannons 20 | . . 2 8 . . 10 . . AOE 2 | . . . . . . 2 . . Classes Destroyed 10 | 1 2 1 . 3 . 3 . . Worker 2 | . . . . 2 . . . . Builder 3 | . . . . . . 3 . . Tunneler 1 | . . . . . . 1 . . Recycler 1 | . . . . . . 1 . . Watcher 3 | . 2 . . 1 . . . . Swarmer 19 | . 9 . 6 . . 4 . . Grunt 29 | 1 1 4 1 7 3 12 . . Duelist 2 | . . . . 1 1 . . . Sentry 15 | . . 2 3 7 . 3 . . Hunter 3 | . . . . 1 . 2 . . Best Kill Streak 7 | 1 7 2 3 6 3 5 . . Combat Bots Only 7 | 1 7 2 3 5 3 4 . . Max Kills in Single Turn 2 | 1 2 1 1 2 1 2 . . Gunslinging 1 | . 1 . . . . . . . Exploded 1 | . . . . . . 1 . . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -9 -8 -8 -8 -7 -7 -------- Run | Yrd Mat Mat Sto Mat Gar Mat Fac Gar Hostile Shots Fired 620 | 4 54 57 40 69 89 152 2 153 Missed 187 | 3 14 20 12 14 26 42 1 55 Damage Taken 4895 | 11 332 482 298 805 972 1232 15 748 Core 530 | . 64 37 22 45 122 163 . 77 Absorbed by Shields 149 | . . . . . . 149 . . Regen/Repaired (Parts) 33 | . . . . 33 . . . . Core Remaining (%) 74 | 100 74 . 85 . . 40 . . Volleys Fired 216 | 4 22 38 22 47 15 58 . 10 Largest 2 | 2 2 2 2 2 2 2 . 2 Hottest 144 | 70 70 80 109 88 88 144 . 144 Shots Fired 428 | 8 44 76 44 92 30 114 . 20 Gun 318 | 8 44 59 22 92 28 58 . 7 Cannon 107 | . . 17 22 . 2 53 . 13 Launcher 3 | . . . . . . 3 . . Special . | . . . . . . . . . Kinetic 223 | 4 22 38 22 47 17 65 . 8 Thermal 202 | 4 22 38 22 45 13 46 . 12 Explosive 3 | . . . . . . 3 . . Electromagnetic . | . . . . . . . . . Robot Hit Streak 23 | 2 4 8 9 23 10 8 . 12 Robot Miss Streak 6 | 3 3 4 6 6 4 4 . 1 Penetration Max 1 | . . . . . . 1 . . Secondary Targets 8 | . 4 . . 3 1 . . . Max Gunslinging Chain 1 | . 1 . . 1 1 . . . Shots Hit Robots 308 | 3 22 46 33 81 26 79 . 18 Core Hits 233 | 2 15 15 22 90 34 53 . 2 Critical Kills 1 | . . . . . . 1 . . Critical Parts Destroyed 2 | . . . . . 1 1 . . Critical Strikes 8 | . 2 2 . . 1 3 . . Burn 5 | . 2 2 . . . 1 . . Meltdown 1 | . . . . . . 1 . . Destroy 2 | . . . . . 1 1 . . Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 5454 | 27 280 548 573 1228 409 2011 . 378 Guns 3336 | 26 280 353 219 1228 352 809 . 69 Cannons 1890 | . . 191 354 . 57 979 . 309 Explosions 158 | . . . . . . 158 . . Melee . | . . . . . . . . . Ramming 70 | 1 . 4 . . . 65 . . Kinetic 2540 | 14 93 187 354 523 218 967 . 184 Thermal 2686 | 12 187 357 219 705 191 821 . 194 Explosive 158 | . . . . . . 158 . . Electromagnetic . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption . | . . . . . . . . . Average Corruption . | . . . . . . . . . Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Overload Shots . | . . . . . . . . . Overflow Damage 10 | . . . . . . 10 . . Projectiles 10 | . . . . . . 10 . . Explosions . | . . . . . . . . . Melee . | . . . . . . . . . Knockbacks 12 | . . . 5 . 1 6 . . Impact . | . . . . . . . . . Kinetic 11 | . . . 5 . 1 5 . . Secondary 1 | . . . . . . 1 . . Self-Inflicted Damage . | . . . . . . . . . Shots . | . . . . . . . . . Rammed . | . . . . . . . . . Targets Rammed 14 | 1 1 1 1 . . 10 . . Kicked 14 | 1 1 1 1 . . 10 . . Crushed . | . . . . . . . . . Highest Temperature 433 | 66 106 229 433 329 16 373 . 12 Average Temperature 75 | 34 41 64 126 74 5 81 . 5 Received Heat Transfer 1860 | 6 6 261 36 423 378 534 . 216 Effects 3 | . . . 1 . . 2 . . Shutdowns 1 | . . . . . . 1 . . Energy Bleed 1 | . . . . . . 1 . . Short Circuit 1 | . . . 1 . . . . . Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted 1 | . . . . . . 1 . . Combat Hostiles 1 | . . . . . . 1 . . Parts Melted 2 | . 1 . . . . 1 . . Heat Transferred 4910 | 37 703 1036 518 870 240 1332 . 174 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Alert | -11 -10 -9 -9 -8 -8 -8 -7 -7 ------- Run | Yrd Mat Mat Sto Mat Gar Mat Fac Gar Peak Influence 555 | 20 280 220 392 302 321 555 198 138 Initial 198 | . 13 33 92 85 196 131 198 138 Average 183 | 3 156 131 221 104 231 304 198 116 Maximum Alert Level 2 | . 1 1 1 1 1 2 . . Low Security (%) 63 | 100 73 95 16 88 44 27 100 100 Level 1 32 | . 26 4 83 11 55 52 . . Level 2 4 | . . . . . . 20 . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 14 | . . 1 4 3 . 5 1 . Investigation 2 | . . . . . . 2 . . Extermination 1 | . . . . . . . 1 . Reinforcement 6 | . . 1 1 1 . 3 . . Assault . | . . . . . . . . . Garrison 5 | . . . 3 2 . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 1 | . . . . . . 1 . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -8 -8 -7 -7 --------- Run | Yrd Mat Mat Sto Mat Gar Mat Fac Gar Distress Signals 10 | . 1 1 . 2 . 6 . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 127 | 1 15 12 14 27 16 39 1 2 Peak Tracking Total 13 | 1 4 3 5 5 13 8 2 2 Tactical Retreats 7 | . . . 2 1 1 3 . . Traps | -11 -10 -9 -9 -8 -8 -8 -7 -7 ------- Run | Yrd Mat Mat Sto Mat Gar Mat Fac Gar Traps Triggered 6 | . . . 1 1 1 2 . 1 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -9 -8 -8 -8 -7 -7 ---------- Run | Yrd Mat Mat Sto Mat Gar Mat Fac Gar Machines Disabled . | . . . . . . . . . Max in Single Turn . | . . . . . . . . . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -8 -8 -7 -7 --------- Run | Yrd Mat Mat Sto Mat Gar Mat Fac Gar Machines Accessed 22 | . 4 1 4 7 . 4 2 . Terminals 19 | . 4 1 4 5 . 4 1 . Fabricators . | . . . . . . . . . Repair Stations 1 | . . . . 1 . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 2 | . . . . 1 . . 1 . Total Hacks 50 | . 11 3 10 17 . 5 4 . Successful 31 | . 9 2 4 11 . 4 1 . Failed 19 | . 2 1 6 6 . 1 3 . Catastrophic 1 | . . . 1 . . . . . Database Lockouts . | . . . . . . . . . Manual 7 | . . 2 2 3 . . . . Terminals 46 | . 11 3 10 14 . 5 3 . Fabricators . | . . . . . . . . . Repair Stations 2 | . . . . 2 . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 2 | . . . . 1 . . 1 . Terminal Hacks 27 | . 9 2 4 8 . 4 . . Record 13 | . 1 2 2 6 . 2 . . Prototype ID Bank 1 | . . . . . . 1 . . Emergency Access Points 2 | . 1 . . . . 1 . . Terminal Index 1 | . 1 . . . . . . . Alert Level 4 | . 3 . 1 . . . . . Locate Traps 4 | . 2 . 1 1 . . . . Dispatch Records 1 | . . . . 1 . . . . Hauler Manifests 1 | . 1 . . . . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 2 | . . . . 2 . . . . Scan Component 1 | . . . . 1 . . . . Repair 1 | . . . . 1 . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks 2 | . . . . 1 . . 1 . Unlock Access 2 | . . . . 1 . . 1 . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 18 | . 4 1 3 6 . 3 1 . Full Trace Events . | . . . . . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 1 | . . . . 1 . . . . Time 32 | . . . . 32 . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -8 -8 -7 -7 ------------ Run | Yrd Mat Mat Sto Mat Gar Mat Fac Gar Used RIF Installer 1 | . . . . . 1 . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -9 -8 -8 -8 -7 -7 -------- Run | Yrd Mat Mat Sto Mat Gar Mat Fac Gar Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -9 -8 -8 -8 -7 -7 ------- Run | Yrd Mat Mat Sto Mat Gar Mat Fac Gar Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -8 -8 -7 -7 ------------- Run | Yrd Mat Mat Sto Mat Gar Mat Fac Gar Turns Passed 3984 | 94 403 362 539 1112 331 809 283 51 Spaces Moved 2372 | 69 259 170 366 657 219 450 167 15 Core 18 | 18 . . . . . . . . Treads . | . . . . . . . . . Legs 2306 | 51 259 170 318 657 219 450 167 15 Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight 48 | . . . 48 . . . . . Fastest Speed 31 | 50 120 120 31 120 122 120 120 120 Average Speed 118 | 101 120 120 110 120 125 121 120 120 Slowest Speed 193 | 120 120 120 190 122 193 125 120 120 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 27 | 5 44 14 48 51 39 35 5 6 Regions Visited 8 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 3 | . . . . 1 . 1 1 . Unknown Exits Taken 4 | 1 1 1 1 . . . . . Scrap Searched . | . . . . . . . . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 40 | . . . . . . 40 . . Melee . | . . . . . . . . . Projectile 9 | . . . . . . 9 . . AOE 31 | . . . . . . 31 . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -9 -8 -8 -8 -7 -7 --------- Run | Yrd Mat Mat Sto Mat Gar Mat Fac Gar Total 3125 | 83 312 260 458 894 248 594 248 28 Wait 326 | 1 6 28 38 134 8 36 74 1 Move 2364 | 68 258 169 365 656 217 449 167 15 Hop . | . . . . . . . . . Pick Up 63 | 4 11 8 6 21 . 11 2 . Fast Attach 27 | 5 5 1 6 4 . 6 . . Attach 36 | . . 5 5 4 5 12 3 2 Detach 7 | . 1 . 1 2 1 2 . . Swap 27 | . 2 5 2 10 1 5 2 . Drop 45 | . 6 5 12 16 1 5 . . Fire 216 | 4 22 38 22 47 15 58 . 10 Melee . | . . . . . . . . . Ram . | . . . . . . . . . Kick 14 | 1 1 1 1 . . 10 . . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / [*Min] / [Sub]) -9/Materials -9/Storage -8/Materials -8/Garrison -8/Materials -7/Factory -7/Garrison History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 65 | -11/Scrapyard | Discovered new exit (range 8) 95 | -11/Scrapyard | Entered Materials 210 | -10/Materials | Destroyed 7 combat bots 227 | -10/Materials | Discovered new exit (range 13) 315 | -10/Materials | Build established: Mutant 348 | -10/Materials | Discovered new exit (range 7) 447 | -10/Materials | Discovered new exit (range 16) 498 | -10/Materials | Entered another Materials area 498 | -9/Materials | Evolved 2 slots: Propulsion x2 649 | -9/Materials | Lost 3 parts (2n1w) 666 | -9/Materials | Discovered new exit (range 16) 797 | -9/Materials | Build established: Scavenger-Mutant 860 | -9/Materials | Entered Storage 945 | -9/Storage | Garrison activated, responded to threat 1235 | -9/Storage | Discovered new exit (range 15) 1399 | -9/Storage | Entered Materials 1399 | -8/Materials | Evolved 2 slots: Utility x2 1560 | -8/Materials | Build established: Mutant 1614 | -8/Materials | Repaired Imp. Ion Engine 2395 | -8/Materials | Garrison activated, responded to threat 2481 | -8/Materials | Identified exit to Garrison 2511 | -8/Materials | Entered Garrison 2632 | -8/Garrison | Installed Relay Interface Framework 2646 | -8/Garrison | Triggered checkpoint 2756 | -8/Garrison | Triggered checkpoint 2756 | -8/Garrison | Triggered checkpoint 2827 | -8/Garrison | Discovered new exit (range 8) 2842 | -8/Garrison | Entered Materials 2858 | -8/Materials | Lost 5 parts (1p2n2w) 3287 | -8/Materials | Lost 4 parts (1p2n1u) 3330 | -8/Materials | Core integrity fell below 50% 3335 | -8/Materials | Build established: Scavenger-Mutant 3530 | -8/Materials | Lost 3 parts (1n1u1w) 3633 | -8/Materials | Discovered new exit (range 7) 3647 | -8/Materials | Identified exit to Factory 3651 | -8/Materials | Entered Factory 3651 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 3934 | -7/Factory | Identified exit to Garrison 3934 | -7/Factory | Entered Garrison 3955 | -7/Garrison | Build established: Scavenger-Skirmisher 3985 | -7/Garrison | Self-destructed Last Messages --------------- ALERT: Rogue bot located, Programmers report to Factory Zone 2P. ALERT: All DSF locations entering lockdown mode. Connecting with Garrison Access... >>Unlock Access door unlocked. EXIT=UNLOCKED: GARRISON LOCATION=GARRISON GOAL=ESCAPE Triggered Alarm Trap. An alarm sounds. Hvy. Laser destroyed. Imp. Deuterium Engine destroyed. Missile Launcher destroyed. Hvy. Particle Cannon destroyed. Carbon-fiber Leg destroyed. Aluminum Leg destroyed. Assault Cannon destroyed. Aluminum Leg destroyed. Imp. Sensor Array destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????###???????????????????? | | ??????????????????????????? #??????????????????? | | ??????????????????????????? #??????????????????? | | ???????????????????????????# #??????????????????? | | ???????????????????????????# #??????????????????? | | ???????????????????????????# #??????????????????? | | ???????????????????????????# #??????????????????? | | ???????????????????????????# #??????????????????? | | ???????????????????????????# #??????????????????? | | ???????????????????????????# #??????????????????? | | ???????????????????????????# #??????????????????? | | ???????????????????????????# #############??????? | | ???????????????????????????# #??????? | | ?????????????????####%###### #??????? | | ???????????????# %%Y @ Y ######### #??????? | | ?????????????????######%#####+#???????# #??????? | | ??????????????????????????????????????#####??????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 61 Energy Generation 16 Energy Capacity 290 Matter Stores 450 Matter Capacity 450 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Armor Coverage 225 Weapon Shielding 33 Evasion (%) 63 Targeting Accuracy 8 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Troublemaker Challenges ------------ None Game ------ Seed MicroFusionScythe Manual? 0 Play Time 00:58:17 Cumulative 7.5 hours Start 2024.03.29 @ 19:08:38 End 2024.03.29 @ 20:06:47 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 6 Rogue 6 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 8 Gallery% 11 Achievement% 11 Wizard Run 0 Options --------- Layout 2 ASCII 1 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x44 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 532694d0-df8f-4aa8-8191-d473ef14ccd3