Cogmind - Beta 10.1 @@@ ROGUE MODE // 2020.09.28 @ 22:08:20 Player: TheGreatBorealis Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (4) 20 Value Destroyed (84) 84 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 3304 Bonus ------- None Cogmind --------- Core Integrity 0/850 Matter 193/300 Energy 99/100 System Corruption 2% Temperature Cool (9) Movement Core (50) Location -6/Factory Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (5) ------ Signal Interpreter Hacking Suite > --- WEAPON (2) ------- (None) > --- INVENTORY (4) ---- Transmission Jammer Layered Light Armor Plating Gauss Rifle Gauss Rifle Peak State ------------ > --- POWER ------------ Light Ion Engine > --- PROPULSION ------- Advanced Treads Flight Unit Xenon Bombardment Thruster > --- UTILITY ---------- Signal Interpreter Transport Network Coupler Layered Light Armor Plating Hacking Suite > --- WEAPON ----------- Scythe Scythe > --- INVENTORY -------- Transmission Jammer Maneuvering Thrusters Gauss Rifle Gauss Rifle [Rating: 25] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Flight Unit Treads Advanced Treads Wheel Wheel Flight Unit Flight Unit Utility Transport Network Coupler Device Microactuators Storage Small Storage Unit Processor Transport Network Coupler Hackware Hacking Suite Protection Layered Light Armor Plating Weapon Assault Rifle Energy Gun EM Pulse Gun Ballistic Gun Assault Rifle Slashing Weapon Scythe Build | -11 -10 -10 -9 -8 -7 -6 ------- Run | Scr Mat Min Mat Mat Fac Fac Slots Evolved 8 | . . . 2 2 2 2 Power 2 | . . . 1 . 1 . Propulsion 3 | . . . 1 2 . . Utility 3 | . . . . . 1 2 Weapon . | . . . . . . . Parts Attached 29 | 6 1 5 3 1 5 8 Power 3 | 1 . . 1 . 1 . Engine 3 | 1 . . 1 . 1 . Core . | . . . . . . . Reactor . | . . . . . . . Propulsion 10 | 2 . 2 2 1 1 2 Treads 2 | . . . . 1 . 1 Leg . | . . . . . . . Wheel 2 | 2 . . . . . . Hover . | . . . . . . . Flight 6 | . . 2 2 . 1 1 Utility 9 | 1 1 2 . . 1 4 Device 3 | . . . . . . 3 Storage 2 | 1 1 . . . . . Processor 2 | . . 2 . . . . Hackware 1 | . . . . . . 1 Protection 1 | . . . . . 1 . Artifact . | . . . . . . . Weapon 7 | 2 . 1 . . 2 2 Energy Gun 2 | 1 . 1 . . . . Energy Cannon . | . . . . . . . Ballistic Gun 1 | 1 . . . . . . Ballistic Cannon . | . . . . . . . Launcher . | . . . . . . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon 4 | . . . . . 2 2 Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes . | . . . . . . . Parts Lost 16 | . . 1 1 2 3 9 Power 3 | . . . . 1 1 1 Propulsion 8 | . . . 1 1 1 5 Utility 1 | . . . . . . 1 Weapon 4 | . . 1 . . 1 2 Highest Loss Streak 4 | . . 1 1 2 3 4 Average Slot Usage (%) 65 | . 85 92 88 70 63 45 Engine 8 | . 14 14 22 14 10 1 Treads 3 | . . . . 5 7 4 Wheel 3 | . 28 9 . . . . Flight 13 | . . 18 33 23 16 7 Storage 3 | . 14 10 . . . . Processor 13 | . . 11 22 18 15 12 Hackware 2 | . . . . . . 5 Protection 1 | . . . . . 5 1 Energy Gun 3 | . 14 13 . . . . Ballistic Gun 5 | . 14 14 11 9 3 . Slashing Weapon 4 | . . . . . 3 8 Naked Turns . | . . . . . . . Heaviest Build 13 | 11 13 13 8 8 12 11 Greatest Support 26 | 26 26 26 12 12 15 11 Greatest Overweight (x) 3 | . . 3 . . . 1 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 6 | 6 6 6 4 4 4 4 Average Capacity 4 | 5 6 4 4 4 4 4 Most Carried 6 | 6 6 6 3 1 3 4 Average Carried 3 | 2 6 4 1 1 1 3 Final Capacity 6 | 6 6 4 4 4 4 4 Final Carried 6 | 6 6 4 1 1 3 4 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Mutant | -6/Factory Resources | -11 -10 -10 -9 -8 -7 -6 ----------- Run | Scr Mat Min Mat Mat Fac Fac Matter Collected 314 | 90 . 85 . . . 139 Remotely . | . . . . . . . Salvage Created 219 | . . 32 . . . 187 Parts 14 | . . 5 . . . 9 Haulers Intercepted . | . . . . . . . Recyclers Shooed . | . . . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -6 ------- Run | Scr Mat Min Mat Mat Fac Fac Combat Hostiles Destroyed 3 | . . 2 . . . 1 Melee 1 | . . . . . . 1 Guns 2 | . . 2 . . . . Classes Destroyed 3 | . . 1 . . . 2 Recycler 1 | . . . . . . 1 Swarmer 2 | . . 2 . . . . Sentry 1 | . . . . . . 1 Best Kill Streak 2 | . . 2 . . . 2 Combat Bots Only 2 | . . 2 . . . 1 Max Kills in Single Turn 1 | . . 1 . . . 1 Gunslinging . | . . . . . . . Exploded . | . . . . . . . Melee 1 | . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -6 -------- Run | Scr Mat Min Mat Mat Fac Fac Damage Taken 1990 | . . 238 59 143 207 1343 Core 963 | . . 40 32 18 15 858 Absorbed by Shields . | . . . . . . . Core Remaining (%) 93 | 100 . 84 92 96 97 . Volleys Fired 5 | . . 5 . . . . Largest 2 | . . 2 . . . . Hottest 60 | . . 60 . . . . Shots Fired 10 | . . 10 . . . . Gun 10 | . . 10 . . . . Cannon . | . . . . . . . Launcher . | . . . . . . . Special . | . . . . . . . Kinetic 5 | . . 5 . . . . Thermal . | . . . . . . . Explosive . | . . . . . . . Electromagnetic 5 | . . 5 . . . . Robot Hit Streak 2 | . . 2 . . . . Robot Miss Streak 7 | . . 7 . . . . Penetration Max . | . . . . . . . Secondary Targets . | . . . . . . . Shots Hit Robots 10 | . . 2 . . . 8 Core Hits 6 | . . 2 . . . 4 Critical Hits 1 | . . . . . . 1 Critical Kills . | . . . . . . . Critical Parts Destroyed 1 | . . . . . . 1 Melee Attacks 8 | . . . . . . 8 Impact . | . . . . . . . Slashing 8 | . . . . . . 8 Piercing . | . . . . . . . Sneak Attacks 1 | . . . . . . 1 Combat Hostiles . | . . . . . . . Follow-up Attacks 2 | . . . . . . 2 Damage Inflicted 349 | . . 36 . . . 313 Guns 36 | . . 36 . . . . Cannons . | . . . . . . . Explosions . | . . . . . . . Melee 309 | . . . . . . 309 Ramming 4 | . . . . . . 4 Kinetic 14 | . . 14 . . . . Thermal . | . . . . . . . Explosive . | . . . . . . . Electromagnetic 22 | . . 22 . . . . Impact . | . . . . . . . Slashing 309 | . . . . . . 309 Piercing . | . . . . . . . Highest Corruption 2 | . . . . . . 2 Average Corruption 1 | . . . . . . 1 Corruption Purged . | . . . . . . . Overload Shots . | . . . . . . . Overflow Damage 3 | . . . . . . 3 Projectiles . | . . . . . . . Explosions . | . . . . . . . Melee 3 | . . . . . . 3 Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 2 | . . . . . . 2 Shots . | . . . . . . . Rammed 1 | . . . . . . 1 Targets Rammed 1 | . . . . . . 1 Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 3 | . . . 3 . 1 . Average Temperature 2 | . . . 3 . 1 . Received Heat Transfer 486 | . . 21 18 45 54 348 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted . | . . . . . . . Heat Transferred . | . . . . . . . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 3 | . . . . . . 3 Missiles Intercepted . | . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -6 ------- Run | Scr Mat Min Mat Mat Fac Fac Peak Influence 149 | . 5 51 35 44 45 149 Initial 15 | . . 1 15 14 10 14 Average 40 | . 3 34 32 21 14 62 Maximum Alert Level . | . . . . . . . Low Security (%) 100 | 100 100 100 100 100 100 100 Level 1 . | . . . . . . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 6 | . . . . . . 6 Investigation 3 | . . . . . . 3 Extermination . | . . . . . . . Reinforcement 3 | . . . . . . 3 Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -6 --------- Run | Scr Mat Min Mat Mat Fac Fac Distress Signals . | . . . . . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 69 | . . 15 4 3 3 44 Peak Tracking Total 14 | . . 5 5 3 2 14 Tactical Retreats 15 | . . 4 . . 1 10 Traps | -11 -10 -10 -9 -8 -7 -6 ------- Run | Scr Mat Min Mat Mat Fac Fac Traps Triggered 3 | . . . . . 1 2 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -6 ---------- Run | Scr Mat Min Mat Mat Fac Fac Machines Disabled . | . . . . . . . Max in Single Turn . | . . . . . . . Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills 13 | . . . . . . 13 Fab Network Shutdowns . | . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -6 --------- Run | Scr Mat Min Mat Mat Fac Fac Machines Accessed 6 | . 1 . . . 1 4 Terminals 5 | . 1 . . . 1 3 Fabricators 1 | . . . . . . 1 Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 14 | . 2 . . . 2 10 Successful 6 | . 1 . . . 1 4 Failed 8 | . 1 . . . 1 6 Catastrophic 2 | . . . . . 1 1 Database Lockouts . | . . . . . . . Manual 7 | . 1 . . . 1 5 Terminals 11 | . 2 . . . 2 7 Fabricators 3 | . . . . . . 3 Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 4 | . 1 . . . 1 2 Record 1 | . . . . . . 1 Recall Reinforcements 1 | . . . . . . 1 Zone Layout 2 | . 1 . . . 1 . Fabricator Hacks 1 | . . . . . . 1 Network Status 1 | . . . . . . 1 Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks 1 | . . . . . . 1 Terminals . | . . . . . . . Fabricators 1 | . . . . . . 1 Overload 1 | . . . . . . 1 Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 5 | . 1 . . . 1 3 Full Trace Events 2 | . . . . . . 2 Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -6 ------------ Run | Scr Mat Min Mat Mat Fac Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -6 -------- Run | Scr Mat Min Mat Mat Fac Fac Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -6 ------- Run | Scr Mat Min Mat Mat Fac Fac Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 2 | . . 2 . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -6 ------------- Run | Scr Mat Min Mat Mat Fac Fac Turns Passed 1319 | 61 32 332 83 44 218 549 Spaces Moved 2085 | 53 34 493 124 91 369 921 Core 409 | 3 . . . . . 406 Treads . | . . . . . . . Legs . | . . . . . . . Wheels 101 | 50 34 17 . . . . Hover . | . . . . . . . Flight 1575 | . . 476 124 91 369 515 Fastest Speed 34 | 50 90 37 34 34 54 40 Average Speed 51 | 86 90 40 34 46 56 55 Slowest Speed 280 | 90 90 280 37 57 57 140 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped 18 | . . 10 2 2 4 . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 28 | 4 12 95 21 22 12 34 Regions Visited 6 Branch Regions 1 Pre-discovered Areas 1 | . . 1 . . . . Known Exits Taken 4 | . . 1 1 1 1 . Unknown Exits Taken 2 | 1 1 . . . . . Scrap Searched 3 | . . 3 . . . . Spaces Dug . | . . . . . . . Terrain Destroyed . | . . . . . . . Melee . | . . . . . . . Projectile . | . . . . . . . AOE . | . . . . . . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -6 --------- Run | Scr Mat Min Mat Mat Fac Fac Total 2281 | 64 34 609 162 89 372 951 Wait 148 | . . 103 38 . . 7 Move 2043 | 52 33 472 119 86 360 921 Hop 18 | . . 10 2 2 4 . Pick Up 13 | 6 . 3 . . 3 1 Fast Attach 23 | 6 1 4 . 1 4 7 Attach 6 | . . 1 3 . 1 1 Detach 4 | . . 2 . . . 2 Swap . | . . . . . . . Drop 14 | . . 9 . . . 5 Fire 5 | . . 5 . . . . Melee 6 | . . . . . . 6 Ram 1 | . . . . . . 1 Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 4 exits: *Mat x3 / Min) -8/Materials -7/Factory -6/Factory History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 16) 62 | -11/Scrapyard | Entered Materials 78 | -10/Materials | Discovered new exit (range 11) 94 | -10/Materials | Entered Mines 180 | -10/Mines | Learned 8 Materials zone layouts 229 | -10/Mines | Learned Materials emergency access door positions 333 | -10/Mines | Build established: Mutant 350 | -10/Mines | Learned location of Storage (-8) 423 | -10/Mines | Discovered new exit (range 6) 425 | -10/Mines | Identified exit to Materials 426 | -10/Mines | Entered Materials 426 | -9/Materials | Evolved 2 slots: Power x1, Propulsion x1 427 | -9/Materials | Identified exit to Materials 427 | -9/Materials | Identified exit to Mines 505 | -9/Materials | Discovered exit to Materials (range 13) 509 | -9/Materials | Entered another Materials area 509 | -8/Materials | Evolved 2 slots: Propulsion x2 545 | -8/Materials | Discovered new exit (range 15) 552 | -8/Materials | Identified exit to Factory 553 | -8/Materials | Entered Factory 553 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 683 | -7/Factory | Lost 3 parts (1p1n1w) 765 | -7/Factory | Discovered new exit (range 8) 768 | -7/Factory | Identified exit to Factory 771 | -7/Factory | Entered another Factory area 771 | -6/Factory | Evolved 2 slots: Utility x2 1081 | -6/Factory | Lost 4 parts (3n1w) 1141 | -6/Factory | Core integrity fell below 50% 1286 | -6/Factory | Core integrity fell below 20% 1320 | -6/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 01145_ G-50 Soldier emerges from a hatch in the floor. 01146_ K-01 Serf cleans the Nuclear Reactor. 01149_ Connecting with Fabricator... >>Force(Overload) EM_IMPRINTER_OVERLOAD 01149_ ALERT: Suspicious activity at Fabricator F001. Dispatching Investigation squad. 01153_ Fabricator zaps Cogmind with an electromagnetic arc. 01153_ K-01 Serf cleans the Nuclear Reactor. [Achievement: Ride The Lightning] 01173_ K-01 Serf cleans the Nuclear Reactor. 01188_ U-05 Engineer lays Concrete. 01233_ Connecting with Terminal... 01233_ ALERT: Suspicious activity at Terminal F015. Dispatching Investigation squad. [Achievement: Party Time] 01282_ Scythe destroyed. 01282_ Slammed into K-01 Serf. 01315_ Transport Network Coupler destroyed. 01318_ Slug penetrates Wall. Map ----- +----------------------------------------------------+ | ????""" # # | | ?????T" "" """ + # | | ????? "" """ """ # # | | ?????????""" """ """ # # | | ?????????""" """ # # | | ???????????" # # | | ?????????? # # | | ?????????""" "" ###### # ] # | | ??????????"" "" ?????#/######+###### | | ??????????""?""" ????? ???# #????? | | ?????????????""" ?????" ""???# #????? | | ???????????????" ?????" ""???# #????? | | ??????????????? ?????" ""???# #????? | | ???????????????? ??????? ???# #????? | | ????????????? ?????#+##;##### #????? | | ???????????? ????# #????? | | ??????????? ???# #######????? | | ??????????# #### #??????????? | | ??????????+ w #??????????? | | ??????????# #??????????? | | ??????????# """ k #??????????? | | ??????????????""" #??????????? | | ??????????# """ g #??????????? | | ??????????# gk #??????????? | | ??????????# """ g g ##?????????? | | ??????????????""" @ #?????????? | | ??????????????""" #?????????? | | ???????????? #?????????? | | ??????????? k""" +?????????? | | ??????????????""" #?????????? | | ???????????????"" #?????????? | | ??????????????? #?????????? | | ??????????????""" #?????????? | | ??????????????""" #?????????? | | ???????????????"" h #?????????? | | ??????????????? #?????????? | | ???????????????"" #?????????? | | ????????????????" ?????????? | | ?????????????????? #####+#?????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 15 Energy Capacity 150 Matter Stores 193 Matter Capacity 400 Sight Range 16 Terrain Scan Density 10 Armor Coverage 150 Melee Speed Boost 20 Evasion (%) 63 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Party Time Ride The Lightning Challenges ------------ None Game ------ Seed ArchitectTitaniumNullifier Manual? 0 Play Time 00:20:00 Cumulative 42.6 hours Start 2020.09.28 @ 21:51:02 End 2020.09.28 @ 22:08:20 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 86 Rogue 86 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 28 Gallery% 40 Achievement% 31 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 7e543d53-fd9b-4cdf-b9ec-2782b477944e