Cogmind - Beta 11 @@@ ROGUE MODE // 2022.04.22 @ 22:08:59 Player: pappous Result: Destroyed by P-80 Master with Gamma Rifle Performance ------------- Evolutions (9) 4500 Regions Visited (24) 4800 Robots Destroyed (281) 1405 Value Destroyed (14575) 14575 Prototype IDs (7) 140 Alien Tech Used (2) 400 Bonus (7217) 7217 TOTAL SCORE: 33037 Bonus ------- High Alert Combat Kills 1730 Follower Combat Kills 661 Entered Garrisons 600 Used RIF Installer 1500 Entered DSFs 500 Scanned by Researcher 500 Met Sigix 2000 Friendly Fire -274 Cogmind --------- Core Integrity 0/1600 Matter 51/300 Energy 350/350 System Corruption 11% Temperature Critical (1307) Movement Immobile (Siege) Ox1 Location -1/Access Parts ------- > --- POWER (2) -------- Reinforced Quantum Reactor > --- PROPULSION (6) --- Biometal Heavy Treads > --- UTILITY (12) ----- Advanced Cryofiber Web Huge Storage Unit Enhanced Optical Array Advanced Targeting Computer Advanced Targeting Computer Advanced Target Analyzer Advanced Weapon Cycler Improved Hacking Suite Relay Coupler [Sentry] (9) Relay Coupler [Heavy] (2) > --- WEAPON (5) ------- Quantum Rifle Enhanced Quantum Rifle KE Penetrator > --- INVENTORY (25) --- Reinforced Quantum Reactor Large Matter Pod (150) Advanced Target Analyzer Heavy Reflective Plating Long-range Tractor Beam Heavy Machine Gun Heavy Machine Gun KE Penetrator KE Penetrator KE Penetrator KE Penetrator KE Penetrator KE Penetrator Smartbomb Launcher Fusion Bomb Launcher Advanced Remote Datajack Sigix Containment Pod Peak State ------------ > --- POWER ------------ Neutrino Core Light Quantum Reactor > --- PROPULSION ------- Armored Heavy Treads Armored Heavy Treads Armored Heavy Treads > --- UTILITY ---------- Advanced Heat Sink Advanced Cooling System Huge Storage Unit Enhanced Optical Array Advanced Targeting Computer Advanced Targeting Computer Advanced Target Analyzer Advanced Weapon Cycler Advanced Phase Shifter Improved Hacking Suite Relay Coupler [Sentry] Relay Coupler [Heavy] > --- WEAPON ----------- Quantum Rifle Enhanced Quantum Rifle Heavy Machine Gun Improved KE Penetrator Railgun > --- INVENTORY -------- Reinforced Quantum Reactor Reinforced Quantum Reactor Advanced Heavy Treads Biometal Heavy Treads Large Matter Pod Advanced Target Analyzer Heavy Reflective Plating Long-range Tractor Beam Heavy Dispersion Rifle Heavy Machine Gun KE Penetrator KE Penetrator KE Penetrator KE Penetrator Smartbomb Launcher Fusion Bomb Launcher Advanced Remote Datajack Sigix Containment Pod [Rating: 177] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Neutrino Core Reactor Particle Reactor Propulsion Armored Heavy Treads Treads Armored Heavy Treads Leg Aluminum Leg Wheel Armored Huge Wheel Utility Huge Storage Unit Device Improved Cooling System Storage Huge Storage Unit Processor Advanced Visual Processing Unit Hackware Improved Hacking Suite Protection Light Armor Plating Weapon KE Penetrator Energy Gun Heavy Dispersion Rifle Ballistic Gun KE Penetrator Launcher Missile Launcher Special Weapon Remote Datajack Build | -11 -10 -10 -9 -8 -8 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 -3 -3 -2 -1 ------- Run | Scr Mat Min Mat Mat Gar Mat Gar Fac Was Fac Gar Fac Fac Was Fac Fac Was Fac DSF Fac Res Qua Res Acc Slots Evolved 18 | . . . 2 2 . . . 2 . . . . 2 . . 2 . . . 2 2 . 2 2 Power 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . Propulsion 4 | . . . . . . . . 2 . . . . . . . . . . . . 2 . . . Utility 10 | . . . 1 2 . . . . . . . . 2 . . 1 . . . 1 . . 1 2 Weapon 3 | . . . 1 . . . . . . . . . . . . 1 . . . . . . 1 . Parts Attached 297 | 6 3 1 10 7 13 9 16 6 10 11 26 16 6 5 6 6 1 4 15 9 20 38 29 24 Power 36 | 1 1 . 2 . 1 1 2 1 . . 3 . . 2 . . . . 3 1 4 7 5 2 Engine 15 | 1 1 . 2 . 1 1 2 1 . . 3 . . . . . . . 2 1 . . . . Core 4 | . . . . . . . . . . . . . . . . . . . . . 2 1 1 . Reactor 17 | . . . . . . . . . . . . . . 2 . . . . 1 . 2 6 4 2 Propulsion 50 | 2 . . 3 . 4 2 4 1 3 1 8 3 . 2 . 2 . . . 1 6 1 4 3 Treads 38 | 1 . . 3 . 4 2 4 . 3 1 2 . . 1 . 2 . . . 1 6 1 4 3 Leg 8 | . . . . . . . . . . . 6 2 . . . . . . . . . . . . Wheel 4 | 1 . . . . . . . 1 . . . 1 . 1 . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . Utility 80 | 1 2 1 2 3 2 . 2 1 1 6 3 3 3 1 1 1 . 1 6 3 3 16 12 6 Device 41 | . . 1 1 1 1 . . . . 3 1 1 2 1 . . . 1 4 1 3 10 7 3 Storage 9 | 1 1 . . . . . . . . 2 . 1 . . . . . . 1 . . 1 1 1 Processor 13 | . . . . 1 1 . . . . 1 . 1 . . . 1 . . . 2 . 3 2 1 Hackware 7 | . . . . . . . . . 1 . . . 1 . 1 . . . 1 . . 1 1 1 Protection 10 | . 1 . 1 1 . . 2 1 . . 2 . . . . . . . . . . 1 1 . Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 131 | 2 . . 3 4 6 6 8 3 6 4 12 10 3 . 5 3 1 3 6 4 7 14 8 13 Energy Gun 34 | 1 . . 1 . 2 2 2 1 2 2 2 2 . . 3 . . 1 2 3 4 . 2 2 Energy Cannon . | . . . . . . . . . . . . . . . . . . . . . . . . . Ballistic Gun 67 | 1 . . 2 2 3 1 4 2 3 2 7 5 1 . 1 3 . 2 2 1 3 9 4 9 Ballistic Cannon . | . . . . . . . . . . . . . . . . . . . . . . . . . Launcher 17 | . . . . 2 1 3 2 . . . 2 1 . . 1 . . . . . . 4 . 1 Special Weapon 13 | . . . . . . . . . 1 . 1 2 2 . . . 1 . 2 . . 1 2 1 Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 7 | . . . . . . . . . 1 1 . . . . . . . . . 2 1 2 . . Parts Lost 86 | . . 1 7 1 4 6 11 3 . 2 11 2 . . . . . . . 1 1 8 9 19 Power 12 | . . . 1 . . 1 2 . . . 2 . . . . . . . . . 1 1 2 2 Propulsion 21 | . . . 2 . 1 . 4 1 . . 4 . . . . . . . . . . 1 3 5 Utility 23 | . . 1 1 1 2 1 1 1 . 1 1 1 . . . . . . . . . 4 3 5 Weapon 30 | . . . 3 . 1 4 4 1 . 1 4 1 . . . . . . . 1 . 2 1 7 Highest Loss Streak 11 | . . 1 6 1 3 4 10 2 . 1 4 1 . . . . . . . 1 1 4 3 11 To Critical Strikes 4 | . . . . . . . 2 . . . . . . . . . . . . . . 1 . 1 Average Slot Usage (%) 85 | . 92 91 76 80 99 91 92 83 87 82 71 97 93 87 85 87 80 80 88 88 84 83 81 82 Engine 4 | . 14 14 10 9 9 8 8 7 7 7 6 7 6 1 . . . . . 5 1 . . . Reactor 2 | . . . . . . . . . . . . . . 4 6 5 5 5 4 5 3 4 6 4 Treads 11 | . 14 14 18 18 17 18 17 14 13 15 7 . . 4 6 6 11 11 11 10 13 13 12 9 Leg 2 | . . . . . . . . . . . 3 25 13 2 . . . . . . . . . . Wheel 1 | . 14 14 2 . . . . . 4 . . 1 6 6 6 3 . . . . . . . . Device 12 | . . 2 7 9 17 15 1 . . 3 14 14 20 20 17 11 9 9 14 20 19 17 13 11 Storage 6 | . 14 14 11 9 9 9 9 7 7 7 7 7 6 6 6 5 5 5 5 5 4 4 4 6 Processor 12 | . . . . 1 16 18 18 15 15 15 10 7 13 13 13 16 17 17 17 15 13 12 13 15 Hackware 4 | . . . . . . . . . 6 6 . . . 6 8 11 8 5 7 5 4 4 7 11 Protection 2 | . 7 4 4 7 1 . 12 14 7 2 . 7 6 . . . . . . . . . 1 . Energy Gun 8 | . 14 14 11 9 8 7 7 13 11 4 5 7 6 6 12 11 5 11 10 9 9 9 8 7 Ballistic Gun 11 | . 14 14 11 16 17 12 14 8 3 18 12 14 12 6 6 11 7 11 11 10 9 8 10 11 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 159 | 11 51 51 55 59 59 59 63 67 67 107 115 108 110 112 118 119 119 119 122 133 144 156 157 159 Greatest Support 210 | 20 16 16 43 40 43 43 46 46 140 140 140 40 28 70 70 140 140 140 140 140 210 180 195 195 Greatest Overweight (x) 33 | . 3 3 3 1 1 1 1 4 4 . 33 3 3 3 4 4 . . 1 1 1 1 1 1 Average Overweight (x) 1 | . 2 2 1 1 1 1 1 1 2 . 3 2 3 2 3 3 . . . . . . . . Largest Inventory Capacity 25 | 8 20 20 20 20 20 20 20 20 20 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 Average Capacity 23 | 7 18 20 20 20 20 20 20 20 20 23 25 25 25 25 25 25 25 25 25 25 25 25 25 25 Most Carried 25 | 4 20 19 19 18 20 20 20 20 20 25 25 25 22 25 25 25 25 24 25 25 25 25 25 25 Average Carried 22 | 1 16 19 16 16 18 19 15 17 17 23 23 24 21 23 24 24 25 22 24 24 24 24 22 24 Final Capacity 25 | 8 20 20 20 20 20 20 20 20 20 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 Final Carried 25 | 4 19 19 17 18 20 19 15 18 20 25 25 23 22 25 25 25 25 23 25 25 25 20 25 20 Class Distribution -------------------- 36% | Scavenger-Gunner 18% | Bothacker-Gunner 14% | Bothacker-Mutant 8% | Mutant 6% | Scavenger-Mutant 5% | Scavenger-Tank 4% | Bothacker-Tank 3% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Tank | -8/Materials Scavenger-Gunner | -8/Garrison Scavenger-Mutant | -8/Materials Scavenger-Mutant | -8/Garrison Scavenger-Tank | -7/Factory Bothacker-Mutant | -7/Waste Bothacker-Gunner | -7/Factory Bothacker-Mutant | -7/Garrison Bothacker-Tank | -7/Factory Bothacker-Gunner | -6/Factory Bothacker-Mutant | -6/Waste Bothacker-Gunner | -6/Factory Bothacker-Gunner | -5/Factory Bothacker-Mutant | -5/Waste Bothacker-Gunner | -5/Factory Bothacker-Gunner | -5/DSF Bothacker-Gunner | -4/Factory Scavenger-Gunner | -3/Research Scavenger-Gunner | -3/Quarantine Scavenger-Gunner | -2/Research Scavenger-Gunner | -1/Access Resources | -11 -10 -10 -9 -8 -8 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 -3 -3 -2 -1 ----------- Run | Scr Mat Min Mat Mat Gar Mat Gar Fac Was Fac Gar Fac Fac Was Fac Fac Was Fac DSF Fac Res Qua Res Acc Matter Collected 8646 | 239 31 85 198 211 400 140 360 152 359 239 791 381 . 415 149 . . . 515 190 383 1380 981 1047 Remotely 244 | . . . . . . . . . . . . . . . . . . . . . 82 162 . . Salvage Created 13708 | . 181 85 283 283 476 621 546 152 682 472 970 495 70 577 215 14 . . 428 295 857 2426 1738 1842 Parts 661 | . 12 4 12 23 26 51 26 4 11 33 51 29 3 10 14 1 . . 16 19 35 129 83 69 Haulers Intercepted 4 | . 1 . . . . 1 . . . . . . . . . . . . 1 . . . . 1 Recyclers Shooed 10 | . . . . 2 . 1 . . . . . 1 1 . 1 . . . . . . . . 4 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -8 -8 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 -3 -3 -2 -1 ------- Run | Scr Mat Min Mat Mat Gar Mat Gar Fac Was Fac Gar Fac Fac Was Fac Fac Was Fac DSF Fac Res Qua Res Acc Combat Hostiles Destroyed 236 | . 5 2 4 9 11 14 14 3 3 15 28 11 1 2 6 . . . 4 7 10 44 21 22 Melee 2 | . . . . . . . 2 . . . . . . . . . . . . . . . . . Guns 196 | . 5 2 4 2 9 8 9 3 3 15 21 8 1 2 6 . . . 4 7 10 35 21 21 AOE 36 | . . . . 7 2 6 3 . . . 6 3 . . . . . . . . . 9 . . Classes Destroyed 21 | . 3 . 3 1 1 2 1 . 1 1 2 1 . . . . . . 1 . . 2 1 1 Worker 14 | . . . . 2 . 1 . . . 1 . 1 1 . . . . . . . . 2 2 4 Builder 10 | . . . . . . 5 . . . . . . . . . . . . . . . 5 . . Tunneler 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . Hauler 4 | . 1 . . . . 1 . . . . . . . . . . . . 1 . . . . 1 Recycler 6 | . . . 1 1 . . . . . . . 1 . . . . . . . . 1 . 1 1 Carrier 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . Watcher 6 | . . . . . . 1 . . . 1 . . . . . 1 . . . . . 2 . 1 Swarmer 55 | . 3 . . 7 . 3 3 . . 10 8 . . . 3 . . . . 4 . 9 . 5 Grunt 72 | . 2 2 1 . 6 7 9 1 . . 12 9 . . . . . . 1 . 3 14 5 . Brawler 5 | . . . . . . . 2 . . . . . . . . . . . . . . 2 1 . Duelist 4 | . . . 1 . . . . 1 . . 1 . . . . . . . . . 1 . . . Protector 3 | . . . . . . . . . . . 1 . . . . . . . . . . 2 . . Researcher 3 | . . . . . . . . . . . . . . . . . . . . . . 3 . . Sentry 30 | . . . 2 2 4 4 . 1 . 3 5 . 1 . 1 . . . . 1 2 . 3 1 Demolisher 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . Specialist 3 | . . . . . . . . . . . . . . . . . . . 3 . . . . . Hunter 21 | . . . . . 1 . . . . . . 1 . . . . . . . . . 4 2 13 Programmer 31 | . . . . . . . . . . 2 . 1 . . 2 . . . . 2 4 10 9 1 Heavy 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . Q-Series 2 | . . . . . . . . . . . . . . . . . . . . . . . . 2 Compactor 5 | . . . . . . . . . 3 . . . . 2 . . . . . . . . . . Lightning 3 | . . . . . . . . . . . . . . . . . . . . . . 3 . . Best Kill Streak 10 | . 3 2 2 5 4 10 6 2 1 4 7 7 2 1 3 1 . . 2 4 4 9 5 7 Combat Bots Only 8 | . 3 2 2 4 4 8 6 2 1 4 7 6 1 1 3 . . . 2 4 4 8 5 5 Max Kills in Single Turn 6 | . 1 1 1 5 3 2 1 1 1 2 2 3 1 1 1 1 . . 1 2 1 6 2 2 Gunslinging 1 | . . . . . . . . . . 1 . . . . . . . . . 1 . . 1 . Exploded 5 | . . . . 4 2 1 1 . . . 2 2 . . . . . . . . . 5 . . Melee 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -8 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 -3 -3 -2 -1 -------- Run | Scr Mat Min Mat Mat Gar Mat Gar Fac Was Fac Gar Fac Fac Was Fac Fac Was Fac DSF Fac Res Qua Res Acc Damage Taken 25531 | . 156 209 574 467 480 729 1279 501 . 1097 2544 733 98 . 434 37 272 . 448 189 813 4391 3335 6745 Core 3230 | . 10 . 64 59 44 108 291 67 . 97 131 117 17 . 61 37 . . 55 12 47 328 70 1615 Absorbed by Shields . | . . . . . . . . . . . . . . . . . . . . . . . . . Reduced by Siege Mode 1541 | . . . . . . . . . . 53 179 . . . 12 . . . 17 . 103 320 360 497 Core Remaining (%) 77 | 100 . 96 84 . . . 8 . . . . 41 . . 90 . . . 90 98 . 71 95 . Volleys Fired 821 | . 24 10 23 22 25 30 43 22 131 25 64 22 6 45 14 1 2 . 15 13 27 117 63 77 Largest 5 | . 2 2 2 3 3 3 3 3 2 3 3 3 3 2 3 4 1 . 4 4 4 4 5 5 Hottest 319 | . 60 60 63 96 102 112 121 150 120 131 184 147 117 89 168 196 75 . 206 211 235 273 319 287 Shots Fired 2168 | . 48 20 44 57 74 75 97 50 177 73 163 63 13 80 46 4 3 . 52 31 108 356 210 324 Gun 2090 | . 48 20 44 54 71 61 94 50 170 73 157 59 11 72 46 4 2 . 51 31 108 334 208 322 Cannon . | . . . . . . . . . . . . . . . . . . . . . . . . . Launcher 47 | . . . . 3 3 14 3 . . . 4 3 . . . . . . . . . 16 . 1 Special 31 | . . . . . . . . . 7 . 2 1 2 8 . . 1 . 1 . . 6 2 1 Kinetic 1142 | . 24 10 21 41 47 39 72 29 18 68 73 38 8 35 13 2 . . 27 21 54 148 144 210 Thermal 903 | . 24 10 23 13 24 22 22 21 107 5 84 21 3 37 33 2 2 . 24 10 54 186 64 112 Explosive 47 | . . . . 3 3 14 3 . . . 4 3 . . . . . . . . . 16 . 1 Electromagnetic 45 | . . . . . . . . . 45 . . . . . . . . . . . . . . . Robot Hit Streak 46 | . 5 10 8 8 18 9 13 14 18 24 21 8 6 21 20 3 5 . 13 6 29 46 42 43 Robot Miss Streak 9 | . 3 2 1 4 2 2 1 2 3 6 7 5 3 4 5 1 1 . 2 5 2 4 3 9 Penetration Max 1 | . . . . . . . . . . . 1 1 . . . . . . . . . 1 1 1 Secondary Targets 32 | . . . . . 2 . 1 . 1 2 5 1 . 1 2 . . . . 2 . 7 3 5 Max Gunslinging Chain 1 | . . . . . 1 . 1 . 1 1 1 1 . 1 1 . . . . 1 . 1 1 1 Shots Hit Robots 1546 | . 32 14 35 26 50 41 68 40 156 61 129 48 9 61 25 3 2 . 38 20 86 235 161 206 Core Hits 727 | . 9 5 11 14 27 44 40 16 32 61 85 51 5 4 18 1 . . 15 14 33 115 53 74 Critical Kills 29 | . . . . . . 1 . . . . . . . . . . . . . . . 14 9 5 Critical Parts Destroyed 49 | . . . . . . . . . . . . . . . . . . . 2 . . 27 11 9 Critical Strikes 94 | . . . . . . 1 1 . 3 . 1 . . . . . . . 3 . 2 44 21 18 Burn 8 | . . . . . . . 1 . 3 . 1 . . . . . . . 1 . 2 . . . Destroy 86 | . . . . . . 1 . . . . . . . . . . . . 2 . . 44 21 18 Melee Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 37607 | . 377 166 420 814 1022 1420 1102 523 2014 1171 3478 1307 143 982 578 103 27 . 847 536 1963 9440 4198 4976 Guns 31314 | . 377 166 420 430 691 619 835 523 2014 1085 2789 905 143 982 578 70 22 . 847 536 1963 6145 4198 4976 Cannons . | . . . . . . . . . . . . . . . . . . . . . . . . . Explosions 6283 | . . . . 384 331 801 262 . . 86 689 402 . . . 33 . . . . . 3295 . . Melee . | . . . . . . . . . . . . . . . . . . . . . . . . . Ramming 10 | . . . . . . . 5 . . . . . . . . . 5 . . . . . . . Kinetic 16057 | . 224 88 188 365 463 373 596 273 454 1004 1127 512 87 440 201 43 . . 404 347 1077 2227 2744 2820 Thermal 15334 | . 153 78 232 65 228 246 239 250 1518 167 1662 393 56 542 377 60 22 . 443 189 886 3918 1454 2156 Explosive 6164 | . . . . 384 331 801 262 . . . 689 402 . . . . . . . . . 3295 . . Electromagnetic 42 | . . . . . . . . . 42 . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . Highest Corruption 38 | . . . . . . . 16 1 1 2 2 3 . 38 38 . 13 13 13 1 5 26 21 11 Average Corruption 10 | . . . . . . . 15 1 1 1 2 2 . 18 38 . 8 13 13 1 3 16 6 5 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . Effects 390 | . . . . . . . 30 1 12 19 22 21 . 25 67 . 6 1 19 4 6 106 45 6 Message Errors 97 | . . . . . . . 10 1 3 6 3 6 . 7 17 . 2 . 3 1 . 25 13 . Matter Fused 90 | . . . . . . . 6 . 3 5 8 7 . 7 10 . 2 . 5 1 1 21 12 2 Heat Flow Errors 32 | . . . . . . . 3 . 1 . 2 2 . 1 6 . . . 2 . 1 9 5 . Energy Discharges 36 | . . . . . . . 2 . 1 2 3 2 . 2 9 . . . 2 . 2 11 . . Parts Rejected 4 | . . . . . . . . . . 1 . . . 1 . . . . . . . . 1 1 Data Loss (minor) 50 | . . . . . . . 4 . 2 2 3 . . 2 10 . . . 3 2 1 14 6 1 Data Loss (major) 21 | . . . . . . . . . . 1 1 3 . . 5 . 1 1 1 . . 7 1 . Misfires 20 | . . . . . . . 2 . 1 1 1 . . 1 5 . 1 . 1 . . 5 2 . Alerts 7 | . . . . . . . 1 . . . . 1 . . 2 . . . . . 1 2 . . Misdirections 6 | . . . . . . . . . . . . . . 1 2 . . . 1 . . . 2 . Weapon Failures 27 | . . . . . . . 2 . 1 1 1 . . 3 1 . . . 1 . . 12 3 2 Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 132 | . . . . 54 2 18 . . . . . 4 . . . . . . . . . 54 . . Projectiles . | . . . . . . . . . . . . . . . . . . . . . . . . . Explosions 132 | . . . . 54 2 18 . . . . . 4 . . . . . . . . . 54 . . Melee . | . . . . . . . . . . . . . . . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 336 | . . . . 35 13 67 . . . . 46 56 . . . 37 . . . . . 82 . . Shots 11 | . . . . 1 1 1 . . . . 2 1 . . . 1 . . . . . 4 . . Rammed 3 | . . . . . . . 2 . . . . . . . . . 1 . . . . . . . Targets Rammed 4 | . . . . . . . 3 . . . . . . . . . 1 . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . Crushed 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . Highest Temperature 1729 | . 138 132 10 5 25 30 276 372 397 32 335 205 . 117 205 27 . . 247 106 396 472 522 1729 Average Temperature 153 | . 41 76 4 3 11 8 90 175 84 19 114 47 . 69 32 18 . . 92 44 159 114 152 550 Received Heat Transfer 3572 | . 54 120 129 72 225 297 630 138 . 84 711 306 24 . 48 . . . 54 . 66 362 225 27 Effects 58 | . . . . . . . 1 1 . . . . . . . . . . . . 1 9 9 37 Shutdowns 8 | . . . . . . . . . . . . . . . . . . . . . 1 4 3 . Energy Bleed 5 | . . . . . . . 1 1 . . . . . . . . . . . . . 1 . 2 Interference 12 | . . . . . . . . . . . . . . . . . . . . . . 2 2 8 Matter Decay 6 | . . . . . . . . . . . . . . . . . . . . . . . . 6 Short Circuit 5 | . . . . . . . . . . . . . . . . . . . . . . 1 2 2 Damage (minor) 4 | . . . . . . . . . . . . . . . . . . . . . . 1 . 3 Damage (major) 12 | . . . . . . . . . . . . . . . . . . . . . . . 2 10 Damage (core) 6 | . . . . . . . . . . . . . . . . . . . . . . . . 6 Siege Activations 53 | . . . . . . . . . . 5 5 . . . 1 . . . 3 . 6 12 12 9 Total Turns 1060 | . . . . . . . . . . 97 68 . . . 11 . . . 20 . 90 452 150 172 Longest Duration 201 | . . . . . . . . . . 30 33 . . . 11 . . . 9 . 34 201 39 30 Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . . . . . Robots Melted 2 | . . . . . . . . . . . 1 . . . . . . . . . . . . 1 Combat Hostiles 2 | . . . . . . . . . . . 1 . . . . . . . . . . . . 1 Parts Melted 35 | . . . . . . . 2 . . . 6 1 . . 1 . . . 1 1 7 3 3 10 Heat Transferred 25308 | . 350 175 525 150 494 629 567 592 3885 200 3095 875 111 1073 618 87 50 . 946 349 1755 4472 1461 2849 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -8 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 -3 -3 -2 -1 ------- Run | Scr Mat Min Mat Mat Gar Mat Gar Fac Was Fac Gar Fac Fac Was Fac Fac Was Fac DSF Fac Res Qua Res Acc Peak Influence 1164 | . 142 95 130 234 449 704 680 407 99 257 759 427 258 120 151 108 52 36 326 360 263 1164 657 603 Initial 627 | . . 55 37 1 44 218 457 357 84 . 40 390 208 90 . 25 37 36 25 170 99 37 627 357 Average 306 | . 42 73 53 123 287 406 604 342 37 122 634 280 248 105 45 48 48 36 149 241 164 346 536 493 Maximum Alert Level 4 | . . . . 1 2 3 2 2 . 1 3 2 1 . . . . . 1 1 1 4 2 2 Low Security (%) 42 | 100 100 100 100 73 20 . . . 100 87 2 17 . 100 100 100 100 100 67 44 60 40 . . Level 1 22 | . . . . 26 55 56 . 85 . 12 10 70 100 . . . . . 32 55 39 28 . 17 Level 2 25 | . . . . . 23 22 100 15 . . 22 11 . . . . . . . . . 15 100 82 Level 3 8 | . . . . . . 20 . . . . 63 . . . . . . . . . . 9 . . Level 4 . | . . . . . . . . . . . . . . . . . . . . . . 6 . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . Sterilizations 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . Squads Dispatched 38 | . 1 . . . . 3 . 2 . 3 . 4 . . 2 . . . 1 1 1 11 7 2 Investigation 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . Extermination 17 | . . . . . . . . . . 2 . 2 . . 1 . . . . 1 1 4 5 1 Reinforcement 12 | . . . . . . 1 . . . 1 . 2 . . 1 . . . 1 . . 5 . 1 Assault 4 | . . . . . . . . . . . . . . . . . . . . . . 2 2 . Garrison 4 | . . . . . . 2 . 2 . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 6 | . . . . . . 1 . . . . . 1 . . . . . . . . . 3 . 1 Haulers Reinforced . | . . . . . . . . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . . . Alert ID Control Effect 8 | . . . . . . . . . . . . . . . . . . . 1 . . 1 4 2 Stealth | -11 -10 -10 -9 -8 -8 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 -3 -3 -2 -1 --------- Run | Scr Mat Min Mat Mat Gar Mat Gar Fac Was Fac Gar Fac Fac Was Fac Fac Was Fac DSF Fac Res Qua Res Acc Distress Signals 7 | . . . . 1 . 1 . . . . . 1 . . 1 . . . . . . 2 . 1 Communications Jammed 88 | . . . . . . . . . . . . . . . . . . . . . 1 49 38 . Distress Signals 82 | . . . . . . . . . . . . . . . . . . . . . . 49 33 . Times Spotted 338 | . 8 2 4 18 11 18 14 7 5 21 26 15 1 6 9 1 6 . 11 9 12 63 40 31 Peak Tracking Total 8 | . 3 2 2 7 3 5 3 3 2 4 7 7 1 1 3 2 5 . 4 5 4 6 7 8 Tactical Retreats 13 | . 1 . . . . . . . . . 1 1 . . 1 . . . 1 . 1 5 1 1 Traps | -11 -10 -10 -9 -8 -8 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 -3 -3 -2 -1 ------- Run | Scr Mat Min Mat Mat Gar Mat Gar Fac Was Fac Gar Fac Fac Was Fac Fac Was Fac DSF Fac Res Qua Res Acc Traps Triggered 24 | . 1 . . . 4 . 2 3 . 4 2 . 1 . 2 1 . . . . . 1 3 . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -8 -8 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 -3 -3 -2 -1 ---------- Run | Scr Mat Min Mat Mat Gar Mat Gar Fac Was Fac Gar Fac Fac Was Fac Fac Was Fac DSF Fac Res Qua Res Acc Machines Disabled 34 | . . . . . 2 6 . . . 2 3 2 . . 1 1 . . 2 1 . 14 . . Max in Single Turn 2 | . . . . . 1 2 . . . 2 1 1 . . 1 1 . . 1 1 . 2 . . Garrison Access 3 | . . . . . . . . . . . . . . . . . . . . . . 1 1 1 Garrison Relay 5 | . . . . . 2 . . . . . 3 . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -8 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 -3 -3 -2 -1 --------- Run | Scr Mat Min Mat Mat Gar Mat Gar Fac Was Fac Gar Fac Fac Was Fac Fac Was Fac DSF Fac Res Qua Res Acc Machines Accessed 31 | . . . . 1 . 1 . 1 . 1 . 1 . . 4 . . 1 . 2 2 9 5 3 Terminals 25 | . . . . . . . . 1 . . . 1 . . 4 . . 1 . 2 2 8 4 2 Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 6 | . . . . 1 . 1 . . . 1 . . . . . . . . . . . 1 1 1 Total Hacks 42 | . . . . 2 . 1 . 1 . 1 . 1 . . 7 . . 2 . 2 2 14 6 3 Successful 22 | . . . . 1 . 1 . 1 . 1 . . . . 1 . . 1 . 1 2 9 2 2 Failed 20 | . . . . 1 . . . . . . . 1 . . 6 . . 1 . 1 . 5 4 1 Catastrophic 5 | . . . . . . . . . . . . . . . 2 . . . . . . 2 . 1 Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . Manual 14 | . . . . . . . . . . . . . . . 5 . . . . 1 1 3 3 1 Terminals 35 | . . . . . . . . 1 . . . 1 . . 7 . . 2 . 2 2 13 5 2 Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 7 | . . . . 2 . 1 . . . 1 . . . . . . . . . . . 1 1 1 Terminal Hacks 16 | . . . . . . . . 1 . . . . . . 1 . . 1 . 1 2 8 1 1 Record 6 | . . . . . . . . . . . . . . . . . . . . . . 4 1 1 Open Door 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . Open DSF 4 | . . . . . . . . 1 . . . . . . 1 . . 1 . . 1 . . . Level Access Points 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . Branch Access Points 2 | . . . . . . . . . . . . . . . . . . . . 1 1 . . . Locate Traps 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . Disarm Traps 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . Fabricator Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 6 | . . . . 1 . 1 . . . 1 . . . . . . . . . . . 1 1 1 Unlock Access 3 | . . . . 1 . 1 . . . 1 . . . . . . . . . . . . . . Seal Access 3 | . . . . . . . . . . . . . . . . . . . . . . 1 1 1 Unauthorized Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 21 | . . . . 1 . 1 . . . . . 1 . . 4 . . 1 . 1 . 6 4 2 Full Trace Events . | . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 2 | . . . . . . . . . . . . . . . . . . . . . . 2 . . Parts Built . | . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -8 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 -3 -3 -2 -1 ------------ Run | Scr Mat Min Mat Mat Gar Mat Gar Fac Was Fac Gar Fac Fac Was Fac Fac Was Fac DSF Fac Res Qua Res Acc Used RIF Installer 3 | . . . . . 1 . 1 . . . 1 . . . . . . . . . . . . . Alert ID Control 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . Structural Interface 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . Robots Hacked 20 | . . . . . . . . . 6 . . . 1 6 . . 1 . 1 . . 3 1 1 Non-combat 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . Combat 19 | . . . . . . . . . 6 . . . . 6 . . 1 . 1 . . 3 1 1 Robot Hacks Applied 21 | . . . . . . . . . 6 . . . 2 6 . . 1 . 1 . . 3 1 1 find_chute 2 | . . . . . . . . . . . . . 2 . . . . . . . . . . . ignore_targets 13 | . . . . . . . . . 6 . . . . 6 . . 1 . . . . . . . go_dormant 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . formatsys_high 5 | . . . . . . . . . . . . . . . . . . . 1 . . 2 1 1 Relay Couplers Released 19 | . . . . . 8 . . . . . 11 . . . . . . . . . . . . . Machine Destruction 19 | . . . . . 8 . . . . . 11 . . . . . . . . . . . . . Attached 6 | . . . . . . . . . 1 . . . 1 . . . . . 1 . . 1 1 1 Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . . . . . . Allies Hacked 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -8 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 -3 -3 -2 -1 -------- Run | Scr Mat Min Mat Mat Gar Mat Gar Fac Was Fac Gar Fac Fac Was Fac Fac Was Fac DSF Fac Res Qua Res Acc Total Allies 6 | . . . . . . . . . . . . . . 1 . . . . 1 . . 2 1 1 Largest Group 2 | . . . . . . . . . . . . . . 1 . . . . 1 1 . 2 1 1 Highest-Rated Group 178 | . . . . . . . . . . . . . . 31 . . . . 137 137 . 94 178 64 Highest-Rated Ally 178 | . . . . . . . . . . . . . . 31 . . . . 137 137 . 47 178 64 Total Orders 4 | . . . . . . . . . . . . . . . . . . . . . . 1 2 1 STAY 3 | . . . . . . . . . . . . . . . . . . . . . . 1 1 1 FOLLOW 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . Ally Attacks 152 | . . . . . . . . . . . . . . 98 . . . . 11 1 . 14 11 17 Total Damage 3722 | . . . . . . . . . . . . . . 1721 . . . . 543 85 . 336 636 401 Kills 16 | . . . . . . . . . . . . . . 2 . . . . 6 1 . 1 4 2 Allies Corrupted 2 | . . . . . . . . . . . . . . 1 . . . . . . . 1 . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -8 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 -3 -3 -2 -1 ------- Run | Scr Mat Min Mat Mat Gar Mat Gar Fac Was Fac Gar Fac Fac Was Fac Fac Was Fac DSF Fac Res Qua Res Acc Robot Analysis Total . | . . . . . . . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -8 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 -3 -3 -2 -1 ------------- Run | Scr Mat Min Mat Mat Gar Mat Gar Fac Was Fac Gar Fac Fac Was Fac Fac Was Fac DSF Fac Res Qua Res Acc Turns Passed 19862 | 74 738 75 447 426 1141 310 800 500 1019 1443 2126 1165 219 430 1286 127 159 40 424 480 877 2468 2076 1012 Spaces Moved 8291 | 61 474 31 164 137 420 84 263 176 410 704 598 472 134 203 710 71 96 22 171 243 378 951 1000 318 Core 47 | 2 . . . . . . . . . . 45 . . . . . . . . . . . . . Treads 5737 | 3 . . 101 137 420 84 263 174 147 704 452 . . 2 54 17 96 22 171 243 378 951 1000 318 Legs 417 | . . . . . . . . . . . 101 316 . . . . . . . . . . . . Wheels 2090 | 56 474 31 63 . . . . 2 263 . . 156 134 201 656 54 . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 100 130 145 240 240 240 240 160 160 160 160 145 145 145 145 160 160 160 160 160 160 166 161 161 Average Speed 188 | 101 132 138 203 240 240 240 240 239 162 160 306 221 145 145 165 161 160 160 181 170 162 172 170 197 Slowest Speed 1700 | 160 145 145 240 240 240 240 240 240 305 160 1700 260 145 240 240 240 160 160 240 240 250 250 250 237 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 33 | 4 72 12 26 22 44 16 56 6 83 24 48 14 5 80 20 3 82 1 79 7 10 84 25 6 Regions Visited 24 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . . . . . . . . . . . . . . . . . . Known Exits Taken 7 | . . . . 1 . 1 . . . 1 . . . . . . . 1 . 1 1 1 . . Unknown Exits Taken 7 | 1 1 1 1 . . . . . . . . 1 . . 1 . . . . . . . 1 . Scrap Searched . | . . . . . . . . . . . . . . . . . . . . . . . . . Spaces Dug . | . . . . . . . . . . . . . . . . . . . . . . . . . Terrain Destroyed 477 | . . . . 22 . 85 34 . . 26 25 32 . . . 21 . . 1 2 4 202 5 18 Melee . | . . . . . . . . . . . . . . . . . . . . . . . . . Projectile 26 | . . . . . . . . . . . . 2 . . . . . . 1 2 3 6 4 8 AOE 447 | . . . . 22 . 85 34 . . 26 25 30 . . . 21 . . . . . 195 . 9 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -8 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 -3 -3 -2 -1 --------- Run | Scr Mat Min Mat Mat Gar Mat Gar Fac Was Fac Gar Fac Fac Was Fac Fac Was Fac DSF Fac Res Qua Res Acc Total 11132 | 70 537 42 233 188 503 130 350 220 590 965 782 548 148 260 789 84 99 27 253 291 595 1602 1259 567 Wait 1387 | . 16 1 33 18 26 5 14 5 26 199 76 22 . 1 38 . . . 34 14 142 469 116 132 Move 8269 | 60 473 30 163 137 418 83 261 176 409 704 596 471 134 202 709 71 95 21 170 242 377 950 999 318 Hop . | . . . . . . . . . . . . . . . . . . . . . . . . . Pick Up 165 | 4 17 . 3 3 6 2 8 7 6 15 11 5 1 2 6 2 . 1 8 4 8 8 26 12 Fast Attach 95 | 6 2 1 3 3 2 . 2 1 2 3 11 2 . 3 1 2 . . 3 7 11 13 11 6 Attach 90 | . . . 6 1 2 4 11 2 4 2 7 3 2 . 1 2 . 4 2 2 2 8 14 11 Detach 4 | . . . . . . . . . 1 . . . . . . . . 1 . . . . 2 . Swap 115 | . 1 . 1 3 9 5 3 3 4 6 8 11 4 2 4 2 1 . 10 1 7 18 5 7 Drop 162 | . 4 . 1 1 7 1 1 4 7 11 9 12 1 5 8 4 . . 11 8 21 19 23 4 Fire 821 | . 24 10 23 22 25 30 43 22 131 25 64 22 6 45 14 1 2 . 15 13 27 117 63 77 Melee . | . . . . . . . . . . . . . . . . . . . . . . . . . Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . Crush 4 | . . . . . . . 3 . . . . . . . . . 1 . . . . . . . Escape Stasis 20 | . . . . . 8 . 4 . . . . . . . 8 . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: [*Mat x3] / [*Min x2]) -10/Mines -9/Materials -8/Materials (discovered 2 exits: [*Sto] / Gar) -8/Garrison -8/Materials (discovered 2 exits: [*Sto] / Gar) -8/Garrison (discovered 2 exits: *Fac x2) -7/Factory -7/Waste -7/Factory -7/Garrison -7/Factory -6/Factory -6/Waste -6/Factory -5/Factory -5/Waste -5/Factory -5/DSF -4/Factory (discovered 3 exits: *Res / *Upp x2) -3/Research (discovered 3 exits: Arm / *Qua x2) -3/Quarantine -2/Research -1/Access History --------- Turn | Location | Event 51 | -11/Scrapyard | Discovered new exit (range 12) 75 | -11/Scrapyard | Entered Materials 215 | -10/Materials | Discovered new exit (range 15) 315 | -10/Materials | Build established: Mutant 400 | -10/Materials | Discovered new exit (range 16) 480 | -10/Materials | Discovered new exit (range 16) 569 | -10/Materials | Discovered new exit (range 9) 740 | -10/Materials | Discovered new exit (range 15) 813 | -10/Materials | Entered Mines 819 | -10/Mines | Discovered new exit (range 12) 827 | -10/Mines | Learned Materials interactive machine intel 888 | -10/Mines | Entered Materials 888 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 889 | -9/Materials | Loaded intel: 18 interactive machine locations 1038 | -9/Materials | Lost 6 parts (1p2n1u2w) 1299 | -9/Materials | Discovered new exit (range 10) 1335 | -9/Materials | Entered another Materials area 1335 | -8/Materials | Evolved 2 slots: Utility x2 1470 | -8/Materials | Discovered new exit (range 6) 1761 | -8/Materials | Identified exit to Garrison 1761 | -8/Materials | Entered Garrison 1868 | -8/Garrison | Triggered checkpoint 1888 | -8/Garrison | Triggered checkpoint 1925 | -8/Garrison | Lost 3 parts (1n1u1w) 2015 | -8/Garrison | Discovered new exit (range 19) 2121 | -8/Garrison | Installed Relay Interface Framework 2206 | -8/Garrison | Triggered checkpoint 2241 | -8/Garrison | Build established: Scavenger-Gunner 2303 | -8/Garrison | Garrison Relay disabled 2608 | -8/Garrison | Garrison Relay disabled 2632 | -8/Garrison | Triggered checkpoint 2902 | -8/Garrison | Entered Materials 3041 | -8/Materials | Garrison activated, responded to threat 3168 | -8/Materials | Destroyed 8 combat bots 3170 | -8/Materials | Lost 4 parts (1p1u2w) 3187 | -8/Materials | Discovered new exit (range 8) 3207 | -8/Materials | Identified exit to Garrison 3212 | -8/Materials | Entered Garrison 3264 | -8/Garrison | Triggered checkpoint 3338 | -8/Garrison | Triggered checkpoint 3359 | -8/Garrison | Core integrity fell below 50% 3387 | -8/Garrison | System corruption reached 10% 3415 | -8/Garrison | Core integrity fell below 20% 3433 | -8/Garrison | Lost 10 parts (2p4n1u3w) 3629 | -8/Garrison | Discovered new exit (range 10) 3795 | -8/Garrison | Triggered checkpoint 3946 | -8/Garrison | Triggered checkpoint 3946 | -8/Garrison | Discovered new exit (range 13) 3998 | -8/Garrison | Expanded RIF knowledge: Structural Interface 4012 | -8/Garrison | Entered Factory 4012 | -7/Factory | Evolved 2 slots: Propulsion x2 4299 | -7/Factory | Build established: Scavenger-Tank 4334 | -7/Factory | Garrison activated, responded to threat 4512 | -7/Factory | Sucked down chute 4512 | -7/Factory | Entered Waste 4519 | -7/Waste | Spotted C-40 Crusher 4582 | -7/Waste | Spotted C-40 Crusher 4582 | -7/Waste | Spotted C-40 Crusher 4606 | -7/Waste | Spotted C-40 Crusher 4610 | -7/Waste | Spotted C-40 Crusher 4613 | -7/Waste | Spotted C-40 Crusher 4622 | -7/Waste | Destroyed C-40 Crusher 4802 | -7/Waste | Build established: Bothacker-Mutant 5200 | -7/Waste | Destroyed C-40 Crusher 5202 | -7/Waste | Discovered new exit (range 20) 5431 | -7/Waste | Destroyed C-40 Crusher 5531 | -7/Waste | Entered Factory 5799 | -7/Factory | Build established: Bothacker-Gunner 6494 | -7/Factory | Build established: Scavenger-Gunner 6974 | -7/Factory | Identified exit to Garrison 6974 | -7/Factory | Entered Garrison 7075 | -7/Garrison | Found Unknown Protection 7075 | -7/Garrison | Identified Powered Armor 7152 | -7/Garrison | Triggered checkpoint 7154 | -7/Garrison | Triggered checkpoint 7196 | -7/Garrison | Destroyed 7 combat bots 7288 | -7/Garrison | Triggered checkpoint 7290 | -7/Garrison | Lost 3 parts (1p2n) 7310 | -7/Garrison | Discovered new exit (range 17) 7314 | -7/Garrison | Triggered checkpoint 7423 | -7/Garrison | Expanded RIF knowledge: Alert ID Control 7566 | -7/Garrison | Lost 3 parts (1p2w) 7629 | -7/Garrison | Garrison Relay disabled 7741 | -7/Garrison | Garrison Relay disabled 7929 | -7/Garrison | Build established: Bothacker-Gunner 7963 | -7/Garrison | Garrison Relay disabled 8006 | -7/Garrison | Lost 4 parts (2n1u1w) 8271 | -7/Garrison | Build established: Bothacker-Mutant 9100 | -7/Garrison | Entered Factory 9284 | -7/Factory | Build established: Bothacker-Tank 10141 | -7/Factory | Core integrity fell below 50% 10234 | -7/Factory | Discovered new exit (range 8) 10265 | -7/Factory | Entered another Factory area 10265 | -6/Factory | Evolved 2 slots: Utility x2 10484 | -6/Factory | Sucked down chute 10484 | -6/Factory | Entered Waste 10485 | -6/Waste | Met a frightened Derelict 10499 | -6/Waste | EMP discharged 10505 | -6/Waste | Spotted C-40 Crusher 10524 | -6/Waste | Spotted C-40 Crusher 10532 | -6/Waste | Spotted C-40 Crusher 10562 | -6/Waste | Allies destroyed C-40 Crusher 10583 | -6/Waste | Spotted C-40 Crusher 10599 | -6/Waste | EMP discharged 10599 | -6/Waste | System corruption reached 10% 10613 | -6/Waste | Spotted C-40 Crusher 10634 | -6/Waste | Spotted C-40 Crusher 10664 | -6/Waste | Destroyed C-40 Crusher 10689 | -6/Waste | Allies destroyed C-40 Crusher 10699 | -6/Waste | EMP discharged 10786 | -6/Waste | Build established: Bothacker-Mutant 10791 | -6/Waste | Destroyed C-40 Crusher 10799 | -6/Waste | EMP discharged 10799 | -6/Waste | System corruption reached 30% 10887 | -6/Waste | Discovered new exit (range 20) 10899 | -6/Waste | EMP discharged 10914 | -6/Waste | Entered Factory 10949 | -6/Factory | Found Launcher Loader 11012 | -6/Factory | Discovered new exit (range 8) 11218 | -6/Factory | Build established: Bothacker-Gunner 12200 | -6/Factory | Entered another Factory area 12200 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 12327 | -5/Factory | Sucked down chute 12327 | -5/Factory | Entered Waste 12342 | -5/Waste | EMP discharged 12356 | -5/Waste | Spotted C-40 Crusher 12363 | -5/Waste | Spotted C-40 Crusher 12390 | -5/Waste | Spotted C-40 Crusher 12391 | -5/Waste | Spotted C-40 Crusher 12415 | -5/Waste | Spotted C-40 Crusher 12428 | -5/Waste | Spotted C-40 Crusher 12429 | -5/Waste | Crushed by Compactor (0 parts destroyed, 2 dropped) 12439 | -5/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 12442 | -5/Waste | EMP discharged 12442 | -5/Waste | System corruption reached 10% 12442 | -5/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 12452 | -5/Waste | Discovered new exit (range 20) 12481 | -5/Waste | Identified exit to Factory 12486 | -5/Waste | Entered Factory 12524 | -5/Factory | Identified exit to DSF 12526 | -5/Factory | Entered DSF 12561 | -5/DSF | Additional patrols routed to DSF 12573 | -5/DSF | Discovered new exit (range 20) 12868 | -5/DSF | Sterilization system engaged 12888 | -5/DSF | Ambient heat levels rising (+10) 12903 | -5/DSF | Ambient heat levels rising (+10) 12918 | -5/DSF | Ambient heat levels rising (+10) 12933 | -5/DSF | Ambient heat levels rising (+10) 12948 | -5/DSF | Ambient heat levels rising (+10) 12948 | -5/DSF | Identified exit to Factory 12950 | -5/DSF | Entered Factory 12950 | -4/Factory | Accompanied by 1 ally 12950 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 13040 | -4/Factory | Identified exit to Upper Caves 13344 | -4/Factory | Discovered new exit (range 21) 13388 | -4/Factory | Identified exit to Research 13430 | -4/Factory | Entered Research 13430 | -3/Research | Evolved 2 slots: Propulsion x2 13710 | -3/Research | Build established: Scavenger-Gunner 13734 | -3/Research | Identified exit to Armory 13734 | -3/Research | Identified exit to Quarantine 13762 | -3/Research | Found Fusion Bomb Launcher 14307 | -3/Research | Entered Quarantine 14335 | -3/Quarantine | Found Alien Artifact 14335 | -3/Quarantine | Identified Subatomic Replicator 14435 | -3/Quarantine | Identified exit to Research 14712 | -3/Quarantine | System corruption reached 10% 14733 | -3/Quarantine | Met incapacitated Sigix Warrior 14733 | -3/Quarantine | Lockdown squad dispatched 14739 | -3/Quarantine | Acquired the access code to the Sigix quarantine chamber 14743 | -3/Quarantine | Unlocked Sigix quarantine chamber 14861 | -3/Quarantine | Spotted Lightning 14864 | -3/Quarantine | Destroyed Lightning 14865 | -3/Quarantine | Spotted Lightning 14870 | -3/Quarantine | Spotted Lightning 14881 | -3/Quarantine | Destroyed Lightning 14896 | -3/Quarantine | Destroyed Lightning 15135 | -3/Quarantine | Found Alien Reactor 15135 | -3/Quarantine | Identified Matter Drive 15211 | -3/Quarantine | Lost 3 parts (1u2w) 15756 | -3/Quarantine | Scanned by Researcher 15933 | -3/Quarantine | Build established: Scavenger-Skirmisher 16307 | -3/Quarantine | First assault squad dispatched 16321 | -3/Quarantine | Build established: Scavenger-Gunner 16398 | -3/Quarantine | Lost 4 parts (1n3u) 16400 | -3/Quarantine | Destroyed 8 combat bots 16775 | -3/Quarantine | Entered Research 16775 | -2/Research | Evolved 2 slots: Utility x1, Weapon x1 17427 | -2/Research | Lost 3 parts (3n) 17593 | -2/Research | Used Subatomic Replicator to replicate Biometal Heavy Treads 18259 | -2/Research | Found Hvy. Reflective Plating 18275 | -2/Research | First assault squad dispatched 18504 | -2/Research | System corruption reached 10% 18756 | -2/Research | Spotted B-90 Cyclops 18787 | -2/Research | Discovered new exit (range 12) 18851 | -2/Research | Entered Access 18851 | -1/Access | Evolved 2 slots: Utility x2 18954 | -1/Access | Lost 3 parts (1n1u1w) 19797 | -1/Access | Core integrity fell below 50% 19818 | -1/Access | Core integrity fell below 20% 19858 | -1/Access | System corruption reached 10% 19863 | -1/Access | Destroyed by P-80 Master with Gamma Rifle Last Messages --------------- 19854_ K-01 Serf destroyed. 19855_ Short circuit averted by Adv. Cryofiber Web. 19855_ R-10 Processor collects KE Penetrator. 19856_ Power failure averted by Adv. Cryofiber Web. 19857_ Overheating: Adv. Weapon Cycler damaged (-3). 19857_ Internal heat damage averted by Adv. Cryofiber Web. 19857_ KE Penetrator destroyed. 19858_ Power failure averted by Adv. Cryofiber Web. 19860_ Overheating: System interference. 19860_ Adv. Cryofiber Web temporarily disabled. 19860_ Enh. Quantum Rifle temporarily disabled. 19860_ Hvy. Machine Gun destroyed. 19861_ Overheating: KE Penetrator damaged (-9). 19861_ Overheating: Rnf. Quantum Reactor damaged (-120). 19861_ Overheating: Quantum Rifle damaged (-10). 19861_ System corrupted: Quantum Rifle failed to cycle. 19861_ Slug penetrates Wall. 19862_ Overheating: System interference. 19862_ Adv. Target Analyzer temporarily disabled. [Achievement: 30k Club] Map ----- +----------------------------------------------------+ | ?????????????????????? #????????????# #???????? | | ?????????????????????? #????????????# #???????? | | ?????????????????????? #????????????# #???????? | | ?????????????????????? #??????????### ###?????? | | ??????????????????????# #??????????# #?????? | | ??????????????????????# +??????????# #?????? | | ??????????????????????# #??????????# #?????? | | ?????????????????????## ##?????????# #?????? | | ?????????????????????# k #?????????# #?????? | | ?????????????????????? ??????????## ##?????? | | ?????????????????????? ???????????# #??????? | | ??????????????????????? k ???########## !######## | | ??????????????????????? ???# # # | | ???????????????????????#p#???# # # * | | ???????????????????????# #???# " # # "" | | ?????????????????????### ###?# """ #%* # ] """ | | ????????????########## ! #?# """ +! + T" | | ????????????# # =[%=### " # # """ | | ????????????# +!%*== + # # "" | | ????????????# "" # %!!%### # # | | ????????????#""" # ]%*#?# # # | | ????????????#"T ## [[##?#/######## ######## | | ????????????#""" ## =%#??# #??????# #??????? | | ????????????# "" ## !!#??# ?????? #??????? | | ????????????# ## #??# #?????####+#??????? | | ????????????# ## @#??# #?????????????????? | | ????????????########### #??# #?????????????????? | | ??????????????????????# #### #?????????????????? | | ??????????????????????# #?????????????????? | | ??????????????????????# R #### #?????????????????? | | ??????????????????????# #??# #?????????????????? | | ??????????????????????## ##??# #?????????????????? | | ???????????????????????# #???# #?????????????????? | | ???????????????????????# #???# #?????????????????? | | ???????????????????????# #???#%#?????????????????? | | ???????????????????????#%#???#%#?????????????????? | | ???????#############???#+#####/######????????????? | | ???????# ??## = %* #????????????? | | ???????# #?# =* #????????????? | | ???????# !!] #?## = %""" #????????????? | | ???????# !*] #??# !""" #???????????? | | ???????# !*] #??# !% R" #??????????? | | ???????# #??# """ #??########+## | | ???????# #??# "" #?? | | ????????? #??# #? | | ??????????? #??# #? | | ????????????? #??# % [ #? | | ??????????????? ]#??# ! %= # | | ????????????????? #??# !!% %%=# | | ????????###########+#############/### % | +----------------------------------------------------+ Best States ------------- Heat Dissipation 102 Energy Generation 45 Energy Capacity 600 Matter Stores 350 Matter Capacity 350 Sight Range 22 Robot Scan Range 18 Terrain Scan Density 10 Jamming Range 12 Base Temperature (-) 200 Armor Coverage 1200 Weapon Cycling 25 Evasion (%) 50 Targeting Accuracy 16 Target Analysis 8 Recoil Reduction 6 Kinecelleration 40 Offensive Hacking 12 Relay Coupler Types 2 Relay Coupler Value 33 Authchip Count 1 Item Schematics ----------------- Adv. Myomer Leg | -3/Quarantine | Archive Cld. Antigrav System | -3/Quarantine | Archive Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- Subatomic Replicator Matter Drive Achievements -------------- 30k Club Below Origins Challenges ------------ None Game ------ Seed CouplerCompositeCannon Manual? 0 Play Time 02:50:27 Cumulative 88.4 hours Start 2022.04.22 @ 16:25:50 End 2022.04.22 @ 22:08:59 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 116 Rogue 116 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 51 Gallery% 52 Achievement% 43 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 14/SmallcapsLarge Map View 72x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: e65c3400-3a9b-43b8-a276-d11663fb0e18