Cogmind - Beta 14 --- EXPLORER MODE // 2024.09.01 @ 23:56:10

Player: Castile

Result: Core destroyed

 Performance 
-------------
Evolutions (7)             3500
Regions Visited (8)        1600
Robots Destroyed (91)      455
Value Destroyed (4099)     4099
Prototype IDs (3)          60
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 9714

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/1300
Matter                     263/300
Energy                     930/930
System Corruption          6%
Temperature                Critical (505)
Movement                   Walking (185) Ox1
Location                   -3/Research

 Parts 
-------
>          --- POWER (5) --------
     Light Antimatter Reactor
     Light Antimatter Reactor
           Particle Reactor
     Micro Antimatter Reactor
     Micro Antimatter Reactor
>          --- PROPULSION (6) ---
           Flexi-carbon Leg
           Flexi-carbon Leg
  Improved VSS Leg
           Myomer Leg
           Myomer Leg
           Biometal Leg
>          --- UTILITY (7) ------
  Improved Heat Sink
    Medium Storage Unit
           Energy Well
  Advanced Weight Redist. System
  Improved Target Analyzer
  Improved Recalibrator
>          --- WEAPON (4) -------
           Gamma Rifle
           Gamma Rifle
           Coil Gun
     Heavy Gauss Cannon
>          --- INVENTORY (10) ---
     Light Ion Engine
     Light Ion Engine
     Light Ion Engine
     Micro Fission Core
     Light Antimatter Reactor
           Titanium Leg
  Advanced Heat Sink
           Focal Shield
  Advanced Component Analysis Suite
           Linear Accelerator

 Peak State 
------------
>          --- POWER ------------
     Light Antimatter Reactor
     Light Antimatter Reactor
           Particle Reactor
     Micro Antimatter Reactor
     Micro Antimatter Reactor
>          --- PROPULSION -------
           Flexi-carbon Leg
           Flexi-carbon Leg
  Improved VSS Leg
           Myomer Leg
           Myomer Leg
           Biometal Leg
>          --- UTILITY ----------
  Improved Heat Sink
    Medium Storage Unit
           Energy Well
  Advanced Weight Redist. System
  Improved Target Analyzer
  Improved Power Shielding
  Improved Recalibrator
>          --- WEAPON -----------
           Coil Gun
     Heavy Gauss Cannon
           Linear Accelerator
           Linear Accelerator
>          --- INVENTORY --------
     Light Ion Engine
     Light Ion Engine
     Light Ion Engine
     Micro Fission Core
           Carbon-fiber Leg
           Titanium Leg
           Myomer Leg
  Advanced Heat Sink
           Focal Shield
  Advanced Component Analysis Suite
[Rating: 133]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Reinforced Deuterium Engine
  Power Core               Light Nuclear Core
  Reactor                  Particle Reactor
Propulsion                 Carbon-fiber Leg
  Leg                      Carbon-fiber Leg
Utility                    Improved Heat Sink
  Device                   Improved Heat Sink
  Storage                  Medium Storage Unit
  Processor                Visual Processing Unit
  Protection               Improved Medium Armor Plating
Weapon                     Assault Cannon
  Energy Gun               Quantum Rifle
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Assault Cannon
  Launcher                 Grenade Launcher

 Build                          | -11 -10 -9  -8  -7  -6  -5  -4  -3  
-------                    Run  | Yrd Mat Mat Mat Fac Fac Fac Fac Res 
Slots Evolved              15   | .   1   2   2   2   2   2   2   2   
  Power                    4    | .   .   1   1   .   1   .   .   1   
  Propulsion               4    | .   1   .   .   .   1   1   1   .   
  Utility                  5    | .   .   1   1   1   .   1   .   1   
  Weapon                   2    | .   .   .   .   1   .   .   1   .   
Parts Attached             122  | 6   3   7   25  6   14  4   12  45  
  Power                    28   | 1   .   1   8   1   3   .   2   12  
    Engine                 15   | 1   .   1   6   1   3   .   2   1   
    Core                   4    | .   .   .   2   .   .   .   .   2   
    Reactor                9    | .   .   .   .   .   .   .   .   9   
  Propulsion               35   | 2   1   .   5   2   7   2   6   10  
    Treads                 .    | .   .   .   .   .   .   .   .   .   
    Leg                    35   | 2   1   .   5   2   7   2   6   10  
    Wheel                  .    | .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   
  Utility                  30   | 2   1   3   8   1   1   2   2   10  
    Device                 16   | 1   1   2   3   1   .   2   .   6   
    Storage                3    | .   .   .   1   .   .   .   1   1   
    Processor              4    | .   .   .   2   .   .   .   .   2   
    Hackware               .    | .   .   .   .   .   .   .   .   .   
    Protection             7    | 1   .   1   2   .   1   .   1   1   
    Artifact               .    | .   .   .   .   .   .   .   .   .   
  Weapon                   29   | 1   1   3   4   2   3   .   2   13  
    Energy Gun             4    | .   .   .   .   .   .   .   .   4   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   .   
    Ballistic Gun          15   | 1   1   2   3   1   2   .   1   4   
    Ballistic Cannon       9    | .   .   .   1   1   1   .   1   5   
    Launcher               1    | .   .   1   .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   .   .   .   .   
Parts Lost                 17   | .   .   1   2   .   .   .   2   12  
  Power                    3    | .   .   .   1   .   .   .   .   2   
  Propulsion               1    | .   .   .   .   .   .   .   .   1   
  Utility                  8    | .   .   .   1   .   .   .   1   6   
  Weapon                   5    | .   .   1   .   .   .   .   1   3   
  Highest Loss Streak      5    | .   .   1   1   .   .   .   2   5   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     94   | .   85  93  96  92  100 99  97  94  
  Engine                   13   | .   12  16  16  9   18  22  19  6   
  Core                     3    | .   .   .   6   11  5   .   .   2   
  Reactor                  2    | .   .   .   .   .   .   .   .   12  
  Leg                      26   | .   29  30  24  21  25  27  30  26  
  Device                   14   | .   12  18  11  14  18  21  17  13  
  Storage                  4    | .   .   .   .   7   6   5   6   9   
  Processor                3    | .   .   .   12  7   .   .   .   1   
  Protection               5    | .   12  10  5   .   5   5   4   3   
  Ballistic Gun            11   | .   17  17  11  13  10  11  11  6   
  Ballistic Cannon         5    | .   .   .   4   7   7   5   7   7   
Peak Build Rating          133  | 6   8   15  33  43  59  65  78  133 
  Average Rating           54   | 3   6   10  27  38  56  64  72  108 
  On Entrance              33   | .   6   8   15  33  43  56  65  78  
Naked Turns                .    | .   .   .   .   .   .   .   .   .   
Heaviest Build             118  | 6   8   19  43  60  76  72  80  118 
  Greatest Support         142  | 20  30  30  45  47  78  90  108 142 
  Greatest Overweight (x)  1    | .   .   .   1   1   1   .   .   1   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 10   | 5   5   5   10  10  10  10  10  10  
  Average Capacity         8    | 5   5   5   5   10  10  10  10  10  
  Most Carried             10   | 5   5   5   7   10  10  10  10  10  
  Average Carried          7    | 1   4   3   4   9   9   9   9   8   
  Final Capacity           10   | 5   5   5   10  10  10  10  10  10  
  Final Carried            10   | 2   4   5   7   9   9   9   9   10  

 Class Distribution 
--------------------
 34% | Scavenger-Tank
 23% | Hacker-Mutant
 20% | Scavenger-Gunner
 14% | Scavenger-Mutant
  3% | Scavenger-Skirmisher

 Dominant Class 
----------------
    Hacker-Mutant | -10/Materials
    Hacker-Mutant | -9/Materials
 Scavenger-Mutant | -8/Materials
   Scavenger-Tank | -7/Factory
   Scavenger-Tank | -6/Factory
 Scavenger-Gunner | -5/Factory
 Scavenger-Gunner | -4/Factory
   Scavenger-Tank | -3/Research

 Resources                      | -11  -10  -9   -8   -7   -6   -5   -4   -3   
-----------                Run  | Yrd  Mat  Mat  Mat  Fac  Fac  Fac  Fac  Res  
Matter Collected           4227 | 188  121  109  468  362  539  73   700  1667 
  Remotely                 .    | .    .    .    .    .    .    .    .    .    
Salvage Created            3729 | .    28   56   824  131  422  68   1020 1180 
  Parts                    198  | .    4    8    46   5    25   5    41   64   
Haulers Intercepted        1    | .    .    .    1    .    .    .    .    .    
Recyclers Shooed           4    | .    .    .    2    .    .    .    .    2    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -8  -7  -6  -5  -4  -3  
-------                    Run  | Yrd Mat Mat Mat Fac Fac Fac Fac Res 
Combat Hostiles Destroyed  66   | .   2   1   14  2   10  1   15  21  
  Guns                     31   | .   2   1   7   2   3   1   10  5   
  Cannons                  34   | .   .   .   7   .   7   .   5   15  
Classes Destroyed          13   | .   1   2   5   4   .   .   .   1   
  Worker                   6    | .   .   .   .   1   .   .   .   5   
  Builder                  4    | .   .   .   .   .   .   .   .   4   
  Hauler                   1    | .   .   .   1   .   .   .   .   .   
  Recycler                 5    | .   .   .   1   .   .   .   3   1   
  Operator                 1    | .   .   .   .   1   .   .   .   .   
  Watcher                  8    | .   .   2   3   .   1   1   1   .   
  Swarmer                  11   | .   2   .   .   .   .   .   6   3   
  Grunt                    22   | .   .   1   7   .   6   1   4   3   
  Brawler                  1    | .   .   .   .   1   .   .   .   .   
  Duelist                  1    | .   .   .   1   .   .   .   .   .   
  Sentry                   10   | .   .   .   5   .   1   .   .   4   
  Hunter                   9    | .   .   .   1   .   2   .   2   4   
  Programmer               12   | .   .   .   .   1   1   .   3   7   
Best Kill Streak           8    | .   2   1   3   2   2   1   8   5   
  Combat Bots Only         7    | .   2   1   3   1   2   1   7   3   
Max Kills in Single Turn   2    | .   1   1   1   1   1   1   2   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -9   -8   -7   -6   -5   -4   -3   
--------                   Run   | Yrd  Mat  Mat  Mat  Fac  Fac  Fac  Fac  Res  
Hostile Shots Fired        709   | .    11   21   111  6    130  2    134  294  
  Missed                   225   | .    3    6    25   3    35   1    48   104  
Damage Taken               6196  | .    70   130  833  23   810  11   912  3407 
  Core                     1570  | .    17   16   90   7    45   .    49   1346 
  Absorbed by Shields      697   | .    .    .    140  8    349  .    .    200  
  Redirected to Shielding  152   | .    3    11   37   .    .    .    .    101  
  Ignored by Resistances   3368  | .    46   82   573  18   673  7    549  1420 
  Regen/Repaired (Parts)   361   | .    .    .    .    .    .    .    239  122  
Core Remaining (%)         95    | 100  93   96   83   99   94   100  95   .    
Volleys Fired              298   | 1    6    25   82   9    49   5    40   81   
  Largest                  4     | 1    2    2    2    3    3    3    4    4    
  Hottest                  296   | 20   40   50   67   95   116  97   150  296  
Shots Fired                773   | 1    11   37   162  27   120  15   147  253  
  Gun                      461   | 1    11   34   118  18   52   10   84   133  
  Cannon                   309   | .    .    .    44   9    68   5    63   120  
  Launcher                 3     | .    .    3    .    .    .    .    .    .    
  Special                  .     | .    .    .    .    .    .    .    .    .    
  Kinetic                  737   | 1    11   34   162  27   120  15   147  220  
  Thermal                  19    | .    .    .    .    .    .    .    .    19   
  Explosive                3     | .    .    3    .    .    .    .    .    .    
  Electromagnetic          14    | .    .    .    .    .    .    .    .    14   
  Robot Hit Streak         53    | .    7    27   27   20   12   12   17   53   
  Robot Miss Streak        6     | .    1    2    2    1    3    3    4    6    
  Penetration Max          2     | .    .    .    .    1    1    .    1    2    
  Secondary Targets        2     | .    .    .    2    .    .    .    .    .    
    Max Gunslinging Chain  1     | .    .    .    1    .    .    .    .    .    
Shots Hit Robots           555   | .    7    28   129  20   87   10   90   184  
  Core Hits                216   | .    3    6    49   8    30   5    44   71   
  Critical Kills           2     | .    .    .    .    .    1    .    1    .    
  Critical Parts Destroyed 4     | .    .    1    .    .    .    .    .    3    
  Critical Strikes         27    | .    .    1    1    .    3    .    1    21   
    Destroy                6     | .    .    1    .    .    1    .    1    3    
    Blast                  21    | .    .    .    1    .    2    .    .    18   
Melee Attacks              .     | .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .     | .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    
Damage Inflicted           11863 | .    54   356  1579 462  1844 234  2090 5244 
  Guns                     5551  | .    54   216  877  328  644  179  1171 2082 
  Cannons                  6152  | .    .    .    702  134  1200 55   919  3142 
  Explosions               140   | .    .    140  .    .    .    .    .    .    
  Melee                    .     | .    .    .    .    .    .    .    .    .    
  Ramming                  20    | .    .    .    .    .    .    .    .    20   
  Kinetic                  11119 | .    54   216  1579 462  1844 234  2090 4640 
  Thermal                  376   | .    .    .    .    .    .    .    .    376  
  Explosive                140   | .    .    140  .    .    .    .    .    .    
  Electromagnetic          208   | .    .    .    .    .    .    .    .    208  
  Impact                   .     | .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    
Highest Corruption         6     | .    1    .    .    .    .    .    2    6    
  Average Corruption       2     | .    1    .    .    .    .    .    1    3    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    
  Effects                  19    | .    3    .    .    .    .    .    8    8    
    Message Errors         4     | .    1    .    .    .    .    .    2    1    
    Matter Fused           3     | .    .    .    .    .    .    .    1    2    
    Heat Flow Errors       3     | .    1    .    .    .    .    .    1    1    
    Energy Discharges      2     | .    .    .    .    .    .    .    .    2    
    Parts Rejected         1     | .    .    .    .    .    .    .    1    .    
    Data Loss (minor)      3     | .    1    .    .    .    .    .    1    1    
    Misfires               1     | .    .    .    .    .    .    .    .    1    
    Weapon Failures        2     | .    .    .    .    .    .    .    2    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    
Overflow Damage            221   | .    .    .    .    8    40   .    9    164  
  Projectiles              221   | .    .    .    .    8    40   .    9    164  
  Explosions               .     | .    .    .    .    .    .    .    .    .    
  Melee                    .     | .    .    .    .    .    .    .    .    .    
Knockbacks                 50    | .    .    .    3    .    17   1    8    21   
  Impact                   .     | .    .    .    .    .    .    .    .    .    
  Kinetic                  48    | .    .    .    3    .    17   1    8    19   
  Secondary                2     | .    .    .    .    .    .    .    .    2    
Self-Inflicted Damage      33    | .    .    33   .    .    .    .    .    .    
  Shots                    2     | .    .    2    .    .    .    .    .    .    
  Rammed                   .     | .    .    .    .    .    .    .    .    .    
Targets Rammed             2     | .    .    .    .    .    .    .    .    2    
  Kicked                   2     | .    .    .    .    .    .    .    .    2    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    
Highest Temperature        804   | .    237  49   219  32   538  108  419  804  
  Average Temperature      199   | .    123  14   58   14   198  49   134  273  
  Received Heat Transfer   1408  | .    .    90   396  10   409  9    219  275  
  Effects                  226   | .    .    .    .    .    31   .    6    189  
    Shutdowns              121   | .    .    .    .    .    15   .    5    101  
    Energy Bleed           13    | .    .    .    .    .    3    .    1    9    
    Interference           31    | .    .    .    .    .    .    .    .    31   
    Matter Decay           5     | .    .    .    .    .    2    .    .    3    
    Short Circuit          13    | .    .    .    .    .    3    .    .    10   
    Damage (minor)         7     | .    .    .    .    .    .    .    .    7    
    Damage (major)         30    | .    .    .    .    .    8    .    .    22   
    Damage (core)          6     | .    .    .    .    .    .    .    .    6    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    
Robots Corrupted           1     | .    .    .    .    .    .    .    .    1    
  Combat Hostiles          1     | .    .    .    .    .    .    .    .    1    
  Parts Fried              2     | .    .    .    .    .    .    .    .    2    
  Impact Corruptions       1     | .    .    .    .    .    .    .    .    1    
Robots Melted              .     | .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    
  Parts Melted             .     | .    .    .    .    .    .    .    .    .    
  Heat Transferred         444   | .    .    .    .    .    .    .    .    444  
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .     | .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -7  -6  -5  -4  -3  
-------                    Run  | Yrd Mat Mat Mat Fac Fac Fac Fac Res 
Peak Influence             302  | .   80  140 276 72  280 44  280 302 
  Initial                  95   | .   .   24  42  .   .   .   15  95  
  Average                  77   | .   18  85  81  14  99  10  161 97  
Maximum Alert Level        1    | .   .   .   1   .   1   .   1   1   
  Low Security (%)         89   | 100 100 100 89  100 76  100 66  92  
  Level 1                  10   | .   .   .   10  .   23  .   33  7   
  Level 2                  .    | .   .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   
Squads Dispatched          11   | .   .   .   1   1   2   .   1   6   
  Investigation            1    | .   .   .   .   .   .   .   .   1   
  Extermination            4    | .   .   .   .   1   .   .   1   2   
  Reinforcement            6    | .   .   .   1   .   2   .   .   3   
  Assault                  .    | .   .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    1    | .   .   .   .   .   .   .   .   1   

 Stealth                        | -11 -10 -9  -8  -7  -6  -5  -4  -3  
---------                  Run  | Yrd Mat Mat Mat Fac Fac Fac Fac Res 
Distress Signals           8    | .   1   .   3   .   1   .   1   2   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   
Times Spotted              116  | .   5   10  23  5   15  5   21  32  
  Peak Tracking Total      5    | .   3   3   4   2   4   3   4   5   
  Tactical Retreats        7    | .   .   1   2   .   1   .   2   1   

 Traps                          | -11 -10 -9  -8  -7  -6  -5  -4  -3  
-------                    Run  | Yrd Mat Mat Mat Fac Fac Fac Fac Res 
Traps Triggered            9    | .   4   1   1   1   1   .   .   1   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   
  Disarmed                 3    | .   .   .   .   3   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   
  Triggered                2    | .   .   .   .   .   .   .   .   2   

 Machines                       | -11 -10 -9  -8  -7  -6  -5  -4  -3  
----------                 Run  | Yrd Mat Mat Mat Fac Fac Fac Fac Res 
Machines Disabled          9    | .   .   .   2   .   .   .   4   3   
  Max in Single Turn       1    | .   .   .   1   .   .   .   1   1   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -6  -5  -4  -3  
---------                  Run  | Yrd Mat Mat Mat Fac Fac Fac Fac Res 
Machines Accessed          14   | .   2   1   3   2   .   1   2   3   
  Terminals                10   | .   1   1   2   2   .   1   1   2   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          3    | .   .   .   1   .   .   .   1   1   
  Recycling Units          1    | .   1   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   
Total Hacks                24   | .   3   2   4   4   .   1   5   5   
  Successful               18   | .   3   2   3   3   .   1   2   4   
  Failed                   6    | .   .   .   1   1   .   .   3   1   
    Catastrophic           1    | .   .   .   1   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   .   .   .   .   
  Terminals                15   | .   1   2   3   4   .   1   2   2   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          7    | .   .   .   1   .   .   .   3   3   
  Recycling Units          2    | .   2   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   
Terminal Hacks             11   | .   1   2   2   3   .   1   .   2   
  Record                   4    | .   .   2   2   .   .   .   .   .   
  Prototype ID Bank        1    | .   1   .   .   .   .   .   .   .   
  Open DSF                 1    | .   .   .   .   .   .   1   .   .   
  Locate Traps             1    | .   .   .   .   1   .   .   .   .   
  Disarm Traps             1    | .   .   .   .   1   .   .   .   .   
  Extermination Status     1    | .   .   .   .   .   .   .   .   1   
  Assault Status           1    | .   .   .   .   .   .   .   .   1   
  Zone Layout              1    | .   .   .   .   1   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   
Repair Station Hacks       5    | .   .   .   1   .   .   .   2   2   
  Scan Component           3    | .   .   .   1   .   .   .   1   1   
  Repair                   2    | .   .   .   .   .   .   .   1   1   
Recycling Unit Hacks       2    | .   2   .   .   .   .   .   .   .   
  Report Inventory         1    | .   1   .   .   .   .   .   .   .   
  Retrieve Components      1    | .   1   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   1   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   
Hacking Detections         9    | .   1   1   1   2   .   .   1   3   
  Full Trace Events        1    | .   .   .   .   .   .   .   .   1   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   
Parts Repaired             2    | .   .   .   .   .   .   .   1   1   
  Time                     60   | .   .   .   .   .   .   .   44  16  
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   
  Retrieved Components     3    | .   3   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -6  -5  -4  -3  
------------               Run  | Yrd Mat Mat Mat Fac Fac Fac Fac Res 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  -6  -5  -4  -3  
--------                   Run  | Yrd Mat Mat Mat Fac Fac Fac Fac Res 
Total Allies               .    | .   .   .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  -6  -5  -4  -3  
-------                    Run  | Yrd Mat Mat Mat Fac Fac Fac Fac Res 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -8   -7   -6   -5   -4   -3   
-------------              Run  | Yrd  Mat  Mat  Mat  Fac  Fac  Fac  Fac  Res  
Turns Passed               6307 | 80   787  328  1265 537  809  371  684  1446 
Spaces Moved               4116 | 71   625  214  804  334  496  283  411  878  
  Core                     28   | 28   .    .    .    .    .    .    .    .    
  Treads                   .    | .    .    .    .    .    .    .    .    .    
  Legs                     4088 | 43   625  214  804  334  496  283  411  878  
  Wheels                   .    | .    .    .    .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   120  120  120  120  120  122  116  112  
  Average Speed            121  | 92   120  120  120  145  126  122  116  118  
  Slowest Speed            193  | 120  120  120  190  193  192  122  121  185  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       24   | 5    71   19   59   11   12   7    11   25   
  Regions Visited          8
    Branch Regions         .
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    .    .    
  Known Exits Taken        8    | 1    1    1    1    1    1    1    1    .    
  Unknown Exits Taken      .    | .    .    .    .    .    .    .    .    .    
Scrap Searched             .    | .    .    .    .    .    .    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    .    .    .    
Terrain Destroyed          71   | .    .    15   5    .    4    1    23   23   
  Melee                    .    | .    .    .    .    .    .    .    .    .    
  Projectile               56   | .    .    .    5    .    4    1    23   23   
  AOE                      15   | .    .    15   .    .    .    .    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -8   -7   -6   -5   -4   -3   
---------                  Run  | Yrd  Mat  Mat  Mat  Fac  Fac  Fac  Fac  Res  
Total                      4857 | 84   653  256  966  369  588  298  522  1121 
  Wait                     107  | .    13   .    2    1    2    .    44   45   
  Move                     4108 | 70   624  213  803  333  495  282  410  878  
  Hop                      .    | .    .    .    .    .    .    .    .    .    
  Pick Up                  116  | 7    5    8    26   8    14   4    9    35   
  Fast Attach              16   | 1    1    .    9    1    .    .    1    3    
  Attach                   87   | 5    1    6    14   5    12   3    10   31   
  Detach                   20   | .    .    .    2    2    3    1    3    9    
  Swap                     19   | .    1    1    2    .    2    1    1    11   
  Drop                     79   | .    2    3    26   5    11   2    4    26   
  Fire                     298  | 1    6    25   82   9    49   5    40   81   
  Melee                    .    | .    .    .    .    .    .    .    .    .    
  Ram                      .    | .    .    .    .    .    .    .    .    .    
  Kick                     2    | .    .    .    .    .    .    .    .    2    
  Crush                    .    | .    .    .    .    .    .    .    .    .    
  Escape Stasis            5    | .    .    .    .    5    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / *Min)
-9/Materials
-8/Materials
-7/Factory
-6/Factory
-5/Factory (discovered 2 exits: *Fac / *Upp)
-4/Factory
-3/Research

 History 
---------
 Turn | Location      | Event
   46 | -11/Scrapyard | Identified exit to Materials
   46 | -11/Scrapyard | Discovered exit to Materials (range 15)
   81 | -11/Scrapyard | Entered Materials
   81 | -10/Materials | Evolved 1 slot: Propulsion x1
  218 | -10/Materials | Identified exit to Mines
  218 | -10/Materials | Discovered exit to Mines (range 6)
  315 | -10/Materials | Build established: Hacker-Mutant
  815 | -10/Materials | Identified exit to Materials
  815 | -10/Materials | Discovered exit to Materials (range 16)
  868 | -10/Materials | Entered another Materials area
  868 | -9/Materials  | Evolved 2 slots: Power x1, Utility x1
 1146 | -9/Materials  | Identified exit to Materials
 1146 | -9/Materials  | Discovered exit to Materials (range 16)
 1196 | -9/Materials  | Entered another Materials area
 1196 | -8/Materials  | Evolved 2 slots: Power x1, Utility x1
 2247 | -8/Materials  | Build established: Scavenger-Mutant
 2394 | -8/Materials  | Identified exit to Factory
 2394 | -8/Materials  | Discovered exit to Factory (range 18)
 2461 | -8/Materials  | Entered Factory
 2461 | -7/Factory    | Evolved 2 slots: Utility x1, Weapon x1
 2778 | -7/Factory    | Build established: Scavenger-Tank
 2807 | -7/Factory    | Identified exit to Factory
 2807 | -7/Factory    | Discovered exit to Factory (range 18)
 2998 | -7/Factory    | Entered another Factory area
 2998 | -6/Factory    | Evolved 2 slots: Power x1, Propulsion x1
 3276 | -6/Factory    | Spotted B-75 Beast
 3403 | -6/Factory    | Identified exit to Factory
 3403 | -6/Factory    | Discovered exit to Factory (range 6)
 3807 | -6/Factory    | Entered another Factory area
 3807 | -5/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
 3941 | -5/Factory    | Identified exit to Upper Caves
 3941 | -5/Factory    | Discovered exit to Upper Caves (range 8)
 3996 | -5/Factory    | Identified exit to DSF
 4097 | -5/Factory    | Build established: Scavenger-Gunner
 4166 | -5/Factory    | Identified exit to Factory
 4166 | -5/Factory    | Discovered exit to Factory (range 8)
 4178 | -5/Factory    | Entered another Factory area
 4178 | -4/Factory    | Evolved 2 slots: Propulsion x1, Weapon x1
 4425 | -4/Factory    | Repaired Imp. Medium Armor Plating
 4646 | -4/Factory    | Destroyed 7 combat bots
 4842 | -4/Factory    | Identified exit to Research
 4842 | -4/Factory    | Discovered exit to Research (range 9)
 4862 | -4/Factory    | Entered Research
 4862 | -3/Research   | Evolved 2 slots: Power x1, Utility x1
 5040 | -3/Research   | Repaired Flexi-carbon Leg
 5162 | -3/Research   | Build established: Scavenger-Tank
 5496 | -3/Research   | Cargo convoy interrupted
 5627 | -3/Research   | Lost 5 parts (1p3u1w)
 5801 | -3/Research   | Core integrity fell below 50%
 6240 | -3/Research   | Core integrity fell below 20%
 6309 | -3/Research   | Core destroyed

 Last Messages 
---------------
W-44 Eye distress signal alerts nearby ally.
K-01 Serf collects debris.
Acquired 18 matter.
Power failure, Lgt. Antimatter Reactor shutdown.
K-01 Serf collects debris. <x2>
ALERT: Hostiles spotted, dispatching
  reinforcements to Terminal R015.
6ZK>R:5E2SV/B1/K51 7E93YBTOO:APRR#0
Acquired 6 matter.
U-05 Engineer suffers critical hit (Blast).
Destroyed Structural Scanner.
U-05 Engineer destroyed.
Power failure, Particle Reactor shutdown.
K-01 Serf collects debris.
Power failure, Mic. Antimatter Reactor shutdown.
Critical hit (Burn: +50).
K-01 Serf collects debris.
Power failure, Lgt. Antimatter Reactor shutdown.
  <x2>
Overheating: Core damaged (-221).

 Map 
-----
+----------------------------------------------------+
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
| ##########???????????????????????????????????????? |
|          #???????????????????????????????????????? |
|          #???????????????????????????????????????? |
| """"     #???????????????????????????????????????? |
| """"     #???????????????????????????????????????? |
| """"     #???????????????????????????????????????? |
|          #???????????????????????????????????????? |
|          #???????????????????????????????????????? |
| """"     #???????????????????????????????????????? |
| """" =   #??????????????###########??????????????? |
| """"     #??????????????#         #??????????????? |
|          #?????????##???#         #####??????????? |
| ^        #???????########     ] b u Yw???????????? |
| #+########??????##      # %      g#??????????????? |
|    ###############!    =# !     % #??????????????? |
|           %  = =]     = #@% " ""  #??????????????? |
|              =!!       =k = "T""  #??????????????? |
|    ###########*=!      u#k  """   #??????????????? |
|    ########### * ""   u*##########???????????????? |
|    #         #   ""   ###????????????????????????? |
|  ! #         #   T"   #??????????????????????????? |
|   !#         #   ""   #??????????????????????????? |
| = =#         #   ""   #??????????????????????????? |
| %! #         #        #??????????????????????????? |
|  *[+   !!    #        #??????????????????????????? |
|   =#   !!    #        #??????????????????????????? |
|    #   !!    #        #??????????????????????????? |
|    ###########        #??????????????????????????? |
|    #?????????#         ??????????????????????????? |
|    #?????????#         ??????????????????????????? |
|    #?????????# =       ??????????????????????????? |
|    #?????????#         ??????????????????????????? |
|    #?????????#          ?????????????????????????? |
|    #??????????        ???????????????????????????? |
|    ##########????????????????????????????????????? |
|   %!            ?????????????????????????????????? |
|   |             ?????????????????????????????????? |
|                 ?????????????????????????????????? |
|                 ?????????????????????????????????? |
| ##"###    #####??????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           65
Energy Generation          83
Energy Capacity            1230
Matter Stores              300
Matter Capacity            350
Sight Range                18
Robot Scan Range           16
Terrain Scan Density       10
ECM Strength               1
Additional Mass Support    9
Armor Coverage             225
Resistance: KI             35
Resistance: TH             35
Resistance: EX             35
Resistance: EM             35
Resistance: I              35
Resistance: S              35
Resistance: P              35
Power Shielding            66
Propulsion Shielding       33
Phase Shifting             10
Evasion (%)                65
Target Analysis            6
Matter Filtering           30
Kinecelleration            30
Offensive Hacking          20

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Dangerous Findings
More Power To You
Part-time Mechanic
Respectable Loadout
Storm Trooper

 Challenges 
------------
None

 Game 
------
Seed              SalvageLinearBuckler
  Manual?         0
Play Time         02:32:12
  Cumulative      7.3 hours
  Start           2024.09.01 @ 15:09:25
  End             2024.09.01 @ 23:56:10
Sessions          3
Manual Loads      0
Difficulty        Explorer
Special Mode      None
Game No.          4
  Rogue           3
  Adventurer      0
  Explorer        1
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             4
Gallery%          11
Achievement%      11
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              32/SmallcapsGlow
Map View          50x35
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 0353fbdb-4009-4a08-b606-ab5b43107807