Cogmind - Beta 14 --- EXPLORER MODE // 2024.09.01 @ 23:56:10 Player: Castile Result: Core destroyed Performance ------------- Evolutions (7) 3500 Regions Visited (8) 1600 Robots Destroyed (91) 455 Value Destroyed (4099) 4099 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 9714 Bonus ------- None Cogmind --------- Core Integrity 0/1300 Matter 263/300 Energy 930/930 System Corruption 6% Temperature Critical (505) Movement Walking (185) Ox1 Location -3/Research Parts ------- > --- POWER (5) -------- Light Antimatter Reactor Light Antimatter Reactor Particle Reactor Micro Antimatter Reactor Micro Antimatter Reactor > --- PROPULSION (6) --- Flexi-carbon Leg Flexi-carbon Leg Improved VSS Leg Myomer Leg Myomer Leg Biometal Leg > --- UTILITY (7) ------ Improved Heat Sink Medium Storage Unit Energy Well Advanced Weight Redist. System Improved Target Analyzer Improved Recalibrator > --- WEAPON (4) ------- Gamma Rifle Gamma Rifle Coil Gun Heavy Gauss Cannon > --- INVENTORY (10) --- Light Ion Engine Light Ion Engine Light Ion Engine Micro Fission Core Light Antimatter Reactor Titanium Leg Advanced Heat Sink Focal Shield Advanced Component Analysis Suite Linear Accelerator Peak State ------------ > --- POWER ------------ Light Antimatter Reactor Light Antimatter Reactor Particle Reactor Micro Antimatter Reactor Micro Antimatter Reactor > --- PROPULSION ------- Flexi-carbon Leg Flexi-carbon Leg Improved VSS Leg Myomer Leg Myomer Leg Biometal Leg > --- UTILITY ---------- Improved Heat Sink Medium Storage Unit Energy Well Advanced Weight Redist. System Improved Target Analyzer Improved Power Shielding Improved Recalibrator > --- WEAPON ----------- Coil Gun Heavy Gauss Cannon Linear Accelerator Linear Accelerator > --- INVENTORY -------- Light Ion Engine Light Ion Engine Light Ion Engine Micro Fission Core Carbon-fiber Leg Titanium Leg Myomer Leg Advanced Heat Sink Focal Shield Advanced Component Analysis Suite [Rating: 133] Favorites ----------- Power Light Nuclear Core Engine Reinforced Deuterium Engine Power Core Light Nuclear Core Reactor Particle Reactor Propulsion Carbon-fiber Leg Leg Carbon-fiber Leg Utility Improved Heat Sink Device Improved Heat Sink Storage Medium Storage Unit Processor Visual Processing Unit Protection Improved Medium Armor Plating Weapon Assault Cannon Energy Gun Quantum Rifle Ballistic Gun Light Assault Rifle Ballistic Cannon Assault Cannon Launcher Grenade Launcher Build | -11 -10 -9 -8 -7 -6 -5 -4 -3 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Slots Evolved 15 | . 1 2 2 2 2 2 2 2 Power 4 | . . 1 1 . 1 . . 1 Propulsion 4 | . 1 . . . 1 1 1 . Utility 5 | . . 1 1 1 . 1 . 1 Weapon 2 | . . . . 1 . . 1 . Parts Attached 122 | 6 3 7 25 6 14 4 12 45 Power 28 | 1 . 1 8 1 3 . 2 12 Engine 15 | 1 . 1 6 1 3 . 2 1 Core 4 | . . . 2 . . . . 2 Reactor 9 | . . . . . . . . 9 Propulsion 35 | 2 1 . 5 2 7 2 6 10 Treads . | . . . . . . . . . Leg 35 | 2 1 . 5 2 7 2 6 10 Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 30 | 2 1 3 8 1 1 2 2 10 Device 16 | 1 1 2 3 1 . 2 . 6 Storage 3 | . . . 1 . . . 1 1 Processor 4 | . . . 2 . . . . 2 Hackware . | . . . . . . . . . Protection 7 | 1 . 1 2 . 1 . 1 1 Artifact . | . . . . . . . . . Weapon 29 | 1 1 3 4 2 3 . 2 13 Energy Gun 4 | . . . . . . . . 4 Energy Cannon . | . . . . . . . . . Ballistic Gun 15 | 1 1 2 3 1 2 . 1 4 Ballistic Cannon 9 | . . . 1 1 1 . 1 5 Launcher 1 | . . 1 . . . . . . Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes . | . . . . . . . . . Parts Lost 17 | . . 1 2 . . . 2 12 Power 3 | . . . 1 . . . . 2 Propulsion 1 | . . . . . . . . 1 Utility 8 | . . . 1 . . . 1 6 Weapon 5 | . . 1 . . . . 1 3 Highest Loss Streak 5 | . . 1 1 . . . 2 5 To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 94 | . 85 93 96 92 100 99 97 94 Engine 13 | . 12 16 16 9 18 22 19 6 Core 3 | . . . 6 11 5 . . 2 Reactor 2 | . . . . . . . . 12 Leg 26 | . 29 30 24 21 25 27 30 26 Device 14 | . 12 18 11 14 18 21 17 13 Storage 4 | . . . . 7 6 5 6 9 Processor 3 | . . . 12 7 . . . 1 Protection 5 | . 12 10 5 . 5 5 4 3 Ballistic Gun 11 | . 17 17 11 13 10 11 11 6 Ballistic Cannon 5 | . . . 4 7 7 5 7 7 Peak Build Rating 133 | 6 8 15 33 43 59 65 78 133 Average Rating 54 | 3 6 10 27 38 56 64 72 108 On Entrance 33 | . 6 8 15 33 43 56 65 78 Naked Turns . | . . . . . . . . . Heaviest Build 118 | 6 8 19 43 60 76 72 80 118 Greatest Support 142 | 20 30 30 45 47 78 90 108 142 Greatest Overweight (x) 1 | . . . 1 1 1 . . 1 Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 10 | 5 5 5 10 10 10 10 10 10 Average Capacity 8 | 5 5 5 5 10 10 10 10 10 Most Carried 10 | 5 5 5 7 10 10 10 10 10 Average Carried 7 | 1 4 3 4 9 9 9 9 8 Final Capacity 10 | 5 5 5 10 10 10 10 10 10 Final Carried 10 | 2 4 5 7 9 9 9 9 10 Class Distribution -------------------- 34% | Scavenger-Tank 23% | Hacker-Mutant 20% | Scavenger-Gunner 14% | Scavenger-Mutant 3% | Scavenger-Skirmisher Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Tank | -7/Factory Scavenger-Tank | -6/Factory Scavenger-Gunner | -5/Factory Scavenger-Gunner | -4/Factory Scavenger-Tank | -3/Research Resources | -11 -10 -9 -8 -7 -6 -5 -4 -3 ----------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Matter Collected 4227 | 188 121 109 468 362 539 73 700 1667 Remotely . | . . . . . . . . . Salvage Created 3729 | . 28 56 824 131 422 68 1020 1180 Parts 198 | . 4 8 46 5 25 5 41 64 Haulers Intercepted 1 | . . . 1 . . . . . Recyclers Shooed 4 | . . . 2 . . . . 2 Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -4 -3 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Combat Hostiles Destroyed 66 | . 2 1 14 2 10 1 15 21 Guns 31 | . 2 1 7 2 3 1 10 5 Cannons 34 | . . . 7 . 7 . 5 15 Classes Destroyed 13 | . 1 2 5 4 . . . 1 Worker 6 | . . . . 1 . . . 5 Builder 4 | . . . . . . . . 4 Hauler 1 | . . . 1 . . . . . Recycler 5 | . . . 1 . . . 3 1 Operator 1 | . . . . 1 . . . . Watcher 8 | . . 2 3 . 1 1 1 . Swarmer 11 | . 2 . . . . . 6 3 Grunt 22 | . . 1 7 . 6 1 4 3 Brawler 1 | . . . . 1 . . . . Duelist 1 | . . . 1 . . . . . Sentry 10 | . . . 5 . 1 . . 4 Hunter 9 | . . . 1 . 2 . 2 4 Programmer 12 | . . . . 1 1 . 3 7 Best Kill Streak 8 | . 2 1 3 2 2 1 8 5 Combat Bots Only 7 | . 2 1 3 1 2 1 7 3 Max Kills in Single Turn 2 | . 1 1 1 1 1 1 2 1 Gunslinging . | . . . . . . . . . Exploded . | . . . . . . . . . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -4 -3 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Hostile Shots Fired 709 | . 11 21 111 6 130 2 134 294 Missed 225 | . 3 6 25 3 35 1 48 104 Damage Taken 6196 | . 70 130 833 23 810 11 912 3407 Core 1570 | . 17 16 90 7 45 . 49 1346 Absorbed by Shields 697 | . . . 140 8 349 . . 200 Redirected to Shielding 152 | . 3 11 37 . . . . 101 Ignored by Resistances 3368 | . 46 82 573 18 673 7 549 1420 Regen/Repaired (Parts) 361 | . . . . . . . 239 122 Core Remaining (%) 95 | 100 93 96 83 99 94 100 95 . Volleys Fired 298 | 1 6 25 82 9 49 5 40 81 Largest 4 | 1 2 2 2 3 3 3 4 4 Hottest 296 | 20 40 50 67 95 116 97 150 296 Shots Fired 773 | 1 11 37 162 27 120 15 147 253 Gun 461 | 1 11 34 118 18 52 10 84 133 Cannon 309 | . . . 44 9 68 5 63 120 Launcher 3 | . . 3 . . . . . . Special . | . . . . . . . . . Kinetic 737 | 1 11 34 162 27 120 15 147 220 Thermal 19 | . . . . . . . . 19 Explosive 3 | . . 3 . . . . . . Electromagnetic 14 | . . . . . . . . 14 Robot Hit Streak 53 | . 7 27 27 20 12 12 17 53 Robot Miss Streak 6 | . 1 2 2 1 3 3 4 6 Penetration Max 2 | . . . . 1 1 . 1 2 Secondary Targets 2 | . . . 2 . . . . . Max Gunslinging Chain 1 | . . . 1 . . . . . Shots Hit Robots 555 | . 7 28 129 20 87 10 90 184 Core Hits 216 | . 3 6 49 8 30 5 44 71 Critical Kills 2 | . . . . . 1 . 1 . Critical Parts Destroyed 4 | . . 1 . . . . . 3 Critical Strikes 27 | . . 1 1 . 3 . 1 21 Destroy 6 | . . 1 . . 1 . 1 3 Blast 21 | . . . 1 . 2 . . 18 Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 11863 | . 54 356 1579 462 1844 234 2090 5244 Guns 5551 | . 54 216 877 328 644 179 1171 2082 Cannons 6152 | . . . 702 134 1200 55 919 3142 Explosions 140 | . . 140 . . . . . . Melee . | . . . . . . . . . Ramming 20 | . . . . . . . . 20 Kinetic 11119 | . 54 216 1579 462 1844 234 2090 4640 Thermal 376 | . . . . . . . . 376 Explosive 140 | . . 140 . . . . . . Electromagnetic 208 | . . . . . . . . 208 Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 6 | . 1 . . . . . 2 6 Average Corruption 2 | . 1 . . . . . 1 3 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 19 | . 3 . . . . . 8 8 Message Errors 4 | . 1 . . . . . 2 1 Matter Fused 3 | . . . . . . . 1 2 Heat Flow Errors 3 | . 1 . . . . . 1 1 Energy Discharges 2 | . . . . . . . . 2 Parts Rejected 1 | . . . . . . . 1 . Data Loss (minor) 3 | . 1 . . . . . 1 1 Misfires 1 | . . . . . . . . 1 Weapon Failures 2 | . . . . . . . 2 . Overload Shots . | . . . . . . . . . Overflow Damage 221 | . . . . 8 40 . 9 164 Projectiles 221 | . . . . 8 40 . 9 164 Explosions . | . . . . . . . . . Melee . | . . . . . . . . . Knockbacks 50 | . . . 3 . 17 1 8 21 Impact . | . . . . . . . . . Kinetic 48 | . . . 3 . 17 1 8 19 Secondary 2 | . . . . . . . . 2 Self-Inflicted Damage 33 | . . 33 . . . . . . Shots 2 | . . 2 . . . . . . Rammed . | . . . . . . . . . Targets Rammed 2 | . . . . . . . . 2 Kicked 2 | . . . . . . . . 2 Crushed . | . . . . . . . . . Highest Temperature 804 | . 237 49 219 32 538 108 419 804 Average Temperature 199 | . 123 14 58 14 198 49 134 273 Received Heat Transfer 1408 | . . 90 396 10 409 9 219 275 Effects 226 | . . . . . 31 . 6 189 Shutdowns 121 | . . . . . 15 . 5 101 Energy Bleed 13 | . . . . . 3 . 1 9 Interference 31 | . . . . . . . . 31 Matter Decay 5 | . . . . . 2 . . 3 Short Circuit 13 | . . . . . 3 . . 10 Damage (minor) 7 | . . . . . . . . 7 Damage (major) 30 | . . . . . 8 . . 22 Damage (core) 6 | . . . . . . . . 6 Siege Activations . | . . . . . . . . . Robots Corrupted 1 | . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . 1 Parts Fried 2 | . . . . . . . . 2 Impact Corruptions 1 | . . . . . . . . 1 Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted . | . . . . . . . . . Heat Transferred 444 | . . . . . . . . 444 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 -4 -3 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Peak Influence 302 | . 80 140 276 72 280 44 280 302 Initial 95 | . . 24 42 . . . 15 95 Average 77 | . 18 85 81 14 99 10 161 97 Maximum Alert Level 1 | . . . 1 . 1 . 1 1 Low Security (%) 89 | 100 100 100 89 100 76 100 66 92 Level 1 10 | . . . 10 . 23 . 33 7 Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 11 | . . . 1 1 2 . 1 6 Investigation 1 | . . . . . . . . 1 Extermination 4 | . . . . 1 . . 1 2 Reinforcement 6 | . . . 1 . 2 . . 3 Assault . | . . . . . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . 1 Stealth | -11 -10 -9 -8 -7 -6 -5 -4 -3 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Distress Signals 8 | . 1 . 3 . 1 . 1 2 Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 116 | . 5 10 23 5 15 5 21 32 Peak Tracking Total 5 | . 3 3 4 2 4 3 4 5 Tactical Retreats 7 | . . 1 2 . 1 . 2 1 Traps | -11 -10 -9 -8 -7 -6 -5 -4 -3 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Traps Triggered 9 | . 4 1 1 1 1 . . 1 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed 3 | . . . . 3 . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered 2 | . . . . . . . . 2 Machines | -11 -10 -9 -8 -7 -6 -5 -4 -3 ---------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Machines Disabled 9 | . . . 2 . . . 4 3 Max in Single Turn 1 | . . . 1 . . . 1 1 Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -4 -3 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Machines Accessed 14 | . 2 1 3 2 . 1 2 3 Terminals 10 | . 1 1 2 2 . 1 1 2 Fabricators . | . . . . . . . . . Repair Stations 3 | . . . 1 . . . 1 1 Recycling Units 1 | . 1 . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Total Hacks 24 | . 3 2 4 4 . 1 5 5 Successful 18 | . 3 2 3 3 . 1 2 4 Failed 6 | . . . 1 1 . . 3 1 Catastrophic 1 | . . . 1 . . . . . Database Lockouts . | . . . . . . . . . Manual . | . . . . . . . . . Terminals 15 | . 1 2 3 4 . 1 2 2 Fabricators . | . . . . . . . . . Repair Stations 7 | . . . 1 . . . 3 3 Recycling Units 2 | . 2 . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 11 | . 1 2 2 3 . 1 . 2 Record 4 | . . 2 2 . . . . . Prototype ID Bank 1 | . 1 . . . . . . . Open DSF 1 | . . . . . . 1 . . Locate Traps 1 | . . . . 1 . . . . Disarm Traps 1 | . . . . 1 . . . . Extermination Status 1 | . . . . . . . . 1 Assault Status 1 | . . . . . . . . 1 Zone Layout 1 | . . . . 1 . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 5 | . . . 1 . . . 2 2 Scan Component 3 | . . . 1 . . . 1 1 Repair 2 | . . . . . . . 1 1 Recycling Unit Hacks 2 | . 2 . . . . . . . Report Inventory 1 | . 1 . . . . . . . Retrieve Components 1 | . 1 . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 1 | . . . . 1 . . . . Used . | . . . . . . . . . Hacking Detections 9 | . 1 1 1 2 . . 1 3 Full Trace Events 1 | . . . . . . . . 1 Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 2 | . . . . . . . 1 1 Time 60 | . . . . . . . 44 16 Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components 3 | . 3 . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -4 -3 ------------ Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -4 -3 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -4 -3 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -4 -3 ------------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Turns Passed 6307 | 80 787 328 1265 537 809 371 684 1446 Spaces Moved 4116 | 71 625 214 804 334 496 283 411 878 Core 28 | 28 . . . . . . . . Treads . | . . . . . . . . . Legs 4088 | 43 625 214 804 334 496 283 411 878 Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 122 116 112 Average Speed 121 | 92 120 120 120 145 126 122 116 118 Slowest Speed 193 | 120 120 120 190 193 192 122 121 185 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 24 | 5 71 19 59 11 12 7 11 25 Regions Visited 8 Branch Regions . Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 8 | 1 1 1 1 1 1 1 1 . Unknown Exits Taken . | . . . . . . . . . Scrap Searched . | . . . . . . . . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 71 | . . 15 5 . 4 1 23 23 Melee . | . . . . . . . . . Projectile 56 | . . . 5 . 4 1 23 23 AOE 15 | . . 15 . . . . . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 -4 -3 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Total 4857 | 84 653 256 966 369 588 298 522 1121 Wait 107 | . 13 . 2 1 2 . 44 45 Move 4108 | 70 624 213 803 333 495 282 410 878 Hop . | . . . . . . . . . Pick Up 116 | 7 5 8 26 8 14 4 9 35 Fast Attach 16 | 1 1 . 9 1 . . 1 3 Attach 87 | 5 1 6 14 5 12 3 10 31 Detach 20 | . . . 2 2 3 1 3 9 Swap 19 | . 1 1 2 . 2 1 1 11 Drop 79 | . 2 3 26 5 11 2 4 26 Fire 298 | 1 6 25 82 9 49 5 40 81 Melee . | . . . . . . . . . Ram . | . . . . . . . . . Kick 2 | . . . . . . . . 2 Crush . | . . . . . . . . . Escape Stasis 5 | . . . . 5 . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -9/Materials -8/Materials -7/Factory -6/Factory -5/Factory (discovered 2 exits: *Fac / *Upp) -4/Factory -3/Research History --------- Turn | Location | Event 46 | -11/Scrapyard | Identified exit to Materials 46 | -11/Scrapyard | Discovered exit to Materials (range 15) 81 | -11/Scrapyard | Entered Materials 81 | -10/Materials | Evolved 1 slot: Propulsion x1 218 | -10/Materials | Identified exit to Mines 218 | -10/Materials | Discovered exit to Mines (range 6) 315 | -10/Materials | Build established: Hacker-Mutant 815 | -10/Materials | Identified exit to Materials 815 | -10/Materials | Discovered exit to Materials (range 16) 868 | -10/Materials | Entered another Materials area 868 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 1146 | -9/Materials | Identified exit to Materials 1146 | -9/Materials | Discovered exit to Materials (range 16) 1196 | -9/Materials | Entered another Materials area 1196 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 2247 | -8/Materials | Build established: Scavenger-Mutant 2394 | -8/Materials | Identified exit to Factory 2394 | -8/Materials | Discovered exit to Factory (range 18) 2461 | -8/Materials | Entered Factory 2461 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2778 | -7/Factory | Build established: Scavenger-Tank 2807 | -7/Factory | Identified exit to Factory 2807 | -7/Factory | Discovered exit to Factory (range 18) 2998 | -7/Factory | Entered another Factory area 2998 | -6/Factory | Evolved 2 slots: Power x1, Propulsion x1 3276 | -6/Factory | Spotted B-75 Beast 3403 | -6/Factory | Identified exit to Factory 3403 | -6/Factory | Discovered exit to Factory (range 6) 3807 | -6/Factory | Entered another Factory area 3807 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3941 | -5/Factory | Identified exit to Upper Caves 3941 | -5/Factory | Discovered exit to Upper Caves (range 8) 3996 | -5/Factory | Identified exit to DSF 4097 | -5/Factory | Build established: Scavenger-Gunner 4166 | -5/Factory | Identified exit to Factory 4166 | -5/Factory | Discovered exit to Factory (range 8) 4178 | -5/Factory | Entered another Factory area 4178 | -4/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 4425 | -4/Factory | Repaired Imp. Medium Armor Plating 4646 | -4/Factory | Destroyed 7 combat bots 4842 | -4/Factory | Identified exit to Research 4842 | -4/Factory | Discovered exit to Research (range 9) 4862 | -4/Factory | Entered Research 4862 | -3/Research | Evolved 2 slots: Power x1, Utility x1 5040 | -3/Research | Repaired Flexi-carbon Leg 5162 | -3/Research | Build established: Scavenger-Tank 5496 | -3/Research | Cargo convoy interrupted 5627 | -3/Research | Lost 5 parts (1p3u1w) 5801 | -3/Research | Core integrity fell below 50% 6240 | -3/Research | Core integrity fell below 20% 6309 | -3/Research | Core destroyed Last Messages --------------- W-44 Eye distress signal alerts nearby ally. K-01 Serf collects debris. Acquired 18 matter. Power failure, Lgt. Antimatter Reactor shutdown. K-01 Serf collects debris. ALERT: Hostiles spotted, dispatching reinforcements to Terminal R015. 6ZK>R:5E2SV/B1/K51 7E93YBTOO:APRR#0 Acquired 6 matter. U-05 Engineer suffers critical hit (Blast). Destroyed Structural Scanner. U-05 Engineer destroyed. Power failure, Particle Reactor shutdown. K-01 Serf collects debris. Power failure, Mic. Antimatter Reactor shutdown. Critical hit (Burn: +50). K-01 Serf collects debris. Power failure, Lgt. Antimatter Reactor shutdown. Overheating: Core damaged (-221). Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | ##########???????????????????????????????????????? | | #???????????????????????????????????????? | | #???????????????????????????????????????? | | """" #???????????????????????????????????????? | | """" #???????????????????????????????????????? | | """" #???????????????????????????????????????? | | #???????????????????????????????????????? | | #???????????????????????????????????????? | | """" #???????????????????????????????????????? | | """" = #??????????????###########??????????????? | | """" #??????????????# #??????????????? | | #?????????##???# #####??????????? | | ^ #???????######## ] b u Yw???????????? | | #+########??????## # % g#??????????????? | | ###############! =# ! % #??????????????? | | % = =] = #@% " "" #??????????????? | | =!! =k = "T"" #??????????????? | | ###########*=! u#k """ #??????????????? | | ########### * "" u*##########???????????????? | | # # "" ###????????????????????????? | | ! # # T" #??????????????????????????? | | !# # "" #??????????????????????????? | | = =# # "" #??????????????????????????? | | %! # # #??????????????????????????? | | *[+ !! # #??????????????????????????? | | =# !! # #??????????????????????????? | | # !! # #??????????????????????????? | | ########### #??????????????????????????? | | #?????????# ??????????????????????????? | | #?????????# ??????????????????????????? | | #?????????# = ??????????????????????????? | | #?????????# ??????????????????????????? | | #?????????# ?????????????????????????? | | #?????????? ???????????????????????????? | | ##########????????????????????????????????????? | | %! ?????????????????????????????????? | | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ##"### #####??????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 65 Energy Generation 83 Energy Capacity 1230 Matter Stores 300 Matter Capacity 350 Sight Range 18 Robot Scan Range 16 Terrain Scan Density 10 ECM Strength 1 Additional Mass Support 9 Armor Coverage 225 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Power Shielding 66 Propulsion Shielding 33 Phase Shifting 10 Evasion (%) 65 Target Analysis 6 Matter Filtering 30 Kinecelleration 30 Offensive Hacking 20 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Dangerous Findings More Power To You Part-time Mechanic Respectable Loadout Storm Trooper Challenges ------------ None Game ------ Seed SalvageLinearBuckler Manual? 0 Play Time 02:32:12 Cumulative 7.3 hours Start 2024.09.01 @ 15:09:25 End 2024.09.01 @ 23:56:10 Sessions 3 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 4 Rogue 3 Adventurer 0 Explorer 1 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 4 Gallery% 11 Achievement% 11 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 0353fbdb-4009-4a08-b606-ab5b43107807