Cogmind - Beta 17 @@@ ROGUE MODE // 2026.08.12 @ 14:07:06 Player: Marc Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (47) 235 Value Destroyed (1317) 1317 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 4152 Bonus ------- None Cogmind --------- Core Integrity 464/700 Matter 239/300 Energy 315/315 System Corruption 0% Temperature Cool (47) Movement Treading (200) Ox1 Location -7/Factory Parts ------- > --- POWER (2) -------- Deuterium Engine Light Deuterium Engine > --- PROPULSION (3) --- Light Treads > --- UTILITY (5) ------ Medium Storage Unit Visual Processing Unit Improved Targeting Computer Advanced Targeting Computer > --- WEAPON (3) ------- (None) > --- INVENTORY (10) --- Micro Nuclear Core Micro Nuclear Core Micro Nuclear Core Particle Charger ECM Suite Peak State ------------ > --- POWER ------------ Micro Nuclear Core Micro Nuclear Core > --- PROPULSION ------- Light Treads Light Treads Improved Treads > --- UTILITY ---------- Medium Storage Unit Structural Scanner Light Armor Plating > --- WEAPON ----------- Field Laser Heavy Particle Gun Rocket Launcher > --- INVENTORY -------- Micro Nuclear Core ECM Suite Field Laser Field Laser Shotgun Shotgun Grenade Launcher Grenade Launcher Improved Grenade Launcher [Rating: 26] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Micro Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Utility Medium Storage Unit Device Structural Scanner Storage Medium Storage Unit Processor Targeting Computer Protection Light Armor Plating Weapon Shotgun Energy Gun Field Laser Ballistic Gun Shotgun Launcher Rocket Launcher Build | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Slots Evolved 6 | . . 2 . 2 2 Power 1 | . . 1 . . . Propulsion 1 | . . . . 1 . Utility 3 | . . 1 . . 2 Weapon 1 | . . . . 1 . Parts Attached 42 | 1 12 9 2 16 2 Power 8 | . 2 1 . 4 1 Engine 4 | . 1 1 . 1 1 Core 4 | . 1 . . 3 . Reactor . | . . . . . . Propulsion 11 | . 5 3 . 3 . Treads 8 | . 2 3 . 3 . Leg . | . . . . . . Wheel 3 | . 3 . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 9 | . 1 4 . 3 1 Device 3 | . . 3 . . . Storage 1 | . 1 . . . . Processor 4 | . . . . 3 1 Hackware . | . . . . . . Protection 1 | . . 1 . . . Artifact . | . . . . . . Weapon 14 | 1 4 1 2 6 . Energy Gun 4 | . . . . 4 . Energy Cannon . | . . . . . . Ballistic Gun 6 | 1 3 1 . 1 . Ballistic Cannon . | . . . . . . Launcher 4 | . 1 . 2 1 . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 2 | . . . . 2 . Parts Lost 13 | . 1 . 1 9 2 Power 2 | . 1 . . 1 . Propulsion 3 | . . . . 3 . Utility 3 | . . . 1 1 1 Weapon 5 | . . . . 4 1 Highest Loss Streak 4 | . 1 . 1 4 1 To Critical Strikes . | . . . . . . Average Backups 6 | 6 5 6 7 6 5 Power . | 1 1 . . 1 3 Propulsion . | 4 1 . 1 . . Utility 2 | . . 2 3 2 2 Weapon 2 | 1 2 3 3 2 . Tool/Special . | . . . . . . Unused Backups 13 | . 9 1 . 2 1 Power 2 | . 2 . . . . Propulsion 5 | . 5 . . . . Utility 4 | . . 1 . 2 1 Weapon 2 | . 2 . . . . Tool/Special . | . . . . . . Average Slot Usage (%) 88 | . 82 97 98 85 80 Engine 8 | . 8 11 11 6 9 Core 7 | . 4 11 11 7 3 Treads 21 | . 20 22 22 21 19 Device 6 | . . 17 10 4 2 Storage 10 | . 14 11 11 9 7 Processor 4 | . . . . 6 23 Protection 4 | . . 1 11 6 . Energy Gun 5 | . . . . 10 13 Ballistic Gun 13 | . 26 22 17 6 . Launcher 4 | . 1 . 3 7 . Peak Build Rating 26 | 6 10 17 16 26 26 Average Rating 16 | 6 8 14 14 19 22 On Entrance 12 | 6 6 10 16 14 23 Avg Prop Armor Cover (%) 13 | . 12 . . . 17 Naked Turns . | . . . . . . Heaviest Build 40 | 13 23 33 33 40 32 Greatest Support 63 | 20 40 40 40 63 60 Greatest Overweight (x) 10 | . 1 . . 10 1 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 10 | 8 10 10 10 10 10 Average Capacity 9 | 8 9 10 10 10 10 Most Carried 10 | 6 8 9 8 10 7 Average Carried 6 | 5 5 6 7 6 5 Final Capacity 10 | 8 10 10 10 10 10 Final Carried 8 | 5 5 8 7 7 5 Class Distribution -------------------- 55% | Mutant 23% | Tank 11% | Gunner 6% | Infiltrator-Mutant 3% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Tank | -8/Materials Scavenger-Mutant | -7/Factory Resources | -11 -10 -9 -9 -8 -7 ----------- Run | Yrd Mat Mat Min Mat Fac Matter Collected 1307 | 184 148 373 192 247 163 Remotely . | . . . . . . Salvage Created 1217 | . 264 235 207 397 114 Parts 74 | . 19 25 13 17 . Haulers Intercepted 3 | . 1 1 . 1 . Recyclers Shooed 1 | . . . 1 . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Parts Restored . | . . . . . . Kills | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Combat Hostiles Destroyed 35 | . 8 7 5 13 2 Guns 24 | . 6 7 5 4 2 AOE 11 | . 2 . . 9 . Classes Destroyed 11 | . 6 1 1 2 1 Worker 3 | . 2 . . 1 . Builder 2 | . 1 1 . . . Hauler 3 | . 1 1 . 1 . Recycler 1 | . . . 1 . . Operator 1 | . . . . 1 . Watcher 2 | . 1 . . 1 . Swarmer 10 | . 3 3 3 1 . Grunt 20 | . 5 3 2 9 1 Duelist 1 | . . . . . 1 Sentry 3 | . . 1 . 2 . Hunter 1 | . . . . 1 . Best Kill Streak 6 | . 6 3 2 6 1 Combat Bots Only 6 | . 3 3 2 6 1 Max Kills in Single Turn 2 | . 2 1 1 2 1 Gunslinging . | . . . . . . Exploded 2 | . 1 . . 2 . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -8 -7 -------- Run | Yrd Mat Mat Min Mat Fac Hostile Shots Fired 235 | . 50 43 11 84 47 Missed 69 | . 15 14 3 28 9 Hits 166 | . 35 29 8 56 38 Melee 6 | . . . . . 6 Projectile 160 | . 35 29 8 56 32 Critical Strikes 5 | . 1 1 . 2 1 Damage Taken 2561 | . 489 276 69 1004 723 Core 557 | . 115 64 . 142 236 Absorbed by Shields 75 | . . 65 10 . . Regen/Repaired (Parts) 56 | . . . . 56 . Core Remaining (%) 78 | 100 54 . 84 74 . Volleys Fired 107 | . 23 20 8 38 18 Largest 3 | . 2 2 2 3 2 Hottest 151 | . 53 46 46 151 126 Shots Fired 182 | . 45 40 16 59 22 Gun 155 | . 40 40 16 37 22 Cannon . | . . . . . . Launcher 27 | . 5 . . 22 . Special . | . . . . . . Kinetic 96 | . 40 40 16 . . Thermal 59 | . . . . 37 22 Explosive 27 | . 5 . . 22 . Electromagnetic . | . . . . . . Robot Hit Streak 14 | . 7 9 7 10 14 Robot Miss Streak 7 | . 4 7 3 2 1 Penetration Max . | . . . . . . Secondary Targets 2 | . 1 . . . 1 Max Gunslinging Chain 1 | . 1 . . . 1 Shots Hit Robots 123 | . 24 32 12 35 20 Core Hits 95 | . 24 18 12 36 5 Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 1 | . . . . 1 . Burn 1 | . . . . 1 . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 3530 | . 703 422 173 1889 343 Guns 1664 | . 322 422 171 406 343 Cannons . | . . . . . . Explosions 1864 | . 381 . . 1483 . Melee . | . . . . . . Ramming 2 | . . . 2 . . Kinetic 915 | . 322 422 171 . . Thermal 749 | . . . . 406 343 Explosive 1864 | . 381 . . 1483 . Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption . | . . . . . . Average Corruption . | . . . . . . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Overload Shots . | . . . . . . Overflow Damage 46 | . . . . 46 . Projectiles . | . . . . . . Explosions 46 | . . . . 46 . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 218 | . 58 . . 160 . Shots 7 | . 1 . . 6 . Rammed 1 | . . . 1 . . Targets Rammed 1 | . . . 1 . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 446 | . 17 36 28 321 446 Average Temperature 101 | . 5 16 11 99 232 Received Heat Transfer 1081 | . 210 128 23 432 288 Effects 11 | . . . . 1 10 Shutdowns 2 | . . . . 1 1 Energy Bleed 1 | . . . . . 1 Interference 4 | . . . . . 4 Short Circuit 3 | . . . . . 3 Damage (minor) 1 | . . . . . 1 Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 6 | . . . . 2 4 Heat Transferred 1665 | . . . . 925 740 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Maximum Alert Level . | . . . . . . Low Security (%) 100 | 100 100 100 100 100 100 Level 1 . | . . . . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 187 | . 187 80 70 168 40 Initial 52 | . . 52 21 . . Average 48 | . 88 49 30 43 15 Influence Increases 1197 | . 311 218 140 478 50 Destroy 0b10 Robot/C 700 | . 160 140 100 260 40 Destroy 0b10 Robot/NC 60 | . 25 10 5 20 . Destroy Leader 170 | . 34 42 20 64 10 Successful Hack 59 | . 4 26 . 29 . Disable Machine 45 | . 15 . . 30 . Destroy Structure 103 | . 28 . . 75 . Lose Combat Pursuer 60 | . 45 . 15 . . Influence Decreases 1197 | . 186 287 196 478 50 Entered New Map 108 | . . 73 35 . . Time Decay 872 | . 176 214 161 281 40 Lost Part 100 | . 10 . . 80 10 Purge Threat 117 | . . . . 117 . Squads Dispatched 6 | . . 2 . 4 . Investigation 3 | . . 1 . 2 . Extermination . | . . . . . . Reinforcement 3 | . . 1 . 2 . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 1 | . . 1 . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Mat Min Mat Fac Distress Signals 3 | . 1 . . 2 . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 64 | . 15 15 6 21 7 Peak Tracking Total 7 | . 4 7 3 5 4 Tactical Retreats 4 | . 2 1 1 . . ECM-based Alert Blocks 1 | . . 1 . . . Traps | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Traps Triggered 3 | . 1 1 . 1 . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -8 -7 ---------- Run | Yrd Mat Mat Min Mat Fac Machines Disabled 3 | . 1 . . 2 . Max in Single Turn 1 | . 1 . . 1 . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Mat Min Mat Fac Machines Accessed 8 | . 1 2 1 4 . Terminals 6 | . 1 1 1 3 . Fabricators . | . . . . . . Repair Stations 1 | . . . . 1 . Recycling Units . | . . . . . . Scanalyzers 1 | . . 1 . . . Garrison Access . | . . . . . . Total Hacks 20 | . 2 5 3 10 . Successful 13 | . 1 3 2 7 . Failed 7 | . 1 2 1 3 . Catastrophic 2 | . . 1 . 1 . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 15 | . 2 2 3 8 . Fabricators . | . . . . . . Repair Stations 2 | . . . . 2 . Recycling Units . | . . . . . . Scanalyzers 3 | . . 3 . . . Garrison Access . | . . . . . . Terminal Hacks 9 | . 1 1 2 5 . Record 1 | . . . 1 . . Prototype ID Bank 1 | . . 1 . . . Terminal Index 1 | . . . . 1 . Alert Level 1 | . . . . 1 . Unreport Threat 1 | . . . . 1 . Locate Traps 1 | . 1 . . . . Hauler Manifests 1 | . . . . 1 . Zone Layout 2 | . . . 1 1 . Fabricator Hacks . | . . . . . . Repair Station Hacks 2 | . . . . 2 . Scan Component 1 | . . . . 1 . Repair 1 | . . . . 1 . Recycling Unit Hacks . | . . . . . . Scanalyzer 2 | . . 2 . . . Retrieve Study 2 | . . 2 . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 4 | . 1 . . 3 . Full Trace Events 1 | . . . . 1 . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Part Studies Acquired 2 | . . 2 . . . Parts Repaired 1 | . . . . 1 . Time 38 | . . . . 38 . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 ------------ Run | Yrd Mat Mat Min Mat Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -8 -7 -------- Run | Yrd Mat Mat Min Mat Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Active Infowar (turns) 1364 | . . 343 275 642 104 Optics 104 | . . . . . 104 Structural 1260 | . . 290 275 642 53 ECM 223 | . . 223 . . . Robot Analysis Total . | . . . . . . Derelict Logs Recovered 1 | . . . 1 . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -8 -7 ------------- Run | Yrd Mat Mat Min Mat Fac Turns Passed 2582 | 3 435 440 359 1204 141 Spaces Moved 1040 | 1 219 198 197 377 48 Core 7 | . . . . 7 . Treads 940 | . 127 198 197 370 48 Legs 1 | 1 . . . . . Wheels 92 | . 92 . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 95 | 120 95 160 160 160 160 Average Speed 162 | 120 136 160 160 177 177 Slowest Speed 550 | 120 240 160 160 550 200 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 26 | 3 47 26 41 43 1 Regions Visited 5 Branch Regions 1 Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 130 | . 35 . . 95 . Melee . | . . . . . . Projectile . | . . . . . . AOE 130 | . 35 . . 95 . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Mat Min Mat Fac Total 1767 | 2 316 281 226 858 84 Wait 478 | . 27 40 14 389 8 Move 1035 | . 218 197 196 376 48 Hop . | . . . . . . Pick Up 41 | . 13 9 1 17 1 Fast Attach 5 | . 2 . . 3 . Attach 31 | . 7 5 3 13 3 Detach 20 | . 7 2 2 6 3 Swap 20 | 1 6 5 . 8 . Drop 29 | 1 13 3 1 8 3 Fire 107 | . 23 20 8 38 18 Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush 1 | . . . 1 . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -8/Materials -7/Factory History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 0) 4 | -11/Scrapyard | Entered Materials 340 | -10/Materials | Build established: Mutant 356 | -10/Materials | Discovered new exit (range 16) 439 | -10/Materials | Entered another Materials area 439 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 869 | -9/Materials | Discovered new exit (range 6) 879 | -9/Materials | Entered Mines 932 | -9/Mines | Discovered new exit (range 7) 1161 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 1238 | -9/Mines | Entered Materials 1238 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1574 | -8/Materials | Build established: Tank 2096 | -8/Materials | Lost 3 parts (1n1u1w) 2201 | -8/Materials | Lost 4 parts (1n3w) 2294 | -8/Materials | Discovered new exit (range 16) 2425 | -8/Materials | Repaired Deuterium Engine 2442 | -8/Materials | Entered Factory 2442 | -7/Factory | Evolved 2 slots: Utility x2 2583 | -7/Factory | Self-destructed Last Messages --------------- 02519_ G-47 Trooper destroyed. 02521_ Field Laser broken. 02521_ Overheating: Short circuit. 02524_ Power failure, Deuterium Engine shutdown. 02525_ Overheating: Energy bleed (-55). 02527_ Lgt. Treads+ broken. 02527_ Overheating: Short circuit. 02528_ Overheating: System interference. 02528_ Imp. Targeting Computer temporarily disabled. 02528_ Aluminum Leg melted. 02528_ Imp. Heat Sink melted. 02528_ Aluminum Leg melted. 02528_ G-47 Trooper destroyed. 02530_ Acquired 50 matter. 02532_ Acquired 64 matter. 02534_ Acquired 49 matter. 02538_ Acquired Mic. Nuclear Core. 02553_ Dropped Broken Lgt. Treads+. 02554_ Dropped Broken Field Laser. 02582_ Field Laser destroyed. Map ----- +----------------------------------------------------+ | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ???????????????????###?######?????????????????? | | ???????????????????##########?????????????????? | | ??????????????????? #?????????????????? | | ???????????????????? # ????????????????? | | ??????????????????? + ????????????????? | | ??????????????????? # ????????????????? | | ???????????????????? # ????????????????? | | ?????????????????????##gg # ???????? | | ????????????????????? # g #####+#####???????? | | ????????????????????? # ##???????? | | ????????????????????? # ##???????? | | ????????????????????? # ##???????? | | ????????????????????? # ##???????? | | ????????????????????? # #####????? | | ????????????????????? # ######+########????? | | ????????????????????? # l # ##????? | | ????????????????????? # @ + ##????? | | ????????????????????? # # """ """ ##????? | | ????????????????????? # # """ """ ##????? | | ????????????????????? # + """ """ ##????? | | ????????????????????? ###### ##????? | | ?????????????????????####### """ """ ##????? | | ??????????????????????????## """=""" ##????? | | ??????????????????????????## """=""" ##????? | | ??????????????????????????## [ ##????? | | ??????????????????????????##! ##????? | | ??????????????????????????## !##????? | | ??????????????????????????################????? | | ??????????????????????????################????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 25 Energy Capacity 325 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Density 10 ECM Strength 1 Armor Coverage 150 Evasion (%) 41 Targeting Accuracy 14 Recoil Reduction 3 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Deuterium Engine | 25% | -8/Materials Studied --------- Shotgun | -9/Materials | Hacked Lgt. Treads | -9/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed NuclearPhaseMatrix Manual? 0 Play Time 00:28:18 Cumulative 15.1 hours Start 2026.08.12 @ 13:19:56 End 2026.08.12 @ 14:07:06 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 42 Rogue 35 Adventurer 7 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 10 Gallery% 19 Achievement% 14 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 38x25 Zoom Use 100% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 25ef871d-0650-48a4-a50a-639665906755