Cogmind - Beta 16 --- EXPLORER MODE // 2025.12.16 @ 17:15:22 Player: JUN0 Result: Destroyed by Y-45 Defender with Beam Rifle Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (39) 195 Value Destroyed (1085) 1085 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 3140 Bonus ------- None Cogmind --------- Core Integrity 0/550 Matter 295/300 Energy 86/100 System Corruption 5% Temperature Cool (9) Movement Core (50) Location -8/Storage Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (3) ------ Improved Signal Interpreter > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Compact Battery (200) Improved Sensor Array Improved Sensor Array ECM Suite Peak State ------------ > --- POWER ------------ Light Deuterium Engine > --- PROPULSION ------- Armored Treads Advanced Treads Aerolev Unit > --- UTILITY ---------- Visual Processing Unit Improved Signal Interpreter > --- WEAPON ----------- Heavy EM Shotgun Heavy EM Shotgun EMP Blaster > --- INVENTORY -------- Cesium-ion Thruster Shock Rifle Particle Cannon [Rating: 28] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Light Treads Treads Light Treads Hover Unit Aerolev Unit Flight Unit Flight Unit Utility Visual Processing Unit Device Structural Scanner Storage Compact Battery Processor Visual Processing Unit Protection Propulsion Shielding Weapon Heavy EM Shotgun Energy Gun Heavy EM Shotgun Energy Cannon Particle Cannon Ballistic Gun Minigun Launcher EMP Blaster Build | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Sto Slots Evolved 5 | . 1 2 2 . Power 1 | . 1 . . . Propulsion 2 | . . 1 1 . Utility 1 | . . 1 . . Weapon 1 | . . . 1 . Parts Attached 33 | 5 7 7 12 2 Power 2 | 1 . . 1 . Engine 2 | 1 . . 1 . Core . | . . . . . Reactor . | . . . . . Propulsion 10 | 2 2 2 4 . Treads 6 | 2 . 2 2 . Leg . | . . . . . Wheel . | . . . . . Hover 2 | . 1 . 1 . Flight 2 | . 1 . 1 . Utility 9 | 1 3 1 2 2 Device 5 | 1 1 . 1 2 Storage 1 | . . . 1 . Processor 2 | . 1 1 . . Hackware . | . . . . . Protection 1 | . 1 . . . Artifact . | . . . . . Weapon 12 | 1 2 4 5 . Energy Gun 6 | 1 . 2 3 . Energy Cannon 2 | . . 1 1 . Ballistic Gun 2 | . 1 . 1 . Ballistic Cannon . | . . . . . Launcher 2 | . 1 1 . . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 3 | . . . 3 . Corrupted Parts 1 | . . 1 . . System Corruption 2 | . . 2 . . Parts Lost 13 | . . 1 8 4 Power 2 | . . 1 1 . Propulsion 2 | . . . 2 . Utility 3 | . . . 1 2 Weapon 6 | . . . 4 2 Highest Loss Streak 5 | . . 1 5 4 To Critical Strikes . | . . . . . Average Backups 2 | . . 3 3 4 Power . | . . . . . Propulsion . | . . . . . Utility . | . . . . 3 Weapon 1 | . . 2 2 . Tool/Special . | . . . . . Unused Backups 4 | . . . 1 3 Power . | . . . . . Propulsion 1 | . . . 1 . Utility 3 | . . . . 3 Weapon . | . . . . . Tool/Special . | . . . . . Average Slot Usage (%) 57 | . 76 52 57 28 Engine 6 | . 12 9 4 . Treads 11 | . 17 6 13 . Flight 1 | . 2 3 . . Device 3 | . 8 . 1 7 Processor 13 | . 4 19 16 11 Protection 2 | . 10 . . . Energy Gun 7 | . 8 5 10 . Energy Cannon 2 | . . 3 3 . Ballistic Gun 1 | . 3 . . 6 Launcher 3 | . 6 3 2 . Peak Build Rating 28 | 5 8 13 28 11 Average Rating 12 | 3 6 10 18 9 On Entrance 7 | . 5 7 12 11 Avg Prop Armor Cover (%) 10 | . 12 4 13 . Naked Turns . | . . . . . Heaviest Build 18 | 8 12 12 18 6 Greatest Support 42 | 40 40 40 42 3 Greatest Overweight (x) 4 | . 2 2 4 1 Average Overweight (x) . | . . 1 . . Largest Inventory Capacity 5 | 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 Most Carried 5 | 2 4 5 5 5 Average Carried 2 | . . 3 3 4 Final Capacity 5 | 5 5 5 5 5 Final Carried 4 | . . 2 3 4 Class Distribution -------------------- 84% | Hacker-Mutant 15% | Hacker-Skirmisher Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -9/Materials Hacker-Mutant | -8/Materials Hacker-Mutant | -8/Storage Resources | -11 -10 -9 -8 -8 ----------- Run | Yrd Mat Mat Mat Sto Matter Collected 845 | 194 91 . 502 58 Remotely 66 | . 66 . . . Salvage Created 1486 | . 123 491 796 76 Parts 81 | . 13 23 37 8 Haulers Intercepted 1 | . . . 1 . Recyclers Shooed . | . . . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Parts Restored . | . . . . . Kills | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Sto Combat Hostiles Destroyed 24 | . 4 5 14 1 Guns 10 | . 1 . 8 1 Cannons 3 | . . 2 1 . AOE 10 | . 3 3 4 . Classes Destroyed 8 | . 4 3 1 . Worker 3 | . . 1 2 . Builder 5 | . 4 . . 1 Hauler 1 | . . . 1 . Recycler 5 | . . 5 . . Watcher 1 | . 1 . . . Swarmer 4 | . 2 . 2 . Grunt 14 | . 2 2 10 . Sentry 6 | . . 3 2 1 Best Kill Streak 7 | . 5 6 7 1 Combat Bots Only 6 | . 4 2 6 1 Max Kills in Single Turn 4 | . 4 4 2 1 Gunslinging . | . . . . . Exploded 2 | . 2 1 2 . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -8 -------- Run | Yrd Mat Mat Mat Sto Hostile Shots Fired 311 | . 21 28 188 74 Missed 92 | . 5 10 52 25 Hits 219 | . 16 18 136 49 Projectile 219 | . 16 18 136 49 Critical Strikes 9 | . 1 . 7 1 Actively Blocked 1 | . 1 . . . Damage Taken 2150 | . 92 257 1292 509 Core 643 | . 26 62 244 311 Absorbed by Shields . | . . . . . Redirected to Shielding 8 | . 8 . . . Ignored by Resistances 1308 | . 63 153 794 298 Core Remaining (%) 91 | 100 89 84 . . Volleys Fired 102 | . 7 16 60 19 Largest 2 | . 2 1 2 1 Hottest 105 | . 80 68 105 50 Shots Fired 124 | . 10 16 79 19 Gun 90 | . 4 3 64 19 Cannon 14 | . . 6 8 . Launcher 20 | . 6 7 7 . Special . | . . . . . Kinetic 34 | . 1 . 16 17 Thermal 18 | . 3 6 9 . Explosive 6 | . 6 . . . Electromagnetic 66 | . . 10 54 2 Robot Hit Streak 25 | . 4 8 25 18 Robot Miss Streak 2 | . 1 1 2 . Penetration Max . | . . . . . Secondary Targets 1 | . . . 1 . Max Gunslinging Chain 1 | . . . 1 . Shots Hit Robots 67 | . 5 7 39 16 Core Hits 65 | . 12 12 32 9 Critical Kills . | . . . . . Critical Parts Destroyed 1 | . . . 1 . Critical Strikes 2 | . . . 2 . Burn 1 | . . . 1 . Destroy 1 | . . . 1 . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 3179 | . 519 906 1412 342 Guns 1144 | . 31 16 828 269 Cannons 148 | . . 61 87 . Explosions 1852 | . 488 829 490 45 Melee . | . . . . . Ramming 35 | . . . 7 28 Kinetic 378 | . 7 . 143 228 Thermal 500 | . 24 61 370 45 Explosive 1169 | . 488 681 . . Electromagnetic 1097 | . . 164 892 41 Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 5 | . . 2 . 5 Average Corruption 2 | . . 2 . 4 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 3 | . . 3 . . Heat Flow Errors 1 | . . 1 . . Energy Discharges 1 | . . 1 . . Data Loss (major) 1 | . . 1 . . Overload Shots . | . . . . . Overflow Damage 172 | . 15 141 16 . Projectiles . | . . . . . Explosions 172 | . 15 141 16 . Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 113 | . . 100 . 13 Shots 4 | . . 4 . . Rammed 10 | . . . 2 8 Targets Rammed 10 | . . . 2 8 Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 277 | . 27 84 277 6 Average Temperature 54 | . 11 27 67 3 Received Heat Transfer 1722 | . 33 105 1233 351 Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted 1 | . . . 1 . Combat Hostiles 1 | . . . 1 . Parts Fried 3 | . . . 3 . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted . | . . . . . Heat Transferred 781 | . 74 111 546 50 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 4 | . . . 3 1 Alert | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Sto Maximum Alert Level . | . . . . . Low Security (%) 100 | 100 100 100 100 100 Level 1 . | . . . . . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 144 | . 116 144 127 30 Initial 32 | . . 6 32 27 Average 30 | . 32 50 30 7 Influence Increases 937 | . 155 271 458 53 Destroy 0b10 Robot/C 480 | . 80 100 280 20 Destroy 0b10 Robot/NC 75 | . 25 30 15 5 Destroy Leader 144 | . 22 40 72 10 Successful Hack 2 | . . 2 . . Disable Machine 32 | . 16 16 . . Destroy Structure 99 | . 12 68 16 3 Lose Combat Pursuer 105 | . . 15 75 15 Influence Decreases 924 | . 135 182 476 131 Entered New Map 155 | . . 14 77 64 Time Decay 689 | . 135 158 339 57 Lost Part 80 | . . 10 60 10 Squads Dispatched 10 | . . 2 6 2 Investigation 2 | . . 2 . . Extermination . | . . . . . Reinforcement 4 | . . . 2 2 Assault . | . . . . . Garrison 4 | . . . 4 . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded 2 | . . . 2 . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -8 -8 --------- Run | Yrd Mat Mat Mat Sto Distress Signals 6 | . 1 1 3 1 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 52 | . 6 8 21 17 Peak Tracking Total 15 | . 5 5 5 15 Tactical Retreats 5 | . . 1 3 1 Traps | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Sto Traps Triggered 3 | . 1 . . 2 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -8 ---------- Run | Yrd Mat Mat Mat Sto Machines Disabled 8 | . 4 4 . . Max in Single Turn 2 | . 2 2 . . Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -8 --------- Run | Yrd Mat Mat Mat Sto Machines Accessed 3 | . . 2 1 . Terminals 1 | . . 1 . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 1 | . . . 1 . Scanalyzers 1 | . . 1 . . Garrison Access . | . . . . . Total Hacks 12 | . . 7 5 . Successful 10 | . . 5 5 . Failed 2 | . . 2 . . Catastrophic . | . . . . . Database Lockouts . | . . . . . Manual 1 | . . . . 1 Terminals 4 | . . 4 . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 5 | . . . 5 . Scanalyzers 3 | . . 3 . . Garrison Access . | . . . . . Terminal Hacks 2 | . . 2 . . Record 1 | . . 1 . . Locate Traps 1 | . . 1 . . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks 5 | . . . 5 . Recycle Component 1 | . . . 1 . Process 1 | . . . 1 . Report Inventory 1 | . . . 1 . Retrieve Matter 2 | . . . 2 . Scanalyzer 3 | . . 3 . . Insert Component 2 | . . 2 . . Analyze 1 | . . 1 . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 2 | . . 2 . . Full Trace Events 2 | . . 2 . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 1 | . . 1 . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Part Studies Acquired . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled 1 | . . . 1 . Recycled Matter 19 | . . . 19 . Retrieved Matter 19 | . . . 19 . Retrieved Components . | . . . . . Parts Scanalyzed 1 | . . 1 . . Part Schematics Acquired 1 | . . 1 . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -8 ------------ Run | Yrd Mat Mat Mat Sto Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -8 -------- Run | Yrd Mat Mat Mat Sto Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Sto Active Infowar (turns) 1441 | 70 382 319 595 75 Optics 1068 | . 134 319 595 20 Sensors 111 | . . . 59 52 Structural 318 | 70 248 . . . ECM 47 | . . . . 47 Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -8 ------------- Run | Yrd Mat Mat Mat Sto Turns Passed 1858 | 110 382 355 815 196 Spaces Moved 1035 | 62 208 187 391 187 Core 351 | 4 3 89 68 187 Treads 577 | 58 149 88 282 . Legs . | . . . . . Wheels . | . . . . . Hover 52 | . 12 . 40 . Flight 55 | . 44 10 1 . Fastest Speed 50 | 50 100 120 50 50 Average Speed 145 | 152 165 156 160 77 Slowest Speed 250 | 160 200 200 250 100 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Potential Cave-ins . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 24 | 4 38 20 22 39 Regions Visited 4 Branch Regions 1 Pre-discovered Areas . | . . . . . Known Exits Taken 4 | 1 1 1 1 . Unknown Exits Taken . | . . . . . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 92 | . 11 65 14 2 Melee . | . . . . . Projectile . | . . . . . AOE 92 | . 11 65 14 2 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -8 --------- Run | Yrd Mat Mat Mat Sto Total 1274 | 78 239 234 501 222 Wait 18 | 4 . 4 8 2 Move 1031 | 61 207 186 390 187 Hop . | . . . . . Pick Up 35 | 6 8 7 12 2 Fast Attach 6 | 1 . . 4 1 Attach 30 | 4 8 7 10 1 Detach 8 | . 3 3 2 . Swap 15 | . 2 7 5 1 Drop 19 | 2 4 4 8 1 Fire 102 | . 7 16 60 19 Melee . | . . . . . Ram 8 | . . . . 8 Kick . | . . . . . Crush 2 | . . . 2 . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -8/Storage History --------- Turn | Location | Event 25 | -11/Scrapyard | Identified exit to Materials 25 | -11/Scrapyard | Discovered exit to Materials (range 15) 111 | -11/Scrapyard | Entered Materials 111 | -10/Materials | Evolved 1 slot: Power x1 311 | -10/Materials | Build established: Hacker-Mutant 437 | -10/Materials | Identified exit to Materials 437 | -10/Materials | Discovered exit to Materials (range 18) 493 | -10/Materials | Entered another Materials area 493 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 791 | -9/Materials | Identified exit to Materials 791 | -9/Materials | Discovered exit to Materials (range 16) 848 | -9/Materials | Entered another Materials area 848 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1247 | -8/Materials | Garrison activated, responded to threat 1606 | -8/Materials | Lost 5 parts (2n1u2w) 1610 | -8/Materials | Garrison activated, responded to threat 1651 | -8/Materials | Identified exit to Storage 1651 | -8/Materials | Discovered exit to Storage (range 8) 1663 | -8/Materials | Entered Storage 1716 | -8/Storage | Core integrity fell below 50% 1819 | -8/Storage | Core integrity fell below 20% 1859 | -8/Storage | Destroyed by Y-45 Defender with Beam Rifle Last Messages --------------- 01825_ G-50 Soldier unfolds itself. 01825_ G-47 Trooper unfolds itself. 01827_ K-01 Serf collects debris. 01830_ Imp. Sensor Array destroyed. 01830_ K-01 Serf collects debris. 01831_ Slammed into G-47 Trooper. 01832_ Destabilizing: System corrupted (+2). 01833_ Acquired 58 matter. 01835_ K-01 Serf cleans the Storage Shell. 01843_ O-16 Technician: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 01844_ K-01 Serf cleans the Storage Shell. 01845_ O-16 Technician distress signal alerts nearby ally. 01847_ Chain reaction triggered in Lgt. Ion Engine. 01847_ U-05 Engineer destroyed. 01850_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal S002. 01857_ S-10 Pest destroyed. 01858_ Shock Rifle destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????####???????????????????? | | ?????????????????????????# ???????????????????# | | ?????????????????????????# ???????????????????# | | ?????????????????????????# ???????????????????# | | ?????????????????????????# #???????????????????# | | ?????????????????????????# #???????????????????# | | ?????????????????????????# k#???????????????+???# | | ????????????????????##???# #??????????????? ???# | | ?????????????????#### #### #??????????????? ???# | | ?????????????????# # #??????????????? ???# | | ?????????????????# """Y # #####???###????# #??# | | ?????????????????# """ # ^# ???? #????# #??# | | ?????????????????# """ @ # "???? +???? #??# | | ?????????????????# """ # # "???? #????# #??# | | ?????????????????# """ # gg# "????" #????# #??# | | ?????????????????# "* ; ""???" #????# #### | | ?????????????????# =%! # ""??" #????# | | ?????????????????# "%= # g """" ###### | | ?????????????????# # # mgr + "%" | | ?????????????????# # ################/###+ | | ?????????????????######### #??????????????# | | ????????????????????????? #?????????????# | | ???????????????????????? #?????????????# | | ??????????????????????? +?????????????# | | ??????????????????????? #?????????????# | | ??????????????????????### #?????????????# | | ????????????????????????####+##?????????????# | | ???????????????????????????? ??????????????# | | ????????????????????????????#"??????????????###### | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 14 Energy Capacity 300 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 15 Terrain Scan Density 10 ECM Strength 1 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Propulsion Shielding 33 Evasion (%) 50 Recoil Reduction 2 Offensive Hacking 20 Item Schematics ----------------- Shock Rifle | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- A Problem For Future Me DATA ERROR: Steam Global Achievement% For Emergencies Only I Spy Oops Organ Harvest Power Corrupts Spot Them First That Tickles There's More Where That Came From Troublemaker Challenges ------------ None Game ------ Seed CouplerMiniThrower Manual? 0 Play Time 00:48:25 Cumulative 2.8 hours Start 2025.12.16 @ 05:40:35 End 2025.12.16 @ 17:15:22 Sessions 2 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 8 Rogue 0 Adventurer 0 Explorer 8 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 0 Gallery% 6 Achievement% 4 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 0 Font 28/SmallcapsGlow Map View 59x39 Zoom Use 4% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: c5fd48ac-e702-49b4-b70c-fbdd249a7f1f