Cogmind - Beta 15 --- EXPLORER MODE // 2025.05.26 @ 19:51:50 Player: Apathy Deity Result: System corrupted Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (139) 695 Value Destroyed (4273) 4273 Prototype IDs (28) 560 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 8028 Bonus ------- None Cogmind --------- Core Integrity 0/700 Matter 0/300 Energy 415/415 System Corruption 100% Temperature Cool (0) Movement Core (2900) Ox57 Location -7/Waste Parts ------- > --- POWER (2) -------- Deuterium Engine Nuclear Core > --- PROPULSION (4) --- Light Treads Light Treads (fused) Light Treads > --- UTILITY (6) ------ High-capacity Storage Unit Huge Storage Unit Experimental Terrain Scan Processor Hardened Heavy Armor Plating > --- WEAPON (2) ------- Heavy Ion Cannon (fused) Subdweller Shrapnel Launcher > --- INVENTORY (25) --- Improved Heat Sink Improved Heat Sink Improved Heat Sink Recoil Stabilizer Kinecellerator Weapon Cycler Damper Plating Cobbler Unit Rainbow Chip Improved EM Shotgun Heavy Particle Cannon Heavy Ion Cannon Subdweller Shrapnel Launcher Subdweller Shrapnel Launcher Improved Grenade Launcher Scythe Peak State ------------ > --- POWER ------------ Deuterium Engine Nuclear Core > --- PROPULSION ------- Light Treads Light Treads Light Treads Light Treads > --- UTILITY ---------- Huge Storage Unit Experimental Terrain Scan Processor Damper Plating > --- WEAPON ----------- Heavy Assault Rifle Improved Grenade Launcher > --- INVENTORY -------- Deuterium Engine Light Treads Light Treads Improved Heat Sink Improved Heat Sink Improved Heat Sink High-capacity Storage Unit Recoil Stabilizer Kinecellerator Weapon Cycler Hardened Heavy Armor Plating Cobbler Unit Rainbow Chip Improved EM Shotgun Heavy Particle Cannon Heavy Ion Cannon Heavy Ion Cannon Heavy Assault Rifle Subdweller Shrapnel Launcher Subdweller Shrapnel Launcher Subdweller Shrapnel Launcher Scythe [Rating: 55] Favorites ----------- Power Nuclear Core Engine Ion Engine Power Core Nuclear Core Propulsion Light Treads Treads Light Treads Utility Huge Storage Unit Device Structural Scanner Storage Huge Storage Unit Processor Experimental Terrain Scan Processor Hackware Makeshift Hacking Suite Protection Scrap Shield Weapon Heavy Assault Rifle Energy Gun Subdweller Laser Energy Cannon Heavy Ion Cannon Ballistic Gun Heavy Assault Rifle Launcher Subdweller Shrapnel Launcher Special Melee Weapon Dirty Datajack Build | -11 -10 -10 -8 -7 -7 ------- Run | Yrd Mat Sub Mat Fac Was Slots Evolved 7 | . 1 . 4 2 . Power 1 | . . . . 1 . Propulsion 2 | . . . 2 . . Utility 4 | . 1 . 2 1 . Weapon . | . . . . . . Parts Attached 67 | 7 3 13 30 4 10 Power 7 | 1 . 2 2 1 1 Engine 5 | 1 . 2 1 . 1 Core 2 | . . . 1 1 . Reactor . | . . . . . . Propulsion 16 | 2 1 2 8 1 2 Treads 16 | 2 1 2 8 1 2 Leg . | . . . . . . Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 22 | 2 2 2 11 1 4 Device 5 | . 1 . 3 1 . Storage 5 | 1 1 1 1 . 1 Processor 1 | . . . . . 1 Hackware 1 | . . . 1 . . Protection 10 | 1 . 1 6 . 2 Artifact . | . . . . . . Weapon 22 | 2 . 7 9 1 3 Energy Gun 4 | . . 3 1 . . Energy Cannon 4 | . . . 2 1 1 Ballistic Gun 10 | 2 . 3 5 . . Ballistic Cannon . | . . . . . . Launcher 3 | . . . 1 . 2 Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon 1 | . . 1 . . . Unidentified Prototypes 1 | . . . . . 1 Corrupted Parts 1 | . . . . . 1 System Corruption 1 | . . . . . 1 Parts Lost 12 | . . . 4 3 5 Power 1 | . . . . . 1 Propulsion 5 | . . . 1 1 3 Utility 5 | . . . 3 2 . Weapon 1 | . . . . . 1 Highest Loss Streak 5 | . . . 2 2 5 To Critical Strikes . | . . . . . . Average Backups 15 | 1 8 14 16 20 19 Power 1 | . 1 1 1 1 . Propulsion 2 | . 2 4 2 2 . Utility 5 | 1 2 3 5 7 10 Weapon 6 | . 1 4 7 9 7 Tool/Special . | . . . . . . Unused Backups 29 | . 1 9 10 1 8 Power 4 | . . 1 2 1 . Propulsion 2 | . . 1 1 . . Utility 11 | . 1 2 2 . 6 Weapon 12 | . . 5 5 . 2 Tool/Special . | . . . . . . Average Slot Usage (%) 85 | . 100 87 95 90 61 Engine 7 | . 12 11 2 7 2 Core 3 | . . . 5 7 7 Treads 26 | . 25 25 32 27 21 Device 6 | . 12 . 11 19 . Storage 9 | . 12 12 8 7 8 Processor 1 | . . . . . 6 Hackware 1 | . . . 6 . . Protection 9 | . 12 11 11 7 3 Energy Gun 3 | . . 10 1 . . Energy Cannon 1 | . . . . . 5 Ballistic Gun 12 | . 25 14 13 13 1 Peak Build Rating 55 | 7 9 18 32 38 55 Average Rating 23 | 5 8 14 25 36 35 On Entrance 16 | . 7 9 17 31 36 Naked Turns . | . . . . . . Heaviest Build 172 | 18 29 51 117 130 172 Greatest Support 80 | 40 40 40 80 80 80 Greatest Overweight (x) 57 | . . 1 2 1 57 Average Overweight (x) 1 | . . . . 1 13 Largest Inventory Capacity 35 | 10 15 35 25 25 25 Average Capacity 19 | 9 12 15 22 25 25 Most Carried 25 | 4 13 15 24 23 25 Average Carried 17 | 1 8 14 17 22 23 Final Capacity 25 | 10 15 15 25 25 25 Final Carried 23 | 4 13 15 23 22 20 Class Distribution -------------------- 71% | Hacker-Mutant 19% | Scavenger-Mutant 9% | Subdweller-Mutant Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -10/Subcaves Hacker-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Hacker-Mutant | -7/Waste Resources | -11 -10 -10 -8 -7 -7 ----------- Run | Yrd Mat Sub Mat Fac Was Matter Collected 3162 | 288 130 279 1171 661 633 Remotely . | . . . . . . Salvage Created 6480 | 118 507 424 2500 1561 1370 Parts 275 | 8 30 33 128 70 6 Haulers Intercepted 7 | . 2 . 3 2 . Recyclers Shooed 7 | . 1 . 5 1 . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -10 -8 -7 -7 ------- Run | Yrd Mat Sub Mat Fac Was Combat Hostiles Destroyed 95 | . 10 12 38 29 6 Guns 69 | . 10 12 32 15 . Cannons 3 | . . . 3 . . AOE 23 | . . . 3 14 6 Classes Destroyed 16 | 2 5 2 4 2 1 Worker 7 | . 1 . 4 2 . Builder 3 | . . . 3 . . Tunneler 2 | 2 . . . . . Hauler 7 | . 2 . 3 2 . Recycler 13 | 1 . . 7 5 . Mechanic 1 | . . . . 1 . Turret 2 | . . 2 . . . Watcher 9 | . 3 . 4 2 . Swarmer 17 | . 2 3 7 5 . Grunt 47 | . 8 . 20 19 . Brawler 2 | . . . 1 1 . Sentry 9 | . . . 8 1 . Hunter 3 | . . . 2 1 . Programmer 2 | . . . . 2 . Compactor 6 | . . . . . 6 Subdweller 9 | . . 9 . . . Best Kill Streak 7 | 2 3 5 7 7 3 Combat Bots Only 6 | . 2 3 5 6 3 Max Kills in Single Turn 6 | 1 1 2 4 6 1 Gunslinging . | . . . . . . Exploded 4 | . . . 3 4 1 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -8 -7 -7 -------- Run | Yrd Mat Sub Mat Fac Was Hostile Shots Fired 506 | . 43 76 189 189 9 Missed 145 | . 9 24 52 59 1 Hits 361 | . 34 52 137 130 8 Melee 9 | . . . . 1 8 Projectile 352 | . 34 52 137 129 . AOE 5 | . . 5 . . . Critical Strikes 18 | . . 1 8 3 6 Damage Taken 4025 | . 235 694 1194 1101 801 Core 295 | . 34 54 107 76 24 Absorbed by Shields 181 | . . . 83 98 . Redirected to Shielding 27 | . 8 19 . . . Ignored by Resistances 2509 | . 152 386 772 737 462 Regen/Repaired (Parts) 59 | . 59 . . . . Core Remaining (%) 81 | 100 . 64 80 . . Volleys Fired 391 | 9 52 49 160 85 36 Largest 2 | 2 2 2 2 2 1 Hottest 140 | 40 40 90 140 65 36 Shots Fired 718 | 18 104 90 308 158 40 Gun 648 | 18 104 90 288 148 . Cannon 22 | . . . 19 1 2 Launcher 48 | . . . 1 9 38 Special . | . . . . . . Kinetic 597 | 18 104 64 252 157 2 Thermal 82 | . . 26 53 1 2 Explosive 36 | . . . . . 36 Electromagnetic 3 | . . . 3 . . Robot Hit Streak 37 | 8 33 36 31 37 30 Robot Miss Streak 3 | 1 2 1 2 3 1 Penetration Max . | . . . . . . Secondary Targets 7 | . 1 . 3 3 . Max Gunslinging Chain 1 | . 1 . 1 1 . Shots Hit Robots 579 | 15 92 77 240 124 31 Core Hits 266 | 6 41 25 101 77 16 Critical Kills 3 | . . 3 . . . Critical Parts Destroyed 5 | . 1 1 2 1 . Critical Strikes 9 | . 1 5 2 1 . Destroy 9 | . 1 5 2 1 . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 13667 | 121 790 1044 4247 4037 3428 Guns 7412 | 121 736 1044 3696 1815 . Cannons 296 | . . . 296 . . Explosions 5753 | . . . 204 2121 3428 Melee . | . . . . . . Ramming 206 | . 54 . 51 101 . Kinetic 8106 | 121 736 679 3194 3376 . Thermal 1867 | . . 365 942 560 . Explosive 3428 | . . . . . 3428 Electromagnetic 60 | . . . 60 . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 100 | . . . . 1 100 Average Corruption 39 | . . . . 1 44 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 105 | . . . . 3 102 Message Errors 23 | . . . . 1 22 Matter Fused 28 | . . . . . 28 Heat Flow Errors 13 | . . . . 1 12 Energy Discharges 13 | . . . . 1 12 Parts Fused 2 | . . . . . 2 Data Loss (minor) 16 | . . . . . 16 Data Loss (major) 3 | . . . . . 3 Misfires 5 | . . . . . 5 Alerts 1 | . . . . . 1 Weapon Failures 1 | . . . . . 1 Overload Shots . | . . . . . . Overflow Damage 280 | . . . 5 180 95 Projectiles 5 | . . . 5 . . Explosions 268 | . . . . 173 95 Melee 7 | . . . . 7 . Knockbacks 1 | . 1 . . . . Impact 1 | . 1 . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 637 | . . . . 72 565 Shots 25 | . . . . 5 20 Rammed 24 | . 13 . 4 7 . Targets Rammed 30 | . 14 . 7 9 . Kicked . | . . . . . . Crushed 6 | . 1 . 3 2 . Highest Temperature 391 | . 30 20 348 165 391 Average Temperature 94 | . 8 6 79 36 141 Received Heat Transfer 1847 | . 192 117 912 626 . Effects 5 | . . . 2 . 3 Shutdowns 1 | . . . . . 1 Energy Bleed 3 | . . . 1 . 2 Interference 1 | . . . 1 . . Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 2 | . . . . 2 . Impact Corruptions 1 | . . . . 1 . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 3 | . . 1 2 . . Heat Transferred 1932 | . . 450 1182 300 . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -10 -8 -7 -7 ------- Run | Yrd Mat Sub Mat Fac Was Maximum Alert Level 1 | . . . . 1 . Low Security (%) 97 | 100 100 . 100 88 100 Level 1 2 | . . . . 11 . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 291 | 10 65 . 157 291 51 Initial 51 | . . . . . 51 Average 25 | 1 11 . 33 67 1 Influence Increases 3006 | 15 422 145 1324 1030 70 Destroy 0b10 Robot/C 1640 | . 200 100 760 580 . Destroy 0b10 Robot/NC 210 | 15 30 . 105 60 . Destroy Leader 412 | . 50 . 224 138 . Trap Triggered on 0b10 30 | . 30 . . . . Successful Hack 77 | . 37 . 7 33 . Select Force Hacks 150 | . 60 . 60 30 . Disable Machine 40 | . . . 16 24 . Destroy Structure 207 | . . . 62 75 70 Partial Spotted 15 | . . . . 15 . Lose Combat Pursuer 225 | . 15 45 90 75 . Influence Decreases 3006 | 15 422 145 1324 814 286 Entered New Map 165 | . . . . . 165 Time Decay 2787 | 15 422 145 1294 804 107 Lost Part 54 | . . . 30 10 14 Squads Dispatched 20 | . 2 . 10 8 . Investigation 9 | . 2 . 5 2 . Extermination 3 | . . . . 3 . Reinforcement 5 | . . . 3 2 . Assault . | . . . . . . Garrison 3 | . . . 2 1 . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 2 | . . . 1 1 . Haulers Reinforced 1 | . . . . 1 . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -10 -8 -7 -7 --------- Run | Yrd Mat Sub Mat Fac Was Distress Signals 6 | . . . 4 2 . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 122 | . 14 16 47 39 6 Peak Tracking Total 7 | . 3 2 7 7 3 Tactical Retreats 11 | . 1 2 5 3 . Traps | -11 -10 -10 -8 -7 -7 ------- Run | Yrd Mat Sub Mat Fac Was Traps Triggered 7 | . 1 1 4 1 . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed 11 | . 11 . . . . Reused 3 | . 3 . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered 3 | . 3 . . . . Machines | -11 -10 -10 -8 -7 -7 ---------- Run | Yrd Mat Sub Mat Fac Was Machines Disabled 13 | . . 3 4 6 . Max in Single Turn 4 | . . 1 2 4 . Garrison Access 2 | . . . 1 1 . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -8 -7 -7 --------- Run | Yrd Mat Sub Mat Fac Was Machines Accessed 28 | . 10 1 11 6 . Terminals 16 | . 7 . 7 2 . Fabricators 1 | . . . . 1 . Repair Stations 1 | . 1 . . . . Recycling Units 5 | . 2 . 2 1 . Scanalyzers 2 | . . . 1 1 . Garrison Access 2 | . . . 1 1 . Total Hacks 73 | . 30 1 26 16 . Successful 56 | . 25 1 21 9 . Failed 17 | . 5 . 5 7 . Catastrophic 2 | . . . 2 . . Database Lockouts . | . . . . . . Manual 42 | . 19 . 19 4 . Terminals 53 | . 26 . 21 6 . Fabricators 3 | . . . . 3 . Repair Stations 2 | . 2 . . . . Recycling Units 5 | . 2 . 2 1 . Scanalyzers 4 | . . . 2 2 . Garrison Access 5 | . . . 1 4 . Terminal Hacks 26 | . 14 1 9 2 . Part Schematic 3 | . 2 . . 1 . Robot Analysis 4 | . 3 . 1 . . Prototype ID Bank 9 | . 3 . 5 1 . Recycling Unit Index 2 | . 1 . 1 . . Locate Traps 2 | . 1 . 1 . . Reprogram Traps 2 | . 2 . . . . Hauler Manifests 1 | . . . 1 . . Zone Layout 2 | . 2 . . . . Proto ID Catalog 1 | . . 1 . . . Fabricator Hacks 2 | . . . . 2 . Load Schematic 1 | . . . . 1 . Build 1 | . . . . 1 . Repair Station Hacks 2 | . 2 . . . . Scan Component 1 | . 1 . . . . Repair 1 | . 1 . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer 4 | . . . 2 2 . Insert Component 2 | . . . 1 1 . Analyze 2 | . . . 1 1 . Garrison Access Hacks 2 | . . . 1 1 . Seal Access 2 | . . . 1 1 . Unauthorized Hacks 20 | . 9 . 9 2 . Terminals 15 | . 7 . 7 1 . Botnet 14 | . 7 . 6 1 . Sabotage 1 | . . . 1 . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 5 | . 2 . 2 1 . Tunnel 5 | . 2 . 2 1 . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 20 | . 8 . 7 5 . Full Trace Events 4 | . 1 . 2 1 . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 5 | . 2 . 1 2 . Parts Built 1 | . . . . 1 . Authchips . | . . . . . . Time 17 | . . . . 17 . Total Part Build Rating 1 | . . . . 1 . Parts Repaired 1 | . 1 . . . . Time 26 | . 26 . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed 2 | . . . 1 1 . Part Schematics Acquired 2 | . . . 1 1 . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -8 -7 -7 ------------ Run | Yrd Mat Sub Mat Fac Was Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -8 -7 -7 -------- Run | Yrd Mat Sub Mat Fac Was Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -8 -7 -7 ------- Run | Yrd Mat Sub Mat Fac Was Active Infowar (turns) 5013 | . 1349 183 2442 1039 . Structural 5013 | . 1349 183 2442 1039 . Robot Analysis Total 4 | . 3 . 1 . . Derelict Logs Recovered 1 | . . 1 . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -8 -7 -7 ------------- Run | Yrd Mat Sub Mat Fac Was Turns Passed 10766 | 118 1349 3046 2458 1380 2415 Spaces Moved 3551 | 54 705 1208 856 447 281 Core 101 | 5 . . . . 96 Treads 3450 | 49 705 1208 856 447 185 Legs . | . . . . . . Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 160 160 160 240 240 Average Speed 260 | 149 160 235 212 240 827 Slowest Speed 2900 | 160 160 250 320 240 2900 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 58 | 4 87 58 87 20 92 Regions Visited 5 Branch Regions 1 Pre-discovered Areas 7 | . 2 2 2 1 . Known Exits Taken 4 | 1 1 1 1 . . Unknown Exits Taken . | . . . . . . Scrap Searched 10 | . . 10 . . . Spaces Dug 3 | . . . 2 1 . Terrain Destroyed 299 | . . . 63 89 147 Melee . | . . . . . . Projectile 9 | . . . 7 1 1 AOE 290 | . . . 56 88 146 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -8 -7 -7 --------- Run | Yrd Mat Sub Mat Fac Was Total 4357 | 73 835 1341 1186 581 341 Wait 143 | . 49 20 53 21 . Move 3547 | 53 704 1207 855 447 281 Hop . | . . . . . . Pick Up 63 | 4 11 13 30 4 1 Fast Attach 31 | 7 . 8 11 . 5 Attach 27 | . 1 2 13 4 7 Detach 13 | . . 2 8 . 3 Swap 42 | . 2 5 19 10 6 Drop 61 | . 2 26 30 1 2 Fire 391 | 9 52 49 160 85 36 Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush 30 | . 14 . 7 9 . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous 9 | . . 9 . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min / *Sub) -10/Subcaves (discovered 3 exits: *Mat x2 / *Rec) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -7/Waste (discovered 1 exit: *Fac) History --------- Turn | Location | Event 5 | -11/Scrapyard | Identified exit to Materials 5 | -11/Scrapyard | Discovered exit to Materials (range 16) 119 | -11/Scrapyard | Entered Materials 119 | -10/Materials | Evolved 1 slot: Utility x1 120 | -10/Materials | Identified exit to Subcaves 120 | -10/Materials | Discovered exit to Subcaves (range 4) 311 | -10/Materials | Build established: Hacker-Mutant 323 | -10/Materials | Identified exit to Mines 323 | -10/Materials | Discovered exit to Mines (range 14) 676 | -10/Materials | Identified exit to Materials 676 | -10/Materials | Discovered exit to Materials (range 14) 901 | -10/Materials | Discovered exit to Materials (range 4) 1078 | -10/Materials | Discovered exit to Materials (range 14) 1147 | -10/Materials | Repaired Lgt. Treads 1468 | -10/Materials | Entered Subcaves 1469 | -10/Subcaves | Approached by a straggling Scientist 1548 | -10/Subcaves | Shifting Twisted Machinery released Sub. Monowheel 1562 | -10/Subcaves | Shifting Twisted Machinery released Sub. Beam Cannon 1815 | -10/Subcaves | Identified exit to Materials 1815 | -10/Subcaves | Discovered exit to Materials (range 8) 1913 | -10/Subcaves | Disturbed a concealed Subdweller 2086 | -10/Subcaves | Identified exit to Recycling 2086 | -10/Subcaves | Discovered exit to Recycling (range 10) 2252 | -10/Subcaves | A swath of the cavern ceiling suddenly collapsed 2382 | -10/Subcaves | Discovered exit to Materials (range 9) 2387 | -10/Subcaves | Learned location of Storage (-9) 2813 | -10/Subcaves | Shifting Twisted Machinery released Sub. Power Source 3394 | -10/Subcaves | Ambushed by Subdweller buried in earth 4000 | -10/Subcaves | Learned location of Zion (-6) 4000 | -10/Subcaves | Met a Zionite searching for "candidates" 4066 | -10/Subcaves | Build established: Subdweller-Mutant 4118 | -10/Subcaves | Visited 4L-MR0's lab 4150 | -10/Subcaves | Found Rainbow Chip 4514 | -10/Subcaves | Entered Materials 4514 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x2 4818 | -8/Materials | Build established: Hacker-Mutant 5678 | -8/Materials | Identified exit to Factory 5678 | -8/Materials | Discovered exit to Factory (range 10) 5896 | -8/Materials | Garrison activated, responded to threat 6477 | -8/Materials | Discovered exit to Factory (range 10) 6811 | -8/Materials | Build established: Scavenger-Mutant 6842 | -8/Materials | Discovered exit to Factory (range 8) 6972 | -8/Materials | Entered Factory 6972 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 7025 | -7/Factory | Fabricated Hcp. Storage Unit (x1) 7151 | -7/Factory | Identified exit to Factory 7151 | -7/Factory | Discovered exit to Factory (range 8) 7360 | -7/Factory | Garrison activated, responded to threat 8352 | -7/Factory | Sucked down chute 8352 | -7/Factory | Entered Waste 8367 | -7/Waste | EMP discharged 8388 | -7/Waste | Found Corrupted Prototype Processor 8388 | -7/Waste | Identified Exp. Terrain Scan Processor 8414 | -7/Waste | Spotted C-40 Crusher 8425 | -7/Waste | Destroyed C-40 Crusher 8454 | -7/Waste | Spotted C-40 Crusher 8454 | -7/Waste | Found Damper Plating 8465 | -7/Waste | Destroyed C-40 Crusher 8467 | -7/Waste | EMP discharged 8533 | -7/Waste | Spotted C-40 Crusher 8541 | -7/Waste | Destroyed C-40 Crusher 8546 | -7/Waste | Spotted C-40 Crusher 8567 | -7/Waste | EMP discharged 8569 | -7/Waste | Crushed by Compactor (1 part destroyed) 8569 | -7/Waste | Spotted C-40 Crusher 8572 | -7/Waste | Spotted C-40 Crusher 8577 | -7/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 8590 | -7/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 8592 | -7/Waste | Destroyed C-40 Crusher 8600 | -7/Waste | Destroyed C-40 Crusher 8606 | -7/Waste | Destroyed C-40 Crusher 8629 | -7/Waste | Lost 5 parts (1p3n1w) 8667 | -7/Waste | EMP discharged 8747 | -7/Waste | Identified exit to Factory 8747 | -7/Waste | Discovered exit to Factory (range 15) 8767 | -7/Waste | EMP discharged 8863 | -7/Waste | Build established: Hacker-Mutant 8867 | -7/Waste | EMP discharged 8867 | -7/Waste | System corruption reached 10% 8967 | -7/Waste | EMP discharged 9067 | -7/Waste | EMP discharged 9167 | -7/Waste | EMP discharged 9267 | -7/Waste | EMP discharged 9267 | -7/Waste | System corruption reached 30% 9367 | -7/Waste | EMP discharged 9467 | -7/Waste | EMP discharged 9567 | -7/Waste | EMP discharged 9667 | -7/Waste | EMP discharged 9767 | -7/Waste | EMP discharged 9867 | -7/Waste | EMP discharged 9967 | -7/Waste | EMP discharged 10067 | -7/Waste | EMP discharged 10167 | -7/Waste | EMP discharged 10267 | -7/Waste | EMP discharged 10367 | -7/Waste | EMP discharged 10467 | -7/Waste | EMP discharged 10567 | -7/Waste | EMP discharged 10667 | -7/Waste | EMP discharged 10767 | -7/Waste | EMP discharged 10768 | -7/Waste | System corrupted Last Messages --------------- 10457_ ALERT: Foreign system detected. Charging EMP. 10467_ System corrupted (+3). 10482_ System corrupted: Matter fused (-1). 10498_ WL19SJ2MI:2 8P5UAFRILB/O#RO%W%< JLI 10514_ System corrupted: Heat flow error (+256). 10547_ System corrupted: FCS attempts to trigger Sub. Shrapnel Launcher. 10557_ ALERT: Foreign system detected. Charging EMP. 10562_ System corrupted: Component data lost. 10567_ System corrupted (+4). 10594_ System corrupted: Heat flow error (+209). 10624_ System corrupted: Component data lost. 10657_ ALERT: Foreign system detected. Charging EMP. 10667_ System corrupted (+5). 10672_ GCFYJ1GW4XZD#YKP<#X4E7N|KJZFBP3B/A|F 10688_ System corrupted: Energy discharge (-116). 10703_ System corrupted: FCS attempts to trigger Hvy. Ion Cannon. 10703_ System corrupted: Hvy. Ion Cannon misfires. 10757_ ALERT: Foreign system detected. Charging EMP. 10767_ System corrupted (+3). 10768_ Cogmind system terminally corrupted. Map ----- +----------------------------------------------------+ | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ######??????????????????????????????????????????? | | # #??????????????????????????????????????????? | | # #??????????????????????????????????????????? | | # #??????? ???????????????????????????????? | | # #??????# #??????????????????????????????? | | # ######## ###????????????????????????????? | | #????????????????????????????? | | #????????????????????????????? | | ?????????????????????????????? | | ??????????????????????????????? | | # ######## #??????????????????????????????? | | # #??????# #??############????????????????? | | # #??????# #?## #????????????????? | | # #??????# #?#; #????????????????? | | # ######## #### #????????????????? | | # #????????????????? | | # #????????????????? | | # < #????????????????? | | # @ ##???????????????? | | # ######## ## # ;#???????????????? | | # #??????# ## # ;#???????????????? | | # #??????# ## ##???????????????? | | # #??????# ## ;##????????????????? | | # #??????# ###### #?????????????????? | | # #??????# ????## #?????????????????? | | # #??????# ????## #?????????????????? | | # ???????# #????#######?????????????????? | | # ???????# #????????????????????????????? | | # ???????# ###????????????????????????????? | | ? ???????# #??????????????????????????????? | | ??? ????????# #??????????????????????????????? | | ????????????# #??????????????????????????????? | | ????????????# #??????????????????????????????? | | ?????????????####???????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 23 Energy Capacity 415 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 1010 Armor Coverage 1600 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 100 Resistance: I 35 Resistance: S 35 Resistance: P 35 Weapon Shielding 33 Evasion (%) 40 Recoil Reduction 8 Offensive Hacking 31 Item Schematics ----------------- Hcp. Storage Unit | -10/Materials | Hacked Huge Storage Unit | -10/Materials | Hacked Imp. EM Shotgun | -8/Materials | Scanalyzed Imp. Heavy Armor Plating | -7/Factory | Hacked Enh. Nuclear Core | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Hcp. Storage Unit | x1 | -7/Factory Repaired ---------- Lgt. Treads | 57% | -10/Materials Alien Tech Used ----------------- None Achievements -------------- Z1$+NX3F=JRE3_ZNQR Challenges ------------ None Game ------ Seed DeflectorGravmagClaws Manual? 0 Play Time 00:54:12 Cumulative 175.7 hours Start 2025.05.26 @ 18:57:20 End 2025.05.26 @ 19:51:50 Sessions 1 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 37 Rogue 0 Adventurer 0 Explorer 37 Win Type - Total 19 Types 6/1/4/1/1/1/1/2/1/1 Lore% 66 Gallery% 62 Achievement% 78 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters BRIGHTNESS(125) Steam 1 RUN: 1ff14c10-b3d0-40e6-a6f9-8addbde97fb4