Cogmind - Beta 14 @@@ ROGUE MODE // 2024.11.10 @ 17:51:00 Player: petrodigitator Result: Destroyed by L-41 Fighter with Axe Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (86) 430 Value Destroyed (2666) 2666 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (95) 95 TOTAL SCORE: 6691 Bonus ------- High Alert Combat Kills 95 Cogmind --------- Core Integrity 0/850 Matter 199/300 Energy 485/660 System Corruption 2% Temperature Cool (0) Movement Walking (140) Location -6/Factory Parts ------- > --- POWER (1) -------- Fission Core > --- PROPULSION (4) --- Light Armored Exoskeleton (fused) Light Armored Exoskeleton > --- UTILITY (8) ------ Improved Heat Sink Energy Well Enhanced Optical Array Target Analyzer Recoil Stabilizer Cloaking Device Insulated Plating > --- WEAPON (2) ------- Autogun Mini Assault Cannon > --- INVENTORY (5) ---- Light Angular Momentum Engine Light Armored Exoskeleton Advanced Heat Sink Enhanced Optical Array Peak State ------------ > --- POWER ------------ Fission Core > --- PROPULSION ------- Light Armored Exoskeleton Light Armored Exoskeleton > --- UTILITY ---------- Improved Heat Sink Energy Well Enhanced Optical Array Target Analyzer Recoil Stabilizer Cloaking Device Improved Light Armor Plating Insulated Plating > --- WEAPON ----------- Autogun Mini Assault Cannon > --- INVENTORY -------- Light Angular Momentum Engine Light Armored Exoskeleton Advanced Heat Sink Enhanced Optical Array [Rating: 60] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Fission Core Propulsion Light Treads Treads Light Treads Leg Carbon-fiber Leg Wheel Compact Wheel Utility Improved Signal Interpreter Device Improved Sensor Array Storage Medium Storage Unit Processor Improved Signal Interpreter Hackware System Shield Protection Insulated Plating Weapon Assault Rifle Energy Gun Medium Laser Ballistic Gun Assault Rifle Ballistic Cannon Mini Assault Cannon Launcher Improved Grenade Launcher Impact Weapon Flail Piercing Weapon Spear Build | -11 -10 -9 -9 -8 -7 -7 -6 ------- Run | Yrd Mat Mat Min Mat Fac Sto Fac Slots Evolved 8 | . . 2 . 2 2 . 2 Power . | . . . . . . . . Propulsion 2 | . . . . 1 . . 1 Utility 6 | . . 2 . 1 2 . 1 Weapon . | . . . . . . . . Parts Attached 147 | 7 19 6 14 32 3 35 31 Power 21 | 1 5 1 2 5 1 5 1 Engine 19 | 1 5 1 2 5 1 4 . Core 2 | . . . . . . 1 1 Reactor . | . . . . . . . . Propulsion 37 | 2 7 1 2 14 . 9 2 Treads 12 | . . . . 5 . 7 . Leg 15 | . . . 2 9 . 2 2 Wheel 10 | 2 7 1 . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 57 | 2 3 4 6 7 2 17 16 Device 28 | 1 1 2 4 5 . 8 7 Storage 11 | 1 1 . 2 . 1 3 3 Processor 7 | . . 1 . 1 . 2 3 Hackware 1 | . . . . 1 . . . Protection 10 | . 1 1 . . 1 4 3 Artifact . | . . . . . . . . Weapon 32 | 2 4 . 4 6 . 4 12 Energy Gun 1 | 1 . . . . . . . Energy Cannon . | . . . . . . . . Ballistic Gun 9 | 1 4 . 3 . . . 1 Ballistic Cannon 10 | . . . . . . 3 7 Launcher 6 | . . . 1 1 . . 4 Special Weapon . | . . . . . . . . Impact Weapon 2 | . . . . 2 . . . Slashing Weapon . | . . . . . . . . Piercing Weapon 4 | . . . . 3 . 1 . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 1 | . . . . . . 1 . Corrupted Parts 1 | . . . . . . 1 . System Corruption 6 | . . . . . . 6 . Parts Lost 49 | . 4 7 . 7 . 19 12 Power 9 | . 1 1 . 2 . 4 1 Propulsion 18 | . 2 2 . 4 . 7 3 Utility 16 | . . 2 . 1 . 7 6 Weapon 6 | . 1 2 . . . 1 2 Highest Loss Streak 13 | . 3 7 . 3 . 13 6 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 93 | . 98 97 98 94 98 93 83 Engine 8 | . 13 10 10 9 7 6 4 Treads 7 | . . . . 5 7 15 14 Leg 8 | . . . 20 20 15 5 1 Wheel 6 | . 27 21 . . . . . Device 16 | . 13 16 12 15 15 17 19 Storage 12 | . 14 11 19 9 15 13 10 Processor 8 | . . 11 11 9 7 10 11 Hackware 2 | . . . . 7 7 . . Protection 3 | . . 4 . . 5 6 5 Ballistic Gun 7 | . 27 21 21 . . . . Ballistic Cannon 3 | . . . . . . 6 10 Impact Weapon 2 | . . . . 8 7 2 . Piercing Weapon 3 | . . . . 8 7 4 . Peak Build Rating 60 | 7 9 13 12 36 40 40 60 Average Rating 27 | 5 7 11 10 28 39 35 45 On Entrance 18 | . 7 9 5 11 36 40 37 Naked Turns . | . . . . . . . . Heaviest Build 115 | 14 90 100 28 29 30 38 115 Greatest Support 60 | 26 32 26 23 40 32 60 60 Greatest Overweight (x) 5 | . 3 5 1 2 . 1 1 Average Overweight (x) . | . 1 3 . . . . . Largest Inventory Capacity 25 | 8 25 25 25 10 10 10 25 Average Capacity 14 | 7 15 25 10 10 10 9 19 Most Carried 25 | 8 25 25 23 10 10 10 21 Average Carried 12 | 4 12 24 10 9 9 8 14 Final Capacity 25 | 8 25 25 10 10 10 10 5 Final Carried 25 | 8 25 24 10 10 10 10 5 Class Distribution -------------------- 58% | Mutant 18% | Scavenger-Mutant 16% | Scavenger-Skirmisher 4% | Scavenger-Assassin Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Mutant | -7/Factory Scavenger-Mutant | -7/Storage Scavenger-Skirmisher | -6/Factory Resources | -11 -10 -9 -9 -8 -7 -7 -6 ----------- Run | Yrd Mat Mat Min Mat Fac Sto Fac Matter Collected 2552 | 282 306 86 94 369 . 500 915 Remotely 1013 | . . . 87 . . 215 711 Salvage Created 2911 | 140 466 36 84 623 . 860 702 Parts 165 | 9 22 3 11 38 . 35 47 Haulers Intercepted 3 | . . . . . . 2 1 Recyclers Shooed 3 | 1 1 . . . . . 1 Parts Field Recycled 17 | . . 9 8 . . . . Retrieved Matter 67 | . . 40 27 . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -6 ------- Run | Yrd Mat Mat Min Mat Fac Sto Fac Combat Hostiles Destroyed 64 | . 11 1 5 12 . 12 23 Melee 17 | . . . . 9 . 8 . Guns 12 | . 11 1 . . . . . Cannons 19 | . . . . . . 3 16 AOE 15 | . . . 5 3 . . 7 Classes Destroyed 11 | 2 4 . 1 1 . 3 . Worker 6 | . 1 . 1 . . 1 3 Builder 3 | . . . 2 . . 1 . Tunneler 2 | 2 . . . . . . . Hauler 3 | . . . . . . 2 1 Recycler 5 | 1 . . . 1 . 2 1 Watcher 3 | . 1 . . 1 . 1 . Swarmer 20 | . 3 . 5 3 . . 9 Grunt 25 | . 8 1 . 5 . 4 7 Sentry 13 | . . . . 4 . 5 4 Hunter 1 | . . . . . . 1 . Programmer 5 | . . . . . . 2 3 Best Kill Streak 9 | 3 3 1 8 4 . 3 9 Combat Bots Only 7 | . 2 1 5 3 . 2 7 Max Kills in Single Turn 3 | 1 1 1 3 3 . 2 3 Gunslinging . | . . . . . . . . Exploded 3 | . . . 1 3 . . 3 Melee 1 | . . . . 1 . 1 . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -6 -------- Run | Yrd Mat Mat Min Mat Fac Sto Fac Hostile Shots Fired 1130 | . 78 61 19 109 . 520 343 Missed 394 | . 21 15 7 42 . 174 135 Damage Taken 7786 | . 651 661 116 1033 . 2802 2523 Core 2015 | . 139 264 15 197 . 543 857 Absorbed by Shields 640 | . . . . . . 248 392 Ignored by Resistances 24 | . . . . . . 21 3 Regen/Repaired (Parts) 57 | . . . . 57 . . . Core Remaining (%) 52 | 100 44 . 30 64 . 22 . Volleys Fired 173 | 12 63 5 5 1 . 14 73 Largest 2 | 2 2 2 1 1 . 2 2 Hottest 101 | 70 70 40 30 30 . 96 101 Shots Fired 326 | 24 126 10 5 1 . 28 132 Gun 169 | 24 126 10 . . . . 9 Cannon 142 | . . . . . . 28 114 Launcher 15 | . . . 5 1 . . 9 Special . | . . . . . . . . Kinetic 298 | 12 125 10 . . . 28 123 Thermal 13 | 12 1 . . . . . . Explosive 15 | . . . 5 1 . . 9 Electromagnetic . | . . . . . . . . Robot Hit Streak 16 | 9 16 3 1 . . 4 11 Robot Miss Streak 4 | 3 3 3 4 . . 4 4 Penetration Max . | . . . . . . . . Secondary Targets 1 | . 1 . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . Shots Hit Robots 275 | 15 76 4 2 32 . 72 74 Core Hits 138 | 5 31 3 10 15 . 24 50 Critical Kills . | . . . . . . . . Critical Parts Destroyed 5 | . 1 . . 1 . 3 . Critical Strikes 19 | . 1 . . 3 . 9 6 Destroy 1 | . 1 . . . . . . Blast 7 | . . . . . . 1 6 Smash 6 | . . . . 2 . 4 . Impale 5 | . . . . 1 . 4 . Melee Attacks 119 | . . . . 43 . 76 . Impact 29 | . . . . 9 . 20 . Slashing . | . . . . . . . . Piercing 90 | . . . . 34 . 56 . Sneak Attacks 6 | . . . . 1 . 5 . Combat Hostiles . | . . . . . . . . Follow-up Attacks 14 | . . . . 5 . 9 . Damage Inflicted 7545 | 154 753 50 470 1033 . 2281 2804 Guns 1021 | 154 753 50 . . . . 64 Cannons 2408 | . . . . . . 436 1972 Explosions 1325 | . . . 470 87 . . 768 Melee 2791 | . . . . 946 . 1845 . Ramming . | . . . . . . . . Kinetic 3328 | 53 753 50 . . . 436 2036 Thermal 101 | 101 . . . . . . . Explosive 1325 | . . . 470 87 . . 768 Electromagnetic . | . . . . . . . . Impact 588 | . . . . 157 . 431 . Slashing . | . . . . . . . . Piercing 2203 | . . . . 789 . 1414 . Highest Corruption 7 | . 4 . . . . 7 2 Average Corruption 2 | . 3 . . . . 2 1 Corruption Purged 9 | . . . . . . 9 . Corruption Blocked . | . . . . . . . . Effects 18 | . 2 . . . . 11 5 Message Errors 5 | . . . . . . 5 . Matter Fused 3 | . . . . . . 2 1 Heat Flow Errors 2 | . 1 . . . . . 1 Energy Discharges 3 | . . . . . . 2 1 Parts Fused 2 | . . . . . . . 2 Data Loss (minor) 1 | . . . . . . 1 . Misfires 1 | . 1 . . . . . . Alerts 1 | . . . . . . 1 . Overload Shots . | . . . . . . . . Overflow Damage 263 | . . . 6 57 . 170 30 Projectiles 48 | . . . . . . 24 24 Explosions 12 | . . . 6 . . . 6 Melee 203 | . . . . 57 . 146 . Knockbacks 13 | . . . . . . 3 10 Impact . | . . . . . . . . Kinetic 13 | . . . . . . 3 10 Secondary . | . . . . . . . . Self-Inflicted Damage 32 | . . . 21 . . . 11 Shots 2 | . . . 1 . . . 1 Rammed . | . . . . . . . . Targets Rammed . | . . . . . . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 283 | 50 183 6 . . . 157 283 Average Temperature 50 | 25 44 3 . . . 64 59 Received Heat Transfer 2561 | . 303 294 . 567 . 934 463 Effects 2 | . . . . . . . 2 Interference 2 | . . . . . . . 2 Siege Activations . | . . . . . . . . Robots Corrupted 1 | . . . . . . 1 . Combat Hostiles 1 | . . . . . . 1 . Parts Fried 1 | . . . . . . 1 . Impact Corruptions 6 | . . . . 2 . 4 . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted . | . . . . . . . . Heat Transferred 296 | 296 . . . . . . . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -6 ------- Run | Yrd Mat Mat Min Mat Fac Sto Fac Peak Influence 619 | 15 147 114 167 228 2 174 619 Initial 65 | . 9 25 7 65 2 . . Average 81 | 4 78 35 53 88 2 60 142 Maximum Alert Level 2 | . . . . 1 . . 2 Low Security (%) 92 | 100 100 100 100 95 100 100 71 Level 1 2 | . . . . 4 . . 4 Level 2 5 | . . . . . . . 23 Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 21 | . 3 1 . 2 . 3 12 Investigation 1 | . . 1 . . . . . Extermination 4 | . . . . . . 2 2 Reinforcement 9 | . 3 . . 2 . 1 3 Assault 1 | . . . . . . . 1 Garrison 6 | . . . . . . . 6 Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 1 | . . . . . . . 1 Haulers Reinforced 1 | . . . . . . 1 . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . 1 Stealth | -11 -10 -9 -9 -8 -7 -7 -6 --------- Run | Yrd Mat Mat Min Mat Fac Sto Fac Distress Signals 9 | . 3 1 . 2 . 1 2 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 111 | . 23 10 6 18 . 13 41 Peak Tracking Total 11 | . 5 11 6 5 . 4 6 Tactical Retreats 5 | . 3 . . . . . 2 Traps | -11 -10 -9 -9 -8 -7 -7 -6 ------- Run | Yrd Mat Mat Min Mat Fac Sto Fac Traps Triggered 6 | . 3 . . 1 . 2 . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused 1 | . . . . 1 . . . Traps Extracted . | . . . . . . . . Installed 3 | . . . . 3 . . . Triggered 4 | . . . . 1 . . 3 Most Traps Carried 3 | . . . 3 3 . . . Machines | -11 -10 -9 -9 -8 -7 -7 -6 ---------- Run | Yrd Mat Mat Min Mat Fac Sto Fac Machines Disabled 2 | . . . . . . . 2 Max in Single Turn 1 | . . . . . . . 1 Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -6 --------- Run | Yrd Mat Mat Min Mat Fac Sto Fac Machines Accessed 17 | . 1 2 1 4 . 6 3 Terminals 13 | . 1 1 1 2 . 6 2 Fabricators 1 | . . . . . . . 1 Repair Stations 1 | . . . . 1 . . . Recycling Units 1 | . . 1 . . . . . Scanalyzers 1 | . . . . 1 . . . Garrison Access . | . . . . . . . . Total Hacks 51 | . 1 12 4 14 . 12 8 Successful 27 | . 1 8 3 9 . 5 1 Failed 24 | . . 4 1 5 . 7 7 Catastrophic 2 | . . . . 1 . 1 . Database Lockouts . | . . . . . . . . Manual 3 | . . . . 1 . . 2 Terminals 31 | . 1 4 4 6 . 12 4 Fabricators 4 | . . . . . . . 4 Repair Stations 2 | . . . . 2 . . . Recycling Units 8 | . . 8 . . . . . Scanalyzers 6 | . . . . 6 . . . Garrison Access . | . . . . . . . . Terminal Hacks 15 | . 1 3 3 3 . 5 . Part Schematic 2 | . . . . . . 2 . Robot Analysis 2 | . . 2 . . . . . Prototype ID Bank 2 | . . . . 1 . 1 . Alert Level 1 | . . . . 1 . . . Locate Traps 2 | . . . . 1 . 1 . Dispatch Records 1 | . . . 1 . . . . Investigation Status 1 | . . . 1 . . . . Hauler Manifests 2 | . 1 1 . . . . . Zone Layout 2 | . . . 1 . . 1 . Fabricator Hacks 1 | . . . . . . . 1 Load Schematic 1 | . . . . . . . 1 Repair Station Hacks 2 | . . . . 2 . . . Scan Component 1 | . . . . 1 . . . Repair 1 | . . . . 1 . . . Recycling Unit Hacks 5 | . . 5 . . . . . Recycle Component 3 | . . 3 . . . . . Process 1 | . . 1 . . . . . Report Inventory 1 | . . 1 . . . . . Scanalyzer 4 | . . . . 4 . . . Insert Component 2 | . . . . 2 . . . Analyze 2 | . . . . 2 . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 12 | . 1 2 . 1 . 5 3 Full Trace Events 1 | . . 1 . . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 4 | . . . . 2 . 2 . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 1 | . . . . 1 . . . Time 38 | . . . . 38 . . . Parts Recycled 3 | . . 3 . . . . . Recycled Matter 46 | . . 46 . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed 2 | . . . . 2 . . . Part Schematics Acquired 2 | . . . . 2 . . . Parts Damaged 1 | . . . . 1 . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -6 ------------ Run | Yrd Mat Mat Min Mat Fac Sto Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released 4 | . . . . . . . 4 Programmers 4 | . . . . . . . 4 Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -6 -------- Run | Yrd Mat Mat Min Mat Fac Sto Fac Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -6 ------- Run | Yrd Mat Mat Min Mat Fac Sto Fac Robot Analysis Total 2 | . . 2 . . . . . Derelict Logs Recovered 1 | . . . 1 . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -6 ------------- Run | Yrd Mat Mat Min Mat Fac Sto Fac Turns Passed 5993 | 156 855 555 337 1370 191 1204 1325 Spaces Moved 3213 | 103 496 360 230 912 89 505 518 Core 89 | 2 . . . . . 4 83 Treads 666 | . . . . . . 329 337 Legs 1501 | . . . 230 912 89 172 98 Wheels 957 | 101 496 360 . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 80 135 120 120 125 100 50 Average Speed 133 | 89 104 136 124 122 125 150 179 Slowest Speed 260 | 90 135 175 190 260 125 250 240 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 30 | 5 65 24 47 36 2 53 12 Regions Visited 7 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . Known Exits Taken 5 | . . 1 1 1 1 1 . Unknown Exits Taken 2 | 1 1 . . . . . . Scrap Searched 1 | . . . 1 . . . . Spaces Dug 1 | . . . . . . 1 . Terrain Destroyed 120 | . . . 27 8 . 10 75 Melee . | . . . . . . . . Projectile 28 | . . . . . . 10 18 AOE 92 | . . . 27 8 . . 57 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -6 --------- Run | Yrd Mat Mat Min Mat Fac Sto Fac Total 4433 | 143 720 416 279 1110 169 812 784 Wait 589 | 9 110 31 11 64 74 163 127 Move 3206 | 102 495 359 229 911 88 504 518 Hop . | . . . . . . . . Pick Up 109 | 11 22 10 6 25 3 13 19 Fast Attach 56 | 6 5 . 1 16 . 20 8 Attach 41 | 1 2 3 7 5 2 11 10 Detach 7 | . . . 1 2 . 3 1 Swap 50 | . 12 3 6 11 1 4 13 Drop 95 | 2 11 5 13 35 1 13 15 Fire 173 | 12 63 5 5 1 . 14 73 Melee 104 | . . . . 37 . 67 . Ram . | . . . . . . . . Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap 3 | . . . . 3 . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / [*Min] / [Sub]) -9/Materials -9/Mines -8/Materials -7/Factory (discovered 2 exits: *Sto / [*Low]) -7/Storage -6/Factory History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 29 | -11/Scrapyard | Discovered new exit (range 16) 157 | -11/Scrapyard | Entered Materials 352 | -10/Materials | Build established: Mutant 437 | -10/Materials | Discovered new exit (range 9) 465 | -10/Materials | Discovered new exit (range 8) 615 | -10/Materials | Lost 3 parts (1p1n1w) 807 | -10/Materials | Discovered new exit (range 15) 957 | -10/Materials | Core integrity fell below 50% 992 | -10/Materials | Discovered new exit (range 10) 1012 | -10/Materials | Entered another Materials area 1012 | -9/Materials | Evolved 2 slots: Utility x2 1557 | -9/Materials | Core integrity fell below 50% 1559 | -9/Materials | Discovered new exit (range 6) 1566 | -9/Materials | Identified exit to Mines 1567 | -9/Materials | Entered Mines 1590 | -9/Mines | Lost 7 parts (1p2n2u2w) 1697 | -9/Mines | Found a hidden stash of uninstalled traps 1750 | -9/Mines | Learned Materials stockpile data 1891 | -9/Mines | Discovered new exit (range 4) 1895 | -9/Mines | Identified exit to Materials 1904 | -9/Mines | Entered Materials 1904 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2390 | -8/Materials | Discovered new exit (range 16) 2432 | -8/Materials | Identified exit to Factory 2579 | -8/Materials | Lost 3 parts (1p2n) 3170 | -8/Materials | Repaired Carbon-fiber Leg 3274 | -8/Materials | Entered Factory 3274 | -7/Factory | Evolved 2 slots: Utility x2 3275 | -7/Factory | Discovered new exit (range 14) 3419 | -7/Factory | Discovered new exit (range 14) 3437 | -7/Factory | Identified exit to Storage 3465 | -7/Factory | Entered Storage 3940 | -7/Storage | Core integrity fell below 50% 3992 | -7/Storage | Lost 13 parts (2p5n5u1w) 4467 | -7/Storage | Build established: Scavenger-Mutant 4659 | -7/Storage | Discovered new exit (range 5) 4664 | -7/Storage | Identified exit to Factory 4669 | -7/Storage | Entered Factory 4669 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4998 | -6/Factory | Build established: Scavenger-Skirmisher 5676 | -6/Factory | Lost 5 parts (3n1u1w) 5678 | -6/Factory | Destroyed 7 combat bots 5719 | -6/Factory | First assault squad dispatched 5739 | -6/Factory | Garrison activated, responded to threat 5744 | -6/Factory | Core integrity fell below 50% 5752 | -6/Factory | Released all parts (4) 5755 | -6/Factory | Core integrity fell below 20% 5759 | -6/Factory | Lost 6 parts (1p4u1w) 5797 | -6/Factory | Cargo convoy interrupted 5994 | -6/Factory | Destroyed by L-41 Fighter with Axe Last Messages --------------- 05881_ U-05 Engineer builds a Door. 05885_ Acquired 49 matter. 05886_ Acquired 4 matter. 05887_ Dropped Mic. Nuclear Core. 05889_ Acquired Lgt. Angular Momentum Engine. 05893_ S-27 Virus suffers critical hit (Blast). 05893_ Destroyed VTOL Module. 05893_ S-27 Virus destroyed. 05915_ Acquired Adv. Heat Sink. 05964_ Acquired Energy Well. 05970_ C-30 ARC bursts open, deploying its payload. 05970_ G-67 Veteran unfolds itself. 05970_ B-48 Gladiator unfolds itself. 05970_ L-41 Fighter unfolds itself. 05970_ M-28 Smith unfolds itself. 05971_ Imp. Light Armor Plating destroyed. 05985_ L-41 Fighter knocked back. 05987_ M-28 Smith repairs L-41 Fighter. 05988_ L-41 Fighter knocked back. Map ----- +----------------------------------------------------+ | "" # ^ [ #????# #??????????# | | "" ##### #### #### !% #????# #??????????# | | "T #???#+####+###### =%######## #??????????# | | "" #???# # = #= # #??????????# | | "" #???# *[ + +=! # #??????????# | | #???# *[ # # * # #??????????# | | #######???# # # # #??????????# | | ??????????# # # ! # #??????????# | | ??????????# """"""""" # # # #??????????# | | ??????????# #% # # #??????????# | | ??????????############# ######## #??????????#### | | ????????????????????### ###????# #????????????# | | ??????############### #????# ############## | | ??????# # #????# | | ??????# """"""""" # #????####/########### | | ??????# + #????# "T" #?????# | | ??????# [ # #????# #??##### | | ??????# ""Y"" # #????# #??# | | ??????# """"" # %m #????# #??# | | ??????################+;g######### #??# | | ?????????????????# ## """ #??# = | | ?????????????????# ## """ #??# | | ?????????????????# ## """ #??# """ | | ?????????????????# % b ## #??# """ | | ?????????????????# %l ###########??# """ | | ?????????????????# l@ #????????????##### | | ?????????????????#######;########????????????????? | | ???????????????????????##????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 51 Energy Generation 18 Energy Capacity 660 Matter Stores 408 Matter Capacity 550 Sight Range 22 Robot Scan Range 15 Terrain Scan Density 10 Cloak Strength 2 Additional Mass Support 9 Armor Coverage 300 Resistance: EM 15 Utility Shielding 33 Evasion (%) 55 Target Analysis 5 Recoil Reduction 4 Defensive Hacking 10 Authchip Count 1 Item Schematics ----------------- Arm. Treads | -8/Materials | Scanalyzed Spear | -8/Materials | Scanalyzed Drone Bay | -7/Storage | Hacked Dynamic Insulation System | -7/Storage | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed NeutronDispersionInjector Manual? 0 Play Time 02:56:50 Cumulative 80.2 hours Start 2024.10.24 @ 23:50:26 End 2024.11.10 @ 17:51:00 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 43 Rogue 41 Adventurer 0 Explorer 2 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 23 Gallery% 42 Achievement% 36 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 4d5bfd77-a380-4140-8fd2-a6e187df78e2