Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.15 @ 21:39:18 Player: Modulottie Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (19) 95 Value Destroyed (624) 624 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (400) 400 TOTAL SCORE: 3859 Bonus ------- Pacifist 200 Entered Garrisons 200 Cogmind --------- Core Integrity 524/700 Matter 7/300 Energy 160/160 System Corruption 0% Temperature Cool (0) Movement Walking (190) Ox1 Location -7/Garrison Parts ------- > --- POWER (1) -------- Light Nuclear Core > --- PROPULSION (5) --- Aluminum Leg VTOL Module > --- UTILITY (5) ------ Small Storage Unit Advanced Visual Processing Unit Hacking Suite Hacking Suite > --- WEAPON (2) ------- Gauss Cannon Scythe > --- INVENTORY (8) ---- Improved Deuterium Engine Advanced Weight Redist. System Improved Sensor Array Melee Analysis Suite System Shield Particle Gun Remote Datajack Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Flight Unit Flight Unit Flight Unit Flight Unit Cesium-ion Thruster > --- UTILITY ---------- Small Storage Unit Advanced Visual Processing Unit Experimental Sensor Array Hacking Suite Hacking Suite > --- WEAPON ----------- Remote Datajack Scythe > --- INVENTORY -------- Improved Deuterium Engine Advanced Weight Redist. System Improved Sensor Array Melee Analysis Suite System Shield Gauss Cannon Grenade Launcher [Rating: 39] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Flight Unit Flight Unit Utility Small Storage Unit Device Experimental Sensor Array Storage Small Storage Unit Processor Advanced Visual Processing Unit Hackware Hacking Suite Protection Hardened Light Armor Plating Weapon Assault Rifle Energy Gun Particle Gun Ballistic Gun Assault Rifle Ballistic Cannon Gauss Cannon Launcher Grenade Launcher Special Weapon Remote Datajack Slashing Weapon Scythe Special Melee Weapon Improved Datajack Build | -11 -10 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Min Mat Mat Fac Gar Slots Evolved 6 | . . . 2 2 2 . Power . | . . . . . . . Propulsion 3 | . . . 1 1 1 . Utility 3 | . . . 1 1 1 . Weapon . | . . . . . . . Parts Attached 60 | 7 2 2 13 25 5 6 Power 4 | 1 . . . 1 1 1 Engine 3 | 1 . . . 1 1 . Core 1 | . . . . . . 1 Reactor . | . . . . . . . Propulsion 14 | 2 1 . 1 7 1 2 Treads . | . . . . . . . Leg 7 | 2 1 . . 3 . 1 Wheel . | . . . . . . . Hover . | . . . . . . . Flight 7 | . . . 1 4 1 1 Utility 11 | 1 . 2 5 1 2 . Device 5 | . . 2 3 . . . Storage 1 | 1 . . . . . . Processor 1 | . . . . 1 . . Hackware 2 | . . . . . 2 . Protection 2 | . . . 2 . . . Artifact . | . . . . . . . Weapon 31 | 3 1 . 7 16 1 3 Energy Gun 4 | 2 . . 2 . . . Energy Cannon . | . . . . . . . Ballistic Gun 10 | 1 1 . 2 6 . . Ballistic Cannon 4 | . . . . 3 . 1 Launcher 5 | . . . 2 2 . 1 Special Weapon 1 | . . . . . 1 . Impact Weapon . | . . . . . . . Slashing Weapon 6 | . . . 1 4 . 1 Piercing Weapon . | . . . . . . . Special Melee Weapon 1 | . . . . 1 . . Unidentified Prototypes 2 | . . 1 . 1 . . Parts Lost 7 | . . . . . . 7 Power . | . . . . . . . Propulsion 5 | . . . . . . 5 Utility 1 | . . . . . . 1 Weapon 1 | . . . . . . 1 Highest Loss Streak 7 | . . . . . . 7 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 90 | . 84 96 91 95 94 71 Engine 10 | . 14 14 11 9 7 3 Leg 19 | . 27 28 22 18 . 3 Flight 7 | . . . 2 14 35 14 Device 10 | . . 11 16 9 7 1 Storage 10 | . 14 14 11 9 7 7 Processor 3 | . . . . 8 7 7 Hackware 1 | . . . . . 15 15 Protection 4 | . . . 5 8 . . Energy Gun 4 | . 9 . 7 5 . . Ballistic Gun 10 | . 18 28 8 7 . . Launcher 2 | . . . 5 . . . Slashing Weapon 2 | . . . . 3 7 4 Naked Turns . | . . . . . . . Heaviest Build 28 | 13 13 14 22 28 21 22 Greatest Support 37 | 20 20 20 20 37 21 21 Greatest Overweight (x) 7 | 3 1 . 1 2 . 7 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 8 8 Average Capacity 7 | 7 8 8 8 8 8 8 Most Carried 8 | 3 8 8 8 8 8 7 Average Carried 7 | 2 6 7 7 7 6 6 Final Capacity 8 | 8 8 8 8 8 8 8 Final Carried 8 | 3 7 8 8 7 7 7 Class Distribution -------------------- 86% | Mutant 9% | Hacker-Mutant 4% | Hacker-Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Hacker-Mutant | -7/Garrison Resources | -11 -10 -10 -9 -8 -7 -7 ----------- Run | Yrd Mat Min Mat Mat Fac Gar Matter Collected 722 | 234 . 20 213 184 . 71 Remotely . | . . . . . . . Salvage Created 512 | . . . 223 209 . 80 Parts 36 | . . . 16 15 . 5 Haulers Intercepted 1 | . . . 1 . . . Recyclers Shooed 1 | . . . 1 . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Min Mat Mat Fac Gar Combat Hostiles Destroyed 13 | . . . 4 5 . 4 Melee 3 | . . . . 1 . 2 Guns 6 | . . . 2 4 . . Cannons 2 | . . . . . . 2 AOE 2 | . . . 2 . . . Classes Destroyed 9 | . . . 5 4 . . Worker 1 | . . . . 1 . . Builder 1 | . . . . 1 . . Hauler 1 | . . . 1 . . . Recycler 1 | . . . . 1 . . Mechanic 1 | . . . 1 . . . Operator 1 | . . . 1 . . . Swarmer 7 | . . . . 4 . 3 Grunt 3 | . . . 2 . . 1 Sentry 3 | . . . 2 1 . . Best Kill Streak 4 | . . . 2 4 . 4 Combat Bots Only 4 | . . . 2 3 . 4 Max Kills in Single Turn 2 | . . . 2 1 . 1 Gunslinging . | . . . . . . . Exploded 1 | . . . 1 . . . Melee 1 | . . . . 1 . 1 Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -------- Run | Yrd Mat Min Mat Mat Fac Gar Hostile Shots Fired 132 | . . . 15 33 . 84 Missed 38 | . . . 3 8 . 27 Damage Taken 1074 | . . . 171 219 . 684 Core 286 | . . . 29 81 . 176 Absorbed by Shields 3 | . . . . . . 3 Core Remaining (%) 94 | 100 . 100 92 85 . . Volleys Fired 40 | . . . 21 15 . 4 Largest 2 | . . . 2 2 . 1 Hottest 95 | . . . 95 88 . 48 Shots Fired 67 | . . . 34 29 . 4 Gun 52 | . . . 24 28 . . Cannon 2 | . . . . . . 2 Launcher 13 | . . . 10 1 . 2 Special . | . . . . . . . Kinetic 28 | . . . 13 13 . 2 Thermal 26 | . . . 11 15 . . Explosive 13 | . . . 10 1 . 2 Electromagnetic . | . . . . . . . Robot Hit Streak 8 | . . . 7 6 . 8 Robot Miss Streak 3 | . . . 3 3 . . Penetration Max . | . . . . . . . Secondary Targets . | . . . . . . . Shots Hit Robots 43 | . . . 16 19 . 8 Core Hits 29 | . . . 16 7 . 6 Critical Kills 1 | . . . 1 . . . Critical Parts Destroyed . | . . . . . . . Critical Strikes 3 | . . . 2 . . 1 Burn 1 | . . . 1 . . . Destroy 1 | . . . 1 . . . Sever 1 | . . . . . . 1 Melee Attacks 34 | . . . 1 18 . 15 Impact . | . . . . . . . Slashing 34 | . . . 1 18 . 15 Piercing . | . . . . . . . Sneak Attacks 1 | . . . . 1 . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 1109 | . . . 324 385 . 400 Guns 396 | . . . 152 244 . . Cannons 55 | . . . . . . 55 Explosions 343 | . . . 172 16 . 155 Melee 315 | . . . . 125 . 190 Ramming . | . . . . . . . Kinetic 288 | . . . 102 131 . 55 Thermal 163 | . . . 50 113 . . Explosive 343 | . . . 172 16 . 155 Electromagnetic . | . . . . . . . Impact . | . . . . . . . Slashing 315 | . . . . 125 . 190 Piercing . | . . . . . . . Highest Corruption 3 | . . . . 3 . . Average Corruption 2 | . . . . 2 . . Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 13 | . . . . 13 . . Message Errors 1 | . . . . 1 . . Matter Fused 3 | . . . . 3 . . Heat Flow Errors 1 | . . . . 1 . . Energy Discharges 2 | . . . . 2 . . Data Loss (minor) 3 | . . . . 3 . . Data Loss (major) 1 | . . . . 1 . . Misfires 2 | . . . . 2 . . Overload Shots . | . . . . . . . Overflow Damage 45 | . . . . 45 . . Projectiles . | . . . . . . . Explosions . | . . . . . . . Melee 45 | . . . . 45 . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 36 | . . . . . . 36 Shots 2 | . . . . . . 2 Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 209 | . . . 90 209 . . Average Temperature 55 | . . . 31 75 . . Received Heat Transfer 222 | . . . 96 9 . 117 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted . | . . . . . . . Heat Transferred 444 | . . . 185 259 . . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Min Mat Mat Fac Gar Peak Influence 157 | . 2 . 157 156 . 132 Initial 2 | . . . . 2 . . Average 39 | . 1 . 60 28 . 81 Maximum Alert Level . | . . . . . . . Low Security (%) 100 | 100 100 100 100 100 100 100 Level 1 . | . . . . . . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 1 | . . . 1 . . . Investigation . | . . . . . . . Extermination . | . . . . . . . Reinforcement 1 | . . . 1 . . . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Min Mat Mat Fac Gar Distress Signals 2 | . . . 2 . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 25 | . . . 9 6 . 10 Peak Tracking Total 5 | . . . 4 3 . 5 Tactical Retreats 4 | . . . 1 2 . 1 Traps | -11 -10 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Min Mat Mat Fac Gar Traps Triggered 7 | . 1 . . 2 . 4 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -7 ---------- Run | Yrd Mat Min Mat Mat Fac Gar Machines Disabled 2 | . . . 1 . . 1 Max in Single Turn 1 | . . . 1 . . 1 Garrison Relay 1 | . . . . . . 1 Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Min Mat Mat Fac Gar Machines Accessed 10 | . 4 . 1 4 1 . Terminals 7 | . 4 . . 3 . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers 1 | . . . 1 . . . Garrison Access 2 | . . . . 1 1 . Total Hacks 23 | . 8 . 5 9 1 . Successful 9 | . 1 . 4 3 1 . Failed 13 | . 7 . 1 5 . . Catastrophic 3 | . 3 . . . . . Database Lockouts 1 | . . . . 1 . . Manual 9 | . 8 . . 1 . . Terminals 15 | . 8 . . 7 . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers 5 | . . . 5 . . . Garrison Access 3 | . . . . 2 1 . Terminal Hacks 4 | . 1 . . 3 . . Record 3 | . 1 . . 2 . . Alert Level 1 | . . . . 1 . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer 4 | . . . 4 . . . Insert Component 2 | . . . 2 . . . Analyze 2 | . . . 2 . . . Garrison Access Hacks 1 | . . . . . 1 . Unlock Access 1 | . . . . . 1 . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 7 | . 4 . . 3 . . Full Trace Events 1 | . 1 . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 2 | . . . 2 . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed 2 | . . . 2 . . . Part Schematics Acquired 2 | . . . 2 . . . Parts Damaged 1 | . . . 1 . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 ------------ Run | Yrd Mat Min Mat Mat Fac Gar Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released 5 | . . . . . . 5 Machine Destruction 5 | . . . . . . 5 Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -------- Run | Yrd Mat Min Mat Mat Fac Gar Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Min Mat Mat Fac Gar Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 ------------- Run | Yrd Mat Min Mat Mat Fac Gar Turns Passed 2954 | 63 263 337 966 948 26 351 Spaces Moved 1473 | 39 208 259 312 475 45 135 Core 13 | 8 . . . . . 5 Treads . | . . . . . . . Legs 1341 | 31 208 259 312 463 . 68 Wheels . | . . . . . . . Hover . | . . . . . . . Flight 119 | . . . . 12 45 62 Fastest Speed 27 | 50 120 120 120 109 27 27 Average Speed 142 | 128 121 120 154 163 27 161 Slowest Speed 435 | 200 190 120 190 260 27 435 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 26 | 4 43 47 27 45 1 20 Regions Visited 6 Branch Regions 1 Pre-discovered Areas 1 | . . 1 . . . . Known Exits Taken 1 | . . . . . 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . Scrap Searched 1 | . . 1 . . . . Spaces Dug 18 | . . . 1 15 . 2 Terrain Destroyed 65 | . . . 43 18 . 4 Melee 18 | . . . 1 15 . 2 Projectile . | . . . . . . . AOE 47 | . . . 42 3 . 2 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Min Mat Mat Fac Gar Total 2198 | 49 218 285 757 592 59 238 Wait 460 | . . 22 403 31 1 3 Move 1467 | 38 207 258 311 474 44 135 Hop . | . . . . . . . Pick Up 29 | 3 7 1 2 10 5 1 Fast Attach 22 | 6 . 2 4 5 1 4 Attach 11 | 1 1 . 1 4 3 1 Detach 4 | 1 . 1 2 . . . Swap 28 | . 1 . 8 16 1 2 Drop 31 | . 2 1 4 19 4 1 Fire 40 | . . . 21 15 . 4 Melee 34 | . . . 1 18 . 15 Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis 72 | . . . . . . 72 Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials -8/Materials -7/Factory -7/Garrison History --------- Turn | Location | Event 25 | -11/Scrapyard | Discovered new exit (range 15) 64 | -11/Scrapyard | Entered Materials 208 | -10/Materials | Discovered new exit (range 15) 282 | -10/Materials | Discovered new exit (range 13) 323 | -10/Materials | Build established: Mutant 327 | -10/Materials | Entered Mines 381 | -10/Mines | Discovered new exit (range 9) 431 | -10/Mines | Learned location of Mines (-9) 454 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 457 | -10/Mines | Found Prototype Device 457 | -10/Mines | Identified Exp. Sensor Array 582 | -10/Mines | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground 647 | -10/Mines | Discovered new exit (range 15) 664 | -10/Mines | Entered Materials 664 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 898 | -9/Materials | Discovered new exit (range 16) 1630 | -9/Materials | Entered another Materials area 1630 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2473 | -8/Materials | Central database locked down 2550 | -8/Materials | Discovered new exit (range 7) 2578 | -8/Materials | Entered Factory 2578 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2603 | -7/Factory | Identified exit to Garrison 2604 | -7/Factory | Entered Garrison 2692 | -7/Garrison | Triggered checkpoint 2713 | -7/Garrison | Garrison Relay disabled 2747 | -7/Garrison | Lost 7 parts (5n1u1w) 2922 | -7/Garrison | Triggered checkpoint 2948 | -7/Garrison | Triggered checkpoint 2955 | -7/Garrison | Self-destructed Last Messages --------------- 02713_ Relay Coupler [Hunter] tumbles out of relay unit. 02716_ Grenade Launcher destroyed. 02718_ S-27 Virus destroyed. 02734_ Acquired 2 matter. 02742_ Acquired VTOL Module. 02744_ Acquired 5 matter. 02752_ Acquired 3 matter. 02770_ Acquired 32 matter. 02778_ Dropped Imp. Deuterium Engine. 02779_ Acquired Lgt. Nuclear Core. 02787_ Acquired Relay Coupler [NC]. 02787_ Relay Coupler [NC] fries itself. 02800_ Acquired Aluminum Leg. 02846_ The unstable cave ceiling collapses. 02874_ Acquired Particle Gun. 02894_ ALERT: Dispatching investigation squad to Factory. 02922_ Beams of light sweep through the air. An alarm sounds. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????# # | | ?????????????????????????????????????????????# # | | ?????????????????????????????????????????????# # | | ??????????????????????????????????####???????# # | | ?????????????????????????????????? #???????# # | | ?????????????????????????????????? #???????# # | | ??????????????????????????????????# ###?????# # | | ??????????????????????????????????# ??????# # | | ??????????????????????????????????# ??????# # | | ??????????????????????????????????# ???????# # | | ??????????????????????????????????# #???????# # | | ??????????????????????????????????# #???????# # | | ??????????????????????????????????# #???????# # | | ????????????????????????########### ######### # | | ????????????????????????# # | | ????????????????????????# | | ????????????????????????# | | ????????????????????????# Y###################### | | ????????????????????????# Y #???????????????????## | | ????????????????????????# #???????????????????## | | ????????????????????????# +?????????????????# ## | | ????????????????????????# #?????????????????# =+ | | ????????????????????????# #?????????????????#### | | ??????????????????#?????# #????????????????????# | | ??????????????# ## ## #????????????????????? | | ?????????????# g@ #????????????????????? | | ?????????????# g #????????????????????? | | ?????????????# #????????????????????? | | ?????????????# ## ## #????????????????????? | | ?????????????#????# ?# #????????????????????? | | ????????????????? ?? 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"????????????????????? | | ?????????????# ## ???## #????????????????????? | | ?????????????# ?#?????# #????????????????????? | | ???????????? ???????? ????????????????????? | | ??????????? ????????? ????????????????????? | | ???????????###?????????? #????????????????????? | | ????????????????????????# ##????????????????????? | | ????????????????????????? #?????????????????????? | | ????????????????????????? ??????????????????????? | | ????????????????????????? ??????????????????????? | | ????????????????????????? ??????????????????????? | | ????????????????????????? ??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 20 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 64 Offensive Hacking 20 Item Schematics ----------------- Flight Unit | -9/Materials | Scanalyzed Grenade Launcher | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed CarbideFrostSword Manual? 0 Play Time 00:49:37 Cumulative 5.7 hours Start 2024.04.15 @ 20:47:52 End 2024.04.15 @ 21:39:18 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 6 Rogue 6 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 1 Gallery% 12 Achievement% 9 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Terminus Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 013b9dd5-28bc-465a-9ee5-611e86907b44