Cogmind - Beta 14 *** ADVENTURER MODE // 2024.12.21 @ 21:15:03

Player: Golinth

Result: Smashed by cave-in

 Performance 
-------------
Evolutions (0)             0
Regions Visited (1)        200
Robots Destroyed (5)       25
Value Destroyed (132)      132
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 357

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/250
Matter                     180/300
Energy                     100/100
System Corruption          12%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -10/Materials

 Parts 
-------
>   --- POWER (1) --------
        (None)
>   --- PROPULSION (2) ---
        (None)
>   --- UTILITY (2) ------
        (None)
>   --- WEAPON (2) -------
    Assault Rifle
>   --- INVENTORY (5) ----
    Aluminum Leg
    Aluminum Leg
    Flight Unit
    Beam Cannon

 Peak State 
------------
>       --- POWER ------------
  Light Ion Engine
>       --- PROPULSION -------
        Wheel
        Wheel
>       --- UTILITY ----------
        Heat Sink
        Visual Processing Unit
>       --- WEAPON -----------
  Small Laser
        Assault Rifle
>       --- INVENTORY --------
        Aluminum Leg
        Aluminum Leg
        Aluminum Leg
        Assault Rifle
[Rating: 8]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
Propulsion                 Wheel
  Leg                      Aluminum Leg
  Wheel                    Wheel
  Hover Unit               Hover Unit
  Flight Unit              Flight Unit
Utility                    Heat Sink
  Device                   Heat Sink
  Processor                Visual Processing Unit
Weapon                     Assault Rifle
  Energy Gun               Small Laser
  Energy Cannon            Beam Cannon
  Ballistic Gun            Assault Rifle
  Special Weapon           Mining Laser

 Build                          | -11 -10 
-------                    Run  | Yrd Mat 
Slots Evolved              .    | .   .   
  Power                    .    | .   .   
  Propulsion               .    | .   .   
  Utility                  .    | .   .   
  Weapon                   .    | .   .   
Parts Attached             17   | 6   11  
  Power                    1    | 1   .   
    Engine                 1    | 1   .   
    Core                   .    | .   .   
    Reactor                .    | .   .   
  Propulsion               9    | 2   7   
    Treads                 .    | .   .   
    Leg                    2    | .   2   
    Wheel                  5    | 2   3   
    Hover                  1    | .   1   
    Flight                 1    | .   1   
  Utility                  3    | 1   2   
    Device                 1    | 1   .   
    Storage                .    | .   .   
    Processor              2    | .   2   
    Hackware               .    | .   .   
    Protection             .    | .   .   
    Artifact               .    | .   .   
  Weapon                   4    | 2   2   
    Energy Gun             1    | 1   .   
    Energy Cannon          1    | .   1   
    Ballistic Gun          1    | 1   .   
    Ballistic Cannon       .    | .   .   
    Launcher               .    | .   .   
    Special Weapon         1    | .   1   
    Impact Weapon          .    | .   .   
    Slashing Weapon        .    | .   .   
    Piercing Weapon        .    | .   .   
    Special Melee Weapon   .    | .   .   
  Unidentified Prototypes  .    | .   .   
Parts Lost                 6    | .   6   
  Power                    1    | .   1   
  Propulsion               2    | .   2   
  Utility                  2    | .   2   
  Weapon                   1    | .   1   
  Highest Loss Streak      6    | .   6   
  To Critical Strikes      .    | .   .   
Average Slot Usage (%)     85   | .   85  
  Engine                   12   | .   12  
  Leg                      1    | .   1   
  Wheel                    22   | .   22  
  Device                   12   | .   12  
  Processor                10   | .   10  
  Energy Gun               2    | .   2   
  Energy Cannon            8    | .   8   
  Ballistic Gun            14   | .   14  
  Special Weapon           1    | .   1   
Peak Build Rating          8    | 6   8   
  Average Rating           5    | 3   6   
  On Entrance              3    | .   6   
Naked Turns                .    | .   .   
Heaviest Build             9    | 7   9   
  Greatest Support         20   | 20  20  
  Greatest Overweight (x)  2    | .   2   
  Average Overweight (x)   .    | .   .   
Largest Inventory Capacity 5    | 5   5   
  Average Capacity         5    | 5   5   
  Most Carried             5    | 5   5   
  Average Carried          3    | 2   4   
  Final Capacity           5    | 5   5   
  Final Carried            4    | 4   4   

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials

 Resources                      | -11 -10 
-----------                Run  | Yrd Mat 
Matter Collected           373  | 256 117 
  Remotely                 .    | .   .   
Salvage Created            152  | 38  114 
  Parts                    12   | 4   8   
Haulers Intercepted        .    | .   .   
Recyclers Shooed           1    | .   1   
Parts Field Recycled       .    | .   .   
  Retrieved Matter         .    | .   .   
Parts Self-Destructed      .    | .   .   
  Prevented                .    | .   .   

 Kills                          | -11 -10 
-------                    Run  | Yrd Mat 
Combat Hostiles Destroyed  3    | 1   2   
  Guns                     2    | 1   1   
  Cannons                  1    | .   1   
Classes Destroyed          3    | 1   2   
  Worker                   1    | .   1   
  Watcher                  1    | .   1   
  Grunt                    3    | 1   2   
Best Kill Streak           3    | 1   3   
  Combat Bots Only         2    | 1   2   
Max Kills in Single Turn   1    | 1   1   
  Gunslinging              .    | .   .   
  Exploded                 .    | .   .   
  Melee                    .    | .   .   
Uniques/NPCs Destroyed     .    | .   .   

 Combat                         | -11 -10 
--------                   Run  | Yrd Mat 
Hostile Shots Fired        9    | 4   5   
  Missed                   3    | 1   2   
Damage Taken               686  | 24  662 
  Core                     267  | 8   259 
  Absorbed by Shields      .    | .   .   
  Ignored by Resistances   17   | 6   11  
  Regen/Repaired (Parts)   11   | .   11  
Core Remaining (%)         96   | 96  .   
Volleys Fired              51   | 2   49  
  Largest                  2    | 2   2   
  Hottest                  120  | 60  120 
Shots Fired                64   | 4   60  
  Gun                      47   | 4   43  
  Cannon                   8    | .   8   
  Launcher                 .    | .   .   
  Special                  9    | .   9   
  Kinetic                  45   | 2   43  
  Thermal                  19   | 2   17  
  Explosive                .    | .   .   
  Electromagnetic          .    | .   .   
  Robot Hit Streak         8    | 3   8   
  Robot Miss Streak        1    | .   1   
  Penetration Max          .    | .   .   
  Secondary Targets        .    | .   .   
Shots Hit Robots           15   | 3   12  
  Core Hits                8    | 2   6   
  Critical Kills           .    | .   .   
  Critical Parts Destroyed .    | .   .   
  Critical Strikes         .    | .   .   
Melee Attacks              .    | .   .   
  Impact                   .    | .   .   
  Slashing                 .    | .   .   
  Piercing                 .    | .   .   
  Sneak Attacks            .    | .   .   
    Combat Hostiles        .    | .   .   
  Follow-up Attacks        .    | .   .   
Damage Inflicted           206  | 36  170 
  Guns                     119  | 36  83  
  Cannons                  87   | .   87  
  Explosions               .    | .   .   
  Melee                    .    | .   .   
  Ramming                  .    | .   .   
  Kinetic                  98   | 15  83  
  Thermal                  108  | 21  87  
  Explosive                .    | .   .   
  Electromagnetic          .    | .   .   
  Impact                   .    | .   .   
  Slashing                 .    | .   .   
  Piercing                 .    | .   .   
Highest Corruption         12   | .   12  
  Average Corruption       10   | .   10  
  Corruption Purged        .    | .   .   
  Corruption Blocked       .    | .   .   
  Effects                  4    | .   4   
    Matter Fused           2    | .   2   
    Heat Flow Errors       1    | .   1   
    Data Loss (minor)      1    | .   1   
Overload Shots             .    | .   .   
Overflow Damage            .    | .   .   
  Projectiles              .    | .   .   
  Explosions               .    | .   .   
  Melee                    .    | .   .   
Knockbacks                 .    | .   .   
  Impact                   .    | .   .   
  Kinetic                  .    | .   .   
  Secondary                .    | .   .   
Self-Inflicted Damage      .    | .   .   
  Shots                    .    | .   .   
  Rammed                   .    | .   .   
Targets Rammed             .    | .   .   
  Kicked                   .    | .   .   
  Crushed                  .    | .   .   
Highest Temperature        213  | 6   213 
  Average Temperature      58   | 6   73  
  Received Heat Transfer   63   | 18  45  
Siege Activations          .    | .   .   
Robots Corrupted           .    | .   .   
  Combat Hostiles          .    | .   .   
  Parts Fried              .    | .   .   
  Impact Corruptions       .    | .   .   
Robots Melted              .    | .   .   
  Combat Hostiles          .    | .   .   
  Parts Melted             .    | .   .   
  Heat Transferred         235  | 50  185 
Parts Sabotaged            .    | .   .   
Parts Stolen               .    | .   .   
Parts Stripped             .    | .   .   
Power Chain Reactions      .    | .   .   

 Alert                          | -11 -10 
-------                    Run  | Yrd Mat 
Peak Influence             94   | 20  94  
  Initial                  11   | .   11  
  Average                  38   | 3   49  
Maximum Alert Level        .    | .   .   
  Low Security (%)         100  | 100 100 
  Level 1                  .    | .   .   
  Level 2                  .    | .   .   
  Level 3                  .    | .   .   
  Level 4                  .    | .   .   
  Level 5                  .    | .   .   
  High Security            .    | .   .   
  Max Security             .    | .   .   
Squads Dispatched          .    | .   .   
  Investigation            .    | .   .   
  Extermination            .    | .   .   
  Reinforcement            .    | .   .   
  Assault                  .    | .   .   
  Garrison                 .    | .   .   
  Intercept                .    | .   .   
Searches Triggered         .    | .   .   
Construction Impeded       .    | .   .   
Haulers Reinforced         .    | .   .   
Active Scanning Responses  .    | .   .   
Cargo Convoy Interrupts    .    | .   .   

 Stealth                        | -11 -10 
---------                  Run  | Yrd Mat 
Distress Signals           .    | .   .   
Communications Jammed      .    | .   .   
  Distress Signals         .    | .   .   
Times Spotted              3    | 1   2   
  Peak Tracking Total      1    | 1   1   
  Tactical Retreats        .    | .   .   

 Traps                          | -11 -10 
-------                    Run  | Yrd Mat 
Traps Triggered            .    | .   .   
  Indirectly               .    | .   .   
Trap Hack Attempts         .    | .   .   
  Triggered                .    | .   .   
  Disarmed                 .    | .   .   
  Reprogrammed             5    | .   5   
  Reused                   .    | .   .   
Traps Extracted            .    | .   .   
  Installed                .    | .   .   
  Triggered                .    | .   .   

 Machines                       | -11 -10 
----------                 Run  | Yrd Mat 
Machines Disabled          .    | .   .   
  Max in Single Turn       .    | .   .   
Machines Repaired          .    | .   .   
Machines Dismantled        .    | .   .   
Machines Sabotaged         .    | .   .   
Overloaded Fab Kills       .    | .   .   

 Hacking                        | -11 -10 
---------                  Run  | Yrd Mat 
Machines Accessed          4    | .   4   
  Terminals                3    | .   3   
  Fabricators              .    | .   .   
  Repair Stations          1    | .   1   
  Recycling Units          .    | .   .   
  Scanalyzers              .    | .   .   
  Garrison Access          .    | .   .   
Total Hacks                16   | .   16  
  Successful               10   | .   10  
  Failed                   6    | .   6   
    Catastrophic           .    | .   .   
  Database Lockouts        .    | .   .   
  Manual                   .    | .   .   
  Terminals                10   | .   10  
  Fabricators              .    | .   .   
  Repair Stations          6    | .   6   
  Recycling Units          .    | .   .   
  Scanalyzers              .    | .   .   
  Garrison Access          .    | .   .   
Terminal Hacks             6    | .   6   
  Record                   1    | .   1   
  Branch Access Points     1    | .   1   
  Alert Level              1    | .   1   
  Locate Traps             1    | .   1   
  Reprogram Traps          1    | .   1   
  Dispatch Records         1    | .   1   
Fabricator Hacks           .    | .   .   
Repair Station Hacks       4    | .   4   
  Scan Component           2    | .   2   
  Repair                   2    | .   2   
Recycling Unit Hacks       .    | .   .   
Scanalyzer                 .    | .   .   
Garrison Access Hacks      .    | .   .   
Unauthorized Hacks         .    | .   .   
  Terminals                .    | .   .   
  Fabricators              .    | .   .   
  Repair Stations          .    | .   .   
  Recycling Units          .    | .   .   
  Scanalyzers              .    | .   .   
  Garrison Access          .    | .   .   
Data Cores Recovered       .    | .   .   
  Used                     .    | .   .   
Hacking Detections         3    | .   3   
  Full Trace Events        .    | .   .   
  Feedback Events          .    | .   .   
  Feedback Blocked         .    | .   .   
Robot Schematics Acquired  .    | .   .   
  Robots Built             .    | .   .   
    Authchips              .    | .   .   
    Time                   .    | .   .   
  Total Robot Build Rating .    | .   .   
Part Schematics Acquired   .    | .   .   
  Parts Built              .    | .   .   
    Authchips              .    | .   .   
    Time                   .    | .   .   
  Total Part Build Rating  .    | .   .   
Parts Repaired             2    | .   2   
  Time                     52   | .   52  
Parts Recycled             .    | .   .   
  Recycled Matter          .    | .   .   
  Retrieved Matter         .    | .   .   
  Retrieved Components     .    | .   .   
Parts Scanalyzed           .    | .   .   
  Part Schematics Acquired .    | .   .   
  Parts Damaged            .    | .   .   

 Bothacking                     | -11 -10 
------------               Run  | Yrd Mat 
Used RIF Installer         .    | .   .   
Robots Hacked              .    | .   .   
  Non-combat               .    | .   .   
  Combat                   .    | .   .   
Robot Hacks Applied        .    | .   .   
Relay Couplers Released    .    | .   .   
Fabnet Peak Effective %    .    | .   .   
Robots Rewired             .    | .   .   
Allies Hacked              .    | .   .   
Hacks Repelled             .    | .   .   

 Allies                         | -11 -10 
--------                   Run  | Yrd Mat 
Total Allies               .    | .   .   
  Largest Group            .    | .   .   
  Highest-Rated Group      .    | .   .   
  Highest-Rated Ally       .    | .   .   
Total Orders               .    | .   .   
Ally Attacks               .    | .   .   
  Total Damage             .    | .   .   
  Kills                    .    | .   .   
Allies Corrupted           .    | .   .   
Allies Melted              .    | .   .   

 Intel                          | -11 -10 
-------                    Run  | Yrd Mat 
Robot Analysis Total       .    | .   .   
Derelict Logs Recovered    .    | .   .   
Drone Launches             .    | .   .   
  Drone Recoveries         .    | .   .   

 Exploration                    | -11 -10 
-------------              Run  | Yrd Mat 
Turns Passed               645  | 156 489 
Spaces Moved               589  | 191 398 
  Core                     91   | 84  7   
  Treads                   .    | .   .   
  Legs                     18   | .   18  
  Wheels                   480  | 107 373 
  Hover                    .    | .   .   
  Flight                   .    | .   .   
  Fastest Speed            50   | 50  80  
  Average Speed            77   | 66  83  
  Slowest Speed            150  | 80  150 
  Overloaded Moves         .    | .   .   
  Propulsion Burnouts      .    | .   .   
  Robots Hopped            .    | .   .   
  Cave-ins Triggered       8    | .   8   
Exploration Rate (%)       19   | 7   31  
  Regions Visited          1
    Branch Regions         .
  Pre-discovered Areas     .    | .   .   
  Known Exits Taken        .    | .   .   
  Unknown Exits Taken      1    | 1   .   
Scrap Searched             .    | .   .   
Spaces Dug                 5    | .   5   
Terrain Destroyed          9    | .   9   
  Melee                    .    | .   .   
  Projectile               9    | .   9   
  AOE                      .    | .   .   
Terrain Rammed             .    | .   .   
  Walls Destroyed          .    | .   .   
  Machines Disabled        .    | .   .   

 Actions                        | -11 -10 
---------                  Run  | Yrd Mat 
Total                      695  | 215 480 
  Wait                     7    | 5   2   
  Move                     586  | 190 396 
  Hop                      .    | .   .   
  Pick Up                  23   | 11  12  
  Fast Attach              .    | .   .   
  Attach                   10   | 6   4   
  Detach                   .    | .   .   
  Swap                     7    | .   7   
  Drop                     9    | 1   8   
  Fire                     51   | 2   49  
  Melee                    .    | .   .   
  Ram                      .    | .   .   
  Kick                     .    | .   .   
  Crush                    .    | .   .   
  Escape Stasis            2    | .   2   
  Rewire                   .    | .   .   
  Trap                     .    | .   .   
  Miscellaneous            .    | .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: [*Mat] / Min)

 History 
---------
 Turn | Location      | Event
    2 | -11/Scrapyard | Met Revision 17
  114 | -11/Scrapyard | Discovered new exit (range 8)
  157 | -11/Scrapyard | Entered Materials
  172 | -10/Materials | Identified exit to Mines
  310 | -10/Materials | Build established: Mutant
  399 | -10/Materials | Discovered new exit (range 11)
  469 | -10/Materials | Repaired Wheel
  495 | -10/Materials | Repaired Wheel
  578 | -10/Materials | Crushed by falling debris
  588 | -10/Materials | Crushed by falling debris
  589 | -10/Materials | Crushed by falling debris
  593 | -10/Materials | Crushed by falling debris
  594 | -10/Materials | Core integrity fell below 50%
  594 | -10/Materials | System corruption reached 10%
  610 | -10/Materials | Crushed by falling debris
  610 | -10/Materials | Core integrity fell below 20%
  624 | -10/Materials | Lost 6 parts (1p2n2u1w)
  625 | -10/Materials | Crushed by falling debris
  635 | -10/Materials | Crushed by falling debris
  647 | -10/Materials | Crushed by falling debris
  647 | -10/Materials | Smashed by cave-in

 Last Messages 
---------------
Crushed by falling debris.
Wheel destroyed.
System corrupted by crushing effect (+3).
The unstable cave ceiling collapses.
Crushed by falling debris.
Wheel destroyed.
System corrupted by crushing effect (+3).
[Achievement: System Compromised]
System corrupted: Matter fused (-8).
The unstable cave ceiling collapses.
Crushed by falling debris.
System corrupted: Matter fused (-10).
The unstable cave ceiling collapses.
Crushed by falling debris.
The unstable cave ceiling collapses.
Crushed by falling debris.
System corrupted: Component data lost.
The unstable cave ceiling collapses.
Crushed by falling debris.
[Achievement: First Step to Greatness]

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           35
Energy Generation          10
Energy Capacity            125
Matter Stores              300
Matter Capacity            300
Sight Range                18
Terrain Scan Density       10
Resistance: KI             20
Resistance: TH             20
Resistance: EX             20
Resistance: EM             20
Resistance: I              20
Resistance: S              20
Resistance: P              20
Evasion (%)                50
Offensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
First Step to Greatness
Part-time Mechanic
System Compromised
Unlikely Earthworm

 Challenges 
------------
None

 Game 
------
Seed              BlastHugeTerrabomb
  Manual?         0
Play Time         00:20:03
  Cumulative      0.2 hours
  Start           2024.12.21 @ 20:55:40
  End             2024.12.21 @ 21:15:03
Sessions          1
Manual Loads      0
Difficulty        Adventurer
Special Mode      None
Game No.          1
  Rogue           0
  Adventurer      1
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             0
Gallery%          1
Achievement%      1
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Arrows
Keybinds          0
Fullscreen        1
Font              32/SmallcapsGlow
Map View          50x35
Zoom Use          9%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: f8275dee-dc2b-4593-bc9a-9882d3c7a00f