Cogmind - Beta 13 @@@ ROGUE MODE // 2024.07.30 @ 21:40:59

Player: OctagonalPrism

Result: Self-destructed

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (4)        800
Robots Destroyed (40)      200
Value Destroyed (773)      773
Prototype IDs (5)          100
Alien Tech Used (0)        0
Bonus (55)                 55
              TOTAL SCORE: 3428

 Bonus
-------
High Alert Combat Kills    55

 Cogmind 
---------
Core Integrity             219/700
Matter                     248/300
Energy                     14/100
System Corruption          7%
Temperature                Cool (0)
Movement                   Hovering (46)
Location                   -7/Factory

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (3) ---
  Improved Airjet
  Improved Airjet
>          --- UTILITY (7) ------
     Small Storage Unit
           Machine Analyzer
           Signal Interpreter
           Hacking Suite
>          --- WEAPON (2) -------
               (None)
>          --- INVENTORY (8) ----
  Improved Airjet
  Improved Cesium-ion Thruster
  Advanced Weight Redist. System
  Improved Terrain Scanner
  Improved Terrain Scan Processor
           Proton Missile Launcher

 Peak State 
------------
>          --- POWER ------------
  Enhanced Nuclear Core
>          --- PROPULSION -------
           Airjet
           Airjet
           Airjet
>          --- UTILITY ----------
     Small Storage Unit
           Weight Redist. System
           Machine Analyzer
  Improved Sensor Array
           Signal Interpreter
  Improved Utility Shielding
           Hacking Suite
>          --- WEAPON -----------
    Cooled Pulse Rifle
           Spear
>          --- INVENTORY --------
     Light Ion Engine
           Airjet
  Improved Cesium-ion Thruster
  Advanced Weight Redist. System
           Proton Missile Launcher
[Rating: 40]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Enhanced Nuclear Core
Propulsion                 Flight Unit
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Hover Unit               Airjet
  Flight Unit              Flight Unit
Utility                    Small Storage Unit
  Device                   Weight Redist. System
  Storage                  Small Storage Unit
  Processor                Signal Interpreter
  Hackware                 Hacking Suite
  Protection               Improved Utility Shielding
Weapon                     Hammer
  Energy Gun               Small Laser
  Ballistic Gun            Assault Rifle
  Impact Weapon            Hammer
  Piercing Weapon          Spear

 Build                          | -11 -10 -9  -8  -7  
-------                    Run  | Yrd Mat Mat Mat Fac 
Slots Evolved              6    | .   .   2   2   2   
  Power                    .    | .   .   .   .   .   
  Propulsion               1    | .   .   .   1   .   
  Utility                  5    | .   .   2   1   2   
  Weapon                   .    | .   .   .   .   .   
Parts Attached             71   | 6   6   10  18  31  
  Power                    15   | 1   1   1   5   7   
    Engine                 10   | 1   1   1   4   3   
    Core                   5    | .   .   .   1   4   
    Reactor                .    | .   .   .   .   .   
  Propulsion               22   | 2   3   2   4   11  
    Treads                 2    | 2   .   .   .   .   
    Leg                    1    | .   1   .   .   .   
    Wheel                  .    | .   .   .   .   .   
    Hover                  8    | .   2   .   .   6   
    Flight                 11   | .   .   2   4   5   
  Utility                  18   | 1   1   4   6   6   
    Device                 8    | .   .   1   5   2   
    Storage                3    | 1   .   1   .   1   
    Processor              2    | .   .   1   .   1   
    Hackware               2    | .   .   1   .   1   
    Protection             3    | .   1   .   1   1   
    Artifact               .    | .   .   .   .   .   
  Weapon                   16   | 2   1   3   3   7   
    Energy Gun             6    | 1   .   .   1   4   
    Energy Cannon          .    | .   .   .   .   .   
    Ballistic Gun          4    | 1   1   1   1   .   
    Ballistic Cannon       .    | .   .   .   .   .   
    Launcher               .    | .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   
    Impact Weapon          4    | .   .   2   1   1   
    Slashing Weapon        .    | .   .   .   .   .   
    Piercing Weapon        2    | .   .   .   .   2   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  5    | .   .   .   1   4   
Parts Lost                 29   | .   5   2   6   16  
  Power                    5    | .   1   .   1   3   
  Propulsion               10   | .   2   2   1   5   
  Utility                  6    | .   .   .   2   4   
  Weapon                   8    | .   2   .   2   4   
  Highest Loss Streak      8    | .   5   2   3   8   
  To Critical Strikes      .    | .   .   .   .   .   
Average Slot Usage (%)     81   | .   83  69  82  82  
  Engine                   6    | .   13  11  4   .   
  Core                     3    | .   .   .   4   6   
  Treads                   8    | .   26  .   .   .   
  Hover                    4    | .   .   5   .   8   
  Flight                   11   | .   .   13  22  12  
  Device                   10   | .   .   2   19  14  
  Storage                  6    | .   14  9   1   2   
  Processor                6    | .   .   .   9   12  
  Hackware                 3    | .   .   11  3   3   
  Protection               2    | .   .   .   .   6   
  Energy Gun               7    | .   13  .   4   5   
  Ballistic Gun            5    | .   12  6   5   .   
  Impact Weapon            3    | .   .   8   6   1   
  Piercing Weapon          1    | .   .   .   .   4   
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             22   | 13  16  13  14  22  
  Greatest Support         40   | 40  40  14  19  26  
  Greatest Overweight (x)  4    | 1   .   4   .   1   
  Average Overweight (x)   .    | .   .   .   .   .   
Largest Inventory Capacity 8    | 8   8   8   8   8   
  Average Capacity         6    | 7   8   7   5   6   
  Most Carried             6    | 1   6   4   5   6   
  Average Carried          3    | .   2   2   3   3   
  Final Capacity           8    | 8   8   8   5   8   
  Final Carried            6    | 1   3   3   3   6   

 Class Distribution 
--------------------
 52% | Mutant
 21% | Scout
 16% | Sprinter
  9% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Mutant | -9/Materials
           Mutant | -8/Materials
            Scout | -7/Factory

 Resources                      | -11 -10 -9  -8  -7  
-----------                Run  | Yrd Mat Mat Mat Fac 
Matter Collected           848  | 260 122 73  194 199 
  Remotely                 .    | .   .   .   .   .   
Salvage Created            935  | .   330 105 172 328 
  Parts                    56   | .   30  6   6   14  
Haulers Intercepted        .    | .   .   .   .   .   
Recyclers Shooed           1    | .   .   .   .   1   
Parts Field Recycled       .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   

 Kills                          | -11 -10 -9  -8  -7  
-------                    Run  | Yrd Mat Mat Mat Fac 
Combat Hostiles Destroyed  27   | .   12  5   4   6   
  Melee                    8    | .   .   2   .   6   
  Guns                     17   | .   12  1   4   .   
Classes Destroyed          8    | .   5   1   .   2   
  Recycler                 1    | .   1   .   .   .   
  Operator                 3    | .   1   .   1   1   
  Watcher                  9    | .   1   1   3   4   
  Swarmer                  20   | .   9   4   4   3   
  Cutter                   2    | .   .   .   .   2   
  Grunt                    3    | .   3   .   .   .   
  Sentry                   1    | .   .   1   .   .   
  Programmer               1    | .   .   .   .   1   
Best Kill Streak           6    | .   3   6   4   3   
  Combat Bots Only         4    | .   3   3   4   3   
Max Kills in Single Turn   2    | .   2   1   1   1   
  Gunslinging              1    | .   1   .   .   .   
  Exploded                 .    | .   .   .   .   .   
  Melee                    1    | .   .   1   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -7   
--------                   Run  | Yrd  Mat  Mat  Mat  Fac  
Hostile Shots Fired        402  | .    108  30   54   210  
  Missed                   168  | .    28   9    19   112  
Damage Taken               3152 | .    784  241  515  1612 
  Core                     860  | .    178  82   119  481  
  Absorbed by Shields      .    | .    .    .    .    .    
  Redirected to Shielding  98   | .    .    .    .    98   
  Regen/Repaired (Parts)   38   | .    .    .    38   .    
Core Remaining (%)         71   | 100  28   79   78   .    
Volleys Fired              93   | .    37   2    17   37   
  Largest                  2    | .    2    1    2    1    
  Hottest                  65   | .    60   20   65   55   
Shots Fired                141  | .    71   2    30   38   
  Gun                      141  | .    71   2    30   38   
  Cannon                   .    | .    .    .    .    .    
  Launcher                 .    | .    .    .    .    .    
  Special                  .    | .    .    .    .    .    
  Kinetic                  52   | .    35   2    15   .    
  Thermal                  43   | .    36   .    .    7    
  Explosive                .    | .    .    .    .    .    
  Electromagnetic          46   | .    .    .    15   31   
  Robot Hit Streak         8    | .    7    4    8    5    
  Robot Miss Streak        4    | .    4    .    2    4    
  Penetration Max          .    | .    .    .    .    .    
  Secondary Targets        2    | .    2    .    .    .    
    Max Gunslinging Chain  1    | .    1    .    .    .    
Shots Hit Robots           105  | .    37   11   24   33   
  Core Hits                46   | .    20   3    11   12   
  Critical Kills           .    | .    .    .    .    .    
  Critical Parts Destroyed 4    | .    .    2    2    .    
  Critical Strikes         5    | .    .    2    3    .    
    Corrupt                1    | .    .    .    1    .    
    Smash                  4    | .    .    2    2    .    
Melee Attacks              63   | .    .    12   9    42   
  Impact                   28   | .    .    12   9    7    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 35   | .    .    .    .    35   
  Sneak Attacks            1    | .    .    .    1    .    
    Combat Hostiles        .    | .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    
Damage Inflicted           2130 | .    454  216  491  969  
  Guns                     1306 | .    454  14   269  569  
  Cannons                  .    | .    .    .    .    .    
  Explosions               66   | .    .    .    66   .    
  Melee                    758  | .    .    202  156  400  
  Ramming                  .    | .    .    .    .    .    
  Kinetic                  331  | .    233  14   84   .    
  Thermal                  407  | .    221  .    66   120  
  Explosive                .    | .    .    .    .    .    
  Electromagnetic          634  | .    .    .    185  449  
  Impact                   487  | .    .    202  156  129  
  Slashing                 .    | .    .    .    .    .    
  Piercing                 271  | .    .    .    .    271  
Highest Corruption         7    | .    .    .    .    7    
  Average Corruption       5    | .    .    .    .    5    
  Corruption Purged        .    | .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    
  Effects                  5    | .    .    .    .    5    
    Matter Fused           1    | .    .    .    .    1    
    Heat Flow Errors       2    | .    .    .    .    2    
    Parts Rejected         1    | .    .    .    .    1    
    Misfires               1    | .    .    .    .    1    
Overload Shots             .    | .    .    .    .    .    
Overflow Damage            204  | .    .    45   88   71   
  Projectiles              .    | .    .    .    .    .    
  Explosions               5    | .    .    .    .    5    
  Melee                    199  | .    .    45   88   66   
Knockbacks                 .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    
Self-Inflicted Damage      91   | .    .    .    .    91   
  Shots                    1    | .    .    .    .    1    
  Rammed                   .    | .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    
Highest Temperature        223  | .    84   .    81   223  
  Average Temperature      30   | .    26   .    24   36   
  Received Heat Transfer   678  | .    300  45   270  63   
Siege Activations          .    | .    .    .    .    .    
Robots Corrupted           3    | .    .    .    .    3    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Fried              19   | .    .    5    6    8    
  Impact Corruptions       9    | .    .    4    3    2    
Robots Melted              .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    
  Heat Transferred         722  | .    500  .    .    222  
Parts Sabotaged            .    | .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    
Power Chain Reactions      1    | .    .    .    1    .    

 Alert                          | -11 -10 -9  -8  -7  
-------                    Run  | Yrd Mat Mat Mat Fac 
Peak Influence             729  | .   291 259 513 729 
  Initial                  191  | .   .   76  109 191 
  Average                  299  | .   168 196 317 456 
Maximum Alert Level        3    | .   1   1   2   3   
  Low Security (%)         33   | 100 66  36  29  1   
  Level 1                  40   | .   33  63  40  41  
  Level 2                  26   | .   .   .   30  55  
  Level 3                  .    | .   .   .   .   1   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          9    | .   2   .   1   6   
  Investigation            3    | .   1   .   .   2   
  Extermination            1    | .   .   .   .   1   
  Reinforcement            5    | .   1   .   1   3   
  Assault                  .    | .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   
Searches Triggered         1    | .   .   .   .   1   
Construction Impeded       .    | .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   
Cargo Convoy Interrupts    1    | .   .   .   .   1   

 Stealth                        | -11 -10 -9  -8  -7  
---------                  Run  | Yrd Mat Mat Mat Fac 
Distress Signals           2    | .   2   .   .   .   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              108  | .   25  7   40  36  
  Peak Tracking Total      15   | .   8   5   12  15  
  Tactical Retreats        16   | .   1   1   11  3   

 Traps                          | -11 -10 -9  -8  -7  
-------                    Run  | Yrd Mat Mat Mat Fac 
Traps Triggered            2    | .   2   .   .   .   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             6    | .   .   .   6   .   
  Reused                   6    | .   .   .   6   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                6    | .   .   .   6   .   

 Machines                       | -11 -10 -9  -8  -7  
----------                 Run  | Yrd Mat Mat Mat Fac 
Machines Disabled          2    | .   1   .   .   1   
  Max in Single Turn       1    | .   1   .   .   1   
  Garrison Access          1    | .   .   .   .   1   
Machines Repaired          .    | .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  
---------                  Run  | Yrd Mat Mat Mat Fac 
Machines Accessed          27   | .   6   4   8   9   
  Terminals                23   | .   5   4   7   7   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          1    | .   .   .   1   .   
  Recycling Units          2    | .   1   .   .   1   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   1   
Total Hacks                82   | .   19  13  30  20  
  Successful               53   | .   14  6   22  11  
  Failed                   29   | .   5   7   8   9   
    Catastrophic           4    | .   1   .   .   3   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   52   | .   11  9   20  12  
  Terminals                75   | .   18  13  28  16  
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          2    | .   .   .   2   .   
  Recycling Units          3    | .   1   .   .   2   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   2   
Terminal Hacks             21   | .   6   2   11  2   
  Record                   1    | .   1   .   .   .   
  Part Schematic           1    | .   .   .   1   .   
  Robot Analysis           3    | .   2   .   1   .   
  Level Access Points      1    | .   .   .   1   .   
  Branch Access Points     1    | .   1   .   .   .   
  Emergency Access Points  1    | .   .   .   1   .   
  Terminal Index           2    | .   .   1   1   .   
  Alert Level              2    | .   .   .   1   1   
  Unreport Threat          1    | .   .   .   1   .   
  Locate Traps             4    | .   1   .   2   1   
  Reprogram Traps          1    | .   .   .   1   .   
  Investigation Status     1    | .   .   .   1   .   
  Zone Layout              2    | .   1   1   .   .   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       2    | .   .   .   2   .   
  Scan Component           1    | .   .   .   1   .   
  Repair                   1    | .   .   .   1   .   
Recycling Unit Hacks       2    | .   1   .   .   1   
  Report Inventory         2    | .   1   .   .   1   
Scanalyzer                 .    | .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   1   
  Seal Access              1    | .   .   .   .   1   
Unauthorized Hacks         27   | .   7   4   9   7   
  Terminals                27   | .   7   4   9   7   
    Track                  2    | .   1   .   1   .   
    Assimilate             2    | .   1   .   .   1   
    Botnet                 17   | .   4   3   5   5   
    Disrupt                2    | .   .   .   2   .   
    Operators              4    | .   1   1   1   1   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         23   | .   5   4   6   8   
  Full Trace Events        4    | .   1   .   1   2   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   1    | .   .   .   1   .   
  Parts Built              .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             1    | .   .   .   1   .   
  Time                     60   | .   .   .   60  .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  
------------               Run  | Yrd Mat Mat Mat Fac 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  
--------                   Run  | Yrd Mat Mat Mat Fac 
Total Allies               1    | .   .   .   .   1   
  Largest Group            1    | .   .   .   .   1   
  Highest-Rated Group      26   | .   .   .   .   26  
  Highest-Rated Ally       26   | .   .   .   .   26  
Total Orders               .    | .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  
-------                    Run  | Yrd Mat Mat Mat Fac 
Robot Analysis Total       3    | .   2   .   1   .   
Derelict Logs Recovered    .    | .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11  -10  -9   -8   -7   
-------------              Run  | Yrd  Mat  Mat  Mat  Fac  
Turns Passed               2244 | 75   654  242  474  799  
Spaces Moved               2792 | 44   344  355  737  1312 
  Core                     6    | 5    .    1    .    .    
  Treads                   345  | 39   306  .    .    .    
  Legs                     12   | .    12   .    .    .    
  Wheels                   .    | .    .    .    .    .    
  Hover                    479  | .    26   91   .    362  
  Flight                   1950 | .    .    263  737  950  
  Fastest Speed            30   | 50   56   37   32   30   
  Average Speed            54   | 149  150  52   33   37   
  Slowest Speed            280  | 160  160  280  37   120  
  Overloaded Moves         .    | .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    
  Robots Hopped            27   | .    .    2    24   1    
  Cave-ins Triggered       .    | .    .    .    .    .    
Exploration Rate (%)       35   | 5    50   23   62   35   
  Regions Visited          4
    Branch Regions         .
  Pre-discovered Areas     .    | .    .    .    .    .    
  Known Exits Taken        2    | .    .    1    1    .    
  Unknown Exits Taken      2    | 1    1    .    .    .    
Scrap Searched             .    | .    .    .    .    .    
Spaces Dug                 19   | .    .    .    2    17   
Terrain Destroyed          42   | .    .    .    5    37   
  Melee                    19   | .    .    .    2    17   
  Projectile               .    | .    .    .    .    .    
  AOE                      23   | .    .    .    3    20   
Terrain Rammed             .    | .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    

 Actions                        | -11  -10  -9   -8   -7   
---------                  Run  | Yrd  Mat  Mat  Mat  Fac  
Total                      3242 | 50   407  383  893  1509 
  Wait                     209  | .    13   1    125  70   
  Move                     2741 | 43   343  351  694  1310 
  Hop                      20   | .    .    1    18   1    
  Pick Up                  18   | 1    6    3    3    5    
  Fast Attach              44   | 6    3    4    7    24   
  Attach                   20   | .    3    5    6    6    
  Detach                   8    | .    .    2    2    4    
  Swap                     7    | .    .    1    5    1    
  Drop                     19   | .    2    1    7    9    
  Fire                     93   | .    37   2    17   37   
  Melee                    63   | .    .    12   9    42   
  Ram                      .    | .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x2 / Min x2)
-9/Materials
-8/Materials (discovered 3 exits: *Fac x3)
-7/Factory (discovered 1 exit: *Sto)

 History 
---------
 Turn | Location      | Event
    5 | -11/Scrapyard | Discovered new exit (range 14)
   76 | -11/Scrapyard | Entered Materials
  305 | -10/Materials | Build established: Mutant
  308 | -10/Materials | Discovered new exit (range 15)
  615 | -10/Materials | Identified exit to Mines
  695 | -10/Materials | Discovered new exit (range 11)
  703 | -10/Materials | Core integrity fell below 50%
  730 | -10/Materials | Entered another Materials area
  730 | -9/Materials  | Evolved 2 slots: Utility x2
  736 | -9/Materials  | Lost 5 parts (1p2n2w)
  964 | -9/Materials  | Discovered new exit (range 16)
  972 | -9/Materials  | Identified exit to Materials
  972 | -9/Materials  | Entered another Materials area
  972 | -8/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 1235 | -8/Materials  | Lost 3 parts (1p1n1w)
 1324 | -8/Materials  | Repaired Imp. VTOL Module
 1432 | -8/Materials  | Identified exit to Factory
 1446 | -8/Materials  | Entered Factory
 1446 | -7/Factory    | Evolved 2 slots: Utility x2
 1658 | -7/Factory    | Discovered new exit (range 12)
 1663 | -7/Factory    | Identified exit to Storage
 1846 | -7/Factory    | Search patrols dispatched
 1972 | -7/Factory    | Build established: Scout
 2159 | -7/Factory    | Lost 3 parts (1p1n1u)
 2193 | -7/Factory    | Cargo convoy interrupted
 2214 | -7/Factory    | Core integrity fell below 50%
 2245 | -7/Factory    | Self-destructed

 Last Messages 
---------------
Acquired Imp. Airjet.
Slug penetrates Wall.
Acquired Imp. Airjet.
Airjet destroyed.
Slug penetrates Wall. <x2>
System corrupted: Reaction Control System rejected.
Slug penetrates Wall.
Acquired Reaction Control System.
Reaction Control System destroyed.
U-05 Engineer lays Concrete. <x7>
K-01 Serf collects debris.
U-05 Engineer lays Concrete.
Slug penetrates Wall.
U-05 Engineer lays Concrete. <x6>
K-01 Serf collects debris.
U-05 Engineer lays Concrete. <x2>
Spear destroyed.
Cld. Pulse Rifle destroyed.
Weight Redist. System destroyed.
U-05 Engineer lays Concrete. <x2>

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           34
Energy Generation          17
Energy Capacity            300
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           15
Terrain Scan Density       10
ECM Strength               1
Additional Mass Support    9
Armor Coverage             150
Utility Shielding          66
Evasion (%)                64
Recoil Reduction           2
Offensive Hacking          10

 Item Schematics 
-----------------
 VTOL Module | -8/Materials | Hacked

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Cya!
Slippery One

 Challenges 
------------
None

 Game 
------
Seed              TargetMultinovaScythe
  Manual?         0
Play Time         00:51:15
  Cumulative      51.5 hours
  Start           2024.07.30 @ 20:48:06
  End             2024.07.30 @ 21:40:59
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          46
  Rogue           46
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             29
Gallery%          39
Achievement%      29
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Arrows
Keybinds          0
Fullscreen        1
Font              16/Terminus
Map View          55x38
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: d1ea86c8-000d-45fd-a2df-604290b0208d