Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.05.28 @ 22:27:21

Player: Demise

Result: Escaped!

 Performance 
-------------
Evolutions (9)             4500
Regions Visited (22)       4400
Robots Destroyed (182)     910
Value Destroyed (5446)     5446
Prototype IDs (34)         680
Alien Tech Used (1)        200
Bonus (7150)               7150
              TOTAL SCORE: 23286

 Bonus
-------
High Alert Combat Kills    809
Follower Combat Kills      41
Met Zhirov                 300
Met Warlord at Base        500
MAIN.C Attacked Warlord    500
Met Warlord at Research    2000
Win                        3000

 Cogmind 
---------
Core Integrity             1006/1600
Matter                     300/300
Energy                     98/100
System Corruption          2%
Temperature                Cool (0)
Movement                   Core (50)
Location                   To Epsilon Eridani

 Parts 
-------
>              --- POWER (2) --------
                   (None)
>              --- PROPULSION (6) ---
                   (None)
>              --- UTILITY (15) -----
      Advanced Coolant Injector
               Spectral Analyzer
               EM Disruption Field
      Advanced Hacking Suite
      Advanced Hacking Suite
      Advanced Hacking Suite
  Experimental Hacking Suite
      Advanced System Shield
>              --- WEAPON (2) -------
                   (None)
>              --- INVENTORY (5) ----
    Long-range Tractor Beam
               Transdimensional Reconstructor
       Compact HERF Cannon
    Long-range Missile Launcher

 Peak State 
------------
>              --- POWER ------------
               Fusion Reactor
      Improved Fusion Compressor
>              --- PROPULSION -------
        Cooled Nuclear Pulse Thruster
        Cooled Nuclear Pulse Thruster
               Field Propulsion Array
               Impulse Thruster Array
>              --- UTILITY ----------
      Advanced Coolant Injector
               Spectral Analyzer
      Advanced Sensor Array
      Advanced Signal Interpreter
      Advanced Melee Analysis Suite
      Improved Utility Shielding
      Advanced Shield Generator
      Improved Force Field
               Point Defense System
      Advanced Hacking Suite
      Advanced Hacking Suite
      Advanced Hacking Suite
  Experimental Hacking Suite
      Advanced System Shield
>              --- WEAPON -----------
               Power Maul
               Power Maul
>              --- INVENTORY --------
               Diametric Drive
    Long-range Tractor Beam
               Transdimensional Reconstructor
       Compact HERF Cannon
    Long-range Missile Launcher
[Rating: 154]

 Favorites 
-----------
Power                      Improved Ion Engine
  Engine                   Improved Ion Engine
  Power Core               Improved Fusion Compressor
  Reactor                  Fusion Reactor
Propulsion                 Wheel
  Leg                      Armored Leg
  Wheel                    Wheel
  Flight Unit              Cooled Nuclear Pulse Thruster
Utility                    High-capacity Storage Unit
  Device                   Advanced Weight Redist. System
  Storage                  High-capacity Storage Unit
  Processor                Visual Processing Unit
  Hackware                 System Shield
  Protection               Heavy Armor Plating
Weapon                     Heavy Assault Rifle
  Energy Gun               Improved EM Shotgun
  Energy Cannon            Compact HERF Cannon
  Ballistic Gun            Heavy Assault Rifle
  Launcher                 Advanced EMP Blaster
  Special Weapon           RU-N14's Throwing Claymores v3
  Impact Weapon            Power Maul
  Piercing Weapon          Enhanced Force Lance
  Special Melee Weapon     Datajack

 Build                          | -11 -10 -10 -10 -9  -8  -7  -7  -6  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -2  -1  -1  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Low Fac Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Res Acc Com 
Slots Evolved              18   | .   .   .   .   .   4   2   .   2   2   .   .   .   .   2   .   .   .   .   2   2   2   .   
  Power                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Propulsion               4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   2   1   .   .   
  Utility                  13   | .   .   .   .   .   4   2   .   2   2   .   .   .   .   .   .   .   .   .   .   1   2   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             249  | 5   26  .   4   9   46  71  .   17  2   4   3   6   .   19  2   1   2   2   16  2   11  1   
  Power                    18   | .   2   .   .   1   2   4   .   2   .   .   .   1   .   1   .   .   .   .   3   .   2   .   
    Engine                 7    | .   2   .   .   1   2   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Core                   6    | .   .   .   .   .   .   3   .   1   .   .   .   .   .   1   .   .   .   .   1   .   .   .   
    Reactor                5    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   2   .   2   .   
  Propulsion               35   | 2   6   .   .   3   6   4   .   .   .   2   1   2   .   3   .   .   .   .   2   1   2   1   
    Treads                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Leg                    4    | .   .   .   .   .   1   .   .   .   .   2   1   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  20   | 2   6   .   .   3   5   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 11   | .   .   .   .   .   .   .   .   .   .   .   .   2   .   3   .   .   .   .   2   1   2   1   
  Utility                  120  | 1   4   .   2   2   19  39  .   12  2   2   2   3   .   14  1   .   .   2   8   .   7   .   
    Device                 59   | 1   2   .   .   1   8   18  .   7   .   2   2   2   .   6   .   .   .   1   5   .   4   .   
    Storage                6    | .   2   .   2   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Processor              14   | .   .   .   .   .   5   2   .   .   .   .   .   .   .   3   .   .   .   1   2   .   1   .   
    Hackware               13   | .   .   .   .   .   .   2   .   3   2   .   .   .   .   5   1   .   .   .   .   .   .   .   
    Protection             28   | .   .   .   .   1   6   15  .   2   .   .   .   1   .   .   .   .   .   .   1   .   2   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   76   | 2   14  .   2   3   19  24  .   3   .   .   .   .   .   1   1   1   2   .   3   1   .   .   
    Energy Gun             16   | 1   11  .   1   1   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Energy Cannon          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
    Ballistic Gun          33   | 1   2   .   .   2   12  14  .   1   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Launcher               9    | .   1   .   .   .   1   4   .   .   .   .   .   .   .   .   1   1   .   .   1   .   .   .   
    Special Weapon         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
    Impact Weapon          12   | .   .   .   .   .   2   6   .   2   .   .   .   .   .   1   .   .   .   .   .   1   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
    Special Melee Weapon   3    | .   .   .   1   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  12   | .   1   .   .   .   1   .   .   .   .   .   .   5   .   1   .   .   1   .   2   .   1   .   
Parts Lost                 63   | .   4   .   .   2   9   15  1   5   1   3   3   .   .   1   1   .   .   .   .   1   5   12  
  Power                    7    | .   1   .   .   1   .   2   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Propulsion               14   | .   1   .   .   .   4   1   .   .   1   .   1   .   .   .   .   .   .   .   .   .   1   5   
  Utility                  31   | .   .   .   .   .   2   9   .   4   .   3   2   .   .   1   1   .   .   .   .   1   4   4   
  Weapon                   11   | .   2   .   .   1   3   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Highest Loss Streak      12   | .   2   .   .   1   2   4   1   3   1   2   3   .   .   1   1   .   .   .   .   1   2   12  
  To Critical Strikes      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Average Slot Usage (%)     86   | .   82  100 100 90  88  84  86  87  82  82  84  83  70  88  90  94  94  94  93  84  84  73  
  Engine                   4    | .   6   14  14  5   8   3   .   .   5   5   5   4   .   .   .   .   .   .   .   .   .   .   
  Core                     1    | .   .   .   .   .   .   2   2   3   .   .   .   .   .   3   5   5   5   5   4   4   .   .   
  Leg                      1    | .   .   .   .   .   .   .   .   .   .   11  11  9   .   .   .   .   .   .   .   .   .   .   
  Wheel                    9    | .   22  28  28  28  12  9   7   6   5   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Flight                   3    | .   .   .   .   .   .   .   .   .   .   .   .   1   11  15  15  15  15  15  19  17  16  15  
  Device                   9    | .   11  14  14  10  9   5   .   6   .   5   13  12  11  16  15  15  15  15  11  8   18  15  
  Storage                  8    | .   13  14  14  14  9   7   15  13  11  11  11  9   .   .   .   .   .   .   .   .   .   .   
  Processor                12   | .   .   .   .   .   20  16  15  13  11  11  11  11  11  15  15  15  15  15  14  13  12  11  
  Hackware                 10   | .   .   .   .   .   .   8   7   20  29  21  17  17  17  20  21  26  26  26  23  21  20  20  
  Protection               6    | .   .   .   .   3   9   12  23  9   5   1   .   1   5   5   5   5   5   5   6   6   3   .   
  Energy Gun               3    | .   17  28  14  11  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Ballistic Gun            7    | .   9   .   .   16  16  11  15  5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Impact Weapon            3    | .   .   .   .   .   .   2   .   6   11  11  11  10  5   4   5   5   5   5   4   6   8   7   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             110  | 5   32  32  52  54  70  110 110 108 101 101 104 107 18  27  26  25  35  25  35  35  43  26  
  Greatest Support         49   | 32  32  20  20  20  20  28  28  28  28  45  45  45  21  36  36  27  27  27  44  43  49  49  
  Greatest Overweight (x)  33   | .   1   1   2   2   22  3   3   3   33  2   2   4   .   .   .   .   1   .   .   .   1   .   
  Average Overweight (x)   1    | .   .   1   1   2   4   2   3   3   3   2   2   1   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 20   | 5   15  15  20  20  20  20  20  20  20  20  20  20  5   5   5   5   5   5   5   5   5   5   
  Average Capacity         15   | 5   13  15  16  20  20  20  20  20  20  20  20  19  5   5   5   5   5   5   5   5   5   5   
  Most Carried             20   | 3   15  15  18  20  20  20  14  20  18  17  15  15  5   5   5   5   5   5   5   5   5   5   
  Average Carried          14   | 2   10  15  15  19  19  17  14  19  17  15  14  13  5   4   4   4   5   5   4   4   5   4   
  Final Capacity           20   | 5   15  15  20  20  20  20  20  20  20  20  20  5   5   5   5   5   5   5   5   5   5   5   
  Final Carried            20   | 3   15  15  18  20  20  14  14  19  18  15  14  5   5   5   5   5   5   5   5   5   5   4   

 Class Distribution 
--------------------
 27% | Scavenger-Mutant
 22% | Hacker-Mutant
 14% | Wizard-Scout
 12% | Scavenger-Skirmisher
  9% | Mutant
  5% | Scavenger-Assassin
  4% | Hacker-Scout
  3% | Hacker-Sprinter

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Mutant | -10/Mines
 Scavenger-Mutant | -10/Exiles
 Scavenger-Mutant | -9/Mines
 Scavenger-Mutant | -8/Materials
 Scavenger-Mutant | -7/Factory
 Scavenger-Mutant | -7/Lower Caves
    Hacker-Mutant | -6/Factory
    Hacker-Mutant | -5/Factory
    Hacker-Mutant | -5/Upper Caves
    Hacker-Mutant | -5/Upper Caves
    Hacker-Mutant | -5/Zhirov
  Hacker-Sprinter | -4/Proximity Caves
     Hacker-Scout | -4/Factory
     Hacker-Scout | -4/Upper Caves
     Wizard-Scout | -4/Upper Caves
     Wizard-Scout | -4/Warlord
     Wizard-Scout | -3/Proximity Caves
     Wizard-Scout | -3/Research
     Wizard-Scout | -2/Research
     Wizard-Scout | -1/Access
     Wizard-Scout | -1/Command

 Resources                      | -11  -10  -10  -10  -9   -8   -7   -7   -6   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -2   -1   -1   
-----------                Run  | Scr  Mat  Min  Exi  Min  Mat  Fac  Low  Fac  Fac  Upp  Upp  Zhi  Pro  Fac  Upp  Upp  War  Pro  Res  Res  Acc  Com  
Matter Collected           4392 | 274  413  .    10   144  835  1566 60   330  11   39   30   70   .    120  100  25   .    40   90   145  90   .    
  Remotely                 205  | .    .    .    .    .    .    120  .    85   .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            7329 | 108  876  91   .    527  1165 2199 .    360  11   64   530  274  .    387  74   .    .    .    231  207  225  .    
  Parts                    311  | 3    51   4    .    43   66   92   .    18   .    .    3    2    .    8    8    .    .    .    5    4    4    .    
Haulers Intercepted        8    | .    2    .    .    .    2    .    .    .    .    .    .    .    .    2    .    .    .    .    1    .    1    .    
Recyclers Shooed           3    | .    1    .    .    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      11   | .    .    .    .    .    .    .    .    .    .    .    5    .    .    .    6    .    .    .    .    .    .    .    
  Prevented                5    | .    .    .    .    .    .    .    1    .    .    .    2    2    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -10 -9  -8  -7  -7  -6  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -2  -1  -1  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Low Fac Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Res Acc Com 
Combat Hostiles Destroyed  107  | .   14  2   .   8   16  40  .   13  .   3   4   .   .   1   5   .   .   .   1   .   .   .   
  Melee                    16   | .   .   .   .   .   .   4   .   8   .   1   2   .   .   1   .   .   .   .   .   .   .   .   
  Guns                     61   | .   10  .   .   7   16  26  .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  AOE                      16   | .   4   2   .   1   .   3   .   .   .   .   .   .   .   .   5   .   .   .   1   .   .   .   
Classes Destroyed          14   | 2   6   .   .   1   2   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Worker                   19   | .   5   .   .   1   4   8   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Builder                  9    | .   1   .   .   2   .   6   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Tunneler                 3    | 1   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler                   8    | .   2   .   .   .   2   .   .   .   .   .   .   .   .   2   .   .   .   .   1   .   1   .   
  Recycler                 12   | 1   3   .   .   2   1   3   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   
  Operator                 8    | .   .   .   .   .   2   1   .   .   1   .   .   .   .   2   .   .   .   .   1   1   .   .   
  Watcher                  16   | .   3   .   .   .   2   5   .   .   .   .   .   .   .   2   .   .   .   .   2   2   .   .   
  Swarmer                  34   | .   5   .   .   3   .   7   .   9   .   3   2   .   .   .   5   .   .   .   .   .   .   .   
  Grunt                    42   | .   9   2   .   3   11  15  .   .   .   .   1   .   .   .   .   .   .   .   1   .   .   .   
  Brawler                  3    | .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Duelist                  1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Sentry                   13   | .   .   .   .   2   3   6   .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Hunter                   7    | .   .   .   .   .   2   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Programmer               7    | .   .   .   .   .   .   3   .   3   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
Best Kill Streak           9    | 2   6   2   .   6   4   9   .   5   1   2   2   .   .   2   5   .   .   .   3   1   1   .   
  Combat Bots Only         6    | .   5   2   .   3   3   6   .   5   .   2   2   .   .   1   5   .   .   .   1   .   .   .   
Max Kills in Single Turn   5    | 1   4   2   .   3   2   5   .   1   1   1   1   .   .   1   5   .   .   .   1   1   1   .   
  Gunslinging              1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 5    | .   3   2   .   1   .   2   .   .   .   .   .   .   .   .   5   .   .   .   1   .   .   .   
  Melee                    1    | .   .   .   .   .   .   1   .   1   .   1   1   .   .   1   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -10  -9   -8   -7   -7   -6   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -2   -1   -1   
--------                   Run   | Scr  Mat  Min  Exi  Min  Mat  Fac  Low  Fac  Fac  Upp  Upp  Zhi  Pro  Fac  Upp  Upp  War  Pro  Res  Res  Acc  Com  
Damage Taken               11040 | .    538  12   .    259  1345 4210 34   936  166  518  509  .    45   213  94   26   .    .    225  328  567  1015 
  Core                     2096  | .    142  12   .    21   155  520  .    55   73   127  115  .    .    56   25   26   .    .    61   114  47   547  
  Absorbed by Shields      520   | .    .    .    .    .    .    .    .    241  .    .    .    .    .    .    .    .    .    .    .    .    106  173  
  Redirected to Shielding  327   | .    .    .    .    .    .    102  .    .    .    .    .    .    .    67   11   .    .    .    62   62   23   .    
  Regen/Repaired (Parts)   955   | .    15   .    .    .    273  296  .    190  .    .    .    .    .    119  .    .    .    .    62   .    .    .    
Core Remaining (%)         72    | 100  .    .    .    30   71   .    25   93   .    .    .    .    68   .    .    .    .    90   95   92   .    62   
Volleys Fired              344   | 8    76   2    .    18   92   132  .    8    .    .    .    .    .    .    1    1    .    .    6    .    .    .    
  Largest                  2     | 2    2    2    .    2    2    2    .    2    .    .    .    .    .    .    1    1    .    .    1    .    .    .    
  Hottest                  94    | 70   90   90   .    90   68   64   .    48   .    .    .    .    .    .    43   43   .    .    94   .    .    .    
Shots Fired                646   | 16   146  4    .    36   183  237  .    16   .    .    .    .    .    .    1    1    .    .    6    .    .    .    
  Gun                      618   | 16   143  4    .    36   183  220  .    16   .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cannon                   2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    
  Launcher                 26    | .    3    .    .    .    .    17   .    .    .    .    .    .    .    .    1    1    .    .    4    .    .    .    
  Special                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  502   | 8    71   .    .    10   177  220  .    16   .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Thermal                  42    | 8    34   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosive                9     | .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    .    .    4    .    .    .    
  Electromagnetic          93    | .    38   4    .    26   6    17   .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    
  Robot Hit Streak         17    | 7    9    3    .    15   16   17   .    4    .    .    .    .    .    .    .    .    .    .    8    .    .    .    
  Robot Miss Streak        6     | 2    4    2    .    4    3    6    .    4    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
  Penetration Max          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        6     | .    1    .    .    2    1    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1     | .    1    .    .    1    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           556   | 13   94   4    4    27   123  183  .    42   1    7    18   6    .    12   .    .    .    .    10   6    6    .    
  Core Hits                316   | 3    42   3    .    25   57   157  .    8    .    .    2    .    .    3    4    .    .    .    9    1    2    .    
  Critical Kills           4     | .    .    .    .    .    1    .    .    .    .    .    1    .    .    2    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed 39    | .    1    .    .    .    2    7    .    13   .    2    7    2    .    3    .    .    .    .    .    1    1    .    
  Critical Strikes         45    | .    2    .    .    .    3    7    .    14   .    2    8    2    .    5    .    .    .    .    .    1    1    .    
    Burn                   1     | .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Destroy                5     | .    1    .    .    .    2    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Smash                  39    | .    .    .    .    .    1    5    .    14   .    2    8    2    .    5    .    .    .    .    .    1    1    .    
Melee Attacks              324   | .    .    .    4    .    10   48   .    49   3    10   27   6    2    38   8    7    8    1    40   26   23   14   
  Impact                   312   | .    .    .    .    .    10   48   .    49   3    10   27   6    2    38   8    7    8    1    35   23   23   14   
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 8     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    5    3    .    .    
  Sneak Attacks            20    | .    .    .    4    .    1    2    .    1    1    .    .    .    .    3    .    .    .    .    1    3    4    .    
    Combat Hostiles        1     | .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        10    | .    .    .    .    .    .    .    .    3    .    1    3    1    .    .    .    .    .    .    1    1    .    .    
Damage Inflicted           16965 | 168  1612 112  .    758  1767 5523 .    1578 94   311  1250 683  .    819  380  47   .    .    777  554  532  .    
  Guns                     6611  | 168  1225 37   .    485  1709 2831 .    156  .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cannons                  55    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    55   .    .    .    
  Explosions               3337  | .    387  75   .    270  .    1778 .    .    .    .    .    .    .    .    380  47   .    .    400  .    .    .    
  Melee                    6959  | .    .    .    .    .    58   914  .    1422 94   311  1250 683  .    819  .    .    .    .    322  554  532  .    
  Ramming                  3     | .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  5229  | 80   460  .    .    75   1627 2831 .    156  .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Thermal                  932   | 88   438  75   .    270  .    61   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosive                1725  | .    231  .    .    .    .    667  .    .    .    .    .    .    .    .    380  47   .    .    400  .    .    .    
  Electromagnetic          2117  | .    483  37   .    410  82   1050 .    .    .    .    .    .    .    .    .    .    .    .    55   .    .    .    
  Impact                   6866  | .    .    .    .    .    58   914  .    1422 94   311  1250 683  .    819  .    .    .    .    284  499  532  .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 93    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    38   55   .    .    
Highest Corruption         12    | .    1    1    1    1    .    12   12   3    .    .    .    .    .    1    1    1    1    .    .    .    1    2    
  Average Corruption       2     | .    1    1    1    1    .    3    12   1    .    .    .    .    .    1    1    1    1    .    .    .    1    1    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  62    | .    8    2    5    2    .    34   1    5    .    .    .    .    .    1    1    1    .    .    .    .    1    1    
    Message Errors         15    | .    3    1    2    .    .    7    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Matter Fused           16    | .    .    .    .    1    .    13   1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Heat Flow Errors       12    | .    2    1    2    .    .    4    .    .    .    .    .    .    .    1    1    .    .    .    .    .    .    1    
    Energy Discharges      8     | .    2    .    1    1    .    2    .    1    .    .    .    .    .    .    .    1    .    .    .    .    .    .    
    Parts Rejected         1     | .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Data Loss (minor)      5     | .    1    .    .    .    .    4    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Data Loss (major)      3     | .    .    .    .    .    .    2    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Alerts                 1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
    Misdirections          1     | .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            3489  | .    21   .    .    18   58   348  .    763  64   160  900  353  .    308  32   .    .    .    104  230  130  .    
  Projectiles              40    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    40   .    .    .    
  Explosions               136   | .    21   .    .    18   .    65   .    .    .    .    .    .    .    .    32   .    .    .    .    .    .    .    
  Melee                    3313  | .    .    .    .    .    58   283  .    763  64   160  900  353  .    308  .    .    .    .    64   230  130  .    
Knockbacks                 19    | .    .    .    .    .    .    2    .    9    .    .    .    2    .    2    .    .    .    .    1    2    1    .    
  Impact                   18    | .    .    .    .    .    .    2    .    8    .    .    .    2    .    2    .    .    .    .    1    2    1    .    
  Kinetic                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary                1     | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      611   | .    11   .    .    28   .    572  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Shots                    15    | .    1    .    .    1    .    13   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Rammed                   1     | .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Targets Rammed             1     | .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        258   | .    245  93   258  218  11   199  .    .    .    .    .    .    .    159  114  .    .    .    92   .    12   93   
  Average Temperature      45    | .    28   41   116  74   4    45   .    .    .    .    .    .    .    71   41   .    .    .    43   .    10   40   
  Received Heat Transfer   1946  | .    228  6    .    102  612  687  .    20   .    .    99   .    .    48   9    .    .    .    73   9    53   .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           6     | .    1    .    .    .    .    5    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          4     | .    .    .    .    .    .    4    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              49    | .    4    .    .    2    2    21   .    4    1    .    2    2    .    3    .    .    .    .    3    2    3    .    
  Impact Corruptions       112   | .    .    .    .    .    2    10   .    27   1    8    29   8    .    12   .    .    .    .    3    9    3    .    
Robots Melted              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             1     | 1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Heat Transferred         1644  | 259  935  50   .    300  .    100  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      10    | .    4    1    .    2    .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11  -10  -10  -10  -9   -8   -7   -7   -6   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -2   -1   -1   
-------                    Run  | Scr  Mat  Min  Exi  Min  Mat  Fac  Low  Fac  Fac  Upp  Upp  Zhi  Pro  Fac  Upp  Upp  War  Pro  Res  Res  Acc  Com  
Peak Influence             1356 | 10   430  196  .    246  183  1356 .    710  346  .    .    .    .    288  .    .    .    .    348  400  618  684  
  Initial                  553  | .    6    134  .    .    23   77   .    553  326  .    .    .    .    28   .    .    .    .    .    180  240  404  
  Average                  301  | 4    288  176  .    116  89   486  .    604  338  .    .    .    .    115  .    .    .    .    238  309  297  488  
Maximum Alert Level        4    | .    2    .    .    1    .    4    .    3    1    .    .    .    .    1    .    .    .    .    1    2    2    2    
  Low Security (%)         53   | 100  13   100  .    81   100  47   .    .    .    .    .    .    .    85   .    .    .    .    35   6    .    .    
  Level 1                  23   | .    80   .    .    18   .    12   .    .    100  .    .    .    .    14   .    .    .    .    64   91   87   .    
  Level 2                  11   | .    6    .    .    .    .    .    .    91   .    .    .    .    .    .    .    .    .    .    .    1    12   100  
  Level 3                  6    | .    .    .    .    .    .    19   .    8    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Level 4                  5    | .    .    .    .    .    .    19   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Level 5                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          44   | .    3    .    .    .    2    14   .    5    1    .    .    .    .    7    .    .    .    .    3    3    6    .    
  Investigation            16   | .    3    .    .    .    .    4    .    1    .    .    .    .    .    3    .    .    .    .    2    1    2    .    
  Extermination            5    | .    .    .    .    .    .    3    .    1    .    .    .    .    .    1    .    .    .    .    .    .    .    .    
  Reinforcement            18   | .    .    .    .    .    2    5    .    1    1    .    .    .    .    3    .    .    .    .    .    2    4    .    
  Assault                  2    | .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Garrison                 3    | .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Searches Triggered         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Construction Impeded       2    | .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Haulers Reinforced         4    | .    .    .    .    .    .    1    .    .    .    .    .    .    .    1    .    .    .    .    .    1    1    .    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -10 -10 -9  -8  -7  -7  -6  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -2  -1  -1  
---------                  Run  | Scr Mat Min Exi Min Mat Fac Low Fac Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Res Acc Com 
Distress Signals           14   | .   4   .   .   .   1   .   .   1   .   .   .   .   .   .   .   .   2   .   2   2   1   1   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              308  | .   32  2   .   8   30  63  1   22  3   4   7   .   4   21  12  1   4   1   21  14  35  23  
  Peak Tracking Total      21   | .   9   .   .   3   3   7   1   5   2   4   3   .   5   13  10  1   4   1   6   5   21  16  
  Tactical Retreats        37   | .   1   .   .   .   1   4   .   3   .   1   4   .   1   5   3   1   1   .   4   1   5   2   

 Traps                          | -11 -10 -10 -10 -9  -8  -7  -7  -6  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -2  -1  -1  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Low Fac Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Res Acc Com 
Traps Triggered            18   | .   4   .   .   .   1   4   .   1   .   .   .   .   .   .   .   .   .   .   .   .   4   4   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         12   | .   .   .   .   .   12  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 2    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   1   
  Exploded                 3    | .   .   .   .   .   1   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -7  -7  -6  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -2  -1  -1  
----------                 Run  | Scr Mat Min Exi Min Mat Fac Low Fac Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Res Acc Com 
Machines Disabled          27   | .   2   .   .   1   2   19  .   .   .   .   .   1   .   1   .   .   .   .   1   .   .   .   
  Max in Single Turn       9    | .   1   .   .   1   1   9   .   .   .   .   .   1   .   1   .   .   .   .   1   .   .   .   
  Garrison Access          5    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   2   .   2   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -7  -7  -6  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -2  -1  -1  
---------                  Run  | Scr Mat Min Exi Min Mat Fac Low Fac Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Res Acc Com 
Machines Accessed          90   | .   8   .   1   .   8   16  .   6   1   .   .   4   .   15  .   .   6   .   9   5   8   3   
  Terminals                53   | .   6   .   .   .   6   10  .   3   .   .   .   .   .   9   .   .   .   .   5   5   6   3   
  Fabricators              4    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   2   .   .   .   .   1   .   .   .   
  Repair Stations          8    | .   1   .   .   .   1   2   .   2   .   .   .   .   .   1   .   .   .   .   1   .   .   .   
  Recycling Units          6    | .   1   .   .   .   .   1   .   1   1   .   .   .   .   2   .   .   .   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          7    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   1   .   .   .   .   2   .   2   .   
Total Hacks                244  | .   32  .   1   .   25  44  .   16  2   .   .   17  .   47  .   .   6   .   23  12  12  7   
  Successful               139  | .   17  .   1   .   17  17  .   9   2   .   .   17  .   25  .   .   6   .   11  7   6   4   
  Failed                   105  | .   15  .   .   .   8   27  .   7   .   .   .   .   .   22  .   .   .   .   12  5   6   3   
    Catastrophic           16   | .   1   .   .   .   .   2   .   2   .   .   .   .   .   6   .   .   .   .   1   2   2   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   131  | .   26  .   .   .   16  23  .   10  1   .   .   .   .   25  .   .   .   .   9   10  7   4   
  Terminals                156  | .   28  .   .   .   19  26  .   6   .   .   .   .   .   33  .   .   .   .   15  12  10  7   
  Fabricators              9    | .   .   .   .   .   .   3   .   .   .   .   .   .   .   4   .   .   .   .   2   .   .   .   
  Repair Stations          23   | .   2   .   .   .   4   7   .   5   .   .   .   .   .   2   .   .   .   .   3   .   .   .   
  Recycling Units          18   | .   2   .   .   .   .   4   .   5   2   .   .   .   .   5   .   .   .   .   .   .   .   .   
  Scanalyzers              2    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          12   | .   .   .   .   .   .   4   .   .   .   .   .   .   .   3   .   .   .   .   3   .   2   .   
Terminal Hacks             73   | .   10  .   1   .   4   6   .   1   .   .   .   17  .   11  .   .   6   .   5   5   4   3   
  Record                   11   | .   .   .   1   .   .   .   .   .   .   .   .   5   .   .   .   .   5   .   .   .   .   .   
  Part Schematic           12   | .   3   .   .   .   .   1   .   .   .   .   .   4   .   3   .   .   .   .   1   .   .   .   
  Robot Analysis           13   | .   4   .   .   .   1   .   .   .   .   .   .   4   .   1   .   .   .   .   1   1   .   1   
  Prototype ID Bank        4    | .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   
  Open Door                4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   3   .   
  Level Access Points      5    | .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   1   
  Branch Access Points     6    | .   1   .   .   .   1   2   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   
  Machine Index            1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Terminal Index           8    | .   1   .   .   .   1   1   .   1   .   .   .   .   .   1   .   .   .   .   .   1   1   1   
  Fabricator Index         2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   
  Unreport Threat          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Locate Traps             2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   
  Recall Investigation     1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Zone Layout              3    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   
Fabricator Hacks           7    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   4   .   .   .   .   2   .   .   .   
  Load Schematic           3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   1   .   .   .   
  Build                    4    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   2   .   .   .   .   1   .   .   .   
Repair Station Hacks       18   | .   2   .   .   .   4   4   .   4   .   .   .   .   .   2   .   .   .   .   2   .   .   .   
  Scan Component           9    | .   1   .   .   .   2   2   .   2   .   .   .   .   .   1   .   .   .   .   1   .   .   .   
  Repair                   8    | .   1   .   .   .   2   1   .   2   .   .   .   .   .   1   .   .   .   .   1   .   .   .   
  Refit                    1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       6    | .   1   .   .   .   .   1   .   1   1   .   .   .   .   2   .   .   .   .   .   .   .   .   
  Retrieve Components      6    | .   1   .   .   .   .   1   .   1   1   .   .   .   .   2   .   .   .   .   .   .   .   .   
Scanalyzer                 2    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Insert Component         1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Analyze                  1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      5    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   2   .   2   .   
  Seal Access              5    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   2   .   2   .   
Unauthorized Hacks         28   | .   4   .   .   .   7   4   .   3   1   .   .   .   .   6   .   .   .   .   .   2   .   1   
  Terminals                19   | .   4   .   .   .   7   3   .   .   .   .   .   .   .   2   .   .   .   .   .   2   .   1   
    Track                  1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Assimilate             3    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   
    Botnet                 14   | .   3   .   .   .   6   2   .   .   .   .   .   .   .   2   .   .   .   .   .   1   .   .   
    Operators              1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          6    | .   .   .   .   .   .   1   .   3   1   .   .   .   .   1   .   .   .   .   .   .   .   .   
    Reject                 1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Recyclers              3    | .   .   .   .   .   .   1   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Mask                   2    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   
    Restock                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
    Reprogram              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
    Watchers               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         65   | .   8   .   .   .   7   16  .   4   .   .   .   .   .   11  .   .   .   .   8   5   3   3   
  Full Trace Events        10   | .   2   .   .   .   .   2   .   1   .   .   .   .   .   2   .   .   .   .   2   .   1   .   
  Feedback Events          1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Corruption             1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   13   | .   3   .   .   .   1   1   .   .   .   .   .   4   .   3   .   .   .   .   1   .   .   .   
  Parts Built              4    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   2   .   .   .   .   1   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   347  | .   .   .   .   .   .   42  .   .   .   .   .   .   .   212 .   .   .   .   93  .   .   .   
  Total Part Build Rating  23   | .   .   .   .   .   .   4   .   .   .   .   .   .   .   12  .   .   .   .   7   .   .   .   
Parts Repaired             8    | .   1   .   .   .   2   1   .   2   .   .   .   .   .   1   .   .   .   .   1   .   .   .   
  Time                     241  | .   26  .   .   .   76  19  .   54  .   .   .   .   .   22  .   .   .   .   44  .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     18   | .   10  .   .   .   .   .   .   2   1   .   .   .   .   5   .   .   .   .   .   .   .   .   
Parts Scanalyzed           1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired 1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -7  -7  -6  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -2  -1  -1  
------------               Run  | Scr Mat Min Exi Min Mat Fac Low Fac Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Res Acc Com 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              4    | .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               3    | .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        4    | .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  parse_system             4    | .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    4    | .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Programmers              4    | .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -8  -7  -7  -6  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -2  -1  -1  
--------                   Run  | Scr Mat Min Exi Min Mat Fac Low Fac Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Res Acc Com 
Total Allies               10   | .   .   2   .   .   .   1   1   .   .   .   .   .   .   4   .   .   .   .   .   1   .   1   
  Largest Group            4    | .   .   2   2   .   .   1   1   .   .   .   .   .   .   4   .   .   .   .   .   1   .   1   
  Highest-Rated Group      188  | .   .   46  46  .   .   26  146 .   .   .   .   .   .   188 .   .   .   .   .   26  .   26  
  Highest-Rated Ally       146  | .   .   31  31  .   .   26  146 .   .   .   .   .   .   47  .   .   .   .   .   26  .   26  
Total Orders               2    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  EXPLORE                  2    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               8    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   6   .   .   .   .   .   .   .   .   
  Total Damage             369  | .   .   .   .   .   .   .   186 .   .   .   .   .   .   183 .   .   .   .   .   .   .   .   
  Kills                    1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  -8  -7  -7  -6  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -2  -1  -1  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Low Fac Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Res Acc Com 
Robot Analysis Total       13   | .   4   .   .   .   1   .   .   .   .   .   .   4   .   1   .   .   .   .   1   1   .   1   
Derelict Logs Recovered    9    | .   .   2   .   1   .   .   .   .   .   1   .   .   2   .   1   2   .   .   .   .   .   .   
Drone Launches             2    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         2    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -10  -9   -8   -7   -7   -6   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -2   -1   -1   
-------------              Run   | Scr  Mat  Min  Exi  Min  Mat  Fac  Low  Fac  Fac  Upp  Upp  Zhi  Pro  Fac  Upp  Upp  War  Pro  Res  Res  Acc  Com  
Turns Passed               14121 | 86   1157 422  343  783  2328 2915 61   1014 77   536  1077 372  139  567  325  178  266  87   534  313  397  144  
Spaces Moved               12742 | 54   750  400  327  624  920  1616 35   517  45   194  385  172  396  1310 413  498  754  271  1102 646  1019 294  
  Core                     15    | 5    .    .    .    .    6    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    3    
  Treads                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Legs                     740   | .    .    .    .    .    42   .    .    .    .    194  385  119  .    .    .    .    .    .    .    .    .    .    
  Wheels                   5234  | 49   750  400  327  624  872  1616 35   517  44   .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   6753  | .    .    .    .    .    .    .    .    .    .    .    .    53   396  1310 413  498  754  271  1102 646  1019 291  
  Fastest Speed            20    | 50   95   95   95   110  110  115  145  145  145  260  260  32   32   20   20   29   29   29   24   27   22   22   
  Average Speed            82    | 95   103  95   100  110  164  129  145  145  179  260  260  193  32   28   28   29   29   29   26   27   28   29   
  Slowest Speed            1700  | 100  115  95   110  110  1150 145  145  145  1700 260  260  315  32   29   29   29   99   29   29   29   105  50   
  Overloaded Moves         70    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    26   15   .    .    .    .    .    18   11   
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            48    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    6    .    .    5    .    1    3    18   15   
  Cave-ins Triggered       1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
Exploration Rate (%)       49    | 6    93   98   63   95   65   49   5    17   2    43   53   60   59   33   75   60   89   51   40   25   37   21   
  Regions Visited          22
    Branch Regions         13
  Pre-discovered Areas     8     | .    .    1    1    .    .    .    .    .    .    .    .    3    2    .    .    1    .    .    .    .    .    .    
  Known Exits Taken        18    | .    1    .    .    .    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    .    
  Unknown Exits Taken      4     | 1    .    1    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Scrap Searched             12    | .    .    1    .    2    .    .    .    .    .    1    1    .    1    .    3    .    .    3    .    .    .    .    
Spaces Dug                 171   | .    .    .    .    .    8    26   .    4    .    .    2    .    2    23   7    22   5    1    30   17   12   12   
Terrain Destroyed          297   | .    26   4    .    13   8    76   .    4    .    .    2    .    2    23   25   22   5    1    45   17   12   12   
  Melee                    156   | .    .    .    .    .    8    26   .    4    .    .    2    .    2    23   7    7    5    1    30   17   12   12   
  Projectile               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  AOE                      141   | .    26   4    .    13   .    50   .    .    .    .    .    .    .    .    18   15   .    .    15   .    .    .    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -10  -9   -8   -7   -7   -6   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -2   -1   -1   
---------                  Run   | Scr  Mat  Min  Exi  Min  Mat  Fac  Low  Fac  Fac  Upp  Upp  Zhi  Pro  Fac  Upp  Upp  War  Pro  Res  Res  Acc  Com  
Total                      15115 | 69   996  437  339  688  1547 2093 45   671  51   209  415  208  403  1415 601  516  778  276  1261 727  1058 312  
  Wait                     1267  | .    102  36   .    24   412  192  11   70   1    .    5    .    6    38   177  9    17   1    89   57   5    15   
  Move                     12632 | 53   749  399  326  623  919  1615 34   516  44   193  384  171  395  1297 412  497  745  270  1099 641  987  263  
  Hop                      39    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    6    .    .    3    .    1    1    13   15   
  Pick Up                  96    | 3    22   .    3    4    27   15   .    10   1    2    1    2    .    4    .    .    .    .    2    .    .    .    
  Fast Attach              103   | 5    11   .    .    2    11   13   .    7    .    .    1    6    .    17   1    .    2    2    11   2    12   .    
  Attach                   50    | .    4    .    .    1    11   14   .    4    2    4    2    1    .    1    1    1    .    .    3    .    .    1    
  Detach                   33    | .    4    .    .    2    2    5    .    2    .    .    .    5    .    5    1    1    .    1    4    1    .    .    
  Swap                     98    | .    11   .    4    6    24   44   .    6    .    .    .    .    .    1    .    .    .    .    2    .    .    .    
  Drop                     117   | .    17   .    2    7    27   15   .    4    .    1    .    18   .    8    .    .    2    1    9    2    4    .    
  Fire                     344   | 8    76   2    .    18   92   132  .    8    .    .    .    .    .    .    1    1    .    .    6    .    .    .    
  Melee                    298   | .    .    .    4    .    10   48   .    44   3    9    22   5    2    38   8    7    8    1    35   23   19   12   
  Ram                      1     | .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            24    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    18   6    
  Rewire                   1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    
  Trap                     12    | .    .    .    .    .    12   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x3 / *Min)
-10/Mines (discovered 3 exits: *Mat x2 / *Exi)
-10/Exiles
-9/Mines (discovered 2 exits: *Mat x2)
-8/Materials (discovered 2 exits: *Fac x2)
-7/Factory (discovered 6 exits: *Fac x4 / *Low x2)
-7/Lower Caves
-6/Factory
-5/Factory
-5/Upper Caves
-5/Upper Caves (discovered 2 exits: *Fac / *Zhi)
-5/Zhirov
-4/Proximity Caves
-4/Factory (discovered 3 exits: *Upp x2 / Arm)
-4/Upper Caves
-4/Upper Caves (discovered 2 exits: *Res / *War)
-4/Warlord
-3/Proximity Caves
-3/Research (discovered 3 exits: *Res x3)
-2/Research (discovered 5 exits: *Acc x3 / Tes x2)
-1/Access
-1/Command (discovered 2 exits: *Sur x2)
To Epsilon Eridani

 History 
---------
  Turn | Location           | Event
    10 | -11/Scrapyard      | Discovered new exit (range 15)
    87 | -11/Scrapyard      | Entered Materials
   246 | -10/Materials      | Discovered new exit (range 12)
   313 | -10/Materials      | Build established: Mutant
   525 | -10/Materials      | Core integrity fell below 50%
   652 | -10/Materials      | Discovered new exit (range 3)
   945 | -10/Materials      | Discovered new exit (range 13)
   959 | -10/Materials      | Identified exit to Mines
   959 | -10/Materials      | Identified exit to Materials
  1139 | -10/Materials      | Repaired Seismic Detector
  1244 | -10/Materials      | Entered Mines
  1445 | -10/Mines          | Build established: Scavenger-Mutant
  1548 | -10/Mines          | Learned location of Zion (-6)
  1558 | -10/Mines          | Learned Materials stockpile data
  1562 | -10/Mines          | Discovered exit to Materials (range 8)
  1623 | -10/Mines          | Discovered exit to Materials (range 9)
  1652 | -10/Mines          | Deemed a non-threat by the Exiles lab entrance
  1652 | -10/Mines          | Discovered new exit (range 5)
  1666 | -10/Mines          | Entered Exiles
  1666 | -10/Exiles         | Accompanied by 2 allies
  1681 | -10/Exiles         | Discovered new exit (range 15)
  1694 | -10/Exiles         | Met 8R-AWN
  1696 | -10/Exiles         | Led the pair of lost Derelicts to a safe place
  1709 | -10/Exiles         | Met EX-HEX
  1738 | -10/Exiles         | Met EX-BIN
  1800 | -10/Exiles         | Met EX-DEC
  2009 | -10/Exiles         | Entered Mines
  2119 | -9/Mines           | Discovered new exit (range 7)
  2226 | -9/Mines           | Assembled infested the area
  2231 | -9/Mines           | Assisted by a Guerilla fighting off Assembled
  2305 | -9/Mines           | Discovered new exit (range 9)
  2377 | -9/Mines           | Received a Rocket Launcher from a helpful Derelict
  2390 | -9/Mines           | Learned Materials emergency access door positions
  2792 | -9/Mines           | Entered Materials
  2792 | -8/Materials       | Evolved 4 slots: Utility x4
  4044 | -8/Materials       | Discovered new exit (range 17)
  4091 | -8/Materials       | Identified exit to Factory
  4450 | -8/Materials       | Build established: Scavenger-Skirmisher
  5019 | -8/Materials       | Repaired Hvy. Armor Plating
  5058 | -8/Materials       | Repaired Great Maul
  5069 | -8/Materials       | Discovered exit to Factory (range 17)
  5120 | -8/Materials       | Entered Factory
  5120 | -7/Factory         | Evolved 2 slots: Utility x2
  5341 | -7/Factory         | Fabricated Imp. Cooling System (x1)
  5812 | -7/Factory         | Build established: Scavenger-Assassin
  6238 | -7/Factory         | Discovered new exit (range 13)
  6254 | -7/Factory         | Identified exit to Factory
  6387 | -7/Factory         | Repaired Hvy. Armor Plating
  7010 | -7/Factory         | Identified exit to Lower Caves
  7520 | -7/Factory         | First assault squad dispatched
  7577 | -7/Factory         | System corruption reached 10%
  7607 | -7/Factory         | Lost 4 parts (1n2u1w)
  7764 | -7/Factory         | Build established: Scavenger-Mutant
  7891 | -7/Factory         | Core integrity fell below 50%
  8035 | -7/Factory         | Entered Lower Caves
  8036 | -7/Lower Caves     | Encountered a Warlord checkpoint
  8059 | -7/Lower Caves     | NK-0LA showed up to help
  8061 | -7/Lower Caves     | NK-0LA revealed a hidden path
  8096 | -7/Lower Caves     | Entered Factory
  8096 | -6/Factory         | Evolved 2 slots: Utility x2
  8415 | -6/Factory         | Build established: Hacker-Mutant
  8525 | -6/Factory         | Repaired Hvy. Assault Rifle?
  8531 | -6/Factory         | Repaired Imp. Light Armor Plating
  8681 | -6/Factory         | Discovered new exit (range 17)
  8961 | -6/Factory         | Garrison activated, responded to threat
  9086 | -6/Factory         | Lost 3 parts (1p2u)
  9108 | -6/Factory         | Identified exit to Factory
  9110 | -6/Factory         | Entered another Factory area
  9110 | -5/Factory         | Evolved 2 slots: Utility x2
  9168 | -5/Factory         | Discovered new exit (range 6)
  9175 | -5/Factory         | Identified exit to Upper Caves
  9187 | -5/Factory         | Entered Upper Caves
  9487 | -5/Upper Caves     | Encountered a Warlord checkpoint
  9514 | -5/Upper Caves     | Learned Factory emergency access door positions
  9697 | -5/Upper Caves     | Discovered new exit (range 11)
  9721 | -5/Upper Caves     | Identified exit to Upper Caves
  9723 | -5/Upper Caves     | Entered another Upper Caves area
  9877 | -5/Upper Caves     | Discovered new exit (range 16)
  9929 | -5/Upper Caves     | Identified exit to Factory
 10109 | -5/Upper Caves     | Attracted the attention of an 0b10 checkpoint
 10264 | -5/Upper Caves     | Lost 3 parts (1n2u)
 10789 | -5/Upper Caves     | Discovered new exit (range 5)
 10797 | -5/Upper Caves     | Identified exit to Zhirov
 10800 | -5/Upper Caves     | Entered Zhirov
 10800 | -5/Zhirov          | Discovered new exit (range 3)
 10816 | -5/Zhirov          | Identified exit to Proximity Caves
 10855 | -5/Zhirov          | Met Zhirov
 10902 | -5/Zhirov          | Learned location of Quarantine (-3)
 10902 | -5/Zhirov          | Learned location of Testing (-2)
 10902 | -5/Zhirov          | Learned location of Command (-1)
 10925 | -5/Zhirov          | Zhirov requested help retrieving the SGEMP Prototype
 10964 | -5/Zhirov          | Found Alien Artifact
 10964 | -5/Zhirov          | Identified Integrated Reactor
 10964 | -5/Zhirov          | Installed Integrated Reactor, increased core energy generation (+10)
 10994 | -5/Zhirov          | Found Alien Artifact
 11172 | -5/Zhirov          | Entered Proximity Caves
 11308 | -4/Proximity Caves | Discovered exit to Factory (range 10)
 11311 | -4/Proximity Caves | Entered Factory
 11311 | -4/Factory         | Evolved 2 slots: Power x1, Propulsion x1
 11445 | -4/Factory         | Build established: Hacker-Sprinter
 11489 | -4/Factory         | Spotted B-86 Titan
 11494 | -4/Factory         | Found Prototype Hackware
 11494 | -4/Factory         | Identified Exp. Hacking Suite
 11595 | -4/Factory         | Fabricated Adv. Hacking Suite?
 11668 | -4/Factory         | Identified exit to Upper Caves
 11668 | -4/Factory         | Identified exit to Armory
 11791 | -4/Factory         | Repaired Power Maul
 11860 | -4/Factory         | Build established: Hacker-Scout
 11865 | -4/Factory         | Fabricated Adv. System Shield?
 11878 | -4/Factory         | Entered Upper Caves
 12142 | -4/Upper Caves     | Learned Research stockpile data
 12198 | -4/Upper Caves     | Discovered new exit (range 14)
 12202 | -4/Upper Caves     | Identified exit to Upper Caves
 12203 | -4/Upper Caves     | Entered another Upper Caves area
 12204 | -4/Upper Caves     | Discovered new exit (range 6)
 12257 | -4/Upper Caves     | Learned location of Armory (-4)
 12264 | -4/Upper Caves     | Encountered a Warlord checkpoint
 12289 | -4/Upper Caves     | Spotted B-86 Titan
 12380 | -4/Upper Caves     | Discovered new exit (range 5)
 12381 | -4/Upper Caves     | Identified exit to Warlord
 12381 | -4/Upper Caves     | Entered Warlord
 12397 | -4/Warlord         | Discovered new exit (range 15)
 12405 | -4/Warlord         | System corruption cleaned by Quarantine Array
 12443 | -4/Warlord         | Met Warlord
 12450 | -4/Warlord         | Build established: Wizard-Scout
 12468 | -4/Warlord         | Warlord's base attacked by MAIN.C
 12475 | -4/Warlord         | Found Prototype Special Weapon
 12475 | -4/Warlord         | Identified RU-N14's Throwing Claymores v3
 12612 | -4/Warlord         | Opened side exit
 12646 | -4/Warlord         | Identified exit to Proximity Caves
 12647 | -4/Warlord         | Entered Proximity Caves
 12682 | -3/Proximity Caves | Spotted B-86 Titan
 12732 | -3/Proximity Caves | Discovered new exit (range 3)
 12733 | -3/Proximity Caves | Identified exit to Research
 12734 | -3/Proximity Caves | Entered Research
 12734 | -3/Research        | Evolved 2 slots: Propulsion x2
 12841 | -3/Research        | Repaired Cld. Nuclear Pulse Thruster?
 12858 | -3/Research        | Spotted B-86 Titan
 12878 | -3/Research        | Found Prototype Processor
 12878 | -3/Research        | Identified Spectral Analyzer
 12914 | -3/Research        | Identified exit to Research
 12963 | -3/Research        | Fabricated Exp. Optical Array?
 12964 | -3/Research        | Found Enh. Force Lance
 12998 | -3/Research        | Spotted B-86 Titan
 13188 | -3/Research        | Garrison activated, responded to threat
 13268 | -3/Research        | Entered another Research area
 13268 | -2/Research        | Warlord forces began assault on 0b10
 13268 | -2/Research        | Evolved 2 slots: Propulsion x1, Utility x1
 13269 | -2/Research        | Identified exit to Testing
 13322 | -2/Research        | Identified exit to Access
 13378 | -2/Research        | Research machine network offline
 13459 | -2/Research        | Spotted B-90 Cyclops
 13484 | -2/Research        | Crushed by falling debris
 13548 | -2/Research        | Met up with Warlord
 13581 | -2/Research        | Entered Access
 13581 | -1/Access          | Evolved 2 slots: Utility x2
 13858 | -1/Access          | Spotted B-99 Colossus
 13919 | -1/Access          | Spotted B-99 Colossus
 13976 | -1/Access          | Discovered new exit (range 7)
 13978 | -1/Access          | Identified exit to Command
 13978 | -1/Access          | Entered Command
 14044 | -1/Command         | Identified exit to Surface
 14111 | -1/Command         | Spotted Alpha 7
 14111 | -1/Command         | Spotted Alpha 7
 14111 | -1/Command         | Spotted Striker
 14111 | -1/Command         | Spotted Striker
 14111 | -1/Command         | Spotted Executioner
 14111 | -1/Command         | Spotted Executioner
 14111 | -1/Command         | Spotted Executioner
 14111 | -1/Command         | Spotted Executioner
 14112 | -1/Command         | Spotted B-99 Colossus
 14114 | -1/Command         | Spotted B-99 Colossus
 14122 | ***                | Escaped!

 Last Messages 
---------------
14120_ Adv. Sensor Array destroyed.
14120_ Field strength at 20.
14120_ Knocked back.
14120_ Penetrated by Slug.
14120_ Cld. Nuclear Pulse Thruster destroyed.
14121_ Executioner suffers critical hit (Destroy).
14121_ Executioner destroyed.
14121_ Slug penetrates Striker.
14121_ Striker suffers critical hit (Destroy).
14121_ Striker destroyed.
14121_ Penetrated by Slug.
14121_ Slug penetrates Wall.
14122_ B-99 Colossus activates siege mode.
14122_ Penetrated by Slug.
14122_ Slug penetrates Wall.
14122_ Penetrated by Slug.
14122_ Slug penetrates Wall.
14122_ Penetrated by Slug.
14122_ Slug penetrates Reinforced Barrier.
14122_ Slug penetrates Wall.

 Map 
-----
+----------------------------------------------------+
| ??????????#     #????#            #??????????????? |
| ??????????#     #????#            #??????????????? |
| ??????????#     #????#            #??????????????? |
| ??????????#     #????#            #??????????????? |
| ###+####+##     ######            #???????????#### |
|                      /            #???????????#    |
|                      #  """"     !#???????????#    |
|                      /  """"      #???????????#    |
|                      #  """"      #???????????#    |
|                      #  """"      #############    |
| ###+####             #            /          ##    |
|        #             #            ########## #?    |
|        /             ##############?#######" #?##+ |
|        ###############??????????????#      # #?#   |
|        #????????????????????????????#!     # #?#   |
|     =!!#????????????????????????????#      # #?#   |
|     =! #????????????????????????????#      # #?##  |
|     =! #????????????????????????????#      # #??#  |
|        #?????????????#####??????????#      # #??#  |
|        #?????????#####;#;########???###/#### #??#  |
| ########?????????#;BB          ;#?????# #??# #??#  |
| ??????????########;BB%%        ;#?????# #??# #??#  |
| ???????#### # #!#[;            #??????# #??# #??#  |
| ########;%  7 =!%^! %^         #??????# #??# #??#  |
|         +     =!^^%  ^      ^  #??????# #### ####  |
|         +      7E=  %   "@     #??????#            |
|         ;^  ^ E *       ""     #??????###########  |
|         + ^    ^ E             #????????????????#  |
|       ###^^ K       BB         #????????????????#  |
|       #?### # #%# ; BB ^       #????????????????#  |
|       #???#########            #????????????????   |
| !!    #???????????#            #????????????????#+ |
| !!    #???????????##############?????????????????? |
| !     #??????????????????????????????????????????? |
|       #??????????????????????????????????????????? |
|      %#??????????????????????????????????????????? |
|       #??????????????????????????????????????????? |
|       #??????????????????????????????????????????? |
| ##    #??????????????????????????????????????????? |
| ?#     ??????????????????????????????????????????? |
| ?#      ?????????????????????????????????????????? |
| ?#      ?????????????????????????????????????????? |
| ?#       ????????????????????????????????????????? |
| ?"       ????????????????????????????????????????? |
| ?"       ????????????????????????????????????????? |
| ?"       ????????????????????????????????????????? |
| ??       ????????????????????????????????????????? |
| ??     ??????????????????????????????????????????? |
| ??  ?????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           94
Coolant Potential          100
Energy Generation          35
Energy Capacity            310
Matter Stores              300
Matter Capacity            300
Sight Range                24
Robot Scan Range           16
Terrain Scan Density       10
Additional Mass Support    9
Armor Coverage             750
Resistance: KI             25
Resistance: TH             10
Resistance: EM             25
Power Shielding            90
Utility Shielding          66
Weapon Shielding           66
Point Defense Rating       80
Evasion (%)                65
Targeting Accuracy         8
Melee Accuracy             16
Matter Filtering           50
Offensive Hacking          58
Defensive Hacking          40

 Item Schematics 
-----------------
             Huge Storage Unit | -10/Materials | Hacked
             Hcp. Storage Unit | -10/Materials | Hacked
             Lrg. Storage Unit | -10/Materials | Hacked
                 Hacking Suite | -8/Materials  | Scanalyzed
            Imp. Hacking Suite | -7/Factory    | Hacked
             Assault Drone Bay | -5/Zhirov     | Free
                Exp. Heat Sink | -5/Zhirov     | Free
            Exp. Optical Array | -5/Zhirov     | Free
              Imp. Arc Thrower | -5/Zhirov     | Free
            Adv. Hacking Suite | -4/Factory    | Hacked
            Adv. System Shield | -4/Factory    | Hacked
 Adv. Component Analysis Suite | -4/Factory    | Hacked
          Lgt. Quantum Reactor | -3/Research   | Hacked

 Robot Schematics 
------------------
None

 Fabricated
------------
 Imp. Cooling System | x1 | -7/Factory  | Preloaded
  Adv. Hacking Suite | x1 | -4/Factory  
  Adv. System Shield | x1 | -4/Factory  
  Exp. Optical Array | x1 | -3/Research 

 Alien Tech Used 
-----------------
Integrated Reactor

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              BottomlessReflectiveCharge
  Manual?         0
Play Time         02:53:46
  Cumulative      523.2 hours
  Start           2022.05.28 @ 17:33:10
  End             2022.05.28 @ 22:27:21
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          427
  Rogue           427
  Adventurer      0
  Explorer        0
Win Type          0
  Total           4
  Types           3/0/0/1/0/0/0/0/0
Lore%             70
Gallery%          82
Achievement%      66
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              12/Terminus
Map View          83x54
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: da5a07fc-954e-4d63-9cf8-a31fa4b19376