Cogmind - Beta 12 X1 @@@ ROGUE MODE // 2022.08.27 @ 11:52:30 Player: Cyurio Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (13) 2600 Robots Destroyed (115) 575 Value Destroyed (4672) 4672 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (317) 317 TOTAL SCORE: 10284 Bonus ------- High Alert Combat Kills 315 Entered Garrisons 400 Friendly Fire -398 Cogmind --------- Core Integrity 0/850 Matter 264/300 Energy 150/150 System Corruption 28% Temperature Cool (18) Movement Rolling (115) Ox1 Location -6/Garrison Parts ------- > --- POWER (1) -------- Micro Nuclear Core > --- PROPULSION (4) --- Compact Wheel Compact Wheel Compact Wheel Compact Wheel > --- UTILITY (6) ------ High-capacity Storage Unit Melee Analysis Suite Advanced Melee Analysis Suite Actuator Array Transmission Jammer Hardened Light Armor Plating > --- WEAPON (4) ------- Gauss Rifle Mini Assault Cannon CR-A16's Pointy Stick > --- INVENTORY (20) --- Improved Ion Engine Light Angular Momentum Engine Medium Treads Improved Medium Treads Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Improved Titanium Leg Huge Storage Unit Encrypted Comm Array Weapon Mount Advanced ECM Suite High-powered Tractor Beam Shock Bomb Launcher Peak State ------------ > --- POWER ------------ Fission Core > --- PROPULSION ------- Carbon-fiber Leg Flexi-carbon Leg Biometal Leg Armored Wheel > --- UTILITY ---------- High-capacity Storage Unit Advanced Targeting Computer Recoil Stabilizer Improved Medium Armor Plating Layered Medium Armor Plating High-powered Tractor Beam > --- WEAPON ----------- Heavy Battle Rifle Hypervelocity Gauss Rifle Heavy Mass Driver > --- INVENTORY -------- Light Antimatter Reactor Improved Medium Treads Improved Medium Treads Huge Storage Unit Encrypted Comm Array Advanced Melee Analysis Suite Weapon Mount Actuator Array Transmission Jammer Advanced ECM Suite Improved Medium Armor Plating Improved Medium Armor Plating Improved Shield Generator Heavy Machine Gun Shock Bomb Launcher Ripper CR-A16's Pointy Stick [Rating: 69] Favorites ----------- Power Light Nuclear Core Engine Improved Deuterium Engine Power Core Light Nuclear Core Reactor Light Antimatter Reactor Propulsion Armored Wheel Treads Medium Treads Leg Carbon-fiber Leg Wheel Armored Wheel Utility High-capacity Storage Unit Device Recoil Stabilizer Storage High-capacity Storage Unit Processor Advanced Targeting Computer Protection Improved Medium Armor Plating Weapon Heavy Mass Driver Energy Gun EM Pulse Gun Ballistic Gun Heavy Battle Rifle Ballistic Cannon Heavy Mass Driver Launcher Shock Bomb Launcher Slashing Weapon Ripper Piercing Weapon CR-A16's Pointy Stick Build | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 ------- Run | Scr Mat Mat Mat Gar Fac Low Low Zio Pro Fac Was Fac Gar Slots Evolved 8 | . . 2 2 . 2 . . . . 2 . . . Power . | . . . . . . . . . . . . . . Propulsion 2 | . . . . . 2 . . . . . . . . Utility 4 | . . 2 1 . . . . . . 1 . . . Weapon 2 | . . . 1 . . . . . . 1 . . . Parts Attached 129 | . 7 15 4 18 8 1 5 8 3 24 . 36 . Power 11 | . . 1 2 2 . . 2 . . . . 4 . Engine 4 | . . 1 1 1 . . . . . . . 1 . Core 6 | . . . 1 1 . . 2 . . . . 2 . Reactor 1 | . . . . . . . . . . . . 1 . Propulsion 30 | . 2 4 . . 5 . 2 2 . 3 . 12 . Treads 4 | . . . . . . . . . . . . 4 . Leg 13 | . . 2 . . 5 . 1 2 . 2 . 1 . Wheel 13 | . 2 2 . . . . 1 . . 1 . 7 . Hover . | . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . Utility 57 | . 4 5 1 7 3 . . 4 1 19 . 13 . Device 24 | . 1 1 1 . . . . 2 . 13 . 6 . Storage 3 | . 2 . . . . . . . . 1 . . . Processor 6 | . 1 1 . 1 1 . . . . . . 2 . Hackware . | . . . . . . . . . . . . . . Protection 24 | . . 3 . 6 2 . . 2 1 5 . 5 . Artifact . | . . . . . . . . . . . . . . Weapon 31 | . 1 5 1 9 . 1 1 2 2 2 . 7 . Energy Gun . | . . . . . . . . . . . . . . Energy Cannon . | . . . . . . . . . . . . . . Ballistic Gun 21 | . 1 4 1 7 . . 1 1 1 1 . 4 . Ballistic Cannon 6 | . . 1 . 2 . 1 . . . 1 . 1 . Launcher 1 | . . . . . . . . . 1 . . . . Special Weapon . | . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . Slashing Weapon 1 | . . . . . . . . . . . . 1 . Piercing Weapon 2 | . . . . . . . . 1 . . . 1 . Special Melee Weapon . | . . . . . . . . . . . . . . Unidentified Prototypes 2 | . . . . . . . . 1 . . . 1 . Parts Lost 52 | . . 3 . 12 1 . 3 . 1 3 . 28 1 Power 8 | . . 1 . 2 . . 2 . . . . 3 . Propulsion 13 | . . . . 1 . . . . . 1 . 11 . Utility 20 | . . 1 . 7 1 . . . 1 1 . 9 . Weapon 11 | . . 1 . 2 . . 1 . . 1 . 5 1 Highest Loss Streak 9 | . . 2 . 4 1 . 1 . 1 2 . 9 1 To Critical Strikes . | . . . . . . . . . . . . . . Average Slot Usage (%) 91 | . 99 100 98 88 99 92 84 91 92 89 93 83 100 Engine 4 | . 14 11 7 6 7 7 3 . . . . 1 . Core 3 | . . . 1 1 . . 3 7 7 6 6 3 6 Treads 1 | . . . . . . . . . . . . 7 . Leg 13 | . 4 . . . 29 30 22 22 23 19 13 5 . Wheel 9 | . 23 22 18 12 . . 3 7 7 6 13 7 26 Device 5 | . 10 10 9 3 . . . 2 1 8 13 12 13 Storage 7 | . 14 11 9 9 7 7 7 7 7 6 6 6 6 Processor 12 | . 3 11 18 18 15 15 15 15 15 9 6 7 13 Protection 10 | . . 11 9 10 14 15 15 12 13 14 13 7 6 Ballistic Gun 14 | . 27 21 25 26 23 7 3 6 6 9 13 11 13 Ballistic Cannon 3 | . . . . . . 6 7 7 7 6 6 1 6 Naked Turns . | . . . . . . . . . . . . . . Heaviest Build 97 | 12 47 55 65 67 72 88 88 84 86 95 92 97 72 Greatest Support 86 | 20 24 24 24 24 75 75 75 12 12 28 28 86 64 Greatest Overweight (x) 8 | . 1 4 2 5 . 1 6 6 7 7 3 8 1 Average Overweight (x) 3 | . . 2 2 3 . . 3 6 6 6 3 1 1 Largest Inventory Capacity 20 | . 20 20 20 20 20 20 20 20 20 20 20 20 20 Average Capacity 19 | . 15 20 20 20 20 20 20 20 20 20 20 20 20 Most Carried 20 | . 20 20 20 20 20 20 20 20 20 20 20 20 16 Average Carried 18 | . 13 19 19 19 18 18 19 19 19 19 20 14 16 Final Capacity 20 | 8 20 20 20 20 20 20 20 20 20 20 20 20 20 Final Carried 20 | 6 20 19 20 20 20 20 20 20 19 20 20 16 16 Class Distribution -------------------- 49% | Tank 22% | Mutant 14% | Gunner 7% | Scavenger-Gunner 5% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Gunner | -8/Materials Gunner | -8/Garrison Scavenger-Gunner | -7/Factory Tank | -7/Lower Caves Tank | -7/Lower Caves Tank | -7/Zion Tank | -6/Proximity Caves Tank | -6/Factory Tank | -6/Waste Scavenger-Mutant | -6/Factory Scavenger-Tank | -6/Garrison Resources | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 ----------- Run | Scr Mat Mat Mat Gar Fac Low Low Zio Pro Fac Was Fac Gar Matter Collected 3510 | 200 190 291 229 668 136 177 60 90 75 386 . 1008 . Remotely 687 | . . . . . . . . . . 278 . 409 . Salvage Created 5427 | . 417 433 303 1218 167 99 30 . 111 366 . 2283 . Parts 258 | . 37 33 19 69 11 2 1 . 7 8 . 71 . Haulers Intercepted 5 | . 2 1 . . 1 . . . . . . 1 . Recyclers Shooed 3 | . . . 2 . . . . . . . . 1 . Parts Field Recycled . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Parts Self-Destructed 16 | . . . . . . 1 7 1 7 . . . . Prevented 3 | . . . . . . . 3 . . . . . . Kills | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 ------- Run | Scr Mat Mat Mat Gar Fac Low Low Zio Pro Fac Was Fac Gar Combat Hostiles Destroyed 98 | . 8 9 9 28 4 3 1 . 2 4 . 30 . Melee 21 | . . . . . . . . . . . . 21 . Guns 62 | . 8 6 9 28 4 . . . . 2 . 5 . Cannons 15 | . . 3 . . . 3 1 . 2 2 . 4 . Classes Destroyed 12 | . 5 1 . 1 . . 1 . . 3 . 1 . Worker 2 | . . . . . . . . . . 1 . 1 . Builder 1 | . 1 . . . . . . . . . . . . Hauler 5 | . 2 1 . . 1 . . . . . . 1 . Recycler 5 | . . . . . . . . . . 1 . 4 . Watcher 3 | . 2 . . . 1 . . . . . . . . Swarmer 22 | . 3 . 5 7 4 . . . . . . 3 . Grunt 52 | . 5 7 . 12 . 2 . . 1 4 . 21 . Brawler 7 | . . . . 4 . 1 . . . . . 2 . Sentry 12 | . . 2 4 5 . . . . 1 . . . . Hunter 2 | . . . . . . . 1 . . . . 1 . Programmer 3 | . . . . . . . . . . . . 3 . Surgeon 1 | . . . . . . . . . . 1 . . . Savage 1 | . . . . . . . . . . 1 . . . Best Kill Streak 6 | . 3 5 3 6 5 3 1 . 2 2 . 5 . Combat Bots Only 6 | . 3 5 3 6 4 3 1 . 2 2 . 5 . Max Kills in Single Turn 4 | . 2 1 1 2 1 1 1 . 1 4 . 1 . Gunslinging 1 | . 1 . . 1 . . . . . . . . . Exploded . | . . . . . . . . . . . . . . Melee 1 | . . . . . . . . . . . . 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -------- Run | Scr Mat Mat Mat Gar Fac Low Low Zio Pro Fac Was Fac Gar Damage Taken 8817 | . 186 544 391 1387 313 209 507 . 268 687 . 4191 134 Core 1434 | . 52 138 91 230 40 29 . . . 123 . 711 20 Absorbed by Shields 662 | . . . 208 208 . . . . 42 37 . 167 . Regen/Repaired (Parts) 198 | . . . . . . . . 129 . 69 . . . Core Remaining (%) 75 | 100 79 65 . 41 . . . . 90 . . . . Volleys Fired 230 | . 30 33 28 75 12 9 2 . 7 11 . 22 1 Largest 3 | . 2 2 3 3 3 2 1 . 2 3 . 3 3 Hottest 141 | . 40 55 66 71 71 103 75 . 108 141 . 141 104 Shots Fired 582 | . 60 66 77 219 36 18 2 . 8 25 . 68 3 Gun 523 | . 60 58 77 216 36 9 . . 1 13 . 51 2 Cannon 57 | . . 8 . 3 . 9 2 . 5 12 . 17 1 Launcher 2 | . . . . . . . . . 2 . . . . Special . | . . . . . . . . . . . . . . Kinetic 580 | . 60 66 77 219 36 18 2 . 6 25 . 68 3 Thermal . | . . . . . . . . . . . . . . Explosive . | . . . . . . . . . . . . . . Electromagnetic 2 | . . . . . . . . . 2 . . . . Robot Hit Streak 25 | . 8 22 23 25 10 5 4 . 4 11 . 7 . Robot Miss Streak 5 | . 3 2 5 3 1 3 . . 1 2 . 4 . Penetration Max 1 | . . . . 1 . . . . . . . 1 . Secondary Targets 12 | . 1 . 1 9 1 . . . . . . . . Max Gunslinging Chain 1 | . 1 . 1 1 1 . . . . . . . . Shots Hit Robots 484 | . 36 53 56 163 24 12 2 . 4 11 . 123 . Core Hits 207 | . 21 18 15 69 9 2 1 . 4 7 . 61 . Critical Kills 6 | . 1 . . 1 . . . . . 1 . 3 . Critical Parts Destroyed 3 | . . . . . . . . . . . . 3 . Critical Strikes 23 | . 1 . . 2 . . . . . 3 . 17 . Destroy 10 | . 1 . . 2 . . . . . 1 . 6 . Blast 2 | . . . . . . . . . . 2 . . . Sever 3 | . . . . . . . . . . . . 3 . Impale 8 | . . . . . . . . . . . . 8 . Melee Attacks 111 | . . . . . . . . 1 . . . 108 2 Impact . | . . . . . . . . . . . . . . Slashing 23 | . . . . . . . . . . . . 23 . Piercing 88 | . . . . . . . . 1 . . . 85 2 Sneak Attacks 7 | . . . . . . . . . . . . 7 . Combat Hostiles . | . . . . . . . . . . . . . . Follow-up Attacks 20 | . . . . . . . . . . . . 20 . Damage Inflicted 10704 | . 374 644 734 2212 559 499 116 . 248 971 . 4347 . Guns 4864 | . 374 539 734 2212 297 122 . . . 136 . 450 . Cannons 1840 | . . 105 . . . 377 116 . 203 323 . 716 . Explosions 819 | . . . . . 262 . . . 45 512 . . . Melee 3179 | . . . . . . . . . . . . 3179 . Ramming 2 | . . . . . . . . . . . . 2 . Kinetic 6704 | . 374 644 734 2212 297 499 116 . 203 459 . 1166 . Thermal 774 | . . . . . 262 . . . . 512 . . . Explosive . | . . . . . . . . . . . . . . Electromagnetic 45 | . . . . . . . . . 45 . . . . Impact . | . . . . . . . . . . . . . . Slashing 722 | . . . . . . . . . . . . 722 . Piercing 2457 | . . . . . . . . . . . . 2457 . Highest Corruption 28 | . . . . . . . . . . 7 13 28 28 Average Corruption 16 | . . . . . . . . . . 6 11 20 28 Corruption Purged . | . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . Effects 97 | . . . . . . . . . . 23 3 68 3 Message Errors 19 | . . . . . . . . . . 3 1 15 . Matter Fused 28 | . . . . . . . . . . 4 2 20 2 Heat Flow Errors 17 | . . . . . . . . . . 8 . 9 . Energy Discharges 8 | . . . . . . . . . . 1 . 6 1 Data Loss (minor) 6 | . . . . . . . . . . 2 . 4 . Data Loss (major) 8 | . . . . . . . . . . 2 . 6 . Misfires 6 | . . . . . . . . . . 2 . 4 . Alerts 2 | . . . . . . . . . . 1 . 1 . Misdirections 3 | . . . . . . . . . . . . 3 . Overload Shots . | . . . . . . . . . . . . . . Overflow Damage 444 | . . . . 18 59 41 . . 8 210 . 108 . Projectiles 93 | . . . . . . 41 . . 8 . . 44 . Explosions 287 | . . . . 18 59 . . . . 210 . . . Melee 64 | . . . . . . . . . . . . 64 . Knockbacks 7 | . . . . . . 1 . . . 4 . 2 . Impact . | . . . . . . . . . . . . . . Kinetic 6 | . . . . . . 1 . . . 3 . 2 . Secondary 1 | . . . . . . . . . . 1 . . . Self-Inflicted Damage 370 | . . . . 125 34 . . . 21 190 . . . Shots 5 | . . . . 1 1 . . . 1 2 . . . Rammed . | . . . . . . . . . . . . . . Targets Rammed 1 | . . . . . . . . . . . . 1 . Kicked 1 | . . . . . . . . . . . . 1 . Crushed . | . . . . . . . . . . . . . . Highest Temperature 737 | . 9 49 44 132 18 340 28 . 110 269 . 737 27 Average Temperature 95 | . 7 14 13 34 5 169 15 . 49 82 . 230 12 Received Heat Transfer 2481 | . 81 255 99 629 . 135 54 . 63 81 . 1003 81 Effects 28 | . . . . . . 1 . . . 1 . 26 . Shutdowns 4 | . . . . . . . . . . . . 4 . Energy Bleed 5 | . . . . . . 1 . . . 1 . 3 . Interference 2 | . . . . . . . . . . . . 2 . Matter Decay 5 | . . . . . . . . . . . . 5 . Short Circuit 2 | . . . . . . . . . . . . 2 . Damage (minor) 2 | . . . . . . . . . . . . 2 . Damage (major) 7 | . . . . . . . . . . . . 7 . Damage (core) 1 | . . . . . . . . . . . . 1 . Siege Activations . | . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . Heat Transferred 550 | . . . . . 200 . . . . 350 . . . Parts Sabotaged . | . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 ------- Run | Scr Mat Mat Mat Gar Fac Low Low Zio Pro Fac Was Fac Gar Peak Influence 1088 | . 199 262 331 1088 802 . . . . 153 23 301 226 Initial 571 | . . 53 20 217 571 . . . . 81 8 12 210 Average 270 | . 71 105 162 689 618 . . . . 56 12 155 218 Maximum Alert Level 3 | . . 1 1 3 3 . . . . . . 1 1 Low Security (%) 58 | . 100 88 65 . . . . . . 100 100 59 . Level 1 15 | . . 11 34 14 . . . . . . . 40 100 Level 2 11 | . . . . 25 82 . . . . . . . . Level 3 14 | . . . . 60 17 . . . . . . . . Level 4 . | . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . Squads Dispatched 19 | . 2 3 2 . . . . . . 3 . 9 . Investigation 5 | . 1 . . . . . . . . . . 4 . Extermination 4 | . . . . . . . . . . 1 . 3 . Reinforcement 8 | . 1 3 . . . . . . . 2 . 2 . Assault . | . . . . . . . . . . . . . . Garrison 2 | . . . 2 . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . . . 1 . Haulers Reinforced . | . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 --------- Run | Scr Mat Mat Mat Gar Fac Low Low Zio Pro Fac Was Fac Gar Distress Signals 4 | . 1 1 1 . 1 . . . . . . . . Communications Jammed . | . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . Times Spotted 164 | . 17 18 13 29 8 3 7 . 9 11 3 42 4 Peak Tracking Total 7 | . 4 6 5 6 5 3 2 . 3 4 4 7 4 Tactical Retreats 17 | . 1 1 1 1 . . 2 . 4 . . 7 . Traps | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 ------- Run | Scr Mat Mat Mat Gar Fac Low Low Zio Pro Fac Was Fac Gar Traps Triggered 9 | . 1 . . 3 1 . . . . 2 . 1 1 Indirectly . | . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . Triggered 2 | . . . . . . . 1 . 1 . . . . Machines | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 ---------- Run | Scr Mat Mat Mat Gar Fac Low Low Zio Pro Fac Was Fac Gar Machines Disabled 15 | . . . 1 4 3 . . . . 5 . 2 . Max in Single Turn 4 | . . . 1 2 3 . . . . 4 . 1 . Garrison Relay 2 | . . . . 2 . . . . . . . . . Phase Generator 1 | . . . . 1 . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 --------- Run | Scr Mat Mat Mat Gar Fac Low Low Zio Pro Fac Was Fac Gar Machines Accessed 29 | . 7 3 1 2 4 . 1 . . 2 . 8 1 Terminals 22 | . 7 3 . 2 3 . . . . 2 . 4 1 Fabricators 1 | . . . . . . . . . . . . 1 . Repair Stations . | . . . . . . . . . . . . . . Recycling Units 2 | . . . . . . . . . . . . 2 . Scanalyzers 1 | . . . . . 1 . . . . . . . . Garrison Access 2 | . . . 1 . . . . . . . . 1 . Total Hacks 65 | . 20 8 2 2 4 . 1 . . 3 . 24 1 Successful 32 | . 9 5 1 1 2 . 1 . . 1 . 11 1 Failed 33 | . 11 3 1 1 2 . . . . 2 . 13 . Catastrophic 8 | . 2 . . 1 1 . . . . 2 . 2 . Database Lockouts . | . . . . . . . . . . . . . . Manual 42 | . 14 8 . . 3 . . . . 3 . 14 . Terminals 51 | . 20 8 . 2 3 . . . . 3 . 14 1 Fabricators 3 | . . . . . . . . . . . . 3 . Repair Stations . | . . . . . . . . . . . . . . Recycling Units 5 | . . . . . . . . . . . . 5 . Scanalyzers 1 | . . . . . 1 . . . . . . . . Garrison Access 4 | . . . 2 . . . . . . . . 2 . Terminal Hacks 14 | . 5 2 . 1 . . 1 . . . . 4 1 Record 1 | . . . . . . . . . . . . 1 . Robot Analysis 1 | . 1 . . . . . . . . . . . . Prototype ID Bank 2 | . 1 . . . . . . . . . . 1 . Open Door 1 | . . . . . . . 1 . . . . . . Level Access Points 1 | . . . . . . . . . . . . 1 . Branch Access Points 1 | . 1 . . . . . . . . . . . . Emergency Access Points 1 | . . . . . . . . . . . . . 1 Alert Level 3 | . 1 1 . . . . . . . . . 1 . Unreport Threat 1 | . . 1 . . . . . . . . . . . Locate Traps 1 | . 1 . . . . . . . . . . . . Garrison Registry 1 | . . . . 1 . . . . . . . . . Fabricator Hacks 2 | . . . . . . . . . . . . 2 . Load Schematic 1 | . . . . . . . . . . . . 1 . Build 1 | . . . . . . . . . . . . 1 . Repair Station Hacks . | . . . . . . . . . . . . . . Recycling Unit Hacks 1 | . . . . . . . . . . . . 1 . Report Inventory 1 | . . . . . . . . . . . . 1 . Scanalyzer . | . . . . . . . . . . . . . . Garrison Access Hacks 2 | . . . 1 . . . . . . . . 1 . Unlock Access 2 | . . . 1 . . . . . . . . 1 . Unauthorized Hacks 13 | . 4 3 . . 2 . . . . 1 . 3 . Terminals 11 | . 4 3 . . 2 . . . . 1 . 1 . Assimilate 1 | . . . . . 1 . . . . . . . . Botnet 10 | . 4 3 . . 1 . . . . 1 . 1 . Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units 2 | . . . . . . . . . . . . 2 . Reject 1 | . . . . . . . . . . . . 1 . Mask 1 | . . . . . . . . . . . . 1 . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . Hacking Detections 25 | . 6 3 1 2 3 . . . . 2 . 8 . Full Trace Events 4 | . . . . . . . . . . . . 4 . Feedback Events . | . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . Robot Schematics Acquired 4 | . . . . . . . . 4 . . . . . Robots Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . Part Schematics Acquired 15 | . . . . . . . . 15 . . . . . Parts Built 1 | . . . . . . . . . . . . 1 . Authchips . | . . . . . . . . . . . . . . Time 84 | . . . . . . . . . . . . 84 . Total Part Build Rating 4 | . . . . . . . . . . . . 4 . Parts Repaired . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 ------------ Run | Scr Mat Mat Mat Gar Fac Low Low Zio Pro Fac Was Fac Gar Used RIF Installer . | . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . Relay Couplers Released 7 | . . . . 7 . . . . . . . . . Machine Destruction 7 | . . . . 7 . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -------- Run | Scr Mat Mat Mat Gar Fac Low Low Zio Pro Fac Was Fac Gar Total Allies 2 | . . . . . 1 . . . . . 1 . . Largest Group 1 | . . . . . 1 1 1 . . . 1 . . Highest-Rated Group 31 | . . . . . 26 26 26 . . . 31 . . Highest-Rated Ally 31 | . . . . . 26 26 26 . . . 31 . . Warlord Squad Rendezvous 4 | . . . . . . . . . . 4 . . . Dakka 1 | . . . . . . . . . . 1 . . . Muscle 3 | . . . . . . . . . . 3 . . . Total Orders . | . . . . . . . . . . . . . . Ally Attacks 9 | . . . . . . . . . . . 9 . . Total Damage 124 | . . . . . . . . . . . 124 . . Kills . | . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 ------- Run | Scr Mat Mat Mat Gar Fac Low Low Zio Pro Fac Was Fac Gar Robot Analysis Total 1 | . 1 . . . . . . . . . . . . Derelict Logs Recovered 7 | . . . . . . 3 2 2 . . . . . Drone Launches . | . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 ------------- Run | Scr Mat Mat Mat Gar Fac Low Low Zio Pro Fac Was Fac Gar Turns Passed 10152 | . 980 514 329 1503 439 703 715 1685 398 1312 83 1418 73 Spaces Moved 5469 | 1 738 271 145 828 324 348 377 908 207 633 60 586 43 Core . | . . . . . . . . . . . . . . Treads 139 | . . . . . . . . . . . . 139 . Legs 1080 | 1 131 . . . 324 348 183 . . . . 93 . Wheels 4250 | . 607 271 145 828 . . 194 908 207 633 60 354 43 Hover . | . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . Fastest Speed 105 | 120 105 120 120 120 117 120 180 180 180 140 140 115 115 Average Speed 155 | 120 107 120 120 142 117 188 184 180 180 190 140 160 115 Slowest Speed 400 | 120 120 150 120 165 120 190 190 180 195 195 140 400 115 Overloaded Moves . | . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . . . 1 . . . Exploration Rate (%) 42 | 2 97 28 10 90 7 62 62 84 44 16 69 9 12 Regions Visited 13 Branch Regions 4 Pre-discovered Areas 3 | . . . . . . 1 . 2 . . . . . Known Exits Taken 7 | . . . 1 . 1 1 1 1 1 . . 1 . Unknown Exits Taken 3 | 1 1 1 . . . . . . . . . . . Scrap Searched 6 | . . . . . . 1 1 3 1 . . . . Spaces Dug 7 | . . . . . . . . . . 5 . . 2 Terrain Destroyed 157 | . . . . 74 20 5 . . 1 48 . 7 2 Melee 2 | . . . . . . . . . . . . . 2 Projectile 19 | . . . . . 1 5 . . 1 5 . 7 . AOE 136 | . . . . 74 19 . . . . 43 . . . Terrain Rammed . | . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 --------- Run | Scr Mat Mat Mat Gar Fac Low Low Zio Pro Fac Was Fac Gar Total 6466 | . 872 399 243 1001 356 376 392 961 219 713 59 814 61 Wait 381 | . 70 60 56 42 9 13 6 30 3 26 . 66 . Move 5458 | . 737 270 145 827 323 347 376 907 206 632 59 586 43 Hop . | . . . . . . . . . . . . . . Pick Up 85 | . 20 10 5 11 3 3 2 7 . 10 . 14 . Fast Attach 24 | . 1 2 2 4 1 . 1 . . 2 . 11 . Attach 47 | . 1 5 1 7 3 1 2 1 1 4 . 21 . Detach 4 | . . . 1 . . . . . . . . 3 . Swap 58 | . 5 8 1 7 4 . 2 7 2 18 . 4 . Drop 54 | . 8 11 4 8 1 3 1 8 . 9 . 1 . Fire 230 | . 30 33 28 75 12 9 2 . 7 11 . 22 1 Melee 88 | . . . . . . . . 1 . . . 85 2 Ram . | . . . . . . . . . . . . . . Kick 1 | . . . . . . . . . . . . 1 . Crush . | . . . . . . . . . . . . . . Escape Stasis 25 | . . . . 16 . . . . . 1 . . 8 Rewire 11 | . . . . 4 . . . . . . . . 7 Trap . | . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min x2) -9/Materials -8/Materials -8/Garrison (discovered 3 exits: *Fac x3) -7/Factory -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Zio) -7/Zion -6/Proximity Caves -6/Factory (discovered 3 exits: *Fac x3) -6/Waste -6/Factory (discovered 5 exits: Fac x4 / Gar) -6/Garrison History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 187 | -10/Materials | Discovered new exit (range 12) 267 | -10/Materials | Discovered new exit (range 15) 312 | -10/Materials | Build established: Mutant 464 | -10/Materials | Discovered new exit (range 12) 686 | -10/Materials | Identified exit to Mines 724 | -10/Materials | Discovered new exit (range 15) 879 | -10/Materials | Discovered new exit (range 10) 981 | -10/Materials | Entered another Materials area 981 | -9/Materials | Evolved 2 slots: Utility x2 1319 | -9/Materials | Discovered new exit (range 15) 1495 | -9/Materials | Entered another Materials area 1495 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1631 | -8/Materials | Garrison activated, responded to threat 1824 | -8/Materials | Identified exit to Garrison 1824 | -8/Materials | Entered Garrison 1846 | -8/Garrison | Build established: Gunner 1861 | -8/Garrison | Discovered new exit (range 26) 1861 | -8/Garrison | Discovered new exit (range 46) 1861 | -8/Garrison | Discovered new exit (range 59) 1868 | -8/Garrison | Triggered checkpoint 2054 | -8/Garrison | Triggered checkpoint 2070 | -8/Garrison | Triggered checkpoint 2141 | -8/Garrison | Phase Generator disabled 2302 | -8/Garrison | Triggered checkpoint 2336 | -8/Garrison | Triggered checkpoint 2346 | -8/Garrison | Core integrity fell below 50% 2380 | -8/Garrison | Lost 4 parts (1p1n2u) 2408 | -8/Garrison | Triggered checkpoint 2674 | -8/Garrison | Triggered checkpoint 2972 | -8/Garrison | Triggered checkpoint 3116 | -8/Garrison | Triggered checkpoint 3248 | -8/Garrison | Garrison Relay disabled 3254 | -8/Garrison | Garrison Relay disabled 3294 | -8/Garrison | Build established: Scavenger-Gunner 3327 | -8/Garrison | Entered Factory 3327 | -7/Factory | Evolved 2 slots: Propulsion x2 3672 | -7/Factory | Discovered new exit (range 12) 3765 | -7/Factory | Identified exit to Lower Caves 3766 | -7/Factory | Entered Lower Caves 3766 | -7/Lower Caves | Accompanied by 1 ally 3772 | -7/Lower Caves | Met a Warlord Commander 3773 | -7/Lower Caves | Learned location of Warlord (-5) 3776 | -7/Lower Caves | Found Encrypted Comm Array 4036 | -7/Lower Caves | Encountered a Warlord checkpoint 4050 | -7/Lower Caves | Build established: Tank 4080 | -7/Lower Caves | Learned 4 Factory zone layouts 4156 | -7/Lower Caves | Learned location of 1 exit from Proximity Caves 4445 | -7/Lower Caves | Discovered new exit (range 14) 4468 | -7/Lower Caves | Identified exit to Lower Caves 4469 | -7/Lower Caves | Entered another Lower Caves area 4469 | -7/Lower Caves | Accompanied by 1 ally 4470 | -7/Lower Caves | Encountered a Warlord checkpoint 4477 | -7/Lower Caves | Discovered new exit (range 15) 4574 | -7/Lower Caves | Learned 4 Factory zone layouts 4606 | -7/Lower Caves | Learned location of 1 exit from Factory 4636 | -7/Lower Caves | Spotted B-75 Beast 5091 | -7/Lower Caves | Build established: Mutant 5157 | -7/Lower Caves | Discovered new exit (range 15) 5180 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 5182 | -7/Lower Caves | Identified exit to Zion 5184 | -7/Lower Caves | Entered Zion 5230 | -7/Zion | Found CR-A16's Pointy Stick 5347 | -7/Zion | Given the Hacking Drone Bay 5404 | -7/Zion | Discovered new exit (range 13) 5421 | -7/Zion | Build established: Tank 6066 | -7/Zion | Learned location of 1 exit from Factory 6304 | -7/Zion | Found Prototype Device 6310 | -7/Zion | Identified Mobile Refinery Mk. CCLXVII 6374 | -7/Zion | Learned Factory security intel 6865 | -7/Zion | Identified exit to Proximity Caves 6869 | -7/Zion | Entered Proximity Caves 6870 | -6/Proximity Caves | Identified exit to Factory 6939 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 7267 | -6/Proximity Caves | Entered Factory 7267 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 7268 | -6/Factory | Identified exit to Factory 7564 | -6/Factory | Joined by Warlord Dakka squad 7872 | -6/Factory | Crushed by falling debris 7880 | -6/Factory | Joined by Warlord Muscle squad 8341 | -6/Factory | Joined by Warlord Muscle squad 8535 | -6/Factory | Joined by Warlord Muscle squad 8579 | -6/Factory | Sucked down chute 8579 | -6/Factory | Entered Waste 8580 | -6/Waste | Met a frightened Derelict 8588 | -6/Waste | Spotted C-40 Crusher 8594 | -6/Waste | EMP discharged 8594 | -6/Waste | System corruption reached 10% 8607 | -6/Waste | Spotted C-40 Crusher 8627 | -6/Waste | Spotted C-40 Crusher 8633 | -6/Waste | Spotted C-40 Crusher 8641 | -6/Waste | Discovered new exit (range 16) 8648 | -6/Waste | Spotted C-40 Crusher 8662 | -6/Waste | Entered Factory 8763 | -6/Factory | Fabricated Imp. Medium Armor Plating? 9157 | -6/Factory | Core integrity fell below 50% 9207 | -6/Factory | Lost 9 parts (1p1n4u3w) 9437 | -6/Factory | Core integrity fell below 20% 9463 | -6/Factory | Lost 8 parts (1p3n4u) 9466 | -6/Factory | Build established: Mutant 9798 | -6/Factory | Build established: Scavenger-Mutant 10079 | -6/Factory | Identified exit to Garrison 10080 | -6/Factory | Entered Garrison 10100 | -6/Garrison | Triggered checkpoint 10153 | -6/Garrison | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 10103_ Field strength at 60. 10104_ Field strength at 50. 10105_ Field strength at 40. 10106_ Field strength at 30. 10107_ Field strength at 20. 10108_ Field strength at 10. 10109_ Stasis field depleted. 10111_ Connecting with Garrison Terminal... >>Access(Emergency) Found 66 emergency access points. Map updated. 10122_ Slug penetrates Wall. 10147_ System corrupted: Energy discharge (-48). 10147_ Attempting to rewire E-15 Imp. 10150_ G-50 Soldier springs to life. 10150_ Gauss Rifle destroyed. 10150_ G-50 Soldier springs to life. 10150_ Attempting to rewire E-15 Imp. 10151_ Critical hit (Burn: +37). 10152_ Attempting to rewire E-15 Imp. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????#########??????????????????????? | | ??????????????????# ########???????????????? | | ??????????????????# Y ## #???????????????? | | ??????????????????# Y ## #???????????????? | | ??????????????????# ggg Y ## #???????????????? | | ??????????????????# g Y ## ###???????????????? | | ??????????????????# ## #?????????????????? | | ??????????????????# s e ## #?????????????????? | | ??????????????????# s e ## #?????????????????? | | ??????????????????# s e ## #?????????????????? | | ??????????????????# s e ## #?????????????????? | | ??????????????????# @## #?????????????????? | | ??????????????????#### ##### #?????????????????? | | ?????????????????????# #???# #?????????????????? | | +????????????????????# #???# #?????????????????? | | +????????????????????# #???# #?????????????????? | | ?++??????????????????# ##?## #######???????????? | | ?????????????????????#+"###" #???????????? | | ?????????????????????# + #???????????? | | ?????????+???????????# ##### #### #???????????? | | ?????????????????????# ????# #??# ###?????????? | | ?????????????????????# ????# #??# #?????????? | | ?????????????????????# ????# #?#T #?????????? | | ?????????????????????#?????# #?## #?????????? | | ???????????????????????????# #??# ###?????????? | | ?????????+?????????????????# #??# #???????????? | | ???????????????????????????# #??# #???????????? | | ???????????????????????????# #??# #???????????? | | ???????????????????????????# #??# #???????????? | | ???????????????????????????# #??# ???????????? | | ???????????????????????????# #??? ???????????? | | ???????????????????????????# +??+ ???????????? | | ???????????????????????????+ +??+ #???????????? | | ???????????????????????????? ????###???????????? | | ?????????????????????????????????????????????????? | | ???????????????????+?????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 21 Energy Capacity 310 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 10 ECM Strength 1 Jamming Range 12 Armor Coverage 550 Resistance: TH 10 Evasion (%) 55 Targeting Accuracy 13 Melee Accuracy 13 Recoil Reduction 5 Item Schematics ----------------- Imp. Launcher Guidance Computer | -7/Zion | Archive Weapon Cycler | -7/Zion | Archive Enh. Optical Array | -7/Zion | Archive Mak. Shrapnel Gun | -7/Zion | Archive Hyp. Gauss Rifle | -7/Zion | Archive Microactuators | -7/Zion | Archive Fusion Compressor | -7/Zion | Archive Imp. Titanium Leg | -7/Zion | Archive Phase Shifter | -7/Zion | Archive Adv. Assault Cannon | -7/Zion | Archive Adv. Cooling System | -7/Zion | Archive Force Field | -7/Zion | Archive System Restoration Module | -7/Zion | Archive Imp. Medium Armor Plating | -7/Zion | Archive Beamcaster | -7/Zion | Archive Robot Schematics ------------------ T-07 Excavator | -7/Zion | Archive B-48 Gladiator | -7/Zion | Archive W-25 Informer | -7/Zion | Archive X-77 Beamer | -7/Zion | Archive Fabricated ------------ Imp. Medium Armor Plating | x1 | -6/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed AluminumBehemothRecalibrator Manual? 0 Play Time 01:19:14 Cumulative 86.8 hours Start 2022.08.27 @ 10:29:09 End 2022.08.27 @ 11:52:30 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 122 Rogue 122 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 45 Gallery% 48 Achievement% 41 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 1 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: b9e6beab-08bd-4a01-8b3c-b5206cbbca47