Cogmind - Beta 10.2 --- EXPLORER MODE // 2022.02.15 @ 16:37:19 Player: viper Result: Destroyed by H-77 Assassin with High-powered Shotgun Performance ------------- Evolutions (6) 3000 Regions Visited (7) 1400 Robots Destroyed (162) 810 Value Destroyed (5877) 5877 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (70) 70 TOTAL SCORE: 11257 Bonus ------- Follower Combat Kills 70 Cogmind --------- Core Integrity 0/1150 Matter 155/300 Energy 515/600 System Corruption 5% Temperature Cool (48) Movement Core (650) Ox12 Location -4/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (10) ----- High-capacity Storage Unit Energy Well Improved Target Analyzer > --- WEAPON (4) ------- (None) > --- INVENTORY (12) --- (None) Peak State ------------ > --- POWER ------------ Micro Fission Core Micro Fission Core > --- PROPULSION ------- Titanium Leg Flexi-carbon Leg Flexi-carbon Leg Armored Leg > --- UTILITY ---------- Cryofiber Web High-capacity Storage Unit Energy Well Compact Matter Pod Improved Target Analyzer Improved Core Shielding Utility Shielding Improved Medium Armor Plating Thermal Shield Improved Hacking Suite > --- WEAPON ----------- Heavy Assault Rifle KE Penetrator Gauss Cannon Hardcell Cannon > --- INVENTORY -------- Carbon-fiber Leg Carbon-fiber Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg Flexi-carbon Leg Tesla Rifle Autogun [Rating: 88] Favorites ----------- Power Heavy Deuterium Engine Engine Heavy Deuterium Engine Power Core Micro Fission Core Reactor Light Antimatter Reactor Propulsion Aluminum Leg Leg Aluminum Leg Utility Utility Shielding Device Cryofiber Web Storage High-capacity Storage Unit Processor Targeting Computer Hackware Improved Hacking Suite Protection Utility Shielding Weapon Improved Assault Rifle Energy Gun Small Laser Ballistic Gun Improved Assault Rifle Ballistic Cannon Assault Cannon Build | -11 -10 -9 -8 -7 -6 -5 -4 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Slots Evolved 13 | . 1 2 2 2 2 2 2 Power 1 | . . . . 1 . . . Propulsion 2 | . . . . . . 1 1 Utility 8 | . 1 2 1 1 1 1 1 Weapon 2 | . . . 1 . 1 . . Parts Attached 99 | 7 4 11 6 13 5 23 30 Power 14 | 1 1 1 1 4 . 5 1 Engine 11 | 1 1 1 1 4 . 3 . Core 2 | . . . . . . 2 . Reactor 1 | . . . . . . . 1 Propulsion 26 | 2 . 2 2 2 2 6 10 Treads . | . . . . . . . . Leg 26 | 2 . 2 2 2 2 6 10 Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 25 | 2 2 3 2 5 2 3 6 Device 7 | . . 1 . 3 . 1 2 Storage 7 | 1 1 1 1 1 2 . . Processor 4 | . . 1 1 1 . 1 . Hackware 1 | . . . . . . . 1 Protection 6 | 1 1 . . . . 1 3 Artifact . | . . . . . . . . Weapon 34 | 2 1 5 1 2 1 9 13 Energy Gun 5 | 1 1 . . . . . 3 Energy Cannon . | . . . . . . . . Ballistic Gun 23 | 1 . 5 1 . 1 6 9 Ballistic Cannon 6 | . . . . 2 . 3 1 Launcher . | . . . . . . . . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 1 | . . . . 1 . . . Parts Lost 54 | . . 1 . 4 1 7 41 Power 4 | . . . . . . 1 3 Propulsion 13 | . . . . . 1 1 11 Utility 13 | . . . . 2 . . 11 Weapon 24 | . . 1 . 2 . 5 16 Highest Loss Streak 24 | . . 1 . 2 1 3 24 Average Slot Usage (%) 96 | . 100 100 100 99 98 97 66 Engine 9 | . 12 10 8 13 12 8 . Leg 16 | . 25 20 16 14 11 15 14 Device 13 | . . 10 8 20 18 15 8 Storage 14 | . 12 10 16 14 16 16 11 Processor 7 | . . 10 8 7 6 11 5 Protection 11 | . 25 20 16 7 6 4 5 Energy Gun 1 | . 12 1 . . . . . Ballistic Gun 16 | . 12 18 25 20 12 13 9 Ballistic Cannon 3 | . . . . . 12 7 3 Naked Turns . | . . . . . . . . Heaviest Build 85 | 15 24 30 42 76 82 84 85 Greatest Support 85 | 20 20 23 32 45 47 69 85 Greatest Overweight (x) 12 | 4 1 2 1 2 1 1 12 Average Overweight (x) . | . . 1 1 1 1 . . Largest Inventory Capacity 12 | 8 10 10 10 12 12 12 12 Average Capacity 11 | 7 8 10 10 11 12 12 12 Most Carried 12 | 5 6 10 10 10 10 12 11 Average Carried 7 | 2 4 5 9 9 9 9 3 Final Capacity 12 | 8 10 10 10 12 12 12 12 Final Carried 11 | 5 4 10 10 8 10 11 . Class Distribution -------------------- 51% | Hacker-Gunner 29% | Hacker-Mutant 14% | Hacker-Skirmisher Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -9/Materials Hacker-Skirmisher | -8/Materials Hacker-Gunner | -7/Factory Hacker-Gunner | -6/Factory Hacker-Gunner | -5/Factory Hacker-Mutant | -4/Factory Resources | -11 -10 -9 -8 -7 -6 -5 -4 ----------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Matter Collected 5329 | 214 181 520 258 775 678 1994 709 Remotely . | . . . . . . . . Salvage Created 7467 | . 384 1029 362 1365 803 2151 1373 Parts 329 | . 20 61 18 69 32 71 58 Haulers Intercepted 4 | . . 2 . . . 2 . Recyclers Shooed 10 | . 1 4 . 1 1 2 1 Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -4 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Combat Hostiles Destroyed 110 | . 5 18 8 15 12 32 20 Melee 1 | . . . . . . 1 . Guns 92 | . 5 18 8 15 6 21 19 Cannons 17 | . . . . . 6 10 1 Classes Destroyed 15 | . 3 5 1 3 2 1 . Worker 11 | . . . 1 6 . 3 1 Builder 9 | . . . . 1 4 2 2 Hauler 4 | . . 2 . . . 2 . Recycler 15 | . 1 2 1 4 2 3 2 Mechanic 1 | . . . . . . 1 . Operator 2 | . . 1 . 1 . . . Watcher 10 | . 3 2 1 4 . . . Swarmer 19 | . . 3 4 3 2 3 4 Grunt 51 | . 5 11 4 4 6 17 4 Brawler 1 | . . . . . 1 . . Duelist 1 | . . 1 . . . . . Sentry 14 | . . 3 . 5 . 3 3 Hunter 7 | . . . . 1 . 3 3 Programmer 15 | . . . . 2 2 6 5 Behemoth 2 | . . . . . 1 . 1 Best Kill Streak 9 | . 7 7 6 6 6 7 9 Combat Bots Only 7 | . 2 3 4 3 3 6 7 Max Kills in Single Turn 2 | . 1 2 2 1 2 2 2 Gunslinging 1 | . . 1 . . . . 1 Exploded . | . . . . . . . . Melee 1 | . . . . . . 1 . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -4 -------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Damage Taken 9502 | . 204 603 206 919 603 1900 5067 Core 1749 | . 71 100 19 105 73 230 1151 Absorbed by Shields . | . . . . . . . . Core Remaining (%) 85 | 100 71 75 96 85 91 77 . Volleys Fired 428 | . 35 80 22 72 30 109 80 Largest 4 | . 2 2 3 3 4 4 4 Hottest 186 | . 60 46 69 90 139 148 186 Shots Fired 1216 | . 63 159 66 213 120 385 210 Gun 1007 | . 63 159 66 211 60 268 180 Cannon 209 | . . . . 2 60 117 30 Launcher . | . . . . . . . . Special . | . . . . . . . . Kinetic 1171 | . 35 159 66 213 120 385 193 Thermal 35 | . 28 . . . . . 7 Explosive . | . . . . . . . . Electromagnetic 10 | . . . . . . . 10 Robot Hit Streak 46 | . 30 31 19 46 40 38 35 Robot Miss Streak 7 | . 1 1 1 2 4 7 3 Penetration Max 1 | . . . . . . . 1 Secondary Targets 12 | . 1 3 3 . . 2 3 Max Gunslinging Chain 1 | . 1 1 1 . . 1 1 Shots Hit Robots 994 | . 52 140 53 172 92 307 178 Core Hits 452 | . 20 43 18 62 87 158 64 Critical Hits 36 | . . . . 3 . 18 15 Critical Kills 15 | . . . . 2 . 8 5 Critical Parts Destroyed 20 | . . . . 1 . 10 9 Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 17616 | . 614 1675 785 2519 2243 5604 4176 Guns 14199 | . 614 1675 785 2475 1230 3959 3461 Cannons 3225 | . . . . . 880 1641 704 Explosions 133 | . . . . . 133 . . Melee . | . . . . . . . . Ramming 59 | . . . . 44 . 4 11 Kinetic 16855 | . 334 1675 785 2475 2110 5600 3876 Thermal 547 | . 280 . . . 133 . 134 Explosive . | . . . . . . . . Electromagnetic 155 | . . . . . . . 155 Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 5 | . 1 1 . 5 . 4 5 Average Corruption 3 | . 1 1 . 5 . 3 4 Corruption Purged . | . . . . . . . . Effects 65 | . 2 . . 34 . 15 14 Message Errors 9 | . 1 . . 5 . 1 2 Matter Fused 12 | . . . . 6 . 3 3 Heat Flow Errors 7 | . . . . 5 . 2 . Energy Discharges 4 | . . . . 3 . . 1 Parts Rejected 1 | . . . . . . . 1 Data Loss (minor) 7 | . . . . 3 . 2 2 Data Loss (major) 2 | . . . . 2 . . . Misfires 1 | . . . . 1 . . . Targeting Errors 18 | . 1 . . 6 . 6 5 Weapon Failures 4 | . . . . 3 . 1 . Overload Shots . | . . . . . . . . Overflow Damage 55 | . . . . . 20 17 18 Projectiles 55 | . . . . . 20 17 18 Explosions . | . . . . . . . . Melee . | . . . . . . . . Knockbacks 31 | . . . . . 12 17 2 Impact . | . . . . . . . . Kinetic 29 | . . . . . 10 17 2 Secondary 2 | . . . . . 2 . . Self-Inflicted Damage 25 | . . . . 22 . . 3 Shots . | . . . . . . . . Rammed 3 | . . . . 2 . . 1 Targets Rammed 5 | . . . . 2 . 1 2 Kicked 2 | . . . . . . 1 1 Crushed . | . . . . . . . . Highest Temperature 707 | . 132 12 15 137 . 24 707 Average Temperature 128 | . 59 4 7 39 . 24 209 Received Heat Transfer 2493 | . 168 381 117 315 219 585 708 Effects 9 | . . . . . . . 9 Shutdowns 2 | . . . . . . . 2 Interference 3 | . . . . . . . 3 Matter Decay 2 | . . . . . . . 2 Damage (core) 2 | . . . . . . . 2 Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried 1 | . . . . . 1 . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted . | . . . . . . . . Heat Transferred 1036 | . 625 . . . 100 . 311 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 -4 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Peak Influence 366 | . 177 247 127 238 236 366 289 Initial 77 | . . . . 21 27 19 77 Average 76 | . 94 65 29 69 76 112 106 Maximum Alert Level 1 | . . 1 . 1 1 1 1 Low Security (%) 92 | 100 100 97 100 93 95 80 88 Level 1 7 | . . 2 . 6 4 19 11 Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 32 | . 1 5 1 7 3 7 8 Investigation 12 | . 1 3 1 3 . 4 . Extermination 6 | . . . . 1 2 2 1 Reinforcement 9 | . . 2 . 2 1 1 3 Assault . | . . . . . . . . Garrison 5 | . . . . 1 . . 4 Intercept . | . . . . . . . . Construction Impeded 2 | . . . . . . . 2 Haulers Reinforced 1 | . . . . . 1 . . Stealth | -11 -10 -9 -8 -7 -6 -5 -4 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Distress Signals 10 | . 1 2 1 1 . 2 3 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 147 | . 9 27 10 24 13 37 27 Peak Tracking Total 6 | . 4 4 3 5 3 4 6 Tactical Retreats 5 | . . . . 2 1 2 . Traps | -11 -10 -9 -8 -7 -6 -5 -4 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Traps Triggered 4 | . 1 1 . 1 1 . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed 4 | . . 4 . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 -4 ---------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Machines Disabled 9 | . . 3 . . 4 1 1 Max in Single Turn 4 | . . 1 . . 4 1 1 Garrison Access 3 | . . . 1 2 . . . Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Fab Network Shutdowns . | . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -4 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Machines Accessed 20 | . 2 5 3 5 . 5 . Terminals 14 | . 2 5 2 3 . 2 . Fabricators . | . . . . . . . . Repair Stations 3 | . . . . . . 3 . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access 3 | . . . 1 2 . . . Total Hacks 73 | . 13 20 8 13 . 19 . Successful 52 | . 8 17 7 5 . 15 . Failed 21 | . 5 3 1 8 . 4 . Catastrophic 3 | . . 1 . 2 . . . Database Lockouts . | . . . . . . . . Manual 5 | . 4 . 1 . . . . Terminals 57 | . 13 20 7 11 . 6 . Fabricators . | . . . . . . . . Repair Stations 13 | . . . . . . 13 . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access 3 | . . . 1 2 . . . Terminal Hacks 35 | . 7 17 5 3 . 3 . Record 4 | . . 2 1 1 . . . Part Schematic 2 | . . . . 1 . 1 . Robot Analysis 1 | . . 1 . . . . . Prototype ID Bank 3 | . 1 1 . 1 . . . Branch Access Points 3 | . 1 1 . . . 1 . Emergency Access Points 1 | . . 1 . . . . . Repair Station Index 1 | . 1 . . . . . . Alert Level 1 | . . . 1 . . . . Locate Traps 4 | . 1 1 1 . . 1 . Reprogram Traps 1 | . . 1 . . . . . Dispatch Records 3 | . 1 2 . . . . . Maintenance Status 2 | . . 2 . . . . . Reinforcement Status 1 | . 1 . . . . . . Assault Status 1 | . . 1 . . . . . Hauler Manifests 2 | . . 1 1 . . . . Zone Layout 5 | . 1 3 1 . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 12 | . . . . . . 12 . Scan Component 6 | . . . . . . 6 . Repair 6 | . . . . . . 6 . Recycling Unit Hacks . | . . . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks 3 | . . . 1 2 . . . Seal Access 3 | . . . 1 2 . . . Unauthorized Hacks 2 | . 1 . 1 . . . . Terminals 2 | . 1 . 1 . . . . Assimilate 2 | . 1 . 1 . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 1 | . . . . 1 . . . Used 1 | . . . . 1 . . . Hacking Detections 15 | . 1 5 1 3 . 5 . Full Trace Events 13 | . 1 4 1 3 . 4 . Feedback Events 1 | . 1 . . . . . . Corruption 1 | . 1 . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 2 | . . . . 1 . 1 . Parts Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 6 | . . . . . . 6 . Time 255 | . . . . . . 255 . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -4 ------------ Run | Scr Mat Mat Mat Fac Fac Fac Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -4 -------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Total Allies 3 | . . . . 3 . . . Largest Group 3 | . . . . 3 . . . Highest-Rated Group 93 | . . . . 93 . . . Highest-Rated Ally 31 | . . . . 31 . . . Total Orders . | . . . . . . . . Ally Attacks 15 | . . . . 15 . . . Total Damage 232 | . . . . 232 . . . Kills 2 | . . . . 2 . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -4 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Robot Analysis Total 1 | . . 1 . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -4 ------------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Turns Passed 6983 | 127 475 1222 916 1387 942 1463 451 Spaces Moved 3049 | 96 252 403 356 725 526 575 116 Core 24 | 23 . . . . . . 1 Treads . | . . . . . . . . Legs 3025 | 73 252 403 356 725 526 575 115 Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 120 150 150 150 150 123 120 Average Speed 147 | 117 130 150 152 152 150 148 149 Slowest Speed 650 | 250 150 180 155 185 150 156 650 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered 1 | . . . . . . . 1 Exploration Rate (%) 22 | 4 44 43 41 22 12 13 3 Regions Visited 7 Branch Regions . Pre-discovered Areas . | . . . . . . . . Known Exits Taken 7 | 1 1 1 1 1 1 1 . Unknown Exits Taken . | . . . . . . . . Scrap Searched . | . . . . . . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 71 | . . . . . 57 5 9 Melee . | . . . . . . . . Projectile 15 | . . . . . 1 5 9 AOE 56 | . . . . . 56 . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 -4 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Total 4624 | 107 336 872 682 842 603 952 230 Wait 986 | . 41 361 286 22 39 237 . Move 3042 | 95 251 402 355 724 525 574 116 Hop . | . . . . . . . . Pick Up 35 | 5 2 9 6 3 3 6 1 Fast Attach 36 | 7 . 1 . 4 2 8 14 Attach 37 | . 1 3 2 6 2 9 14 Detach 1 | . . 1 . . . . . Swap 26 | . 3 7 4 3 1 6 2 Drop 28 | . 3 8 7 6 1 2 1 Fire 428 | . 35 80 22 72 30 109 80 Melee . | . . . . . . . . Ram . | . . . . . . . . Kick 5 | . . . . 2 . 1 2 Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / *Min x2) -9/Materials (discovered 2 exits: *Mat / Min) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 2 exits: *Fac / *Low) -6/Factory -5/Factory (discovered 5 exits: *Fac / *Upp x2 / Ext x2) -4/Factory History --------- Turn | Location | Event 3 | -11/Scrapyard | Identified exit to Materials 3 | -11/Scrapyard | Discovered exit to Materials (range 15) 128 | -11/Scrapyard | Entered Materials 128 | -10/Materials | Evolved 1 slot: Utility x1 173 | -10/Materials | Identified exit to Mines 301 | -10/Materials | Build established: Hacker-Mutant 573 | -10/Materials | Identified exit to Materials 573 | -10/Materials | Discovered exit to Materials (range 15) 603 | -10/Materials | Entered another Materials area 603 | -9/Materials | Evolved 2 slots: Utility x2 1408 | -9/Materials | Identified exit to Mines 1622 | -9/Materials | Identified exit to Materials 1622 | -9/Materials | Discovered exit to Materials (range 14) 1825 | -9/Materials | Entered another Materials area 1825 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 2132 | -8/Materials | Build established: Hacker-Skirmisher 2385 | -8/Materials | Identified exit to Factory 2385 | -8/Materials | Discovered exit to Factory (range 13) 2717 | -8/Materials | Discovered exit to Factory (range 16) 2741 | -8/Materials | Entered Factory 2741 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 2974 | -7/Factory | Allied Derelicts emerged from ambush trap array 3160 | -7/Factory | Build established: Hacker-Gunner 3276 | -7/Factory | Garrison activated, responded to threat 4071 | -7/Factory | Identified exit to Lower Caves 4071 | -7/Factory | Discovered exit to Lower Caves (range 15) 4097 | -7/Factory | Identified exit to Factory 4097 | -7/Factory | Discovered exit to Factory (range 12) 4128 | -7/Factory | Entered another Factory area 4128 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 4430 | -6/Factory | Spotted B-75 Beast 4501 | -6/Factory | Destroyed B-75 Beast 5047 | -6/Factory | Identified exit to Factory 5047 | -6/Factory | Discovered exit to Factory (range 16) 5070 | -6/Factory | Entered another Factory area 5070 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5140 | -5/Factory | Repaired Cryofiber Web 5176 | -5/Factory | Identified exit to Upper Caves 5176 | -5/Factory | Identified exit to Extension 5526 | -5/Factory | Repaired Hvy. Deuterium Engine 5554 | -5/Factory | Repaired Utility Shielding 5593 | -5/Factory | Repaired Assault Cannon 6171 | -5/Factory | Repaired Hvy. Assault Rifle 6244 | -5/Factory | Repaired Hvy. Deuterium Engine 6271 | -5/Factory | Lost 3 parts (1n2w) 6403 | -5/Factory | Identified exit to Factory 6403 | -5/Factory | Discovered exit to Factory (range 11) 6533 | -5/Factory | Entered another Factory area 6533 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 6576 | -4/Factory | Spotted B-86 Titan 6600 | -4/Factory | Crushed by falling debris 6602 | -4/Factory | Destroyed B-86 Titan 6710 | -4/Factory | Core integrity fell below 50% 6756 | -4/Factory | Core integrity fell below 20% 6781 | -4/Factory | Lost 24 parts (2p6n8u8w) 6856 | -4/Factory | Garrison activated, responded to threat 6937 | -4/Factory | Destroyed 7 combat bots 6984 | -4/Factory | Destroyed by H-77 Assassin with High-powered Shotgun Last Messages --------------- 06972_ Penetrated by Slug. 06972_ Slug penetrates Wall. 06974_ K-01 Serf collects debris. 06974_ Slug penetrates Wall. 06974_ Imp. Carbon-fiber Leg destroyed. 06975_ K-01 Serf collects debris. 06975_ Penetrated by Slug. 06978_ Autogun destroyed. 06978_ K-01 Serf collects debris. 06979_ Penetrated by Slug. 06979_ Slug penetrates Wall. 06979_ K-01 Serf collects debris. 06981_ Slug penetrates K-01 Serf. 06981_ K-01 Serf destroyed. 06981_ Slug penetrates Wall. 06982_ Penetrated by Slug. 06982_ Electrolaser destroyed. 06982_ Plasma Rifle destroyed. 06983_ K-01 Serf collects debris. 06984_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ???????????????????????# #???????????????????? | | ?????????????????"?????# #???????????????????? | | ??????????????"""" ????# ###########?????????? | | ?????????????? ###?# # #?????????? | | ???????????? ? " ## # #?????????? | | ????????????#/###"" # //! #?????????? | | ???????????! # %]! #?????????? | | ???????????! + ! #?????????? | | ??????????!! " #?????????? | | ?????????? 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"""% ##%% # #??????????? | | ??????????""T"" # " "##=%! # #??????????? | | ?????????????##?##"#####%= # #??????????? | | ?????????????????##????# ##+#######??????????? | | ???????????????????????# #????????????????? | | ???????????????????????#% #????????????????? | | ???????????????????????#[=! #????????????????? | | ????????????????????####*@% #????????????????? | | ????????????????########%h % #####????????????? | | ???????????# ???# !h=!! #????????????? | | ??????????### # !==== # ??????????? | | ???????"" # # ==*[ m *%+ "?????????? | | ??????????####### * ![= =!# "?????????? | | ????????????????#* % A % # ?????????? | | ????????????????#= | ############# # ????????? | | ???????????????##% % #=% #???#????????????? | | ?????????????? %% = # % #????????????????? | | ???????????? + * #????????????????? | | ??????????? # #????????????????? | | ?????????? # #????????????????? | | ??????????? # #????????????????? | | ??????????###+######### #????????????????? | | ???????????? ??? ???# #????????????????? | | ???????????? ???? ???###########????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 70 Energy Generation 31 Energy Capacity 1020 Matter Stores 450 Matter Capacity 450 Sight Range 16 Terrain Scan Range 14 Terrain Scan Density 110 Additional Mass Support 9 Base Temperature (-) 100 Armor Coverage 225 Resistance: KI 35 Resistance: TH 55 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Core Shielding 30 Propulsion Shielding 33 Utility Shielding 33 Evasion (%) 50 Targeting Accuracy 5 Target Analysis 6 Offensive Hacking 32 Item Schematics ----------------- Gravmag Array | -7/Factory | Hacked Biometal Leg | -5/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed MakeshiftCoolantThruster Manual? 0 Play Time 00:56:28 Cumulative 978.2 hours Start 2022.02.15 @ 15:03:13 End 2022.02.15 @ 16:37:19 Sessions 1 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 737 Rogue 62 Adventurer 0 Explorer 675 Win Type - Total 4 Types 4/0/0/0/0/0/0/0/0 Lore% 73 Gallery% 82 Achievement% 59 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 41b3479b-cb56-456a-8a7c-873338c7f9fa