Cogmind - Beta 10.2 --- EXPLORER MODE // 2022.02.15 @ 16:37:19

Player: viper

Result: Destroyed by H-77 Assassin with High-powered Shotgun

 Performance 
-------------
Evolutions (6)             3000
Regions Visited (7)        1400
Robots Destroyed (162)     810
Value Destroyed (5877)     5877
Prototype IDs (5)          100
Alien Tech Used (0)        0
Bonus (70)                 70
              TOTAL SCORE: 11257

 Bonus
-------
Follower Combat Kills      70

 Cogmind 
---------
Core Integrity             0/1150
Matter                     155/300
Energy                     515/600
System Corruption          5%
Temperature                Cool (48)
Movement                   Core (650) Ox12
Location                   -4/Factory

 Parts 
-------
>               --- POWER (2) --------
                    (None)
>               --- PROPULSION (4) ---
                    (None)
>               --- UTILITY (10) -----
  High-capacity Storage Unit
                Energy Well
       Improved Target Analyzer
>               --- WEAPON (4) -------
                    (None)
>               --- INVENTORY (12) ---
                    (None)

 Peak State 
------------
>               --- POWER ------------
          Micro Fission Core
          Micro Fission Core
>               --- PROPULSION -------
                Titanium Leg
                Flexi-carbon Leg
                Flexi-carbon Leg
        Armored Leg
>               --- UTILITY ----------
                Cryofiber Web
  High-capacity Storage Unit
                Energy Well
        Compact Matter Pod
       Improved Target Analyzer
       Improved Core Shielding
                Utility Shielding
       Improved Medium Armor Plating
                Thermal Shield
       Improved Hacking Suite
>               --- WEAPON -----------
          Heavy Assault Rifle
                KE Penetrator
                Gauss Cannon
                Hardcell Cannon
>               --- INVENTORY --------
                Carbon-fiber Leg
                Carbon-fiber Leg
       Improved Carbon-fiber Leg
       Improved Carbon-fiber Leg
                Flexi-carbon Leg
                Tesla Rifle
                Autogun
[Rating: 88]

 Favorites 
-----------
Power                      Heavy Deuterium Engine
  Engine                   Heavy Deuterium Engine
  Power Core               Micro Fission Core
  Reactor                  Light Antimatter Reactor
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
Utility                    Utility Shielding
  Device                   Cryofiber Web
  Storage                  High-capacity Storage Unit
  Processor                Targeting Computer
  Hackware                 Improved Hacking Suite
  Protection               Utility Shielding
Weapon                     Improved Assault Rifle
  Energy Gun               Small Laser
  Ballistic Gun            Improved Assault Rifle
  Ballistic Cannon         Assault Cannon

 Build                          | -11 -10 -9  -8  -7  -6  -5  -4  
-------                    Run  | Scr Mat Mat Mat Fac Fac Fac Fac 
Slots Evolved              13   | .   1   2   2   2   2   2   2   
  Power                    1    | .   .   .   .   1   .   .   .   
  Propulsion               2    | .   .   .   .   .   .   1   1   
  Utility                  8    | .   1   2   1   1   1   1   1   
  Weapon                   2    | .   .   .   1   .   1   .   .   
Parts Attached             99   | 7   4   11  6   13  5   23  30  
  Power                    14   | 1   1   1   1   4   .   5   1   
    Engine                 11   | 1   1   1   1   4   .   3   .   
    Core                   2    | .   .   .   .   .   .   2   .   
    Reactor                1    | .   .   .   .   .   .   .   1   
  Propulsion               26   | 2   .   2   2   2   2   6   10  
    Treads                 .    | .   .   .   .   .   .   .   .   
    Leg                    26   | 2   .   2   2   2   2   6   10  
    Wheel                  .    | .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   
  Utility                  25   | 2   2   3   2   5   2   3   6   
    Device                 7    | .   .   1   .   3   .   1   2   
    Storage                7    | 1   1   1   1   1   2   .   .   
    Processor              4    | .   .   1   1   1   .   1   .   
    Hackware               1    | .   .   .   .   .   .   .   1   
    Protection             6    | 1   1   .   .   .   .   1   3   
    Artifact               .    | .   .   .   .   .   .   .   .   
  Weapon                   34   | 2   1   5   1   2   1   9   13  
    Energy Gun             5    | 1   1   .   .   .   .   .   3   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   
    Ballistic Gun          23   | 1   .   5   1   .   1   6   9   
    Ballistic Cannon       6    | .   .   .   .   2   .   3   1   
    Launcher               .    | .   .   .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   .   .   1   .   .   .   
Parts Lost                 54   | .   .   1   .   4   1   7   41  
  Power                    4    | .   .   .   .   .   .   1   3   
  Propulsion               13   | .   .   .   .   .   1   1   11  
  Utility                  13   | .   .   .   .   2   .   .   11  
  Weapon                   24   | .   .   1   .   2   .   5   16  
  Highest Loss Streak      24   | .   .   1   .   2   1   3   24  
Average Slot Usage (%)     96   | .   100 100 100 99  98  97  66  
  Engine                   9    | .   12  10  8   13  12  8   .   
  Leg                      16   | .   25  20  16  14  11  15  14  
  Device                   13   | .   .   10  8   20  18  15  8   
  Storage                  14   | .   12  10  16  14  16  16  11  
  Processor                7    | .   .   10  8   7   6   11  5   
  Protection               11   | .   25  20  16  7   6   4   5   
  Energy Gun               1    | .   12  1   .   .   .   .   .   
  Ballistic Gun            16   | .   12  18  25  20  12  13  9   
  Ballistic Cannon         3    | .   .   .   .   .   12  7   3   
Naked Turns                .    | .   .   .   .   .   .   .   .   
Heaviest Build             85   | 15  24  30  42  76  82  84  85  
  Greatest Support         85   | 20  20  23  32  45  47  69  85  
  Greatest Overweight (x)  12   | 4   1   2   1   2   1   1   12  
  Average Overweight (x)   .    | .   .   1   1   1   1   .   .   
Largest Inventory Capacity 12   | 8   10  10  10  12  12  12  12  
  Average Capacity         11   | 7   8   10  10  11  12  12  12  
  Most Carried             12   | 5   6   10  10  10  10  12  11  
  Average Carried          7    | 2   4   5   9   9   9   9   3   
  Final Capacity           12   | 8   10  10  10  12  12  12  12  
  Final Carried            11   | 5   4   10  10  8   10  11  .   

 Class Distribution 
--------------------
 51% | Hacker-Gunner
 29% | Hacker-Mutant
 14% | Hacker-Skirmisher

 Dominant Class 
----------------
     Hacker-Mutant | -10/Materials
     Hacker-Mutant | -9/Materials
 Hacker-Skirmisher | -8/Materials
     Hacker-Gunner | -7/Factory
     Hacker-Gunner | -6/Factory
     Hacker-Gunner | -5/Factory
     Hacker-Mutant | -4/Factory

 Resources                      | -11  -10  -9   -8   -7   -6   -5   -4   
-----------                Run  | Scr  Mat  Mat  Mat  Fac  Fac  Fac  Fac  
Matter Collected           5329 | 214  181  520  258  775  678  1994 709  
  Remotely                 .    | .    .    .    .    .    .    .    .    
Salvage Created            7467 | .    384  1029 362  1365 803  2151 1373 
  Parts                    329  | .    20   61   18   69   32   71   58   
Haulers Intercepted        4    | .    .    2    .    .    .    2    .    
Recyclers Shooed           10   | .    1    4    .    1    1    2    1    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -8  -7  -6  -5  -4  
-------                    Run  | Scr Mat Mat Mat Fac Fac Fac Fac 
Combat Hostiles Destroyed  110  | .   5   18  8   15  12  32  20  
  Melee                    1    | .   .   .   .   .   .   1   .   
  Guns                     92   | .   5   18  8   15  6   21  19  
  Cannons                  17   | .   .   .   .   .   6   10  1   
Classes Destroyed          15   | .   3   5   1   3   2   1   .   
  Worker                   11   | .   .   .   1   6   .   3   1   
  Builder                  9    | .   .   .   .   1   4   2   2   
  Hauler                   4    | .   .   2   .   .   .   2   .   
  Recycler                 15   | .   1   2   1   4   2   3   2   
  Mechanic                 1    | .   .   .   .   .   .   1   .   
  Operator                 2    | .   .   1   .   1   .   .   .   
  Watcher                  10   | .   3   2   1   4   .   .   .   
  Swarmer                  19   | .   .   3   4   3   2   3   4   
  Grunt                    51   | .   5   11  4   4   6   17  4   
  Brawler                  1    | .   .   .   .   .   1   .   .   
  Duelist                  1    | .   .   1   .   .   .   .   .   
  Sentry                   14   | .   .   3   .   5   .   3   3   
  Hunter                   7    | .   .   .   .   1   .   3   3   
  Programmer               15   | .   .   .   .   2   2   6   5   
  Behemoth                 2    | .   .   .   .   .   1   .   1   
Best Kill Streak           9    | .   7   7   6   6   6   7   9   
  Combat Bots Only         7    | .   2   3   4   3   3   6   7   
Max Kills in Single Turn   2    | .   1   2   2   1   2   2   2   
  Gunslinging              1    | .   .   1   .   .   .   .   1   
  Exploded                 .    | .   .   .   .   .   .   .   .   
  Melee                    1    | .   .   .   .   .   .   1   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -9   -8   -7   -6   -5   -4   
--------                   Run   | Scr  Mat  Mat  Mat  Fac  Fac  Fac  Fac  
Damage Taken               9502  | .    204  603  206  919  603  1900 5067 
  Core                     1749  | .    71   100  19   105  73   230  1151 
  Absorbed by Shields      .     | .    .    .    .    .    .    .    .    
Core Remaining (%)         85    | 100  71   75   96   85   91   77   .    
Volleys Fired              428   | .    35   80   22   72   30   109  80   
  Largest                  4     | .    2    2    3    3    4    4    4    
  Hottest                  186   | .    60   46   69   90   139  148  186  
Shots Fired                1216  | .    63   159  66   213  120  385  210  
  Gun                      1007  | .    63   159  66   211  60   268  180  
  Cannon                   209   | .    .    .    .    2    60   117  30   
  Launcher                 .     | .    .    .    .    .    .    .    .    
  Special                  .     | .    .    .    .    .    .    .    .    
  Kinetic                  1171  | .    35   159  66   213  120  385  193  
  Thermal                  35    | .    28   .    .    .    .    .    7    
  Explosive                .     | .    .    .    .    .    .    .    .    
  Electromagnetic          10    | .    .    .    .    .    .    .    10   
  Robot Hit Streak         46    | .    30   31   19   46   40   38   35   
  Robot Miss Streak        7     | .    1    1    1    2    4    7    3    
  Penetration Max          1     | .    .    .    .    .    .    .    1    
  Secondary Targets        12    | .    1    3    3    .    .    2    3    
    Max Gunslinging Chain  1     | .    1    1    1    .    .    1    1    
Shots Hit Robots           994   | .    52   140  53   172  92   307  178  
  Core Hits                452   | .    20   43   18   62   87   158  64   
  Critical Hits            36    | .    .    .    .    3    .    18   15   
  Critical Kills           15    | .    .    .    .    2    .    8    5    
  Critical Parts Destroyed 20    | .    .    .    .    1    .    10   9    
Melee Attacks              .     | .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    
  Sneak Attacks            .     | .    .    .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    
Damage Inflicted           17616 | .    614  1675 785  2519 2243 5604 4176 
  Guns                     14199 | .    614  1675 785  2475 1230 3959 3461 
  Cannons                  3225  | .    .    .    .    .    880  1641 704  
  Explosions               133   | .    .    .    .    .    133  .    .    
  Melee                    .     | .    .    .    .    .    .    .    .    
  Ramming                  59    | .    .    .    .    44   .    4    11   
  Kinetic                  16855 | .    334  1675 785  2475 2110 5600 3876 
  Thermal                  547   | .    280  .    .    .    133  .    134  
  Explosive                .     | .    .    .    .    .    .    .    .    
  Electromagnetic          155   | .    .    .    .    .    .    .    155  
  Impact                   .     | .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    
Highest Corruption         5     | .    1    1    .    5    .    4    5    
  Average Corruption       3     | .    1    1    .    5    .    3    4    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    
  Effects                  65    | .    2    .    .    34   .    15   14   
    Message Errors         9     | .    1    .    .    5    .    1    2    
    Matter Fused           12    | .    .    .    .    6    .    3    3    
    Heat Flow Errors       7     | .    .    .    .    5    .    2    .    
    Energy Discharges      4     | .    .    .    .    3    .    .    1    
    Parts Rejected         1     | .    .    .    .    .    .    .    1    
    Data Loss (minor)      7     | .    .    .    .    3    .    2    2    
    Data Loss (major)      2     | .    .    .    .    2    .    .    .    
    Misfires               1     | .    .    .    .    1    .    .    .    
    Targeting Errors       18    | .    1    .    .    6    .    6    5    
    Weapon Failures        4     | .    .    .    .    3    .    1    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    
Overflow Damage            55    | .    .    .    .    .    20   17   18   
  Projectiles              55    | .    .    .    .    .    20   17   18   
  Explosions               .     | .    .    .    .    .    .    .    .    
  Melee                    .     | .    .    .    .    .    .    .    .    
Knockbacks                 31    | .    .    .    .    .    12   17   2    
  Impact                   .     | .    .    .    .    .    .    .    .    
  Kinetic                  29    | .    .    .    .    .    10   17   2    
  Secondary                2     | .    .    .    .    .    2    .    .    
Self-Inflicted Damage      25    | .    .    .    .    22   .    .    3    
  Shots                    .     | .    .    .    .    .    .    .    .    
  Rammed                   3     | .    .    .    .    2    .    .    1    
Targets Rammed             5     | .    .    .    .    2    .    1    2    
  Kicked                   2     | .    .    .    .    .    .    1    1    
  Crushed                  .     | .    .    .    .    .    .    .    .    
Highest Temperature        707   | .    132  12   15   137  .    24   707  
  Average Temperature      128   | .    59   4    7    39   .    24   209  
  Received Heat Transfer   2493  | .    168  381  117  315  219  585  708  
  Effects                  9     | .    .    .    .    .    .    .    9    
    Shutdowns              2     | .    .    .    .    .    .    .    2    
    Interference           3     | .    .    .    .    .    .    .    3    
    Matter Decay           2     | .    .    .    .    .    .    .    2    
    Damage (core)          2     | .    .    .    .    .    .    .    2    
Siege Activations          .     | .    .    .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    
  Parts Fried              1     | .    .    .    .    .    1    .    .    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    
Robots Melted              .     | .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    
  Parts Melted             .     | .    .    .    .    .    .    .    .    
  Heat Transferred         1036  | .    625  .    .    .    100  .    311  
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    
Power Chain Reactions      .     | .    .    .    .    .    .    .    .    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -7  -6  -5  -4  
-------                    Run  | Scr Mat Mat Mat Fac Fac Fac Fac 
Peak Influence             366  | .   177 247 127 238 236 366 289 
  Initial                  77   | .   .   .   .   21  27  19  77  
  Average                  76   | .   94  65  29  69  76  112 106 
Maximum Alert Level        1    | .   .   1   .   1   1   1   1   
  Low Security (%)         92   | 100 100 97  100 93  95  80  88  
  Level 1                  7    | .   .   2   .   6   4   19  11  
  Level 2                  .    | .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   
Squads Dispatched          32   | .   1   5   1   7   3   7   8   
  Investigation            12   | .   1   3   1   3   .   4   .   
  Extermination            6    | .   .   .   .   1   2   2   1   
  Reinforcement            9    | .   .   2   .   2   1   1   3   
  Assault                  .    | .   .   .   .   .   .   .   .   
  Garrison                 5    | .   .   .   .   1   .   .   4   
  Intercept                .    | .   .   .   .   .   .   .   .   
Construction Impeded       2    | .   .   .   .   .   .   .   2   
Haulers Reinforced         1    | .   .   .   .   .   1   .   .   

 Stealth                        | -11 -10 -9  -8  -7  -6  -5  -4  
---------                  Run  | Scr Mat Mat Mat Fac Fac Fac Fac 
Distress Signals           10   | .   1   2   1   1   .   2   3   
Communications Jammed      .    | .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   
Times Spotted              147  | .   9   27  10  24  13  37  27  
  Peak Tracking Total      6    | .   4   4   3   5   3   4   6   
  Tactical Retreats        5    | .   .   .   .   2   1   2   .   

 Traps                          | -11 -10 -9  -8  -7  -6  -5  -4  
-------                    Run  | Scr Mat Mat Mat Fac Fac Fac Fac 
Traps Triggered            4    | .   1   1   .   1   1   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   
  Reprogrammed             4    | .   .   4   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  -6  -5  -4  
----------                 Run  | Scr Mat Mat Mat Fac Fac Fac Fac 
Machines Disabled          9    | .   .   3   .   .   4   1   1   
  Max in Single Turn       4    | .   .   1   .   .   4   1   1   
  Garrison Access          3    | .   .   .   1   2   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -6  -5  -4  
---------                  Run  | Scr Mat Mat Mat Fac Fac Fac Fac 
Machines Accessed          20   | .   2   5   3   5   .   5   .   
  Terminals                14   | .   2   5   2   3   .   2   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          3    | .   .   .   .   .   .   3   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          3    | .   .   .   1   2   .   .   .   
Total Hacks                73   | .   13  20  8   13  .   19  .   
  Successful               52   | .   8   17  7   5   .   15  .   
  Failed                   21   | .   5   3   1   8   .   4   .   
    Catastrophic           3    | .   .   1   .   2   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   
  Manual                   5    | .   4   .   1   .   .   .   .   
  Terminals                57   | .   13  20  7   11  .   6   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          13   | .   .   .   .   .   .   13  .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          3    | .   .   .   1   2   .   .   .   
Terminal Hacks             35   | .   7   17  5   3   .   3   .   
  Record                   4    | .   .   2   1   1   .   .   .   
  Part Schematic           2    | .   .   .   .   1   .   1   .   
  Robot Analysis           1    | .   .   1   .   .   .   .   .   
  Prototype ID Bank        3    | .   1   1   .   1   .   .   .   
  Branch Access Points     3    | .   1   1   .   .   .   1   .   
  Emergency Access Points  1    | .   .   1   .   .   .   .   .   
  Repair Station Index     1    | .   1   .   .   .   .   .   .   
  Alert Level              1    | .   .   .   1   .   .   .   .   
  Locate Traps             4    | .   1   1   1   .   .   1   .   
  Reprogram Traps          1    | .   .   1   .   .   .   .   .   
  Dispatch Records         3    | .   1   2   .   .   .   .   .   
  Maintenance Status       2    | .   .   2   .   .   .   .   .   
  Reinforcement Status     1    | .   1   .   .   .   .   .   .   
  Assault Status           1    | .   .   1   .   .   .   .   .   
  Hauler Manifests         2    | .   .   1   1   .   .   .   .   
  Zone Layout              5    | .   1   3   1   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   
Repair Station Hacks       12   | .   .   .   .   .   .   12  .   
  Scan Component           6    | .   .   .   .   .   .   6   .   
  Repair                   6    | .   .   .   .   .   .   6   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   
Garrison Access Hacks      3    | .   .   .   1   2   .   .   .   
  Seal Access              3    | .   .   .   1   2   .   .   .   
Unauthorized Hacks         2    | .   1   .   1   .   .   .   .   
  Terminals                2    | .   1   .   1   .   .   .   .   
    Assimilate             2    | .   1   .   1   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   1   .   .   .   
  Used                     1    | .   .   .   .   1   .   .   .   
Hacking Detections         15   | .   1   5   1   3   .   5   .   
  Full Trace Events        13   | .   1   4   1   3   .   4   .   
  Feedback Events          1    | .   1   .   .   .   .   .   .   
    Corruption             1    | .   1   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   
Part Schematics Acquired   2    | .   .   .   .   1   .   1   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   
Parts Repaired             6    | .   .   .   .   .   .   6   .   
  Time                     255  | .   .   .   .   .   .   255 .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -6  -5  -4  
------------               Run  | Scr Mat Mat Mat Fac Fac Fac Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  -6  -5  -4  
--------                   Run  | Scr Mat Mat Mat Fac Fac Fac Fac 
Total Allies               3    | .   .   .   .   3   .   .   .   
  Largest Group            3    | .   .   .   .   3   .   .   .   
  Highest-Rated Group      93   | .   .   .   .   93  .   .   .   
  Highest-Rated Ally       31   | .   .   .   .   31  .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   
Ally Attacks               15   | .   .   .   .   15  .   .   .   
  Total Damage             232  | .   .   .   .   232 .   .   .   
  Kills                    2    | .   .   .   .   2   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  -6  -5  -4  
-------                    Run  | Scr Mat Mat Mat Fac Fac Fac Fac 
Robot Analysis Total       1    | .   .   1   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -8   -7   -6   -5   -4   
-------------              Run  | Scr  Mat  Mat  Mat  Fac  Fac  Fac  Fac  
Turns Passed               6983 | 127  475  1222 916  1387 942  1463 451  
Spaces Moved               3049 | 96   252  403  356  725  526  575  116  
  Core                     24   | 23   .    .    .    .    .    .    1    
  Treads                   .    | .    .    .    .    .    .    .    .    
  Legs                     3025 | 73   252  403  356  725  526  575  115  
  Wheels                   .    | .    .    .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   120  150  150  150  150  123  120  
  Average Speed            147  | 117  130  150  152  152  150  148  149  
  Slowest Speed            650  | 250  150  180  155  185  150  156  650  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    
  Cave-ins Triggered       1    | .    .    .    .    .    .    .    1    
Exploration Rate (%)       22   | 4    44   43   41   22   12   13   3    
  Regions Visited          7
    Branch Regions         .
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    .    
  Known Exits Taken        7    | 1    1    1    1    1    1    1    .    
  Unknown Exits Taken      .    | .    .    .    .    .    .    .    .    
Scrap Searched             .    | .    .    .    .    .    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    .    .    
Terrain Destroyed          71   | .    .    .    .    .    57   5    9    
  Melee                    .    | .    .    .    .    .    .    .    .    
  Projectile               15   | .    .    .    .    .    1    5    9    
  AOE                      56   | .    .    .    .    .    56   .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    

 Actions                        | -11 -10 -9  -8  -7  -6  -5  -4  
---------                  Run  | Scr Mat Mat Mat Fac Fac Fac Fac 
Total                      4624 | 107 336 872 682 842 603 952 230 
  Wait                     986  | .   41  361 286 22  39  237 .   
  Move                     3042 | 95  251 402 355 724 525 574 116 
  Hop                      .    | .   .   .   .   .   .   .   .   
  Pick Up                  35   | 5   2   9   6   3   3   6   1   
  Fast Attach              36   | 7   .   1   .   4   2   8   14  
  Attach                   37   | .   1   3   2   6   2   9   14  
  Detach                   1    | .   .   1   .   .   .   .   .   
  Swap                     26   | .   3   7   4   3   1   6   2   
  Drop                     28   | .   3   8   7   6   1   2   1   
  Fire                     428  | .   35  80  22  72  30  109 80  
  Melee                    .    | .   .   .   .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   .   .   .   
  Kick                     5    | .   .   .   .   2   .   1   2   
  Crush                    .    | .   .   .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat / *Min x2)
-9/Materials (discovered 2 exits: *Mat / Min)
-8/Materials (discovered 2 exits: *Fac x2)
-7/Factory (discovered 2 exits: *Fac / *Low)
-6/Factory
-5/Factory (discovered 5 exits: *Fac / *Upp x2 / Ext x2)
-4/Factory

 History 
---------
 Turn | Location      | Event
    3 | -11/Scrapyard | Identified exit to Materials
    3 | -11/Scrapyard | Discovered exit to Materials (range 15)
  128 | -11/Scrapyard | Entered Materials
  128 | -10/Materials | Evolved 1 slot: Utility x1
  173 | -10/Materials | Identified exit to Mines
  301 | -10/Materials | Build established: Hacker-Mutant
  573 | -10/Materials | Identified exit to Materials
  573 | -10/Materials | Discovered exit to Materials (range 15)
  603 | -10/Materials | Entered another Materials area
  603 | -9/Materials  | Evolved 2 slots: Utility x2
 1408 | -9/Materials  | Identified exit to Mines
 1622 | -9/Materials  | Identified exit to Materials
 1622 | -9/Materials  | Discovered exit to Materials (range 14)
 1825 | -9/Materials  | Entered another Materials area
 1825 | -8/Materials  | Evolved 2 slots: Utility x1, Weapon x1
 2132 | -8/Materials  | Build established: Hacker-Skirmisher
 2385 | -8/Materials  | Identified exit to Factory
 2385 | -8/Materials  | Discovered exit to Factory (range 13)
 2717 | -8/Materials  | Discovered exit to Factory (range 16)
 2741 | -8/Materials  | Entered Factory
 2741 | -7/Factory    | Evolved 2 slots: Power x1, Utility x1
 2974 | -7/Factory    | Allied Derelicts emerged from ambush trap array
 3160 | -7/Factory    | Build established: Hacker-Gunner
 3276 | -7/Factory    | Garrison activated, responded to threat
 4071 | -7/Factory    | Identified exit to Lower Caves
 4071 | -7/Factory    | Discovered exit to Lower Caves (range 15)
 4097 | -7/Factory    | Identified exit to Factory
 4097 | -7/Factory    | Discovered exit to Factory (range 12)
 4128 | -7/Factory    | Entered another Factory area
 4128 | -6/Factory    | Evolved 2 slots: Utility x1, Weapon x1
 4430 | -6/Factory    | Spotted B-75 Beast
 4501 | -6/Factory    | Destroyed B-75 Beast
 5047 | -6/Factory    | Identified exit to Factory
 5047 | -6/Factory    | Discovered exit to Factory (range 16)
 5070 | -6/Factory    | Entered another Factory area
 5070 | -5/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
 5140 | -5/Factory    | Repaired Cryofiber Web
 5176 | -5/Factory    | Identified exit to Upper Caves
 5176 | -5/Factory    | Identified exit to Extension
 5526 | -5/Factory    | Repaired Hvy. Deuterium Engine
 5554 | -5/Factory    | Repaired Utility Shielding
 5593 | -5/Factory    | Repaired Assault Cannon
 6171 | -5/Factory    | Repaired Hvy. Assault Rifle
 6244 | -5/Factory    | Repaired Hvy. Deuterium Engine
 6271 | -5/Factory    | Lost 3 parts (1n2w)
 6403 | -5/Factory    | Identified exit to Factory
 6403 | -5/Factory    | Discovered exit to Factory (range 11)
 6533 | -5/Factory    | Entered another Factory area
 6533 | -4/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
 6576 | -4/Factory    | Spotted B-86 Titan
 6600 | -4/Factory    | Crushed by falling debris
 6602 | -4/Factory    | Destroyed B-86 Titan
 6710 | -4/Factory    | Core integrity fell below 50%
 6756 | -4/Factory    | Core integrity fell below 20%
 6781 | -4/Factory    | Lost 24 parts (2p6n8u8w)
 6856 | -4/Factory    | Garrison activated, responded to threat
 6937 | -4/Factory    | Destroyed 7 combat bots
 6984 | -4/Factory    | Destroyed by H-77 Assassin with High-powered Shotgun

 Last Messages 
---------------
06972_ Penetrated by Slug.
06972_ Slug penetrates Wall.
06974_ K-01 Serf collects debris.
06974_ Slug penetrates Wall.
06974_ Imp. Carbon-fiber Leg destroyed.
06975_ K-01 Serf collects debris.
06975_ Penetrated by Slug.
06978_ Autogun destroyed.
06978_ K-01 Serf collects debris.
06979_ Penetrated by Slug.
06979_ Slug penetrates Wall. <x2>
06979_ K-01 Serf collects debris.
06981_ Slug penetrates K-01 Serf.
06981_ K-01 Serf destroyed.
06981_ Slug penetrates Wall.
06982_ Penetrated by Slug.
06982_ Electrolaser destroyed.
06982_ Plasma Rifle destroyed.
06983_ K-01 Serf collects debris.
06984_ Penetrated by Slug.

 Map 
-----
+----------------------------------------------------+
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| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           70
Energy Generation          31
Energy Capacity            1020
Matter Stores              450
Matter Capacity            450
Sight Range                16
Terrain Scan Range         14
Terrain Scan Density       110
Additional Mass Support    9
Base Temperature (-)       100
Armor Coverage             225
Resistance: KI             35
Resistance: TH             55
Resistance: EX             35
Resistance: EM             35
Resistance: I              35
Resistance: S              35
Resistance: P              35
Core Shielding             30
Propulsion Shielding       33
Utility Shielding          33
Evasion (%)                50
Targeting Accuracy         5
Target Analysis            6
Offensive Hacking          32

 Item Schematics 
-----------------
 Gravmag Array | -7/Factory | Hacked
  Biometal Leg | -5/Factory | Hacked

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              MakeshiftCoolantThruster
  Manual?         0
Play Time         00:56:28
  Cumulative      978.2 hours
  Start           2022.02.15 @ 15:03:13
  End             2022.02.15 @ 16:37:19
Sessions          1
Manual Loads      0
Difficulty        Explorer
Special Mode      None
Game No.          737
  Rogue           62
  Adventurer      0
  Explorer        675
Win Type          -
  Total           4
  Types           4/0/0/0/0/0/0/0/0
Lore%             73
Gallery%          82
Achievement%      59
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 41b3479b-cb56-456a-8a7c-873338c7f9fa