Cogmind - Beta 10 --- EXPLORER MODE // 2020.09.21 @ 22:16:36 Player: ditdatdave Result: Core destroyed Performance ------------- Evolutions (7) 3500 Regions Visited (11) 2200 Robots Destroyed (135) 675 Value Destroyed (5379) 5379 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 11874 Bonus ------- None Cogmind --------- Core Integrity 0/1300 Matter 283/300 Energy 378/410 System Corruption 6% Temperature Cool (519) Movement Walking (147) Ox1 Location -3/Research Parts ------- > --- POWER (2) -------- Micro Fission Core Particle Reactor > --- PROPULSION (6) --- Flexi-carbon Leg Armored Leg Myomer Leg Myomer Leg Advanced Myomer Leg Biometal Leg > --- UTILITY (11) ----- Large Storage Unit Large Storage Unit High-capacity Storage Unit Enhanced Optical Array Improved Targeting Computer Improved Targeting Computer Improved Targeting Computer Improved Targeting Computer Improved Target Analyzer Improved Light Armor Plating > --- WEAPON (3) ------- Heavy Neutron Cannon Railgun Heavy Flak Cannon > --- INVENTORY (24) --- Light Antimatter Reactor Light Antimatter Reactor Heavy Antimatter Reactor Particle Reactor Titanium Leg Flexi-carbon Leg Flexi-carbon Leg Myomer Leg High-capacity Matter Pod (200) Advanced Target Analyzer Advanced Recalibrator Gamma Rifle Compact HERF Cannon Heavy Particle Cannon Matter Neutralizer Heavy Neutron Cannon KE Penetrator Advanced Assault Cannon Improved Proton Missile Launcher Gamma Bomb Array Improved Datajack Mining Laser Greatsword Peak State ------------ > --- POWER ------------ Micro Fission Core Particle Reactor > --- PROPULSION ------- Flexi-carbon Leg Armored Leg Myomer Leg Myomer Leg Advanced Myomer Leg Biometal Leg > --- UTILITY ---------- Large Storage Unit Large Storage Unit High-capacity Storage Unit Enhanced Optical Array Improved Targeting Computer Improved Targeting Computer Improved Targeting Computer Improved Targeting Computer Improved Target Analyzer Improved Light Armor Plating Layered Medium Armor Plating > --- WEAPON ----------- Gamma Rifle Railgun Heavy Flak Cannon > --- INVENTORY -------- Light Antimatter Reactor Light Antimatter Reactor Heavy Antimatter Reactor Particle Reactor Titanium Leg Improved Carbon-fiber Leg Flexi-carbon Leg Myomer Leg High-capacity Matter Pod Advanced Target Analyzer Advanced Recalibrator Compact HERF Cannon Heavy Particle Cannon Matter Neutralizer Heavy Neutron Cannon Heavy Neutron Cannon KE Penetrator Advanced Assault Cannon Improved Proton Missile Launcher Gamma Bomb Array Improved Datajack Mining Laser Greatsword [Rating: 116] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Fission Core Reactor Light Antimatter Reactor Propulsion Armored Leg Treads Light Treads Leg Armored Leg Wheel Wheel Utility Improved Targeting Computer Device ECM Suite Storage Large Storage Unit Processor Improved Targeting Computer Protection Hardened Heavy Armor Plating Weapon High-powered Shotgun Energy Gun Beam Rifle Energy Cannon Ion Cannon Ballistic Gun High-powered Shotgun Ballistic Cannon Heavy Flak Cannon Launcher Improved Proton Missile Launcher Special Weapon Mining Laser Slashing Weapon Ripper Special Melee Weapon Improved Datajack Build | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -4 -3 ------- Run | Scr Mat Mat Min Mat Fac Fac Low Low Fac Fac Res Slots Evolved 15 | . 1 2 . 2 2 2 . . 2 2 2 Power 1 | . . . . . . . . . . . 1 Propulsion 4 | . . 1 . 1 . . . . . 1 1 Utility 9 | . 1 1 . 1 2 2 . . 2 . . Weapon 1 | . . . . . . . . . . 1 . Parts Attached 125 | 8 4 10 13 21 14 5 3 2 9 16 20 Power 17 | 1 . . 2 2 2 . 1 1 2 2 4 Engine 6 | 1 . . 1 1 1 . 1 . 1 . . Core 9 | . . . 1 1 1 . . 1 1 1 3 Reactor 2 | . . . . . . . . . . 1 1 Propulsion 46 | 2 1 3 7 9 5 4 1 1 . 4 9 Treads 5 | 2 . 3 . . . . . . . . . Leg 25 | . . . 1 . 5 4 1 1 . 4 9 Wheel 16 | . 1 . 6 9 . . . . . . . Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Utility 30 | 3 1 3 2 4 5 1 1 . 1 5 4 Device 9 | . . 1 . 1 1 . 1 . 1 3 1 Storage 6 | 1 . 1 1 2 . . . . . 1 . Processor 7 | . . . 1 . 4 . . . . 1 1 Hackware . | . . . . . . . . . . . . Protection 8 | 2 1 1 . 1 . 1 . . . . 2 Artifact . | . . . . . . . . . . . . Weapon 32 | 2 2 4 2 6 2 . . . 6 5 3 Energy Gun 10 | 2 2 2 1 1 . . . . . 1 1 Energy Cannon 3 | . . 2 . . . . . . . . 1 Ballistic Gun 14 | . . . . 4 2 . . . 4 3 1 Ballistic Cannon 1 | . . . . . . . . . . 1 . Launcher 1 | . . . . . . . . . 1 . . Special Weapon 1 | . . . . . . . . . 1 . . Impact Weapon . | . . . . . . . . . . . . Slashing Weapon 1 | . . . 1 . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon 1 | . . . . 1 . . . . . . . Unidentified Prototypes 3 | . . . . . . . . . 1 . 2 Parts Lost 28 | . . 1 2 9 4 . 1 . . 4 7 Power 4 | . . . . 1 . . . . . 1 2 Propulsion 9 | . . . 1 5 1 . 1 . . 1 . Utility 11 | . . 1 1 3 1 . . . . 2 3 Weapon 4 | . . . . . 2 . . . . . 2 Highest Loss Streak 5 | . . 1 1 5 1 . 1 . . 3 2 Average Slot Usage (%) 92 | . 100 92 93 82 94 93 92 93 87 92 96 Engine 4 | . 12 10 8 5 . 6 6 5 . . . Core 2 | . . . 1 1 6 . . . 5 2 5 Treads 3 | . 22 15 8 . . . . . . . . Leg 17 | . . . . . 23 25 24 25 22 24 26 Wheel 5 | . 1 10 19 29 3 . . . . . . Device 5 | . . 4 4 . 3 . 3 6 10 14 5 Storage 13 | . 12 10 10 20 21 18 14 12 11 11 13 Processor 16 | . . . 5 4 20 25 25 25 22 21 23 Protection 7 | . 25 23 15 2 1 6 6 6 5 1 5 Energy Gun 3 | . 25 6 10 . . . . . . 1 1 Energy Cannon 1 | . . 13 3 . . . . . . . . Ballistic Gun 8 | . . . . 11 13 12 12 12 10 9 4 Naked Turns . | . . . . . . . . . . . . Heaviest Build 118 | 17 22 34 41 78 81 88 88 84 93 107 118 Greatest Support 144 | 40 40 40 40 48 76 74 70 70 70 95 144 Greatest Overweight (x) 11 | . 1 11 2 3 3 1 1 1 1 1 1 Average Overweight (x) . | . . . . 1 . 1 1 1 1 . . Largest Inventory Capacity 24 | 8 8 10 16 18 18 18 18 18 18 24 24 Average Capacity 16 | 6 8 8 10 16 18 18 18 18 18 20 24 Most Carried 24 | 7 8 10 10 16 18 18 18 18 18 18 24 Average Carried 15 | 4 6 8 9 12 17 17 18 17 18 16 21 Final Capacity 24 | 8 8 10 16 18 18 18 18 18 18 24 24 Final Carried 24 | 7 8 10 9 14 17 18 18 18 18 17 24 Class Distribution -------------------- 80% | Hacker-Mutant 10% | Scavenger-Gunner 5% | Scavenger-Mutant Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -9/Materials Hacker-Mutant | -9/Mines Hacker-Mutant | -8/Materials Hacker-Mutant | -7/Factory Hacker-Mutant | -6/Factory Hacker-Mutant | -6/Lower Caves Hacker-Mutant | -6/Lower Caves Hacker-Mutant | -5/Factory Scavenger-Gunner | -4/Factory Scavenger-Gunner | -3/Research Resources | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -4 -3 ----------- Run | Scr Mat Mat Min Mat Fac Fac Low Low Fac Fac Res Matter Collected 3713 | 238 67 95 121 723 368 72 129 106 245 676 873 Remotely . | . . . . . . . . . . . . Salvage Created 5615 | . 399 340 399 784 494 72 79 122 501 1201 1224 Parts 254 | . 21 20 15 39 20 3 2 7 29 46 52 Haulers Intercepted . | . . . . . . . . . . . . Recyclers Shooed 8 | . 1 . . . . . . . 4 2 1 Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -4 -3 ------- Run | Scr Mat Mat Min Mat Fac Fac Low Low Fac Fac Res Combat Hostiles Destroyed 112 | . 7 6 21 16 10 2 2 4 10 13 21 Melee 4 | . . . 3 1 . . . . . . . Guns 83 | . 6 . 15 15 10 2 2 4 6 10 13 Cannons 19 | . . 5 3 . . . . . . 3 8 AOE 6 | . 1 1 . . . . . . 4 . . Classes Destroyed 12 | . 6 1 2 . 2 . . . . . 1 Worker 8 | . 3 . 3 . 1 . . . 1 . . Builder 3 | . 1 . 1 . . . . . . . 1 Tunneler 1 | . . . . . . . . . . . 1 Recycler 7 | . 1 1 . . 1 . . . 1 3 . Watcher 4 | . 1 1 . 1 1 . . . . . . Swarmer 12 | . 3 . . . . . . 2 7 . . Grunt 41 | . 4 4 2 13 3 . 2 . . 5 8 Sentry 18 | . . 2 . 3 3 2 . . 1 3 4 Demolisher 2 | . . . 2 . . . . . . . . Hunter 8 | . . . . . 2 . . 2 . . 4 Programmer 14 | . . . . . 2 . . . 2 5 5 Assembled 17 | . . . 17 . . . . . . . . Best Kill Streak 7 | . 4 5 7 6 3 1 2 2 6 5 6 Combat Bots Only 7 | . 2 4 7 5 2 1 2 2 4 4 6 Max Kills in Single Turn 4 | . 2 2 2 1 2 1 1 2 4 1 2 Gunslinging 1 | . 1 . 1 . . . . . 1 . . Exploded 3 | . 1 1 . . . . . . 3 . . Melee 1 | . . . 1 1 . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -4 -3 -------- Run | Scr Mat Mat Min Mat Fac Fac Low Low Fac Fac Res Damage Taken 8661 | . 192 295 730 1055 862 173 337 392 318 1351 2956 Core 2154 | . 21 76 129 214 105 16 13 13 . 156 1411 Absorbed by Shields . | . . . . . . . . . . . . Core Remaining (%) 83 | 100 91 . 48 61 85 . . 95 100 86 . Volleys Fired 378 | . 27 17 49 66 44 9 9 9 27 44 77 Largest 3 | . 2 2 2 2 2 2 2 2 2 3 3 Hottest 163 | . 96 120 121 48 50 50 50 50 100 141 163 Shots Fired 713 | . 51 34 73 106 64 18 18 18 50 129 152 Gun 578 | . 51 8 66 106 64 18 18 18 44 110 75 Cannon 129 | . . 26 7 . . . . . . 19 77 Launcher 2 | . . . . . . . . . 2 . . Special 4 | . . . . . . . . . 4 . . Kinetic 493 | . . . . 106 64 18 18 18 44 106 119 Thermal 165 | . 24 34 73 . . . . . 4 23 7 Explosive . | . . . . . . . . . . . . Electromagnetic 55 | . 27 . . . . . . . 2 . 26 Robot Hit Streak 73 | . 16 17 49 20 33 40 21 10 27 73 71 Robot Miss Streak 3 | . 1 1 3 2 1 1 1 1 2 3 3 Penetration Max 1 | . . . . . . . . . 1 1 1 Secondary Targets 7 | . 1 . 2 1 . . . . 1 2 . Max Gunslinging Chain 1 | . 1 . 1 1 . . . . 1 1 . Shots Hit Robots 634 | . 45 21 67 103 59 17 18 17 38 121 128 Core Hits 380 | . 18 12 41 42 37 7 9 13 25 51 125 Critical Hits 19 | . . . 2 1 . . 1 . 3 3 9 Critical Kills 7 | . . . 1 . . . 1 . 1 1 3 Critical Parts Destroyed 12 | . . . 1 1 . . . . 2 2 6 Melee Attacks 15 | . . . 8 7 . . . . . . . Impact . | . . . . . . . . . . . . Slashing 14 | . . . 8 6 . . . . . . . Piercing . | . . . . . . . . . . . . Sneak Attacks 4 | . . . 4 . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 15710 | . 745 776 1505 1896 1341 399 375 285 1182 3097 4109 Guns 10512 | . 580 43 669 1586 1308 399 375 258 958 2533 1803 Cannons 3268 | . . 326 159 . . . . . . 515 2268 Explosions 712 | . 147 390 . . . . . . 175 . . Melee 858 | . . . 655 203 . . . . . . . Ramming 360 | . 18 17 22 107 33 . . 27 49 49 38 Kinetic 10591 | . . . . 1586 1308 399 375 258 958 2562 3145 Thermal 2761 | . 392 759 828 . . . . . . 486 296 Explosive . | . . . . . . . . . . . . Electromagnetic 1140 | . 335 . . . . . . . 175 . 630 Impact . | . . . . . . . . . . . . Slashing 858 | . . . 655 203 . . . . . . . Piercing . | . . . . . . . . . . . . Highest Corruption 6 | . . 1 1 . . . . . 5 4 6 Average Corruption 2 | . . 1 1 . . . . . 5 3 3 Corruption Purged . | . . . . . . . . . . . . Effects 41 | . . 2 9 . . . . . 6 13 11 Message Errors 6 | . . 1 2 . . . . . 2 1 . Matter Fused 9 | . . . . . . . . . 3 2 4 Heat Flow Errors 3 | . . . . . . . . . . 2 1 Energy Discharges 4 | . . . 1 . . . . . . 2 1 Data Loss (minor) 4 | . . 1 3 . . . . . . . . Targeting Errors 13 | . . . 2 . . . . . 1 5 5 Weapon Failures 2 | . . . 1 . . . . . . 1 . Overload Shots . | . . . . . . . . . . . . Overflow Damage 210 | . 17 39 95 30 . . . 9 2 18 . Projectiles . | . . . . . . . . . . . . Explosions 58 | . 17 39 . . . . . . 2 . . Melee 152 | . . . 95 30 . . . 9 . 18 . Knockbacks 41 | . . . . 1 . . . 1 . 4 35 Impact 2 | . . . . 1 . . . 1 . . . Kinetic 32 | . . . . . . . . . . 4 28 Secondary 7 | . . . . . . . . . . . 7 Self-Inflicted Damage 242 | . 37 118 3 53 15 . . . 16 . . Shots 5 | . 1 2 . . . . . . 2 . . Rammed 19 | . 4 4 2 8 1 . . . . . . Targets Rammed 34 | . 5 4 3 8 2 . . 1 3 4 4 Kicked 13 | . . . . . 1 . . 1 3 4 4 Crushed 2 | . 1 . 1 . . . . . . . . Highest Temperature 750 | . 339 360 444 7 9 26 32 . 48 489 750 Average Temperature 160 | . 127 126 166 4 4 10 16 . 17 201 199 Received Heat Transfer 2358 | . 111 114 207 765 237 102 198 12 36 276 300 Effects 58 | . . 2 8 . . . . . . 4 44 Shutdowns 15 | . . . 1 . . . . . . 3 11 Energy Bleed 5 | . . 1 2 . . . . . . 1 1 Interference 16 | . . . 3 . . . . . . . 13 Matter Decay 5 | . . . . . . . . . . . 5 Short Circuit 5 | . . . 2 . . . . . . . 3 Damage (minor) 3 | . . 1 . . . . . . . . 2 Damage (major) 3 | . . . . . . . . . . . 3 Damage (core) 6 | . . . . . . . . . . . 6 Siege Activations . | . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Fried 3 | . 1 . . . . . . . . . 2 Impact Corruptions 4 | . . . . 1 . . . 2 . 1 . Robots Melted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . Heat Transferred 4413 | . 683 879 1961 . . . . . . 740 150 Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions 3 | . 2 . . . . . . . 1 . . Missiles Intercepted . | . . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -4 -3 ------- Run | Scr Mat Mat Min Mat Fac Fac Low Low Fac Fac Res Peak Influence 284 | . 173 249 111 284 184 127 . . 267 232 260 Initial 65 | . . 31 1 6 64 37 . . 24 5 65 Average 79 | . 59 104 31 115 88 77 . . 67 109 84 Maximum Alert Level 1 | . . 1 . 1 . . . . 1 1 1 Low Security (%) 93 | 100 100 65 100 87 100 100 . . 96 92 90 Level 1 6 | . . 34 . 12 . . . . 3 7 9 Level 2 . | . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 20 | . . . 1 3 5 1 . . 2 2 6 Investigation 2 | . . . . . 1 . . . . . 1 Extermination 8 | . . . . . 3 1 . . 1 1 2 Reinforcement 9 | . . . 1 3 . . . . 1 1 3 Assault . | . . . . . . . . . . . . Garrison 1 | . . . . . 1 . . . . . . Intercept . | . . . . . . . . . . . . Construction Impeded 4 | . . . 1 . . . . . . 1 2 Haulers Reinforced 1 | . . . . . . . . . . . 1 Stealth | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -4 -3 --------- Run | Scr Mat Mat Min Mat Fac Fac Low Low Fac Fac Res Distress Signals 8 | . 1 . 1 2 1 . . . 1 2 . Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 179 | . 18 11 23 34 17 3 7 5 17 18 26 Peak Tracking Total 7 | . 5 5 5 7 4 1 3 2 6 5 5 Tactical Retreats 16 | . 5 1 1 1 2 . 2 1 . 2 1 Traps | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -4 -3 ------- Run | Scr Mat Mat Min Mat Fac Fac Low Low Fac Fac Res Traps Triggered 4 | . 1 . . . 1 . . . . 1 1 Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused 1 | . . . . . . . . 1 . . . Traps Extracted . | . . . . . . . . . . . . Installed 2 | . . . . . . . . 2 . . . Triggered 1 | . . . . . . . . 1 . . . Machines | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -4 -3 ---------- Run | Scr Mat Mat Min Mat Fac Fac Low Low Fac Fac Res Machines Disabled 9 | . 1 4 . . . . . . 4 . . Max in Single Turn 2 | . 1 2 . . . . . . 2 . . Garrison Access 1 | . . . . . 1 . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -4 -3 --------- Run | Scr Mat Mat Min Mat Fac Fac Low Low Fac Fac Res Machines Accessed 9 | . 5 1 . 1 2 . . . . . . Terminals 6 | . 5 . . . 1 . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units 1 | . . 1 . . . . . . . . . Scanalyzers 1 | . . . . 1 . . . . . . . Garrison Access 1 | . . . . . 1 . . . . . . Total Hacks 19 | . 11 1 . 1 6 . . . . . . Successful 15 | . 10 1 . 1 3 . . . . . . Failed 4 | . 1 . . . 3 . . . . . . Catastrophic . | . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . Manual . | . . . . . . . . . . . . Terminals 14 | . 11 . . . 3 . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units 1 | . . 1 . . . . . . . . . Scanalyzers 1 | . . . . 1 . . . . . . . Garrison Access 3 | . . . . . 3 . . . . . . Terminal Hacks 12 | . 10 . . . 2 . . . . . . Record 6 | . 5 . . . 1 . . . . . . Prototype ID Bank 1 | . . . . . 1 . . . . . . Level Access Points 1 | . 1 . . . . . . . . . . Branch Access Points 1 | . 1 . . . . . . . . . . Machine Index 1 | . 1 . . . . . . . . . . Hauler Manifests 1 | . 1 . . . . . . . . . . Zone Layout 1 | . 1 . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . Recycling Unit Hacks 1 | . . 1 . . . . . . . . . Retrieve Components 1 | . . 1 . . . . . . . . . Scanalyzer 1 | . . . . 1 . . . . . . . Insert Component 1 | . . . . 1 . . . . . . . Garrison Access Hacks 1 | . . . . . 1 . . . . . . Seal Access 1 | . . . . . 1 . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 5 | . 3 . . . 2 . . . . . . Full Trace Events 1 | . . . . . 1 . . . . . . Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Matter . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . Matter . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components 3 | . . 3 . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -4 -3 ------------ Run | Scr Mat Mat Min Mat Fac Fac Low Low Fac Fac Res Used RIF Installer . | . . . . . . . . . . . . Robots Hacked 1 | . . . . 1 . . . . . . . Non-combat 1 | . . . . 1 . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied 1 | . . . . 1 . . . . . . . parse_system 1 | . . . . 1 . . . . . . . Relay Couplers Released 3 | . . . . . 3 . . . . . . Machine Destruction 3 | . . . . . 3 . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -4 -3 -------- Run | Scr Mat Mat Min Mat Fac Fac Low Low Fac Fac Res Total Allies . | . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . Kills . | . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -4 -3 ------- Run | Scr Mat Mat Min Mat Fac Fac Low Low Fac Fac Res Robot Analysis Total . | . . . . . . . . . . . . Derelict Logs Recovered 2 | . . . 1 . . . 1 . . . . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -4 -3 ------------- Run | Scr Mat Mat Min Mat Fac Fac Low Low Fac Fac Res Turns Passed 9339 | 160 768 499 760 746 1011 304 1035 1382 932 761 981 Spaces Moved 5942 | 95 455 347 545 534 705 175 661 899 552 402 572 Core 10 | 9 . 1 . . . . . . . . . Treads 660 | 86 351 70 153 . . . . . . . . Legs 3837 | . . . 5 . 571 175 661 899 552 402 572 Wheels 1435 | . 104 276 387 534 134 . . . . . . Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Fastest Speed 50 | 50 110 110 83 82 95 152 150 150 150 120 118 Average Speed 132 | 149 148 122 107 92 121 152 151 150 150 145 118 Slowest Speed 600 | 160 160 600 180 120 220 155 152 150 150 152 148 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 33 | 6 71 23 78 34 18 5 83 50 15 11 13 Regions Visited 11 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . . . . . Known Exits Taken 11 | 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken . | . . . . . . . . . . . . Scrap Searched 3 | . . . . . . . 2 1 . . . Spaces Dug 1 | . . . . . . . . . 1 . . Terrain Destroyed 52 | . 5 33 . . . . . . 2 11 1 Melee . | . . . . . . . . . . . . Projectile 16 | . . 2 . . . . . . 2 11 1 AOE 36 | . 5 31 . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -4 -3 --------- Run | Scr Mat Mat Min Mat Fac Fac Low Low Fac Fac Res Total 6693 | 109 495 388 631 669 798 198 673 919 598 477 738 Wait 76 | . . . . 14 15 . . . . 1 46 Move 5931 | 94 454 346 544 533 704 174 660 898 551 401 572 Hop . | . . . . . . . . . . . . Pick Up 54 | 7 3 4 3 10 6 4 . 2 2 4 9 Fast Attach 54 | 7 . 4 4 6 10 1 2 1 5 6 8 Attach 30 | . 1 1 3 10 3 1 . . . 7 4 Detach 17 | . . . 1 5 4 1 . 1 . 3 2 Swap 41 | 1 3 5 6 5 1 3 1 1 4 3 8 Drop 61 | . 2 7 10 5 9 5 1 4 6 4 8 Fire 378 | . 27 17 49 66 44 9 9 9 27 44 77 Melee 15 | . . . 8 7 . . . . . . . Ram 14 | . 1 4 1 8 . . . . . . . Kick 14 | . . . . . 2 . . 1 3 4 4 Crush 6 | . 4 . 2 . . . . . . . . Escape Stasis . | . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . Trap 2 | . . . . . . . . 2 . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min x2) -9/Materials -9/Mines -8/Materials (discovered 2 exits: *Fac / *Sto) -7/Factory -6/Factory -6/Lower Caves -6/Lower Caves -5/Factory -4/Factory (discovered 2 exits: *Res / *Upp) -3/Research History --------- Turn | Location | Event 48 | -11/Scrapyard | Identified exit to Materials 48 | -11/Scrapyard | Discovered exit to Materials (range 15) 161 | -11/Scrapyard | Entered Materials 161 | -10/Materials | Evolved 1 slot: Utility x1 315 | -10/Materials | Build established: Hacker-Mutant 359 | -10/Materials | Identified exit to Mines 750 | -10/Materials | Identified exit to Materials 750 | -10/Materials | Discovered exit to Materials (range 11) 929 | -10/Materials | Entered another Materials area 929 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1393 | -9/Materials | Identified exit to Mines 1393 | -9/Materials | Discovered exit to Mines (range 13) 1428 | -9/Materials | Entered Mines 1580 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1601 | -9/Mines | Assembled infested the area 1827 | -9/Mines | Destroyed 7 combat bots 1931 | -9/Mines | Identified exit to Materials 2046 | -9/Mines | Core integrity fell below 50% 2188 | -9/Mines | Entered Materials 2188 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2307 | -8/Materials | Lost 5 parts (1p2n2u) 2671 | -8/Materials | Identified exit to Factory 2671 | -8/Materials | Discovered exit to Factory (range 4) 2799 | -8/Materials | Identified exit to Storage 2799 | -8/Materials | Discovered exit to Storage (range 11) 2934 | -8/Materials | Entered Factory 2934 | -7/Factory | Evolved 2 slots: Utility x2 3838 | -7/Factory | Identified exit to Factory 3838 | -7/Factory | Discovered exit to Factory (range 22) 3852 | -7/Factory | Garrison activated, responded to threat 3945 | -7/Factory | Entered another Factory area 3945 | -6/Factory | Evolved 2 slots: Utility x2 4153 | -6/Factory | Identified exit to Lower Caves 4153 | -6/Factory | Discovered exit to Lower Caves (range 12) 4249 | -6/Factory | Entered Lower Caves 4693 | -6/Lower Caves | Identified exit to Lower Caves 5284 | -6/Lower Caves | Entered another Lower Caves area 5362 | -6/Lower Caves | Identified exit to Factory 5362 | -6/Lower Caves | Discovered exit to Factory (range 16) 6039 | -6/Lower Caves | Spotted B-75 Beast 6666 | -6/Lower Caves | Entered Factory 6666 | -5/Factory | Evolved 2 slots: Utility x2 7496 | -5/Factory | Identified exit to Factory 7496 | -5/Factory | Discovered exit to Factory (range 5) 7598 | -5/Factory | Entered another Factory area 7598 | -4/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 7876 | -4/Factory | Lost 3 parts (1p1n1u) 8014 | -4/Factory | Identified exit to Upper Caves 8014 | -4/Factory | Discovered exit to Upper Caves (range 16) 8237 | -4/Factory | Spotted B-86 Titan 8296 | -4/Factory | Identified exit to Research 8296 | -4/Factory | Discovered exit to Research (range 12) 8359 | -4/Factory | Entered Research 8359 | -3/Research | Evolved 2 slots: Power x1, Propulsion x1 8472 | -3/Research | Found Gamma Bomb Array 8495 | -3/Research | Build established: Scavenger-Gunner 9028 | -3/Research | Build established: Scavenger-Mutant 9301 | -3/Research | Core integrity fell below 50% 9328 | -3/Research | Core integrity fell below 20% 9341 | -3/Research | Core destroyed Last Messages --------------- Slug penetrates P-80 Master. P-80 Master destroyed. System corrupted: Hvy. Flak Cannon targeting data glitched. Overheating: Core damaged (-234). Overheating: System interference. Imp. Target Analyzer temporarily disabled. Railgun temporarily disabled. Imp. Target Analyzer temporarily disabled. Acquired 48 matter. Overheating: Imp. Target Analyzer damaged (-8). K-01 Serf collects debris. System corrupted: Heat flow error (+219). Acquired 84 matter. Power failure, Particle Reactor shutdown. Power failure, Mic. Fission Core shutdown. Overheating: Imp. Targeting Computer damaged (-5). Flexi-carbon Leg permanently disabled. Overheating: Short circuit. Dropped Broken Flexi-carbon Leg. Overheating: Core damaged (-182). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????? ??????????????????????????????????? | | ????????????? ??????????????????????????????????? | | ????????????? ??????????????????????????????????? | | ????????????? ??????????????????????????????????? | | ????????????? ??????????????????????????????????? | | ????????????? ??????????????????????????????????? | | ????????????? ??????????????????????????????????? | | #???????????? ??????????????????????????????????? | | #???????????? ??????????????????????????????????? | | #???????????? ???###################????????????? | | #???????????? #??# =# #????????????? | | #???????????? #??# ![# #????????????? | | #???????????? #??# "" *=%# #????????????? | | #???????????? #??# "" !=!= """ #????????????? | | #???????????? #?## "T [%# """ #????????????? | | #????????????# #?# "" !!# """ #????????????? | | #????????????# #?## " !!# #????????????? | | ##???????????# #??# =** # #???########?? | | #???????????# #??# == ![ # #???# #?? | | #######/##### ########+####+############ =! #?? | | !! *@ %% #?? | | %[%=t #?? | | ############+#######;#;################# #?? | | #???????# #?# #???????????# #?? | | ##???????# #?# #?????????#####+#####? | | ?????????# #?# """"" #?????????# #? | | ########## #?# """"" #?????????# #? | | # = #?# """"" #?????????# """" #? | | # #?# #?????????# """"" #? | | """" ########?# #?????????# """" #? | | """"" #????????# #?????????# """" #? | | """" /#????????###########?????????# #? | | """" #????????????????????????????# #? | | ! #????????????????????????????###########? | | = #???????????????????????????????????????? | | ##########???????????????????????????????????????? | | ?????????????????????????????????????????????????? | | #######??????????????????????????????????????????? | | #??????????????????????????????????????????? | | #??????????????????????????????????????????? | | #??????????????????????????????????????????? | | #??????????????????????????????????????????? | | #??????????????????????????????????????????? | | #??????????????????????????????????????????? | | #######??????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 46 Energy Generation 36 Energy Capacity 410 Matter Stores 500 Matter Capacity 500 Sight Range 22 Robot Scan Range 13 Terrain Scan Density 10 ECM Strength 1 Corruption Prevention 12 Armor Coverage 600 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Core Shielding 20 Weapon Shielding 66 Reclamation Efficiency 10 Phase Shifting 10 Evasion (%) 50 Targeting Accuracy 24 Target Analysis 6 Recoil Reduction 2 Offensive Hacking 20 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Exterminator Knowing Is Half The Battle Sniper Challenges ------------ None Game ------ Seed GatlingBombDriver Manual? 0 Play Time 01:24:16 Cumulative 294.3 hours Start 2020.09.20 @ 21:07:38 End 2020.09.21 @ 22:16:36 Sessions 3 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 84 Rogue 50 Adventurer 31 Explorer 3 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 15 Gallery% 35 Achievement% 23 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 2 Font 32/Terminus Map View 63x52 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 1dcf0eb0-d299-4a57-ace7-b720c504bc42