Cogmind - Beta 14 @@@ ROGUE MODE // 2024.10.08 @ 22:33:04

Player: mewcatx

Result: Destroyed by Y-45 Defender with Heavy Assault Rifle

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (5)        1000
Robots Destroyed (144)     720
Value Destroyed (4175)     4175
Prototype IDs (12)         240
Alien Tech Used (0)        0
Bonus (942)                942
              TOTAL SCORE: 8077

 Bonus
-------
High Alert Combat Kills    682
Follower Combat Kills      330
Friendly Fire              -70

 Cogmind 
---------
Core Integrity             0/550
Matter                     248/300
Energy                     140/140
System Corruption          4%
Temperature                Cool (7)
Movement                   Treading (240) Ox1
Location                   -8/Recycling

 Parts 
-------
>               --- POWER (1) --------
          Light Deuterium Engine
>               --- PROPULSION (3) ---
          Light Treads
          Light Treads
          Light Treads
>               --- UTILITY (5) ------
                Huge Storage Unit
       Improved Sensor Array
       Improved Signal Interpreter
       Hardened Medium Armor Plating (fused)
                Hacking Suite
>               --- WEAPON (2) -------
          Heavy Assault Rifle
          Heavy Assault Rifle
>               --- INVENTORY (25) ---
          Light Deuterium Engine
          Light Treads
        Armored Treads
       Improved Hover Unit
       Improved Hover Unit
                Airjet
                Airjet
                Aerolev Unit
                Aerolev Unit
       Improved Heat Sink
         Medium Storage Unit
  High-capacity Battery (250)
          Large Matter Pod (150)
          Light Armor Plating
       Hardened Medium Armor Plating
       Hardened Heavy Armor Plating
       Improved Light Armor Plating
          Light Regenerative Plating
                System Shield
       Improved Lightning Gun
          Heavy Assault Cannon
           Mini Grenade Launcher
                Axe

 Peak State 
------------
>               --- POWER ------------
          Light Nuclear Core
>               --- PROPULSION -------
          Light Treads
          Light Treads
          Light Treads
>               --- UTILITY ----------
                Huge Storage Unit
       Improved Sensor Array
       Improved Signal Interpreter
                Hardlight Generator
                Hacking Suite
>               --- WEAPON -----------
       Improved Spread Laser
       Advanced Assault Cannon
>               --- INVENTORY --------
          Light Nuclear Core
          Light Nuclear Core
          Light Treads
       Advanced Treads
       Improved Hover Unit
       Improved Hover Unit
       Improved Hover Unit
       Improved Hover Unit
       Improved Hover Unit
       Improved Hover Unit
       Improved Heat Sink
         Medium Storage Unit
  High-capacity Battery
          Large Matter Pod
          Light Armor Plating
          Light Armor Plating
       Hardened Medium Armor Plating
                Reactive Plating
                Reactive Plating
                System Shield
       Improved Spread Laser
       Improved Assault Rifle
       Advanced Assault Cannon
       Improved Grenade Launcher
                Axe
[Rating: 34]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Wheel                    Compact Wheel
  Hover Unit               Aerolev Unit
Utility                    Huge Storage Unit
  Device                   Structural Scanner
  Storage                  Huge Storage Unit
  Processor                Improved Signal Interpreter
  Hackware                 Hacking Suite
  Protection               Light Armor Plating
Weapon                     Shotgun
  Energy Gun               Improved EM Shotgun
  Energy Cannon            Particle Cannon
  Ballistic Gun            Shotgun
  Ballistic Cannon         Advanced Assault Cannon
  Launcher                 Advanced EMP Blaster
  Impact Weapon            Hammer
  Slashing Weapon          Axe

 Build                          | -11 -10 -9  -8  -8  -8  
-------                    Run  | Yrd Mat Mat Mat Sto Rec 
Slots Evolved              4    | .   .   2   2   .   .   
  Power                    .    | .   .   .   .   .   .   
  Propulsion               1    | .   .   1   .   .   .   
  Utility                  3    | .   .   1   2   .   .   
  Weapon                   .    | .   .   .   .   .   .   
Parts Attached             180  | 6   8   46  81  38  1   
  Power                    13   | 1   1   2   6   3   .   
    Engine                 9    | 1   1   2   2   3   .   
    Core                   4    | .   .   .   4   .   .   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               28   | 2   .   7   13  6   .   
    Treads                 26   | 2   .   6   13  5   .   
    Leg                    .    | .   .   .   .   .   .   
    Wheel                  1    | .   .   1   .   .   .   
    Hover                  1    | .   .   .   .   1   .   
    Flight                 .    | .   .   .   .   .   .   
  Utility                  64   | 1   5   11  33  14  .   
    Device                 27   | .   1   4   15  7   .   
    Storage                4    | 1   2   .   .   1   .   
    Processor              2    | .   .   1   1   .   .   
    Hackware               2    | .   .   .   1   1   .   
    Protection             29   | .   2   6   16  5   .   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   75   | 2   2   26  29  15  1   
    Energy Gun             19   | 1   1   6   9   2   .   
    Energy Cannon          1    | .   .   1   .   .   .   
    Ballistic Gun          24   | 1   .   15  .   7   1   
    Ballistic Cannon       9    | .   .   .   8   1   .   
    Launcher               7    | .   .   .   5   2   .   
    Special Weapon         .    | .   .   .   .   .   .   
    Impact Weapon          1    | .   1   .   .   .   .   
    Slashing Weapon        14   | .   .   4   7   3   .   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   
  Unidentified Prototypes  12   | .   .   3   3   6   .   
Parts Lost                 22   | .   1   4   13  4   .   
  Power                    5    | .   1   .   4   .   .   
  Propulsion               11   | .   .   3   6   2   .   
  Utility                  2    | .   .   .   1   1   .   
  Weapon                   4    | .   .   1   2   1   .   
  Highest Loss Streak      6    | .   1   2   6   4   .   
  To Critical Strikes      .    | .   .   .   .   .   .   
Average Slot Usage (%)     98   | .   99  98  99  95  100 
  Engine                   9    | .   13  11  6   7   9   
  Treads                   28   | .   28  31  26  27  27  
  Device                   6    | .   2   4   11  7   9   
  Storage                  10   | .   14  11  9   8   9   
  Processor                7    | .   .   9   9   9   9   
  Hackware                 3    | .   .   .   6   8   9   
  Protection               9    | .   11  7   9   10  9   
  Energy Gun               8    | .   13  10  6   1   5   
  Ballistic Gun            7    | .   14  7   .   8   12  
  Ballistic Cannon         2    | .   .   .   7   2   .   
  Slashing Weapon          2    | .   .   3   3   3   .   
Peak Build Rating          34   | 6   9   19  34  34  33  
  Average Rating           20   | 4   7   16  29  30  31  
  On Entrance              15   | .   6   9   16  28  33  
Naked Turns                .    | .   .   .   .   .   .   
Heaviest Build             119  | 12  90  96  119 115 102 
  Greatest Support         63   | 40  40  63  63  60  60  
  Greatest Overweight (x)  2    | .   2   2   2   1   1   
  Average Overweight (x)   1    | .   1   1   1   1   1   
Largest Inventory Capacity 25   | 8   25  25  25  25  25  
  Average Capacity         24   | 6   22  25  25  24  25  
  Most Carried             25   | 3   18  25  25  25  25  
  Average Carried          21   | 1   11  23  24  24  24  
  Final Capacity           25   | 8   25  25  25  25  25  
  Final Carried            25   | 3   18  25  25  25  25  

 Class Distribution 
--------------------
 62% | Scavenger-Mutant
 23% | Mutant
  9% | Commander-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Mutant | -9/Materials
 Scavenger-Mutant | -8/Materials
 Scavenger-Mutant | -8/Storage
 Commander-Mutant | -8/Recycling

 Resources                      | -11  -10  -9   -8   -8   -8   
-----------                Run  | Yrd  Mat  Mat  Mat  Sto  Rec  
Matter Collected           3734 | 177  402  811  1373 931  40   
  Remotely                 .    | .    .    .    .    .    .    
Salvage Created            4602 | .    354  1848 1605 640  155  
  Parts                    336  | .    35   129  119  44   9    
Haulers Intercepted        6    | .    .    5    .    1    .    
Recyclers Shooed           4    | .    1    1    .    .    2    
Parts Field Recycled       .    | .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -8  -8  -8  
-------                    Run  | Yrd Mat Mat Mat Sto Rec 
Combat Hostiles Destroyed  115  | .   9   37  52  15  2   
  Melee                    4    | .   .   2   1   1   .   
  Guns                     64   | .   8   33  17  4   2   
  Cannons                  19   | .   .   .   16  3   .   
  AOE                      27   | .   .   2   18  7   .   
Classes Destroyed          15   | .   5   4   6   .   .   
  Worker                   4    | .   .   .   1   3   .   
  Builder                  7    | .   1   .   6   .   .   
  Tunneler                 2    | .   .   1   1   .   .   
  Hauler                   6    | .   .   5   .   1   .   
  Recycler                 2    | .   .   1   .   .   1   
  Operator                 6    | .   2   2   1   1   .   
  Watcher                  3    | .   2   .   1   .   .   
  Swarmer                  34   | .   6   10  13  5   .   
  Grunt                    50   | .   3   18  24  5   .   
  Brawler                  2    | .   .   .   1   1   .   
  Duelist                  2    | .   .   .   2   .   .   
  Protector                2    | .   .   .   1   1   .   
  Sentry                   23   | .   .   9   9   3   2   
  Hunter                   1    | .   .   .   1   .   .   
  Heavy                    1    | .   .   .   1   .   .   
Best Kill Streak           10   | .   3   5   10  7   1   
  Combat Bots Only         9    | .   3   5   9   5   1   
Max Kills in Single Turn   4    | .   1   2   3   4   1   
  Gunslinging              .    | .   .   .   .   .   .   
  Exploded                 3    | .   .   1   3   2   .   
  Melee                    1    | .   .   1   1   1   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                          | -11  -10  -9   -8   -8   -8   
--------                   Run   | Yrd  Mat  Mat  Mat  Sto  Rec  
Hostile Shots Fired        593   | .    38   173  288  74   20   
  Missed                   177   | .    14   56   81   22   4    
Damage Taken               6420  | .    243  1511 3531 946  189  
  Core                     829   | .    28   240  414  111  36   
  Absorbed by Shields      100   | .    .    .    48   .    52   
  Redirected to Shielding  2     | .    2    .    .    .    .    
  Ignored by Resistances   20    | .    .    .    20   .    .    
  Regen/Repaired (Parts)   615   | .    .    112  .    503  .    
Core Remaining (%)         76    | 100  88   40   .    .    .    
Volleys Fired              270   | .    32   83   116  28   11   
  Largest                  2     | .    2    2    2    2    2    
  Hottest                  123   | .    60   68   123  83   83   
Shots Fired                474   | .    63   161  190  37   23   
  Gun                      337   | .    63   161  68   22   23   
  Cannon                   114   | .    .    .    104  10   .    
  Launcher                 23    | .    .    .    18   5    .    
  Special                  .     | .    .    .    .    .    .    
  Kinetic                  272   | .    32   87   104  30   19   
  Thermal                  68    | .    .    .    68   .    .    
  Explosive                12    | .    .    .    12   .    .    
  Electromagnetic          122   | .    31   74   6    7    4    
  Robot Hit Streak         30    | .    12   30   17   5    10   
  Robot Miss Streak        14    | .    5    7    14   2    1    
  Penetration Max          .     | .    .    .    .    .    .    
  Secondary Targets        5     | .    1    3    .    .    1    
    Max Gunslinging Chain  1     | .    1    1    .    .    1    
Shots Hit Robots           356   | .    36   129  147  25   19   
  Core Hits                291   | .    18   85   156  28   4    
  Critical Kills           .     | .    .    .    .    .    .    
  Critical Parts Destroyed 2     | .    2    .    .    .    .    
  Critical Strikes         12    | .    2    .    8    1    1    
    Destroy                1     | .    1    .    .    .    .    
    Blast                  9     | .    .    .    8    1    .    
    Corrupt                1     | .    .    .    .    .    1    
    Smash                  1     | .    1    .    .    .    .    
Melee Attacks              64    | .    4    16   35   9    .    
  Impact                   4     | .    4    .    .    .    .    
  Slashing                 60    | .    .    16   35   9    .    
  Piercing                 .     | .    .    .    .    .    .    
  Sneak Attacks            7     | .    .    3    2    2    .    
    Combat Hostiles        .     | .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    
Damage Inflicted           10373 | .    560  2467 5340 1662 344  
  Guns                     4353  | .    492  1990 1277 250  344  
  Cannons                  2150  | .    .    .    1851 299  .    
  Explosions               3034  | .    .    210  1922 902  .    
  Melee                    836   | .    68   267  290  211  .    
  Ramming                  .     | .    .    .    .    .    .    
  Kinetic                  3785  | .    245  944  1851 504  241  
  Thermal                  1534  | .    .    210  1277 47   .    
  Explosive                1786  | .    .    .    1508 278  .    
  Electromagnetic          2432  | .    247  1046 414  622  103  
  Impact                   68    | .    68   .    .    .    .    
  Slashing                 768   | .    .    267  290  211  .    
  Piercing                 .     | .    .    .    .    .    .    
Highest Corruption         4     | .    .    .    3    4    4    
  Average Corruption       3     | .    .    .    2    3    4    
  Corruption Purged        .     | .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    
  Effects                  65    | .    .    .    14   39   12   
    Message Errors         19    | .    .    .    3    12   4    
    Matter Fused           17    | .    .    .    2    12   3    
    Heat Flow Errors       7     | .    .    .    3    3    1    
    Energy Discharges      8     | .    .    .    1    6    1    
    Parts Rejected         1     | .    .    .    1    .    .    
    Parts Fused            2     | .    .    .    .    2    .    
    Data Loss (minor)      2     | .    .    .    1    .    1    
    Data Loss (major)      5     | .    .    .    3    1    1    
    Misfires               2     | .    .    .    .    1    1    
    Alerts                 2     | .    .    .    .    2    .    
Overload Shots             .     | .    .    .    .    .    .    
Overflow Damage            392   | .    34   9    142  207  .    
  Projectiles              23    | .    .    .    23   .    .    
  Explosions               230   | .    .    9    119  102  .    
  Melee                    139   | .    34   .    .    105  .    
Knockbacks                 11    | .    1    .    10   .    .    
  Impact                   1     | .    1    .    .    .    .    
  Kinetic                  10    | .    .    .    10   .    .    
  Secondary                .     | .    .    .    .    .    .    
Self-Inflicted Damage      534   | .    .    166  179  189  .    
  Shots                    18    | .    .    5    6    7    .    
  Rammed                   .     | .    .    .    .    .    .    
Targets Rammed             .     | .    .    .    .    .    .    
  Kicked                   .     | .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    
Highest Temperature        598   | .    30   93   598  273  186  
  Average Temperature      91    | .    18   20   134  76   39   
  Received Heat Transfer   2088  | .    75   444  1290 216  63   
  Effects                  14    | .    .    .    14   .    .    
    Shutdowns              3     | .    .    .    3    .    .    
    Energy Bleed           1     | .    .    .    1    .    .    
    Interference           3     | .    .    .    3    .    .    
    Matter Decay           1     | .    .    .    1    .    .    
    Short Circuit          1     | .    .    .    1    .    .    
    Damage (minor)         1     | .    .    .    1    .    .    
    Damage (major)         4     | .    .    .    4    .    .    
Siege Activations          .     | .    .    .    .    .    .    
Robots Corrupted           1     | .    1    .    .    .    .    
  Combat Hostiles          1     | .    1    .    .    .    .    
  Parts Fried              5     | .    2    .    1    1    1    
  Impact Corruptions       2     | .    2    .    .    .    .    
Robots Melted              .     | .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    
  Parts Melted             .     | .    .    .    .    .    .    
  Heat Transferred         1452  | .    .    350  1052 50   .    
Parts Sabotaged            .     | .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    
Power Chain Reactions      7     | .    .    6    .    1    .    

 Alert                          | -11  -10  -9   -8   -8   -8   
-------                    Run  | Yrd  Mat  Mat  Mat  Sto  Rec  
Peak Influence             1303 | .    137  363  1303 809  397  
  Initial                  549  | .    .    4    148  549  249  
  Average                  297  | .    37   205  445  611  247  
Maximum Alert Level        4    | .    .    1    4    3    1    
  Low Security (%)         42   | 100  100  36   41   .    25   
  Level 1                  33   | .    .    63   22   4    74   
  Level 2                  14   | .    .    .    7    80   .    
  Level 3                  5    | .    .    .    12   15   .    
  Level 4                  3    | .    .    .    16   .    .    
  Level 5                  .    | .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    
Sterilizations             1    | .    .    .    1    .    .    
Squads Dispatched          19   | .    2    3    12   2    .    
  Investigation            3    | .    1    1    1    .    .    
  Extermination            .    | .    .    .    .    .    .    
  Reinforcement            9    | .    1    2    5    1    .    
  Assault                  4    | .    .    .    3    1    .    
  Garrison                 3    | .    .    .    3    .    .    
  Intercept                .    | .    .    .    .    .    .    
Searches Triggered         .    | .    .    .    .    .    .    
Construction Impeded       1    | .    .    .    1    .    .    
Haulers Reinforced         .    | .    .    .    .    .    .    
Active Scanning Responses  .    | .    .    .    .    .    .    
Cargo Convoy Interrupts    .    | .    .    .    .    .    .    

 Stealth                        | -11 -10 -9  -8  -8  -8  
---------                  Run  | Yrd Mat Mat Mat Sto Rec 
Distress Signals           15   | .   .   6   6   3   .   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              233  | .   28  80  89  32  4   
  Peak Tracking Total      13   | .   4   7   13  5   2   
  Tactical Retreats        19   | .   1   7   11  .   .   

 Traps                          | -11 -10 -9  -8  -8  -8  
-------                    Run  | Yrd Mat Mat Mat Sto Rec 
Traps Triggered            2    | .   1   1   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -8  -8  
----------                 Run  | Yrd Mat Mat Mat Sto Rec 
Machines Disabled          11   | .   .   1   3   6   1   
  Max in Single Turn       2    | .   .   1   2   2   .   
  Garrison Access          1    | .   .   .   1   .   .   
Machines Repaired          .    | .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -8  -8  
---------                  Run  | Yrd Mat Mat Mat Sto Rec 
Machines Accessed          42   | .   2   14  6   15  5   
  Terminals                28   | .   1   9   4   12  2   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          3    | .   .   2   .   1   .   
  Recycling Units          9    | .   1   2   1   2   3   
  Scanalyzers              1    | .   .   1   .   .   .   
  Garrison Access          1    | .   .   .   1   .   .   
Total Hacks                102  | .   4   36  14  35  13  
  Successful               57   | .   2   22  6   20  7   
  Failed                   45   | .   2   14  8   15  6   
    Catastrophic           5    | .   .   2   .   2   1   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   61   | .   4   21  9   15  12  
  Terminals                69   | .   3   26  9   27  4   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          7    | .   .   5   .   2   .   
  Recycling Units          21   | .   1   3   2   6   9   
  Scanalyzers              2    | .   .   2   .   .   .   
  Garrison Access          3    | .   .   .   3   .   .   
Terminal Hacks             23   | .   1   10  1   10  1   
  Record                   1    | .   .   1   .   .   .   
  Robot Analysis           2    | .   1   1   .   .   .   
  Open Door                4    | .   .   .   .   4   .   
  Branch Access Points     2    | .   .   1   .   1   .   
  Alert Level              1    | .   .   1   .   .   .   
  Unreport Threat          7    | .   .   3   1   2   1   
  Locate Traps             5    | .   .   2   .   3   .   
  Hauler Manifests         1    | .   .   1   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       6    | .   .   4   .   2   .   
  Scan Component           3    | .   .   2   .   1   .   
  Repair                   3    | .   .   2   .   1   .   
Recycling Unit Hacks       4    | .   .   .   .   3   1   
  Process                  1    | .   .   .   .   1   .   
  Report Inventory         2    | .   .   .   .   1   1   
  Retrieve Matter          1    | .   .   .   .   1   .   
Scanalyzer                 2    | .   .   2   .   .   .   
  Insert Component         1    | .   .   1   .   .   .   
  Analyze                  1    | .   .   1   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   
Unauthorized Hacks         22   | .   1   6   5   5   5   
  Terminals                9    | .   .   4   2   3   .   
    Botnet                 9    | .   .   4   2   3   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          12   | .   1   2   2   2   5   
    Reject                 8    | .   1   2   1   1   3   
    Mask                   4    | .   .   .   1   1   2   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   1   .   .   
    Jam                    1    | .   .   .   1   .   .   
Data Cores Recovered       1    | .   1   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         32   | .   1   12  6   9   4   
  Full Trace Events        1    | .   .   1   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   1    | .   .   1   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             3    | .   .   2   .   1   .   
  Time                     94   | .   .   68  .   26  .   
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          76   | .   .   .   .   76  .   
  Retrieved Matter         76   | .   .   .   .   76  .   
  Retrieved Components     .    | .   .   .   .   .   .   
Parts Scanalyzed           1    | .   .   1   .   .   .   
  Part Schematics Acquired 1    | .   .   1   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -8  -8  
------------               Run  | Yrd Mat Mat Mat Sto Rec 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   
Robots Rewired             9    | .   .   .   .   .   9   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -8  -8  
--------                   Run  | Yrd Mat Mat Mat Sto Rec 
Total Allies               19   | .   .   .   .   10  9   
  Largest Group            15   | .   .   .   .   10  15  
  Highest-Rated Group      271  | .   .   .   .   173 271 
  Highest-Rated Ally       34   | .   .   .   .   29  34  
Total Orders               10   | .   .   .   .   7   3   
  STAY                     1    | .   .   .   .   .   1   
  FOLLOW                   1    | .   .   .   .   .   1   
  AID                      1    | .   .   .   .   .   1   
  EXPLORE                  6    | .   .   .   .   6   .   
  RETURN                   1    | .   .   .   .   1   .   
Ally Attacks               102  | .   .   .   .   91  11  
  Total Damage             1215 | .   .   .   .   915 300 
  Kills                    17   | .   .   .   .   13  4   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -8  -8  
-------                    Run  | Yrd Mat Mat Mat Sto Rec 
Robot Analysis Total       2    | .   1   1   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   
Drone Launches             6    | .   .   .   .   6   .   
  Drone Recoveries         1    | .   .   .   .   1   .   

 Exploration                     | -11  -10  -9   -8   -8   -8   
-------------              Run   | Yrd  Mat  Mat  Mat  Sto  Rec  
Turns Passed               13357 | 84   2268 5247 3116 2107 535  
Spaces Moved               4377  | 48   744  1713 968  723  181  
  Core                     3     | 3    .    .    .    .    .    
  Treads                   4374  | 45   744  1713 968  723  181  
  Legs                     .     | .    .    .    .    .    .    
  Wheels                   .     | .    .    .    .    .    .    
  Hover                    .     | .    .    .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    
  Fastest Speed            50    | 50   160  240  235  240  240  
  Average Speed            249   | 153  284  248  238  241  240  
  Slowest Speed            320   | 160  320  320  312  243  240  
  Overloaded Moves         .     | .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    
Exploration Rate (%)       64    | 4    80   96   87   89   32   
  Regions Visited          5
    Branch Regions         2
  Pre-discovered Areas     .     | .    .    .    .    .    .    
  Known Exits Taken        3     | .    .    1    1    1    .    
  Unknown Exits Taken      2     | 1    1    .    .    .    .    
Scrap Searched             .     | .    .    .    .    .    .    
Spaces Dug                 33    | .    1    6    26   .    .    
Terrain Destroyed          241   | .    1    28   172  40   .    
  Melee                    33    | .    1    6    26   .    .    
  Projectile               34    | .    .    .    29   5    .    
  AOE                      174   | .    .    22   117  35   .    
Terrain Rammed             .     | .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -8   -8   -8   
---------                  Run  | Yrd  Mat  Mat  Mat  Sto  Rec  
Total                      6214 | 56   829  2523 1517 1028 261  
  Wait                     1026 | .    19   595  237  166  9    
  Move                     4372 | 47   743  1712 967  722  181  
  Hop                      .    | .    .    .    .    .    .    
  Pick Up                  131  | 3    18   35   37   37   1    
  Fast Attach              51   | 6    2    12   18   13   .    
  Attach                   32   | .    .    10   15   7    .    
  Detach                   5    | .    .    3    .    2    .    
  Swap                     98   | .    6    24   48   19   1    
  Drop                     108  | .    5    33   44   25   1    
  Fire                     270  | .    32   83   116  28   11   
  Melee                    64   | .    4    16   35   9    .    
  Ram                      .    | .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    
  Rewire                   57   | .    .    .    .    .    57   
  Trap                     .    | .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 5 exits: *Mat x3 / [*Min x2])
-9/Materials (discovered 4 exits: *Mat x3 / *Min)
-8/Materials (discovered 4 exits: *Fac x3 / *Sto)
-8/Storage (discovered 2 exits: *Fac / *Rec)
-8/Recycling

 History 
---------
  Turn | Location      | Event
    44 | -11/Scrapyard | Discovered new exit (range 15)
    85 | -11/Scrapyard | Entered Materials
   309 | -10/Materials | Build established: Mutant
   376 | -10/Materials | Discovered new exit (range 16)
   499 | -10/Materials | Discovered new exit (range 12)
   869 | -10/Materials | Discovered new exit (range 3)
  1211 | -10/Materials | Discovered new exit (range 10)
  1623 | -10/Materials | Discovered new exit (range 16)
  2353 | -10/Materials | Entered another Materials area
  2353 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
  2829 | -9/Materials  | Discovered new exit (range 12)
  3075 | -9/Materials  | Identified exit to Mines
  3388 | -9/Materials  | Discovered new exit (range 11)
  3439 | -9/Materials  | Identified exit to Materials
  3456 | -9/Materials  | Build established: Scavenger-Mutant
  3948 | -9/Materials  | Discovered exit to Materials (range 16)
  4023 | -9/Materials  | Repaired Shotgun
  6478 | -9/Materials  | Core integrity fell below 50%
  6613 | -9/Materials  | Discovered exit to Materials (range 9)
  7428 | -9/Materials  | Repaired Corrupted Lgt. Treads
  7600 | -9/Materials  | Entered another Materials area
  7600 | -8/Materials  | Evolved 2 slots: Utility x2
  8047 | -8/Materials  | Discovered new exit (range 3)
  8051 | -8/Materials  | Identified exit to Factory
  9126 | -8/Materials  | Garrison activated, responded to threat
  9501 | -8/Materials  | Discovered exit to Factory (range 8)
  9859 | -8/Materials  | Discovered exit to Factory (range 16)
 10000 | -8/Materials  | First assault squad dispatched
 10118 | -8/Materials  | Core integrity fell below 50%
 10177 | -8/Materials  | Destroyed 9 combat bots
 10216 | -8/Materials  | Lost 6 parts (1p2n1u2w)
 10537 | -8/Materials  | Sterilization system engaged
 10537 | -8/Materials  | Non-combat units ordered to evacuate
 10623 | -8/Materials  | Discovered new exit (range 16)
 10637 | -8/Materials  | Combat units ordered to evacuate
 10676 | -8/Materials  | Identified exit to Storage
 10716 | -8/Materials  | Entered Storage
 10874 | -8/Storage    | Lost 4 parts (2n1u1w)
 11116 | -8/Storage    | First assault squad dispatched
 11204 | -8/Storage    | Core integrity fell below 20%
 11480 | -8/Storage    | Found Prototype Protection
 11480 | -8/Storage    | Identified Lgt. Regenerative Plating
 11527 | -8/Storage    | Assisted by bots powering up and referring to "LRC-V3"
 11826 | -8/Storage    | Build established: Commander-Mutant
 11982 | -8/Storage    | Discovered exit to Factory (range 16)
 12261 | -8/Storage    | Identified exit to Recycling
 12699 | -8/Storage    | Repaired Huge Storage Unit
 12813 | -8/Storage    | Used back door to open Recycling access
 12823 | -8/Storage    | Entered Recycling
 12823 | -8/Recycling  | Accompanied by 6 allies
 12824 | -8/Recycling  | Met a Zionite searching for Scraptown
 12933 | -8/Recycling  | Build established: Scavenger-Mutant
 13294 | -8/Recycling  | Build established: Commander-Mutant
 13358 | -8/Recycling  | Destroyed by Y-45 Defender with Heavy Assault Rifle

 Last Messages 
---------------
>>Trojan(Reject)
Trojan loaded successfully.
  Testing...
  Ejection routine running.
13235_ Connecting with Terminal...
13242_ System corrupted: Matter fused (-9).
13242_ Connecting with Terminal...
>>Alert(Purge)
Purged threat record, alert level lowered.
13270_ System corrupted: FCS attempts to trigger
  Hvy. Assault Rifle.
13270_ System corrupted: Hvy. Assault Rifle
  misfires.
13333_ /X:%VMKXFSDIPRFH T|%2DPZN=B%/OHP76
13340_ Y-45 Defender springs to life. <x2>
13344_ Critical hit (Burn: +29).
13348_ Y-45 Defender destroyed.
13348_ Switching to secondary target: Y-45
  Defender.
13354_ O23Z=YO0QXNTW4KJYOBN%SF6GJQ2>E UY

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           45
Energy Generation          14
Energy Capacity            280
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           15
Terrain Scan Density       10
Armor Coverage             675
Resistance: KI             20
Utility Shielding          33
Evasion (%)                40
Recoil Reduction           3
Offensive Hacking          10

 Item Schematics 
-----------------
 Lgt. Armor Plating | -9/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              GammaAdvancedLattice
  Manual?         0
Play Time         01:30:30
  Cumulative      53.4 hours
  Start           2024.10.08 @ 18:14:52
  End             2024.10.08 @ 22:33:04
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          36
  Rogue           29
  Adventurer      7
  Explorer        0
Win Type          -
  Total           2
  Types           1/0/0/0/0/0/0/1/0
Lore%             22
Gallery%          43
Achievement%      39
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              36/CogNarrow++
Map View          50x40
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             0


RUN: c1109169-501b-41fa-97ac-ebe387c7a93b