Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.02 @ 12:45:52 Player: Dumalacath Result: Destroyed by H-77 Assassin with Coil Gun Performance ------------- Evolutions (6) 3000 Regions Visited (10) 2000 Robots Destroyed (34) 170 Value Destroyed (992) 992 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (700) 700 TOTAL SCORE: 6922 Bonus ------- Entered Garrisons 200 Entered DSFs 500 Cogmind --------- Core Integrity 0/1150 Matter 300/300 Energy 100/100 System Corruption 3% Temperature Cool (0) Movement Core (50) Location -4/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (9) ------ (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Micro Fission Core Relay Coupler [NC] (35) Relay Coupler [Hunter] (15) Peak State ------------ > --- POWER ------------ Improved Ion Engine Light Nuclear Core > --- PROPULSION ------- Improved Gravmag System Improved Gravmag System Improved Gravmag System Combat Airjet Combat Airjet Combat Airjet > --- UTILITY ---------- Large Storage Unit Visual Processing Unit Improved Signal Interpreter Transmission Jammer ECM Suite Hacking Suite System Shield > --- WEAPON ----------- High-powered Shotgun High-powered Shotgun > --- INVENTORY -------- Gravmag System Gravmag System Heavy Missile Launcher [Rating: 59] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Combat Airjet Leg Aluminum Leg Wheel Wheel Hover Unit Combat Airjet Flight Unit Improved Flight Unit Utility Visual Processing Unit Device Transmission Jammer Storage Small Storage Unit Processor Visual Processing Unit Hackware Hacking Suite Weapon Medium Laser Energy Gun Medium Laser Energy Cannon Long-range Proton Cannon Ballistic Gun High-powered Shotgun Ballistic Cannon Enhanced Gauss Cannon Launcher Heavy Proton Missile Launcher Build | -11 -10 -9 -8 -7 -6 -6 -5 -5 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Fac DSF Fac Gar Fac Fac Slots Evolved 12 | . . 2 2 2 2 . 2 . . 2 Power 1 | . . . . 1 . . . . . . Propulsion 4 | . . 1 1 . 2 . . . . . Utility 7 | . . 1 1 1 . . 2 . . 2 Weapon . | . . . . . . . . . . . Parts Attached 70 | 6 15 6 7 4 . 18 2 2 8 2 Power 10 | 1 1 2 . 2 . 1 . 1 2 . Engine 9 | 1 1 2 . 2 . . . 1 2 . Core 1 | . . . . . . 1 . . . . Reactor . | . . . . . . . . . . . Propulsion 28 | 2 8 3 1 1 . 11 . . 2 . Treads . | . . . . . . . . . . . Leg 4 | . 4 . . . . . . . . . Wheel 4 | 2 2 . . . . . . . . . Hover 13 | . . . . . . 11 . . 2 . Flight 7 | . 2 3 1 1 . . . . . . Utility 11 | 1 1 1 1 1 . 2 2 . 2 . Device 3 | . . 1 1 . . 1 . . . . Storage 3 | 1 . . . . . 1 . . 1 . Processor 3 | . 1 . . . . . 1 . 1 . Hackware 2 | . . . . 1 . . 1 . . . Protection . | . . . . . . . . . . . Artifact . | . . . . . . . . . . . Weapon 21 | 2 5 . 5 . . 4 . 1 2 2 Energy Gun 5 | 1 2 . 2 . . . . . . . Energy Cannon 1 | . . . . . . . . . 1 . Ballistic Gun 12 | 1 3 . 3 . . 4 . . . 1 Ballistic Cannon 1 | . . . . . . . . . 1 . Launcher 2 | . . . . . . . . 1 . 1 Special Weapon . | . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 3 | . 1 . 1 . . . . . . 1 Parts Lost 39 | . 4 3 1 . . 4 . 11 9 7 Power 8 | . . 2 . . . 1 . 3 2 . Propulsion 13 | . 3 . 1 . . 1 . 3 4 1 Utility 8 | . . . . . . 1 . 2 2 3 Weapon 10 | . 1 1 . . . 1 . 3 1 3 Highest Loss Streak 8 | . 2 3 1 . . 4 . 8 6 7 To Critical Strikes 1 | . . . . . . . . . 1 . Average Slot Usage (%) 78 | . 97 95 94 92 86 93 100 75 51 21 Engine 7 | . 14 8 9 15 13 9 5 1 1 . Leg 4 | . 17 . . . . . . . . . Wheel 2 | . 9 . . . . . . . . . Hover 8 | . . . . . . 33 35 27 14 2 Flight 7 | . . 33 33 26 26 2 . . . . Device 6 | . . 11 17 15 13 13 11 9 4 . Storage 8 | . 14 11 9 7 6 5 5 5 5 4 Processor 10 | . 13 11 9 7 6 6 11 11 11 9 Hackware 3 | . . . . 4 6 6 11 9 5 . Energy Gun 6 | . 19 . 6 7 6 2 . . . . Ballistic Gun 6 | . 8 20 9 7 6 9 11 4 . . Naked Turns 2 | . . . . . . . . . . 2 Heaviest Build 41 | 13 13 13 19 26 26 41 41 41 40 29 Greatest Support 66 | 20 20 21 25 26 26 66 56 56 34 9 Greatest Overweight (x) 9 | . 1 . 1 1 . 1 . 1 9 9 Average Overweight (x) . | . . . . . . . . . . 3 Largest Inventory Capacity 15 | 8 8 8 8 8 8 15 15 15 15 15 Average Capacity 10 | 6 8 8 8 8 8 7 15 15 15 14 Most Carried 8 | 6 8 8 8 8 8 8 4 4 6 4 Average Carried 5 | 3 7 5 7 7 7 7 3 3 4 3 Final Capacity 15 | 8 8 8 8 8 8 15 15 15 15 5 Final Carried 8 | 6 8 8 8 8 8 5 3 4 4 3 Class Distribution -------------------- 67% | Mutant 14% | Hacker-Mutant 7% | Scavenger-Mutant 6% | Scavenger-Sprinter 3% | Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Sprinter | -8/Materials Scavenger-Sprinter | -7/Factory Scavenger-Sprinter | -6/Factory Scavenger-Sprinter | -6/DSF Hacker-Mutant | -5/Factory Hacker-Mutant | -5/Garrison Mutant | -5/Factory Mutant | -4/Factory Resources | -11 -10 -9 -8 -7 -6 -6 -5 -5 -5 -4 ----------- Run | Yrd Mat Mat Mat Fac Fac DSF Fac Gar Fac Fac Matter Collected 1105 | 266 194 110 . . 67 22 . 213 231 2 Remotely . | . . . . . . . . . . . Salvage Created 1235 | 69 441 156 . . . 27 . 265 277 . Parts 59 | 2 24 10 . . . 1 . 8 14 . Haulers Intercepted 1 | . 1 . . . . . . . . . Recyclers Shooed 2 | . . . . . . . . . 2 . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . Prevented . | . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -6 -5 -5 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Fac DSF Fac Gar Fac Fac Combat Hostiles Destroyed 27 | . 11 6 . . . 2 . 7 1 . Guns 21 | . 11 6 . . . 2 . 2 . . Cannons 1 | . . . . . . . . . 1 . AOE 5 | . . . . . . . . 5 . . Classes Destroyed 10 | 1 4 1 . . . 1 . . 3 . Worker 1 | . . . . . . . . . 1 . Hauler 1 | . 1 . . . . . . . . . Recycler 3 | 1 . . . . . . . . 2 . Operator 1 | . 1 . . . . . . . . . Watcher 1 | . . . . . . . . . 1 . Swarmer 7 | . 3 4 . . . . . . . . Cutter 2 | . . . . . . 2 . . . . Grunt 15 | . 8 . . . . . . 7 . . Sentry 2 | . . 2 . . . . . . . . Hunter 1 | . . . . . . . . . 1 . Best Kill Streak 6 | 1 3 6 . . . 2 . 5 4 . Combat Bots Only 6 | . 3 6 . . . 2 . 5 1 . Max Kills in Single Turn 2 | 1 1 1 . . . 1 . 2 1 . Gunslinging . | . . . . . . . . . . . Exploded 2 | . . . . . . . . 2 . . Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -5 -5 -5 -4 -------- Run | Yrd Mat Mat Mat Fac Fac DSF Fac Gar Fac Fac Hostile Shots Fired 490 | . 79 53 21 4 . 22 . 76 87 148 Missed 146 | . 16 16 10 3 . 5 . 28 32 36 Damage Taken 5681 | . 734 444 115 15 . 679 . 1022 832 1840 Core 2053 | . 168 138 . . . 200 . 185 198 1164 Absorbed by Shields 25 | . . . . . . . . 25 . . Core Remaining (%) 76 | 100 32 65 100 100 . 76 . . 61 . Volleys Fired 123 | 2 51 26 1 . . 5 . 13 18 7 Largest 2 | 2 2 2 1 . . 2 . 2 1 1 Hottest 90 | 60 90 40 20 . . 50 . 50 81 57 Shots Fired 206 | 4 100 45 1 . . 10 . 21 18 7 Gun 180 | 4 100 45 1 . . 10 . 17 . 3 Cannon 22 | . . . . . . . . . 18 4 Launcher 4 | . . . . . . . . 4 . . Special . | . . . . . . . . . . . Kinetic 122 | 2 28 45 1 . . 10 . 17 12 7 Thermal 74 | 2 72 . . . . . . . . . Explosive 4 | . . . . . . . . 4 . . Electromagnetic 6 | . . . . . . . . . 6 . Robot Hit Streak 19 | 3 11 19 . . . 2 . 6 7 5 Robot Miss Streak 9 | . 5 3 1 . . 9 . 3 1 1 Penetration Max 1 | . . . . . . . . . 1 . Secondary Targets 1 | . . . . . . . . 1 . . Max Gunslinging Chain 1 | . . . . . . . . 1 . . Shots Hit Robots 143 | 3 64 35 . . . 5 . 16 14 6 Core Hits 72 | 2 26 10 . . . 4 . 22 7 1 Critical Kills . | . . . . . . . . . . . Critical Parts Destroyed 2 | . . 2 . . . . . . . . Critical Strikes 7 | . 2 2 . . . . . . 2 1 Burn 2 | . 2 . . . . . . . . . Destroy 2 | . . 2 . . . . . . . . Blast 3 | . . . . . . . . . 2 1 Melee Attacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 2862 | 35 762 286 . . . 94 . 980 578 127 Guns 1459 | 35 758 286 . . . 94 . 250 . 36 Cannons 635 | . . . . . . . . . 566 69 Explosions 730 | . . . . . . . . 730 . . Melee . | . . . . . . . . . . . Ramming 38 | . 4 . . . . . . . 12 22 Kinetic 1282 | 13 177 286 . . . 94 . 250 357 105 Thermal 603 | 22 581 . . . . . . . . . Explosive 730 | . . . . . . . . 730 . . Electromagnetic 209 | . . . . . . . . . 209 . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 3 | . . . . . . . . . 3 3 Average Corruption 2 | . . . . . . . . . 3 2 Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 4 | . . . . . . . . . 4 . Heat Flow Errors 2 | . . . . . . . . . 2 . Energy Discharges 1 | . . . . . . . . . 1 . Alerts 1 | . . . . . . . . . 1 . Overload Shots . | . . . . . . . . . . . Overflow Damage 94 | . . . . . . . . 26 68 . Projectiles 68 | . . . . . . . . . 68 . Explosions 26 | . . . . . . . . 26 . . Melee . | . . . . . . . . . . . Knockbacks 5 | . . . . . . . . . 4 1 Impact . | . . . . . . . . . . . Kinetic 5 | . . . . . . . . . 4 1 Secondary . | . . . . . . . . . . . Self-Inflicted Damage 143 | . . . . . . . . 130 5 8 Shots 3 | . . . . . . . . 3 . . Rammed 13 | . . . . . . . . . 3 10 Targets Rammed 14 | . 1 . . . . . . . 3 10 Kicked 1 | . 1 . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 430 | . 373 22 243 . . . . 23 281 430 Average Temperature 102 | . 103 11 122 . . . . 11 88 236 Received Heat Transfer 867 | . 345 135 9 . . . . 378 . . Effects 1 | . 1 . . . . . . . . . Energy Bleed 1 | . 1 . . . . . . . . . Siege Activations . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried 3 | . . . . . . . . . 3 . Impact Corruptions . | . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted 3 | . 3 . . . . . . . . . Heat Transferred 1653 | 50 1603 . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -6 -5 -5 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Fac DSF Fac Gar Fac Fac Peak Influence 306 | 5 306 278 207 108 15 50 10 160 243 30 Initial 117 | . 3 63 117 100 . 10 10 9 84 . Average 107 | 1 127 157 171 93 7 19 10 88 133 8 Maximum Alert Level 1 | . 1 1 1 . . . . . 1 . Low Security (%) 84 | 100 74 62 67 100 100 100 100 100 85 100 Level 1 15 | . 25 37 32 . . . . . 14 . Level 2 . | . . . . . . . . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 6 | . 2 1 1 . . 1 . . 1 . Investigation . | . . . . . . . . . . . Extermination . | . . . . . . . . . . . Reinforcement 6 | . 2 1 1 . . 1 . . 1 . Assault . | . . . . . . . . . . . Garrison . | . . . . . . . . . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -6 -5 -5 -5 -4 --------- Run | Yrd Mat Mat Mat Fac Fac DSF Fac Gar Fac Fac Distress Signals 8 | . 5 1 1 . . . . . 1 . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 90 | . 26 12 15 4 1 4 . 12 11 5 Peak Tracking Total 10 | . 6 10 9 3 1 3 . 6 4 5 Tactical Retreats 16 | . 3 2 3 2 . 2 . 3 1 . Traps | -11 -10 -9 -8 -7 -6 -6 -5 -5 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Fac DSF Fac Gar Fac Fac Traps Triggered 6 | . . 1 . 1 . . . 3 1 . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed 6 | . . . 6 . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -6 -5 -5 -5 -4 ---------- Run | Yrd Mat Mat Mat Fac Fac DSF Fac Gar Fac Fac Machines Disabled 1 | . . . . . . . . . . 1 Max in Single Turn 1 | . . . . . . . . . . 1 Garrison Relay 1 | . . . . . . . . 1 . . Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 -5 -5 -5 -4 --------- Run | Yrd Mat Mat Mat Fac Fac DSF Fac Gar Fac Fac Machines Accessed 20 | . 4 1 4 5 2 . 1 1 2 . Terminals 18 | . 4 1 4 5 2 . . 1 1 . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units 1 | . . . . . . . . . 1 . Scanalyzers . | . . . . . . . . . . . Garrison Access 1 | . . . . . . . 1 . . . Total Hacks 64 | . 18 5 14 15 2 . 3 1 6 . Successful 27 | . 6 3 7 6 1 . 1 . 3 . Failed 37 | . 12 2 7 9 1 . 2 1 3 . Catastrophic 6 | . 2 . 1 1 1 . . 1 . . Database Lockouts . | . . . . . . . . . . . Manual 32 | . 17 1 7 5 1 . . . 1 . Terminals 58 | . 18 5 14 15 2 . . 1 3 . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units 3 | . . . . . . . . . 3 . Scanalyzers . | . . . . . . . . . . . Garrison Access 3 | . . . . . . . 3 . . . Terminal Hacks 11 | . 1 2 3 3 1 . . . 1 . Open DSF 2 | . . . . 1 1 . . . . . Branch Access Points 1 | . . . 1 . . . . . . . Alert Level 1 | . 1 . . . . . . . . . Unreport Threat 1 | . . . . 1 . . . . . . Locate Traps 3 | . . 1 . 1 . . . . 1 . Disarm Traps 1 | . . . 1 . . . . . . . Zone Layout 2 | . . 1 1 . . . . . . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . Recycling Unit Hacks 1 | . . . . . . . . . 1 . Retrieve Components 1 | . . . . . . . . . 1 . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . 1 . . . Unlock Access 1 | . . . . . . . 1 . . . Unauthorized Hacks 14 | . 5 1 4 3 . . . . 1 . Terminals 14 | . 5 1 4 3 . . . . 1 . Assimilate 1 | . 1 . . . . . . . . . Botnet 13 | . 4 1 4 3 . . . . 1 . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 17 | . 4 1 4 4 1 . . 1 2 . Full Trace Events . | . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . Time . | . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 -5 -5 -5 -4 ------------ Run | Yrd Mat Mat Mat Fac Fac DSF Fac Gar Fac Fac Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released 5 | . . . . . . . . 5 . . Machine Destruction 5 | . . . . . . . . 5 . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -5 -5 -5 -4 -------- Run | Yrd Mat Mat Mat Fac Fac DSF Fac Gar Fac Fac Total Allies 1 | . 1 . . . . . . . . . Largest Group 1 | . 1 . . . . . . . . . Highest-Rated Group 10 | . 10 . . . . . . . . . Highest-Rated Ally 10 | . 10 . . . . . . . . . Total Orders . | . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . Total Damage . | . . . . . . . . . . . Kills . | . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -6 -5 -5 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Fac DSF Fac Gar Fac Fac Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -6 -5 -5 -5 -4 ------------- Run | Yrd Mat Mat Mat Fac Fac DSF Fac Gar Fac Fac Turns Passed 1937 | 56 536 132 118 190 23 87 51 163 470 111 Spaces Moved 1801 | 46 310 157 206 365 68 78 83 155 310 23 Core 15 | 4 . . . . . . . . 3 8 Treads . | . . . . . . . . . . . Legs 181 | . 181 . . . . . . . . . Wheels 171 | 42 129 . . . . . . . . . Hover 632 | . . . . . . 72 83 155 307 15 Flight 802 | . . 157 206 365 68 6 . . . . Fastest Speed 31 | 50 80 34 31 31 31 31 58 58 66 50 Average Speed 67 | 77 104 34 32 49 31 46 58 69 92 265 Slowest Speed 500 | 80 190 34 107 107 31 110 58 126 500 500 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped 7 | . . 1 5 1 . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 21 | 3 61 19 31 11 2 58 3 34 13 1 Regions Visited 10 Branch Regions . Pre-discovered Areas . | . . . . . . . . . . . Known Exits Taken 3 | . . . . . 1 . 1 . 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . . . . . Scrap Searched . | . . . . . . . . . . . Spaces Dug . | . . . . . . . . . . . Terrain Destroyed 48 | . . . . . . . . 44 4 . Melee . | . . . . . . . . . . . Projectile 4 | . . . . . . . . . 4 . AOE 44 | . . . . . . . . 44 . . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -6 -5 -5 -5 -4 --------- Run | Yrd Mat Mat Mat Fac Fac DSF Fac Gar Fac Fac Total 2292 | 59 418 198 252 374 69 118 85 187 474 58 Wait 206 | . 29 4 35 . . . . 4 118 16 Move 1778 | 45 309 154 195 362 67 77 83 154 309 23 Hop 7 | . . 1 5 1 . . . . . . Pick Up 36 | 6 6 5 4 4 1 5 . 2 3 . Fast Attach 38 | 6 7 1 3 2 . 12 . 1 5 1 Attach 19 | . 1 5 3 1 . 2 2 1 3 1 Detach . | . . . . . . . . . . . Swap 13 | . 7 . 1 1 . 4 . . . . Drop 33 | . 7 2 5 3 1 13 . . 2 . Fire 123 | 2 51 26 1 . . 5 . 13 18 7 Melee . | . . . . . . . . . . . Ram 13 | . . . . . . . . . 3 10 Kick 1 | . 1 . . . . . . . . . Crush . | . . . . . . . . . . . Escape Stasis 25 | . . . . . . . . 12 13 . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials -8/Materials -7/Factory -6/Factory -6/DSF -5/Factory -5/Garrison -5/Factory (discovered 2 exits: *Fac / *Ext) -4/Factory History --------- Turn | Location | Event 15 | -11/Scrapyard | Discovered new exit (range 15) 57 | -11/Scrapyard | Entered Materials 149 | -10/Materials | Discovered new exit (range 15) 313 | -10/Materials | Build established: Mutant 386 | -10/Materials | Core integrity fell below 50% 453 | -10/Materials | Discovered new exit (range 18) 557 | -10/Materials | Discovered new exit (range 4) 593 | -10/Materials | Entered another Materials area 593 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 647 | -9/Materials | Discovered new exit (range 10) 725 | -9/Materials | Entered another Materials area 725 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 734 | -8/Materials | Lost 3 parts (2p1w) 838 | -8/Materials | Discovered new exit (range 10) 843 | -8/Materials | Entered Factory 843 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 865 | -7/Factory | Identified exit to DSF 1006 | -7/Factory | Discovered new exit (range 11) 1033 | -7/Factory | Entered another Factory area 1033 | -6/Factory | Evolved 2 slots: Propulsion x2 1056 | -6/Factory | Identified exit to DSF 1056 | -6/Factory | Entered DSF 1085 | -6/DSF | Additional patrols routed to DSF 1131 | -6/DSF | Discovered new exit (range 11) 1143 | -6/DSF | Entered Factory 1143 | -5/Factory | Evolved 2 slots: Utility x2 1160 | -5/Factory | Lost 4 parts (1p1n1u1w) 1194 | -5/Factory | Identified exit to Garrison 1194 | -5/Factory | Entered Garrison 1226 | -5/Garrison | Triggered checkpoint 1302 | -5/Garrison | Lost 8 parts (3p2n3w) 1306 | -5/Garrison | Triggered checkpoint 1315 | -5/Garrison | Spotted B-75 Beast 1319 | -5/Garrison | Triggered checkpoint 1343 | -5/Garrison | Discovered new exit (range 10) 1355 | -5/Garrison | Lost 3 parts (1n2u) 1356 | -5/Garrison | Identified exit to Factory 1357 | -5/Garrison | Entered Factory 1530 | -5/Factory | Discovered new exit (range 13) 1538 | -5/Factory | Identified exit to Extension 1794 | -5/Factory | Discovered new exit (range 10) 1825 | -5/Factory | Identified exit to Factory 1827 | -5/Factory | Entered another Factory area 1827 | -4/Factory | Evolved 2 slots: Utility x2 1857 | -4/Factory | Lost 6 parts (2p2n2u) 1920 | -4/Factory | Core integrity fell below 50% 1930 | -4/Factory | Core integrity fell below 20% 1938 | -4/Factory | Destroyed by H-77 Assassin with Coil Gun Last Messages --------------- 01929_ Slug penetrates Wall. 01929_ Enh. Optical Array destroyed. 01930_ Slammed into H-77 Assassin. 01931_ Slug penetrates Wall. 01932_ Penetrated by Slug. 01932_ Slug penetrates W-44 Eye. 01933_ Slammed into H-77 Assassin. 01933_ Slug penetrates Wall. 01934_ Slammed into H-77 Assassin. 01935_ Penetrated by Slug. 01935_ Slug penetrates Wall. 01935_ Penetrated by Slug. 01936_ Slammed into H-77 Assassin. 01936_ Imp. Signal Interpreter destroyed. 01936_ System corrupted by crushing effect (+1). 01937_ Slammed into H-77 Assassin. 01937_ Slug penetrates Wall. 01937_ Penetrated by Slug. 01938_ Slammed into H-77 Assassin. 01938_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ?????????###?#####????????????????????????? | | ?????????# ???????????????????????? | | ?????????# ??!????????????????????? | | ?????????# """" """" #???????????????????? | | ?????????# """" """" #???????????????????? | | ?????????# """" """" #???????????????????? | | ?????????# """" """" #???????????????????? | | ?????????# #???????????????????? | | ?????????# """" """" #???????????????????? | | ?????????# """" """ !#???????????????????? | | ?????????# """% """ #???????????????????? | | ??????# # " " #???????????????????? | | ????# " % #???????????????????? | | ???????#########;######???????????????????? | | ????????????# h@ #?????????????????????? | | ????????????# % #?????????????????????? | | ????????????# w #* #????????????? | | ????????????# ; !!! #????????????? | | ????????????# # !!! #????????????? | | ????????????### # !! #????????????? | | ??????????????# #?" #????????????? | | ??????????????# #?"T #????????????? | | ??????????????# ;??" [ #????????????? | | ??????????????# #???? #????????????? | | ??????????????# #?????####????????????? | | ??????????????# #?????????????????????? | | ??????????????# #?????????????????????? | | ??????????????# #?????????????????????? | | ??????????????# #?????????????????????? | | ??????????????# +?????????????????????? | | ??????????????+ #?????????????????????? | | ??????????????# #?????????????????????? | | ??????????????# #?????????????????????? | | ??????????????# #?????????????????????? | | ??????????????? #?????????????????????? | | ??????????????? #?????????????????????? | | ??????????????? ??????????????????????? | | ??????????????? ????????????????????????? | | ??????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 43 Energy Generation 27 Energy Capacity 430 Matter Stores 300 Matter Capacity 300 Sight Range 22 Terrain Scan Density 10 ECM Strength 1 Jamming Range 12 Additional Mass Support 6 Evasion (%) 63 Offensive Hacking 10 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed HybridCargoImmobilizer Manual? 0 Play Time 00:32:33 Cumulative 70.1 hours Start 2024.05.02 @ 12:13:33 End 2024.05.02 @ 12:45:52 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 46 Rogue 46 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 35 Gallery% 46 Achievement% 41 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 3b3c648d-6c91-4d6a-96eb-a7a1ac1b535d