Cogmind - Beta 11 X1 @@@ ROGUE MODE // 2021.01.23 @ 10:29:45 Player: alice_fexa Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (14) 2800 Robots Destroyed (121) 605 Value Destroyed (2919) 2919 Prototype IDs (65) 1300 Alien Tech Used (0) 0 Bonus (3377) 3377 TOTAL SCORE: 15501 Bonus ------- High Alert Combat Kills 35 Follower Combat Kills 42 Aligned with FarCom 300 Win 3000 Cogmind --------- Core Integrity 1420/1600 Matter 256/300 Energy 217/220 System Corruption 8% Temperature Cool (3) Movement Flying (35) Location To Epsilon Eridani Parts ------- > --- POWER (2) -------- Light Angular Momentum Engine Micro Fission Core > --- PROPULSION (6) --- Antigrav System Antigrav System Q-thruster Q-thruster Impulse Thruster Array > --- UTILITY (15) ----- Lightpack 2.0 Advanced Visual Processing Unit Experimental Signal Interpreter Advanced Melee Analysis Suite Advanced Target Analyzer Advanced Core Analyzer Improved Power Shielding Improved Power Shielding Improved Hacking Suite Experimental Hacking Suite System Shield Advanced System Shield > --- WEAPON (2) ------- Compact Linear Accelerator Axe > --- INVENTORY (24) --- Light Nuclear Core Light Fission Core Light Antimatter Reactor Quantum Reactor Quantum Reactor Light Quantum Reactor Light Quantum Reactor Improved Antigrav System Improved Antigrav System Impulse Thruster Improved System Restoration Module Precision Beam Rifle Enhanced Quantum Rifle Heavy Ion Cannon Enhanced Autogun Hardcell Cannon Linear Accelerator Fusion Bomb Launcher Ragnarok Missile Launcher Improved Datajack Power Maul Katana Spear Lance Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine Light Quantum Reactor > --- PROPULSION ------- Xenon Bombardment Thruster Field Propulsion Array Q-thruster Impulse Thruster Array > --- UTILITY ---------- Lightpack 2.0 Experimental Signal Interpreter Advanced Melee Analysis Suite Microactuators Reaction Control System Experimental Utility Shielding Improved Hacking Suite Experimental Hacking Suite Experimental Hacking Suite Experimental Hacking Suite Experimental Hacking Suite System Shield Advanced System Shield > --- WEAPON ----------- Compact Linear Accelerator Scythe > --- INVENTORY -------- Light Nuclear Core Light Fission Core Quantum Reactor Light Quantum Reactor Field Propulsion Drive Q-thruster Q-thruster Advanced Sensor Array Improved System Restoration Module Precision Beam Rifle Heavy Ion Cannon Enhanced Autogun Hardcell Cannon Linear Accelerator Fusion Bomb Launcher Ragnarok Missile Launcher Improved Datajack Power Maul Katana Axe Spear Lance [Rating: 185] Favorites ----------- Power Light Nuclear Core Engine Improved Ion Engine Power Core Light Nuclear Core Reactor Light Quantum Reactor Propulsion Light Treads Treads Light Treads Wheel Wheel Hover Unit Antigrav System Flight Unit Xenon Bombardment Thruster Utility System Shield Device Improved Heat Sink Storage Lightpack 2.0 Processor Improved Targeting Computer Hackware System Shield Protection Light Armor Plating Weapon Improved Datajack Energy Gun Improved EM Shotgun Energy Cannon Heavy Ion Cannon Ballistic Gun Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Grenade Launcher Impact Weapon Power Maul Slashing Weapon Katana Piercing Weapon Spear Special Melee Weapon Improved Datajack Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc Slots Evolved 18 | . . . 2 . . . 2 2 2 2 2 2 2 2 Power 1 | . . . . . . . . 1 . . . . . . Propulsion 4 | . . . 1 . . . . 1 . . . . . 2 Utility 13 | . . . 1 . . . 2 . 2 2 2 2 2 . Weapon . | . . . . . . . . . . . . . . . Parts Attached 176 | 7 18 7 18 2 . . 38 14 13 7 7 6 18 21 Power 22 | 1 4 2 . 1 . . 4 1 2 1 . 1 3 2 Engine 9 | 1 4 1 . . . . . . 1 1 . . 1 . Core 12 | . . 1 . 1 . . 4 1 1 . . 1 2 1 Reactor 1 | . . . . . . . . . . . . . . 1 Propulsion 44 | 2 3 1 6 . . . 8 9 5 1 1 1 . 7 Treads 16 | 1 2 1 4 . . . 8 . . . . . . . Leg . | . . . . . . . . . . . . . . . Wheel 4 | 1 1 . 2 . . . . . . . . . . . Hover 4 | . . . . . . . . 2 . . . . . 2 Flight 20 | . . . . . . . . 7 5 1 1 1 . 5 Utility 58 | 2 6 2 4 1 . . 14 1 4 5 2 4 8 5 Device 10 | 1 1 . . . . . 3 . . . . 1 4 . Storage 8 | 1 3 2 1 . . . . 1 . . . . . . Processor 11 | . 1 . . . . . 5 . 1 . . . 1 3 Hackware 15 | . . . . . . . 1 . 3 5 2 2 2 . Protection 14 | . 1 . 3 1 . . 5 . . . . 1 1 2 Artifact . | . . . . . . . . . . . . . . . Weapon 52 | 2 5 2 8 . . . 12 3 2 . 4 . 7 7 Energy Gun 7 | . . . 3 . . . 3 . . . . . 1 . Energy Cannon 1 | . . . . . . . . . 1 . . . . . Ballistic Gun 13 | 2 4 2 2 . . . 3 . . . . . . . Ballistic Cannon 8 | . . . 1 . . . 2 . . . 2 . . 3 Launcher 6 | . 1 . 2 . . . 1 . . . . . 2 . Special Weapon . | . . . . . . . . . . . . . . . Impact Weapon 1 | . . . . . . . . . . . . . . 1 Slashing Weapon 9 | . . . . . . . 1 1 1 . 1 . 2 3 Piercing Weapon 2 | . . . . . . . 2 . . . . . . . Special Melee Weapon 5 | . . . . . . . . 2 . . 1 . 2 . Unidentified Prototypes 7 | . . . . . . . 2 1 1 . . 1 2 . Parts Lost 19 | . 2 . 1 . . . . . . 1 . 3 2 10 Power 2 | . . . . . . . . . . . . 1 1 . Propulsion 4 | . . . . . . . . . . . . . . 4 Utility 10 | . 1 . . . . . . . . 1 . 2 1 5 Weapon 3 | . 1 . 1 . . . . . . . . . . 1 Highest Loss Streak 4 | . 1 . 1 . . . . . . 1 . 2 2 4 Average Slot Usage (%) 93 | . 97 100 99 100 100 100 99 77 86 88 88 84 84 80 Engine 5 | . 14 13 11 5 . . . . 5 5 5 . 4 4 Core 5 | . . . . 5 11 11 9 12 7 5 5 8 4 1 Treads 13 | . 14 14 17 33 33 33 27 . . . . . . . Wheel 3 | . 14 14 14 . . . . . . . . . . . Flight 8 | . . . . . . . . 27 26 23 20 14 13 14 Device 2 | . 2 . . . . . 6 . . . . 4 12 3 Storage 8 | . 14 14 11 11 11 11 9 7 6 5 5 4 4 4 Processor 10 | . 9 14 11 11 11 11 14 7 6 5 5 4 8 12 Hackware 11 | . . . . . . . 4 7 20 29 36 32 25 22 Protection 5 | . . . 10 11 11 11 9 . . . . 4 3 6 Energy Gun 3 | . . . 6 11 11 11 9 . . . . . . . Ballistic Gun 6 | . 27 28 11 . . . 2 . . . . . . . Ballistic Cannon 2 | . . . 3 11 11 11 3 . . . . . . 2 Slashing Weapon 2 | . . . . . . . . 7 5 5 5 4 4 3 Special Melee Weapon 1 | . . . . . . . . 4 6 5 5 4 3 . Naked Turns . | . . . . . . . . . . . . . . . Heaviest Build 58 | 12 31 31 57 57 55 55 58 54 18 22 22 26 29 43 Greatest Support 84 | 20 20 20 60 60 60 60 84 84 22 23 26 29 29 47 Greatest Overweight 35 | 2 21 21 35 . . . . 9 . . . . . . Average Overweight . | -4 10 20 12 -4 -5 -5 -12 . -2 -1 -1 -2 . -2 Largest Inventory Capacity 24 | 7 14 24 19 19 19 19 19 24 24 24 24 24 24 24 Average Capacity 19 | 6 12 13 17 19 19 19 19 23 24 24 24 24 24 24 Most Carried 24 | 5 14 14 19 19 19 19 19 24 24 24 24 24 24 24 Average Carried 19 | 2 11 13 16 18 18 19 18 22 23 23 23 23 22 21 Final Capacity 24 | 7 14 14 19 19 19 19 19 24 24 24 24 24 24 24 Final Carried 24 | 4 14 14 19 19 19 19 19 24 24 24 24 23 24 24 Class Distribution -------------------- 32% | Mutant 26% | Scavenger-Mutant 12% | Wizard-Sprinter 10% | Wizard-Mutant 9% | Hacker-Sprinter 4% | Scavenger-Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -9/Exiles Scavenger-Mutant | -8/Mines Mutant | -8/Materials Scavenger-Sprinter | -7/Factory Hacker-Sprinter | -6/Factory Hacker-Sprinter | -5/Factory Wizard-Sprinter | -4/Factory Wizard-Mutant | -3/Research Wizard-Mutant | -2/Research Wizard-Sprinter | -1/Access Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -3 -2 -1 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc Matter Collected 3005 | 282 492 110 441 60 . . 681 110 115 87 20 142 85 380 Remotely 47 | 10 37 . . . . . . . . . . . . . Salvage Created 4570 | 71 662 170 722 160 . . 1216 128 115 121 36 144 343 682 Parts 258 | 1 49 8 58 15 . . 66 9 1 2 . 6 16 27 Haulers Intercepted 12 | . 2 . 4 . . . 3 1 1 1 . . . . Recyclers Shooed 7 | . 1 . 1 . . . 3 . . . . . 1 1 Parts Field Recycled . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc Combat Hostiles Destroyed 71 | . 15 2 17 6 . . 21 . . . . . 7 3 Melee 5 | . . . . . . . . . . . . . 2 3 Guns 41 | . 12 2 8 4 . . 15 . . . . . . . Cannons 6 | . . . 1 2 . . 3 . . . . . . . AOE 19 | . 3 . 8 . . . 3 . . . . . 5 . Classes Destroyed 14 | 1 7 . 2 . . . 1 . . . . . 1 2 Worker 5 | . 1 . . . . . . . . 1 1 1 . 1 Builder 2 | . . . 2 . . . . . . . . . . . Tunneler 1 | . . . . . . . . . . . . . . 1 Hauler 12 | . 2 . 4 . . . 3 1 1 1 . . . . Recycler 11 | 1 1 1 1 . . . 2 . . . . 1 1 3 Mechanic 1 | . 1 . . . . . . . . . . . . . Operator 3 | . 1 . . . . . 1 1 . . . . . . Drone 1 | . . . . . . . . . . . . . . 1 Watcher 16 | . 3 . 4 . . . 4 2 . . 1 . . 2 Swarmer 30 | . 6 . 8 4 . . 7 . . . . . 5 . Grunt 28 | . 9 2 5 2 . . 10 . . . . . . . Brawler 1 | . . . . . . . 1 . . . . . . . Sentry 7 | . . . 4 . . . 3 . . . . . . . Programmer 4 | . . . . . . . . . . . . . 2 2 Best Kill Streak 6 | 1 6 3 6 4 . . 5 2 1 1 1 1 6 2 Combat Bots Only 5 | . 3 2 4 4 . . 4 . . . . . 5 1 Max Kills in Single Turn 4 | 1 2 1 4 2 . . 2 1 1 1 1 1 4 1 Gunslinging . | . . . . . . . . . . . . . . . Exploded 4 | . 2 . 3 . . . 2 . . . . . 4 . Melee 1 | . . . . . . . . . . . . . 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -3 -2 -1 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc Damage Taken 3813 | . 550 165 470 140 . 26 722 . . 20 . 201 225 1294 Core 591 | . 124 12 65 . . . 123 . . . . 17 70 180 Absorbed by Shields . | . . . . . . . . . . . . . . . Core Remaining (%) 89 | 100 . 45 . . . 83 77 100 100 100 100 98 95 88 Volleys Fired 239 | 3 76 10 42 9 . . 80 . 3 . 2 . 2 12 Largest 2 | 2 2 2 2 2 . . 2 . 1 . 1 . 1 1 Hottest 86 | 40 40 40 84 84 . . 86 . 65 . 65 . 52 70 Shots Fired 443 | 6 149 20 82 18 . . 149 . 3 . 2 . 2 12 Gun 344 | 6 146 20 69 9 . . 94 . . . . . . . Cannon 88 | . . . 9 9 . . 53 . 3 . 2 . . 12 Launcher 11 | . 3 . 4 . . . 2 . . . . . 2 . Special . | . . . . . . . . . . . . . . . Kinetic 324 | 6 146 20 53 9 . . 76 . . . 2 . . 12 Thermal 28 | . . . . . . . 25 . 3 . . . . . Explosive 11 | . 3 . 4 . . . 2 . . . . . 2 . Electromagnetic 80 | . . . 25 9 . . 46 . . . . . . . Robot Hit Streak 33 | 6 16 9 18 9 . . 33 . . . . . . . Robot Miss Streak 6 | . 5 2 6 2 . . 2 . . . . . 2 . Penetration Max . | . . . . . . . . . . . . . . . Secondary Targets 2 | . 1 . . . . . 1 . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . 1 . . . . . . . Shots Hit Robots 394 | 6 99 14 66 12 . . 121 8 4 5 5 5 18 31 Core Hits 204 | 2 39 7 46 9 . . 58 4 1 2 2 3 18 13 Critical Hits 6 | . . . 1 . . . 1 . . . 1 . . 3 Critical Kills 3 | . . . 1 . . . . . . . 1 . . 1 Critical Parts Destroyed 3 | . . . . . . . 1 . . . . . . 2 Melee Attacks 221 | . . . . . . . 18 37 15 16 14 18 34 69 Impact 3 | . . . . . . . . . . . . . . 3 Slashing 200 | . . . . . . . 3 36 15 15 14 18 33 66 Piercing 15 | . . . . . . . 15 . . . . . . . Sneak Attacks 23 | . . . . . . . 2 3 1 3 1 2 3 8 Combat Hostiles 2 | . . . . . . . . . . . . . . 2 Follow-up Attacks 6 | . . . . . . . . . . . . . 4 2 Damage Inflicted 10614 | 63 1299 159 1554 221 . . 2739 380 209 284 254 301 1384 1767 Guns 4002 | 63 1061 159 967 151 . . 1601 . . . . . . . Cannons 846 | . . . 105 70 . . 671 . . . . . . . Explosions 1562 | . 238 . 482 . . . 251 . . . . . 591 . Melee 4204 | . . . . . . . 216 380 209 284 254 301 793 1767 Ramming . | . . . . . . . . . . . . . . . Kinetic 2909 | 63 1061 159 611 70 . . 945 . . . . . . . Thermal 532 | . . . 60 . . . 472 . . . . . . . Explosive 1435 | . 238 . 422 . . . 184 . . . . . 591 . Electromagnetic 1534 | . . . 461 151 . . 922 . . . . . . . Impact 71 | . . . . . . . . . . . . . . 71 Slashing 4027 | . . . . . . . 110 380 209 284 254 301 793 1696 Piercing 106 | . . . . . . . 106 . . . . . . . Highest Corruption 8 | . . . . . . . . 2 . 1 . . 1 8 Average Corruption 3 | . . . . . . . . 2 . 1 . . 1 5 Corruption Purged . | . . . . . . . . . . . . . . . Effects 24 | . . . . . . . . 5 . 1 . . 2 16 Message Errors 11 | . . . . . . . . 4 . 1 . . 2 4 Matter Fused 3 | . . . . . . . . . . . . . . 3 Heat Flow Errors 4 | . . . . . . . . 1 . . . . . 3 Energy Discharges 3 | . . . . . . . . . . . . . . 3 Data Loss (major) 3 | . . . . . . . . . . . . . . 3 Overload Shots . | . . . . . . . . . . . . . . . Overflow Damage 917 | . 10 . . . . . 15 72 . 90 79 13 202 436 Projectiles 15 | . . . . . . . 15 . . . . . . . Explosions 23 | . 10 . . . . . . . . . . . 13 . Melee 879 | . . . . . . . . 72 . 90 79 13 189 436 Knockbacks 9 | . . . . 1 . . 8 . . . . . . . Impact . | . . . . . . . . . . . . . . . Kinetic 8 | . . . . 1 . . 7 . . . . . . . Secondary 1 | . . . . . . . 1 . . . . . . . Self-Inflicted Damage 21 | . . . 5 . . . . . . . . . 16 . Shots 2 | . . . 1 . . . . . . . . . 1 . Rammed . | . . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . Highest Temperature 279 | . 24 22 120 177 . . 152 142 78 . 20 7 . 279 Average Temperature 36 | . 4 8 35 75 . . 38 15 35 . 15 7 . 87 Received Heat Transfer 900 | . 189 90 132 51 . 18 270 . . . . 60 . 90 Effects 1 | . . . . . . . . . . . . . . 1 Energy Bleed 1 | . . . . . . . . . . . . . . 1 Siege Activations . | . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Fried 8 | . . . 3 . . . 5 . . . . . . . Impact Corruptions 1 | . . . . . . . . . . . . . . 1 Robots Melted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Melted 1 | . . . . . . . 1 . . . . . . . Heat Transferred 1088 | . . . 100 . . . 988 . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . Power Chain Reactions 4 | . . . 2 . . . 2 . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc Peak Influence 478 | 5 175 142 340 140 . 15 457 180 100 82 478 406 292 314 Initial 175 | . 3 27 35 52 . . 5 44 38 16 39 . 165 175 Average 121 | 1 64 85 125 59 . 6 244 73 39 28 35 69 170 198 Maximum Alert Level 2 | . . . 1 . . . 2 . . . 2 2 1 1 Low Security (%) 78 | 100 100 100 74 100 . 100 43 100 100 100 98 76 74 53 Level 1 17 | . . . 25 . . . 38 . . . . 21 25 46 Level 2 3 | . . . . . . . 18 . . . 1 1 . . Level 3 . | . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . Squads Dispatched 28 | . 2 . . . . . 11 3 1 2 2 2 1 4 Investigation 11 | . 1 . . . . . 3 2 1 1 . 1 . 2 Extermination 8 | . . . . . . . . 1 . 1 2 1 1 2 Reinforcement 2 | . 1 . . . . . 1 . . . . . . . Assault . | . . . . . . . . . . . . . . . Garrison 7 | . . . . . . . 7 . . . . . . . Intercept . | . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -3 -2 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc Distress Signals 11 | . . . 4 . . . . 1 . . . 4 2 . Communications Jammed . | . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . Times Spotted 182 | . 25 12 31 6 . 3 38 10 2 3 3 14 12 23 Peak Tracking Total 14 | . 3 3 7 4 . 3 4 3 1 2 2 14 5 13 Tactical Retreats 19 | . . 1 4 . . . 6 . . . . . 2 6 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc Traps Triggered 8 | . 1 . . . . . 3 1 . . . . 1 2 Indirectly . | . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . Reprogrammed 11 | . . . . . . . . . . . 11 . . . Reused 4 | . . . . . . . . . . . 4 . . . Traps Extracted . | . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . Triggered 4 | . . . . . . . . . . . 4 . . . Exploded 1 | . . . . . 1 . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -3 -2 -1 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc Machines Disabled 3 | . . 1 2 . . . . . . . . . . . Max in Single Turn 2 | . . . 2 . . . . . . . . . . . Garrison Access 6 | . . . . . . . . 1 1 1 . . 1 2 Machines Sabotaged . | . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . Fab Network Shutdowns 2 | . . . . . . . . . . . 1 1 . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -3 -2 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc Machines Accessed 96 | . 8 . 6 2 2 . 9 17 17 7 9 4 8 7 Terminals 65 | . 7 . 5 1 . . 7 11 10 5 8 3 4 4 Fabricators 9 | . . . . . . . . 2 3 1 1 1 1 . Repair Stations 6 | . 1 . 1 . . . 1 1 . . . . 1 1 Recycling Units 5 | . . . . . . . . 2 3 . . . . . Scanalyzers 1 | . . . . . . . . . . . . . 1 . Garrison Access 7 | . . . . . . . 1 1 1 1 . . 1 2 Total Hacks 323 | . 25 . 26 4 5 . 31 47 39 32 38 19 35 22 Successful 214 | . 16 . 18 3 5 . 20 28 21 24 31 10 24 14 Failed 109 | . 9 . 8 1 . . 11 19 18 8 7 9 11 8 Catastrophic 16 | . 1 . . . . . 2 3 2 3 1 2 2 . Database Lockouts . | . . . . . . . . . . . . . . . Manual 202 | . 21 . 19 3 1 . 21 27 18 21 28 11 19 13 Terminals 249 | . 23 . 23 3 . . 27 35 26 22 34 13 26 17 Fabricators 36 | . . . . . . . . 5 8 9 4 6 4 . Repair Stations 13 | . 2 . 3 . . . 2 2 . . . . 2 2 Recycling Units 7 | . . . . . . . . 3 4 . . . . . Scanalyzers 2 | . . . . . . . . . . . . . 2 . Garrison Access 10 | . . . . . . . 2 2 1 1 . . 1 3 Terminal Hacks 123 | . 9 . 8 2 5 . 14 13 10 11 25 5 14 7 Record 4 | . . . . . 4 . . . . . . . . . Part Schematic 13 | . . . . . . . 4 1 2 2 3 . 1 . Robot Analysis 1 | . . . . . . . . . . . . . 1 . Prototype ID Bank 13 | . 4 . 1 . . . . 1 2 1 3 . 1 . Open Door 3 | . . . . 1 . . . . 1 . . . . 1 Level Access Points 6 | . . . . . . . 1 . 1 1 1 1 . 1 Branch Access Points 1 | . . . . . . . . 1 . . . . . . Emergency Access Points 1 | . . . . . . . . 1 . . . . . . Machine Index 2 | . . . . . . . . . 1 . 1 . . . Terminal Index 6 | . 1 . 1 . . . 1 1 . 1 . . 1 . Fabricator Index 2 | . . . . . . . . . . 1 . . 1 . Alert Level 8 | . . . 1 . . . 2 2 . . 2 . 1 . Unreport Threat 12 | . 1 . 2 . . . 2 . 1 . 3 1 1 1 Locate Traps 12 | . 2 . 2 . . . 1 2 . 1 1 1 1 1 Reprogram Traps 2 | . . . . . . . . . . . 2 . . . Recall Extermination 7 | . . . . . . . . 1 . 1 1 1 2 1 Recall Reinforcements 1 | . . . . . . . . . . . . . . 1 Hauler Manifests 6 | . . . 1 . . . 1 1 . 1 1 . 1 . Registered Components 1 | . . . . . . . 1 . . . . . . . Registered Prototypes 3 | . . . . . . . . . 1 . 1 . 1 . Zone Layout 18 | . 1 . . 1 . . 1 2 1 2 6 1 2 1 EX-Prototype ID Bank 1 | . . . . . 1 . . . . . . . . . Fabricator Hacks 21 | . . . . . . . . 4 3 6 2 3 3 . Network Status 1 | . . . . . . . . . . 1 . . . . Load Schematic 9 | . . . . . . . . 2 2 2 1 1 1 . Build 11 | . . . . . . . . 2 1 3 1 2 2 . Repair Station Hacks 12 | . 2 . 2 . . . 2 2 . . . . 2 2 Scan Component 6 | . 1 . 1 . . . 1 1 . . . . 1 1 Repair 6 | . 1 . 1 . . . 1 1 . . . . 1 1 Recycling Unit Hacks 5 | . . . . . . . . 2 3 . . . . . Retrieve Components 5 | . . . . . . . . 2 3 . . . . . Scanalyzer 1 | . . . . . . . . . . . . . 1 . Insert Component 1 | . . . . . . . . . . . . . 1 . Garrison Access Hacks 6 | . . . . . . . . 1 1 1 . . 1 2 Seal Access 6 | . . . . . . . . 1 1 1 . . 1 2 Unauthorized Hacks 46 | . 5 . 8 1 . . 4 6 4 6 4 2 3 3 Terminals 39 | . 5 . 8 1 . . 4 6 4 3 3 . 2 3 Track 4 | . . . 3 1 . . . . . . . . . . Assimilate 5 | . . . . . . . . 1 2 . 1 . . 1 Botnet 27 | . 5 . 4 . . . 4 5 2 3 2 . 1 1 Disrupt 1 | . . . . . . . . . . . . . 1 . Operators 2 | . . . 1 . . . . . . . . . . 1 Fabricators 7 | . . . . . . . . . . 3 1 2 1 . Report 1 | . . . . . . . . . . 1 . . . . Prioritize 4 | . . . . . . . . . . 1 1 1 1 . Siphon 2 | . . . . . . . . . . 1 . 1 . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . Hacking Detections 78 | . 8 . 6 1 . . 9 16 10 6 7 4 6 5 Full Trace Events 8 | . . . . . . . 1 2 1 1 . 1 . 2 Feedback Events 5 | . . . . . . . . . . 2 . 2 . 1 Corruption 1 | . . . . . . . . . . 1 . . . . Hackware Fried 4 | . . . . . . . . . . 1 . 2 . 1 Feedback Blocked . | . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . Part Schematics Acquired 13 | . . . . . . . 4 1 2 2 3 . 1 . Parts Built 12 | . . . . . . . . 2 1 4 1 2 2 . Matter 2647 | . . . . . . . . 332 190 524 285 614 702 . Time 837 | . . . . . . . . 135 47 206 76 280 93 . Total Part Build Rating 69 | . . . . . . . . 5 5 26 5 14 14 . Parts Repaired 6 | . 1 . 1 . . . 1 1 . . . . 1 1 Time 221 | . 26 . 13 . . . 32 50 . . . . 80 20 Parts Recycled . | . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Retrieved Components 7 | . . . . . . . . 4 3 . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -3 -2 -1 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . Robots Hacked 2 | . . . . . . . . 1 . 1 . . . . Non-combat 2 | . . . . . . . . 1 . 1 . . . . Combat . | . . . . . . . . . . . . . . . Robot Hacks Applied 2 | . . . . . . . . 1 . 1 . . . . find_fabricator 2 | . . . . . . . . 1 . 1 . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -3 -2 -1 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc Total Allies 9 | . . 3 . 1 . . . 1 2 . 1 . . 1 Largest Group 3 | . . 3 2 1 1 . . 1 2 1 2 . . 1 Highest-Rated Group 44 | . . 40 32 31 31 . . 10 26 26 36 . . 44 Highest-Rated Ally 44 | . . 16 16 31 31 . . 10 26 26 26 . . 44 Total Orders 10 | . . . . . . . 1 . 3 4 2 . . . STAY 5 | . . . . . . . . . 2 2 1 . . . FOLLOW 4 | . . . . . . . . . 1 2 1 . . . RETURN 1 | . . . . . . . 1 . . . . . . . Ally Attacks 29 | . . 24 5 . . . . . . . . . . . Total Damage 333 | . . 276 57 . . . . . . . . . . . Kills 6 | . . 6 . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc Robot Analysis Total 1 | . . . . . . . . . . . . . 1 . Derelict Logs Recovered 6 | . . 3 . 3 . . . . . . . . . . Drone Launches 1 | . . . . . . . 1 . . . . . . . Drone Recoveries 1 | . . . . . . . 1 . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -3 -2 -1 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc Turns Passed 13251 | 59 1400 765 1271 967 682 77 2555 704 636 759 829 632 765 1150 Spaces Moved 11172 | 37 890 495 541 547 395 48 1095 1128 1092 858 1125 600 941 1380 Core 10 | 10 . . . . . . . . . . . . . . Treads 2289 | 3 1 8 186 547 395 48 1095 6 . . . . . . Legs . | . . . . . . . . . . . . . . . Wheels 1755 | 24 889 487 355 . . . . . . . . . . . Hover 1 | . . . . . . . . 1 . . . . . . Flight 7117 | . . . . . . . . 1121 1092 858 1125 600 941 1380 Fastest Speed 28 | 50 100 80 115 160 160 160 155 31 28 28 29 32 34 30 Average Speed 71 | 97 118 123 136 160 160 160 157 32 28 28 29 33 34 32 Slowest Speed 222 | 165 207 207 222 160 160 160 160 160 31 29 32 34 34 35 Overloaded Moves . | . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . Robots Hopped 35 | . . . . . . . . 8 2 . 3 7 4 11 Cave-ins Triggered 1 | . . . . . . . . . . . . . . 1 Exploration Rate (%) 43 | 4 94 93 45 99 89 18 62 24 24 17 21 14 20 21 Regions Visited 14 Branch Regions 4 Pre-discovered Areas 3 | . . 1 . 1 1 . . . . . . . . . Known Exits Taken 11 | . . 1 1 1 1 . 1 1 1 1 1 1 1 . Unknown Exits Taken 3 | 1 1 . . . . 1 . . . . . . . . Scrap Searched 4 | . . 3 . 1 . . . . . . . . . . Spaces Dug 132 | . . . . . . . 15 26 13 9 10 13 12 34 Terrain Destroyed 219 | . 10 . 37 . . . 34 26 13 9 11 13 26 40 Melee 124 | . . . . . . . 15 26 11 9 9 13 12 29 Projectile 18 | . . . . . . . 3 . 2 . 2 . . 11 AOE 77 | . 10 . 37 . . . 16 . . . . . 14 . Terrain Rammed . | . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -3 -2 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc Total 15762 | 52 1107 639 1001 626 448 48 1774 1409 1388 1355 1601 999 1349 1966 Wait 3695 | . 80 101 366 56 46 1 488 187 255 460 447 372 347 489 Move 11089 | 36 889 494 540 546 394 47 1094 1112 1087 857 1118 585 932 1358 Hop 32 | . . . . . . . . 7 2 . 3 7 4 9 Pick Up 160 | 6 21 16 18 5 3 . 21 32 5 8 5 5 9 6 Fast Attach 49 | 5 7 3 3 2 . . 4 3 1 . 1 1 9 10 Attach 45 | 2 1 . 5 . . . 4 10 2 3 2 3 6 7 Detach 10 | . 1 . . . . . . 5 1 . . . . 3 Swap 82 | . 10 4 10 . . . 30 1 10 4 4 2 3 4 Drop 147 | . 22 11 17 8 5 . 35 15 7 7 5 6 8 1 Fire 239 | 3 76 10 42 9 . . 80 . 3 . 2 . 2 12 Melee 213 | . . . . . . . 18 37 15 16 14 18 29 66 Ram . | . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . Escape Stasis 1 | . . . . . . . . . . . . . . 1 Rewire . | . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: *Mat / *Min) -9/Mines (discovered 3 exits: *Mat x2 / *Exi) -9/Exiles -8/Mines -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 4 exits: *Fac / Sto / Low x2) -6/Factory (discovered 5 exits: *Fac x4 / [*Ext]) -5/Factory (discovered 4 exits: *Fac x4) -4/Factory (discovered 5 exits: *Res x4 / [Arm]) -3/Research (discovered 4 exits: *Res x3 / [*Qua]) -2/Research -1/Access To Epsilon Eridani History --------- Turn | Location | Event 19 | -11/Scrapyard | Discovered new exit (range 16) 60 | -11/Scrapyard | Entered Materials 234 | -10/Materials | Discovered new exit (range 8) 305 | -10/Materials | Build established: Mutant 365 | -10/Materials | Discovered new exit (range 13) 410 | -10/Materials | Repaired Lgt. Assault Rifle 505 | -10/Materials | Discovered new exit (range 11) 733 | -10/Materials | Discovered new exit (range 14) 1073 | -10/Materials | Discovered new exit (range 8) 1460 | -10/Materials | Entered Mines 1462 | -10/Mines | Core integrity fell below 50% 1507 | -10/Mines | Discovered new exit (range 6) 1573 | -10/Mines | Learned location of Storage (-7) 1591 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 1621 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1895 | -10/Mines | Identified exit to Materials 1946 | -10/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 2225 | -10/Mines | Entered Materials 2225 | -9/Materials | Accompanied by 2 allies 2225 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2226 | -9/Materials | Identified exit to Mines 2702 | -9/Materials | Discovered new exit (range 5) 3283 | -9/Materials | Repaired Lgt. Armor Plating 3496 | -9/Materials | Entered Mines 3583 | -9/Mines | Build established: Scavenger-Mutant 3652 | -9/Mines | Found the Drone Emporium 3669 | -9/Mines | Found Prototype Device 3892 | -9/Mines | Discovered new exit (range 15) 3951 | -9/Mines | Learned location of 1 exit from Lower Caves 4178 | -9/Mines | Discovered new exit (range 8) 4257 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 4279 | -9/Mines | Identified exit to Exiles 4303 | -9/Mines | Learned location of Zion (-7) 4317 | -9/Mines | Received a Mining Laser from a helpful Derelict 4453 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 4463 | -9/Mines | Entered Exiles 4463 | -9/Exiles | Accompanied by 1 ally 4464 | -9/Exiles | Identified exit to Mines 4508 | -9/Exiles | Met 8R-AWN 4534 | -9/Exiles | Met EX-HEX 4612 | -9/Exiles | Met EX-DEC 4639 | -9/Exiles | Visited The Gauntlet 4844 | -9/Exiles | Met EX-BIN 4867 | -9/Exiles | Aligned with FarCom system 4868 | -9/Exiles | Given EX-Vault access code 4908 | -9/Exiles | Opened EX-Vault 4924 | -9/Exiles | Found Superbattery 4934 | -9/Exiles | Found Lightpack 2.0 4970 | -9/Exiles | Warned to stay clear of 0b10 Research branches 4977 | -9/Exiles | Exiles lab attacked by MAIN.C 5145 | -9/Exiles | Left Exiles lab with Lightpack 2.0 5145 | -9/Exiles | Entered Mines 5190 | -8/Mines | Discovered new exit (range 9) 5222 | -8/Mines | Entered Materials 5222 | -8/Materials | Evolved 2 slots: Utility x2 5487 | -8/Materials | Garrison activated, responded to threat 5955 | -8/Materials | Build established: Mutant 6150 | -8/Materials | Garrison activated, responded to threat 6225 | -8/Materials | Identified Bomb Drone Bay 6242 | -8/Materials | Repaired Imp. Light Cannon 6282 | -8/Materials | Garrison activated, responded to threat 6475 | -8/Materials | Build established: Scavenger-Mutant 6533 | -8/Materials | Discovered new exit (range 9) 7293 | -8/Materials | Discovered new exit (range 11) 7557 | -8/Materials | Identified exit to Factory 7573 | -8/Materials | Build established: Mutant 7777 | -8/Materials | Entered Factory 7777 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 8098 | -7/Factory | Fabricated Hacking Suite (x1) 8106 | -7/Factory | Fabricated Imp. Flight Unit? 8202 | -7/Factory | Identified exit to Storage 8202 | -7/Factory | Identified exit to Lower Caves 8292 | -7/Factory | Build established: Scavenger-Sprinter 8298 | -7/Factory | Discovered new exit (range 16) 8428 | -7/Factory | Repaired Phase Shifter 8475 | -7/Factory | Identified exit to Factory 8481 | -7/Factory | Entered another Factory area 8481 | -6/Factory | Accompanied by 1 ally 8481 | -6/Factory | Evolved 2 slots: Utility x2 8551 | -6/Factory | Fabricated Imp. Hacking Suite (x1) 8637 | -6/Factory | Found Prototype Processor 8637 | -6/Factory | Identified Exp. Signal Interpreter 8686 | -6/Factory | Identified exit to Factory 8867 | -6/Factory | Discovered new exit (range 6) 8934 | -6/Factory | Build established: Hacker-Sprinter 9117 | -6/Factory | Entered another Factory area 9117 | -5/Factory | Accompanied by 1 ally 9117 | -5/Factory | Evolved 2 slots: Utility x2 9460 | -5/Factory | Identified exit to Factory 9480 | -5/Factory | Hacking Suite fried by hacking feedback 9545 | -5/Factory | Fabricated Imp. Hacking Suite (x1) 9593 | -5/Factory | Fabricated Imp. Hacking Suite (x1) 9659 | -5/Factory | Fabricated Q-thruster (x2) 9876 | -5/Factory | Entered another Factory area 9876 | -4/Factory | Accompanied by 1 ally 9876 | -4/Factory | Evolved 2 slots: Utility x2 9946 | -4/Factory | Identified exit to Research 9958 | -4/Factory | Discovered new exit (range 17) 9980 | -4/Factory | Local fabrication network quarantined 10020 | -4/Factory | Fabricated Exp. Utility Shielding? 10162 | -4/Factory | Build established: Wizard-Sprinter 10705 | -4/Factory | Entered Research 10705 | -3/Research | Evolved 2 slots: Utility x2 10729 | -3/Research | Discovered new exit (range 12) 10893 | -3/Research | Fabricated Exp. Hacking Suite (x1) 10988 | -3/Research | Fabricated Exp. Hacking Suite (x1) 10996 | -3/Research | Identified exit to Research 10997 | -3/Research | Found Fusion Bomb Launcher 11113 | -3/Research | Build established: Wizard-Mutant 11191 | -3/Research | Local fabrication network quarantined 11233 | -3/Research | Imp. Hacking Suite fried by hacking feedback 11233 | -3/Research | Imp. Hacking Suite fried by hacking feedback 11337 | -3/Research | Entered another Research area 11337 | -2/Research | Evolved 2 slots: Utility x2 11731 | -2/Research | Repaired Exp. Utility Shielding 12018 | -2/Research | Fabricated Exp. Hacking Suite (x1) 12050 | -2/Research | Fabricated Exp. Hacking Suite (x1) 12079 | -2/Research | Discovered new exit (range 6) 12081 | -2/Research | Identified exit to Access 12086 | -2/Research | Found Prototype Launcher 12086 | -2/Research | Identified Ragnarok Missile Launcher 12102 | -2/Research | Entered Access 12102 | -1/Access | Evolved 2 slots: Propulsion x2 12227 | -1/Access | Repaired Field Propulsion Array 12236 | -1/Access | Identified exit to Surface 12453 | -1/Access | Exp. Hacking Suite fried by hacking feedback 12515 | -1/Access | Build established: Wizard-Sprinter 12527 | -1/Access | Lost 4 parts (2n2u) 12610 | -1/Access | Crushed by falling debris 13252 | *** | Escaped! Last Messages --------------- 13152_ Acquired 41 matter. 13153_ Acquired Antigrav System. 13157_ Dropped Adv. Sensor Array. 13157_ Acquired Lgt. Antimatter Reactor. 13159_ K-01 Serf collects debris. 13159_ Director 10a reveals location of Gamma Bomb Trap. 13164_ Director 10a reveals location of hidden door. 13165_ K-01 Serf cleans the Sealed Freight Elevator. 13179_ Y >BYUT9&5C /RACSXAC0XP|IEOS60HVGBI 13193_ Director 10a reveals location of Alarm Trap. 13196_ Connecting with Garrison Access... >>Seal Access door sealed. 13201_ System corrupted: Matter fused (-10). 13220_ System corrupted: Heat flow error (+206). 13245_ Connecting with Terminal... >>Open Sealed Barrier opened. 13246_ System corrupted: Substantial component data lost. 13246_ The Access Shell folds into the floor. Map ----- +----------------------------------------------------+ | # #?# #??????????????????????????????? | | # #?# """"" =#??????????????????????????????? | | # #?# """"" #??????????????????????????????? | | # #?# """"" #??????????????????????????????? | | # #?# """"" #??????????????????????????????? | | # #?# """"" #??????????????????????????????? | | # #?# """"" #??????????????????????????????? | | # #?# #??????????????????????????????? | | ## #?# ! ! #??????????????????????????????? | | ?# #?# ^ #??????????????????????????????? | | ? ##########+######################## ???????? | | # k ??????? | | # ??????? | | # ###+############ ""####??????????????? | | ?####???????????????# ""#?????????????????? | | ????????????????????# ""#?????????????????? | | ????????????????????# T#?????????????????? | | ????????????????????# ""#?????????????????? | | ????????????????????# ""#?????????????????? | | ???????????????????## ""##????????????????? | | ???????????????????# #????????????????? | | ???????????????????## ##????????????????? | | ????????????????????# #?????????????????? | | ????????????????????# #?????????????????? | | ????????????????????# o #?????????????????? | | ????????????????????# @" #?????????????????? | | ????????????????????# "" #?????????????????? | | ????????????????????# #?????????????????? | | ????????????????????# #?????????????????? | | ????????????????????# #?????????????????? | | ????????????????????#""""""""""#?????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????BB????BB???????????????????? | | ??????????????????????BB????BB???????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 68 Energy Generation 38 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Density 10 Armor Coverage 300 Power Shielding 66 Utility Shielding 90 Melee Speed Boost 20 Phase Shifting 5 Evasion (%) 80 Targeting Accuracy 16 Melee Accuracy 8 Target Analysis 8 Core Analysis 10 Recoil Reduction 5 Offensive Hacking 76 Defensive Hacking 34 Item Schematics ----------------- Imp. Flight Unit | -8/Materials | Hacked Hacking Suite | -8/Materials | Hacked Adv. Sensor Array | -8/Materials | Hacked System Shield | -8/Materials | Hacked Imp. Hacking Suite | -7/Factory | Hacked Exp. Sensor Array | -6/Factory | Hacked Adv. Melee Analysis Suite | -6/Factory | Hacked Q-thruster | -5/Factory | Hacked Adv. System Shield | -5/Factory | Hacked Exp. Utility Shielding | -4/Factory | Hacked Exp. Hacking Suite | -4/Factory | Hacked Impulse Thruster | -4/Factory | Hacked Imp. Q-thruster | -2/Research | Hacked Robot Schematics ------------------ None Fabricated ------------ Hacking Suite | x1 | -7/Factory Imp. Flight Unit | x1 | -7/Factory Imp. Hacking Suite | x1 | -6/Factory Imp. Hacking Suite | x1 | -5/Factory Imp. Hacking Suite | x1 | -5/Factory Q-thruster | x2 | -5/Factory Exp. Utility Shielding | x1 | -4/Factory Exp. Hacking Suite | x1 | -3/Research Exp. Hacking Suite | x1 | -3/Research Exp. Hacking Suite | x1 | -2/Research Exp. Hacking Suite | x1 | -2/Research Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed EnhancedMappingProcessor Manual? 0 Play Time 02:20:28 Cumulative 978.8 hours Start 2021.01.23 @ 07:20:51 End 2021.01.23 @ 10:29:45 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 777 Rogue 737 Adventurer 40 Explorer 0 Win Type 0 Total 110 Types 58/4/28/2/1/4/11/1/1 Lore% 93 Gallery% 96 Achievement% 79 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 0 Font 20/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 7aa2fc06-1af3-4a44-9324-953edae2d94e