Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.04.18 @ 10:52:28

Player: ChromeKnight

Result: Destroyed by as-44882 with Assembled Heavy Rifle

 Performance 
-------------
Evolutions (0)             0
Regions Visited (2)        400
Robots Destroyed (14)      70
Value Destroyed (237)      237
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 707

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/250
Matter                     0/300
Energy                     100/100
System Corruption          0%
Temperature                Cool (0)
Movement                   Core (200) Ox3
Location                   -10/Mines

 Parts 
-------
>        --- POWER (1) --------
             (None)
>        --- PROPULSION (2) ---
             (None)
>        --- UTILITY (2) ------
  Medium Storage Unit
>        --- WEAPON (2) -------
         Shotgun
>        --- INVENTORY (8) ----
         Flight Unit
         Flight Unit
         Weight Redist. System
         Weight Redist. System
         Weight Redist. System
         Weight Redist. System
         Shotgun

 Peak State 
------------
>       --- POWER ------------
  Light Nuclear Core
>       --- PROPULSION -------
        Aluminum Leg
        Aluminum Leg
>       --- UTILITY ----------
  Small Storage Unit
  Small Storage Unit
>       --- WEAPON -----------
        Shotgun
        Shotgun
>       --- INVENTORY --------
        Aluminum Leg
        Weight Redist. System
        Weight Redist. System
        Weight Redist. System
        Weight Redist. System
        Shotgun
        Shotgun
[Rating: 12]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
Utility                    Small Storage Unit
  Storage                  Small Storage Unit
Weapon                     Shotgun
  Energy Gun               EM Pulse Gun
  Ballistic Gun            Shotgun
  Launcher                 Grenade Launcher

 Build                          | -11 -10 -10 
-------                    Run  | Scr Mat Min 
Slots Evolved              .    | .   .   .   
  Power                    .    | .   .   .   
  Propulsion               .    | .   .   .   
  Utility                  .    | .   .   .   
  Weapon                   .    | .   .   .   
Parts Attached             15   | 6   8   1   
  Power                    2    | 1   1   .   
    Engine                 1    | 1   .   .   
    Core                   1    | .   1   .   
    Reactor                .    | .   .   .   
  Propulsion               4    | 2   2   .   
    Treads                 .    | .   .   .   
    Leg                    4    | 2   2   .   
    Wheel                  .    | .   .   .   
    Hover                  .    | .   .   .   
    Flight                 .    | .   .   .   
  Utility                  3    | 1   2   .   
    Device                 .    | .   .   .   
    Storage                3    | 1   2   .   
    Processor              .    | .   .   .   
    Hackware               .    | .   .   .   
    Protection             .    | .   .   .   
    Artifact               .    | .   .   .   
  Weapon                   6    | 2   3   1   
    Energy Gun             2    | 2   .   .   
    Energy Cannon          .    | .   .   .   
    Ballistic Gun          3    | .   2   1   
    Ballistic Cannon       .    | .   .   .   
    Launcher               1    | .   1   .   
    Special Weapon         .    | .   .   .   
    Impact Weapon          .    | .   .   .   
    Slashing Weapon        .    | .   .   .   
    Piercing Weapon        .    | .   .   .   
    Special Melee Weapon   .    | .   .   .   
  Unidentified Prototypes  .    | .   .   .   
Parts Lost                 5    | .   .   5   
  Power                    1    | .   .   1   
  Propulsion               2    | .   .   2   
  Utility                  .    | .   .   .   
  Weapon                   2    | .   .   2   
  Highest Loss Streak      5    | .   .   5   
Average Slot Usage (%)     88   | .   96  76  
  Engine                   2    | .   4   .   
  Core                     10   | .   9   11  
  Leg                      26   | .   28  25  
  Storage                  20   | .   24  14  
  Ballistic Gun            19   | .   23  13  
  Launcher                 6    | .   2   11  
Naked Turns                .    | .   .   .   
Heaviest Build             19   | 13  19  19  
  Greatest Support         20   | 20  20  20  
  Greatest Overweight (x)  3    | .   .   3   
  Average Overweight (x)   .    | .   .   .   
Largest Inventory Capacity 10   | 6   10  8   
  Average Capacity         7    | 5   7   8   
  Most Carried             8    | 1   8   8   
  Average Carried          6    | .   7   7   
  Final Capacity           8    | 6   8   8   
  Final Carried            8    | 1   8   7   

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines

 Resources                      | -11 -10 -10 
-----------                Run  | Scr Mat Min 
Matter Collected           397  | 172 205 20  
  Remotely                 .    | .   .   .   
Salvage Created            294  | .   237 57  
  Parts                    22   | .   18  4   
Haulers Intercepted        .    | .   .   .   
Recyclers Shooed           .    | .   .   .   
Parts Field Recycled       .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
Parts Self-Destructed      .    | .   .   .   
  Prevented                .    | .   .   .   

 Kills                          | -11 -10 -10 
-------                    Run  | Scr Mat Min 
Combat Hostiles Destroyed  24   | .   8   16  
  Guns                     11   | .   7   4   
  AOE                      13   | .   1   12  
Classes Destroyed          5    | .   4   1   
  Worker                   2    | .   2   .   
  Watcher                  1    | .   1   .   
  Swarmer                  7    | .   4   3   
  Grunt                    4    | .   4   .   
  Assembled                13   | .   .   13  
Best Kill Streak           13   | .   4   13  
  Combat Bots Only         13   | .   3   13  
Max Kills in Single Turn   4    | .   2   4   
  Gunslinging              .    | .   .   .   
  Exploded                 3    | .   1   3   
  Melee                    .    | .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   

 Combat                         | -11 -10 -10 
--------                   Run  | Scr Mat Min 
Damage Taken               930  | .   290 640 
  Core                     250  | .   38  212 
  Absorbed by Shields      .    | .   .   .   
Core Remaining (%)         100  | 100 .   .   
Volleys Fired              43   | .   29  14  
  Largest                  2    | .   2   2   
  Hottest                  53   | .   53  53  
Shots Fired                79   | .   58  21  
  Gun                      68   | .   56  12  
  Cannon                   .    | .   .   .   
  Launcher                 11   | .   2   9   
  Special                  .    | .   .   .   
  Kinetic                  68   | .   56  12  
  Thermal                  .    | .   .   .   
  Explosive                11   | .   2   9   
  Electromagnetic          .    | .   .   .   
  Robot Hit Streak         7    | .   7   4   
  Robot Miss Streak        12   | .   7   12  
  Penetration Max          .    | .   .   .   
  Secondary Targets        .    | .   .   .   
Shots Hit Robots           47   | .   36  11  
  Core Hits                50   | .   18  32  
  Critical Hits            .    | .   .   .   
  Critical Kills           .    | .   .   .   
  Critical Parts Destroyed .    | .   .   .   
Melee Attacks              .    | .   .   .   
  Impact                   .    | .   .   .   
  Slashing                 .    | .   .   .   
  Piercing                 .    | .   .   .   
  Sneak Attacks            .    | .   .   .   
    Combat Hostiles        .    | .   .   .   
  Follow-up Attacks        .    | .   .   .   
Damage Inflicted           1385 | .   528 857 
  Guns                     523  | .   414 109 
  Cannons                  .    | .   .   .   
  Explosions               850  | .   108 742 
  Melee                    .    | .   .   .   
  Ramming                  12   | .   6   6   
  Kinetic                  523  | .   414 109 
  Thermal                  .    | .   .   .   
  Explosive                850  | .   108 742 
  Electromagnetic          .    | .   .   .   
  Impact                   .    | .   .   .   
  Slashing                 .    | .   .   .   
  Piercing                 .    | .   .   .   
Highest Corruption         .    | .   .   .   
  Average Corruption       .    | .   .   .   
  Corruption Purged        .    | .   .   .   
Overload Shots             .    | .   .   .   
Overflow Damage            26   | .   13  13  
  Projectiles              .    | .   .   .   
  Explosions               26   | .   13  13  
  Melee                    .    | .   .   .   
Knockbacks                 .    | .   .   .   
  Impact                   .    | .   .   .   
  Kinetic                  .    | .   .   .   
  Secondary                .    | .   .   .   
Self-Inflicted Damage      129  | .   3   126 
  Shots                    5    | .   .   5   
  Rammed                   3    | .   1   2   
Targets Rammed             3    | .   1   2   
  Kicked                   .    | .   .   .   
  Crushed                  .    | .   .   .   
Highest Temperature        19   | .   4   19  
  Average Temperature      8    | .   2   12  
  Received Heat Transfer   238  | .   78  160 
Siege Activations          .    | .   .   .   
Robots Corrupted           .    | .   .   .   
  Combat Hostiles          .    | .   .   .   
  Parts Fried              .    | .   .   .   
  Impact Corruptions       .    | .   .   .   
Robots Melted              .    | .   .   .   
  Combat Hostiles          .    | .   .   .   
  Parts Melted             .    | .   .   .   
  Heat Transferred         .    | .   .   .   
Parts Sabotaged            .    | .   .   .   
Parts Stolen               .    | .   .   .   
Parts Stripped             .    | .   .   .   
Power Chain Reactions      .    | .   .   .   
Missiles Intercepted       .    | .   .   .   

 Alert                          | -11 -10 -10 
-------                    Run  | Scr Mat Min 
Peak Influence             329  | .   329 217 
  Initial                  127  | .   .   127 
  Average                  145  | .   143 186 
Maximum Alert Level        1    | .   1   1   
  Low Security (%)         74   | 100 64  85  
  Level 1                  25   | .   35  14  
  Level 2                  .    | .   .   .   
  Level 3                  .    | .   .   .   
  Level 4                  .    | .   .   .   
  Level 5                  .    | .   .   .   
  High Security            .    | .   .   .   
  Max Security             .    | .   .   .   
Squads Dispatched          2    | .   2   .   
  Investigation            .    | .   .   .   
  Extermination            .    | .   .   .   
  Reinforcement            2    | .   2   .   
  Assault                  .    | .   .   .   
  Garrison                 .    | .   .   .   
  Intercept                .    | .   .   .   
Construction Impeded       .    | .   .   .   
Haulers Reinforced         .    | .   .   .   

 Stealth                        | -11 -10 -10 
---------                  Run  | Scr Mat Min 
Distress Signals           3    | .   3   .   
Communications Jammed      .    | .   .   .   
  Distress Signals         .    | .   .   .   
Times Spotted              42   | .   19  23  
  Peak Tracking Total      11   | .   3   11  
  Tactical Retreats        4    | .   3   1   

 Traps                          | -11 -10 -10 
-------                    Run  | Scr Mat Min 
Traps Triggered            .    | .   .   .   
  Indirectly               .    | .   .   .   
Trap Hack Attempts         .    | .   .   .   
  Triggered                .    | .   .   .   
  Disarmed                 .    | .   .   .   
  Reprogrammed             .    | .   .   .   
  Reused                   .    | .   .   .   
Traps Extracted            .    | .   .   .   
  Installed                .    | .   .   .   
  Triggered                .    | .   .   .   

 Machines                       | -11 -10 -10 
----------                 Run  | Scr Mat Min 
Machines Disabled          .    | .   .   .   
  Max in Single Turn       .    | .   .   .   
Machines Sabotaged         .    | .   .   .   
Garrisons Compromised      .    | .   .   .   
Overloaded Fab Kills       .    | .   .   .   
Fab Network Shutdowns      .    | .   .   .   

 Hacking                        | -11 -10 -10 
---------                  Run  | Scr Mat Min 
Machines Accessed          1    | .   1   .   
  Terminals                1    | .   1   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Total Hacks                5    | .   5   .   
  Successful               3    | .   3   .   
  Failed                   2    | .   2   .   
    Catastrophic           .    | .   .   .   
  Database Lockouts        .    | .   .   .   
  Manual                   2    | .   2   .   
  Terminals                5    | .   5   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Terminal Hacks             3    | .   3   .   
  Robot Analysis           2    | .   2   .   
  Zone Layout              1    | .   1   .   
Fabricator Hacks           .    | .   .   .   
Repair Station Hacks       .    | .   .   .   
Recycling Unit Hacks       .    | .   .   .   
Scanalyzer                 .    | .   .   .   
Garrison Access Hacks      .    | .   .   .   
Unauthorized Hacks         .    | .   .   .   
  Terminals                .    | .   .   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Data Cores Recovered       .    | .   .   .   
  Used                     .    | .   .   .   
Hacking Detections         1    | .   1   .   
  Full Trace Events        .    | .   .   .   
  Feedback Events          .    | .   .   .   
  Feedback Blocked         .    | .   .   .   
Robot Schematics Acquired  .    | .   .   .   
  Robots Built             .    | .   .   .   
    Matter                 .    | .   .   .   
    Time                   .    | .   .   .   
  Total Robot Build Rating .    | .   .   .   
Part Schematics Acquired   .    | .   .   .   
  Parts Built              .    | .   .   .   
    Matter                 .    | .   .   .   
    Time                   .    | .   .   .   
  Total Part Build Rating  .    | .   .   .   
Parts Repaired             .    | .   .   .   
  Time                     .    | .   .   .   
Parts Recycled             .    | .   .   .   
  Recycled Matter          .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
  Retrieved Components     .    | .   .   .   
Parts Scanalyzed           .    | .   .   .   
  Part Schematics Acquired .    | .   .   .   
  Parts Damaged            .    | .   .   .   

 Bothacking                     | -11 -10 -10 
------------               Run  | Scr Mat Min 
Used RIF Installer         .    | .   .   .   
Robots Hacked              .    | .   .   .   
  Non-combat               .    | .   .   .   
  Combat                   .    | .   .   .   
Robot Hacks Applied        .    | .   .   .   
Relay Couplers Released    .    | .   .   .   
Robots Rewired             .    | .   .   .   
Allies Hacked              .    | .   .   .   
Hacks Repelled             .    | .   .   .   

 Allies                         | -11 -10 -10 
--------                   Run  | Scr Mat Min 
Total Allies               .    | .   .   .   
  Largest Group            .    | .   .   .   
  Highest-Rated Group      .    | .   .   .   
  Highest-Rated Ally       .    | .   .   .   
Total Orders               .    | .   .   .   
Ally Attacks               .    | .   .   .   
  Total Damage             .    | .   .   .   
  Kills                    .    | .   .   .   
Allies Corrupted           .    | .   .   .   
Allies Melted              .    | .   .   .   

 Intel                          | -11 -10 -10 
-------                    Run  | Scr Mat Min 
Robot Analysis Total       2    | .   2   .   
Derelict Logs Recovered    .    | .   .   .   
Drone Launches             .    | .   .   .   
  Drone Recoveries         .    | .   .   .   

 Exploration                    | -11 -10 -10 
-------------              Run  | Scr Mat Min 
Turns Passed               681  | 61  385 235 
Spaces Moved               407  | 44  203 160 
  Core                     8    | 2   .   6   
  Treads                   .    | .   .   .   
  Legs                     399  | 42  203 154 
  Wheels                   .    | .   .   .   
  Hover                    .    | .   .   .   
  Flight                   .    | .   .   .   
  Fastest Speed            50   | 50  120 120 
  Average Speed            120  | 116 120 123 
  Slowest Speed            200  | 120 120 200 
  Overloaded Moves         .    | .   .   .   
  Propulsion Burnouts      .    | .   .   .   
  Robots Hopped            .    | .   .   .   
  Cave-ins Triggered       .    | .   .   .   
Exploration Rate (%)       28   | 4   37  45  
  Regions Visited          2
    Branch Regions         1
  Pre-discovered Areas     .    | .   .   .   
  Known Exits Taken        .    | .   .   .   
  Unknown Exits Taken      2    | 1   1   .   
Scrap Searched             .    | .   .   .   
Spaces Dug                 .    | .   .   .   
Terrain Destroyed          91   | .   10  81  
  Melee                    .    | .   .   .   
  Projectile               .    | .   .   .   
  AOE                      91   | .   10  81  
Terrain Rammed             .    | .   .   .   
  Walls Destroyed          .    | .   .   .   
  Machines Disabled        .    | .   .   .   

 Actions                        | -11 -10 -10 
---------                  Run  | Scr Mat Min 
Total                      516  | 50  289 177 
  Wait                     26   | .   26  .   
  Move                     405  | 43  202 160 
  Hop                      .    | .   .   .   
  Pick Up                  12   | 1   11  .   
  Fast Attach              11   | 6   5   .   
  Attach                   1    | .   .   1   
  Detach                   .    | .   .   .   
  Swap                     3    | .   3   .   
  Drop                     12   | .   12  .   
  Fire                     43   | .   29  14  
  Melee                    .    | .   .   .   
  Ram                      .    | .   .   .   
  Kick                     3    | .   1   2   
  Crush                    .    | .   .   .   
  Escape Stasis            .    | .   .   .   
  Rewire                   .    | .   .   .   
  Trap                     .    | .   .   .   
  Miscellaneous            .    | .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines

 History 
---------
 Turn | Location      | Event
   11 | -11/Scrapyard | Discovered new exit (range 15)
   62 | -11/Scrapyard | Entered Materials
  306 | -10/Materials | Build established: Mutant
  416 | -10/Materials | Discovered new exit (range 8)
  447 | -10/Materials | Entered Mines
  596 | -10/Mines     | Assembled infested the area
  601 | -10/Mines     | Assisted by a Guerilla fighting off Assembled
  651 | -10/Mines     | Core integrity fell below 50%
  669 | -10/Mines     | Destroyed 13 combat bots
  676 | -10/Mines     | Core integrity fell below 20%
  682 | -10/Mines     | Destroyed by as-44882 with Assembled Heavy Rifle

 Last Messages 
---------------
00618_ as-89081 destroyed.
00618_ Destroyed Asb. Hover Unit.
00618_ as-88454 destroyed.
00623_ as-88128 destroyed.
00624_ as-02115 destroyed.
00631_ as-69836 destroyed.
00640_ Slammed into as-70255.
00640_ Lgt. Nuclear Core destroyed.
00641_ Slammed into as-70255.
00642_ as-89747 destroyed.
00642_ Destroyed Asb. F-torch.
00642_ as-59144 destroyed.
00644_ Acquired 3 matter.
00647_ Acquired 9 matter.
00648_ as-50909 destroyed.
00648_ Grenade Launcher destroyed.
00648_ Destroyed Grenade Launcher.
00656_ Aluminum Leg destroyed. <x2>
00667_ Shotgun destroyed.
00667_ Acquired 6 matter.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           25
Energy Generation          14
Energy Capacity            250
Matter Stores              212
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Evasion (%)                40

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              ChromaticTractorConverter
  Manual?         0
Play Time         00:09:11
  Cumulative      153.6 hours
  Start           2021.04.18 @ 10:34:16
  End             2021.04.18 @ 10:52:28
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          331
  Rogue           178
  Adventurer      148
  Explorer        5
Win Type          -
  Total           3
  Types           3/0/0/0/0/0/0/0/0
Lore%             67
Gallery%          76
Achievement%      58
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              18/CogNarrow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 478d0b5c-a69d-427c-82f2-43b04ee72c57