Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.04.24 @ 20:04:20 Player: SunShine214 Result: Destroyed by X-87 Electro with Compact HERF Cannon Performance ------------- Evolutions (7) 3500 Regions Visited (11) 2200 Robots Destroyed (145) 725 Value Destroyed (5496) 5496 Prototype IDs (24) 480 Alien Tech Used (2) 400 Bonus (9035) 9035 TOTAL SCORE: 21836 Bonus ------- High Alert Combat Kills 346 Follower Combat Kills 2690 Entered DSFs 500 Used Core Reset Matrix 3000 Scanned by Researcher 500 Met Sigix 2000 Friendly Fire -1 Cogmind --------- Core Integrity 0/1300 Matter 248/300 Energy 62/100 System Corruption 51% Temperature Cool (12) Movement Core (50) Location -3/Quarantine Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (8) ------ Scrap Engine Hacking Suite System Shield > --- WEAPON (6) ------- (None) > --- INVENTORY (5) ---- Linear Gravjet Improved Cooling System Large Storage Unit Sigix Containment Pod Peak State ------------ > --- POWER ------------ Cooled Antimatter Reactor Cooled Antimatter Reactor > --- PROPULSION ------- Treaded Armored-QT Exoskeleton > --- UTILITY ---------- Armored Scrap Engine Advanced Heat Sink Large Storage Unit Advanced Sensor Array Advanced Signal Interpreter Hacking Suite System Shield > --- WEAPON ----------- Mini Assault Cannon 1B-0RG's Assimilator > --- INVENTORY -------- Light Neutrino Core Biometal Medium Treads Armored Heavy Treads Linear Gravjet Improved Gyrokinetic Inverter Improved Cooling System Advanced Cooling System Large Storage Unit Authchip [Device] Gamma Rifle Plasma Rifle Rocket Array Plasma Cutter [Rating: 172] Favorites ----------- Power Antimatter Reactor Engine Ion Engine Power Core Enhanced Nuclear Core Reactor Antimatter Reactor Propulsion Light Treads Treads Light Treads Wheel Armored Huge Wheel Hover Unit Gravmag System Flight Unit Cooled VTOL Module Utility Large Storage Unit Device Improved Sensor Array Storage Large Storage Unit Processor Improved Signal Interpreter Hackware Hacking Suite Protection Powered Armor Weapon Pulse Rifle Energy Gun Pulse Rifle Energy Cannon Cooled Particle Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Mini Assault Cannon Launcher Grenade Launcher Special Weapon Plasma Cutter Slashing Weapon Mining Claw Special Melee Weapon 1B-0RG's Assimilator Build | -11 -10 -10 -8 -7 -7 -7 -5 -5 -4 -3 -3 ------- Run | Yrd Mat Sub Mat Fac Sto Rec Fac DSF Fac Res Qua Slots Evolved 14 | . . . 4 2 . . 4 . 2 2 . Power 1 | . . . . . . . . . 1 . . Propulsion 3 | . . . 1 . . . 1 . 1 . . Utility 6 | . . . 2 1 . . 1 . . 2 . Weapon 4 | . . . 1 1 . . 2 . . . . Parts Attached 115 | 7 7 6 27 15 10 3 1 1 18 14 6 Power 17 | 1 1 . 2 2 1 . . 1 6 3 . Engine 4 | 1 1 . 1 1 . . . . . . . Core 6 | . . . 1 1 1 . . . 3 . . Reactor 7 | . . . . . . . . 1 3 3 . Propulsion 24 | 2 3 . 12 4 3 . . . . . . Treads 16 | 2 3 . 9 2 . . . . . . . Leg . | . . . . . . . . . . . . Wheel 1 | . . . . 1 . . . . . . . Hover 6 | . . . 3 1 2 . . . . . . Flight 1 | . . . . . 1 . . . . . . Utility 34 | 2 2 2 4 4 . 2 1 . 6 9 2 Device 13 | 1 . 1 1 1 . 1 . . 5 2 1 Storage 5 | 1 1 . 1 . . . . . 1 1 . Processor 6 | . 1 1 1 1 . . . . . 1 1 Hackware 5 | . . . . . . . 1 . . 4 . Protection 5 | . . . 1 2 . 1 . . . 1 . Artifact . | . . . . . . . . . . . . Weapon 40 | 2 1 4 9 5 6 1 . . 6 2 4 Energy Gun 13 | 2 . . 2 1 1 . . . 3 1 3 Energy Cannon 4 | . . 1 . . 1 . . . . 1 1 Ballistic Gun 4 | . . . 2 1 1 . . . . . . Ballistic Cannon 7 | . . . 3 1 1 . . . 2 . . Launcher 6 | . . 2 2 . 1 1 . . . . . Special Weapon 2 | . 1 . . 1 . . . . . . . Impact Weapon . | . . . . . . . . . . . . Slashing Weapon 3 | . . 1 . 1 1 . . . . . . Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon 1 | . . . . . . . . . 1 . . Unidentified Prototypes 19 | . . 1 2 . 7 1 . . 3 2 3 Parts Lost 57 | . 1 1 9 4 . 1 . 5 6 11 19 Power 11 | . . 1 1 . . . . 1 2 3 3 Propulsion 9 | . . . 4 2 . . . . . 1 2 Utility 15 | . 1 . 1 1 . 1 . . 2 4 5 Weapon 22 | . . . 3 1 . . . 4 2 3 9 Highest Loss Streak 13 | . 1 1 6 4 . 1 . 3 2 3 13 To Critical Strikes . | . . . . . . . . . . . . Average Backups 9 | . 5 8 8 10 11 9 8 7 11 13 9 Power . | . . . . . . . . . . 1 . Propulsion 2 | . 1 2 2 2 3 1 . . 1 2 3 Utility 3 | . 2 1 3 5 4 4 4 4 5 3 4 Weapon 2 | . 1 5 1 . 1 2 2 1 2 4 1 Tool/Special . | . . . . . . . . . . . . Unused Backups 18 | . . 3 1 1 1 2 . . 4 . 6 Power . | . . . . . . . . . . . . Propulsion 10 | . . . . 1 . 2 . . 3 . 4 Utility 7 | . . 2 1 . 1 . . . 1 . 2 Weapon 1 | . . 1 . . . . . . . . . Tool/Special . | . . . . . . . . . . . . Average Slot Usage (%) 77 | . 94 90 83 93 87 81 68 69 59 52 58 Engine 3 | . 14 11 3 1 . . . . . . . Core 2 | . . . 2 5 6 7 5 4 3 . . Reactor 2 | . . . . . . . . . 5 6 6 Treads 9 | . 28 25 16 . . . . 1 3 1 2 Wheel 1 | . . . . . 7 4 5 3 1 . . Hover 4 | . . . 7 20 3 3 . . . . . Device 9 | . 5 10 5 6 7 12 11 11 13 13 11 Storage 7 | . 14 12 6 6 7 7 5 5 5 4 3 Processor 7 | . 3 2 13 13 15 9 5 5 5 3 2 Hackware 1 | . . . . . . . 5 5 . 6 9 Protection 1 | . . . 2 4 7 2 . . . . . Energy Gun 8 | . 27 . 7 7 7 7 9 7 9 . 10 Ballistic Cannon 4 | . . . 2 13 7 7 5 8 7 1 3 Launcher 2 | . . 14 3 . . 5 5 2 . . . Slashing Weapon 3 | . . 10 2 6 7 7 5 5 1 . . Peak Build Rating 172 | 9 9 26 56 60 59 69 75 89 154 172 136 Average Rating 71 | 5 7 11 48 49 56 63 74 78 123 161 111 On Entrance 56 | . 9 8 25 54 53 59 68 75 81 147 95 Avg Prop Armor Cover (%) 2 | . . . 9 2 2 3 . . . . . Naked Turns . | . . . . . . . . . . . . Heaviest Build 120 | 14 18 27 52 60 61 58 54 59 118 120 92 Greatest Support 200 | 40 40 40 85 40 28 63 63 84 84 200 160 Greatest Overweight (x) 3 | . . . 3 2 2 2 . . 2 2 . Average Overweight (x) . | . . . . 1 1 . . . 1 . . Largest Inventory Capacity 15 | 8 10 10 15 15 15 15 15 15 15 15 15 Average Capacity 13 | 6 8 10 13 15 15 15 15 15 15 15 14 Most Carried 15 | 1 10 10 15 15 15 15 12 13 15 15 13 Average Carried 12 | . 5 9 12 14 15 13 12 11 14 13 10 Final Capacity 15 | 8 10 10 15 15 15 15 15 15 15 15 5 Final Carried 15 | 1 10 10 15 15 15 13 12 13 15 14 5 Scrap Engine Consumption 54 | . . . . . . 14 1 13 17 6 3 Constructs Created 3 | . . . . . . 1 1 1 . . . Constructs Modified 15 | . . . . . . 2 . 1 8 3 1 Class Distribution -------------------- 37% | Skirmisher 36% | Mutant 10% | Hacker-Mutant 7% | Executioner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Subcaves Skirmisher | -8/Materials Skirmisher | -7/Factory Skirmisher | -7/Storage Skirmisher | -7/Recycling Skirmisher | -5/Factory Skirmisher | -5/DSF Executioner | -4/Factory Hacker-Mutant | -3/Research Hacker-Executioner | -3/Quarantine Resources | -11 -10 -10 -8 -7 -7 -7 -5 -5 -4 -3 -3 ----------- Run | Yrd Mat Sub Mat Fac Sto Rec Fac DSF Fac Res Qua Matter Collected 5727 | 265 75 213 859 496 318 265 . 188 848 1998 202 Remotely . | . . . . . . . . . . . . Salvage Created 4994 | 71 578 132 1327 497 593 290 . 257 706 332 211 Parts 295 | 6 39 14 82 36 29 11 . 26 26 11 15 Haulers Intercepted 6 | . 2 . 3 . 1 . . . . . . Recyclers Shooed 1 | . . . 1 . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed 13 | . . 13 . . . . . . . . . Prevented . | . . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . . Kills | -11 -10 -10 -8 -7 -7 -7 -5 -5 -4 -3 -3 ------- Run | Yrd Mat Sub Mat Fac Sto Rec Fac DSF Fac Res Qua Combat Hostiles Destroyed 100 | . 10 9 24 12 9 9 . 7 11 5 4 Melee 2 | . . . . . . . . . 1 . 1 Guns 41 | . 10 . 17 6 3 . . 2 1 . 2 Cannons 33 | . . 1 . 5 6 6 . 4 6 4 1 AOE 21 | . . 8 6 . . 3 . 1 3 . . Classes Destroyed 19 | 2 7 2 2 1 1 . . 3 . 1 . Worker 13 | . 2 . 3 5 1 . . . 2 . . Builder 4 | . 1 . 3 . . . . . . . . Tunneler 5 | 1 . . 2 2 . . . . . . . Hauler 6 | . 2 . 3 . 1 . . . . . . Recycler 6 | 1 1 . 1 1 1 . . . 1 . . Operator 5 | . 2 . 1 . 2 . . . . . . Watcher 6 | . 3 . . 1 . . . . 2 . . Swarmer 17 | . 5 4 . 6 . . . . . 1 1 Cutter 3 | . . . . . . . . 3 . . . Grunt 31 | . 5 . 15 . 3 . . . 6 2 . Brawler 1 | . . . . . 1 . . . . . . Duelist 1 | . . . . . . . . . . 1 . Sentry 15 | . . . 7 2 3 2 . . 1 . . Specialist 1 | . . . . . . . . 1 . . . Hunter 7 | . . . 2 2 . . . 2 . 1 . Programmer 11 | . . . . 2 2 . . . 4 . 3 Heavy 1 | . . . . . . . . 1 . . . Artisan 1 | . . 1 . . . . . . . . . Subdweller 12 | . . 5 . . . 7 . . . . . Best Kill Streak 11 | 1 6 4 11 7 3 3 . 6 8 3 2 Combat Bots Only 6 | . 3 4 6 4 3 3 . 6 6 3 2 Max Kills in Single Turn 5 | 1 2 3 3 5 1 1 . 1 2 1 1 Gunslinging . | . . . . . . . . . . . . Exploded 3 | . . 3 1 . . 1 . 1 1 . . Melee 1 | . . . . . . . . . 1 . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -10 -8 -7 -7 -7 -5 -5 -4 -3 -3 -------- Run | Yrd Mat Sub Mat Fac Sto Rec Fac DSF Fac Res Qua Hostile Shots Fired 1157 | . 45 42 150 104 83 31 . 77 94 324 207 Missed 382 | . 14 9 34 26 27 17 . 38 32 142 43 Hits 775 | . 31 33 116 78 56 14 . 39 62 182 164 Melee 11 | . . . . . . . . 7 . 4 . Projectile 764 | . 31 33 116 78 56 14 . 32 62 178 164 AOE 2 | . . . . . . . . 1 . 1 . Critical Strikes 47 | . . . 6 3 . . . 3 10 13 12 Part Disruptions 2 | . . . . . . . . . . . 2 Damage Taken 16210 | . 299 611 1858 868 673 230 . 940 1608 4200 4923 Core 2132 | . 50 149 227 93 50 24 . 129 149 401 860 Absorbed by Shields . | . . . . . . . . . . . . Regen/Repaired (Parts) 2309 | . . . . . . . . . 813 995 501 Core Remaining (%) 71 | 100 . 20 58 . . 76 . 87 87 . . Volleys Fired 340 | 4 49 21 65 26 22 13 . 18 33 68 21 Largest 5 | 2 2 2 3 3 3 3 . 4 5 1 5 Hottest 363 | 90 150 110 171 140 90 99 . 167 363 98 318 Shots Fired 783 | 8 98 27 148 77 64 39 . 60 118 69 75 Gun 416 | 8 97 . 118 32 20 13 . 19 56 20 33 Cannon 306 | . . 3 6 45 44 18 . 40 60 49 41 Launcher 60 | . . 24 24 . . 8 . 1 2 . 1 Special 1 | . 1 . . . . . . . . . . Kinetic 254 | . . . 60 52 22 13 . 24 44 18 21 Thermal 376 | 8 98 3 64 25 42 18 . 21 49 33 15 Explosive 60 | . . 24 24 . . 8 . 1 2 . 1 Electromagnetic 93 | . . . . . . . . 14 23 18 38 Robot Hit Streak 26 | 7 13 26 15 7 14 10 . 11 12 11 11 Robot Miss Streak 12 | 1 4 1 3 12 5 2 . 5 5 5 4 Penetration Max . | . . . . . . . . . . . . Secondary Targets 3 | . 3 . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . . . . Shots Hit Robots 501 | 7 59 22 99 57 45 30 . 36 69 36 41 Core Hits 283 | 3 32 15 70 38 21 14 . 18 37 11 24 Critical Kills 3 | . . . 2 . . . . . . 1 . Critical Parts Destroyed 1 | . . . 1 . . . . . . . . Critical Strikes 27 | . 4 . 5 2 6 1 . 2 5 2 . Burn 12 | . 4 . 2 1 2 1 . 1 1 . . Meltdown 1 | . . . . . . . . . . 1 . Destroy 3 | . . . 3 . . . . . . . . Blast 8 | . . . . . 3 . . 1 3 1 . Sever 3 | . . . . 1 1 . . . 1 . . Melee Attacks 72 | . . 15 12 21 15 3 . . 6 . . Impact . | . . . . . . . . . . . . Slashing 72 | . . 15 12 21 15 3 . . 6 . . Piercing . | . . . . . . . . . . . . Sneak Attacks 11 | . . . 4 4 3 . . . . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 15415 | 86 720 1066 2804 1717 1435 1101 . 935 3007 1293 1251 Guns 4761 | 84 712 . 1481 411 316 192 . 247 749 215 354 Cannons 5219 | . . 58 82 540 715 372 . 640 1296 1078 438 Explosions 4402 | . . 1008 1019 460 . 537 . 48 881 . 449 Melee 1013 | . . . 222 306 404 . . . 81 . . Ramming 20 | 2 8 . . . . . . . . . 10 Kinetic 4137 | . . . 724 651 388 290 . 400 1003 347 334 Thermal 5880 | 84 712 58 839 760 643 274 . 317 1188 731 274 Explosive 3386 | . . 1008 1019 . . 537 . 48 325 . 449 Electromagnetic 979 | . . . . . . . . 170 410 215 184 Impact . | . . . . . . . . . . . . Slashing 1013 | . . . 222 306 404 . . . 81 . . Piercing . | . . . . . . . . . . . . Highest Corruption 50 | . . . . 5 5 5 . . 6 8 50 Average Corruption 4 | . . . . 3 5 5 . . 5 2 14 Corruption Purged . | . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . Effects 102 | . . . . 3 22 25 . . 21 15 16 Message Errors 21 | . . . . 1 3 8 . . 3 5 1 Matter Fused 21 | . . . . 1 7 7 . . 3 1 2 Heat Flow Errors 12 | . . . . 1 3 2 . . 2 1 3 Energy Discharges 21 | . . . . . 7 4 . . 6 3 1 Parts Rejected 2 | . . . . . . . . . 2 . . Data Loss (minor) 9 | . . . . . 1 2 . . 2 1 3 Data Loss (major) 3 | . . . . . . 1 . . 1 1 . Misfires 5 | . . . . . . . . . 2 1 2 Alerts 4 | . . . . . 1 1 . . . 2 . Misdirections 4 | . . . . . . . . . . . 4 Overload Shots . | . . . . . . . . . . . . Overflow Damage 572 | . . . 35 214 159 . . 15 115 32 2 Projectiles 100 | . . . . 6 19 . . 15 26 32 2 Explosions 210 | . . . 7 114 . . . . 89 . . Melee 262 | . . . 28 94 140 . . . . . . Knockbacks 28 | . . . . 9 3 . . 4 10 . 2 Impact . | . . . . . . . . . . . . Kinetic 28 | . . . . 9 3 . . 4 10 . 2 Secondary . | . . . . . . . . . . . . Self-Inflicted Damage 627 | . . 98 62 145 . 11 . 42 227 . 42 Shots 20 | . . 8 3 2 . 1 . 1 3 . 2 Rammed 10 | 1 5 . 1 . . . . . . . 3 Targets Rammed 11 | 1 5 . 1 . . . . . . . 4 Kicked . | . . . . . . . . . . . . Crushed 1 | . . . . . . . . . . . 1 Highest Temperature 571 | 60 172 . 485 294 177 163 . 28 571 257 226 Average Temperature 104 | 30 57 . 151 104 48 39 . 11 182 93 78 Received Heat Transfer 1933 | . 78 66 594 54 159 33 . 84 251 503 111 Effects 23 | . . . 8 1 . . . . 14 . . Shutdowns 5 | . . . 1 . . . . . 4 . . Energy Bleed 1 | . . . . 1 . . . . . . . Interference 12 | . . . 6 . . . . . 6 . . Short Circuit 1 | . . . 1 . . . . . . . . Damage (major) 4 | . . . . . . . . . 4 . . Siege Activations . | . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Robots Corrupted 1 | . . . . 1 . . . . . . . Combat Hostiles 1 | . . . . 1 . . . . . . . Parts Fried 4 | . . . . . . . . 1 2 1 . Impact Corruptions 1 | . . . . 1 . . . . . . . Robots Melted 2 | . . . 1 . . . . . . 1 . Combat Hostiles 2 | . . . 1 . . . . . . 1 . Parts Melted 21 | . 3 . 3 . 6 3 . . 2 4 . Heat Transferred 10696 | 223 2216 74 1924 953 1184 555 . 592 1616 1050 309 Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . Alert | -11 -10 -10 -8 -7 -7 -7 -5 -5 -4 -3 -3 ------- Run | Yrd Mat Sub Mat Fac Sto Rec Fac DSF Fac Res Qua Maximum Alert Level 5 | . . . 2 1 2 . 1 1 1 5 3 Low Security (%) 53 | 100 100 . 23 92 22 100 . 27 57 9 . Level 1 17 | . . . 34 7 34 . 100 72 42 2 . Level 2 12 | . . . 42 . 42 . . . . 17 . Level 3 10 | . . . . . . . . . . 37 100 Level 4 3 | . . . . . . . . . . 18 . Level 5 2 | . . . . . . . . . . 14 . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Peak Influence 1767 | 5 77 . 511 238 476 173 229 318 327 1767 955 Initial 948 | . . . . 214 102 160 209 153 156 167 948 Average 321 | 1 14 . 327 85 312 62 214 241 174 952 888 Influence Increases 6865 | 10 310 110 1037 561 752 196 220 195 767 2460 247 Destroy 0b10 Robot/C 3180 | . 200 80 480 240 340 40 . 140 300 1280 80 Destroy 0b10 Robot/NC 315 | 10 55 . 65 45 25 . . . 25 90 . Destroy Leader 736 | . 40 . 156 72 112 . . 20 64 262 10 Allied During Kill 546 | . . . . . 165 . . . 22 359 . Successful Hack 117 | . . . 24 24 . 37 20 . . 6 6 Disable Machine 660 | . 15 . 135 120 90 60 . . 150 45 45 Destroy Structure 541 | . . . 117 45 20 59 . 20 176 88 16 Advance Influence 200 | . . . . . . . 200 . . . . Partial Spotted 45 | . . . . . . . . . . 30 15 Lose Combat Pursuer 525 | . . 30 60 15 . . . 15 30 300 75 Influence Decreases 6058 | 10 310 110 564 808 566 586 23 116 746 1092 1127 Entered New Map 1747 | . . . . 259 124 252 13 66 142 152 739 Time Decay 3361 | 10 300 110 484 509 342 324 10 . 524 550 198 Lost Part 550 | . 10 . 80 40 . 10 . 50 60 110 190 Lost Ally 400 | . . . . . 100 . . . 20 280 . Squads Dispatched 56 | . 2 . 9 4 8 . . 2 6 20 5 Investigation 4 | . . . 2 1 1 . . . . . . Extermination 12 | . . . . 2 2 . . . 4 2 2 Reinforcement 27 | . 2 . 3 1 3 . . 2 2 11 3 Assault 5 | . . . 1 . . . . . . 4 . Garrison 8 | . . . 3 . 2 . . . . 3 . Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded 5 | . . . 1 . . . . . 1 2 1 Haulers Reinforced 2 | . . . . . . . . . 1 1 . Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . Stealth | -11 -10 -10 -8 -7 -7 -7 -5 -5 -4 -3 -3 --------- Run | Yrd Mat Sub Mat Fac Sto Rec Fac DSF Fac Res Qua Distress Signals 23 | . . . 7 2 2 1 . . 4 6 1 Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 280 | . 20 10 39 21 23 9 . 11 26 93 28 Peak Tracking Total 11 | . 5 6 7 4 5 3 . 5 4 11 9 Tactical Retreats 20 | . . 1 3 1 . . . 1 2 10 2 Traps | -11 -10 -10 -8 -7 -7 -7 -5 -5 -4 -3 -3 ------- Run | Yrd Mat Sub Mat Fac Sto Rec Fac DSF Fac Res Qua Traps Triggered 14 | . . 1 1 5 3 . . 2 . 1 1 Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Machines | -11 -10 -10 -8 -7 -7 -7 -5 -5 -4 -3 -3 ---------- Run | Yrd Mat Sub Mat Fac Sto Rec Fac DSF Fac Res Qua Machines Disabled 46 | . 1 1 9 8 6 4 . . 10 3 4 Max in Single Turn 5 | . 1 1 1 5 1 2 . . 4 1 1 Machines Repaired . | . . . . . . . . . . . . Machines Dismantled 1 | . . . . . . . . . . . 1 Machines Sabotaged . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -10 -8 -7 -7 -7 -5 -5 -4 -3 -3 --------- Run | Yrd Mat Sub Mat Fac Sto Rec Fac DSF Fac Res Qua Machines Accessed 27 | . 2 . 2 4 2 7 2 . 2 2 4 Terminals 22 | . 2 . 2 3 2 4 1 . 2 2 4 Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units 2 | . . . . . . 2 . . . . . Scanalyzers 2 | . . . . 1 . . 1 . . . . Garrison Access . | . . . . . . . . . . . . Total Hacks 47 | . 3 . 4 7 3 16 4 . 2 4 4 Successful 21 | . 1 . 2 3 . 7 3 . 1 2 2 Failed 26 | . 2 . 2 4 3 9 1 . 1 2 2 Catastrophic 11 | . 1 . 2 1 2 4 . . . . 1 Database Lockouts . | . . . . . . . . . . . . Manual 10 | . . . 2 2 3 . . . . 1 2 Terminals 36 | . 3 . 4 4 3 10 2 . 2 4 4 Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units 4 | . . . . . . 4 . . . . . Scanalyzers 5 | . . . . 3 . . 2 . . . . Garrison Access . | . . . . . . . . . . . . Terminal Hacks 14 | . 1 . 2 . . 5 1 . 1 2 2 Robot Analysis 2 | . . . . . . 2 . . . . . Open Door 2 | . . . . . . . . . . 1 1 Open DSF 1 | . . . . . . . 1 . . . . Branch Access Points 2 | . . . 1 . . . . . . 1 . Hauler Manifests 1 | . . . . . . 1 . . . . . Registered Components 1 | . . . 1 . . . . . . . . Zone Layout 3 | . 1 . . . . . . . 1 . 1 Release Object 2 | . . . . . . 2 . . . . . Fabricator Hacks . | . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . Recycling Unit Hacks 2 | . . . . . . 2 . . . . . Retrieve Components 2 | . . . . . . 2 . . . . . Scanalyzer 5 | . . . . 3 . . 2 . . . . Insert Component 1 | . . . . 1 . . . . . . . Analyze 1 | . . . . 1 . . . . . . . Retrieve Study 3 | . . . . 1 . . 2 . . . . Garrison Access Hacks . | . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 21 | . 1 . 2 4 2 5 2 . 2 1 2 Full Trace Events 6 | . . . 1 . 1 4 . . . . . Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired 1 | . . . . . . . . . . . 1 Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired 2 | . . . . 1 . . . . . . 1 Parts Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Part Studies Acquired 3 | . . . . 1 . . 2 . . . . Parts Repaired . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components 3 | . . . . . . 3 . . . . . Parts Scanalyzed 1 | . . . . 1 . . . . . . . Part Schematics Acquired 1 | . . . . 1 . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -10 -8 -7 -7 -7 -5 -5 -4 -3 -3 ------------ Run | Yrd Mat Sub Mat Fac Sto Rec Fac DSF Fac Res Qua Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked 2 | . . . . . 1 . . . . 1 . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -10 -8 -7 -7 -7 -5 -5 -4 -3 -3 -------- Run | Yrd Mat Sub Mat Fac Sto Rec Fac DSF Fac Res Qua Total Allies 10 | . . . . . 10 . . . . . . Largest Group 10 | . . . . . 10 . . . . . . Highest-Rated Group 173 | . . . . . 173 . . . . . . Highest-Rated Ally 29 | . . . . . 29 . . . . . . Total Orders . | . . . . . . . . . . . . Ally Attacks 372 | . . . . . 72 . . . 27 273 . Total Damage 15283 | . . . . . 935 . . . 767 13581 . Kills 92 | . . . . . 9 . . . 4 79 . Allies Corrupted 1 | . . . . . . . . . 1 . . Allies Melted . | . . . . . . . . . . . . Borg Created 18 | . . . . . . . . . 4 14 . Largest Collective 4 | . . . . . . . . . 3 4 . Intel | -11 -10 -10 -8 -7 -7 -7 -5 -5 -4 -3 -3 ------- Run | Yrd Mat Sub Mat Fac Sto Rec Fac DSF Fac Res Qua Active Infowar (turns) 8603 | 16 513 923 1276 1491 773 877 34 154 1090 1187 269 Sensors 8074 | . . 923 1276 1491 773 877 34 154 1090 1187 269 Terrain 529 | 16 513 . . . . . . . . . . Robot Analysis Total 2 | . . . . . . 2 . . . . . Derelict Logs Recovered 2 | . . 2 . . . . . . . . . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -10 -8 -7 -7 -7 -5 -5 -4 -3 -3 ------------- Run | Yrd Mat Sub Mat Fac Sto Rec Fac DSF Fac Res Qua Turns Passed 10787 | 85 1280 1178 1408 1492 773 877 34 154 1510 1582 414 Spaces Moved 6822 | 41 684 668 782 977 471 613 44 109 1041 1132 260 Core 12 | 4 . . . . . . . . . . 8 Treads 3027 | 37 684 668 446 22 . . . 41 603 354 172 Legs . | . . . . . . . . . . . . Wheels 1511 | . . . . 62 471 524 44 68 342 . . Hover 1432 | . . . 336 893 . . . . 96 107 . Flight 840 | . . . . . . 89 . . . 671 80 Fastest Speed 50 | 50 160 160 112 112 115 75 75 75 75 86 50 Average Speed 124 | 149 160 160 139 132 129 100 75 75 121 92 84 Slowest Speed 280 | 160 160 160 280 240 130 156 75 75 156 151 86 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped 9 | . . . . . . . . . . 8 1 Potential Cave-ins . | . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Teleports 1 | . . . . . . . . . . . 1 Exploration Rate (%) 46 | 4 87 47 62 30 66 91 1 91 25 25 33 Regions Visited 11 Branch Regions 4 Pre-discovered Areas . | . . . . . . . . . . . . Known Exits Taken 7 | . . . 1 1 1 1 1 . 1 1 . Unknown Exits Taken 3 | 1 1 1 . . . . . . . . . Scrap Searched 3 | . . 3 . . . . . . . . . Spaces Dug 14 | . . . 3 2 . 3 . . 4 2 . Terrain Destroyed 511 | . . 86 123 51 21 69 . 10 117 14 20 Melee 12 | . . . 3 2 . 3 . . 4 . . Projectile 56 | . . . 4 4 21 4 . . 9 14 . AOE 443 | . . 86 116 45 . 62 . 10 104 . 20 Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -10 -8 -7 -7 -7 -5 -5 -4 -3 -3 --------- Run | Yrd Mat Sub Mat Fac Sto Rec Fac DSF Fac Res Qua Total 8255 | 53 769 718 941 1080 555 844 44 138 1189 1554 370 Wait 699 | . 4 1 28 7 27 203 . 6 59 320 44 Move 6795 | 40 683 667 781 976 470 612 43 108 1040 1117 258 Hop 7 | . . . . . . . . . . 6 1 Pick Up 52 | 1 12 2 11 4 3 2 . 2 10 4 1 Fast Attach 58 | 7 1 . 12 10 1 1 . 3 11 4 8 Attach 25 | . . . 3 4 . 1 1 1 1 8 6 Detach 8 | . . . . 3 . 2 . . 1 . 2 Swap 73 | . 7 7 18 8 11 1 . . 11 9 1 Drop 59 | . 8 5 10 8 6 6 . . 13 1 2 Fire 340 | 4 49 21 65 26 22 13 . 18 33 68 21 Melee 72 | . . 15 12 21 15 3 . . 6 . . Ram 1 | . . . 1 . . . . . . . . Kick . | . . . . . . . . . . . . Crush 10 | 1 5 . . . . . . . . . 4 Escape Stasis 19 | . . . . 13 . . . . . . 6 Rewire . | . . . . . . . . . . . . Trap . | . . . . . . . . . . . . Miscellaneous 37 | . . . . . . . . . 4 17 16 Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: [*Mat x2] / [*Min x2] / [*Sub]) -10/Subcaves (discovered 3 exits: *Mat x2 / *Rec) -8/Materials -7/Factory -7/Storage (discovered 2 exits: [*Fac] / *Rec) -7/Recycling -5/Factory -5/DSF -4/Factory -3/Research (discovered 2 exits: *Qua x2) -3/Quarantine History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 15) 86 | -11/Scrapyard | Entered Materials 271 | -10/Materials | Discovered new exit (range 10) 300 | -10/Materials | Build established: Mutant 392 | -10/Materials | Discovered new exit (range 14) 573 | -10/Materials | Discovered new exit (range 12) 821 | -10/Materials | Discovered new exit (range 14) 1128 | -10/Materials | Discovered new exit (range 14) 1366 | -10/Materials | Entered Subcaves 1367 | -10/Subcaves | Approached by a straggling Scientist 1528 | -10/Subcaves | Disturbed a concealed Subdweller 1572 | -10/Subcaves | Discovered new exit (range 12) 1575 | -10/Subcaves | Core integrity fell below 50% 1690 | -10/Subcaves | Discovered new exit (range 8) 1789 | -10/Subcaves | Discovered new exit (range 9) 1882 | -10/Subcaves | Shifting Twisted Machinery released Sub. Monowheel 1884 | -10/Subcaves | Shifting Twisted Machinery released Battle Rifle 1975 | -10/Subcaves | Ambushed by angry Subdweller bent on revenge 2190 | -10/Subcaves | Learned Materials emergency access door positions 2265 | -10/Subcaves | Visited 4L-MR0's lab 2284 | -10/Subcaves | Found Prototype Special Melee Weapon 2292 | -10/Subcaves | Found Prototype Processor 2292 | -10/Subcaves | Identified Rainbow Chip 2293 | -10/Subcaves | Attached Rainbow Chip, gained temporary slots: Power, Propulsion, Utility, Weapon 2544 | -10/Subcaves | Entered Materials 2544 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1 2741 | -8/Materials | Found Powered Armor 2748 | -8/Materials | Found Powered Armor 2829 | -8/Materials | Garrison activated, responded to threat 3260 | -8/Materials | Build established: Skirmisher 3421 | -8/Materials | Lost 6 parts (1p2n1u2w) 3744 | -8/Materials | First assault squad dispatched 3943 | -8/Materials | Discovered new exit (range 8) 3951 | -8/Materials | Identified exit to Factory 3952 | -8/Materials | Entered Factory 3952 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 5149 | -7/Factory | Found Powered Armor 5317 | -7/Factory | Lost 4 parts (2n1u1w) 5392 | -7/Factory | Discovered new exit (range 16) 5410 | -7/Factory | Identified exit to Storage 5444 | -7/Factory | Entered Storage 5465 | -7/Storage | Found Prototype Launcher 5465 | -7/Storage | Identified Rocket Array 5560 | -7/Storage | Assisted by bots powering up and referring to "LRC-V3" 5636 | -7/Storage | Lost 3 allies 5823 | -7/Storage | Discovered new exit (range 16) 5849 | -7/Storage | Lost 4 allies 6031 | -7/Storage | Garrison activated, responded to threat 6213 | -7/Storage | Used back door to open Recycling access 6213 | -7/Storage | Discovered new exit (range 4) 6215 | -7/Storage | Identified exit to Recycling 6217 | -7/Storage | Entered Recycling 6474 | -7/Recycling | Entered Scraplab 6481 | -7/Recycling | Found Prototype Device 6481 | -7/Recycling | Identified Scrap Engine 6820 | -7/Recycling | Discovered new exit (range 15) 6851 | -7/Recycling | Identified exit to Factory 7094 | -7/Recycling | Entered Factory 7094 | -5/Factory | Evolved 4 slots: Propulsion x1, Utility x1, Weapon x2 7128 | -5/Factory | Identified exit to DSF 7128 | -5/Factory | Entered DSF 7160 | -5/DSF | Additional patrols routed to DSF 7259 | -5/DSF | Discovered new exit (range 16) 7281 | -5/DSF | Identified exit to Factory 7282 | -5/DSF | Entered Factory 7282 | -4/Factory | Evolved 2 slots: Power x1, Propulsion x1 7305 | -4/Factory | Lost 3 parts (1p2w) 7429 | -4/Factory | Spotted B-86 Titan 7701 | -4/Factory | Build established: Executioner 8094 | -4/Factory | Discovered new exit (range 11) 8103 | -4/Factory | Identified exit to Research 8212 | -4/Factory | Identified 1B-0RG's Assimilator 8274 | -4/Factory | Assimilating Sentinel 7a into Collective. 8313 | -4/Factory | Assimilating Sage 7a into Collective. 8518 | -4/Factory | Build established: Mutant 8743 | -4/Factory | Assimilating Assassin 7a into Collective. 8746 | -4/Factory | Assimilating Sage 7b into Collective. 8792 | -4/Factory | Entered Research 8792 | -3/Research | Accompanied by 3 allies 8792 | -3/Research | Evolved 2 slots: Utility x2 8930 | -3/Research | Garrison activated, responded to threat 9002 | -3/Research | Assimilating Veteran 8a into Collective. 9005 | -3/Research | Assimilating Veteran 8b into Collective. 9126 | -3/Research | Assimilating Master 8a into Collective. 9129 | -3/Research | Assimilating Master 8b into Collective. 9178 | -3/Research | Assimilating Assassin 8a into Collective. 9214 | -3/Research | Assimilating Master 8c into Collective. 9292 | -3/Research | First assault squad dispatched 9416 | -3/Research | Assimilating Veteran 8c into Collective. 9419 | -3/Research | Assimilating Veteran 8d into Collective. 9518 | -3/Research | Identified exit to Quarantine 9653 | -3/Research | Assimilating Master 8d into Collective. 9781 | -3/Research | Assimilating Assassin 8b into Collective. 9785 | -3/Research | Assimilating Assassin 8c into Collective. 9790 | -3/Research | Assimilating Assassin 8d into Collective. 9796 | -3/Research | Lost 3 allies 9902 | -3/Research | Build established: Hacker-Mutant 10075 | -3/Research | Assimilating Warden 8a into Collective. 10327 | -3/Research | Assimilating Veteran 8e into Collective. 10347 | -3/Research | Spotted B-86 Titan 10374 | -3/Research | Entered Quarantine 10400 | -3/Quarantine | Lost 3 parts (1n1u1w) 10447 | -3/Quarantine | Found Alien Artifact 10447 | -3/Quarantine | Identified Core Reset Matrix 10447 | -3/Quarantine | Used Core Reset Matrix 10451 | -3/Quarantine | Detected hypermatrix surge 10451 | -3/Quarantine | Sensed 14 artifacts in vicinity 10528 | -3/Quarantine | Met incapacitated Sigix Warrior 10528 | -3/Quarantine | Lockdown squad dispatched 10612 | -3/Quarantine | Found Sigix Containment Pod 10642 | -3/Quarantine | System corruption reached 10% 10661 | -3/Quarantine | Spotted Lightning 10667 | -3/Quarantine | Spotted Lightning 10668 | -3/Quarantine | Spotted Lightning 10728 | -3/Quarantine | Lost 13 parts (2p4u7w) 10737 | -3/Quarantine | Scanned by Researcher 10752 | -3/Quarantine | Found Transdimensional Reconstructor 10752 | -3/Quarantine | Warped through subspace 10764 | -3/Quarantine | System corruption reached 30% 10774 | -3/Quarantine | Core integrity fell below 50% 10777 | -3/Quarantine | Lost 3 parts (1p1n1w) 10786 | -3/Quarantine | Core integrity fell below 20% 10788 | -3/Quarantine | Destroyed by X-87 Electro with Compact HERF Cannon Last Messages --------------- 10778_ Treaded Armored-QT Exoskeleton core remains intact and functional. 10779_ Discarded Treaded Armored-QT Exoskeleton. 10779_ Arm. Scrap Engine damaged due to network destabilization (-6). 10779_ Dropped Lrg. Storage Unit. 10781_ P-80 Master resets X-87 Electro, system corruption cleaned. 10781_ Acquired Rocket Array. 10782_ Door malfunctions. 10782_ ALERT: Construction progress impeded, dispatching reinforcements to local area. 10783_ The unstable cave ceiling collapses. 10783_ Rocket Array destroyed. 10785_ Arm. Scrap Engine destroyed. 10785_ Scrap Engine core remains intact and functional. 10786_ U-05 Engineer lays Concrete. 10788_ The unstable cave ceiling collapses. 10788_ U-05 Engineer lays Concrete. Map ----- +----------------------------------------------------+ | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????#???????????????????????? | | ????????????????????????? ???????????????????????? | | ????????????????????????? ???????????????????????? | | ????????????????????????" ??????????????????????? | | ??????????????????#?????" 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" " ???????????????????? | | ??????????????????????? !== ?????????????????????? | | ??????????????????????###/##?????????????????????? | | #?????????????????????# !!#######???????????????? | | #??????????????????#### # #???????????????? | | #??????????????????# # #???????????????? | | #?????????????????## # #???????????????? | | #?????????????????# xxx # #???????????????? | | #????????????????# # # #???????????????? | | ?????????????????# # #???????????????? | | ????############## ## @ # #??*????????????? | | ????# # # # #???????????????? | | ##### """" ####?# # #???????????????? | | $$ / """" #????# #???????????????? | | ##### """"" #????# # #???????????????? | | #???# """"" #????# pg #???????????????? | | #???# #????#g gg#############/### ???? | | ????# """"" "" #??### ! ??? | | ????# """"" "" + R = ??? | | ????# """"" T" ######pR ??? | | ????# "" #????# u " ??? | | ????# "" #????# "" "" ! ##########?????? | | ????# #????# k #??????????????? | | ###########+########### """ """ #??????????????? | | """ """ #??????????????? | | """ """ #??????????????? | | #??????????????? | | #??????????????? | | ######### #############"T"# #??????????????? | | ????????# ################# #??????????????? | | ????????# # #??# #??????????????? | | ????????# # #??# ??????????????? | | ????????# / #??# ??????????????? | | ????????# # [ #??# ??????????????? | | ????????# # #??# ??????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 96 Energy Generation 41 Energy Capacity 775 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 18 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 400 Evasion (%) 52 Targeting Accuracy 8 Recoil Reduction 5 Offensive Hacking 20 Defensive Hacking 10 Authchip Count 2 Item Schematics ----------------- Proton Burst Cannon | -3/Quarantine | Archive Robot Schematics ------------------ R-10 Processor | -3/Quarantine | Archive Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- Core Reset Matrix Transdimensional Reconstructor Achievements -------------- None Challenges ------------ None Game ------ Seed ImpulseDisruptorArticulator Manual? 0 Play Time 01:40:24 Cumulative 156.7 hours Start 2026.04.23 @ 20:34:59 End 2026.04.24 @ 20:04:20 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 241 Rogue 241 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 54 Gallery% 56 Achievement% 42 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 32f9e225-51bb-46fe-8661-b370e88e9842