Cogmind - Beta 16 @@@ ROGUE MODE // 2025.12.09 @ 00:22:19 Player: mephiles96 Result: Destroyed by P-80 Master with Gamma Rifle Performance ------------- Evolutions (7) 3500 Regions Visited (15) 3000 Robots Destroyed (72) 360 Value Destroyed (2746) 2746 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (1554) 1554 TOTAL SCORE: 11280 Bonus ------- Follower Combat Kills 496 Entered DSFs 500 Met Imprinter 300 Was Imprinted 300 Friendly Fire -42 Cogmind --------- Core Integrity 0/1300 Matter 46/300 Energy 69/100 System Corruption 18% Temperature Cool (0) Movement Core (150) Ox2 Location -3/Research Parts ------- > --- POWER (2) -------- Backup Power VII > --- PROPULSION (7) --- (None) > --- UTILITY (8) ------ Advanced Signal Interpreter Advanced Targeting Computer > --- WEAPON (4) ------- Backup Laser VII > --- INVENTORY (5) ---- (None) Peak State ------------ > --- POWER ------------ Particle Reactor Light Particle Reactor > --- PROPULSION ------- Heavy Treads Centrium Wheel > --- UTILITY ---------- Advanced Cryofiber Web Advanced Heat Sink Triangulator Enhanced Optical Array Advanced Signal Interpreter Advanced Targeting Computer Heavy Armor Plating > --- WEAPON ----------- Railgun Mass Driver Mass Driver Hypervelocity Gauss Cannon > --- INVENTORY -------- Advanced Heat Sink Advanced Heat Sink Quantum Rifle [Rating: 97] Favorites ----------- Power Neutrino Core Engine Heavy Ion Engine Power Core Neutrino Core Reactor Light Particle Reactor Propulsion Carbon-fiber Leg Treads Armored Treads Leg Carbon-fiber Leg Wheel Centrium Wheel Hover Unit Antigrav System Flight Unit Nuclear Pulse Thruster Utility Improved Sensor Array Device Improved Sensor Array Storage Medium Storage Unit Processor Targeting Computer Hackware Makeshift Hacking Suite Protection Improved Medium Armor Plating Weapon Gauss Rifle Energy Gun Particle Gun Energy Cannon Heavy Ion Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Magnetic Acceleration Cannon Launcher Improved Grenade Launcher Special Weapon Welding Torch Impact Weapon Great Maul Piercing Weapon CR-A16's Pointy Stick Build | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -4 -4 -3 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Was Fac Fac DSF Res Slots Evolved 14 | . . 2 2 2 . . . . 2 2 . . 2 . 2 Power 1 | . . . . . . . . . 1 . . . . . . Propulsion 5 | . . 1 1 1 . . . . . 1 . . . . 1 Utility 6 | . . 1 . 1 . . . . 1 1 . . 1 . 1 Weapon 2 | . . . 1 . . . . . . . . . 1 . . Parts Attached 138 | 6 1 3 18 24 7 6 7 10 10 21 1 4 2 3 15 Power 19 | 1 . 1 1 3 . 2 1 . 2 2 . 2 . 1 3 Engine 8 | 1 . 1 1 . . . 1 . 2 2 . . . . . Core 9 | . . . . 3 . 2 . . . . . 2 . 1 1 Reactor 2 | . . . . . . . . . . . . . . . 2 Propulsion 36 | 2 . 1 3 8 3 1 3 3 1 6 1 1 . 1 2 Treads 3 | . . . . . . . . 1 . . . . . 1 1 Leg 24 | 2 . 1 3 8 3 1 3 2 1 . . . . . . Wheel 1 | . . . . . . . . . . . . . . . 1 Hover 5 | . . . . . . . . . . 4 . 1 . . . Flight 3 | . . . . . . . . . . 2 1 . . . . Utility 37 | 1 1 1 6 6 3 1 3 1 3 5 . 1 2 . 3 Device 25 | . 1 1 3 5 2 1 2 . 3 3 . 1 1 . 2 Storage 3 | 1 . . 1 . 1 . . . . . . . . . . Processor 4 | . . . . 1 . . . . . 2 . . 1 . . Hackware 1 | . . . . . . . . 1 . . . . . . . Protection 4 | . . . 2 . . . 1 . . . . . . . 1 Artifact . | . . . . . . . . . . . . . . . . Weapon 46 | 2 . . 8 7 1 2 . 6 4 8 . . . 1 7 Energy Gun 13 | . . . 2 4 . . . 3 . 1 . . . . 3 Energy Cannon 3 | . . . 1 2 . . . . . . . . . . . Ballistic Gun 13 | 2 . . 1 1 . 1 . 3 . 4 . . . . 1 Ballistic Cannon 10 | . . . 1 . . . . . 4 2 . . . . 3 Launcher 3 | . . . 1 . 1 . . . . . . . . 1 . Special Weapon 1 | . . . 1 . . . . . . . . . . . . Impact Weapon 2 | . . . 1 . . 1 . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . Piercing Weapon 1 | . . . . . . . . . . 1 . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . Unidentified Prototypes 5 | . . 1 1 1 . . 2 . . . . . . . . Corrupted Parts 2 | . . . . 1 . . 1 . . . . . . . . System Corruption 14 | . . . . 4 . . 10 . . . . . . . . Parts Lost 83 | . . . 5 13 2 10 . 8 15 1 . . . 11 18 Power 11 | . . . . 2 1 2 . . 2 . . . . 2 2 Propulsion 28 | . . . 1 5 . 5 . 4 5 1 . . . 5 2 Utility 19 | . . . 1 4 . 1 . 2 3 . . . . . 8 Weapon 25 | . . . 3 2 1 2 . 2 5 . . . . 4 6 Highest Loss Streak 17 | . . . 2 11 2 10 . 4 11 1 . . . 11 17 To Critical Strikes 2 | . . . . . 1 . . . . . . . . . 1 Average Backups 7 | 3 7 7 7 6 9 8 9 9 9 4 4 4 4 4 3 Power . | . 1 1 1 . . . 1 2 1 . . . 1 . . Propulsion . | 1 2 . . 1 2 1 . . . . . . . . . Utility 3 | . 1 4 4 1 3 4 7 4 4 2 1 . . . . Weapon 2 | . 1 1 1 2 2 2 . 3 3 2 2 3 3 3 1 Tool/Special . | . . . . . . . . . . . . . . . . Unused Backups 28 | . 6 5 3 1 . . 3 2 4 1 1 1 1 . . Power 5 | . 1 1 . . . . 1 . . . 1 1 . . . Propulsion 5 | . 4 . . . . . . . 1 . . . . . . Utility 12 | . . 3 1 . . . 1 2 3 1 . . 1 . . Weapon 5 | . 1 1 1 1 . . 1 . . . . . . . . Tool/Special 1 | . . . 1 . . . . . . . . . . . . Average Slot Usage (%) 87 | . 96 99 93 92 97 82 92 93 87 59 86 86 82 59 50 Engine 3 | . 14 11 9 1 . . . . 7 4 11 2 . . . Core 4 | . . . . 5 7 6 7 7 3 . . 8 10 5 . Leg 24 | . 28 33 32 34 38 28 30 33 18 . . . . . . Hover 1 | . . . . . . . . . . 7 17 21 21 6 . Device 11 | . 10 21 11 15 12 11 8 4 12 4 11 15 19 21 15 Storage 6 | . 14 11 9 7 7 7 7 7 5 . . . . . . Processor 6 | . . . . 3 7 7 7 7 6 16 17 17 15 15 13 Hackware 1 | . . . . . . . . 2 6 5 5 1 . . . Protection 2 | . . . 6 1 . . 5 5 . . . . . . 1 Energy Gun 3 | . . . 4 15 14 8 . 1 3 . . . . . . Energy Cannon 1 | . . . 1 3 . 2 7 . . . . . . . . Ballistic Gun 10 | . 28 22 11 2 6 4 7 16 5 8 17 17 15 7 1 Ballistic Cannon 1 | . . . 3 . . . . . 7 3 . . . . 6 Impact Weapon 1 | . . . 1 . . 2 7 3 . . . . . . . Peak Build Rating 97 | 6 7 12 25 36 36 39 48 46 62 74 78 80 89 89 97 Average Rating 37 | 4 6 10 18 30 33 31 42 42 51 48 65 76 85 61 66 On Entrance 36 | . 6 7 12 25 33 35 31 45 40 7 74 63 80 89 36 Avg Prop Armor Cover (%) 6 | . . . . 12 5 5 . 11 8 2 3 . . . 11 Naked Turns . | . . . . . . . . . . . . . . . . Heaviest Build 66 | 13 14 18 31 32 31 43 48 48 54 21 21 44 45 45 66 Greatest Support 81 | 20 20 30 46 62 81 77 80 80 65 42 42 51 51 70 70 Greatest Overweight (x) 16 | 3 . . . 3 . 1 1 1 16 5 6 . . 8 13 Average Overweight (x) . | . . . . . . . . . . . . . . . . Largest Inventory Capacity 10 | 8 8 8 8 8 10 10 10 10 10 5 5 5 5 5 5 Average Capacity 8 | 7 8 8 8 8 9 10 10 10 9 5 5 5 5 5 5 Most Carried 10 | 6 8 8 8 8 10 10 10 10 10 5 5 5 5 5 5 Average Carried 7 | 3 7 7 7 6 9 8 9 9 9 4 4 4 4 4 3 Final Capacity 10 | 8 8 8 8 8 10 10 10 10 5 5 5 5 5 5 5 Final Carried 10 | 6 8 8 8 8 10 10 10 10 5 5 5 5 4 5 . Class Distribution -------------------- 27% | Scavenger-Mutant 24% | Scavenger-Gunner 23% | Mutant 7% | Scavenger-Scout 4% | Skirmisher 4% | Scavenger-Tank 3% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Skirmisher | -8/Materials Scavenger-Gunner | -7/Factory Scavenger-Gunner | -7/Lower Caves Scavenger-Gunner | -7/Lower Caves Scavenger-Mutant | -7/Zion Scavenger-Mutant | -6/Proximity Caves Scavenger-Gunner | -6/Factory Mutant | -5/Factory Scavenger-Scout | -5/Waste Scavenger-Scout | -5/Factory Scavenger-Scout | -4/Factory Mutant | -4/DSF Mutant | -3/Research Resources | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -4 -4 -3 ----------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Was Fac Fac DSF Res Matter Collected 3220 | 213 138 285 422 471 255 238 90 445 278 205 . . . . 180 Remotely 667 | . 84 185 34 166 . . . . 198 . . . . . . Salvage Created 2658 | . 54 153 515 486 134 363 . 421 66 262 . . . . 204 Parts 131 | . 4 8 26 21 4 20 . 14 2 20 . . . . 12 Haulers Intercepted . | . . . . . . . . . . . . . . . . Recyclers Shooed 3 | . . . . 1 . . . . 1 1 . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Parts Self-Destructed 50 | . . . . . 4 16 1 29 . . . . . . . Prevented 6 | . . . . . . 3 . 3 . . . . . . . Parts Restored . | . . . . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -4 -4 -3 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Was Fac Fac DSF Res Combat Hostiles Destroyed 68 | . 3 7 15 10 4 12 . 9 1 4 . . . . 3 Melee 2 | . . . 1 . . 1 . . . . . . . . . Guns 39 | . 3 7 7 5 1 3 . 9 1 3 . . . . . Cannons 12 | . . . 5 3 . . . . . 1 . . . . 3 AOE 14 | . . . 2 1 3 8 . . . . . . . . . Classes Destroyed 10 | . 1 1 3 2 1 . . . . 2 . . . . . Worker 2 | . . . . . . . . . . 2 . . . . . Builder 1 | . . . . . . . . . . 1 . . . . . Recycler 1 | . . . 1 . . . . . . . . . . . . Swarmer 23 | . 3 6 7 . . 5 . 2 . . . . . . . Grunt 19 | . . 1 4 7 1 1 . 5 . . . . . . . Brawler 4 | . . . . . . 3 . . 1 . . . . . . Duelist 3 | . . . 1 1 . 1 . . . . . . . . . Sentry 7 | . . . 3 . . 1 . 1 . 1 . . . . 1 Hunter 3 | . . . . 1 . . . 1 . 1 . . . . . Programmer 6 | . . . . 1 . 1 . . . 2 . . . . 2 Savage 3 | . . . . . 3 . . . . . . . . . . Best Kill Streak 10 | . 3 3 5 2 3 10 . 6 1 7 . . . . 2 Combat Bots Only 10 | . 3 3 5 2 3 10 . 6 1 3 . . . . 2 Max Kills in Single Turn 3 | . 1 1 1 1 3 3 . 2 1 2 . . . . 1 Gunslinging . | . . . . . . . . . . . . . . . . Exploded 3 | . . . 1 1 3 3 . . . . . . . . . Melee 1 | . . . 1 . . 1 . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -4 -4 -3 -------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Was Fac Fac DSF Res Hostile Shots Fired 1001 | . 5 27 70 103 11 64 . 94 175 42 . . . 116 294 Missed 288 | . 2 7 16 10 4 24 . 26 58 5 . . . 26 110 Hits 713 | . 3 20 54 93 7 40 . 68 117 37 . . . 90 184 Melee 18 | . . . 6 2 4 6 . . . . . . . . . Projectile 695 | . 3 20 48 91 3 34 . 68 117 37 . . . 90 184 AOE 2 | . . . 1 . . . . . 1 . . . . . . Critical Strikes 32 | . . 1 2 9 4 1 . 1 3 1 . . . 2 8 Part Disruptions 12 | . . . . . . . . . 7 2 . . . 2 1 Damage Taken 13522 | . 26 172 853 1710 331 981 . 1257 2099 651 . . . 1739 3703 Core 3071 | . . 20 147 275 49 180 . 123 495 82 . . . 378 1322 Absorbed by Shields . | . . . . . . . . . . . . . . . . Redirected to Shielding 19 | . . . 19 . . . . . . . . . . . . Regen/Repaired (Parts) 117 | . . . . . . . 117 . . . . . . . . Core Remaining (%) 72 | 100 100 95 73 . . . . 10 41 . . 91 . 67 . Volleys Fired 215 | . 4 15 46 46 9 20 . 31 8 15 . . . . 21 Largest 4 | . 2 2 3 3 3 3 . 3 3 3 . . . . 4 Hottest 203 | . 40 40 203 189 158 158 . 147 139 106 . . . . 180 Shots Fired 459 | . 8 30 105 82 14 39 . 81 24 41 . . . . 35 Gun 332 | . 8 30 71 59 9 27 . 81 9 27 . . . . 11 Cannon 99 | . . . 19 22 . 5 . . 15 14 . . . . 24 Launcher 17 | . . . 4 1 5 7 . . . . . . . . . Special 11 | . . . 11 . . . . . . . . . . . . Kinetic 304 | . 8 30 71 13 3 12 . 76 22 41 . . . . 28 Thermal 121 | . . . 30 54 6 20 . 4 . . . . . . 7 Explosive 17 | . . . 4 1 5 7 . . . . . . . . . Electromagnetic 17 | . . . . 14 . . . 1 2 . . . . . . Robot Hit Streak 22 | . 3 9 11 22 4 6 . 10 8 5 . . . . 9 Robot Miss Streak 7 | . 2 2 4 3 2 3 . 7 3 4 . . . . 4 Penetration Max 1 | . . . . . . 1 . 1 1 1 . . . . 1 Secondary Targets 2 | . . . . 1 . . . 1 . . . . . . . Max Gunslinging Chain 1 | . . . . 1 . . . 1 . . . . . . . Shots Hit Robots 299 | . 3 20 68 61 7 27 . 56 14 25 . . . . 18 Core Hits 182 | . 3 9 33 19 12 32 . 47 5 13 . . . . 9 Critical Kills 3 | . . . 1 . . . . 1 . . . . . . 1 Critical Parts Destroyed 4 | . . . . . . 1 . . . 1 . . . . 2 Critical Strikes 11 | . . . 2 . . 1 . 1 . 1 . . . . 6 Destroy 10 | . . . 1 . . 1 . 1 . 1 . . . . 6 Blast 1 | . . . 1 . . . . . . . . . . . . Melee Attacks 6 | . . . 2 . . 4 . . . . . . . . . Impact 6 | . . . 2 . . 4 . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . Damage Inflicted 7612 | . 34 223 998 1336 539 1401 . 1007 487 846 . . . 10 731 Guns 3981 | . 34 223 492 723 102 345 . 1007 178 643 . . . . 234 Cannons 1683 | . . . 173 500 . 111 . . 299 195 . . . . 405 Explosions 1590 | . . . 256 103 437 794 . . . . . . . . . Melee 209 | . . . 58 . . 151 . . . . . . . . . Ramming 130 | . . . . 10 . . . . 10 8 . . . 10 92 Kinetic 3850 | . 34 223 479 67 55 212 . 963 457 838 . . . . 522 Thermal 1620 | . . . 205 987 47 244 . 20 . . . . . . 117 Explosive 1590 | . . . 256 103 437 794 . . . . . . . . . Electromagnetic 213 | . . . . 169 . . . 24 20 . . . . . . Impact 209 | . . . 58 . . 151 . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . Highest Corruption 20 | . 2 . . 10 20 20 20 10 4 2 9 9 . 1 18 Average Corruption 10 | . 2 . . 6 17 20 13 10 2 2 7 9 . 1 7 Corruption Purged . | . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . Effects 112 | . 3 . . 6 26 21 7 33 4 2 1 7 . . 2 Message Errors 25 | . 1 . . 1 8 4 1 4 1 1 . 4 . . . Matter Fused 20 | . . . . 1 4 4 . 6 2 1 . 1 . . 1 Heat Flow Errors 14 | . . . . 1 4 3 3 3 . . . . . . . Energy Discharges 16 | . 1 . . 1 4 1 1 5 1 . . 2 . . . Parts Rejected 3 | . . . . . 1 2 . . . . . . . . . Parts Fused 2 | . . . . . 1 . 1 . . . . . . . . Data Loss (minor) 12 | . . . . . 1 2 1 7 . . 1 . . . . Data Loss (major) 5 | . . . . . 2 2 . 1 . . . . . . . Misfires 1 | . . . . . . . . 1 . . . . . . . Alerts 2 | . 1 . . . . . . 1 . . . . . . . Weapon Failures 12 | . . . . 2 1 3 . 5 . . . . . . 1 Overload Shots . | . . . . . . . . . . . . . . . . Overflow Damage 104 | . . . . 28 . 27 . . . . . . . . 49 Projectiles 74 | . . . . 5 . 20 . . . . . . . . 49 Explosions 30 | . . . . 23 . 7 . . . . . . . . . Melee . | . . . . . . . . . . . . . . . . Knockbacks 9 | . . . 3 . . . . . 1 1 . . . . 4 Impact 1 | . . . 1 . . . . . . . . . . . . Kinetic 8 | . . . 2 . . . . . 1 1 . . . . 4 Secondary . | . . . . . . . . . . . . . . . . Self-Inflicted Damage 253 | . . . 19 56 77 56 . . 5 4 . . . . 36 Shots 5 | . . . 1 1 2 1 . . . . . . . . . Rammed 39 | . . . . . . . . . 3 1 . . . 1 34 Targets Rammed 42 | . . . . 3 . . . . 3 1 . . . 1 34 Kicked 3 | . . . . 3 . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . Highest Temperature 746 | . . 6 295 746 269 186 162 206 295 6 . . . 21 266 Average Temperature 161 | . . 4 121 306 96 93 71 69 121 4 . . . 21 147 Received Heat Transfer 2244 | . . 12 243 783 45 117 . 258 195 36 . . . 420 135 Effects 37 | . . . . 35 . . . . . . . . . . 2 Shutdowns 7 | . . . . 7 . . . . . . . . . . . Energy Bleed 4 | . . . . 4 . . . . . . . . . . . Interference 8 | . . . . 6 . . . . . . . . . . 2 Matter Decay 4 | . . . . 4 . . . . . . . . . . . Short Circuit 7 | . . . . 7 . . . . . . . . . . . Damage (minor) 3 | . . . . 3 . . . . . . . . . . . Damage (major) 2 | . . . . 2 . . . . . . . . . . . Damage (core) 2 | . . . . 2 . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . Robots Melted 1 | . . . . 1 . . . . . . . . . . . Combat Hostiles 1 | . . . . 1 . . . . . . . . . . . Parts Melted 5 | . . . 2 3 . . . . . . . . . . . Heat Transferred 3098 | . . . 619 1702 111 444 . 37 . . . . . . 185 Parts Sabotaged . | . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -4 -4 -3 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Was Fac Fac DSF Res Maximum Alert Level . | . . . . . . . . . . . . . . . . Low Security (%) 100 | 100 100 100 100 100 . . . . 100 100 100 100 100 100 100 Level 1 . | . . . . . . . . . . . . . . . . Level 2 . | . . . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . Peak Influence 166 | . 70 65 166 88 . . . . 130 105 29 . . 15 45 Initial 58 | . . . 22 58 . . . . 30 21 29 . . . . Average 33 | . 10 14 116 19 . . . . 26 26 12 . . 1 7 Influence Increases 2726 | . 82 195 518 237 20 320 . 652 298 250 . . . 15 139 Destroy 0b10 Robot/C 1660 | . 60 140 300 200 20 240 . 400 100 140 . . . . 60 Destroy 0b10 Robot/NC 30 | . . . 5 . . . . . 10 15 . . . . . Destroy Leader 284 | . 10 30 70 30 . 20 . 40 34 40 . . . . 10 Allied During Kill 229 | . . . . . . . . 152 66 11 . . . . . Successful Hack 51 | . 12 10 17 . . . . . . . . . . . 12 Destroy Structure 82 | . . . 36 7 . . . . 13 14 . . . . 12 Partial Spotted 15 | . . . . . . . . . . 15 . . . . . Lose Combat Pursuer 375 | . . 15 90 . . 60 . 60 75 15 . . . 15 45 Influence Decreases 2726 | . 82 141 444 359 26 246 74 604 301 212 83 . . 15 139 Entered New Map 275 | . . . 32 70 3 . 74 . 18 24 54 . . . . Time Decay 1758 | . 82 141 362 184 23 146 . 364 173 178 10 . . . 95 Lost Part 454 | . . . 50 105 . 100 . 80 50 10 . . . 15 44 Lost Ally 239 | . . . . . . . . 160 60 . 19 . . . . Squads Dispatched 18 | . 1 1 1 2 . 1 . . 5 3 . 1 . 1 2 Investigation 2 | . . . . . . . . . . 1 . 1 . . . Extermination 3 | . . . . 1 . . . . . 1 . . . . 1 Reinforcement 12 | . 1 1 1 1 . . . . 5 1 . . . 1 1 Assault 1 | . . . . . . 1 . . . . . . . . . Garrison . | . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . Construction Impeded 5 | . . . 1 1 . . . . 1 1 . . . . 1 Haulers Reinforced . | . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -4 -4 -3 --------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Was Fac Fac DSF Res Distress Signals 3 | . . 1 2 . . . . . . . . . . . . Communications Jammed . | . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . Times Spotted 143 | . 6 12 21 13 5 15 . 22 19 10 6 . . 5 9 Peak Tracking Total 10 | . 3 3 5 4 3 9 . 10 8 4 6 . . 4 5 Tactical Retreats 14 | . . 1 4 . . 2 . 2 2 1 . . . 1 1 Traps | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -4 -4 -3 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Was Fac Fac DSF Res Traps Triggered 5 | . 1 . . . . . . . 1 1 . . . 1 1 Indirectly . | . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Disarmed 6 | . . . 6 . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -4 -4 -3 ---------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Was Fac Fac DSF Res Machines Disabled . | . . . . . . . . . . . . . . . . Max in Single Turn . | . . . . . . . . . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -4 -4 -3 --------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Was Fac Fac DSF Res Machines Accessed 25 | . 4 4 8 2 . . . . 2 1 . . 3 . 1 Terminals 15 | . 3 3 7 1 . . . . . . . . 1 . . Fabricators 2 | . . . . . . . . . 1 1 . . . . . Repair Stations 1 | . . . . . . . . . . . . . 1 . . Recycling Units 5 | . 1 . 1 1 . . . . 1 . . . 1 . . Scanalyzers 2 | . . 1 . . . . . . . . . . . . 1 Garrison Access . | . . . . . . . . . . . . . . . . Total Hacks 61 | . 11 13 24 2 . . . . 3 2 . . 5 . 1 Successful 40 | . 9 6 15 1 . . . . 3 2 . . 3 . 1 Failed 21 | . 2 7 9 1 . . . . . . . . 2 . . Catastrophic 1 | . . 1 . . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . Manual 32 | . 5 1 12 . . . . . 4 5 . 2 3 . . Terminals 41 | . 9 9 20 1 . . . . . . . . 2 . . Fabricators 3 | . . . . . . . . . 1 2 . . . . . Repair Stations 2 | . . . . . . . . . . . . . 2 . . Recycling Units 10 | . 2 . 4 1 . . . . 2 . . . 1 . . Scanalyzers 5 | . . 4 . . . . . . . . . . . . 1 Garrison Access . | . . . . . . . . . . . . . . . . Terminal Hacks 14 | . 4 3 6 . . . . . . . . . 1 . . Record 5 | . 1 1 3 . . . . . . . . . . . . Open DSF 1 | . . . . . . . . . . . . . 1 . . Emergency Access Points 1 | . . 1 . . . . . . . . . . . . . Locate Traps 1 | . 1 . . . . . . . . . . . . . . Disarm Traps 1 | . . . 1 . . . . . . . . . . . . Zone Layout 5 | . 2 1 2 . . . . . . . . . . . . Fabricator Hacks 3 | . . . . . . . . . 1 2 . . . . . Network Status 1 | . . . . . . . . . . 1 . . . . . Build 2 | . . . . . . . . . 1 1 . . . . . Repair Station Hacks 1 | . . . . . . . . . . . . . 1 . . Scan Component 1 | . . . . . . . . . . . . . 1 . . Recycling Unit Hacks 9 | . 2 . 3 1 . . . . 2 . . . 1 . . Process 1 | . . . 1 . . . . . . . . . . . . Report Inventory 5 | . 1 . 1 1 . . . . 1 . . . 1 . . Retrieve Matter 1 | . . . 1 . . . . . . . . . . . . Retrieve Components 2 | . 1 . . . . . . . 1 . . . . . . Scanalyzer 4 | . . 3 . . . . . . . . . . . . 1 Insert Component 1 | . . 1 . . . . . . . . . . . . . Analyze 1 | . . 1 . . . . . . . . . . . . . Retrieve Study 2 | . . 1 . . . . . . . . . . . . 1 Garrison Access Hacks . | . . . . . . . . . . . . . . . . Unauthorized Hacks 9 | . 3 . 6 . . . . . . . . . . . . Terminals 9 | . 3 . 6 . . . . . . . . . . . . Track 3 | . 1 . 2 . . . . . . . . . . . . Botnet 6 | . 2 . 4 . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . Hacking Detections 22 | . 4 3 7 2 . . . . 2 1 . . 2 . 1 Full Trace Events . | . . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . Robots Built 2 | . . . . . . . . . . 2 . . . . . Authchips . | . . . . . . . . . . . . . . . . Time 152 | . . . . . . . . . . 152 . . . . . Total Robot Build Rating 10 | . . . . . . . . . . 10 . . . . . Part Schematics Acquired 1 | . . 1 . . . . . . . . . . . . . Parts Built 1 | . . . . . . . . . 1 . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time 93 | . . . . . . . . . 93 . . . . . . Total Part Build Rating 7 | . . . . . . . . . 7 . . . . . . Part Studies Acquired 2 | . . 1 . . . . . . . . . . . . 1 Parts Repaired . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . Recycled Matter 71 | . . . 71 . . . . . . . . . . . . Retrieved Matter 71 | . . . 71 . . . . . . . . . . . . Retrieved Components 9 | . 3 . . . . . . . 6 . . . . . . Parts Scanalyzed 1 | . . 1 . . . . . . . . . . . . . Part Schematics Acquired 1 | . . 1 . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -4 -4 -3 ------------ Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Was Fac Fac DSF Res Used RIF Installer . | . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -4 -4 -3 -------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Was Fac Fac DSF Res Total Allies 14 | . . . . . . . 8 . 4 2 . . . . . Largest Group 8 | . . . . . . . 8 8 4 2 1 . . . . Highest-Rated Group 362 | . . . . . . . 263 256 362 82 41 . . . . Highest-Rated Ally 96 | . . . . . . . 40 40 96 41 41 . . . . Zionite Dispatches 2 | . . . . . . . . . 1 . . . 1 . . Heavy 1 | . . . . . . . . . 1 . . . . . . Recon 1 | . . . . . . . . . . . . . 1 . . Total Orders . | . . . . . . . . . . . . . . . . Ally Attacks 97 | . . . . . . . . 66 20 4 7 . . . . Total Damage 2277 | . . . . . . . . 1118 746 116 297 . . . . Kills 20 | . . . . . . . . 11 6 3 . . . . . Allies Corrupted 1 | . . . . . . . . . 1 . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -4 -4 -3 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Was Fac Fac DSF Res Active Infowar (turns) 6536 | . . 505 822 462 633 425 1482 488 509 625 69 219 96 60 141 Optics 1149 | . . . . . . . . . . 625 69 219 96 60 80 Sensors 5452 | . . . 773 462 633 425 1482 488 365 335 69 219 96 44 61 Terrain 667 | . . 505 162 . . . . . . . . . . . . Seismic 144 | . . . . . . . . . 144 . . . . . . Triangulation 292 | . . . . . . . . . . . . 162 94 36 . Jamming 1 | . . . . . . . . . . 1 . . . . . ECM 1 | . . . . . . 1 . . . . . . . . . Robot Analysis Total . | . . . . . . . . . . . . . . . . Derelict Logs Recovered 5 | . . . . . 2 1 1 1 . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -4 -4 -3 ------------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Was Fac Fac DSF Res Turns Passed 8036 | 79 519 506 824 591 633 425 1482 845 578 645 69 219 96 60 465 Spaces Moved 5936 | 46 399 315 522 337 522 256 1097 513 273 739 112 344 191 52 218 Core 110 | 12 . . . . . . . . 49 22 1 . . 8 18 Treads 192 | . . . . . . . . 41 . . . . . 10 141 Legs 4178 | 34 399 315 522 337 522 256 1097 472 224 . . . . . . Wheels 59 | . . . . . . . . . . . . . . . 59 Hover 926 | . . . . . . . . . . 246 111 344 191 34 . Flight 471 | . . . . . . . . . . 471 . . . . . Fastest Speed 40 | 50 120 105 105 105 108 105 125 125 50 40 52 43 43 43 50 Average Speed 104 | 134 120 110 109 109 109 131 130 135 125 47 54 44 43 101 145 Slowest Speed 850 | 200 120 120 112 315 113 190 190 250 850 300 350 52 43 450 700 Overloaded Moves . | . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . Exploration Rate (%) 37 | 5 43 28 39 8 56 42 89 60 6 19 89 9 7 88 5 Regions Visited 15 Branch Regions 4 Pre-discovered Areas 4 | . . . . . 1 . 3 . . . . . . . . Known Exits Taken 3 | . . . . . . 1 . . . . . 1 1 . . Unknown Exits Taken 9 | 1 1 1 1 1 1 . 1 1 1 . . . . . . Scrap Searched 9 | . . . . . 2 1 1 5 . . . . . . . Spaces Dug 19 | . . . 19 . . . . . . . . . . . . Terrain Destroyed 158 | . . . 38 6 42 55 . 2 2 6 . . . . 7 Melee . | . . . . . . . . . . . . . . . . Projectile 19 | . . . 1 . . 1 . 2 2 6 . . . . 7 AOE 139 | . . . 37 6 42 54 . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -4 -4 -3 --------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Was Fac Fac DSF Res Total 7374 | 63 435 450 698 481 568 302 1150 603 484 1008 122 414 204 58 334 Wait 704 | . 15 99 60 35 6 1 24 29 166 181 . 50 6 . 32 Move 5922 | 45 398 314 521 336 521 255 1096 512 272 739 111 343 190 51 218 Hop . | . . . . . . . . . . . . . . . . Pick Up 199 | 12 10 10 24 24 12 10 11 13 12 31 4 9 3 3 11 Fast Attach . | . . . . . . . . . . . . . . . . Attach 115 | 6 1 3 15 15 3 9 4 6 7 21 1 4 1 3 16 Detach 8 | . . . 3 . . . 1 . . 3 . . . . 1 Swap 60 | . . 1 11 13 10 2 6 5 8 1 . . 2 . 1 Drop 103 | . 7 8 16 9 7 1 8 7 8 16 6 8 2 . . Fire 215 | . 4 15 46 46 9 20 . 31 8 15 . . . . 21 Melee 6 | . . . 2 . . 4 . . . . . . . . . Ram 35 | . . . . . . . . . 3 1 . . . . 31 Kick 3 | . . . . 3 . . . . . . . . . . . Crush 4 | . . . . . . . . . . . . . . 1 3 Escape Stasis . | . . . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory -5/Factory -5/Waste -5/Factory -4/Factory -4/DSF -3/Research (discovered 1 exit: [*Tes]) History --------- Turn | Location | Event 14 | -11/Scrapyard | Discovered new exit (range 16) 80 | -11/Scrapyard | Entered Materials 81 | -10/Materials | Met a group of wandering Federalists 263 | -10/Materials | Discovered new exit (range 4) 308 | -10/Materials | Build established: Mutant 599 | -10/Materials | Entered another Materials area 599 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1029 | -9/Materials | Discovered new exit (range 10) 1105 | -9/Materials | Entered another Materials area 1105 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1405 | -8/Materials | Build established: Skirmisher 1867 | -8/Materials | Discovered new exit (range 4) 1929 | -8/Materials | Entered Factory 1929 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1989 | -7/Factory | Build established: Scavenger-Tank 2104 | -7/Factory | Lost 11 parts (2p5n2u2w) 2446 | -7/Factory | System corruption reached 10% 2498 | -7/Factory | Discovered new exit (range 5) 2507 | -7/Factory | Build established: Scavenger-Gunner 2520 | -7/Factory | Entered Lower Caves 2687 | -7/Lower Caves | Learned location of Zion (-7) 2762 | -7/Lower Caves | Learned 8 Factory zone layouts 3132 | -7/Lower Caves | Spotted B-75 Beast 3143 | -7/Lower Caves | Encountered a Warlord checkpoint 3144 | -7/Lower Caves | Discovered new exit (range 8) 3153 | -7/Lower Caves | Entered another Lower Caves area 3170 | -7/Lower Caves | Encountered a Warlord checkpoint 3282 | -7/Lower Caves | Identified exit to Zion 3363 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 3365 | -7/Lower Caves | Core integrity fell below 50% 3410 | -7/Lower Caves | Destroyed 10 combat bots 3467 | -7/Lower Caves | Lost 10 parts (2p5n1u2w) 3578 | -7/Lower Caves | Entered Zion 3658 | -7/Zion | System corruption cleaned by Quarantine Array 3726 | -7/Zion | Learned location of Quarantine (-2) 3764 | -7/Zion | Build established: Scavenger-Mutant 3866 | -7/Zion | Given the Hacking Drone Bay 3868 | -7/Zion | Found Prototype Device 3869 | -7/Zion | Identified Hacking Drone Bay 4132 | -7/Zion | Gained Derelict followers 4134 | -7/Zion | Learned location of Warlord (-5) 4256 | -7/Zion | Found Prototype Device 4257 | -7/Zion | Identified Mobile Refinery Mk. CCLXVII 4598 | -7/Zion | Met Imprinter 4623 | -7/Zion | Imprinted 4625 | -7/Zion | Declared Zion's savior 4964 | -7/Zion | Given A8's code to call for help 5012 | -7/Zion | Found CR-A16's Pointy Stick 5018 | -7/Zion | Discovered new exit (range 11) 5060 | -7/Zion | Entered Proximity Caves 5060 | -6/Proximity Caves | Accompanied by 8 allies 5187 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 5597 | -6/Proximity Caves | Learned Factory terminal intel 5640 | -6/Proximity Caves | Core integrity fell below 20% 5701 | -6/Proximity Caves | Lost 4 parts (3n1u) 5790 | -6/Proximity Caves | Build established: Scavenger-Gunner 5890 | -6/Proximity Caves | Discovered new exit (range 8) 5905 | -6/Proximity Caves | Entered Factory 5905 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 5907 | -6/Factory | Loaded intel: 26 terminal locations 6021 | -6/Factory | Zion Heavy squad teleported in 6024 | -6/Factory | Enhanced Grunt warped into view, answering call for help 6030 | -6/Factory | Enhanced Grunt warped into view, answering call for help 6218 | -6/Factory | Fabricated Lgt. Antimatter Cannon (x1) 6426 | -6/Factory | Lost 3 allies 6437 | -6/Factory | Lost 4 parts (3n1w) 6467 | -6/Factory | Core integrity fell below 50% 6475 | -6/Factory | Discovered new exit (range 15) 6483 | -6/Factory | Entered another Factory area 6483 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 6489 | -5/Factory | Lost 11 parts (2p2n3u4w) 6652 | -5/Factory | Discovered new exit (range 5) 7103 | -5/Factory | Fabricated H-66 Slayer (x2) 7128 | -5/Factory | Sucked down chute 7128 | -5/Factory | Entered Waste 7133 | -5/Waste | Spotted C-40 Crusher 7135 | -5/Waste | Spotted C-40 Crusher 7143 | -5/Waste | EMP discharged 7159 | -5/Waste | Spotted C-40 Crusher 7171 | -5/Waste | Spotted C-40 Crusher 7175 | -5/Waste | Spotted C-40 Crusher 7183 | -5/Waste | 2 allies followed down the chute 7191 | -5/Waste | Discovered new exit (range 13) 7191 | -5/Waste | Spotted C-40 Crusher 7197 | -5/Waste | Identified exit to Factory 7197 | -5/Waste | Entered Factory 7275 | -5/Factory | Build established: Scavenger-Scout 7413 | -5/Factory | Discovered new exit (range 5) 7416 | -5/Factory | Identified exit to Factory 7416 | -5/Factory | Entered another Factory area 7416 | -4/Factory | Evolved 2 slots: Utility x1, Weapon x1 7486 | -4/Factory | Zion Recon squad teleported in 7512 | -4/Factory | Identified exit to DSF 7512 | -4/Factory | Entered DSF 7522 | -4/DSF | Found Fusion Bomb Launcher 7532 | -4/DSF | Additional patrols routed to DSF 7539 | -4/DSF | Discovered new exit (range 14) 7570 | -4/DSF | Identified exit to Research 7572 | -4/DSF | Entered Research 7572 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 7602 | -3/Research | Lost 11 parts (2p5n4w) 7653 | -3/Research | Discovered new exit (range 12) 8007 | -3/Research | System corruption reached 10% 8012 | -3/Research | Core integrity fell below 50% 8032 | -3/Research | Core integrity fell below 20% 8037 | -3/Research | Destroyed by P-80 Master with Gamma Rifle Last Messages --------------- 08020_ Backup Power VII tumbles out of repair station. 08021_ Slug penetrates Wall. 08021_ Broken Triangulator destroyed. 08023_ Penetrated by Slug. 08026_ Slug penetrates Wall. 08028_ Backup Power VII tumbles out of repair station. 08028_ Backup Plating VII tumbles out of repair station. 08029_ Enh. Optical Array destroyed. 08029_ Slug penetrates Repair Station. 08031_ Penetrated by Slug. 08031_ Slug penetrates Wall. 08032_ Backup Laser VII destroyed. 08032_ Acquired Backup Power VII. 08034_ Slug penetrates Y-72 Warden. 08036_ Slug penetrates Wall. 08036_ Penetrated by Slug. 08036_ Slug penetrates Wall. Map ----- +----------------------------------------------------+ | """ #???????????????????????????????????????? | | #???????????????????????????????????????? | | #???????????????????????????????????????? | | ####+#####???????????????????????????????????????? | | # #????????????????????????????????????????? | | # #????????????????????????????????????????? | | # #????????????????????????????????????????? | | # ##########?##????????????????????????????? | | #### # #?#"##########??????????????????? | | # # #??# #???????????? ????? | | # # #??# #?????????? ????? | | + + #??# #???????? ! #???? | | " # # """#??# #??????[[ /???? | | " # # """#??# #???? 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" #??????????????????? | | ???# + #?##Y *R" #??????????????????? | | ???# # #?# "" #??????????????????? | | ???#### # #?## "" #??????????????????? | | ??????# # #??# #??????????????????? | | ??????# ###########??# #??????????????????? | | ??????# #????????????##########??????????????????? | | ??????# #????????????????????????????????????????? | | ??????? #????????????????????????????????????????? | | ??????? ????????????????????????????????????????? | | ??????? ????????????????????????????????????????? | | ???????< ????????????????????????????????????????? | | ??????? ????????????????????????????????????????? | | ??????? ????????????????????????????????????????? | | ??????? ?????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????H???????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 84 Energy Generation 33 Energy Capacity 530 Matter Stores 420 Matter Capacity 450 Sight Range 22 Robot Scan Range 16 Terrain Scan Range 14 Terrain Scan Density 10 Additional Mass Support 9 Base Temperature (-) 200 Armor Coverage 600 Propulsion Shielding 33 Evasion (%) 62 Targeting Accuracy 8 Recoil Reduction 2 Offensive Hacking 11 Item Schematics ----------------- Lgt. Cannon | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Lgt. Antimatter Cannon | x1 | -6/Factory | Preloaded H-66 Slayer | x2 | -5/Factory | Preloaded Repaired ---------- Nothing Studied --------- Aluminum Leg | -9/Materials | Hacked Hvy. Treads | -3/Research | Hacked Alien Tech Used ----------------- None Achievements -------------- DIY Cooler Dangerous Findings I Spy My Command Is Your Wish Universal Adapter Window Shopping root@ Challenges ------------ None Game ------ Seed DrainedCargoMatter Manual? 0 Play Time 02:06:19 Cumulative 12.0 hours Start 2025.12.08 @ 22:13:35 End 2025.12.09 @ 00:22:19 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 13 Rogue 13 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 12 Gallery% 17 Achievement% 15 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 1 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 4bd6d27c-9163-40c6-acbc-f0b215a3ad51