Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.11.10 @ 17:20:55 Player: Infomantis Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (6) 1200 Robots Destroyed (38) 190 Value Destroyed (817) 817 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (500) 500 TOTAL SCORE: 3307 Bonus ------- Unstable Evolution 500 Cogmind --------- Core Integrity 283/400 Matter 300/300 Energy 265/265 System Corruption 0% Temperature Cool (0) Movement Rolling (130) Ox2 Location -8/Mines Parts ------- > --- POWER (1) -------- Improved Ion Engine > --- PROPULSION (3) --- Aluminum Leg Aluminum Leg Compact Wheel > --- UTILITY (2) ------ Large Storage Unit Seismic Detector > --- WEAPON (3) ------- Particle Gun Assault Rifle Shotgun > --- INVENTORY (15) --- Improved Ion Engine Aluminum Leg Improved Aluminum Leg Heat Sink Improved Heat Sink Improved Terrain Scanner Seismic Detector Light Armor Plating Reflective Plating Reflective Plating Reflective Plating Small Laser Grenade Launcher Rocket Launcher Datajack Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Light Treads Light Treads > --- UTILITY ---------- Large Storage Unit Seismic Detector > --- WEAPON ----------- Improved EM Shotgun Particle Gun Shotgun > --- INVENTORY -------- Ion Engine Aluminum Leg Aluminum Leg Compact Wheel Heat Sink Improved Heat Sink Improved Terrain Scanner Seismic Detector Reflective Plating Reflective Plating Reflective Plating Assault Rifle Grenade Launcher Rocket Launcher Datajack [Rating: 15] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Utility Seismic Detector Device Seismic Detector Storage Large Storage Unit Weapon Assault Rifle Energy Gun Particle Gun Ballistic Gun Assault Rifle Build | -11 -10 -10 -9 -9 -9 -8 ------- Run | Scr Mat Min Mat Min Exi Min Slots Evolved 2 | . . . 2 . . . Power . | . . . . . . . Propulsion 1 | . . . 1 . . . Utility . | . . . . . . . Weapon 1 | . . . 1 . . . Parts Attached 29 | 8 6 1 11 3 . . Power 5 | 1 2 . 2 . . . Engine 5 | 1 2 . 2 . . . Core . | . . . . . . . Reactor . | . . . . . . . Propulsion 12 | 3 1 . 5 3 . . Treads 5 | 2 1 . 2 . . . Leg 6 | 1 . . 3 2 . . Wheel 1 | . . . . 1 . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 5 | 2 3 . . . . . Device 2 | 1 1 . . . . . Storage 3 | 1 2 . . . . . Processor . | . . . . . . . Hackware . | . . . . . . . Protection . | . . . . . . . Artifact . | . . . . . . . Weapon 7 | 2 . 1 4 . . . Energy Gun 2 | . . 1 1 . . . Energy Cannon . | . . . . . . . Ballistic Gun 5 | 2 . . 3 . . . Ballistic Cannon . | . . . . . . . Launcher . | . . . . . . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 1 | . . . 1 . . . Parts Lost 2 | . . 1 1 . . . Power . | . . . . . . . Propulsion 1 | . . . 1 . . . Utility . | . . . . . . . Weapon 1 | . . 1 . . . . Highest Loss Streak 1 | . . 1 1 . . . To Critical Strikes . | . . . . . . . Average Slot Usage (%) 98 | . 99 99 93 100 100 . Engine 12 | . 13 14 11 11 11 . Treads 19 | . 27 28 25 . . . Leg 6 | . . . 3 22 22 . Wheel 2 | . . . . 10 11 . Device 12 | . 14 14 11 11 11 . Storage 12 | . 14 14 11 11 11 . Energy Gun 7 | . . 6 11 11 11 . Ballistic Gun 23 | . 28 21 20 22 22 . Naked Turns . | . . . . . . . Heaviest Build 36 | 13 30 31 36 36 36 . Greatest Support 60 | 40 40 40 60 20 16 . Greatest Overweight (x) 2 | . 1 . 1 2 2 . Average Overweight (x) . | . . . . 1 2 . Largest Inventory Capacity 15 | 8 15 15 15 15 15 . Average Capacity 14 | 7 14 15 15 15 15 . Most Carried 15 | 8 15 15 15 15 15 . Average Carried 13 | 4 11 15 14 15 15 . Final Capacity 15 | 8 15 15 15 15 15 15 Final Carried 15 | 8 15 15 15 15 15 15 Class Distribution -------------------- 50% | Mutant 26% | Scavenger-Gunner 22% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Gunner | -9/Materials Scavenger-Gunner | -9/Mines Scavenger-Gunner | -9/Exiles Scavenger-Gunner | -8/Mines Resources | -11 -10 -10 -9 -9 -9 -8 ----------- Run | Scr Mat Min Mat Min Exi Min Matter Collected 834 | 85 316 62 267 104 . . Remotely . | . . . . . . . Salvage Created 1058 | 72 252 86 459 189 . . Parts 80 | 10 20 9 26 15 . . Haulers Intercepted . | . . . . . . . Recyclers Shooed 4 | . . . 4 . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 ------- Run | Scr Mat Min Mat Min Exi Min Combat Hostiles Destroyed 31 | . 10 2 12 7 . . Guns 31 | . 10 2 12 7 . . Classes Destroyed 8 | 1 2 . 3 2 . . Worker 1 | . . . . 1 . . Tunneler 4 | 3 . 1 . . . . Recycler 1 | . . . 1 . . . Watcher 1 | . . . 1 . . . Swarmer 14 | . 6 . 4 4 . . Grunt 14 | . 4 2 6 2 . . Duelist 1 | . . . . 1 . . Sentry 2 | . . . 2 . . . Best Kill Streak 6 | 3 6 2 5 5 . . Combat Bots Only 6 | . 6 2 5 4 . . Max Kills in Single Turn 2 | 1 1 1 2 2 . . Gunslinging 1 | . . . 1 1 . . Exploded . | . . . . . . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -------- Run | Scr Mat Min Mat Min Exi Min Damage Taken 1238 | . 323 209 429 277 . . Core 270 | . 89 64 34 83 . . Absorbed by Shields . | . . . . . . . Core Remaining (%) 69 | 100 . 38 . . . . Volleys Fired 81 | 3 29 8 32 9 . . Largest 3 | 2 2 2 3 3 . . Hottest 108 | 40 40 40 108 108 . . Shots Fired 197 | 6 58 15 91 27 . . Gun 197 | 6 58 15 91 27 . . Cannon . | . . . . . . . Launcher . | . . . . . . . Special . | . . . . . . . Kinetic 156 | 6 58 15 59 18 . . Thermal 41 | . . . 32 9 . . Explosive . | . . . . . . . Electromagnetic . | . . . . . . . Robot Hit Streak 9 | 2 6 5 8 9 . . Robot Miss Streak 6 | 1 3 1 6 3 . . Penetration Max . | . . . . . . . Secondary Targets 4 | . . 1 1 2 . . Max Gunslinging Chain 1 | . . 1 1 1 . . Shots Hit Robots 115 | 3 35 12 49 16 . . Core Hits 56 | 3 15 5 21 12 . . Critical Kills . | . . . . . . . Critical Parts Destroyed . | . . . . . . . Critical Strikes 1 | . . . 1 . . . Burn 1 | . . . 1 . . . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 1662 | 39 441 164 757 261 . . Guns 1658 | 39 437 164 757 261 . . Cannons . | . . . . . . . Explosions . | . . . . . . . Melee . | . . . . . . . Ramming 4 | . 4 . . . . . Kinetic 1256 | 39 437 164 485 131 . . Thermal 402 | . . . 272 130 . . Explosive . | . . . . . . . Electromagnetic . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption . | . . . . . . . Average Corruption . | . . . . . . . Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Overload Shots . | . . . . . . . Overflow Damage . | . . . . . . . Projectiles . | . . . . . . . Explosions . | . . . . . . . Melee . | . . . . . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage . | . . . . . . . Shots . | . . . . . . . Rammed 2 | . 2 . . . . . Targets Rammed 3 | . 2 1 . . . . Kicked . | . . . . . . . Crushed 1 | . . 1 . . . . Highest Temperature 447 | . 5 10 447 264 . . Average Temperature 106 | . 5 4 113 112 . . Received Heat Transfer 444 | . 96 117 153 78 . . Effects 4 | . . . 4 . . . Shutdowns 2 | . . . 2 . . . Energy Bleed 1 | . . . 1 . . . Short Circuit 1 | . . . 1 . . . Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 3 | . . . 1 2 . . Heat Transferred 999 | . . . 703 296 . . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 ------- Run | Scr Mat Min Mat Min Exi Min Peak Influence 330 | 15 330 102 258 225 . . Initial 60 | . 9 57 . 60 . . Average 114 | 5 120 64 114 191 . . Maximum Alert Level 1 | . 1 . 1 1 . . Low Security (%) 76 | 100 83 100 78 29 . . Level 1 23 | . 16 . 21 70 . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 5 | . 4 . 1 . . . Investigation 4 | . 3 . 1 . . . Extermination . | . . . . . . . Reinforcement 1 | . 1 . . . . . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 --------- Run | Scr Mat Min Mat Min Exi Min Distress Signals 3 | . 1 . 2 . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 45 | . 14 2 22 7 . . Peak Tracking Total 6 | . 6 2 6 4 . . Tactical Retreats . | . . . . . . . Traps | -11 -10 -10 -9 -9 -9 -8 ------- Run | Scr Mat Min Mat Min Exi Min Traps Triggered 2 | . 1 . 1 . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 ---------- Run | Scr Mat Min Mat Min Exi Min Machines Disabled . | . . . . . . . Max in Single Turn . | . . . . . . . Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 --------- Run | Scr Mat Min Mat Min Exi Min Machines Accessed 9 | . 5 . 3 . 1 . Terminals 6 | . 3 . 3 . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 2 | . 2 . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 27 | . 15 . 11 . 1 . Successful 19 | . 9 . 9 . 1 . Failed 7 | . 5 . 2 . . . Catastrophic . | . . . . . . . Database Lockouts 1 | . 1 . . . . . Manual 16 | . 9 . 7 . . . Terminals 22 | . 11 . 11 . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 4 | . 4 . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 11 | . 4 . 6 . 1 . Record 1 | . . . . . 1 . Robot Analysis 4 | . 2 . 2 . . . Prototype ID Bank 2 | . 1 . 1 . . . Branch Access Points 1 | . 1 . . . . . Dispatch Records 1 | . . . 1 . . . Hauler Manifests 1 | . . . 1 . . . Registered Components 1 | . . . 1 . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks 2 | . 2 . . . . . Process 1 | . 1 . . . . . Retrieve Matter 1 | . 1 . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks 6 | . 3 . 3 . . . Terminals 4 | . 1 . 3 . . . Botnet 3 | . 1 . 2 . . . Operators 1 | . . . 1 . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 2 | . 2 . . . . . Tunnel 2 | . 2 . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 5 | . 3 . 2 . . . Full Trace Events 1 | . 1 . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter 280 | . 280 . . . . . Retrieved Matter 284 | . 284 . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 ------------ Run | Scr Mat Min Mat Min Exi Min Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -------- Run | Scr Mat Min Mat Min Exi Min Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 ------- Run | Scr Mat Min Mat Min Exi Min Robot Analysis Total 4 | . 2 . 2 . . . Derelict Logs Recovered 2 | . . . . 2 . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 ------------- Run | Scr Mat Min Mat Min Exi Min Turns Passed 2428 | 114 616 462 589 413 234 . Spaces Moved 1349 | 58 307 264 254 285 181 . Core 4 | 4 . . . . . . Treads 860 | 49 307 264 240 . . . Legs 22 | 5 . . 14 3 . . Wheels 463 | . . . . 282 181 . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 160 160 160 130 130 . Average Speed 151 | 148 160 160 172 130 130 . Slowest Speed 240 | 160 240 160 240 190 130 . Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 36 | 6 54 49 29 55 59 3 Regions Visited 6 Branch Regions 4 Pre-discovered Areas 4 | . 2 . . 1 1 . Known Exits Taken 1 | . 1 . . . . . Unknown Exits Taken 5 | 1 . 1 1 1 1 . Scrap Searched 1 | . . . . 1 . . Spaces Dug . | . . . . . . . Terrain Destroyed . | . . . . . . . Melee . | . . . . . . . Projectile . | . . . . . . . AOE . | . . . . . . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 --------- Run | Scr Mat Min Mat Min Exi Min Total 1563 | 76 370 289 343 305 180 . Wait 64 | . 17 14 27 6 . . Move 1343 | 57 306 263 253 284 180 . Hop . | . . . . . . . Pick Up 25 | 7 7 1 9 1 . . Fast Attach 16 | 8 3 1 3 1 . . Attach 4 | . . . 4 . . . Detach 1 | 1 . . . . . . Swap 9 | . 3 . 4 2 . . Drop 17 | . 3 1 11 2 . . Fire 81 | 3 29 8 32 9 . . Melee . | . . . . . . . Ram . | . . . . . . . Kick . | . . . . . . . Crush 3 | . 2 1 . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / *Min x2) -10/Mines -9/Materials (discovered 2 exits: [*Mat] / [*Min]) -9/Mines (discovered 2 exits: [*Mat] / *Exi) -9/Exiles (discovered 2 exits: [*Min x2]) -8/Mines History --------- Turn | Location | Event 26 | -11/Scrapyard | Discovered new exit (range 14) 115 | -11/Scrapyard | Entered Materials 303 | -10/Materials | Build established: Mutant 541 | -10/Materials | Discovered new exit (range 16) 640 | -10/Materials | Identified exit to Mines 716 | -10/Materials | Central database locked down 731 | -10/Materials | Entered Mines 974 | -10/Mines | Core integrity fell below 50% 988 | -10/Mines | Discovered new exit (range 6) 1112 | -10/Mines | Assembled infested the area 1117 | -10/Mines | Assisted by a Guerilla fighting off Assembled 1193 | -10/Mines | Entered Materials 1193 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1497 | -9/Materials | Build established: Gunner 1530 | -9/Materials | Discovered new exit (range 9) 1738 | -9/Materials | Discovered new exit (range 12) 1782 | -9/Materials | Entered Mines 1827 | -9/Mines | Discovered new exit (range 12) 1851 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 1853 | -9/Mines | Discovered new exit (range 5) 1905 | -9/Mines | Found a hidden stash of uninstalled traps 1926 | -9/Mines | Learned location of Storage (-7) 2085 | -9/Mines | Build established: Scavenger-Gunner 2195 | -9/Mines | Entered Exiles 2215 | -9/Exiles | Discovered new exit (range 15) 2231 | -9/Exiles | Met 8R-AWN 2250 | -9/Exiles | Met EX-HEX 2288 | -9/Exiles | Met EX-BIN 2367 | -9/Exiles | Met EX-DEC 2379 | -9/Exiles | Learned location of Zion (-6) 2418 | -9/Exiles | Discovered new exit (range 11) 2429 | -9/Exiles | Entered Mines 2429 | -8/Mines | Self-destructed Last Messages --------------- It's pretty reliable so far, and once we've tweaked it to perfection it'll be much safer for us to move around anywhere in the complex. Want in on the action? Just step right into the FarCom Aligner and I'll do the rest. Now, I'll admit there could be side effects, but if you're willing to participate in the trials you can have one of our prototypes. How's that for a sweet deal? 02290_ EX-BIN: "Please do it. The faster we get more data and tweak this thing to perfection, the faster I can get back to my spacelab designs." EX-DEC: Ah I see we have a visitor. One wrong move in here and I'll invert your atomic chain! 02369_ EX-DEC: "Oops, I hope HEX didn't hear that..." 02379_ Connecting with EX-Message Board... 02379_ Current location identified: Exiles >> PINNED - TO ALL TESTERS: Stay away from Zion. Imprinter means us harm and is serious about it. World map updated: -6/Zion. 02418_ EXIT=FOUND LOCATION=UNKNOWN GOAL=ESCAPE Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????#########????????????????????? | | ????????????????????# k #????????????????????? | | ????????????????????#""" #????????????????????? | | ????????????????????#""" ###??????????????????? | | ????????????????????#""" ???????????????????? | | ????????????????????# #????????????????????? | | ????????????????????# @ #????????????????????? | | ????????????????????# k #????????????????????? | | ????????????????????# #????????????????????? | | ????????????????????# #????????????????????? | | ????????????????????#########????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 12 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Evasion (%) 40 Recoil Reduction 3 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ Unstable Evolution Game ------ Seed BarrageStasisScanner Manual? 0 Play Time 00:12:22 Cumulative 248.8 hours Start 2022.11.10 @ 17:08:18 End 2022.11.10 @ 17:20:55 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 174 Rogue 151 Adventurer 6 Explorer 17 Win Type - Total 18 Types 11/0/3/1/0/1/1/1/0 Lore% 93 Gallery% 92 Achievement% 72 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 12/Fuzzy Map View 83x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 9a7cbde4-8bf9-4093-8189-16cca96f13a4