Cogmind - Beta 12 @@@ ROGUE MODE // 2023.03.05 @ 20:07:12 Player: CatPlusPlus Result: Destroyed by H-77 Assassin with Coil Gun Performance ------------- Evolutions (7) 3500 Regions Visited (9) 1800 Robots Destroyed (110) 550 Value Destroyed (4604) 4604 Prototype IDs (22) 440 Alien Tech Used (0) 0 Bonus (1123) 1123 TOTAL SCORE: 12017 Bonus ------- High Alert Combat Kills 142 Follower Combat Kills 381 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/1300 Matter 254/300 Energy 74/100 System Corruption 59% Temperature Cool (0) Movement Core (50) Location -3/Research Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (10) ----- Improved Signal Interpreter Advanced Targeting Computer > --- WEAPON (3) ------- Power Sword > --- INVENTORY (5) ---- Advanced Heat Sink Small Battery (100) Improved Energy Well (400) Improved Matter Compressor (300) Peak State ------------ > --- POWER ------------ Light Antimatter Reactor Micro Antimatter Reactor > --- PROPULSION ------- Armored Medium Treads Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg Myomer Leg Zionite Composite Leg II > --- UTILITY ---------- Advanced Heat Sink High-capacity Storage Unit Improved Signal Interpreter 0b10 Decoder Chip [Skirmisher] Advanced Targeting Computer Improved Target Analyzer Heavy Armor Plating Improved Heavy Armor Plating > --- WEAPON ----------- Wave Gun Coil Gun Railgun > --- INVENTORY -------- Micro Fission Core Micro Fission Core Micro Fission Core Light Antimatter Reactor Medium Treads Armored Medium Treads Zionite Composite Leg II Improved Energy Well Improved Matter Compressor Improved Signal Interpreter Improved Core Shielding Zionite Weapon Casing Improved Thermal Shield Advanced System Restoration Module Field Laser Quantum Rifle Autogun High-powered Shotgun Grenade Launcher Heavy Rocket Launcher [Rating: 117] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Micro Fission Core Reactor Light Antimatter Reactor Propulsion Aluminum Leg Treads Armored Medium Treads Leg Aluminum Leg Utility Improved Signal Interpreter Device Seismic Detector Storage High-capacity Storage Unit Processor Improved Signal Interpreter Protection Improved Light Armor Plating Weapon Makeshift Sword Energy Gun Makeshift Laser Ballistic Gun Minigun Launcher Heavy Rocket Launcher Special Weapon Advanced Remote Datajack Impact Weapon Powered Hammer Slashing Weapon Makeshift Sword Build | -11 -10 -9 -9 -7 -6 -6 -5 -4 -3 ------- Run | Jun Mat Mat Min Zio Pro Fac Fac Fac Res Slots Evolved 14 | . . 2 . . . 6 2 2 2 Power 1 | . . . . . . . . . 1 Propulsion 4 | . . 1 . . . 1 . 1 1 Utility 8 | . . 1 . . . 4 2 1 . Weapon 1 | . . . . . . 1 . . . Parts Attached 202 | 2 12 33 2 2 2 22 37 46 44 Power 24 | . 1 4 1 . . 2 2 6 8 Engine 9 | . 1 4 1 . . 1 . 2 . Core 12 | . . . . . . 1 2 4 5 Reactor 3 | . . . . . . . . . 3 Propulsion 44 | . 3 5 . 1 . 5 7 14 9 Treads 10 | . . 1 . . . 1 . 3 5 Leg 34 | . 3 4 . 1 . 4 7 11 4 Wheel . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 77 | . 4 7 1 . . 11 24 17 13 Device 35 | . . 2 1 . . 6 14 7 5 Storage 7 | . 3 1 . . . 1 2 . . Processor 11 | . 1 1 . . . 2 1 3 3 Hackware . | . . . . . . . . . . Protection 24 | . . 3 . . . 2 7 7 5 Artifact . | . . . . . . . . . . Weapon 57 | 2 4 17 . 1 2 4 4 9 14 Energy Gun 19 | 2 1 9 . 1 . . . 3 3 Energy Cannon . | . . . . . . . . . . Ballistic Gun 17 | . 2 3 . . 1 2 2 3 4 Ballistic Cannon . | . . . . . . . . . . Launcher 5 | . . . . . . . 1 2 2 Special Weapon 2 | . . . . . . . . . 2 Impact Weapon 7 | . 1 5 . . . . . . 1 Slashing Weapon 7 | . . . . . 1 2 1 1 2 Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 5 | . . 2 . . . . . 3 . Corrupted Parts 3 | . . . . . . 1 . 1 1 System Corruption 10 | . . . . . . 2 . 4 4 Parts Lost 79 | . 1 1 . . . . 11 23 43 Power 8 | . 1 . . . . . . 1 6 Propulsion 19 | . . . . . . . 2 7 10 Utility 34 | . . . . . . . 7 11 16 Weapon 18 | . . 1 . . . . 2 4 11 Highest Loss Streak 22 | . 1 1 . . . . 3 9 22 To Critical Strikes 3 | . . . . . . . . . 3 Average Slot Usage (%) 96 | . 100 98 100 99 100 99 97 97 85 Engine 4 | . 14 11 11 11 11 2 . 1 . Core 2 | . . . . . . 3 5 3 4 Treads 1 | . . 2 . . . 1 . . 7 Leg 25 | . 28 30 33 33 33 24 22 25 18 Device 12 | . . 4 11 11 11 17 19 14 5 Storage 8 | . 26 11 11 11 11 8 6 5 3 Processor 14 | . 1 12 11 11 11 13 12 19 20 Protection 5 | . . 3 . . . 6 8 10 4 Energy Gun 6 | . 13 13 11 10 11 6 3 2 3 Ballistic Gun 6 | . 13 5 11 11 1 6 6 7 4 Slashing Weapon 3 | . . . . . 9 5 4 4 1 Naked Turns . | . . . . . . . . . . Heaviest Build 107 | 13 20 36 30 30 29 46 72 75 107 Greatest Support 141 | 20 20 30 30 38 38 68 71 116 141 Greatest Overweight (x) 15 | . . 1 . . . . 1 1 15 Average Overweight (x) . | . . . . . . . . . . Largest Inventory Capacity 20 | 8 10 15 15 15 15 15 20 20 20 Average Capacity 17 | 8 9 13 15 15 15 15 19 20 19 Most Carried 20 | 8 10 15 15 15 15 15 20 20 20 Average Carried 16 | 7 9 13 15 14 15 14 19 19 17 Final Capacity 20 | 8 10 15 15 15 15 15 20 20 5 Final Carried 20 | 8 10 15 15 15 15 15 20 18 4 Class Distribution -------------------- 30% | Scavenger-Mutant 26% | Mutant 24% | Derelict-Mutant 16% | Scavenger-Assassin Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Derelict-Mutant | -6/Factory Derelict-Mutant | -5/Factory Scavenger-Assassin | -4/Factory Scavenger-Mutant | -3/Research Resources | -11 -10 -9 -9 -7 -6 -6 -5 -4 -3 ----------- Run | Jun Mat Mat Min Zio Pro Fac Fac Fac Res Matter Collected 3975 | 250 233 347 . 96 15 399 763 1044 828 Remotely . | . . . . . . . . . . Salvage Created 5123 | 195 427 678 . . . 324 745 1442 1312 Parts 257 | 7 21 32 . . . 10 41 72 74 Haulers Intercepted 2 | . . 2 . . . . . . . Recyclers Shooed 10 | . 2 1 . . . 1 3 3 . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -9 -9 -7 -6 -6 -5 -4 -3 ------- Run | Jun Mat Mat Min Zio Pro Fac Fac Fac Res Combat Hostiles Destroyed 82 | . 6 12 . . . 6 12 29 17 Guns 77 | . 6 12 . . . 6 11 25 17 AOE 5 | . . . . . . . 1 4 . Classes Destroyed 14 | 3 3 3 . . . 1 2 2 . Worker 5 | 2 . 1 . . . . . 1 1 Builder 3 | . . . . . . . 1 1 1 Tunneler 4 | 4 . . . . . . . . . Hauler 2 | . . 2 . . . . . . . Recycler 6 | 1 2 1 . . . . . 2 . Mechanic 2 | . . . . . . . . 2 . Watcher 6 | . 2 1 . . . . 1 . 2 Swarmer 22 | . 3 4 . . . . . 15 . Grunt 19 | . 3 4 . . . 2 4 . 6 Brawler 3 | . . 1 . . . . 1 . 1 Duelist 2 | . . . . . . . 1 . 1 Sentry 6 | . . 3 . . . 1 . 1 1 Hunter 3 | . . . . . . . . 3 . Programmer 27 | . . . . . . 3 6 10 8 Best Kill Streak 14 | 3 4 5 . . . 2 3 14 6 Combat Bots Only 11 | . 3 4 . . . 2 3 11 3 Max Kills in Single Turn 4 | 1 1 1 . . . 1 1 4 2 Gunslinging 1 | . . . . . . . . . 1 Exploded 2 | . . . . . . . 1 2 . Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -9 -7 -6 -6 -5 -4 -3 -------- Run | Jun Mat Mat Min Zio Pro Fac Fac Fac Res Damage Taken 12906 | . 396 608 . . . 552 1479 3058 6813 Core 2100 | . 111 46 . . . 28 240 358 1317 Absorbed by Shields . | . . . . . . . . . . Redirected to Shielding 583 | . . . . . . . 53 305 225 Regen/Repaired (Parts) 136 | . . . . 136 . . . . . Core Remaining (%) 80 | 100 55 . . . 88 96 76 68 . Volleys Fired 365 | 19 26 44 . . . 36 56 95 89 Largest 3 | 2 2 2 . . . 2 3 2 3 Hottest 192 | 90 60 119 . . . 80 99 141 192 Shots Fired 705 | 37 52 88 . . . 72 114 175 167 Gun 694 | 37 52 88 . . . 72 112 171 162 Cannon . | . . . . . . . . . . Launcher 9 | . . . . . . . 2 4 3 Special 2 | . . . . . . . . . 2 Kinetic 393 | . 26 30 . . . 36 90 105 106 Thermal 284 | 34 26 46 . . . 36 22 64 56 Explosive 9 | . . . . . . . 2 4 3 Electromagnetic 17 | 3 . 12 . . . . . 2 . Robot Hit Streak 21 | 4 7 12 . . . 15 8 10 21 Robot Miss Streak 5 | 2 2 4 . . . 5 3 4 4 Penetration Max 1 | . . . . . . . 1 . . Secondary Targets 9 | . . 1 . . . 1 2 2 3 Max Gunslinging Chain 1 | . . 1 . . . 1 1 1 1 Shots Hit Robots 472 | 21 39 61 . . . 43 72 116 120 Core Hits 233 | 8 21 27 . . . 15 35 62 65 Critical Kills 12 | . . . . . . . 7 1 4 Critical Parts Destroyed 15 | . . . . . . . 7 5 3 Critical Strikes 48 | 2 . 4 . . . 4 16 10 12 Burn 20 | 2 . 4 . . . 4 2 4 4 Destroy 27 | . . . . . . . 14 6 7 Smash 1 | . . . . . . . . . 1 Melee Attacks 223 | . 3 6 . . 17 40 39 52 66 Impact 30 | . 3 6 . . . . . . 21 Slashing 193 | . . . . . 17 40 39 52 45 Piercing . | . . . . . . . . . . Sneak Attacks 1 | . . . . . . . . 1 . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 11147 | 256 521 955 . . . 882 1514 3659 3360 Guns 9418 | 256 371 955 . . . 882 1198 2856 2900 Cannons . | . . . . . . . . . . Explosions 1405 | . . . . . . . 299 688 418 Melee 307 | . 150 . . . . . . 115 42 Ramming 17 | . . . . . . . 17 . . Kinetic 5086 | . 119 203 . . . 478 931 1574 1781 Thermal 4111 | 244 252 591 . . . 404 267 1234 1119 Explosive 1405 | . . . . . . . 299 688 418 Electromagnetic 221 | 12 . 161 . . . . . 48 . Impact 192 | . 150 . . . . . . . 42 Slashing 115 | . . . . . . . . 115 . Piercing . | . . . . . . . . . . Highest Corruption 59 | . 1 . . . . 3 7 5 59 Average Corruption 8 | . 1 . . . . 2 3 2 25 Corruption Purged 14 | . . . . . . . 4 8 2 Corruption Blocked . | . . . . . . . . . . Effects 107 | . . . . . . 19 25 10 53 Message Errors 25 | . . . . . . 5 5 3 12 Matter Fused 23 | . . . . . . 7 5 1 10 Heat Flow Errors 11 | . . . . . . 1 3 2 5 Energy Discharges 17 | . . . . . . 2 6 2 7 Parts Rejected 2 | . . . . . . . . . 2 Parts Fused 1 | . . . . . . . . 1 . Data Loss (minor) 10 | . . . . . . . 3 1 6 Data Loss (major) 6 | . . . . . . 2 3 . 1 Misfires 2 | . . . . . . 1 . . 1 Alerts 1 | . . . . . . . . . 1 Weapon Failures 9 | . . . . . . 1 . . 8 Overload Shots . | . . . . . . . . . . Overflow Damage 154 | . 24 . . . . . 44 86 . Projectiles . | . . . . . . . . . . Explosions 130 | . . . . . . . 44 86 . Melee 24 | . 24 . . . . . . . . Knockbacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Kinetic . | . . . . . . . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 204 | . . . . . . . 163 18 23 Shots 5 | . . . . . . . 2 1 2 Rammed . | . . . . . . . . . . Targets Rammed 1 | . . . . . . . 1 . . Kicked 1 | . . . . . . . 1 . . Crushed . | . . . . . . . . . . Highest Temperature 505 | 300 94 505 . . . 114 190 327 317 Average Temperature 89 | 114 39 110 . . . 31 55 103 63 Received Heat Transfer 1016 | . 126 195 . . . 162 108 54 371 Effects 4 | 2 . 2 . . . . . . . Energy Bleed 1 | . . 1 . . . . . . . Interference 2 | 2 . . . . . . . . . Short Circuit 1 | . . 1 . . . . . . . Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried 3 | . . 1 . . . . 1 1 . Impact Corruptions 2 | . 2 . . . . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 27 | 2 . 1 . . . 5 2 12 5 Heat Transferred 8497 | 781 575 1591 . . . 1073 666 1998 1813 Parts Sabotaged 1 | . . . . . . . . . 1 Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -9 -9 -7 -6 -6 -5 -4 -3 ------- Run | Jun Mat Mat Min Zio Pro Fac Fac Fac Res Peak Influence 512 | 35 266 269 . . . 93 278 512 483 Initial 235 | . 22 27 . . . . 45 105 235 Average 140 | 18 140 167 . . . 27 72 165 338 Maximum Alert Level 2 | . 1 1 . . . . 1 2 2 Low Security (%) 66 | 100 78 55 100 . . 100 87 58 5 Level 1 28 | . 21 44 . . . . 12 35 74 Level 2 4 | . . . . . . . . 6 20 Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 27 | . 1 2 . . . 3 5 9 7 Investigation 1 | . . 1 . . . . . . . Extermination 13 | . . . . . . 2 2 6 3 Reinforcement 6 | . 1 1 . . . 1 1 . 2 Assault 1 | . . . . . . . . . 1 Garrison 6 | . . . . . . . 2 3 1 Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced 1 | . . . . . . 1 . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -9 -9 -7 -6 -6 -5 -4 -3 --------- Run | Jun Mat Mat Min Zio Pro Fac Fac Fac Res Distress Signals 7 | . 2 1 . . . . . 2 2 Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 141 | . 10 20 . . . 7 16 46 42 Peak Tracking Total 8 | . 6 4 . . . 3 4 8 7 Tactical Retreats 10 | . 1 2 . . . . 1 1 5 Traps | -11 -10 -9 -9 -7 -6 -6 -5 -4 -3 ------- Run | Jun Mat Mat Min Zio Pro Fac Fac Fac Res Traps Triggered 6 | . 2 1 . . . . . 2 1 Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -9 -9 -7 -6 -6 -5 -4 -3 ---------- Run | Jun Mat Mat Min Zio Pro Fac Fac Fac Res Machines Disabled 7 | . . . . . . 1 3 2 1 Max in Single Turn 2 | . . . . . . 1 2 1 1 Garrison Access 2 | . . . . . . . 2 . . Machines Repaired . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -9 -9 -7 -6 -6 -5 -4 -3 --------- Run | Jun Mat Mat Min Zio Pro Fac Fac Fac Res Machines Accessed 12 | . . 6 . . . 1 3 1 1 Terminals 6 | . . 5 . . . . . 1 . Fabricators . | . . . . . . . . . . Repair Stations 2 | . . . . . . 1 . . 1 Recycling Units 2 | . . 1 . . . . 1 . . Scanalyzers . | . . . . . . . . . . Garrison Access 2 | . . . . . . . 2 . . Total Hacks 28 | . . 21 . . . 1 4 1 1 Successful 17 | . . 14 . . . . 3 . . Failed 11 | . . 7 . . . 1 1 1 1 Catastrophic 1 | . . 1 . . . . . . . Database Lockouts . | . . . . . . . . . . Manual 28 | . . 9 . . . 9 2 6 2 Terminals 21 | . . 20 . . . . . 1 . Fabricators . | . . . . . . . . . . Repair Stations 2 | . . . . . . 1 . . 1 Recycling Units 3 | . . 1 . . . . 2 . . Scanalyzers . | . . . . . . . . . . Garrison Access 2 | . . . . . . . 2 . . Terminal Hacks 12 | . . 12 . . . . . . . Record 2 | . . 2 . . . . . . . Prototype ID Bank 2 | . . 2 . . . . . . . Level Access Points 1 | . . 1 . . . . . . . Branch Access Points 1 | . . 1 . . . . . . . Unreport Threat 1 | . . 1 . . . . . . . Locate Traps 1 | . . 1 . . . . . . . Maintenance Status 1 | . . 1 . . . . . . . Recall Investigation 1 | . . 1 . . . . . . . Registered Components 1 | . . 1 . . . . . . . Zone Layout 1 | . . 1 . . . . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . Recycling Unit Hacks 2 | . . 1 . . . . 1 . . Report Inventory 2 | . . 1 . . . . 1 . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks 2 | . . . . . . . 2 . . Seal Access 2 | . . . . . . . 2 . . Unauthorized Hacks 1 | . . 1 . . . . . . . Terminals 1 | . . 1 . . . . . . . Track 1 | . . 1 . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 9 | . . 5 . . . 1 1 1 1 Full Trace Events . | . . . . . . . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 9 | . . . . . . 9 . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 -6 -5 -4 -3 ------------ Run | Jun Mat Mat Min Zio Pro Fac Fac Fac Res Used RIF Installer . | . . . . . . . . . . Robots Hacked 1 | . . . . . . . . . 1 Non-combat . | . . . . . . . . . . Combat 1 | . . . . . . . . . 1 Robot Hacks Applied 1 | . . . . . . . . . 1 parse_system 1 | . . . . . . . . . 1 Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked 2 | . . . . . . 2 . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -9 -7 -6 -6 -5 -4 -3 -------- Run | Jun Mat Mat Min Zio Pro Fac Fac Fac Res Total Allies 12 | . . . . 8 . . . 2 2 Largest Group 8 | . . . . 8 8 4 . 2 2 Highest-Rated Group 256 | . . . . 256 256 152 . 206 206 Highest-Rated Ally 103 | . . . . 39 39 39 . 103 103 Zionite Dispatches 2 | . . . . . . . . 1 1 Heavy 2 | . . . . . . . . 1 1 Total Orders . | . . . . . . . . . . Ally Attacks 42 | . . . . . 17 6 . 12 7 Total Damage 1861 | . . . . . 291 143 . 997 430 Kills 8 | . . . . . . 1 . 5 2 Allies Corrupted 5 | . . . . . . 2 . 1 2 Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -9 -7 -6 -6 -5 -4 -3 ------- Run | Jun Mat Mat Min Zio Pro Fac Fac Fac Res Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 2 | . . . . 1 1 . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Decoded 0b10 Intel 147 | . . . . . . 31 36 51 29 Garrisons 6 | . . . . . . 1 3 1 1 Patrols 61 | . . . . . . 8 15 18 20 Reinforcements 16 | . . . . . . . 10 . 6 Guards 64 | . . . . . . 22 8 32 2 Zionite Intel Received 3 | . . . . . . 2 . 1 . Prototype Schematics 1 | . . . . . . 1 . . . Unaware Analyses 1 | . . . . . . . . 1 . Active Terminals 1 | . . . . . . 1 . . . Exploration | -11 -10 -9 -9 -7 -6 -6 -5 -4 -3 ------------- Run | Jun Mat Mat Min Zio Pro Fac Fac Fac Res Turns Passed 10301 | 150 444 992 6 1320 509 1542 2008 2057 1273 Spaces Moved 5601 | 70 248 456 3 1062 368 876 1044 1077 397 Core 3 | . . . . . . . . . 3 Treads 12 | . . . . . . . . . 12 Legs 5586 | 70 248 456 3 1062 368 876 1044 1077 382 Wheels . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 120 120 120 120 120 120 120 120 110 50 Average Speed 125 | 120 120 139 120 120 120 120 121 125 155 Slowest Speed 800 | 120 120 190 120 120 120 120 190 190 800 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered 4 | . . . . . . . . . 4 Exploration Rate (%) 35 | 4 40 51 8 91 68 23 29 28 10 Regions Visited 9 Branch Regions 3 Pre-discovered Areas 1 | . . . . 1 . . . . . Known Exits Taken 8 | . 1 1 1 1 1 1 1 1 . Unknown Exits Taken 1 | 1 . . . . . . . . . Scrap Searched 5 | . . . . 3 2 . . . . Spaces Dug 210 | . . 6 . . 17 38 37 50 62 Terrain Destroyed 300 | . . 6 . . 17 38 92 68 79 Melee 210 | . . 6 . . 17 38 37 50 62 Projectile 6 | . . . . . . . . . 6 AOE 79 | . . . . . . . 52 18 9 Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -9 -7 -6 -6 -5 -4 -3 --------- Run | Jun Mat Mat Min Zio Pro Fac Fac Fac Res Total 7967 | 98 345 720 4 1113 417 1259 1648 1576 787 Wait 1342 | 4 37 140 . 27 31 256 410 261 176 Move 5589 | 69 247 455 2 1061 367 875 1043 1076 394 Hop . | . . . . . . . . . . Pick Up 126 | 3 9 19 . 10 . 14 34 23 14 Fast Attach 29 | . . 3 . 1 . 1 3 11 10 Attach 71 | . 2 3 . . . 7 14 19 26 Detach 10 | . . 3 . . . 1 2 3 1 Swap 102 | 2 10 27 2 1 2 14 20 16 8 Drop 104 | 1 11 20 . 13 . 15 26 18 . Fire 365 | 19 26 44 . . . 36 56 95 89 Melee 223 | . 3 6 . . 17 40 39 52 66 Ram . | . . . . . . . . . . Kick 1 | . . . . . . . 1 . . Crush . | . . . . . . . . . . Escape Stasis 5 | . . . . . . . . 2 3 Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Junkyard -10/Materials -9/Materials (discovered 4 exits: *Mat x3 / *Min) -9/Mines -7/Zion -6/Proximity Caves -6/Factory (discovered 2 exits: *Fac / *Ext) -5/Factory -4/Factory -3/Research History --------- Turn | Location | Event 3 | -11/Junkyard | Discovered new exit (range 2) 151 | -11/Junkyard | Entered Materials 324 | -10/Materials | Build established: Mutant 548 | -10/Materials | Discovered new exit (range 7) 556 | -10/Materials | Identified exit to Materials 595 | -10/Materials | Entered another Materials area 595 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 751 | -9/Materials | Identified exit to Materials 1134 | -9/Materials | Build established: Scavenger-Mutant 1430 | -9/Materials | Identified exit to Mines 1587 | -9/Materials | Entered Mines 1588 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1590 | -9/Mines | Identified exit to Zion 1593 | -9/Mines | Entered Zion 1873 | -7/Zion | Learned Factory security intel 2055 | -7/Zion | Visited the Megawrench Repair Shop 2055 | -7/Zion | Megawrench repaired 6 parts 2090 | -7/Zion | Build established: Mutant 2158 | -7/Zion | Imprinted 2161 | -7/Zion | Declared Zion's savior 2279 | -7/Zion | Learned location of Quarantine (-2) 2314 | -7/Zion | Gained Derelict followers 2437 | -7/Zion | Found Prototype Device 2492 | -7/Zion | Found GAL Module 2777 | -7/Zion | Discovered new exit (range 10) 2788 | -7/Zion | Identified exit to Proximity Caves 2825 | -7/Zion | Given A8's code to call for help 2913 | -7/Zion | Entered Proximity Caves 2913 | -6/Proximity Caves | Accompanied by 8 allies 2936 | -6/Proximity Caves | Identified exit to Factory 3095 | -6/Proximity Caves | Spotted B-75 Beast 3422 | -6/Proximity Caves | Entered Factory 3422 | -6/Factory | Accompanied by 4 allies 3422 | -6/Factory | Evolved 6 slots: Propulsion x1, Utility x4, Weapon x1 3799 | -6/Factory | Build established: Derelict-Mutant 4183 | -6/Factory | Retrieved Zion intel report: Active Terminals 4647 | -6/Factory | Retrieved Zion intel report: Prototype Schematics 4679 | -6/Factory | Discovered new exit (range 6) 4684 | -6/Factory | Identified exit to Extension 4687 | -6/Factory | Terminal network hard line cut 4938 | -6/Factory | Discovered new exit (range 10) 4948 | -6/Factory | Identified exit to Factory 4964 | -6/Factory | Entered another Factory area 4964 | -5/Factory | Evolved 2 slots: Utility x2 5135 | -5/Factory | Identified Bomb Factory No. 2 5266 | -5/Factory | Build established: Scavenger-Mutant 5713 | -5/Factory | Build established: Derelict-Mutant 6416 | -5/Factory | Terminal network hard line cut 6436 | -5/Factory | Lost 3 parts (2u1w) 6616 | -5/Factory | Garrison activated, responded to threat 6651 | -5/Factory | Lost 3 parts (3u) 6756 | -5/Factory | Lost 3 parts (1n1u1w) 6918 | -5/Factory | Discovered new exit (range 16) 6951 | -5/Factory | Identified exit to Factory 6972 | -5/Factory | Entered another Factory area 6972 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 7047 | -4/Factory | Build established: Scavenger-Assassin 7905 | -4/Factory | Retrieved Zion intel report: Unaware Analyses 7906 | -4/Factory | Zion Heavy squad teleported in 8195 | -4/Factory | Found Prototype Protection 8233 | -4/Factory | Identified Zio. Weapon Casing 8262 | -4/Factory | Lost 3 parts (1n2u) 8371 | -4/Factory | Terminal network hard line cut 8535 | -4/Factory | Build established: Scavenger-Mutant 8825 | -4/Factory | Garrison activated, responded to threat 8923 | -4/Factory | Lost 9 parts (3n4u2w) 8924 | -4/Factory | Destroyed 11 combat bots 9011 | -4/Factory | Discovered new exit (range 16) 9027 | -4/Factory | Identified exit to Research 9029 | -4/Factory | Entered Research 9029 | -3/Research | Evolved 2 slots: Power x1, Propulsion x1 9262 | -3/Research | Zion Heavy squad teleported in 9287 | -3/Research | Crushed by falling debris 9287 | -3/Research | System corruption reached 10% 9312 | -3/Research | First assault squad dispatched 9318 | -3/Research | Lost 4 parts (1n3u) 9400 | -3/Research | Found Zio. Weapon Casing 9421 | -3/Research | Lost 3 parts (1p1n1w) 10033 | -3/Research | Crushed by falling debris 10037 | -3/Research | Crushed by falling debris 10118 | -3/Research | Crushed by falling debris 10119 | -3/Research | System corruption reached 30% 10149 | -3/Research | Lost 4 parts (2p1n1u) 10260 | -3/Research | Core integrity fell below 50% 10278 | -3/Research | Garrison activated, responded to threat 10293 | -3/Research | Terminal network hard line cut 10294 | -3/Research | Core integrity fell below 20% 10302 | -3/Research | Destroyed by H-77 Assassin with Coil Gun Last Messages --------------- 10296_ Slug penetrates Terminal. 10296_ Terminal disabled. 10296_ Slug penetrates Terminal. 10296_ Penetrated by Slug. 10296_ Hcp. Storage Unit destroyed. 10296_ U-05 Engineer lays Concrete. 10297_ U-05 Engineer builds a Wall. 10298_ Penetrated by Slug. 10298_ Slug penetrates Wall. 10298_ Imp. Thermal Shield destroyed. 10298_ U-05 Engineer lays Concrete. 10298_ K-01 Serf collects debris. 10299_ U-05 Engineer lays Concrete. 10299_ Slug penetrates Wall. 10300_ U-05 Engineer lays Concrete. 10300_ Slug penetrates Wall. 10301_ Penetrated by Slug. 10301_ U-05 Engineer lays Concrete. 10302_ Acquired 6 matter. 10302_ U-05 Engineer lays Concrete. Map ----- +----------------------------------------------------+ | ???????????# # ###???????????????? | | ???????????# # #?????????????????? | | ???????????# + #?????????????????? | | ???????????# """" # #?????????????????? | | ???????????# """" # #?????????????????? | | ???????????# """" # #?????????????????? | | ???????????# """" # #?????????????????? | | ???????????# # #?????????????????? | | ??????????## # #?????????????????? | | ?????????################ #?????????????????? | | ?????????# ##???????????# #?????????????????? | | ?????????## ############# #?????????????????? | | ?????????### # # #?????????????????? | | ???????????##### # #?????????????????? | | ???????????????# # #?????????????????? | | ???????????????# # #?????????????????? | | ???????????????# # ^ #+#?????????????????? | | ???????????????# # #???????????????????? | | ???????????????# + #?????? #??????????? | | ???????????????# # #???? #??????????? | | ??????????????## #w #??? #??????????? | | ??????????????###;####### #? #??????????? | | ??????????????# * ==#* # #??????????? | | ??????????????# !% %!%#%* #??????????? | | ??????????????# !=**!! = #??????????? | | ??????????????# !%!=/*@Yu #??????????? | | ??????????????# ==!!%h #####???????????????? | | ??????????????# ![[kh u# ??????????????? | | ??????????????# " "" # ???????????? | | ?????????????## """"" # # ""G"" ???????????? | | ?????????????############ R #? " ??????????????? | | ?????????????# ##???????# #??? ??????????????? | | ?????????????## ##??????# + ???? ?????????????? | | ??????????????####??????# # ?????????????????? | | ???????????????###??????# o # ????????????????? | | ????????????????????????? #?###???????????????? | | ????????????????????????? ???????????????????? | | ????????????????????????? ???????????????????? | | ????????????????????????? ??????????????????? | | ????????????????????????? ??????????????????? | | ?????????????????????????#+###???????????????????? | | ?????????????????????????? ??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 67 Energy Generation 35 Energy Capacity 315 Matter Stores 450 Matter Capacity 450 Sight Range 16 Robot Scan Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 1200 Resistance: KI 20 Resistance: TH 25 Resistance: EM 25 Core Shielding 30 Propulsion Shielding 33 Utility Shielding 66 Weapon Shielding 100 Evasion (%) 60 Targeting Accuracy 8 Target Analysis 11 Recoil Reduction 6 Kinecelleration 40 Salvage Targeting 2 Item Schematics ----------------- F-cell Engine | -6/Factory | Z-intel Imp. Lightning Gun | -6/Factory | Z-intel Gravity Neutralizer | -6/Factory | Z-intel Com. Ion Cannon | -6/Factory | Z-intel Cld. Airjet | -6/Factory | Z-intel Cld. Deuterium Engine | -6/Factory | Z-intel Hvy. Deuterium Engine | -6/Factory | Z-intel Cld. Particle Cannon | -6/Factory | Z-intel Imp. Cesium-ion Thruster | -6/Factory | Z-intel Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Decoder Ring Hey, That's Mine! I'm Back, Baby! Robot Respite The More The Merrier The One Z1$+NX3F=JRE3_ZNQR Challenges ------------ None Game ------ Seed CouplerHardenedSaw Manual? 0 Play Time 03:23:40 Cumulative 15.2 hours Start 2023.03.05 @ 16:16:28 End 2023.03.05 @ 20:07:12 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 9 Rogue 9 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 8 Gallery% 20 Achievement% 16 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 52524e21-cc7b-42c0-94e1-15de594ca481