Cogmind - Beta 14 @@@ ROGUE MODE // 2025.01.14 @ 19:04:28 Player: BigDaddy69 Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (5) 2500 Regions Visited (8) 1600 Robots Destroyed (56) 280 Value Destroyed (1830) 1830 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (429) 429 TOTAL SCORE: 6799 Bonus ------- High Alert Combat Kills 16 Entered DSFs 500 Friendly Fire -87 Cogmind --------- Core Integrity 0/1000 Matter 300/300 Energy 100/100 System Corruption 3% Temperature Cool (0) Movement Core (50) Location -5/Factory Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (6) ------ Hacking Suite > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Power Amplifier Improved Medium Armor Plating Variable Charge Gun Long-range Proton Cannon KE Penetrator Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine Neutrino Core Micro Fission Core > --- PROPULSION ------- Gravmag Array Antigrav System Antigrav System Antigrav System Gyrokinetic Inverter > --- UTILITY ---------- Improved Coolant Injector Medium Storage Unit Improved Transmission Jammer Improved Medium Armor Plating Graphene Brace Hacking Suite > --- WEAPON ----------- Tesla Rifle Heavy Phase Cannon > --- INVENTORY -------- Micro Nuclear Core Light Angular Momentum Engine Gravmag System Improved Gravmag System Energy Filter Advanced ECM Suite Improved Medium Armor Plating Point Defense System Long-range Proton Cannon [Rating: 94] Favorites ----------- Power Neutrino Core Engine Improved Ion Engine Power Core Neutrino Core Propulsion Gravmag Array Treads Light Treads Leg Aluminum Leg Hover Unit Gravmag Array Flight Unit Flight Unit Utility Hacking Suite Device Cryofiber Web Storage Medium Storage Unit Processor Targeting Computer Hackware Hacking Suite Protection Light Armor Plating Weapon Tesla Rifle Energy Gun Tesla Rifle Energy Cannon Heavy Particle Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Enhanced Gauss Cannon Build | -11 -10 -10 -9 -8 -7 -6 -6 -5 ------- Run | Yrd Mat Min Mat Mat Fac Fac DSF Fac Slots Evolved 10 | . . . 2 2 2 2 . 2 Power 2 | . . . 1 . . . . 1 Propulsion 4 | . . . 1 . 1 1 . 1 Utility 4 | . . . . 2 1 1 . . Weapon . | . . . . . . . . . Parts Attached 101 | 5 3 11 14 10 5 4 10 39 Power 21 | 1 . 1 3 2 2 . 5 7 Engine 12 | 1 . 1 2 2 2 . 1 3 Core 9 | . . . 1 . . . 4 4 Reactor . | . . . . . . . . . Propulsion 29 | 2 1 2 4 6 1 3 . 10 Treads 4 | . . 2 1 1 . . . . Leg 3 | 2 1 . . . . . . . Wheel . | . . . . . . . . . Hover 21 | . . . 3 4 1 3 . 10 Flight 1 | . . . . 1 . . . . Utility 28 | 1 2 3 5 2 1 1 4 9 Device 16 | . 1 1 3 . . 1 4 6 Storage 5 | 1 1 . 1 . . . . 2 Processor 1 | . . 1 . . . . . . Hackware 1 | . . . . . 1 . . . Protection 5 | . . 1 1 2 . . . 1 Artifact . | . . . . . . . . . Weapon 23 | 1 . 5 2 . 1 . 1 13 Energy Gun 11 | 1 . 2 . . . . 1 7 Energy Cannon 8 | . . . 2 . 1 . . 5 Ballistic Gun 3 | . . 3 . . . . . . Ballistic Cannon 1 | . . . . . . . . 1 Launcher . | . . . . . . . . . Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 2 | . . . . . . . . 2 Corrupted Parts 1 | . . 1 . . . . . . System Corruption 5 | . . 5 . . . . . . Parts Lost 23 | . . 2 . 2 . . . 19 Power 6 | . . . . 1 . . . 5 Propulsion 7 | . . 1 . 1 . . . 5 Utility 6 | . . . . . . . . 6 Weapon 4 | . . 1 . . . . . 3 Highest Loss Streak 13 | . . 2 . 1 . . . 13 To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 88 | . 84 97 98 85 96 86 90 81 Engine 9 | . 14 14 18 11 14 13 6 3 Core 4 | . . . 3 5 . . 6 8 Treads 7 | . . 26 20 . . . . . Leg 1 | . 28 1 . . . . . . Hover 17 | . . . 11 27 29 26 26 23 Device 16 | . 13 5 14 18 15 13 21 20 Storage 2 | . 14 1 . . . . . 2 Processor 1 | . . 7 . . . . . . Hackware 2 | . . . . . 4 6 6 5 Protection 6 | . . 13 7 5 15 13 8 2 Energy Gun 8 | . 14 10 12 9 7 6 6 5 Energy Cannon 4 | . . . 9 9 7 6 6 3 Ballistic Gun 2 | . . 15 . . . . . . Peak Build Rating 94 | 5 6 12 27 30 35 49 67 94 Average Rating 45 | 3 5 9 17 27 32 43 60 78 On Entrance 24 | . 5 6 12 27 26 35 45 67 Naked Turns . | . . . . . . . . . Heaviest Build 64 | 12 19 23 30 26 29 32 43 64 Greatest Support 64 | 20 20 40 60 24 30 45 45 64 Greatest Overweight (x) 3 | 1 . 1 2 1 . . . 3 Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 10 | 8 10 10 10 5 5 5 5 10 Average Capacity 6 | 7 9 5 5 5 5 5 5 7 Most Carried 10 | 4 8 10 7 5 5 5 5 10 Average Carried 5 | 1 5 4 4 4 4 4 4 6 Final Capacity 10 | 8 10 5 5 5 5 5 5 5 Final Carried 8 | 4 8 4 5 5 5 5 5 5 Class Distribution -------------------- 48% | Mutant 38% | Scavenger-Mutant 12% | Infiltrator-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Mutant | -6/Factory Scavenger-Mutant | -6/DSF Scavenger-Mutant | -5/Factory Resources | -11 -10 -10 -9 -8 -7 -6 -6 -5 ----------- Run | Yrd Mat Min Mat Mat Fac Fac DSF Fac Matter Collected 1200 | 75 177 139 181 90 20 . 120 398 Remotely . | . . . . . . . . . Salvage Created 2288 | . 199 120 287 214 147 . 105 1216 Parts 126 | . 10 10 16 14 9 . 8 59 Haulers Intercepted 4 | . . . 1 2 1 . . . Recyclers Shooed 2 | . 1 . . . . . . 1 Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -6 -6 -5 ------- Run | Yrd Mat Min Mat Mat Fac Fac DSF Fac Combat Hostiles Destroyed 37 | . 5 2 6 4 2 . 2 16 Guns 20 | . 5 2 4 2 1 . . 6 Cannons 11 | . . . 2 2 1 . 2 4 AOE 3 | . . . . . . . . 3 Classes Destroyed 12 | . 2 1 2 . 1 . 2 4 Worker 1 | . . . . . . . . 1 Builder 3 | . . . . . . . . 3 Hauler 4 | . . . 1 2 1 . . . Mechanic 2 | . . . . . . . . 2 Operator 4 | . . . . . 1 . . 3 Watcher 5 | . . . 1 1 . . . 3 Swarmer 10 | . 2 . . 3 . . . 5 Grunt 16 | . 3 . 5 . 2 . . 6 Brawler 1 | . . . . . . . . 1 Sentry 6 | . . 2 1 1 . . . 2 Specialist 1 | . . . . . . . 1 . Programmer 3 | . . . . . . . 1 2 Best Kill Streak 10 | . 2 2 3 3 2 . 1 10 Combat Bots Only 4 | . 2 2 3 3 2 . 1 4 Max Kills in Single Turn 4 | . 1 1 1 1 1 . 1 4 Gunslinging . | . . . . . . . . . Exploded 3 | . . . . . . . . 3 Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -6 -6 -5 -------- Run | Yrd Mat Min Mat Mat Fac Fac DSF Fac Hostile Shots Fired 324 | . 22 24 23 23 4 . 4 224 Missed 108 | . 9 5 5 7 2 . 2 78 Damage Taken 4159 | . 132 318 243 176 32 30 29 3199 Core 1152 | . 27 61 29 22 . . 10 1003 Absorbed by Shields 4 | . . . . . . . 4 . Regen/Repaired (Parts) 33 | . . . . . . . . 33 Core Remaining (%) 91 | 100 . 64 92 96 100 . 98 . Volleys Fired 170 | . 18 10 22 10 12 . 6 92 Largest 2 | . 1 1 2 2 2 . 2 2 Hottest 155 | . 40 40 138 138 138 . 140 155 Shots Fired 248 | . 18 12 44 18 24 . 10 122 Gun 160 | . 18 12 25 8 12 . 4 81 Cannon 88 | . . . 19 10 12 . 6 41 Launcher . | . . . . . . . . . Special . | . . . . . . . . . Kinetic 3 | . . 3 . . . . . . Thermal 112 | . . 1 44 18 24 . 6 19 Explosive . | . . . . . . . . . Electromagnetic 133 | . 18 8 . . . . 4 103 Robot Hit Streak 15 | . 6 10 10 9 8 . 2 15 Robot Miss Streak 6 | . 2 1 2 1 2 . 4 6 Penetration Max . | . . . . . . . . . Secondary Targets 1 | . . . . . . . . 1 Max Gunslinging Chain 1 | . . . . . . . . 1 Shots Hit Robots 165 | . 13 10 30 13 16 . 4 79 Core Hits 85 | . 8 4 11 8 7 . 5 42 Critical Kills . | . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . Critical Strikes 7 | . 2 . 1 . 2 . 1 1 Burn 3 | . . . 1 . 2 . . . Corrupt 4 | . 2 . . . . . 1 1 Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 4388 | . 199 104 623 262 350 . 165 2685 Guns 2268 | . 166 104 328 137 150 . 59 1324 Cannons 1663 | . . . 295 125 200 . 106 937 Explosions 456 | . 32 . . . . . . 424 Melee . | . . . . . . . . . Ramming 1 | . 1 . . . . . . . Kinetic 27 | . . 27 . . . . . . Thermal 1928 | . 32 . 623 262 350 . 106 555 Explosive 238 | . . . . . . . . 238 Electromagnetic 2194 | . 166 77 . . . . 59 1892 Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 5 | . . 5 . . . . . 3 Average Corruption 3 | . . 5 . . . . . 2 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 28 | . . 16 . . . . . 12 Message Errors 7 | . . 4 . . . . . 3 Matter Fused 9 | . . 7 . . . . . 2 Heat Flow Errors 3 | . . 2 . . . . . 1 Energy Discharges 3 | . . 1 . . . . . 2 Data Loss (minor) 3 | . . . . . . . . 3 Data Loss (major) 1 | . . . . . . . . 1 Misfires 2 | . . 2 . . . . . . Overload Shots . | . . . . . . . . . Overflow Damage 69 | . . . . . . . . 69 Projectiles 32 | . . . . . . . . 32 Explosions 37 | . . . . . . . . 37 Melee . | . . . . . . . . . Knockbacks . | . . . . . . . . . Impact . | . . . . . . . . . Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 163 | . . . . . . . . 163 Shots 3 | . . . . . . . . 3 Rammed . | . . . . . . . . . Targets Rammed 1 | . 1 . . . . . . . Kicked 1 | . 1 . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 549 | . 24 261 213 . . . . 549 Average Temperature 139 | . 14 78 73 . . . . 167 Received Heat Transfer 576 | . 45 117 87 9 18 . 9 291 Effects 19 | . . . . . . . . 19 Shutdowns 5 | . . . . . . . . 5 Energy Bleed 5 | . . . . . . . . 5 Interference 2 | . . . . . . . . 2 Short Circuit 1 | . . . . . . . . 1 Damage (minor) 2 | . . . . . . . . 2 Damage (major) 3 | . . . . . . . . 3 Damage (core) 1 | . . . . . . . . 1 Siege Activations . | . . . . . . . . . Robots Corrupted 3 | . . . . . . . . 3 Combat Hostiles 3 | . . . . . . . . 3 Parts Fried 13 | . 1 . . . . . . 12 Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 10 | . . . 3 1 3 . . 3 Heat Transferred 3308 | . 50 . 1258 481 777 . 148 594 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 5 | . 1 . . . . . . 4 Alert | -11 -10 -10 -9 -8 -7 -6 -6 -5 ------- Run | Yrd Mat Min Mat Mat Fac Fac DSF Fac Peak Influence 467 | . 152 93 143 237 252 123 136 467 Initial 123 | . . 58 . 59 102 123 86 71 Average 143 | . 59 59 52 127 186 123 96 225 Maximum Alert Level 2 | . . . . 1 1 . . 2 Low Security (%) 72 | 100 100 100 100 80 59 100 100 43 Level 1 23 | . . . . 19 40 . . 47 Level 2 4 | . . . . . . . . 9 Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 13 | . 2 . 3 1 1 . 2 4 Investigation 5 | . 2 . 1 . . . . 2 Extermination 1 | . . . . . . . . 1 Reinforcement 6 | . . . 2 1 1 . 2 . Assault . | . . . . . . . . . Garrison 1 | . . . . . . . . 1 Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -6 -6 -5 --------- Run | Yrd Mat Min Mat Mat Fac Fac DSF Fac Distress Signals 2 | . . . . 1 . . . 1 Communications Jammed 21 | . . . . . . . . 21 Distress Signals 21 | . . . . . . . . 21 Times Spotted 99 | . 14 2 20 7 6 . 4 46 Peak Tracking Total 7 | . 4 2 4 3 2 . 2 7 Tactical Retreats 10 | . 4 . 1 . . . . 5 Traps | -11 -10 -10 -9 -8 -7 -6 -6 -5 ------- Run | Yrd Mat Min Mat Mat Fac Fac DSF Fac Traps Triggered 13 | . 1 . . . . 1 5 6 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered 1 | . . . . . . . . 1 Machines | -11 -10 -10 -9 -8 -7 -6 -6 -5 ---------- Run | Yrd Mat Min Mat Mat Fac Fac DSF Fac Machines Disabled 6 | . 1 . . 1 1 . . 3 Max in Single Turn 1 | . 1 . . 1 1 . . 1 Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -6 -6 -5 --------- Run | Yrd Mat Min Mat Mat Fac Fac DSF Fac Machines Accessed 27 | . 2 1 1 3 3 5 . 12 Terminals 15 | . . . . 3 3 3 . 6 Fabricators 1 | . . . . . . . . 1 Repair Stations 2 | . . . . . . . . 2 Recycling Units 6 | . 2 . 1 . . 1 . 2 Scanalyzers 2 | . . . . . . 1 . 1 Garrison Access . | . . . . . . . . . Total Hacks 68 | . 6 1 6 10 5 9 . 31 Successful 38 | . 5 1 6 7 2 2 . 15 Failed 30 | . 1 . . 3 3 7 . 16 Catastrophic 5 | . . . . . 1 . . 4 Database Lockouts . | . . . . . . . . . Manual 4 | . . . . . . . . 4 Terminals 35 | . . . . 10 5 5 . 15 Fabricators 4 | . . . . . . . . 4 Repair Stations 4 | . . . . . . . . 4 Recycling Units 20 | . 6 . 6 . . 1 . 7 Scanalyzers 4 | . . . . . . 3 . 1 Garrison Access . | . . . . . . . . . Terminal Hacks 17 | . . 1 . 7 2 2 . 5 Record 3 | . . . . 3 . . . . Robot Schematic 1 | . . . . . . . . 1 Prototype ID Bank 2 | . . . . . 1 . . 1 Open Door 1 | . . 1 . . . . . . Open DSF 3 | . . . . . 1 1 . 1 Emergency Access Points 2 | . . . . 1 . . . 1 Alert Level 3 | . . . . 2 . 1 . . Unreport Threat 1 | . . . . . . . . 1 Zone Layout 1 | . . . . 1 . . . . Fabricator Hacks 2 | . . . . . . . . 2 Load Schematic 1 | . . . . . . . . 1 Build 1 | . . . . . . . . 1 Repair Station Hacks 3 | . . . . . . . . 3 Scan Component 2 | . . . . . . . . 2 Repair 1 | . . . . . . . . 1 Recycling Unit Hacks 16 | . 5 . 6 . . . . 5 Recycle Component 8 | . 2 . 4 . . . . 2 Process 2 | . 2 . . . . . . . Report Inventory 4 | . . . 1 . . . . 3 Retrieve Matter 1 | . 1 . . . . . . . Retrieve Components 1 | . . . 1 . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 5 | . . . . . 1 . . 4 Used 1 | . . . . . 1 . . . Hacking Detections 16 | . 2 . . 1 2 2 . 9 Full Trace Events 3 | . 1 . . . . . . 2 Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired 1 | . . . . . . . . 1 Robots Built 2 | . . . . . . . . 2 Authchips . | . . . . . . . . . Time 152 | . . . . . . . . 152 Total Robot Build Rating 10 | . . . . . . . . 10 Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 1 | . . . . . . . . 1 Time 28 | . . . . . . . . 28 Parts Recycled 8 | . 2 . 4 . . . . 2 Recycled Matter 95 | . 95 . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components 4 | . . . 4 . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -6 -6 -5 ------------ Run | Yrd Mat Min Mat Mat Fac Fac DSF Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -6 -6 -5 -------- Run | Yrd Mat Min Mat Mat Fac Fac DSF Fac Total Allies 3 | . . 1 . . . . . 2 Largest Group 2 | . . 1 . . . . . 2 Highest-Rated Group 31 | . . 31 . . . . . 28 Highest-Rated Ally 31 | . . 31 . . . . . 14 Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -6 -6 -5 ------- Run | Yrd Mat Min Mat Mat Fac Fac DSF Fac Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 2 | . . 2 . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -6 -6 -5 ------------- Run | Yrd Mat Min Mat Mat Fac Fac DSF Fac Turns Passed 3711 | 59 223 618 478 238 194 153 174 1574 Spaces Moved 3444 | 41 129 357 291 273 279 284 189 1601 Core 32 | 9 . . . . . . . 23 Treads 514 | . . 349 165 . . . . . Legs 169 | 32 129 8 . . . . . . Wheels . | . . . . . . . . . Hover 2729 | . . . 126 273 279 284 189 1578 Flight . | . . . . . . . . . Fastest Speed 44 | 50 120 120 52 52 48 48 48 44 Average Speed 75 | 111 120 159 115 59 48 48 48 60 Slowest Speed 240 | 120 120 190 220 116 52 52 48 240 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 33 | 3 28 81 29 27 8 7 89 31 Regions Visited 8 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 1 | . . . . . . 1 . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . . . Scrap Searched 1 | . . 1 . . . . . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 71 | . 6 . 1 3 . . . 61 Melee . | . . . . . . . . . Projectile 6 | . . . 1 3 . . . 2 AOE 65 | . 6 . . . . . . 59 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -6 -6 -5 --------- Run | Yrd Mat Min Mat Mat Fac Fac DSF Fac Total 4320 | 54 179 397 389 329 313 304 265 2090 Wait 410 | . 20 1 38 28 12 1 7 303 Move 3436 | 40 128 356 290 272 278 283 188 1601 Hop . | . . . . . . . . . Pick Up 91 | 9 8 12 12 3 3 8 5 31 Fast Attach 25 | . . . 7 5 3 . 2 8 Attach 36 | 5 2 6 2 1 . 4 1 15 Detach 3 | . . . . . . . 2 1 Swap 40 | . 1 5 5 4 2 . 7 16 Drop 70 | . 1 7 13 6 3 8 9 23 Fire 170 | . 18 10 22 10 12 . 6 92 Melee . | . . . . . . . . . Ram . | . . . . . . . . . Kick 1 | . 1 . . . . . . . Crush . | . . . . . . . . . Escape Stasis 38 | . . . . . . . 38 . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: *Mat / Min) -8/Materials -7/Factory -6/Factory -6/DSF -5/Factory History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 15) 60 | -11/Scrapyard | Entered Materials 244 | -10/Materials | Discovered new exit (range 13) 283 | -10/Materials | Entered Mines 284 | -10/Mines | Assembled infested the area 308 | -10/Mines | Build established: Mutant 505 | -10/Mines | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground 553 | -10/Mines | Received a Mining Laser from a helpful Derelict 623 | -10/Mines | Learned Materials non-interactive machine intel 663 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 812 | -10/Mines | Discovered new exit (range 14) 887 | -10/Mines | Discovered new exit (range 10) 901 | -10/Mines | Entered Materials 901 | -9/Materials | Evolved 2 slots: Power x1, Propulsion x1 902 | -9/Materials | Identified exit to Mines 903 | -9/Materials | Loaded intel: 45 non-interactive machine locations 1370 | -9/Materials | Discovered new exit (range 16) 1379 | -9/Materials | Entered another Materials area 1379 | -8/Materials | Evolved 2 slots: Utility x2 1594 | -8/Materials | Discovered new exit (range 15) 1617 | -8/Materials | Entered Factory 1617 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1793 | -7/Factory | Discovered new exit (range 7) 1811 | -7/Factory | Entered another Factory area 1811 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1863 | -6/Factory | Identified exit to DSF 1887 | -6/Factory | Build established: Scavenger-Mutant 1964 | -6/Factory | Entered DSF 1965 | -6/DSF | Joined Warlord attack on 0b10 via DSF 1983 | -6/DSF | Additional patrols routed to DSF 1993 | -6/DSF | Discovered new exit (range 12) 2138 | -6/DSF | Entered Factory 2138 | -5/Factory | Evolved 2 slots: Power x1, Propulsion x1 2320 | -5/Factory | Repaired Lrn. Proton Cannon 2562 | -5/Factory | Build established: Mutant 2665 | -5/Factory | Fabricated E-15 Imp? 2869 | -5/Factory | Build established: Infiltrator-Mutant 3325 | -5/Factory | Build established: Scavenger-Mutant 3605 | -5/Factory | Garrison activated, responded to threat 3678 | -5/Factory | Core integrity fell below 50% 3704 | -5/Factory | Core integrity fell below 20% 3712 | -5/Factory | Destroyed by S-27 Virus with Autogun Last Messages --------------- 03664_ R-10 Processor collects Hvy. Machine Gun. 03664_ R-10 Processor collects Recoil Nullifier. 03666_ Mic. Nuclear Core destroyed. Your per-turn energy upkeep is currently significantly in the negative, which may be okay for now but be prepared to manage it more closely. 03667_ R-10 Processor collects Hvy. Machine Gun. 03669_ Imp. Gravmag System destroyed. 03672_ Imp. Recalibrator destroyed. 03675_ K-01 Serf collects debris. 03675_ Gyrokinetic Inverter destroyed. 03676_ R-10 Processor collects Lgt. Ion Engine. 03677_ Penetrated by Slug. 03679_ K-01 Serf collects debris. 03688_ Med. Storage Unit destroyed. 03695_ Connecting with Terminal... 03695_ ALERT: Suspicious activity at Terminal F005. Dispatching Investigation squad. 03697_ S-27 Virus destroyed. 03703_ K-01 Serf cleans the Subcomponent Replicator. 03710_ K-01 Serf collects debris. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????##############?????????????????? | | ??????????????????# """T""" #?????????????????? | | ??????????????????# s@ #?????????????????? | | ??????????????????# "" "" #?????????????????? | | ??????????????????# "" "" s #?????????????????? | | ??????????????????# """ """sY #?????????????????? | | ??????????????????# """ """*s #?????????????????? | | ??????????????????#k""" """ #?????????????????? | | ??????????????????# #?????????????????? | | ??????????????????# #?????????????????? | | ??????????????????# #?????????????????? | | ??????????????????# ]! #?????????????????? | | #####?????????????# #????##???????????? | | ??#################/######## #???????????? | | ? ?# #???????????? | | # #???????????? | | # #???????????? | | + #???????????? | | #% +??????????? | | ????# % ################## #??????????? | | ???????# #?????????????????? #??????????? | | ??????# #??????????????????? +??????????? | | ##"###### #????????????????????####??????????? | | #??????????????????????????????????? | | + """ ?????????????????????????????? | | # """ ?????????????????????????????? | | # ????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 103 Coolant Potential 80 Energy Generation 46 Energy Capacity 580 Matter Stores 300 Matter Capacity 600 Sight Range 16 Terrain Scan Density 10 ECM Strength 2 Jamming Range 14 Base Temperature (-) 100 Armor Coverage 300 Power Shielding 66 Point Defense Rating 80 Evasion (%) 56 Targeting Accuracy 5 Recoil Reduction 3 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ E-15 Imp | -5/Factory | Hacked Fabricated ------------ E-15 Imp | x2 | -5/Factory Alien Tech Used ----------------- None Achievements -------------- Dynamic Key My Command Is Your Wish Serviceable Loadout Storm Trooper Total Silence Troublemaker Challenges ------------ None Game ------ Seed ElectrostormAnalysisPick Manual? 0 Play Time 02:15:24 Cumulative 6.4 hours Start 2025.01.13 @ 11:16:39 End 2025.01.14 @ 19:04:28 Sessions 10 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 3 Rogue 1 Adventurer 2 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 1 Gallery% 9 Achievement% 8 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 88% Tactical HUD 1 Map Filters NONE Filters NONE Steam X RUN: 05d1fc0a-c7e2-4c97-a2a3-7df8f83a1781