Cogmind - Beta 15 @@@ ROGUE MODE // 2025.05.13 @ 16:54:45 Player: actioninja Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (2) 400 Robots Destroyed (21) 105 Value Destroyed (428) 428 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 1433 Bonus ------- None Cogmind --------- Core Integrity 400/400 Matter 300/300 Energy 250/250 System Corruption 0% Temperature Cool (0) Movement Treading (160) Location -9/Materials Parts ------- > --- POWER (1) -------- Ion Engine > --- PROPULSION (4) --- Light Treads Light Treads > --- UTILITY (2) ------ Small Storage Unit > --- WEAPON (2) ------- Medium Laser Small Laser > --- INVENTORY (8) ---- Ion Engine Light Nuclear Core Compact Wheel Improved Heat Sink Peak State ------------ > --- POWER ------------ Ion Engine > --- PROPULSION ------- Light Treads Light Treads > --- UTILITY ---------- Small Storage Unit > --- WEAPON ----------- Assault Rifle Assault Rifle > --- INVENTORY -------- Ion Engine Ion Engine Light Nuclear Core Compact Wheel Improved Heat Sink Medium Laser [Rating: 7] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Light Treads Treads Light Treads Wheel Compact Wheel Utility Small Storage Unit Storage Small Storage Unit Weapon Assault Rifle Energy Gun Medium Laser Ballistic Gun Assault Rifle Build | -11 -10 -9 ------- Run | Yrd Mat Mat Slots Evolved 2 | . . 2 Power . | . . . Propulsion 2 | . . 2 Utility . | . . . Weapon . | . . . Parts Attached 13 | 7 6 . Power 3 | 1 2 . Engine 3 | 1 2 . Core . | . . . Reactor . | . . . Propulsion 5 | 2 3 . Treads 4 | 2 2 . Leg . | . . . Wheel 1 | . 1 . Hover . | . . . Flight . | . . . Utility 1 | 1 . . Device . | . . . Storage 1 | 1 . . Processor . | . . . Hackware . | . . . Protection . | . . . Artifact . | . . . Weapon 4 | 3 1 . Energy Gun 2 | 1 1 . Energy Cannon . | . . . Ballistic Gun 2 | 2 . . Ballistic Cannon . | . . . Launcher . | . . . Special Weapon . | . . . Impact Weapon . | . . . Slashing Weapon . | . . . Piercing Weapon . | . . . Special Melee Weapon . | . . . Unidentified Prototypes . | . . . Parts Lost 4 | . 4 . Power . | . . . Propulsion 2 | . 2 . Utility . | . . . Weapon 2 | . 2 . Highest Loss Streak 2 | . 2 . To Critical Strikes . | . . . Average Backups 4 | 1 4 . Power 1 | . 1 . Propulsion 1 | . 1 . Utility . | . . . Weapon . | . . . Tool/Special . | . . . Unused Backups 2 | . . 2 Power 1 | . . 1 Propulsion . | . . . Utility 1 | . . 1 Weapon . | . . . Tool/Special . | . . . Average Slot Usage (%) 80 | . 80 . Engine 14 | . 14 . Treads 24 | . 24 . Wheel 1 | . 1 . Storage 14 | . 14 . Energy Gun 8 | . 8 . Ballistic Gun 17 | . 17 . Peak Build Rating 7 | 6 7 . Average Rating 5 | 4 6 . On Entrance 4 | . 6 6 Naked Turns . | . . . Heaviest Build 14 | 14 14 . Greatest Support 40 | 40 40 . Greatest Overweight (x) . | . . . Average Overweight (x) . | . . . Largest Inventory Capacity 8 | 8 8 . Average Capacity 7 | 7 8 . Most Carried 6 | 3 6 . Average Carried 4 | 1 4 . Final Capacity 8 | 8 8 8 Final Carried 4 | 3 4 4 Class Distribution -------------------- 76% | Mutant 23% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Resources | -11 -10 -9 ----------- Run | Yrd Mat Mat Matter Collected 630 | 235 395 . Remotely . | . . . Salvage Created 556 | . 556 . Parts 32 | . 32 . Haulers Intercepted 1 | . 1 . Recyclers Shooed . | . . . Parts Field Recycled . | . . . Retrieved Matter . | . . . Parts Self-Destructed . | . . . Prevented . | . . . Kills | -11 -10 -9 ------- Run | Yrd Mat Mat Combat Hostiles Destroyed 18 | . 18 . Guns 18 | . 18 . Classes Destroyed 5 | . 5 . Worker 1 | . 1 . Hauler 1 | . 1 . Operator 1 | . 1 . Swarmer 9 | . 9 . Grunt 9 | . 9 . Best Kill Streak 6 | . 6 . Combat Bots Only 5 | . 5 . Max Kills in Single Turn 1 | . 1 . Gunslinging . | . . . Exploded . | . . . Melee . | . . . Uniques/NPCs Destroyed . | . . . Combat | -11 -10 -9 -------- Run | Yrd Mat Mat Hostile Shots Fired 131 | . 131 . Missed 30 | . 30 . Hits 101 | . 101 . Projectile 101 | . 101 . Damage Taken 976 | . 976 . Core 203 | . 203 . Absorbed by Shields . | . . . Core Remaining (%) 59 | 100 18 . Volleys Fired 69 | . 69 . Largest 2 | . 2 . Hottest 70 | . 70 . Shots Fired 125 | . 125 . Gun 125 | . 125 . Cannon . | . . . Launcher . | . . . Special . | . . . Kinetic 110 | . 110 . Thermal 15 | . 15 . Explosive . | . . . Electromagnetic . | . . . Robot Hit Streak 9 | . 9 . Robot Miss Streak 3 | . 3 . Penetration Max . | . . . Secondary Targets . | . . . Shots Hit Robots 75 | . 75 . Core Hits 28 | . 28 . Critical Kills . | . . . Critical Parts Destroyed . | . . . Critical Strikes . | . . . Melee Attacks . | . . . Impact . | . . . Slashing . | . . . Piercing . | . . . Sneak Attacks . | . . . Combat Hostiles . | . . . Follow-up Attacks . | . . . Damage Inflicted 980 | . 980 . Guns 962 | . 962 . Cannons . | . . . Explosions . | . . . Melee . | . . . Ramming 18 | . 18 . Kinetic 862 | . 862 . Thermal 100 | . 100 . Explosive . | . . . Electromagnetic . | . . . Impact . | . . . Slashing . | . . . Piercing . | . . . Highest Corruption 2 | . 2 . Average Corruption 2 | . 2 . Corruption Purged . | . . . Corruption Blocked . | . . . Effects 2 | . 2 . Message Errors 1 | . 1 . Data Loss (major) 1 | . 1 . Overload Shots . | . . . Overflow Damage . | . . . Projectiles . | . . . Explosions . | . . . Melee . | . . . Knockbacks . | . . . Impact . | . . . Kinetic . | . . . Secondary . | . . . Self-Inflicted Damage . | . . . Shots . | . . . Rammed 6 | . 6 . Targets Rammed 6 | . 6 . Kicked . | . . . Crushed . | . . . Highest Temperature 148 | . 148 . Average Temperature 52 | . 52 . Received Heat Transfer 288 | . 288 . Siege Activations . | . . . Martial Activations . | . . . Shielding Activations . | . . . Robots Disrupted . | . . . Combat Hostiles . | . . . Robots Corrupted . | . . . Combat Hostiles . | . . . Parts Fried . | . . . Impact Corruptions . | . . . Robots Melted . | . . . Combat Hostiles . | . . . Parts Melted 1 | . 1 . Heat Transferred 296 | . 296 . Parts Sabotaged . | . . . Parts Stolen . | . . . Parts Stripped . | . . . Power Chain Reactions . | . . . Alert | -11 -10 -9 ------- Run | Yrd Mat Mat Maximum Alert Level 1 | . 1 . Low Security (%) 78 | 100 76 . Level 1 21 | . 23 . Level 2 . | . . . Level 3 . | . . . Level 4 . | . . . Level 5 . | . . . High Security . | . . . Max Security . | . . . Peak Influence 258 | . 258 . Initial 60 | . . 60 Average 121 | . 133 . Influence Increases 540 | . 540 . Destroy 0b10 Robot/C 360 | . 360 . Destroy 0b10 Robot/NC 15 | . 15 . Destroy Leader 72 | . 72 . Successful Hack 2 | . 2 . Destroy Structure 1 | . 1 . Lose Combat Pursuer 90 | . 90 . Influence Decreases 480 | . 396 84 Entered New Map 84 | . . 84 Time Decay 356 | . 356 . Lost Part 40 | . 40 . Squads Dispatched 3 | . 3 . Investigation 1 | . 1 . Extermination . | . . . Reinforcement 2 | . 2 . Assault . | . . . Garrison . | . . . Intercept . | . . . Searches Triggered . | . . . Construction Impeded . | . . . Haulers Reinforced . | . . . Active Scanning Responses . | . . . Cargo Convoy Interrupts . | . . . Stealth | -11 -10 -9 --------- Run | Yrd Mat Mat Distress Signals 1 | . 1 . Communications Jammed . | . . . Distress Signals . | . . . Times Spotted 28 | . 28 . Peak Tracking Total 4 | . 4 . Tactical Retreats 3 | . 3 . Traps | -11 -10 -9 ------- Run | Yrd Mat Mat Traps Triggered 2 | . 2 . Indirectly . | . . . Trap Hack Attempts . | . . . Triggered . | . . . Disarmed . | . . . Reprogrammed . | . . . Reused . | . . . Traps Extracted . | . . . Installed . | . . . Triggered . | . . . Machines | -11 -10 -9 ---------- Run | Yrd Mat Mat Machines Disabled . | . . . Max in Single Turn . | . . . Machines Repaired . | . . . Machines Dismantled . | . . . Machines Sabotaged . | . . . Overloaded Fab Kills . | . . . Hacking | -11 -10 -9 --------- Run | Yrd Mat Mat Machines Accessed 1 | . 1 . Terminals 1 | . 1 . Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Total Hacks 1 | . 1 . Successful 1 | . 1 . Failed . | . . . Catastrophic . | . . . Database Lockouts . | . . . Manual . | . . . Terminals 1 | . 1 . Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Terminal Hacks 1 | . 1 . Record 1 | . 1 . Fabricator Hacks . | . . . Repair Station Hacks . | . . . Recycling Unit Hacks . | . . . Scanalyzer . | . . . Garrison Access Hacks . | . . . Unauthorized Hacks . | . . . Terminals . | . . . Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Data Cores Recovered . | . . . Used . | . . . Hacking Detections 1 | . 1 . Full Trace Events . | . . . Feedback Events . | . . . Feedback Blocked . | . . . Robot Schematics Acquired . | . . . Robots Built . | . . . Authchips . | . . . Time . | . . . Total Robot Build Rating . | . . . Part Schematics Acquired . | . . . Parts Built . | . . . Authchips . | . . . Time . | . . . Total Part Build Rating . | . . . Parts Repaired . | . . . Time . | . . . Parts Recycled . | . . . Recycled Matter . | . . . Retrieved Matter . | . . . Retrieved Components . | . . . Parts Scanalyzed . | . . . Part Schematics Acquired . | . . . Parts Damaged . | . . . Bothacking | -11 -10 -9 ------------ Run | Yrd Mat Mat Used RIF Installer . | . . . Robots Hacked . | . . . Non-combat . | . . . Combat . | . . . Robot Hacks Applied . | . . . Relay Couplers Released . | . . . Fabnet Peak Effective % . | . . . Robots Rewired . | . . . Allies Hacked . | . . . Hacks Repelled . | . . . Allies | -11 -10 -9 -------- Run | Yrd Mat Mat Total Allies . | . . . Largest Group . | . . . Highest-Rated Group . | . . . Highest-Rated Ally . | . . . Total Orders . | . . . Ally Attacks . | . . . Total Damage . | . . . Kills . | . . . Allies Corrupted . | . . . Allies Melted . | . . . Intel | -11 -10 -9 ------- Run | Yrd Mat Mat Active Infowar (turns) . | . . . Robot Analysis Total . | . . . Derelict Logs Recovered . | . . . Drone Launches . | . . . Drone Recoveries . | . . . Exploration | -11 -10 -9 ------------- Run | Yrd Mat Mat Turns Passed 987 | 86 901 . Spaces Moved 492 | 48 444 . Core 3 | 3 . . Treads 415 | 45 370 . Legs . | . . . Wheels 74 | . 74 . Hover . | . . . Flight . | . . . Fastest Speed 50 | 50 100 . Average Speed 150 | 153 150 . Slowest Speed 160 | 160 160 . Overloaded Moves . | . . . Propulsion Burnouts . | . . . Robots Hopped . | . . . Potential Cave-ins . | . . . Cave-ins Triggered . | . . . Exploration Rate (%) 24 | 3 45 . Regions Visited 2 Branch Regions . Pre-discovered Areas . | . . . Known Exits Taken . | . . . Unknown Exits Taken 2 | 1 1 . Scrap Searched . | . . . Spaces Dug . | . . . Terrain Destroyed . | . . . Melee . | . . . Projectile . | . . . AOE . | . . . Terrain Rammed . | . . . Walls Destroyed . | . . . Machines Disabled . | . . . Actions | -11 -10 -9 --------- Run | Yrd Mat Mat Total 606 | 57 549 . Wait 18 | . 18 . Move 490 | 47 443 . Hop . | . . . Pick Up 8 | 3 5 . Fast Attach 7 | 6 1 . Attach 3 | . 3 . Detach . | . . . Swap 4 | 1 3 . Drop 1 | . 1 . Fire 69 | . 69 . Melee . | . . . Ram . | . . . Kick . | . . . Crush 6 | . 6 . Escape Stasis . | . . . Rewire . | . . . Trap . | . . . Miscellaneous . | . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat x2]) -9/Materials History --------- Turn | Location | Event 22 | -11/Scrapyard | Discovered new exit (range 15) 87 | -11/Scrapyard | Entered Materials 310 | -10/Materials | Build established: Mutant 473 | -10/Materials | Discovered new exit (range 12) 602 | -10/Materials | Core integrity fell below 50% 682 | -10/Materials | Core integrity fell below 20% 970 | -10/Materials | Discovered new exit (range 5) 988 | -10/Materials | Entered another Materials area 988 | -9/Materials | Evolved 2 slots: Propulsion x2 988 | -9/Materials | Self-destructed Last Messages --------------- facilitating traffic have resulted in much greater efficiency throughout [Complex 0b10]. Although primarily responsible for pattern analysis aimed at long-term improvements, eventually TF Nodes could be expanded to include more immediate detection and response efforts in support of nearby garrisons. 00798_ Acquired 13 matter. 00870_ Triggered Shock Trap. 00870_ The floor emits a surge of raw power. 00870_ System corrupted (+2). 00886_ U-05 Engineer lays Concrete. 00934_ System corrupted: Substantial component data lost. 00959_ Acquired 7 matter. 00970_ EXIT=FOUND 00980_ T//L|G: V