Cogmind - Beta 11.1 *** ADVENTURER MODE // 2022.04.26 @ 19:22:35

Player: Big Tortoise

Result: Destroyed by H-88 Terminator with Heavy Machine Gun

 Performance 
-------------
Evolutions (9)             4500
Regions Visited (30)       6000
Robots Destroyed (142)     710
Value Destroyed (4940)     4940
Prototype IDs (40)         800
Alien Tech Used (2)        400
Bonus (3603)               3603
              TOTAL SCORE: 20953

 Bonus
-------
High Alert Combat Kills    290
Follower Combat Kills      892
Entered Garrisons          200
Entered DSFs               500
Aligned with FarCom        300
Met Imprinter              300
Destroyed Z-Imprinter      1000
Met Zhirov                 300
Friendly Fire              -179

 Cogmind 
---------
Core Integrity             0/1600
Matter                     260/300
Energy                     1/100
System Corruption          1%
Temperature                Cool (0)
Movement                   Core (250) Ox4
Location                   -1/Access

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (9) ---
   Armored Heavy Treads
>          --- UTILITY (11) -----
           Machine Analyzer
  Enhanced Optical Array
  Improved Targeting Computer
  Improved Melee Analysis Suite
  Improved Armor Integrity Analyzer
           System Shield
>          --- WEAPON (3) -------
  Enhanced Nova Cannon
>          --- INVENTORY (5) ----
  Enhanced Quantum Rifle
  Enhanced Quantum Rifle

 Peak State 
------------
>              --- POWER ------------
               Quantum Reactor
         Light Quantum Reactor
>              --- PROPULSION -------
               Nuclear Pulse Array
               Field Propulsion Array
               Field Propulsion Array
               Q-thruster
               Q-thruster
               Q-thruster
>              --- UTILITY ----------
  Experimental Cooling System
               Machine Analyzer
      Enhanced Optical Array
      Improved Armor Integrity Analyzer
      Improved Particle Charger
      Advanced Reaction Control System
      Improved Phase Shifter
               System Shield
     Makeshift System Shield
      Improved System Shield
      Advanced Corruption Screen
>              --- WEAPON -----------
      Enhanced Quantum Rifle
      Enhanced Quantum Rifle
      Enhanced Quantum Rifle
>              --- INVENTORY --------
               Q-thruster
               Transdimensional Reconstructor
      Enhanced Quantum Rifle
[Rating: 174]

 Favorites 
-----------
Power                      Light Angular Momentum Engine
  Engine                   Light Angular Momentum Engine
  Power Core               Micro Fission Core
  Reactor                  Quantum Reactor
Propulsion                 Field Propulsion Array
  Treads                   Medium Treads
  Leg                      Carbon-fiber Leg
  Wheel                    Armored Huge Wheel
  Hover Unit               Zionite Glidesys II
  Flight Unit              Field Propulsion Array
Utility                    0b10 Alert Chip
  Device                   Experimental Cooling System
  Storage                  Small Storage Unit
  Processor                0b10 Alert Chip
  Hackware                 Hacking Suite
  Protection               Zionite Weapon Casing
Weapon                     Enhanced Quantum Rifle
  Energy Gun               Enhanced Quantum Rifle
  Energy Cannon            Enhanced Nova Cannon
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Mini Assault Cannon
  Launcher                 Long-range Missile Launcher
  Special Weapon           Mining Laser
  Slashing Weapon          Chainsword

 Build                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -4  -3  -2  -1  -1  -1  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Fac DSF Fac Low Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp Res Res Acc Gar Acc 
Slots Evolved              18   | .   .   .   2   .   .   .   2   2   .   2   .   .   .   .   .   2   .   .   .   .   2   .   .   .   .   2   2   2   .   .   
  Power                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               7    | .   .   .   1   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   1   1   .   .   
  Utility                  9    | .   .   .   1   .   .   .   1   1   .   2   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   1   1   .   .   .   
  Weapon                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
Parts Attached             286  | 6   1   3   12  14  5   3   20  7   5   26  5   7   5   21  2   13  8   5   5   8   9   6   15  .   3   5   36  22  1   8   
  Power                    29   | 1   .   .   1   2   .   .   1   1   .   3   .   2   .   2   .   1   1   1   1   .   .   2   1   .   .   1   2   6   .   .   
    Engine                 10   | 1   .   .   .   2   .   .   1   .   .   2   .   2   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   
    Core                   9    | .   .   .   1   .   .   .   .   1   .   1   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   4   .   .   
    Reactor                10   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   1   .   .   2   .   .   .   1   2   2   .   .   
  Propulsion               94   | 2   .   2   4   6   .   1   7   4   1   6   3   4   .   6   2   1   2   1   .   3   7   .   7   .   .   3   12  9   .   1   
    Treads                 6    | .   .   .   .   .   .   .   1   .   .   1   .   1   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   1   
    Leg                    13   | 2   .   .   .   .   .   .   2   1   1   2   1   3   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
    Wheel                  3    | .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
    Hover                  22   | .   .   .   .   .   .   .   .   1   .   1   .   .   .   6   1   1   .   1   .   .   7   .   4   .   .   .   .   .   .   .   
    Flight                 50   | .   .   2   4   6   .   1   3   1   .   2   2   .   .   .   1   .   .   .   .   1   .   .   3   .   .   3   12  9   .   .   
  Utility                  86   | 1   1   .   1   .   3   .   2   1   1   10  .   .   3   8   .   9   2   2   3   3   1   1   6   .   2   1   18  4   .   3   
    Device                 31   | .   .   .   .   .   1   .   .   1   .   4   .   .   1   4   .   2   .   .   2   .   1   .   4   .   1   1   7   2   .   .   
    Storage                11   | 1   .   .   .   .   1   .   1   .   .   .   .   .   .   1   .   2   .   .   1   1   .   .   1   .   .   .   2   .   .   .   
    Processor              19   | .   1   .   .   .   1   .   .   .   .   2   .   .   2   1   .   .   2   .   .   2   .   .   .   .   1   .   3   2   .   2   
    Hackware               12   | .   .   .   1   .   .   .   1   .   1   2   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   4   .   .   1   
    Protection             13   | .   .   .   .   .   .   .   .   .   .   2   .   .   .   2   .   5   .   1   .   .   .   1   .   .   .   .   2   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   77   | 2   .   1   6   6   2   2   10  1   3   7   2   1   2   5   .   2   3   1   1   2   1   3   1   .   1   .   4   3   1   4   
    Energy Gun             19   | .   .   .   .   .   .   .   .   .   1   1   .   1   .   3   .   1   .   .   .   .   .   1   1   .   1   .   3   3   1   2   
    Energy Cannon          3    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
    Ballistic Gun          28   | 2   .   .   2   2   1   1   7   .   2   3   1   .   2   .   .   .   1   .   .   1   1   1   .   .   .   .   1   .   .   .   
    Ballistic Cannon       6    | .   .   .   1   1   .   .   .   1   .   .   .   .   .   .   .   .   .   1   1   1   .   .   .   .   .   .   .   .   .   .   
    Launcher               19   | .   .   1   2   3   .   1   3   .   .   2   1   .   .   2   .   1   2   .   .   .   .   1   .   .   .   .   .   .   .   .   
    Special Weapon         1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  29   | .   .   .   .   .   3   .   1   3   .   2   .   .   1   10  .   1   .   .   3   .   .   .   3   .   .   .   2   .   .   .   
Parts Lost                 107  | .   .   3   .   2   .   .   12  .   11  .   .   4   4   1   1   5   14  4   .   7   .   .   .   .   3   .   8   28  .   .   
  Power                    13   | .   .   1   .   .   .   .   1   .   1   .   .   .   1   .   .   1   1   1   .   .   .   .   .   .   .   .   1   5   .   .   
  Propulsion               44   | .   .   .   .   1   .   .   7   .   4   .   .   3   2   1   1   1   6   1   .   3   .   .   .   .   .   .   1   13  .   .   
  Utility                  28   | .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   3   4   2   .   2   .   .   .   .   3   .   4   8   .   .   
  Weapon                   22   | .   .   2   .   1   .   .   4   .   4   .   .   1   1   .   .   .   3   .   .   2   .   .   .   .   .   .   2   2   .   .   
  Highest Loss Streak      25   | .   .   3   .   2   .   .   11  .   7   .   .   4   3   1   1   3   6   2   .   4   .   .   .   .   2   .   4   25  .   .   
  To Critical Strikes      4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   1   1   .   .   
Average Slot Usage (%)     76   | .   91  88  92  93  100 100 80  87  70  71  82  77  96  89  99  93  53  22  23  33  41  69  87  78  72  78  80  80  12  24  
  Engine                   1    | .   14  10  .   3   11  11  4   .   .   1   6   4   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Core                     1    | .   .   .   8   6   .   .   .   6   1   2   .   .   .   .   .   3   .   .   .   .   .   .   1   5   5   1   .   .   .   .   
  Reactor                  2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   6   5   2   .   .   .   .   6   8   5   5   7   7   6   .   .   
  Treads                   1    | .   .   .   .   .   .   .   1   .   .   3   .   4   6   2   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   3   
  Leg                      4    | .   28  21  .   .   .   .   3   7   4   3   1   13  19  5   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Hover                    5    | .   .   .   .   .   .   .   .   4   2   5   .   .   .   19  31  28  11  .   .   .   14  26  20  .   .   .   .   .   .   .   
  Flight                   10   | .   .   4   33  29  33  33  16  8   11  5   24  8   5   .   .   .   .   .   .   .   .   .   4   15  15  21  24  23  .   .   
  Device                   7    | .   .   .   .   .   .   .   .   6   5   5   1   .   5   10  20  14  10  .   .   .   3   5   13  15  14  19  15  11  .   .   
  Storage                  3    | .   14  14  11  11  10  11  9   7   7   .   .   .   .   .   .   5   2   .   3   4   .   .   3   5   5   4   3   2   .   .   
  Processor                12   | .   5   14  11  11  11  11  9   7   7   12  13  13  22  20  13  9   6   11  11  14  15  15  8   5   7   9   10  14  12  17  
  Hackware                 9    | .   .   .   8   11  11  11  17  15  15  16  20  20  14  5   .   .   .   1   5   5   5   5   9   10  6   4   9   10  .   .   
  Protection               2    | .   .   .   .   .   .   .   .   .   .   6   .   .   .   8   13  11  7   3   .   .   .   2   5   5   .   .   .   1   .   .   
  Energy Gun               4    | .   .   .   .   .   .   .   .   .   .   2   6   11  7   6   13  9   1   .   .   .   .   3   8   10  10  9   5   10  .   .   
  Ballistic Gun            4    | .   28  21  15  13  22  22  13  7   7   .   5   .   5   2   .   .   2   .   .   .   2   4   1   .   .   .   1   .   .   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             64   | 13  13  13  12  12  10  10  15  19  19  24  21  22  19  29  29  45  45  12  9   11  7   50  57  42  42  52  57  64  .   19  
  Greatest Support         76   | 20  20  20  12  12  12  12  25  33  28  30  30  45  45  76  76  71  64  9   3   16  27  51  66  45  45  54  60  67  3   60  
  Greatest Overweight (x)  4    | .   .   .   .   2   .   .   2   4   1   1   1   1   .   4   .   .   1   3   2   2   2   .   3   .   .   .   .   1   .   .   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 8    | 8   8   8   8   8   8   8   8   8   8   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   
  Average Capacity         5    | 6   8   8   8   8   7   8   8   8   7   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   
  Most Carried             8    | .   4   4   5   8   8   8   8   6   8   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   2   3   
  Average Carried          4    | .   1   3   3   6   7   7   6   5   7   4   4   5   5   4   4   4   4   4   4   4   4   5   4   5   5   5   3   4   1   1   
  Final Capacity           8    | 8   8   8   8   8   8   8   8   8   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   
  Final Carried            8    | .   4   2   5   8   8   8   5   6   5   5   5   5   5   5   5   4   4   5   5   4   5   5   5   5   5   5   5   2   1   2   

 Class Distribution 
--------------------
 43% | Hacker-Mutant
 14% | Scavenger-Mutant
 11% | Hacker-Sprinter
  7% | Mutant
  6% | Hacker-Scout
  6% | Scavenger-Scout
  3% | Derelict-Mutant

 Dominant Class 
----------------
            Mutant | -10/Materials
            Mutant | -10/Mines
     Hacker-Mutant | -9/Materials
     Hacker-Mutant | -9/Mines
  Scavenger-Mutant | -9/Exiles
  Scavenger-Mutant | -8/Mines
     Hacker-Mutant | -8/Materials
     Hacker-Mutant | -7/Factory
     Hacker-Mutant | -7/DSF
   Hacker-Assassin | -6/Factory
   Hacker-Sprinter | -6/Lower Caves
     Hacker-Mutant | -6/Lower Caves
     Hacker-Mutant | -6/Zion
  Scavenger-Mutant | -6/Deep Caves
   Scavenger-Scout | -5/Proximity Caves
   Scavenger-Scout | -5/Factory
  Scavenger-Mutant | -5/Upper Caves
   Derelict-Mutant | -5/Upper Caves
     Hacker-Mutant | -5/Zhirov
   Derelict-Mutant | -4/Proximity Caves
     Hacker-Mutant | -4/Factory
 Derelict-Sprinter | -4/Waste
     Hacker-Mutant | -4/Factory
     Hacker-Mutant | -4/Upper Caves
     Hacker-Mutant | -4/Upper Caves
   Hacker-Sprinter | -3/Research
   Hacker-Sprinter | -2/Research
      Hacker-Scout | -1/Access
             Scout | -1/Garrison
            Mutant | -1/Access

 Resources                      | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -4   -3   -2   -1   -1   -1   
-----------                Run  | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  DSF  Fac  Low  Low  Zio  Dee  Pro  Fac  Upp  Upp  Zhi  Pro  Fac  Was  Fac  Upp  Upp  Res  Res  Acc  Gar  Acc  
Matter Collected           4318 | 192  138  .    208  231  .    17   387  .    17   262  205  206  47   290  22   97   172  123  192  108  .    317  329  38   258  60   64   281  .    57   
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            4999 | .    175  5    271  159  .    32   490  .    .    308  293  122  13   189  116  160  259  67   162  94   .    232  303  .    180  .    270  1088 .    11   
  Parts                    260  | .    14   .    23   26   .    8    26   .    .    16   14   9    2    6    11   9    13   4    .    3    .    .    10   .    7    .    12   46   .    1    
Haulers Intercepted        5    | .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    2    .    .    
Recyclers Shooed           3    | .    .    .    .    .    .    .    1    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      61   | .    .    .    .    .    .    .    .    .    .    .    10   .    .    .    10   .    10   4    .    3    .    .    .    .    24   .    .    .    .    .    
  Prevented                4    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    2    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -4  -3  -2  -1  -1  -1  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Fac DSF Fac Low Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp Res Res Acc Gar Acc 
Combat Hostiles Destroyed  125  | .   6   5   10  10  .   4   13  .   .   7   7   1   .   6   5   3   13  5   .   5   .   1   1   .   4   .   6   13  .   .   
  Melee                    3    | .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Guns                     61   | .   6   .   5   3   .   1   7   .   .   .   5   1   .   3   5   2   .   .   .   .   .   1   1   .   4   .   5   12  .   .   
  Cannons                  14   | .   .   .   2   2   .   .   .   .   .   .   .   .   .   .   .   .   .   5   .   5   .   .   .   .   .   .   .   .   .   .   
  AOE                      46   | .   .   5   3   5   .   3   6   .   .   4   2   .   .   3   .   1   13  .   .   .   .   .   .   .   .   .   .   1   .   .   
Classes Destroyed          18   | .   3   1   5   1   .   .   2   .   .   1   .   1   1   1   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   
  Worker                   4    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Builder                  3    | .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Tunneler                 2    | .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler                   5    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   2   .   .   
  Recycler                 3    | .   .   .   1   .   .   .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Operator                 2    | .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Watcher                  4    | .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   
  Swarmer                  59   | .   3   .   10  7   .   4   2   .   .   4   3   .   .   .   5   .   5   5   .   4   .   .   .   .   2   .   5   .   .   .   
  Cutter                   4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   
  Grunt                    33   | .   3   .   .   3   .   .   6   .   .   2   4   .   .   .   .   2   7   .   .   1   .   .   1   .   2   .   .   2   .   .   
  Sentry                   7    | .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   2   .   .   
  Hunter                   2    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Programmer               7    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   5   .   .   
  Compactor                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Z-Light                  3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Tinkerer                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Assembled                8    | .   .   5   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Wasp                     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Thug                     1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Mutant                   1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Best Kill Streak           9    | .   3   5   7   5   .   4   7   .   .   3   4   1   1   3   5   3   9   5   .   4   .   1   1   .   2   .   6   4   .   1   
  Combat Bots Only         9    | .   3   5   4   4   .   4   6   .   .   3   4   1   .   3   5   1   9   5   .   4   .   1   1   .   2   .   5   4   .   .   
Max Kills in Single Turn   5    | .   1   2   5   4   .   4   3   .   .   2   2   1   1   2   1   1   3   1   .   1   .   1   1   .   1   .   1   2   .   1   
  Gunslinging              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Exploded                 3    | .   .   2   2   3   .   3   2   .   .   2   2   .   .   2   .   1   3   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Z-Imprinter (-6/Deep Caves)

 Combat                          | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -4   -3   -2   -1   -1   -1   
--------                   Run   | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  DSF  Fac  Low  Low  Zio  Dee  Pro  Fac  Upp  Upp  Zhi  Pro  Fac  Was  Fac  Upp  Upp  Res  Res  Acc  Gar  Acc  
Damage Taken               13889 | .    135  411  166  261  .    13   811  .    1865 556  105  114  729  142  78   315  1204 639  .    802  .    24   172  .    501  158  951  3249 246  242  
  Core                     4070  | .    23   112  43   88   .    .    165  .    697  152  15   .    87   12   10   .    104  350  .    376  .    16   51   .    66   16   104  1213 246  124  
  Absorbed by Shields      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Redirected to Shielding  213   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    16   .    65   58   .    .    .    .    .    41   .    33   .    .    .    .    .    
  Regen/Repaired (Parts)   17    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    17   .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Core Remaining (%)         64    | 100  .    46   .    .    .    67   70   .    .    .    .    .    .    .    67   .    .    .    .    17   .    .    .    .    88   98   92   .    .    .    
Volleys Fired              436   | .    15   3    51   24   .    1    40   .    5    6    9    5    3    14   8    23   23   12   11   20   .    3    14   .    16   4    72   48   1    5    
  Largest                  3     | .    2    2    2    2    .    2    2    .    2    2    2    2    2    2    2    2    2    1    1    2    .    2    2    .    2    2    2    3    1    2    
  Hottest                  195   | .    40   50   100  120  .    53   53   .    85   112  112  102  56   133  133  133  103  53   53   77   .    116  169  .    182  182  182  195  65   185  
Shots Fired                747   | .    30   6    78   38   .    2    62   .    9    9    18   9    6    24   15   36   35   11   9    24   .    6    28   .    32   8    112  132  1    7    
  Gun                      635   | .    30   3    65   24   .    1    53   .    9    4    15   9    6    21   15   34   19   .    .    4    .    6    28   .    32   8    112  132  1    4    
  Cannon                   62    | .    .    .    9    10   .    .    .    .    .    .    .    .    .    .    .    .    .    11   9    20   .    .    .    .    .    .    .    .    .    3    
  Launcher                 46    | .    .    3    2    2    .    1    9    .    .    5    3    .    .    3    .    2    16   .    .    .    .    .    .    .    .    .    .    .    .    .    
  Special                  4     | .    .    .    2    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  294   | .    30   3    74   34   .    1    53   .    6    .    6    4    6    5    .    .    9    11   9    24   .    3    7    .    .    .    9    .    .    .    
  Thermal                  402   | .    .    .    2    2    .    .    .    .    .    4    9    5    .    16   15   34   10   .    .    .    .    3    21   .    32   8    101  132  1    7    
  Explosive                46    | .    .    3    2    2    .    1    9    .    .    5    3    .    .    3    .    2    16   .    .    .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          5     | .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    
  Robot Hit Streak         22    | .    13   14   12   16   .    2    18   .    7    14   8    8    10   9    4    8    15   7    7    10   .    4    9    .    22   6    16   14   .    1    
  Robot Miss Streak        4     | .    2    1    3    3    .    .    2    .    1    .    1    .    1    4    1    1    2    1    1    4    .    1    1    .    2    1    1    3    .    1    
  Penetration Max          1     | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        12    | .    3    .    .    .    .    .    .    .    .    .    1    .    .    .    1    .    .    .    .    .    .    .    .    .    1    .    2    4    .    .    
    Max Gunslinging Chain  1     | .    1    .    .    .    .    .    .    .    .    .    1    .    .    .    1    .    .    .    .    .    .    .    .    .    1    .    1    1    .    .    
Shots Hit Robots           499   | .    24   5    55   27   .    1    51   .    8    19   13   7    5    15   6    10   26   9    7    16   .    5    19   .    26   7    35   101  .    2    
  Core Hits                286   | .    13   14   21   15   .    4    41   .    2    10   9    5    1    10   5    11   29   5    4    9    .    3    7    .    10   4    14   39   .    1    
  Critical Kills           1     | .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed 3     | .    .    .    .    1    .    .    1    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Strikes         15    | .    .    .    1    1    .    .    1    .    1    3    .    .    .    .    .    .    .    1    .    .    .    2    2    .    1    1    1    .    .    .    
    Burn                   7     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    2    .    1    1    1    .    .    .    
    Destroy                4     | .    .    .    1    1    .    .    1    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Blast                  1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    
    Sever                  3     | .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Melee Attacks              12    | .    .    .    .    .    .    .    .    .    .    12   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 12    | .    .    .    .    .    .    .    .    .    .    12   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            2     | .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           17435 | .    265  474  884  632  .    140  1132 .    175  1145 457  261  92   717  185  965  2344 299  244  487  .    117  491  .    660  187  1016 3832 .    234  
  Guns                     9369  | .    265  15   424  137  .    10   499  .    166  68   242  261  84   370  185  267  224  .    .    124  .    117  491  .    660  187  1016 3557 .    .    
  Cannons                  1180  | .    .    .    65   138  .    .    .    .    .    .    .    .    .    .    .    .    .    291  244  361  .    .    .    .    .    .    .    .    .    81   
  Explosions               6338  | .    .    459  395  333  .    130  633  .    .    581  215  .    .    347  .    698  2120 .    .    .    .    .    .    .    .    .    .    275  .    152  
  Melee                    496   | .    .    .    .    .    .    .    .    .    .    496  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Ramming                  28    | .    .    .    .    .    .    .    .    .    9    .    .    .    8    .    .    .    .    8    .    2    .    .    .    .    .    .    .    .    .    1    
  Kinetic                  3557  | .    265  15   489  275  .    10   499  .    113  .    131  184  84   31   .    .    79   291  244  485  .    46   137  .    .    .    179  .    .    .    
  Thermal                  7461  | .    .    .    .    24   .    .    .    .    .    139  111  77   .    339  185  267  145  .    .    .    .    71   354  .    660  187  837  3832 .    233  
  Explosive                5840  | .    .    459  395  333  .    130  633  .    .    510  215  .    .    347  .    698  2120 .    .    .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          53    | .    .    .    .    .    .    .    .    .    53   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 496   | .    .    .    .    .    .    .    .    .    .    496  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         8     | .    .    .    .    .    .    .    .    .    .    .    .    1    2    2    2    .    5    8    8    8    .    .    .    .    .    .    .    1    1    1    
  Average Corruption       3     | .    .    .    .    .    .    .    .    .    .    .    .    1    1    2    2    .    5    7    8    8    .    .    .    .    .    .    .    1    1    1    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       13    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    9    .    .    .    .    4    .    .    
  Effects                  44    | .    .    .    .    .    .    .    .    .    .    .    .    4    1    2    2    .    8    8    9    6    .    .    .    .    .    .    .    2    1    1    
    Message Errors         10    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    3    2    2    1    .    .    .    .    .    .    .    1    .    .    
    Matter Fused           14    | .    .    .    .    .    .    .    .    .    .    .    .    2    1    1    .    .    2    2    2    3    .    .    .    .    .    .    .    .    .    1    
    Heat Flow Errors       6     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    1    1    1    1    .    .    .    .    .    .    .    .    1    .    
    Energy Discharges      6     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    2    2    1    .    .    .    .    .    .    .    .    .    .    
    Data Loss (minor)      1     | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Data Loss (major)      3     | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    1    .    .    
    Weapon Failures        4     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    1    2    .    .    .    .    .    .    .    .    .    .    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            357   | .    .    7    10   1    .    .    .    .    .    140  .    .    .    27   .    18   148  6    .    .    .    .    .    .    .    .    .    .    .    .    
  Projectiles              7     | .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    6    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               343   | .    .    7    10   .    .    .    .    .    .    133  .    .    .    27   .    18   148  .    .    .    .    .    .    .    .    .    .    .    .    .    
  Melee                    7     | .    .    .    .    .    .    .    .    .    .    7    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Knockbacks                 5     | .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    1    .    .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  5     | .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    1    .    .    .    .    .    .    .    .    .    .    
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      335   | .    .    36   12   32   .    2    .    .    4    8    .    .    .    .    .    39   199  3    .    .    .    .    .    .    .    .    .    .    .    .    
  Shots                    16    | .    .    2    1    1    .    1    .    .    .    1    .    .    .    .    .    1    9    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Rammed                   10    | .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    2    .    2    .    .    .    .    .    .    .    .    .    3    
Targets Rammed             11    | .    .    .    .    .    .    .    .    .    3    .    .    .    1    .    .    .    .    2    .    2    .    .    .    .    .    .    .    .    .    3    
  Kicked                   1     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        494   | .    22   20   62   145  .    12   12   .    .    418  135  53   .    9    215  494  124  151  74   62   .    .    13   .    .    16   .    31   100  .    
  Average Temperature      98    | .    8    11   8    86   .    9    4    .    .    116  58   33   .    4    27   242  19   81   44   32   .    .    8    .    .    6    .    9    60   .    
  Received Heat Transfer   2165  | .    48   60   .    144  .    .    459  .    .    207  45   78   56   27   .    144  138  36   .    129  .    .    12   .    126  51   45   297  63   .    
  Effects                  13    | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    12   .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Shutdowns              2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Energy Bleed           1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Interference           3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Short Circuit          2     | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Damage (minor)         1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Damage (major)         4     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
  Combat Hostiles          1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
  Parts Melted             21    | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    1    .    .    .    .    .    .    .    .    .    3    .    6    10   .    .    
  Heat Transferred         9304  | .    .    .    .    50   .    .    .    .    .    161  222  148  .    407  222  333  185  .    .    .    .    259  666  .    1036 333  1110 4048 .    124  
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -4  -3  -2  -1  -1  -1  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Fac DSF Fac Low Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp Res Res Acc Gar Acc 
Peak Influence             796  | .   181 112 485 461 .   77  380 148 91  164 .   .   .   .   .   317 .   .   .   .   69  144 558 .   .   209 303 796 564 313 
  Initial                  549  | .   .   59  30  160 .   .   25  148 91  24  .   .   .   .   .   42  .   .   .   .   52  19  88  .   .   85  102 60  549 295 
  Average                  220  | .   132 69  315 257 .   72  225 148 64  55  .   .   .   .   .   116 .   .   .   .   57  101 268 .   .   140 190 566 549 299 
Maximum Alert Level        3    | .   .   .   2   2   .   .   1   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   2   .   .   1   1   3   2   1   
  Low Security (%)         63   | 100 100 100 18  54  .   100 41  100 100 100 .   .   .   .   .   83  .   .   .   .   100 100 53  .   .   94  49  17  .   .   
  Level 1                  20   | .   .   .   50  26  .   .   58  .   .   .   .   .   .   .   .   16  .   .   .   .   .   .   29  .   .   5   50  .   .   100 
  Level 2                  10   | .   .   .   30  18  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   17  .   .   .   .   43  100 .   
  Level 3                  5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   38  .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          18   | .   1   .   1   .   .   .   1   .   2   2   .   .   .   .   .   1   .   .   .   .   .   .   2   .   .   .   1   7   .   .   
  Investigation            5    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   2   .   .   
  Extermination            3    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   
  Reinforcement            9    | .   .   .   1   .   .   .   1   .   2   1   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   3   .   .   
  Assault                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
Haulers Reinforced         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -4  -3  -2  -1  -1  -1  
---------                  Run  | Scr Mat Min Mat Min Exi Min Mat Fac DSF Fac Low Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp Res Res Acc Gar Acc 
Distress Signals           8    | .   1   .   1   .   .   .   2   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              322  | .   9   20  14  10  .   4   19  .   14  10  8   5   16  7   5   12  15  11  .   16  2   6   11  .   12  5   14  65  10  2   
  Peak Tracking Total      20   | .   5   20  5   4   .   4   10  .   9   3   4   5   8   3   5   8   7   7   .   9   1   5   3   .   7   4   6   12  8   2   
  Tactical Retreats        28   | .   1   .   .   .   .   .   2   .   3   .   .   .   4   .   .   2   1   1   .   1   .   .   .   .   2   .   1   10  .   .   

 Traps                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -4  -3  -2  -1  -1  -1  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Fac DSF Fac Low Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp Res Res Acc Gar Acc 
Traps Triggered            6    | .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   1   .   3   .   .   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                2    | .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   2   .   .   .   .   .   
Most Traps Carried         2    | .   .   .   .   2   2   2   2   2   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -4  -3  -2  -1  -1  -1  
----------                 Run  | Scr Mat Min Mat Min Exi Min Mat Fac DSF Fac Low Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp Res Res Acc Gar Acc 
Machines Disabled          25   | .   .   .   .   1   .   .   3   .   .   4   .   1   .   4   .   4   .   .   1   .   .   .   4   .   .   .   1   1   .   1   
  Max in Single Turn       2    | .   .   .   .   1   .   .   2   .   .   2   .   1   .   1   .   2   .   .   1   .   .   .   1   .   .   .   1   1   .   1   
  Garrison Access          2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   
  Energy Cycler            2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -4  -3  -2  -1  -1  -1  
---------                  Run  | Scr Mat Min Mat Min Exi Min Mat Fac DSF Fac Low Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp Res Res Acc Gar Acc 
Machines Accessed          47   | .   1   .   2   1   2   .   4   2   .   2   .   1   .   .   .   4   .   .   5   1   3   .   1   .   1   .   9   8   .   .   
  Terminals                19   | .   1   .   2   1   .   .   3   1   .   .   .   .   .   .   .   2   .   .   .   1   2   .   .   .   1   .   3   2   .   .   
  Fabricators              4    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   1   .   .   
  Repair Stations          4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   1   1   .   .   
  Recycling Units          2    | .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              6    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   3   .   .   .   
  Garrison Access          4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   
Total Hacks                154  | .   3   .   5   3   19  .   15  3   .   4   .   1   .   .   .   12  .   .   18  1   6   .   1   .   8   .   35  20  .   .   
  Successful               103  | .   2   .   4   1   19  .   12  1   .   2   .   1   .   .   .   7   .   .   18  1   5   .   .   .   8   .   17  5   .   .   
  Failed                   51   | .   1   .   1   2   .   .   3   2   .   2   .   .   .   .   .   5   .   .   .   .   1   .   1   .   .   .   18  15  .   .   
    Catastrophic           7    | .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   3   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   41   | .   .   .   4   3   1   .   5   .   .   .   .   .   6   .   .   2   .   .   .   .   .   .   .   .   .   .   12  8   .   .   
  Terminals                66   | .   3   .   5   3   .   .   9   1   .   .   .   .   .   .   .   7   .   .   .   1   3   .   .   .   8   .   19  7   .   .   
  Fabricators              8    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   2   .   .   
  Repair Stations          10   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   1   .   .   .   2   5   .   .   
  Recycling Units          4    | .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              22   | .   .   .   .   .   .   .   6   .   .   .   .   .   .   .   .   3   .   .   .   .   3   .   .   .   .   .   10  .   .   .   
  Garrison Access          6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   6   .   .   
Terminal Hacks             66   | .   2   .   3   1   19  .   2   1   .   .   .   1   .   .   .   4   .   .   18  1   2   .   .   .   8   .   4   .   .   .   
  Record                   35   | .   .   .   .   .   19  .   .   .   .   .   .   .   .   .   .   .   .   .   6   1   .   .   .   .   8   .   1   .   .   .   
  Part Schematic           4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   
  Robot Analysis           5    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   
  Prototype ID Bank        5    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   
  Open Door                1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Open DSF                 2    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Level Access Points      2    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Branch Access Points     4    | .   .   .   1   1   .   .   1   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Terminal Index           4    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   1   .   .   .   
  Alert Level              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Dispatch Records         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recall Reinforcements    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Zone Layout              1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   1   .   .   
  Load Schematic           3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   1   .   .   
  Build                    2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   
Repair Station Hacks       2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scan Component           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       2    | .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieve Components      2    | .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 16   | .   .   .   .   .   .   .   6   .   .   .   .   .   .   .   .   1   .   .   .   .   3   .   .   .   .   .   6   .   .   .   
  Insert Component         8    | .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   3   .   .   .   
  Analyze                  8    | .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   3   .   .   .   
Garrison Access Hacks      2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   
  Unlock Access            1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Seal Access              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
Unauthorized Hacks         10   | .   .   .   1   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   2   .   .   
  Terminals                9    | .   .   .   1   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   1   .   .   
    Botnet                 7    | .   .   .   1   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   1   .   .   
    Detonate               1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Operators              1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
    Jam                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         30   | .   1   .   2   1   .   .   2   1   .   2   .   .   .   .   .   4   .   .   .   .   3   .   1   .   1   .   6   6   .   .   
  Full Trace Events        3    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  3    | .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   24   | .   .   .   .   .   .   .   3   .   .   .   .   .   14  .   .   .   .   .   4   .   1   .   .   .   .   .   2   .   .   .   
  Parts Built              4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   
    Authchips              2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   
    Time                   81   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   81  .   .   .   
  Total Part Build Rating  30   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   30  .   .   .   
Parts Repaired             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     89   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   89  .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     9    | .   .   .   .   .   .   .   .   .   .   9   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           7    | .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   2   .   .   .   
  Part Schematics Acquired 6    | .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   2   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -4  -3  -2  -1  -1  -1  
------------               Run  | Scr Mat Min Mat Min Exi Min Mat Fac DSF Fac Low Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp Res Res Acc Gar Acc 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             4    | .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -4   -3   -2   -1   -1   -1   
--------                   Run  | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  DSF  Fac  Low  Low  Zio  Dee  Pro  Fac  Upp  Upp  Zhi  Pro  Fac  Was  Fac  Upp  Upp  Res  Res  Acc  Gar  Acc  
Total Allies               23   | .    .    .    .    .    .    .    .    .    .    .    .    3    .    1    .    1    .    .    .    .    .    18   .    .    .    .    .    .    .    .    
  Largest Group            18   | .    .    .    .    .    .    .    .    .    .    .    .    3    2    1    1    1    .    .    .    .    .    18   18   10   9    1    .    .    .    .    
  Highest-Rated Group      638  | .    .    .    .    .    .    .    .    .    .    .    .    75   50   119  114  29   .    .    .    .    .    638  638  383  339  46   .    .    .    .    
  Highest-Rated Ally       119  | .    .    .    .    .    .    .    .    .    .    .    .    25   25   119  114  29   .    .    .    .    .    50   50   46   46   46   .    .    .    .    
Total Orders               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Ally Attacks               227  | .    .    .    .    .    .    .    .    .    .    .    .    11   7    15   .    1    .    .    .    .    .    81   69   .    39   4    .    .    .    .    
  Total Damage             8966 | .    .    .    .    .    .    .    .    .    .    .    .    344  172  2343 .    19   .    .    .    .    .    3035 2031 .    887  135  .    .    .    .    
  Kills                    38   | .    .    .    .    .    .    .    .    .    .    .    .    2    1    8    .    .    .    .    .    .    .    5    13   .    7    2    .    .    .    .    
Allies Corrupted           1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    
Allies Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -4  -3  -2  -1  -1  -1  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Fac DSF Fac Low Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp Res Res Acc Gar Acc 
Robot Analysis Total       5    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    14   | .   .   1   .   1   .   .   .   .   .   .   .   1   3   .   1   .   2   .   .   1   .   .   .   2   2   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -4   -3   -2   -1   -1   -1   
-------------              Run   | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  DSF  Fac  Low  Low  Zio  Dee  Pro  Fac  Upp  Upp  Zhi  Pro  Fac  Was  Fac  Upp  Upp  Res  Res  Acc  Gar  Acc  
Turns Passed               8950  | 37   200  116  265  352  119  33   313  397  209  621  178  286  960  509  197  297  534  297  176  249  133  111  186  245  413  72   586  652  50   157  
Spaces Moved               11081 | 26   121  124  345  710  312  22   314  258  154  552  499  277  780  465  305  320  726  262  248  236  183  191  240  442  747  109  816  1072 91   134  
  Core                     1066  | 4    .    .    .    .    .    .    6    .    29   46   .    4    .    3    .    .    82   201  248  128  54   .    .    .    .    .    .    76   91   94   
  Treads                   230   | .    .    .    .    .    .    .    6    .    .    111  .    10   .    .    .    .    63   .    .    .    .    .    .    .    .    .    .    .    .    40   
  Legs                     1622  | 22   121  67   .    .    .    .    49   78   62   142  5    155  780  132  .    .    .    .    .    9    .    .    .    .    .    .    .    .    .    .    
  Wheels                   257   | .    .    .    .    .    .    .    23   72   63   .    .    .    .    .    .    .    .    .    .    99   .    .    .    .    .    .    .    .    .    .    
  Hover                    2455  | .    .    .    .    .    .    .    .    104  .    253  .    .    .    330  305  320  581  61   .    .    129  191  181  .    .    .    .    .    .    .    
  Flight                   5451  | .    .    57   345  710  312  22   230  4    .    .    494  108  .    .    .    .    .    .    .    .    .    .    59   442  747  109  816  996  .    .    
  Fastest Speed            7     | 50   120  37   34   34   34   34   31   100  50   50   26   26   120  44   44   40   40   50   50   50   32   32   30   34   34   28   25   7    50   50   
  Average Speed            56    | 109  120  81   34   34   34   34   56   149  110  92   27   87   120  72   52   43   63   100  57   79   45   33   33   34   34   29   25   24   50   85   
  Slowest Speed            380   | 120  120  120  34   200  34   34   160  380  180  225  119  190  120  250  56   52   160  200  150  150  150  40   280  34   34   34   28   108  50   170  
  Overloaded Moves         33    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    33   .    .    
  Propulsion Burnouts      1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
  Robots Hopped            29    | .    .    .    2    6    .    1    5    .    .    .    2    1    .    .    .    .    .    .    .    .    .    .    .    .    1    1    3    7    .    .    
  Cave-ins Triggered       2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    1    .    .    .    
  Teleports                1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
Exploration Rate (%)       43    | 4    36   44   34   99   71   8    30   6    91   12   69   50   87   67   54   9    84   46   60   50   5    87   9    61   78   4    18   31   36   4    
  Regions Visited          30
    Branch Regions         15
  Pre-discovered Areas     10    | .    .    1    .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    3    .    .    .    .    1    2    .    .    .    .    .    
  Known Exits Taken        10    | .    .    .    1    .    .    1    .    1    .    .    .    .    .    .    1    1    .    .    .    1    .    .    1    .    .    1    1    1    .    .    
  Unknown Exits Taken      16    | 1    1    1    .    1    1    .    1    .    .    1    1    1    1    1    .    .    1    1    1    .    .    .    .    1    1    .    .    .    .    .    
Scrap Searched             18    | .    .    .    .    2    .    .    .    .    .    .    2    .    2    .    2    .    1    2    .    2    .    .    .    2    3    .    .    .    .    .    
Spaces Dug                 32    | .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    2    11   1    .    .    .    .    .    .    .    .    .    16   .    .    .    
Terrain Destroyed          576   | .    .    25   26   29   .    7    49   .    .    48   40   .    .    33   7    55   163  1    .    7    .    1    1    .    .    .    50   14   .    20   
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Projectile               97    | .    .    .    2    1    .    .    .    .    .    .    .    .    .    3    7    20   4    1    .    7    .    1    1    .    .    .    50   .    .    .    
  AOE                      479   | .    .    25   24   28   .    7    49   .    .    48   40   .    .    30   .    35   159  .    .    .    .    .    .    .    .    .    .    14   .    20   
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -4   -3   -2   -1   -1   -1   
---------                  Run   | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  DSF  Fac  Low  Low  Zio  Dee  Pro  Fac  Upp  Upp  Zhi  Pro  Fac  Was  Fac  Upp  Upp  Res  Res  Acc  Gar  Acc  
Total                      12940 | 31   148  133  420  776  324  45   389  268  185  630  520  309  797  610  324  441  762  282  269  270  230  229  316  536  871  137  1075 1350 94   169  
  Wait                     909   | .    8    .    5    14   .    16   10   .    3    16   1    14   5    93   7    69   .    .    .    3    32   28   30   95   106  19   120  199  .    16   
  Move                     10995 | 25   120  123  340  697  311  19   303  257  153  551  494  274  779  464  304  319  725  261  247  235  183  190  239  441  744  106  809  1058 90   134  
  Hop                      28    | .    .    .    2    6    .    1    5    .    .    .    2    1    .    .    .    .    .    .    .    .    .    .    .    .    1    1    2    7    .    .    
  Pick Up                  52    | .    4    1    3    6    3    1    3    1    6    3    .    .    .    1    1    1    1    .    1    1    2    .    2    .    .    .    8    3    .    .    
  Fast Attach              229   | 6    1    .    8    9    5    2    9    7    4    23   4    7    5    19   2    9    6    5    4    6    8    6    14   .    3    5    30   16   .    6    
  Attach                   58    | .    .    3    4    5    .    1    10   .    1    3    1    .    .    2    .    4    2    .    2    2    1    .    1    .    .    .    6    6    2    2    
  Detach                   36    | .    .    .    4    5    .    1    3    .    .    2    2    .    .    2    .    3    1    1    1    .    2    .    .    .    .    .    3    2    1    3    
  Swap                     1     | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Drop                     154   | .    .    3    3    10   5    3    5    3    7    14   7    2    3    15   2    5    4    1    3    1    2    2    16   .    1    2    24   11   .    .    
  Fire                     436   | .    15   3    51   24   .    1    40   .    5    6    9    5    3    14   8    23   23   12   11   20   .    3    14   .    16   4    72   48   1    5    
  Melee                    12    | .    .    .    .    .    .    .    .    .    .    12   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Ram                      10    | .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    2    .    2    .    .    .    .    .    .    .    .    .    3    
  Kick                     1     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
  Rewire                   16    | .    .    .    .    .    .    .    .    .    1    .    .    6    1    .    .    8    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     2     | .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / [*Min])
-10/Mines
-9/Materials (discovered 5 exits: *Mat x3 / *Min x2)
-9/Mines (discovered 3 exits: *Mat x2 / *Exi)
-9/Exiles (discovered 2 exits: [*Min x2])
-8/Mines
-8/Materials (discovered 3 exits: *Fac / *Sto x2)
-7/Factory
-7/DSF
-6/Factory
-6/Lower Caves
-6/Lower Caves
-6/Zion
-6/Deep Caves
-5/Proximity Caves
-5/Factory (discovered 5 exits: Fac / *Upp x2 / Ext x2)
-5/Upper Caves
-5/Upper Caves
-5/Zhirov
-4/Proximity Caves
-4/Factory
-4/Waste
-4/Factory
-4/Upper Caves
-4/Upper Caves
-3/Research (discovered 2 exits: *Res x2)
-2/Research (discovered 3 exits: *Acc x3)
-1/Access
-1/Garrison
-1/Access

 History 
---------
 Turn | Location           | Event
   20 | -11/Scrapyard      | Discovered new exit (range 15)
   38 | -11/Scrapyard      | Entered Materials
  113 | -10/Materials      | Discovered new exit (range 10)
  224 | -10/Materials      | Discovered new exit (range 8)
  238 | -10/Materials      | Entered Mines
  305 | -10/Mines          | Build established: Mutant
  314 | -10/Mines          | Assembled infested the area
  319 | -10/Mines          | Assisted by a Guerilla fighting off Assembled
  333 | -10/Mines          | Core integrity fell below 50%
  349 | -10/Mines          | Discovered new exit (range 7)
  354 | -10/Mines          | Entered Materials
  354 | -9/Materials       | Evolved 2 slots: Propulsion x1, Utility x1
  363 | -9/Materials       | Lost 3 parts (1p2w)
  492 | -9/Materials       | Identified exit to Materials
  492 | -9/Materials       | Identified exit to Mines
  619 | -9/Materials       | Entered Mines
  649 | -9/Mines           | Learned Materials terminal intel
  660 | -9/Mines           | Discovered exit to Materials (range 14)
  706 | -9/Mines           | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground
  905 | -9/Mines           | Discovered exit to Materials (range 11)
  950 | -9/Mines           | Found a hidden stash of uninstalled traps
  970 | -9/Mines           | Deemed a non-threat by the Exiles lab entrance
  970 | -9/Mines           | Discovered new exit (range 5)
  971 | -9/Mines           | Entered Exiles
  976 | -9/Exiles          | Discovered new exit (range 16)
  981 | -9/Exiles          | Met 8R-AWN
  985 | -9/Exiles          | Met EX-HEX
  995 | -9/Exiles          | Met EX-BIN
 1000 | -9/Exiles          | Aligned with FarCom system
 1001 | -9/Exiles          | Given EX-Vault access code
 1009 | -9/Exiles          | Opened EX-Vault
 1011 | -9/Exiles          | Found Prototype Energy Cannon
 1011 | -9/Exiles          | Identified Gui. Plasma Cannon
 1014 | -9/Exiles          | Found Prototype Device
 1014 | -9/Exiles          | Identified Chronowheel
 1014 | -9/Exiles          | Activated Chronowheel
 1016 | -9/Exiles          | Found Prototype Processor
 1016 | -9/Exiles          | Identified 0b10 Alert Chip
 1040 | -9/Exiles          | Warned to stay clear of 0b10 Research branches
 1052 | -9/Exiles          | Met EX-DEC
 1088 | -9/Exiles          | Discovered new exit (range 10)
 1090 | -9/Exiles          | Left Exiles lab with 0b10 Alert Chip
 1090 | -9/Exiles          | Entered Mines
 1104 | -8/Mines           | Discovered exit to Materials (range 8)
 1122 | -8/Mines           | Build established: Scavenger-Mutant
 1123 | -8/Mines           | Entered Materials
 1123 | -8/Materials       | Evolved 2 slots: Propulsion x1, Utility x1
 1124 | -8/Materials       | Loaded intel: 12 terminal locations
 1140 | -8/Materials       | Identified exit to Storage
 1397 | -8/Materials       | Lost 11 parts (1p6n4w)
 1405 | -8/Materials       | Discovered new exit (range 16)
 1436 | -8/Materials       | Entered Factory
 1436 | -7/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
 1444 | -7/Factory         | Build established: Hacker-Mutant
 1557 | -7/Factory         | Identified exit to DSF
 1833 | -7/Factory         | Entered DSF
 1879 | -7/DSF             | Additional patrols routed to DSF
 2027 | -7/DSF             | Discovered new exit (range 16)
 2031 | -7/DSF             | Core integrity fell below 50%
 2038 | -7/DSF             | Core integrity fell below 20%
 2041 | -7/DSF             | Lost 7 parts (3n1u3w)
 2042 | -7/DSF             | Entered Factory
 2042 | -6/Factory         | Evolved 2 slots: Utility x2
 2213 | -6/Factory         | Discovered new exit (range 14)
 2452 | -6/Factory         | Found Prototype Processor
 2452 | -6/Factory         | Identified Exp. Targeting Computer
 2663 | -6/Factory         | Entered Lower Caves
 2728 | -6/Lower Caves     | Spotted B-75 Beast
 2808 | -6/Lower Caves     | Discovered new exit (range 10)
 2841 | -6/Lower Caves     | Entered another Lower Caves area
 2850 | -6/Lower Caves     | Ambushed by wild Derelicts
 2853 | -6/Lower Caves     | Encountered a Warlord checkpoint
 2857 | -6/Lower Caves     | Learned 4 Factory zone layouts
 2873 | -6/Lower Caves     | Attacked by a delusional Derelict stockpiling Unaware
 2934 | -6/Lower Caves     | Lost 4 parts (3n1w)
 3014 | -6/Lower Caves     | Discovered new exit (range 12)
 3127 | -6/Lower Caves     | Entered Zion
 3127 | -6/Zion            | Accompanied by 2 allies
 3142 | -6/Zion            | Learned 4 Factory zone layouts
 3159 | -6/Zion            | Given the Hacking Drone Bay
 3159 | -6/Zion            | Found Prototype Device
 3159 | -6/Zion            | Identified Hacking Drone Bay
 3189 | -6/Zion            | Acquired unknown access codes intercepted by a Zionite
 3202 | -6/Zion            | System corruption cleaned by Quarantine Array
 3261 | -6/Zion            | Learned Factory non-interactive machine intel
 3462 | -6/Zion            | Given A8's code to call for help
 3541 | -6/Zion            | Opened final containment barrier to the Deep Caves
 3562 | -6/Zion            | Discovered new exit (range 3)
 3562 | -6/Zion            | Saw the warning signs outside the Deep Caves entrance
 3632 | -6/Zion            | Received a hallucinogenic algorithm
 3669 | -6/Zion            | Build established: Scavenger-Mutant
 3791 | -6/Zion            | Learned location of Armory (-4)
 3810 | -6/Zion            | Learned location of 1 exit from Proximity Caves
 3957 | -6/Zion            | Rebuked by Imprinter
 3978 | -6/Zion            | Attempted to imprint without authorization
 3978 | -6/Zion            | Attacked by Zionites
 3990 | -6/Zion            | Build established: Hacker-Mutant
 4087 | -6/Zion            | Entered Deep Caves
 4089 | -6/Deep Caves      | Met 5H-AD0
 4107 | -6/Deep Caves      | Lost 3 parts (1p1n1w)
 4210 | -6/Deep Caves      | Z-Facility disabled
 4223 | -6/Deep Caves      | Attacked by Z-Imprinter
 4229 | -6/Deep Caves      | Allies destroyed Z-Imprinter
 4257 | -6/Deep Caves      | Found Prototype Protection
 4257 | -6/Deep Caves      | Identified Zio. Weapon Casing
 4479 | -6/Deep Caves      | Found Surveybot 24 Scanner
 4481 | -6/Deep Caves      | Found Surveybot 24 Chip
 4499 | -6/Deep Caves      | Discovered new exit (range 19)
 4596 | -6/Deep Caves      | Entered Proximity Caves
 4596 | -5/Proximity Caves | Accompanied by 1 ally (5H-AD0)
 4597 | -5/Proximity Caves | Identified exit to Factory
 4601 | -5/Proximity Caves | Thanked by 5H-AD0
 4668 | -5/Proximity Caves | Learned location of 1 exit from Factory
 4777 | -5/Proximity Caves | Build established: Scavenger-Scout
 4793 | -5/Proximity Caves | Entered Factory
 4793 | -5/Factory         | Evolved 2 slots: Power x1, Utility x1
 4794 | -5/Factory         | Identified exit to Factory
 4796 | -5/Factory         | Loaded intel: 208 non-interactive machine locations
 4911 | -5/Factory         | Identified exit to Upper Caves
 4911 | -5/Factory         | Identified exit to Extension
 5025 | -5/Factory         | Repaired Exp. Heat Sink
 5066 | -5/Factory         | Lost 3 parts (1p2u)
 5090 | -5/Factory         | Entered Upper Caves
 5098 | -5/Upper Caves     | Spotted B-75 Beast
 5231 | -5/Upper Caves     | Learned location of 1 exit from Factory
 5266 | -5/Upper Caves     | Encountered a Warlord checkpoint
 5332 | -5/Upper Caves     | Crushed by falling debris
 5336 | -5/Upper Caves     | Destroyed 9 combat bots
 5353 | -5/Upper Caves     | Build established: Scavenger-Mutant
 5363 | -5/Upper Caves     | Lost 6 parts (1p2n2u1w)
 5479 | -5/Upper Caves     | Lost 3 parts (2n1u)
 5543 | -5/Upper Caves     | Learned Factory garrison access intel
 5603 | -5/Upper Caves     | Attracted the attention of an 0b10 checkpoint
 5621 | -5/Upper Caves     | Discovered new exit (range 7)
 5624 | -5/Upper Caves     | Entered another Upper Caves area
 5639 | -5/Upper Caves     | Lost 3 parts (1u2w)
 5718 | -5/Upper Caves     | Encountered a Warlord checkpoint
 5847 | -5/Upper Caves     | Spotted B-75 Beast
 5871 | -5/Upper Caves     | Attracted the attention of an 0b10 checkpoint
 5909 | -5/Upper Caves     | Discovered new exit (range 8)
 5921 | -5/Upper Caves     | Entered Zhirov
 5921 | -5/Zhirov          | Discovered new exit (range 3)
 5931 | -5/Zhirov          | Met Zhirov
 5942 | -5/Zhirov          | Learned location of Quarantine (-3)
 5942 | -5/Zhirov          | Learned location of Testing (-2)
 5942 | -5/Zhirov          | Learned location of Command (-1)
 5945 | -5/Zhirov          | Zhirov requested help retrieving the SGEMP Prototype
 5953 | -5/Zhirov          | Found Alien Artifact
 5953 | -5/Zhirov          | Identified Integrated Dissipator
 5953 | -5/Zhirov          | Installed Integrated Dissipator, increased core heat dissipation (+20)
 5961 | -5/Zhirov          | Found Alien Artifact
 6097 | -5/Zhirov          | Entered Proximity Caves
 6172 | -4/Proximity Caves | Build established: Hacker-Mutant
 6187 | -4/Proximity Caves | Core integrity fell below 50%
 6318 | -4/Proximity Caves | Learned location of 1 exit from Research
 6325 | -4/Proximity Caves | Lost 4 parts (1n1u2w)
 6344 | -4/Proximity Caves | Discovered exit to Factory (range 4)
 6346 | -4/Proximity Caves | Core integrity fell below 20%
 6346 | -4/Proximity Caves | Entered Factory
 6346 | -4/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
 6347 | -4/Factory         | Identified exit to Upper Caves
 6348 | -4/Factory         | Loaded intel: 4 garrison access locations
 6352 | -4/Factory         | Identified exit to DSF
 6479 | -4/Factory         | Sucked down chute
 6479 | -4/Factory         | Entered Waste
 6483 | -4/Waste           | Spotted C-40 Crusher
 6494 | -4/Waste           | Spotted C-40 Crusher
 6496 | -4/Waste           | Spotted C-40 Crusher
 6496 | -4/Waste           | Spotted C-40 Crusher
 6501 | -4/Waste           | Spotted C-40 Crusher
 6505 | -4/Waste           | Warlord forces began an assault
 6526 | -4/Waste           | Spotted C-40 Crusher
 6528 | -4/Waste           | Allies destroyed C-40 Crusher
 6533 | -4/Waste           | Destroyed C-40 Crusher
 6536 | -4/Waste           | Allies destroyed C-40 Crusher
 6538 | -4/Waste           | Allies destroyed C-40 Crusher
 6547 | -4/Waste           | Discovered new exit (range 12)
 6557 | -4/Waste           | Found Unknown Launcher
 6557 | -4/Waste           | Identified Fusion Bomb Launcher
 6590 | -4/Waste           | Entered Factory
 6590 | -4/Factory         | Accompanied by 18 allies
 6696 | -4/Factory         | Discovered exit to Upper Caves (range 10)
 6776 | -4/Factory         | Entered Upper Caves
 6776 | -4/Upper Caves     | Accompanied by 10 allies
 6822 | -4/Upper Caves     | Encountered a Warlord checkpoint
 6824 | -4/Upper Caves     | Learned Research security intel
 6921 | -4/Upper Caves     | Discovered new exit (range 9)
 7021 | -4/Upper Caves     | Entered another Upper Caves area
 7021 | -4/Upper Caves     | Accompanied by 9 allies
 7030 | -4/Upper Caves     | Discovered new exit (range 10)
 7072 | -4/Upper Caves     | Attracted the attention of an 0b10 base
 7076 | -4/Upper Caves     | Learned Extension security intel
 7076 | -4/Upper Caves     | Learned Research emergency access door positions
 7076 | -4/Upper Caves     | Learned Research trap positions
 7164 | -4/Upper Caves     | Learned Research non-interactive machine intel
 7434 | -4/Upper Caves     | Entered Research
 7434 | -3/Research        | Accompanied by 1 ally
 7434 | -3/Research        | Evolved 2 slots: Propulsion x1, Utility x1
 7435 | -3/Research        | Identified exit to Research
 7436 | -3/Research        | Loaded intel: 111 trap records
 7439 | -3/Research        | Loaded intel: 47 non-interactive machine locations
 7473 | -3/Research        | Discovered exit to Research (range 15)
 7506 | -3/Research        | Entered another Research area
 7506 | -2/Research        | Evolved 2 slots: Propulsion x1, Utility x1
 7548 | -2/Research        | Identified Transdimensional Reconstructor
 7636 | -2/Research        | Lost 4 parts (1p1u2w)
 7698 | -2/Research        | Fabricated Field Propulsion Array (x2)
 7704 | -2/Research        | Spotted B-90 Cyclops
 7730 | -2/Research        | Identified exit to Access
 7762 | -2/Research        | Build established: Hacker-Sprinter
 7776 | -2/Research        | Found Prototype Device
 7776 | -2/Research        | Identified Thermal Barrier
 7853 | -2/Research        | Crushed by falling debris
 7899 | -2/Research        | Fabricated Q-thruster (x2)
 7943 | -2/Research        | Found Prototype Device
 7943 | -2/Research        | Identified Exp. Shock Absorption System
 8092 | -2/Research        | Entered Access
 8092 | -1/Access          | Evolved 2 slots: Propulsion x1, Weapon x1
 8177 | -1/Access          | Energy Cycler disabled
 8342 | -1/Access          | First assault squad dispatched
 8482 | -1/Access          | Spotted B-99 Colossus
 8482 | -1/Access          | Spotted B-99 Colossus
 8584 | -1/Access          | Build established: Hacker-Scout
 8715 | -1/Access          | Core integrity fell below 50%
 8726 | -1/Access          | Lost 25 parts (4p13n6u2w)
 8735 | -1/Access          | Spotted B-99 Colossus
 8743 | -1/Access          | Identified exit to Garrison
 8744 | -1/Access          | Entered Garrison
 8762 | -1/Garrison        | Spotted B-99 Colossus
 8763 | -1/Garrison        | Core integrity fell below 20%
 8763 | -1/Garrison        | Warped through subspace
 8772 | -1/Garrison        | Lost 3 parts (1p2u)
 8784 | -1/Garrison        | Discovered new exit (range 21)
 8794 | -1/Garrison        | Entered Access
 8951 | -1/Access          | Energy Cycler disabled
 8951 | -1/Access          | Destroyed by H-88 Terminator with Heavy Machine Gun

 Last Messages 
---------------
08797_ ALERT: Access garrison breached.
08797_ ALERT: Machine network offline.
08803_ Acquired Imp. Targeting Computer.
08821_ Slammed into R-10 Processor. <x3>
08825_ Destabilizing: Core damaged (-32).
08828_ Acquired Arm. Heavy Treads.
08841_ Acquired Enh. Nova Cannon.
08881_ Acquired Imp. Melee Analysis Suite.
08883_ Acquired 57 matter.
08890_ Acquired Enh. Quantum Rifle.
08903_ Penetrated by Slug. <x2>
08907_ Slug penetrates Wall. <x2>
08911_ Penetrated by Slug.
08917_ Slug penetrates Wall.
08925_ Acquired System Shield.
08946_ U-05 Engineer builds a Door.
08951_ ALERT: Power surge detected, dispatching additional patrols.
08951_ Energy Cycler explodes.
08951_ U-05 Engineer destroyed.
08951_ Penetrated by Slug. <x2>

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           110
Coolant Potential          65
Energy Generation          45
Energy Capacity            700
Matter Stores              700
Matter Capacity            700
Sight Range                22
Terrain Scan Range         24
Terrain Scan Density       2010
ECM Strength               1
EM Shielding               3
Corruption Block           20
Armor Coverage             450
Resistance: KI             20
Resistance: TH             20
Resistance: EX             20
Resistance: EM             20
Resistance: I              20
Resistance: S              20
Resistance: P              20
Propulsion Shielding       66
Weapon Shielding           100
Phase Shifting             10
Evasion (%)                87
Targeting Accuracy         6
Melee Accuracy             6
Launcher Accuracy          30
Armor Integrity Analysis   40
Recoil Reduction           2
Particle Charging          20
Kinecelleration            40
Offensive Hacking          32
Defensive Hacking          33
Authchip Count             6

 Item Schematics 
-----------------
        Rocket Launcher | -8/Materials | Scanalyzed
      Sml. Storage Unit | -8/Materials | Scanalyzed
            Flight Unit | -8/Materials | Scanalyzed
       Disruptor Cannon | -6/Zion      | Archive
      Adv. Sensor Array | -6/Zion      | Archive
         Centrium Wheel | -6/Zion      | Archive
            HERF Cannon | -6/Zion      | Archive
      Lgt. Fission Core | -6/Zion      | Archive
     Adv. Hacking Suite | -6/Zion      | Archive
     Enh. Optical Array | -6/Zion      | Archive
            Tesla Rifle | -6/Zion      | Archive
       Hyp. Gauss Rifle | -6/Zion      | Archive
            Mass Driver | -6/Zion      | Archive
 Nuclear Pulse Thruster | -6/Zion      | Archive
    Mak. Ablative Armor | -6/Zion      | Archive
      Imp. Trap Scanner | -6/Zion      | Archive
    Adv. Cooling System | -6/Zion      | Archive
      Assault Drone Bay | -5/Zhirov    | Free
         Exp. Heat Sink | -5/Zhirov    | Free
     Exp. Optical Array | -5/Zhirov    | Free
       Imp. Arc Thrower | -5/Zhirov    | Free
    Cmb. Gravmag System | -4/Factory   | Scanalyzed
 Field Propulsion Array | -2/Research  | Scanalyzed
             Q-thruster | -2/Research  | Scanalyzed

 Robot Schematics 
------------------
      H-66 Slayer | -6/Zion | Archive
    A-15 Conveyor | -6/Zion | Archive
 A-02 Transporter | -6/Zion | Archive

 Fabricated
------------
 Field Propulsion Array | x2 | -2/Research | Authchip
             Q-thruster | x2 | -2/Research | Authchip

 Alien Tech Used 
-----------------
Integrated Dissipator
Transdimensional Reconstructor

 Achievements 
--------------
Speed Demon

 Challenges 
------------
None

 Game 
------
Seed              MicroWaveMagmablaster
  Manual?         0
Play Time         02:32:55
  Cumulative      177.4 hours
  Start           2022.04.26 @ 16:39:22
  End             2022.04.26 @ 19:22:35
Sessions          1
Manual Loads      0
Difficulty        Adventurer
Special Mode      None
Game No.          41
  Rogue           7
  Adventurer      33
  Explorer        1
Win Type          -
  Total           11
  Types           4/0/3/4/0/0/0/0/0
Lore%             55
Gallery%          65
Achievement%      66
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 85e6c52c-f8bb-42fe-bd9a-86d6abb1cf56