Cogmind - Beta 13 *** ADVENTURER MODE // 2024.05.30 @ 23:59:17 Player: Terra Result: Core destroyed Performance ------------- Evolutions (5) 2500 Regions Visited (8) 1600 Robots Destroyed (52) 260 Value Destroyed (1827) 1827 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (1045) 1045 TOTAL SCORE: 7252 Bonus ------- High Alert Combat Kills 147 Follower Combat Kills 1043 Friendly Fire -145 Cogmind --------- Core Integrity 0/1000 Matter 60/300 Energy 132/160 System Corruption 3% Temperature Critical (522) Movement Walking (190) Ox1 Location -5/Factory Parts ------- > --- POWER (2) -------- Light Fission Core > --- PROPULSION (5) --- Flexi-carbon Leg Flexi-carbon Leg > --- UTILITY (6) ------ Advanced Targeting Computer Damper Plating > --- WEAPON (4) ------- Power Sword Power Sword Power Sword > --- INVENTORY (5) ---- Antimatter Reactor Carbon-fiber Leg Carbon-fiber Leg Wheel Focal Shield Peak State ------------ > --- POWER ------------ Light Fission Core Light Fission Core > --- PROPULSION ------- Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg Enhanced Flexi-carbon Leg > --- UTILITY ---------- Advanced Targeting Computer Damper Plating > --- WEAPON ----------- Ion Cannon Power Sword Power Sword Power Sword > --- INVENTORY -------- Antimatter Reactor Carbon-fiber Leg Carbon-fiber Leg Wheel Focal Shield [Rating: 83] Favorites ----------- Power Light Deuterium Engine Engine Light Deuterium Engine Power Core Light Fission Core Reactor Antimatter Reactor Propulsion Aluminum Leg Leg Aluminum Leg Wheel Wheel Utility Advanced Targeting Computer Device Heat Sink Storage Medium Storage Unit Processor Advanced Targeting Computer Protection Damper Plating Weapon Ion Cannon Energy Gun Small Laser Energy Cannon Ion Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Improved Light Cannon Slashing Weapon Power Sword Build | -11 -10 -9 -8 -7 -7 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Fac Slots Evolved 10 | . . 2 2 2 . . 2 2 Power 1 | . . . 1 . . . . . Propulsion 3 | . . 1 . 2 . . . . Utility 4 | . . 1 . . . . 2 1 Weapon 2 | . . . 1 . . . . 1 Parts Attached 83 | 7 6 10 8 2 3 11 20 16 Power 14 | 1 1 1 4 . 2 . 3 2 Engine 6 | 1 1 1 3 . . . . . Core 4 | . . . 1 . . . 1 2 Reactor 4 | . . . . . 2 . 2 . Propulsion 34 | 3 . 4 1 2 1 10 6 7 Treads . | . . . . . . . . . Leg 31 | 1 . 3 1 2 1 10 6 7 Wheel 3 | 2 . 1 . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 15 | 1 2 1 1 . . 1 7 2 Device 8 | . 1 1 . . . 1 4 1 Storage 2 | 1 1 . . . . . . . Processor 1 | . . . 1 . . . . . Hackware . | . . . . . . . . . Protection 4 | . . . . . . . 3 1 Artifact . | . . . . . . . . . Weapon 20 | 2 3 4 2 . . . 4 5 Energy Gun 4 | . 2 2 . . . . . . Energy Cannon 9 | . . 1 2 . . . 4 2 Ballistic Gun 3 | 2 1 . . . . . . . Ballistic Cannon 1 | . . 1 . . . . . . Launcher . | . . . . . . . . . Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon 3 | . . . . . . . . 3 Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 1 | . . . . . . . . 1 Parts Lost 6 | . 3 . . . . . 3 . Power 1 | . 1 . . . . . . . Propulsion 2 | . 1 . . . . . 1 . Utility 1 | . . . . . . . 1 . Weapon 2 | . 1 . . . . . 1 . Highest Loss Streak 3 | . 3 . . . . . 2 . To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 92 | . 88 94 99 99 100 99 93 77 Engine 7 | . 14 11 17 7 7 7 1 . Core 3 | . . . . 7 3 . 4 9 Reactor 2 | . . . . . 3 7 5 1 Leg 29 | . . 25 27 37 38 37 30 29 Wheel 1 | . 23 4 . . . . . . Device 8 | . 7 19 9 7 7 7 13 2 Storage 6 | . 17 11 9 7 7 7 6 . Processor 5 | . . . 8 7 7 7 6 5 Protection 1 | . . . . . . . 3 5 Energy Gun 3 | . 18 16 2 . . . . . Energy Cannon 18 | . . . 24 23 23 23 19 21 Naked Turns . | . . . . . . . . . Heaviest Build 92 | 11 21 24 39 39 50 50 60 92 Greatest Support 82 | 20 20 30 35 55 60 65 82 82 Greatest Overweight (x) 5 | . 1 5 1 . . 1 1 5 Average Overweight (x) . | . . . . . . . . 1 Largest Inventory Capacity 10 | 8 10 10 10 10 10 10 10 10 Average Capacity 8 | 7 9 10 10 10 10 10 10 5 Most Carried 10 | 6 9 10 10 9 10 10 10 8 Average Carried 7 | 4 7 7 9 8 9 10 8 3 Final Capacity 10 | 8 10 10 10 10 10 10 10 5 Final Carried 10 | 6 8 10 10 9 10 10 8 5 Class Distribution -------------------- 77% | Scavenger-Gunner 12% | Mutant 7% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Gunner | -8/Materials Scavenger-Gunner | -7/Factory Scavenger-Gunner | -7/Waste Scavenger-Gunner | -7/Factory Scavenger-Gunner | -6/Factory Scavenger-Gunner | -5/Factory Resources | -11 -10 -9 -8 -7 -7 -7 -6 -5 ----------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Fac Matter Collected 1113 | 171 . 150 183 . 81 70 200 258 Remotely . | . . . . . . . . . Salvage Created 2404 | . 78 374 246 . . 342 570 794 Parts 119 | . 6 29 25 . . 17 18 24 Haulers Intercepted 1 | . . 1 . . . . . . Recyclers Shooed 2 | . . . . . . . 1 1 Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Fac Combat Hostiles Destroyed 38 | . 2 12 5 . . 7 5 7 Guns 10 | . 1 9 . . . . . . Cannons 27 | . . 3 5 . . 7 5 7 AOE 1 | . 1 . . . . . . . Classes Destroyed 12 | . 3 2 2 . . 3 1 1 Hauler 1 | . . 1 . . . . . . Recycler 5 | . . . . . . . 2 3 Operator 2 | . . . 1 . . 1 . . Watcher 5 | . 1 . 3 . . 1 . . Swarmer 9 | . 1 4 3 . . 1 . . Grunt 16 | . 1 7 . . . 4 2 2 Brawler 1 | . . . . . . 1 . . Protector 1 | . . . . . . 1 . . Sentry 4 | . . 1 1 . . . 1 1 Hunter 5 | . . . 1 . . . 2 2 Programmer 2 | . . . . . . . . 2 Martyr 1 | . . . . . . 1 . . Best Kill Streak 6 | . 2 6 6 . . 3 2 3 Combat Bots Only 5 | . 2 5 3 . . 3 2 2 Max Kills in Single Turn 2 | . 1 2 2 . . 2 1 1 Gunslinging . | . . . . . . . . . Exploded 1 | . 1 . . . . . . . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -6 -5 -------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Fac Hostile Shots Fired 351 | . 52 50 20 . 1 26 85 117 Missed 91 | . 10 16 6 . 1 6 32 20 Damage Taken 3605 | . 434 276 156 . 18 285 746 1690 Core 1238 | . 105 19 21 . . 19 60 1014 Absorbed by Shields . | . . . . . . . . . Ignored by Resistances 1795 | . 133 85 44 . 5 83 214 1231 Regen/Repaired (Parts) 21 | . . . . . . 21 . . Core Remaining (%) 89 | 100 58 95 96 . . 97 92 . Volleys Fired 123 | . 15 27 13 . 2 19 15 32 Largest 4 | . 2 2 3 . 3 3 3 4 Hottest 248 | . 90 100 180 . 180 180 180 248 Shots Fired 305 | . 25 54 39 . 6 57 45 79 Gun 70 | . 25 43 2 . . . . . Cannon 235 | . . 11 37 . 6 57 45 79 Launcher . | . . . . . . . . . Special . | . . . . . . . . . Kinetic 20 | . 10 10 . . . . . . Thermal 285 | . 15 44 39 . 6 57 45 79 Explosive . | . . . . . . . . . Electromagnetic . | . . . . . . . . . Robot Hit Streak 23 | . 5 23 12 . 5 10 21 16 Robot Miss Streak 3 | . 3 1 2 . 1 2 1 3 Penetration Max . | . . . . . . . . . Secondary Targets . | . . . . . . . . . Shots Hit Robots 214 | . 8 46 24 . 5 32 35 64 Core Hits 92 | . 7 20 11 . 1 16 14 23 Critical Kills 1 | . . . . . . . . 1 Critical Parts Destroyed . | . . . . . . . . . Critical Strikes 2 | . . 1 . . . . . 1 Meltdown 1 | . . . . . . . . 1 Blast 1 | . . 1 . . . . . . Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 4697 | . 248 636 548 . 114 733 846 1572 Guns 556 | . 90 442 24 . . . . . Cannons 3983 | . . 194 524 . 114 733 846 1572 Explosions 158 | . 158 . . . . . . . Melee . | . . . . . . . . . Ramming . | . . . . . . . . . Kinetic 213 | . 41 172 . . . . . . Thermal 4386 | . 109 464 548 . 114 733 846 1572 Explosive . | . . . . . . . . . Electromagnetic 98 | . 98 . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 3 | . . . . . . . . 3 Average Corruption 3 | . . . . . . . . 3 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 9 | . . . . . . . . 9 Message Errors 2 | . . . . . . . . 2 Matter Fused 3 | . . . . . . . . 3 Heat Flow Errors 2 | . . . . . . . . 2 Weapon Failures 2 | . . . . . . . . 2 Overload Shots . | . . . . . . . . . Overflow Damage 81 | . 54 . . . . . . 27 Projectiles 27 | . . . . . . . . 27 Explosions 54 | . 54 . . . . . . . Melee . | . . . . . . . . . Knockbacks . | . . . . . . . . . Impact . | . . . . . . . . . Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 88 | . 88 . . . . . . . Shots 2 | . 2 . . . . . . . Rammed . | . . . . . . . . . Targets Rammed . | . . . . . . . . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 789 | . 174 135 297 . 128 309 273 789 Average Temperature 210 | . 60 64 102 . 65 116 125 336 Received Heat Transfer 744 | . 231 135 81 . . 108 81 108 Effects 96 | . . . 1 . . 4 . 91 Shutdowns 23 | . . . . . . . . 23 Energy Bleed 9 | . . . 1 . . 1 . 7 Interference 16 | . . . . . . 3 . 13 Matter Decay 7 | . . . . . . . . 7 Short Circuit 11 | . . . . . . . . 11 Damage (minor) 9 | . . . . . . . . 9 Damage (major) 14 | . . . . . . . . 14 Damage (core) 7 | . . . . . . . . 7 Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted 2 | . . . . . . . . 2 Combat Hostiles . | . . . . . . . . . Parts Melted 21 | . . 1 . . . 4 2 14 Heat Transferred 7341 | . 186 1037 901 . 185 1221 1369 2442 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Fac Peak Influence 813 | . 131 353 309 54 48 813 446 255 Initial 310 | . . 46 126 54 15 5 310 185 Average 224 | . 48 175 191 54 20 453 347 168 Maximum Alert Level 3 | . . 1 1 . . 3 2 1 Low Security (%) 58 | 100 100 71 71 100 100 22 . 70 Level 1 26 | . . 28 28 . . 14 78 29 Level 2 11 | . . . . . . 47 21 . Level 3 3 | . . . . . . 16 . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 16 | . 1 1 1 . . 10 1 2 Investigation 2 | . 1 . 1 . . . . . Extermination 1 | . . . . . . . . 1 Reinforcement 7 | . . 1 . . . 4 1 1 Assault 2 | . . . . . . 2 . . Garrison 4 | . . . . . . 4 . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced 2 | . . . . . . 1 1 . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Fac Distress Signals 5 | . . 1 2 . . 2 . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 86 | . 11 15 10 . 6 25 8 11 Peak Tracking Total 7 | . 7 5 6 . 4 6 3 3 Tactical Retreats 1 | . 1 . . . . . . . Traps | -11 -10 -9 -8 -7 -7 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Fac Traps Triggered 7 | . 1 . . 1 . 1 4 . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -6 -5 ---------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Fac Machines Disabled 9 | . 2 . 1 . . 6 . . Max in Single Turn 2 | . 2 . 1 . . 2 . . Garrison Access 1 | . . . . . . 1 . . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Fac Machines Accessed 1 | . 1 . . . . . . . Terminals 1 | . 1 . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Total Hacks 1 | . 1 . . . . . . . Successful 1 | . 1 . . . . . . . Failed . | . . . . . . . . . Catastrophic . | . . . . . . . . . Database Lockouts . | . . . . . . . . . Manual . | . . . . . . . . . Terminals 1 | . 1 . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 1 | . 1 . . . . . . . Zone Layout 1 | . 1 . . . . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 1 | . . . 1 . . . . . Used . | . . . . . . . . . Hacking Detections . | . . . . . . . . . Full Trace Events . | . . . . . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -6 -5 ------------ Run | Yrd Mat Mat Mat Fac Was Fac Fac Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released 2 | . . . . . . 2 . . Machine Destruction 2 | . . . . . . 2 . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -6 -5 -------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Fac Total Allies 19 | . . . . . 19 . . . Largest Group 19 | . . . . . 19 15 . . Highest-Rated Group 475 | . . . . . 475 391 . . Highest-Rated Ally 35 | . . . . . 35 35 . . Total Orders . | . . . . . . . . . Ally Attacks 258 | . . . . . 104 154 . . Total Damage 5631 | . . . . . 2441 3190 . . Kills 37 | . . . . . 7 30 . . Allies Corrupted . | . . . . . . . . . Allies Melted 1 | . . . . . . 1 . . Intel | -11 -10 -9 -8 -7 -7 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Fac Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -6 -5 ------------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Fac Turns Passed 2937 | 57 165 352 464 135 209 578 349 628 Spaces Moved 1707 | 52 123 196 238 111 160 392 199 236 Core 11 | 10 . 1 . . . . . . Treads . | . . . . . . . . . Legs 1501 | 1 . 164 238 111 160 392 199 236 Wheels 195 | 41 123 31 . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 80 80 120 120 114 114 120 122 Average Speed 133 | 75 86 114 166 120 114 114 127 208 Slowest Speed 470 | 120 95 300 190 120 120 190 193 470 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 22 | 3 21 20 31 5 78 19 9 12 Regions Visited 8 Branch Regions . Pre-discovered Areas . | . . . . . . . . . Known Exits Taken . | . . . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 . . 1 1 . Scrap Searched . | . . . . . . . . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 27 | . 24 . 3 . . . . . Melee . | . . . . . . . . . Projectile 3 | . . . 3 . . . . . AOE 24 | . 24 . . . . . . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Fac Total 2132 | 68 157 272 279 114 184 481 259 318 Wait 94 | . 5 14 3 . 8 49 11 4 Move 1700 | 51 122 195 237 111 159 391 198 236 Hop . | . . . . . . . . . Pick Up 67 | 10 6 16 9 1 4 . 11 10 Fast Attach 16 | 2 1 . 1 . . 4 5 3 Attach 37 | 4 3 6 3 2 . . 12 7 Detach . | . . . . . . . . . Swap 30 | 1 2 4 4 . 3 7 3 6 Drop 65 | . 3 10 9 . 8 11 4 20 Fire 123 | . 15 27 13 . 2 19 15 32 Melee . | . . . . . . . . . Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -7/Waste -7/Factory -6/Factory -5/Factory History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 16) 58 | -11/Scrapyard | Entered Materials 218 | -10/Materials | Discovered new exit (range 3) 223 | -10/Materials | Entered another Materials area 223 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 224 | -9/Materials | Lost 3 parts (1p1n1w) 324 | -9/Materials | Build established: Mutant 571 | -9/Materials | Discovered new exit (range 4) 575 | -9/Materials | Entered another Materials area 575 | -8/Materials | Evolved 2 slots: Power x1, Weapon x1 869 | -8/Materials | Build established: Scavenger-Gunner 1020 | -8/Materials | Discovered new exit (range 10) 1039 | -8/Materials | Entered Factory 1039 | -7/Factory | Evolved 2 slots: Propulsion x2 1174 | -7/Factory | Sucked down chute 1174 | -7/Factory | Entered Waste 1184 | -7/Waste | Spotted C-40 Crusher 1184 | -7/Waste | Spotted C-40 Crusher 1202 | -7/Waste | Spotted C-40 Crusher 1207 | -7/Waste | Spotted C-40 Crusher 1237 | -7/Waste | Warlord forces began an assault 1237 | -7/Waste | Allies destroyed C-40 Crusher 1242 | -7/Waste | Allies destroyed C-40 Crusher 1248 | -7/Waste | Allies destroyed C-40 Crusher 1258 | -7/Waste | Found Damper Plating 1268 | -7/Waste | Found Damper Plating 1284 | -7/Waste | Spotted C-40 Crusher 1295 | -7/Waste | Spotted C-40 Crusher 1298 | -7/Waste | Allies destroyed C-40 Crusher 1298 | -7/Waste | Allies destroyed C-40 Crusher 1324 | -7/Waste | Lost 3 allies 1362 | -7/Waste | Discovered new exit (range 13) 1383 | -7/Waste | Entered Factory 1383 | -7/Factory | Accompanied by 15 allies 1593 | -7/Factory | Garrison activated, responded to threat 1638 | -7/Factory | Lost 4 allies 1783 | -7/Factory | First assault squad dispatched 1820 | -7/Factory | Garrison activated, responded to threat 1863 | -7/Factory | Lost 4 allies 1936 | -7/Factory | Lost 3 allies 1942 | -7/Factory | Discovered new exit (range 14) 1961 | -7/Factory | Entered another Factory area 1961 | -6/Factory | Evolved 2 slots: Utility x2 2299 | -6/Factory | Discovered new exit (range 9) 2310 | -6/Factory | Entered another Factory area 2310 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 2430 | -5/Factory | Spotted B-75 Beast 2718 | -5/Factory | Core integrity fell below 50% 2933 | -5/Factory | Core integrity fell below 20% 2939 | -5/Factory | Core destroyed Last Messages --------------- 02930_ R-10 Processor collects Imp. Remote Datajack. 02932_ Ion Cannon broken. 02932_ Overheating: Short circuit. 02932_ K-01 Serf collects debris. 02933_ Overheating: Core damaged (-150). 02933_ R-10 Processor collects Tesla Rifle. 02935_ Overheating: System interference. 02935_ Power Sword temporarily disabled. 02935_ Acquired Power Sword. 02936_ Overheating: Flexi-carbon Leg damaged (-82). 02936_ K-01 Serf collects debris. 02936_ Dropped Broken Ion Cannon. 02937_ Dropped Faulty Enh. Flexi-carbon Leg. 02937_ R-10 Processor collects Antigrav System. 02937_ Dropped Broken Flexi-carbon Leg. 02938_ Overheating: Broken Lgt. Fission Core damaged (-40). 02938_ Dropped Broken Flexi-carbon Leg. 02938_ Dropped Broken Lgt. Fission Core. 02939_ Overheating: Core damaged (-180). Map ----- +----------------------------------------------------+ | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | #??????????????????????????????????????????????? | | #??????????????????????????????????????????????? | | #??????????????????????????????????????????????? | | #??????????????????????????????????????????????? | | #??????????????????????????????????????????????? | | +??????????????????????????????????????????????? | | #?#######??????????????????????????????????????? | | # ????????? ????????????????????????????? | | #+# """ ???????? ????????????????????????????? | | + "R" "????????? ????????????????????????????? | | # " " "????????? ????????????????????????????? | | # ""???????? ????????????????????????????? | | #? ??????? ????????????????????????????? | | ###########??????# ????????????????????????????? | | # #????????##+###########?????????????????? | | + #????????# #?????????????????? | | # #????????#% #???? ????????????? | | # #????????# #???""????????????? | | # #####+#??# #?? 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"?????????? | | #???????# #??# # ??????????? | | #???????# #??# **/// % + """???????????? | | #???????# #??# =@// #?????????????????? | | #???????# ####=R= == % #?????????????????? | | #???????# +%k #?????????????????? | | ????????# #! u % #?????????????????? | | ????????# #########+####?????????????????? | | #+????????# ?????? ????????????????????? | | ??????????# ??? ???????????????????? | | ??????????+ ???????????????????? | | ??????????# ??????????????????? | | ??????????# ?????????????????? | | ??????????######## #########?????????????????? | | ?????????????????? #?????????????????????????? | | ?????????????????? #?????????????????????????? | | ?????????????????? #?????????????????????????? | | ?????????????????? #?????????????????????????? | | ?????????????????? #?????????????????????????? | | ?????????????????? #?????????????????????????? | | ?????????????????? #?????????????????????????? | | ??????????????????? ???????????????????????????? | | ??????????????????? ?????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 65 Energy Generation 31 Energy Capacity 400 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 10 Armor Coverage 1600 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 100 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 55 Targeting Accuracy 8 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed RainbowEtherialArchive Manual? 0 Play Time 00:36:19 Cumulative 15.6 hours Start 2024.05.30 @ 23:21:23 End 2024.05.30 @ 23:59:17 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 21 Rogue 0 Adventurer 21 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 6 Gallery% 26 Achievement% 21 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 42/SmallcapsGlow Map View 56x38 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 4baca10c-d9f7-4814-93ac-f0f91c273572