Cogmind - Beta 15 *** ADVENTURER MODE // 2025.06.11 @ 20:05:02 Player: HeikoO Result: Destroyed by P-60 Hacker with Shock Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (46) 230 Value Destroyed (1615) 1615 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 5105 Bonus ------- None Cogmind --------- Core Integrity 0/850 Matter 300/300 Energy 100/100 System Corruption 10% Temperature Cool (-88) Movement Core (350) Ox6 Location -6/Lower Caves Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ Cryofiber Web Large Storage Unit Core Analyzer > --- WEAPON (3) ------- (None) > --- INVENTORY (15) --- Cryofiber Web Compact Matter Pod (150) Advanced Sensor Array Matter Filter Matter Filter Advanced ECM Suite Improved Light Armor Plating Improved Light Armor Plating Improved Light Armor Plating Remote Datajack Peak State ------------ > --- POWER ------------ Reinforced Ion Engine Cooled Ion Engine Light Fission Core > --- PROPULSION ------- Medium Treads Medium Treads Medium Treads Medium Treads > --- UTILITY ---------- Cryofiber Web Large Storage Unit Structural Scanner Core Analyzer EM Disruption Field > --- WEAPON ----------- Arc Projector Proton Cannon Heavy Ion Cannon > --- INVENTORY -------- Light Nuclear Core Light Nuclear Core Light Nuclear Core Micro Nuclear Core Cryofiber Web Compact Matter Pod Matter Filter Matter Filter Advanced ECM Suite Improved Light Armor Plating Improved Light Armor Plating Improved Light Armor Plating EM Pulse Cannon Gauss Rifle Remote Datajack [Rating: 57] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Light Nuclear Core Propulsion Medium Treads Treads Medium Treads Leg Aluminum Leg Flight Unit Flight Unit Utility Large Storage Unit Device Structural Scanner Storage Large Storage Unit Processor Core Analyzer Protection Improved Light Armor Plating Weapon Autogun Energy Gun Heavy Laser Energy Cannon Heavy Ion Cannon Ballistic Gun Autogun Ballistic Cannon Light Cannon Launcher Missile Launcher Build | -11 -10 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Low Slots Evolved 8 | . . 2 2 2 2 . Power 2 | . . . 1 . 1 . Propulsion 2 | . . 2 . . . . Utility 3 | . . . 1 1 1 . Weapon 1 | . . . . 1 . . Parts Attached 65 | 7 13 7 4 21 6 7 Power 10 | 1 . . 2 1 2 4 Engine 5 | 1 . . 2 1 1 . Core 5 | . . . . . 1 4 Reactor . | . . . . . . . Propulsion 19 | 2 4 3 1 7 . 2 Treads 8 | 2 . . . 4 . 2 Leg 7 | . 2 1 1 3 . . Wheel . | . . . . . . . Hover . | . . . . . . . Flight 4 | . 2 2 . . . . Utility 13 | 1 5 1 1 3 2 . Device 6 | . 2 1 . 1 2 . Storage 4 | 1 2 . 1 . . . Processor 2 | . 1 . . 1 . . Hackware . | . . . . . . . Protection 1 | . . . . 1 . . Artifact . | . . . . . . . Weapon 23 | 3 4 3 . 10 2 1 Energy Gun 5 | 1 . . . 3 . 1 Energy Cannon 7 | . 1 1 . 3 2 . Ballistic Gun 7 | 2 . 2 . 3 . . Ballistic Cannon 2 | . 2 . . . . . Launcher 2 | . 1 . . 1 . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 1 | . . . 1 . . . Corrupted Parts 2 | . . . . . . 2 System Corruption 5 | . . . . . . 5 Parts Lost 17 | . . . . . . 17 Power 5 | . . . . . . 5 Propulsion 5 | . . . . . . 5 Utility 2 | . . . . . . 2 Weapon 5 | . . . . . . 5 Highest Loss Streak 5 | . . . . . . 5 To Critical Strikes . | . . . . . . . Average Backups 10 | 1 4 5 6 12 14 11 Power 2 | . 1 1 1 3 3 1 Propulsion . | . . . . . . . Utility 4 | . . 1 1 4 7 9 Weapon 2 | . 1 2 4 4 2 . Tool/Special . | . . . . . . . Unused Backups 21 | . 4 1 . 7 . 9 Power 3 | . 1 1 . 1 . . Propulsion 3 | . 1 . . 2 . . Utility 10 | . 1 . . 1 . 8 Weapon 4 | . 1 . . 3 . . Tool/Special 1 | . . . . . . 1 Average Slot Usage (%) 91 | . 97 77 91 99 98 81 Engine 11 | . 14 11 17 15 16 2 Core 4 | . . . . . 2 13 Treads 14 | . 10 . . 17 25 19 Leg 9 | . 6 22 28 12 . . Flight 1 | . 10 . . . . . Device 14 | . 8 11 18 11 19 19 Storage 7 | . 11 11 9 7 6 6 Processor 4 | . 5 . . 4 6 6 Protection 1 | . . . . 5 . . Energy Gun 5 | . . . . 10 9 3 Energy Cannon 5 | . 2 8 . 3 8 8 Ballistic Gun 7 | . 14 12 18 8 . . Ballistic Cannon 1 | . 9 . . . . . Peak Build Rating 57 | 6 8 13 17 47 57 53 Average Rating 30 | 4 7 8 14 38 54 40 On Entrance 20 | . 6 7 12 17 47 53 Naked Turns . | . . . . . . . Heaviest Build 68 | 14 33 34 40 60 68 68 Greatest Support 112 | 40 40 33 43 112 112 84 Greatest Overweight (x) 18 | . 1 7 1 2 . 18 Average Overweight (x) . | . . 1 . . . 1 Largest Inventory Capacity 25 | 8 15 15 25 15 15 15 Average Capacity 13 | 7 7 15 15 15 15 15 Most Carried 15 | 5 8 8 8 15 15 15 Average Carried 10 | 1 4 5 6 12 14 11 Final Capacity 15 | 8 15 15 15 15 15 15 Final Carried 15 | 2 4 7 7 15 15 10 Class Distribution -------------------- 32% | Mutant 29% | Gunner 11% | Scavenger-Mutant 7% | Infiltrator-Mutant 7% | Infiltrator-Tank 6% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Infiltrator-Mutant | -8/Materials Gunner | -7/Factory Gunner | -6/Factory Scavenger-Mutant | -6/Lower Caves Resources | -11 -10 -9 -8 -7 -6 -6 ----------- Run | Yrd Mat Mat Mat Fac Fac Low Matter Collected 1907 | 184 318 184 172 395 199 455 Remotely . | . . . . . . . Salvage Created 1773 | . 192 229 172 395 199 586 Parts 116 | . 12 19 6 29 16 34 Haulers Intercepted . | . . . . . . . Recyclers Shooed . | . . . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 24 | . . . . . . 24 Prevented 10 | . . . . . . 10 Kills | -11 -10 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Low Combat Hostiles Destroyed 39 | . 6 6 3 7 5 12 Guns 22 | . . 6 3 6 2 5 Cannons 14 | . 4 . . 1 2 7 AOE 3 | . 2 . . . 1 . Classes Destroyed 9 | . 3 1 1 3 . 1 Worker 2 | . 1 1 . . . . Watcher 5 | . 1 1 1 1 1 . Swarmer 13 | . . 4 . . 4 5 Grunt 16 | . 6 2 2 3 . 3 Brawler 1 | . . . 1 . . . Duelist 2 | . . . . . . 2 Sentry 3 | . . . . 1 . 2 Hunter 1 | . . . . 1 . . Programmer 3 | . . . . 2 1 . Best Kill Streak 6 | . 2 5 2 2 4 6 Combat Bots Only 6 | . 2 3 2 2 4 6 Max Kills in Single Turn 1 | . 1 1 1 1 1 1 Gunslinging . | . . . . . . . Exploded 1 | . 1 . . . 1 . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Low Hostile Shots Fired 341 | . 29 25 15 56 36 180 Missed 84 | . 7 5 3 17 7 45 Hits 257 | . 22 20 12 39 29 135 Melee 2 | . . . 2 . . . Projectile 255 | . 22 20 10 39 29 135 Critical Strikes 9 | . . . 1 1 1 6 Part Disruptions 1 | . . . . 1 . . Damage Taken 3251 | . 206 129 172 349 486 1909 Core 904 | . 8 7 27 12 186 664 Absorbed by Shields . | . . . . . . . Ignored by Resistances 829 | . 67 42 49 102 99 470 Regen/Repaired (Parts) 183 | . . . . . 183 . Core Remaining (%) 97 | 100 96 98 95 98 . . Volleys Fired 118 | . 26 11 27 21 10 23 Largest 3 | . 2 2 2 3 3 3 Hottest 203 | . 50 46 46 160 199 203 Shots Fired 264 | . 48 22 54 61 30 49 Gun 183 | . 32 22 54 48 16 11 Cannon 76 | . 11 . . 13 14 38 Launcher 5 | . 5 . . . . . Special . | . . . . . . . Kinetic 144 | . 43 22 54 25 . . Thermal 67 | . . . . 26 10 31 Explosive 5 | . 5 . . . . . Electromagnetic 48 | . . . . 10 20 18 Robot Hit Streak 17 | . 11 16 17 10 9 13 Robot Miss Streak 4 | . 2 1 2 1 2 4 Penetration Max . | . . . . . . . Secondary Targets 2 | . . . 1 1 . . Max Gunslinging Chain 1 | . . . 1 1 . . Shots Hit Robots 183 | . 38 14 38 47 16 30 Core Hits 90 | . 14 11 11 21 10 23 Critical Kills . | . . . . . . . Critical Parts Destroyed 1 | . . . 1 . . . Critical Strikes 2 | . . . 1 . . 1 Destroy 1 | . . . 1 . . . Corrupt 1 | . . . . . . 1 Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 3183 | . 567 216 577 645 338 840 Guns 1783 | . 180 216 577 544 77 189 Cannons 1096 | . 165 . . 101 179 651 Explosions 304 | . 222 . . . 82 . Melee . | . . . . . . . Ramming . | . . . . . . . Kinetic 1386 | . 345 216 577 248 . . Thermal 1043 | . . . . 363 134 546 Explosive 222 | . 222 . . . . . Electromagnetic 532 | . . . . 34 204 294 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 10 | . . . . 2 2 10 Average Corruption 5 | . . . . 1 1 6 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 49 | . . . . 6 2 41 Message Errors 11 | . . . . 2 . 9 Matter Fused 14 | . . . . 2 1 11 Heat Flow Errors 7 | . . . . 1 . 6 Energy Discharges 7 | . . . . 1 1 5 Parts Fused 1 | . . . . . . 1 Data Loss (minor) 5 | . . . . . . 5 Data Loss (major) 1 | . . . . . . 1 Misfires 1 | . . . . . . 1 Alerts 1 | . . . . . . 1 Weapon Failures 1 | . . . . . . 1 Overload Shots . | . . . . . . . Overflow Damage 5 | . . . . . . 5 Projectiles 5 | . . . . . . 5 Explosions . | . . . . . . . Melee . | . . . . . . . Knockbacks 2 | . 2 . . . . . Impact . | . . . . . . . Kinetic 2 | . 2 . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 12 | . . . . . 12 . Shots 1 | . . . . . 1 . Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 1058 | . 42 . 31 426 746 1058 Average Temperature 217 | . 15 . 10 153 272 324 Received Heat Transfer 753 | . 150 18 90 57 . 438 Effects 68 | . . . . 4 13 51 Shutdowns 15 | . . . . 2 . 13 Energy Bleed 6 | . . . . . 3 3 Interference 12 | . . . . 1 2 9 Matter Decay 7 | . . . . . 2 5 Short Circuit 5 | . . . . 1 . 4 Damage (minor) 4 | . . . . . 1 3 Damage (major) 16 | . . . . . 4 12 Damage (core) 3 | . . . . . 1 2 Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 1 | . . . . . 1 . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 3 | . . . . . 1 2 Heat Transferred 1646 | . . . . 629 124 893 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 1 | . . . . . 1 . Alert | -11 -10 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Low Maximum Alert Level . | . . . . . . . Low Security (%) 100 | 100 100 100 100 100 100 . Level 1 . | . . . . . . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Peak Influence 147 | . 73 147 52 60 80 . Initial 36 | . . . 36 . . . Average 15 | . 13 48 15 4 24 . Influence Increases 1147 | . 165 215 93 202 132 340 Destroy 0b10 Robot/C 780 | . 120 120 60 140 100 240 Destroy 0b10 Robot/NC 40 | . 10 15 5 5 5 . Destroy Leader 120 | . 22 12 12 42 22 10 Successful Hack 8 | . . 8 . . . . Disable Machine 9 | . 9 . . . . . Destroy Structure 10 | . 4 . 1 . 5 . Partial Spotted 15 | . . . 15 . . . Lose Combat Pursuer 165 | . . 60 . 15 . 90 Influence Decreases 1147 | . 165 114 192 204 132 340 Entered New Map 67 | . . . 65 2 . . Time Decay 1030 | . 165 114 127 202 132 290 Lost Part 50 | . . . . . . 50 Squads Dispatched 5 | . 2 . . 2 1 . Investigation 2 | . 2 . . . . . Extermination 3 | . . . . 2 1 . Reinforcement . | . . . . . . . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Low Distress Signals 5 | . 1 1 2 1 . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 67 | . 9 12 11 12 6 17 Peak Tracking Total 7 | . 3 6 4 2 4 7 Tactical Retreats 9 | . . 3 2 2 . 2 Traps | -11 -10 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Low Traps Triggered 1 | . . . . . 1 . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -6 ---------- Run | Yrd Mat Mat Mat Fac Fac Low Machines Disabled 1 | . 1 . . . . . Max in Single Turn 1 | . 1 . . . . . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Low Machines Accessed 9 | . 2 3 2 . 2 . Terminals 6 | . 2 2 1 . 1 . Fabricators . | . . . . . . . Repair Stations 1 | . . . . . 1 . Recycling Units 2 | . . 1 1 . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 22 | . 5 11 2 . 4 . Successful 22 | . 5 11 2 . 4 . Failed . | . . . . . . . Catastrophic . | . . . . . . . Database Lockouts . | . . . . . . . Manual . | . . . . . . . Terminals 14 | . 5 6 1 . 2 . Fabricators . | . . . . . . . Repair Stations 2 | . . . . . 2 . Recycling Units 6 | . . 5 1 . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 14 | . 5 6 1 . 2 . Record 10 | . 4 4 . . 2 . Prototype ID Bank 1 | . . 1 . . . . Emergency Access Points 1 | . 1 . . . . . Alert Level 1 | . . 1 . . . . Dispatch Records 1 | . . . 1 . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 2 | . . . . . 2 . Scan Component 1 | . . . . . 1 . Repair 1 | . . . . . 1 . Recycling Unit Hacks 6 | . . 5 1 . . . Recycle Component 1 | . . 1 . . . . Process 4 | . . 3 1 . . . Report Inventory 1 | . . 1 . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 5 | . 2 1 . . 2 . Full Trace Events 1 | . 1 . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 1 | . . . . . 1 . Time 44 | . . . . . 44 . Parts Recycled 1 | . . 1 . . . . Recycled Matter 22 | . . 22 . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 ------------ Run | Yrd Mat Mat Mat Fac Fac Low Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Low Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Low Active Infowar (turns) 4760 | . 640 461 431 1601 491 1136 Optics 321 | . 321 . . . . . Structural 4044 | . . 415 431 1571 491 1136 Seismic 398 | . 152 . . 246 . . ECM 1195 | . 319 46 431 399 . . Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -6 ------------- Run | Yrd Mat Mat Mat Fac Fac Low Turns Passed 5253 | 99 758 461 431 1601 491 1412 Spaces Moved 2736 | 66 492 214 201 940 260 563 Core 32 | 21 . . . . . 11 Treads 1514 | 45 126 . . 531 260 552 Legs 958 | . 137 211 201 409 . . Wheels . | . . . . . . . Hover . | . . . . . . . Flight 232 | . 229 3 . . . . Fastest Speed 50 | 50 117 120 120 122 160 160 Average Speed 169 | 125 130 191 173 152 160 229 Slowest Speed 950 | 160 190 615 190 320 160 950 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Potential Cave-ins . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 23 | 4 70 21 16 15 7 29 Regions Visited 6 Branch Regions 1 Pre-discovered Areas . | . . . . . . . Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched . | . . . . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 13 | . 6 . . . 5 2 Melee . | . . . . . . . Projectile 3 | . . . . . 1 2 AOE 10 | . 6 . . . 4 . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Low Total 3156 | 83 566 248 240 1067 314 638 Wait 105 | 3 3 . . 34 26 39 Move 2730 | 65 491 213 200 939 259 563 Hop . | . . . . . . . Pick Up 77 | 7 18 11 5 27 6 3 Fast Attach 4 | 1 . . . 2 1 . Attach 32 | 6 3 3 4 4 4 8 Detach 3 | 1 1 . . 1 . . Swap 36 | . 10 4 2 17 3 . Drop 51 | . 14 6 2 22 5 2 Fire 118 | . 26 11 27 21 10 23 Melee . | . . . . . . . Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat x2) -9/Materials -8/Materials -7/Factory -6/Factory -6/Lower Caves History --------- Turn | Location | Event 14 | -11/Scrapyard | Discovered new exit (range 16) 100 | -11/Scrapyard | Entered Materials 101 | -10/Materials | Met a group of wandering Federalists 220 | -10/Materials | Lost 4 allies 311 | -10/Materials | Build established: Mutant 496 | -10/Materials | Discovered new exit (range 17) 808 | -10/Materials | Discovered new exit (range 16) 858 | -10/Materials | Entered another Materials area 858 | -9/Materials | Evolved 2 slots: Propulsion x2 1287 | -9/Materials | Discovered new exit (range 15) 1319 | -9/Materials | Entered another Materials area 1319 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 1588 | -8/Materials | Build established: Infiltrator-Mutant 1732 | -8/Materials | Discovered new exit (range 16) 1750 | -8/Materials | Entered Factory 1750 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2325 | -7/Factory | Build established: Infiltrator-Tank 2692 | -7/Factory | Build established: Gunner 3160 | -7/Factory | Discovered new exit (range 5) 3351 | -7/Factory | Entered another Factory area 3351 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 3817 | -6/Factory | Discovered new exit (range 15) 3822 | -6/Factory | Repaired Med. Treads? 3842 | -6/Factory | Entered Lower Caves 3869 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 3926 | -6/Lower Caves | Core integrity fell below 50% 3964 | -6/Lower Caves | Lost 3 parts (1p1n1w) 4202 | -6/Lower Caves | Spotted B-75 Beast 4402 | -6/Lower Caves | Build established: Scavenger-Gunner 4725 | -6/Lower Caves | Build established: Scavenger-Mutant 4993 | -6/Lower Caves | Lost 5 parts (3p1n1w) 5203 | -6/Lower Caves | Lost 3 parts (1n1u1w) 5238 | -6/Lower Caves | Core integrity fell below 20% 5242 | -6/Lower Caves | System corruption reached 10% 5254 | -6/Lower Caves | Destroyed by P-60 Hacker with Shock Rifle Last Messages --------------- 04927_ Broken Med. Treads destroyed. 04931_ Mic. Nuclear Core destroyed. 04933_ System corrupted: Matter fused (-10). 04959_ Gatling Laser destroyed. 04962_ Lgt. Nuclear Core destroyed. 04966_ Acquired 1 matter. 04972_ Acquired 4 matter. 05008_ System corrupted: Energy discharge (-19). 05028_ RPALXRS2QT|QNUQZFLZXSL Q 05063_ System corrupted: Matter fused (-6). 05136_ System corrupted: Heat flow error (+295). 05142_ Structural Scanner destroyed. 05159_ System corrupted: Matter fused (-5). 05164_ Hvy. Ion Cannon destroyed. 05172_ Imp. Treads destroyed. 05173_ Acquired 6 matter. 05208_ System corrupted: Energy discharge (-62). 05243_ Lgt. Nuclear Core destroyed. 05249_ Broken EM Disruption Field destroyed. 05254_ Imp. Treads destroyed. Map ----- +----------------------------------------------------+ | ????????????????????????????# # ?????????????????? | | ????????????????????????????### ???######????????? | | ????????????????????????###### ###########???????? | | ??????????????????????######## ###### ####??????? | | ??????????????####???##### # # # # ########## | | ???????????#######???### ## ######### | | ????????######## ???## # | | ????????## ???#### ####### # | | ????????# ????### ######## | | ???????? ???##### ## ## ######???## # | | ???????? # ##?######## ###### ???## # | | ??????? " "######## ###### ??### | | ???????## "######## ####??## ?#### | | ???????###????## ## ####??# ?### | | ??????????????##### % ## ##????# #?## | | ??????????????##### ##" %# ##???## #?## | | ?????????????????### "## % ##??## #### | | ?????????????????#### #### ## ##?## #### | | ??????????????????######## ## #### ### ## | | ???????????????????####### ## #### ### ####### | | ???????????????????####### ## ### ####### | | ???????????????????## ## ## ###### | | ???????????????????## ###### | | ???????????????###### ####### | | ??????????????####### % | | ??????????????### @ ;#####* | | ??????????????## BB; "#%* = [ ## # | | ??????????????### BB; #! * ### # | | ??????????????#### # ;;## #### # | | ???????????????#### ; # ###### | | ????????????????### % ; =!! ; ###### | | ????????????????### ;Y% "; ###### # | | ???????????????#### ;##;;### ###### | | ???????????????### p ##### | | ???????????????## ### | | ???????????????## #### ## | | ???????????????## ###; % ## #### ## # | | ???????????????##; ####; ##### ########### | | ???????????????#### ###### ################## | | ????????????????#### ##?#######?######????????? | | ?????????????????### ###??######???????????????? | | ??????????????????########???????????????????????? | | ??????????????????#######????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 34 Energy Capacity 635 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Density 10 ECM Strength 2 Base Temperature (-) 100 Armor Coverage 150 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 55 Core Analysis 6 Recoil Reduction 4 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Med. Treads | 1% | -6/Factory Alien Tech Used ----------------- None Achievements -------------- Librarian Challenges ------------ None Game ------ Seed StasisComponentRailcannon Manual? 0 Play Time 01:44:12 Cumulative 20.6 hours Start 2025.06.10 @ 20:49:26 End 2025.06.11 @ 20:05:02 Sessions 3 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 23 Rogue 14 Adventurer 9 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 2 Gallery% 20 Achievement% 15 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x44 Zoom Use 55% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 5e2edb34-a300-4727-8d19-11042e9810aa