Cogmind - Beta 11 *** ADVENTURER MODE // 2022.04.21 @ 19:37:17 Player: FrigidRock Result: Destroyed by Executioner with Helical Railgun Performance ------------- Evolutions (9) 4500 Regions Visited (24) 4800 Robots Destroyed (302) 1510 Value Destroyed (16109) 16109 Prototype IDs (47) 940 Alien Tech Used (2) 400 Bonus (8734) 8734 TOTAL SCORE: 36993 Bonus ------- Triggered High Security 500 High Alert Combat Kills 6009 Follower Combat Kills 1661 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Met Zhirov 300 Friendly Fire -636 Cogmind --------- Core Integrity 0/1600 Matter 790/800 Energy 100/100 System Corruption 2% Temperature Cool (0) Movement Flying (45) Location -1/Access Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- Impulse Thruster Array > --- UTILITY (14) ----- Experimental Matter Compressor Enhanced Optical Array 0b10 Decoder Chip [Generic] Advanced Targeting Computer Graphene Brace > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Light Antimatter Reactor Particle Reactor Improved System Restoration Module Advanced Remote Datajack Peak State ------------ > --- POWER ------------ Quantum Reactor Quantum Reactor > --- PROPULSION ------- Advanced Medium Treads Biometal Heavy Treads Enhanced Armored Heavy Treads > --- UTILITY ---------- Coolant Network High-capacity Storage Unit 0b10 Decoder Chip [Generic] Advanced Targeting Computer Advanced Target Analyzer Core Analyzer Improved Armor Integrity Analyzer Improved Particle Charger Transmission Jammer Graphene Brace Advanced Focal Shield Assault Drone Bay > --- WEAPON ----------- Precision Phase Gun Zionite Phaser-M Nova Cannon Enhanced Nova Cannon > --- INVENTORY -------- Light Antimatter Reactor Light Antimatter Reactor Zionite Heavy DM Reactor Particle Reactor Advanced Medium Treads Advanced Medium Treads Armored Heavy Treads Experimental Matter Compressor Improved System Restoration Module Transdimensional Reconstructor Nova Cannon Hardcell Cannon Hardcell Cannon Compact Linear Accelerator Advanced Remote Datajack [Rating: 194] Favorites ----------- Power Quantum Reactor Engine Heavy Ion Engine Power Core Light Nuclear Core Reactor Quantum Reactor Propulsion Aluminum Leg Treads Medium Treads Leg Aluminum Leg Flight Unit Impulse Thruster Array Utility Large Storage Unit Device Improved Terrain Scanner Storage Large Storage Unit Processor Advanced Targeting Computer Hackware Improved System Shield Protection Improved Core Shielding Weapon Enhanced Gauss Cannon Energy Gun Precision Phase Gun Energy Cannon Light EM Pulse Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Enhanced Gauss Cannon Launcher Improved Proton Missile Launcher Special Weapon Plasma Cutter Build | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 ------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Res Res Acc Slots Evolved 18 | . . . 2 . 2 2 . . . . 2 . . . . 2 2 . . . . 2 2 2 Power 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . Propulsion 3 | . . . . . 2 . . . . . 1 . . . . . . . . . . . . . Utility 12 | . . . 2 . . 1 . . . . 1 . . . . 1 2 . . . . 2 1 2 Weapon 2 | . . . . . . . . . . . . . . . . 1 . . . . . . 1 . Parts Attached 390 | 8 3 6 9 21 17 11 . 4 5 1 63 1 25 . . 27 22 3 8 1 7 61 18 69 Power 51 | 1 . 2 2 2 3 1 . . 1 . 7 . 2 . . 5 2 . 2 . . 5 3 13 Engine 16 | 1 . 2 1 2 2 . . . 1 . 4 . . . . 3 . . . . . . . . Core 14 | . . . 1 . 1 1 . . . . 3 . 2 . . 2 2 . 2 . . . . . Reactor 21 | . . . . . . . . . . . . . . . . . . . . . . 5 3 13 Propulsion 80 | 4 . 1 1 1 5 3 . 2 . 1 19 . 5 . . 5 4 1 3 . 1 13 3 8 Treads 32 | 2 . . . . . 1 . 2 . 1 7 . . . . . . . . . . 11 3 5 Leg 47 | 2 . 1 1 1 5 2 . . . . 12 . 5 . . 5 4 1 3 . 1 2 . 2 Wheel . | . . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . Flight 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 Utility 126 | 1 1 1 2 4 4 2 . 1 4 . 15 1 8 . . 9 9 2 3 1 3 23 7 25 Device 73 | . 1 1 1 1 1 . . . 4 . 6 . 5 . . 7 4 1 2 . 1 17 6 15 Storage 16 | 1 . . . 1 1 . . . . . 4 . 1 . . . 1 1 1 . . . . 5 Processor 23 | . . . 1 1 2 1 . 1 . . 2 . 2 . . 1 3 . . . 2 2 1 4 Hackware 2 | . . . . . . . . . . . . . . . . 1 . . . . . 1 . . Protection 12 | . . . . 1 . 1 . . . . 3 1 . . . . 1 . . 1 . 3 . 1 Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 133 | 2 2 2 4 14 5 5 . 1 . . 22 . 10 . . 8 7 . . . 3 20 5 23 Energy Gun 45 | 1 . . 2 7 3 1 . . . . 2 . 2 . . 1 4 . . . 3 12 . 7 Energy Cannon 26 | . 2 2 . 1 . 1 . . . . 5 . . . . . . . . . . 1 3 11 Ballistic Gun 21 | 1 . . 1 3 1 . . . . . 2 . 5 . . 3 . . . . . 5 . . Ballistic Cannon 30 | . . . . . . 3 . 1 . . 10 . 1 . . 4 3 . . . . 1 2 5 Launcher 9 | . . . 1 2 1 . . . . . 3 . 2 . . . . . . . . . . . Special Weapon 2 | . . . . 1 . . . . . . . . . . . . . . . . . 1 . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 26 | . . . . 5 2 1 . . 2 . 1 . . . . 1 1 . . 2 . 6 3 2 Corrupted Parts 2 | . . . . . 2 . . . . . . . . . . . . . . . . . . . System Corruption 6 | . . . . . 6 . . . . . . . . . . . . . . . . . . . Parts Lost 127 | . . 4 6 3 4 2 . 1 . . 13 . 15 . . 1 11 . 2 . 3 10 . 52 Power 20 | . . 1 2 . . . . . . . 2 . 3 . . 1 2 . 1 . . . . 8 Propulsion 38 | . . 1 1 1 3 2 . 1 . . 6 . 3 . . . 4 . 1 . 1 5 . 9 Utility 34 | . . . . 1 . . . . . . 3 . 4 . . . 3 . . . 1 3 . 19 Weapon 35 | . . 2 3 1 1 . . . . . 2 . 5 . . . 2 . . . 1 2 . 16 Highest Loss Streak 26 | . . 3 5 2 3 2 . 1 . . 9 . 5 . . 1 4 . 1 . 3 5 . 26 To Critical Strikes 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . Average Slot Usage (%) 91 | . 97 88 94 91 88 98 100 99 100 100 90 100 89 86 86 98 98 94 90 93 95 90 81 83 Engine 4 | . 14 13 5 10 8 7 7 7 7 7 6 . . . . 4 4 . . . . . . . Core 3 | . . . 4 . . 7 7 7 7 7 6 13 5 . . 4 5 5 2 10 10 . . . Reactor 2 | . . . . . . . . . . . . . . . . . . . . . . 7 8 7 Treads 7 | . 28 17 1 . . . . 8 15 17 9 . . . . . . . . . . 12 13 11 Leg 15 | . . 1 18 22 29 27 30 20 15 12 14 33 32 33 33 29 25 26 25 26 25 3 . . Device 11 | . 11 14 22 17 8 7 7 7 7 7 8 13 14 6 6 13 17 6 2 7 4 16 16 17 Storage 7 | . 14 14 11 11 9 7 7 7 7 7 6 6 8 13 13 7 5 8 12 5 5 4 4 5 Processor 18 | . . . 11 9 18 22 23 23 23 23 19 6 13 20 20 17 15 21 21 21 20 21 21 25 Hackware 1 | . . . . . . . . . . . . . . . . 1 5 5 5 5 5 4 . . Protection 1 | . . . . 1 . . . . . . 3 13 1 . . . 2 5 5 7 10 3 . . Energy Gun 3 | . 1 . 14 15 9 . . . . . 1 . . . . . 2 5 3 . 5 6 8 2 Energy Cannon 3 | . 25 27 2 . . 5 . . . . . . . . . . . . . . . . 4 7 Ballistic Gun 1 | . 1 . 2 . . . . . . . 1 . 9 13 13 4 . . . . . 5 . . Ballistic Cannon 6 | . . . . . . 8 15 15 15 15 7 13 1 . . 11 11 10 10 10 6 . 3 5 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 190 | 12 17 17 18 29 39 48 48 48 52 48 115 64 64 37 37 78 100 77 98 95 94 108 126 190 Greatest Support 190 | 40 40 40 33 33 40 40 40 48 48 68 124 83 87 87 87 100 100 95 95 95 95 170 190 185 Greatest Overweight (x) 23 | 3 . . . . 1 1 1 1 1 . 2 . . . . . 1 . 23 . . 1 1 13 Average Overweight (x) . | . . . . . . . 1 . . . . . . . . . . . . . . . . . Largest Inventory Capacity 25 | 8 8 8 8 10 15 15 15 15 15 15 25 15 15 15 15 15 20 20 20 20 20 20 20 25 Average Capacity 16 | 7 8 8 8 9 14 15 15 15 15 15 14 15 15 15 15 15 18 20 20 20 20 20 20 23 Most Carried 24 | 2 4 8 7 10 11 14 15 15 15 15 15 15 15 14 15 15 16 10 14 17 19 20 20 24 Average Carried 13 | 1 2 5 5 8 7 11 14 14 14 14 11 15 9 14 14 14 13 9 11 15 16 18 19 17 Final Capacity 20 | 8 8 8 8 10 15 15 15 15 15 15 15 15 15 15 15 15 20 20 20 20 20 20 20 5 Final Carried 18 | 2 4 8 7 9 11 14 15 14 14 15 15 15 14 14 15 13 11 9 14 17 17 18 17 4 Class Distribution -------------------- 36% | Mutant 24% | Scavenger-Gunner 20% | Scavenger-Mutant 11% | Gunner 4% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Skirmisher | -9/Materials Mutant | -9/Storage Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Mutant | -7/Lower Caves Mutant | -7/Lower Caves Mutant | -7/Zion Mutant | -6/Proximity Caves Mutant | -6/Factory Mutant | -6/Lower Caves Scavenger-Mutant | -6/Lower Caves Scavenger-Mutant | -6/Data Miner Scavenger-Mutant | -5/Proximity Caves Scavenger-Gunner | -5/Factory Scavenger-Gunner | -4/Factory Scavenger-Gunner | -4/Upper Caves Scavenger-Gunner | -4/Upper Caves Hacker-Mutant | -4/Zhirov Hacker-Mutant | -3/Proximity Caves Scavenger-Gunner | -3/Research Gunner | -2/Research Gunner | -1/Access Resources | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 ----------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Res Res Acc Matter Collected 10883 | 212 98 60 108 324 324 145 241 100 42 54 1295 145 890 . 178 564 814 . 462 . 208 1507 340 2772 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 17947 | . 162 171 251 650 1186 145 151 89 . 39 1126 47 498 . 87 185 553 . 450 . 137 2938 977 8105 Parts 754 | . 8 5 11 33 76 3 6 6 . 2 59 2 25 . 4 13 14 . 12 . 3 172 40 260 Haulers Intercepted 6 | . 1 . . 3 1 . . . . . . . . . . . . . . . . . . 1 Recyclers Shooed 7 | . . . . 1 1 . . . . . 2 . . . . . . . . . . 1 . 2 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 62 | . . . . . . . 6 6 1 2 . 2 19 . 14 . . . 9 . 3 . . . Prevented 3 | . . . . . . . . . . 2 . 1 . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 ------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Res Res Acc Combat Hostiles Destroyed 295 | . 4 10 5 5 18 4 5 4 . 1 28 4 11 . 2 5 11 . 12 . 3 41 14 108 Guns 97 | . . . 3 4 9 . . . . . 4 . 8 . 2 1 5 . 3 . 1 39 6 12 Cannons 175 | . 4 10 . . . 4 5 4 . 1 22 4 2 . . 4 5 . 9 . 2 . 8 91 AOE 8 | . . . 2 1 4 . . . . . 1 . . . . . . . . . . . . . Classes Destroyed 26 | . 4 1 3 2 3 . 1 . . . 3 . . . . . 2 . . . . 1 . 6 Worker 13 | . 1 . . 2 . . . . . . 2 . . . . . 1 . . . . 2 . 5 Builder 13 | . . . . . 4 . . . . . 3 . . . . . . . . . . 1 . 5 Tunneler 3 | . . . . . 1 . . . . . . . . . . 1 . . . . . 1 . . Hauler 6 | . 1 . . 3 1 . . . . . . . . . . . . . . . . . . 1 Recycler 3 | . . . 1 1 . . . . . . . . . . . . . . . . . . . 1 Carrier 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 Operator 2 | . . . . 1 . . . . . . . . . . . . . . . . . 1 . . Drone 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . Watcher 12 | . . . . 1 1 . . . . . . . . . . . . . . . . 2 1 7 Swarmer 33 | . 3 2 . . . . . 3 . . 4 4 1 . . . . . 5 . . 4 4 3 Saboteur 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 Grunt 115 | . 1 . 3 . 11 3 3 1 . . 14 . 1 . 2 1 . . 2 . . 11 4 58 Brawler 6 | . . . . . 1 . . . . . 1 . . . . . . . . . . . 2 2 Duelist 7 | . . . 1 . 1 . . . . . . . . . . . . . . . . . . 5 Protector 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 Sentry 28 | . . . 1 5 5 1 1 . . 1 3 . 1 . . . . . 1 . 1 2 2 4 Specialist 2 | . . . . . . . . . . . . . . . . . 2 . . . . . . . Hunter 33 | . . . . . . . . . . . 1 . 7 . . 1 4 . . . 2 9 . 9 Programmer 52 | . . . . . . . 1 . . . 4 . 1 . . 3 4 . . . . 14 2 23 Heavy 2 | . . . . . . . . . . . 1 . . . . . 1 . . . . . . . Investigator 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 Striker 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 Executioner 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 Z-Heavy 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . Decomposer 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . Assembled 8 | . . 8 . . . . . . . . . . . . . . . . . . . . . . Thug 4 | . . . . . . . . . . . . . . . . . . . 4 . . . . . Wizard 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 Fireman 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . Best Kill Streak 32 | . 4 2 5 2 6 2 3 3 . 1 7 4 3 . 2 4 4 . 5 . 2 9 4 32 Combat Bots Only 29 | . 4 2 4 1 6 2 3 3 . 1 7 4 3 . 2 3 4 . 5 . 2 9 4 29 Max Kills in Single Turn 3 | . 2 1 2 2 3 1 1 1 . 1 2 1 1 . 1 1 1 . 1 . 1 2 2 3 Gunslinging 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . Exploded 2 | . . . 2 1 1 . . . . . 1 . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 -------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Res Res Acc Damage Taken 25024 | . 74 697 501 325 727 254 161 84 . 53 2613 82 2145 . 30 282 2093 . 412 . 224 3141 778 10348 Core 3148 | . 8 134 146 22 176 27 46 . . . 249 10 218 . . 10 93 . 63 . 25 329 78 1514 Absorbed by Shields 1331 | . . . . . . . . . . . . . . . . . . . . . . . . 1331 Reduced by Siege Mode 132 | . . . . . . . . . . . . . . . . . . . . . . . . 132 Redirected to Shielding 482 | . . . . . . . . . . . . . . . . . 33 . 24 . 9 416 . . Regen/Repaired (Parts) 235 | . . . . . . . . . . . . . . . . . 30 . . . . 205 . . Core Remaining (%) 75 | 100 . 43 . 58 68 . . . . 89 . . . . 43 99 . . . . 84 74 94 . Volleys Fired 739 | . 10 25 19 42 43 16 14 6 . 2 87 6 65 . 15 15 41 1 21 . 12 95 21 183 Largest 4 | . 2 2 2 2 2 2 2 2 . 2 2 2 2 . 2 3 3 3 3 . 3 3 4 4 Hottest 447 | . 112 112 105 105 108 104 96 96 . 96 130 101 101 . 56 171 171 138 138 . 206 206 357 447 Shots Fired 1879 | . 16 42 25 62 63 32 28 12 . 4 170 12 103 1 30 44 109 3 59 . 26 262 84 692 Gun 765 | . . . 21 50 47 . . . . . 37 . 67 1 30 6 48 1 20 . 7 258 43 129 Cannon 1071 | . 16 42 . . . 32 28 12 . 4 125 12 33 . . 38 61 2 39 . 19 4 41 563 Launcher 41 | . . . 4 10 16 . . . . . 8 . 3 . . . . . . . . . . . Special 2 | . . . . 2 . . . . . . . . . . . . . . . . . . . . Kinetic 912 | . . . 9 7 . 16 28 12 . 4 133 12 87 1 30 44 61 2 39 . 19 92 21 295 Thermal 729 | . . . 12 15 7 16 . . . . 17 . 13 . . . 48 1 20 . 7 140 42 391 Explosive 9 | . . . 4 5 . . . . . . . . . . . . . . . . . . . . Electromagnetic 178 | . 16 42 . 35 56 . . . . . 20 . 3 . . . . . . . . . . 6 Phasic 51 | . . . . . . . . . . . . . . . . . . . . . . 30 21 . Robot Hit Streak 45 | . 8 13 11 23 33 36 13 6 . 10 22 7 27 . 17 9 13 . 10 . 12 45 21 29 Robot Miss Streak 6 | . 1 3 1 2 1 3 2 2 . . 6 2 2 . 1 3 4 . 2 . 3 3 2 3 Penetration Max 1 | . . . . . . . 1 . . . 1 . . . . 1 . . . . . 1 . . Secondary Targets 8 | . . . . . 1 . . . . . . . . . . . 2 . . . . 5 . . Max Gunslinging Chain 1 | . . . . . 1 . . . . . . . . . . . 1 . . . . 1 . . Shots Hit Robots 1343 | . 13 26 19 29 56 26 18 6 . 4 128 7 89 . 28 22 77 . 39 . 18 206 60 472 Core Hits 679 | . 6 19 12 22 41 21 5 4 . 2 62 4 28 . 8 8 25 . 19 . 9 97 33 254 Critical Kills 17 | . . . . . . . . . . . 1 . 3 . 1 . . . . . . 6 . 6 Critical Parts Destroyed 9 | . . . . . . . . . . . 2 . 4 . 1 . . . . . . 2 . . Critical Strikes 143 | . . . . . . . 4 1 . 1 12 . 13 . 2 1 18 . 10 . 4 26 6 45 Burn 41 | . . . . . . . . . . . 4 . 3 . . . 8 . 1 . . 12 3 10 Meltdown 6 | . . . . . . . . . . . . . . . . . . . . . . . . 6 Destroy 20 | . . . . . . . . . . . 3 . 7 . 2 . . . . . . 8 . . Blast 69 | . . . . . . . 4 1 . 1 5 . 3 . . 1 10 . 9 . 4 . 2 29 Intensify 7 | . . . . . . . . . . . . . . . . . . . . . . 6 1 . Melee Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 45624 | . 470 516 342 568 1896 580 637 179 . 122 3961 207 1636 . 438 735 2736 . 1185 . 556 6112 2347 20401 Guns 15889 | . . . 190 431 763 . . . . . 574 . 995 . 438 121 1049 . 288 . 110 6049 1250 3631 Cannons 27470 | . 249 501 . . . 580 637 179 . 122 2879 207 588 . . 614 1687 . 897 . 446 39 1097 16748 Explosions 2151 | . 221 . 152 118 1119 . . . . . 488 . 53 . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . . . . . . . . . . . Ramming 104 | . . 15 . 9 14 . . . . . 20 . . . . . . . . . . 24 . 22 Kinetic 19819 | . . . 65 . . 304 637 179 . 122 2881 207 1377 . 438 735 1687 . 897 . 446 1847 499 7498 Thermal 20144 | . 37 . 125 81 357 276 . . . . 299 . 206 . . . 1049 . 288 . 110 3367 1164 12785 Explosive 336 | . 184 . 152 . . . . . . . . . . . . . . . . . . . . . Electromagnetic 3663 | . 249 501 . 478 1525 . . . . . 761 . 53 . . . . . . . . . . 96 Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . Phasic 1558 | . . . . . . . . . . . . . . . . . . . . . . 874 684 . Highest Corruption 8 | . . . . . 6 . . . . . 1 1 1 1 1 7 8 3 3 3 3 6 . 2 Average Corruption 2 | . . . . . 4 . . . . . 1 1 1 1 1 3 5 3 3 3 3 3 . 1 Corruption Purged 14 | . . . . . . . . . . . . . . . . . 7 . . . . 5 . 2 Corruption Blocked 14 | . . . . . . . . . . . . . . . . . . . . . . . 2 12 Effects 100 | . . . . . 11 . . . . . 6 3 10 3 3 13 10 3 18 1 3 14 . 2 Message Errors 23 | . . . . . 2 . . . . . 1 1 . . . 5 . 1 5 . 1 5 . 2 Matter Fused 28 | . . . . . 6 . . . . . 3 1 3 2 1 1 1 1 4 . 1 4 . . Heat Flow Errors 12 | . . . . . 1 . . . . . . . 2 . 1 3 2 . 1 . 1 1 . . Energy Discharges 13 | . . . . . . . . . . . 1 . 1 . 1 3 2 1 3 . . 1 . . Parts Rejected 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . Data Loss (minor) 7 | . . . . . 2 . . . . . . 1 1 . . . . . 1 1 . 1 . . Misfires 7 | . . . . . . . . . . . . . . 1 . . 2 . 2 . . 2 . . Alerts 3 | . . . . . . . . . . . 1 . 1 . . . . . 1 . . . . . Weapon Failures 6 | . . . . . . . . . . . . . 1 . . 1 3 . 1 . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 727 | . . . . 30 23 . 51 . . . 33 6 . . . 91 74 . 3 . . . 22 394 Projectiles 662 | . . . . . . . 51 . . . 21 6 . . . 91 74 . 3 . . . 22 394 Explosions 65 | . . . . 30 23 . . . . . 12 . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . . . . . . . . . . . Knockbacks 135 | . . . . . . 5 3 . . . 15 . 8 . . 6 8 . 7 . 4 . 3 76 Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 121 | . . . . . . 4 3 . . . 13 . 8 . . 6 8 . 7 . 4 . 3 65 Secondary 14 | . . . . . . 1 . . . . 2 . . . . . . . . . . . . 11 Self-Inflicted Damage 250 | . . . 24 101 105 . . . . . . . 20 . . . . . . . . . . . Shots 12 | . . . 1 4 6 . . . . . . . 1 . . . . . . . . . . . Rammed 9 | . . 5 . . . . . . . . 1 . . . . . . . . . . 2 . 1 Targets Rammed 20 | . . 6 . 3 3 . . . . . 4 . . . . . . . . . . 3 . 1 Kicked 10 | . . 1 . 3 3 . . . . . 3 . . . . . . . . . . . . . Crushed 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . Highest Temperature 552 | . 203 266 93 117 274 321 147 72 . 78 421 . 240 . 249 249 453 33 256 . 195 246 . 552 Average Temperature 90 | . 72 78 36 36 62 116 58 33 . 43 129 . 103 . 134 57 185 18 101 . 68 56 . 64 Received Heat Transfer 4511 | . 6 240 216 99 378 156 72 27 . 18 993 . 51 . 18 18 36 . 141 . 9 225 102 1706 Effects 21 | . . . . . 1 . . . . . 8 . . . . . 9 . . . . . . 3 Shutdowns 6 | . . . . . . . . . . . 2 . . . . . 2 . . . . . . 2 Energy Bleed 4 | . . . . . 1 . . . . . 1 . . . . . 2 . . . . . . . Interference 8 | . . . . . . . . . . . 5 . . . . . 3 . . . . . . . Matter Decay 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 Short Circuit 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . Damage (minor) 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . Siege Activations 5 | . . . . . . . . . . . . . . . . . . . . . . . . 5 Total Turns 98 | . . . . . . . . . . . . . . . . . . . . . . . . 98 Longest Duration 25 | . . . . . . . . . . . . . . . . . . . . . . . . 25 Robots Corrupted 6 | . . . . . 5 . . . . . 1 . . . . . . . . . . . . . Combat Hostiles 6 | . . . . . 5 . . . . . 1 . . . . . . . . . . . . . Parts Fried 15 | . 2 . . 2 8 . . . . . 2 . . . . . . . . . . . . 1 Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . . . . . Robots Melted 11 | . . . . . . . . . . . . . 1 . . . 1 . . . . 2 . 7 Combat Hostiles 9 | . . . . . . . . . . . . . 1 . . . 1 . . . . 2 . 5 Parts Melted 85 | . . . 2 1 . . . . . . 4 . 2 . . . 16 . 1 . . 24 5 30 Heat Transferred 25434 | . 50 . 298 210 522 444 . . . . 925 . 666 . . . 2414 . 700 . 161 5672 1480 11892 Parts Sabotaged 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 Parts Stolen 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 10 | . 1 . . 2 7 . . . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 ------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Res Res Acc Peak Influence 2549 | . 153 50 214 367 467 240 . . . . 272 . . . . 250 262 . . . . 428 921 2549 Initial 483 | . . 50 . 76 18 148 . . . . 13 . . . . 54 78 . . . . . 209 483 Average 331 | . 44 12 137 170 260 152 . . . . 85 . . . . 105 96 . . . . 106 510 1132 Maximum Alert Level 5 | . . . 1 1 2 1 . . . . 1 . . . . 1 1 . . . . 2 3 5 Low Security (%) 60 | 100 100 100 95 43 36 70 . . . . 92 . . . . 94 90 . . . . 83 . . Level 1 14 | . . . 4 56 48 29 . . . . 7 . . . . 5 9 . . . . 15 34 . Level 2 10 | . . . . . 15 . . . . . . . . . . . . . . . . . 52 29 Level 3 7 | . . . . . . . . . . . . . . . . . . . . . . . 13 31 Level 4 3 | . . . . . . . . . . . . . . . . . . . . . . . . 15 Level 5 1 | . . . . . . . . . . . . . . . . . . . . . . . . 7 High Security 3 | . . . . . . . . . . . . . . . . . . . . . . . . 16 Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 83 | . 1 . 1 5 5 1 . . . . 9 . . . . 5 6 . . . . 7 6 37 Investigation 12 | . 1 . 1 . . 1 . . . . 1 . . . . 3 1 . . . . 2 . 2 Extermination 17 | . . . . . . . . . . . 3 . . . . 2 2 . . . . 3 1 6 Reinforcement 17 | . . . . 1 2 . . . . . 5 . . . . . 3 . . . . 2 . 4 Assault 21 | . . . . . . . . . . . . . . . . . . . . . . . 2 19 Garrison 16 | . . . . 4 3 . . . . . . . . . . . . . . . . . 3 6 Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . Data Miner Redirects 10 | . . . . . . . . . . . . . . . . 2 1 . . . . . 2 5 Construction Impeded 5 | . . . . . 1 . . . . . 3 . . . . . . . . . . . . 1 Haulers Reinforced 2 | . . . . . . . . . . . . . . . . . . . . . . 1 . 1 Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 --------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Res Res Acc Distress Signals 12 | . . 2 . 1 . . . . . . 2 . . . . . . . . . . 2 2 3 Communications Jammed 15 | . . . . . . . . . . . . . . . . . . . . . . 4 10 1 Distress Signals 14 | . . . . . . . . . . . . . . . . . . . . . . 4 9 1 Times Spotted 459 | . 4 16 7 18 23 4 5 6 . 1 40 4 12 . 5 7 16 . 13 . 3 53 31 191 Peak Tracking Total 21 | . 4 7 5 5 4 2 3 3 . 1 11 4 3 . 4 3 5 . 5 . 2 5 5 21 Tactical Retreats 18 | . . 3 . . 1 . . 1 . . 3 . . . . . 1 . 1 . . . 1 7 Traps | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 ------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Res Res Acc Traps Triggered 10 | . 1 . 1 1 1 1 . . . . 1 . . . . 2 1 . . . . . . 1 Indirectly 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 7 | . . . . . 1 . 1 . . 3 . 1 . . 1 . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 ---------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Res Res Acc Machines Disabled 14 | . 2 . 2 1 . . . . . . 1 . . . . 4 . . . . . 1 2 1 Max in Single Turn 2 | . 2 . 2 1 . . . . . . 1 . . . . 1 . . . . . 1 1 1 Garrison Access 5 | . . . . 1 . . . . . . 1 . . . . . . . . . . . 2 1 Energy Cycler 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 --------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Res Res Acc Machines Accessed 36 | . . . . 12 . 2 . . . . 3 . . 4 . 2 2 . . 6 . 2 1 2 Terminals 13 | . . . . 11 . 2 . . . . . . . . . . . . . . . . . . Fabricators 3 | . . . . . . . . . . . . . . . . 2 . . . . . 1 . . Repair Stations 3 | . . . . . . . . . . . 1 . . . . . 1 . . . . 1 . . Recycling Units 2 | . . . . . . . . . . . 1 . . . . . 1 . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 5 | . . . . 1 . . . . . . 1 . . . . . . . . . . . 1 2 Total Hacks 94 | . . . . 18 . 7 . . . . 3 . . 27 . 6 5 . . 19 . 4 1 4 Successful 80 | . . . . 14 . 5 . . . . 2 . . 27 . 4 3 . . 19 . 4 1 1 Failed 14 | . . . . 4 . 2 . . . . 1 . . . . 2 2 . . . . . . 3 Catastrophic 4 | . . . . . . . . . . . 1 . . . . . 1 . . . . . . 2 Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . Manual 31 | . . . . . . . . . . . 6 . . . . 2 1 . . . . 3 14 5 Terminals 24 | . . . . 17 . 7 . . . . . . . . . . . . . . . . . . Fabricators 8 | . . . . . . . . . . . . . . . . 6 . . . . . 2 . . Repair Stations 7 | . . . . . . . . . . . 1 . . . . . 4 . . . . 2 . . Recycling Units 2 | . . . . . . . . . . . 1 . . . . . 1 . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 7 | . . . . 1 . . . . . . 1 . . . . . . . . . . . 1 4 Terminal Hacks 64 | . . . . 13 . 5 . . . . . . . 27 . . . . . 19 . . . . Record 18 | . . . . . . . . . . . . . . 11 . . . . . 7 . . . . Part Schematic 16 | . . . . . . 3 . . . . . . . 9 . . . . . 4 . . . . Robot Schematic 4 | . . . . . . . . . . . . . . 4 . . . . . . . . . . Robot Analysis 4 | . . . . . . . . . . . . . . . . . . . . 4 . . . . Prototype ID Bank 8 | . . . . 1 . . . . . . . . . 3 . . . . . 4 . . . . Open Door 5 | . . . . 5 . . . . . . . . . . . . . . . . . . . . Branch Access Points 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . Unreport Threat 3 | . . . . 3 . . . . . . . . . . . . . . . . . . . . Locate Traps 3 | . . . . 3 . . . . . . . . . . . . . . . . . . . . Transport Status 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . Hauler Manifests 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . Fabricator Hacks 6 | . . . . . . . . . . . . . . . . 4 . . . . . 2 . . Load Schematic 3 | . . . . . . . . . . . . . . . . 2 . . . . . 1 . . Build 3 | . . . . . . . . . . . . . . . . 2 . . . . . 1 . . Repair Station Hacks 4 | . . . . . . . . . . . . . . . . . 2 . . . . 2 . . Scan Component 2 | . . . . . . . . . . . . . . . . . 1 . . . . 1 . . Repair 2 | . . . . . . . . . . . . . . . . . 1 . . . . 1 . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 4 | . . . . 1 . . . . . . 1 . . . . . . . . . . . 1 1 Seal Access 4 | . . . . 1 . . . . . . 1 . . . . . . . . . . . 1 1 Unauthorized Hacks 2 | . . . . . . . . . . . 1 . . . . . 1 . . . . . . . Terminals . | . . . . . . . . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 2 | . . . . . . . . . . . 1 . . . . . 1 . . . . . . . Tunnel 2 | . . . . . . . . . . . 1 . . . . . 1 . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 2 | . . . . 1 . . . . . . . . . . . . . . . . . 1 . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 15 | . . . . 6 . 1 . . . . 1 . . . . 2 1 . . . . 2 . 2 Full Trace Events 3 | . . . . . . . . . . . . . . . . 2 . . . . . 1 . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 7 | . . . . . . . . . 3 . . . . 4 . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 30 | . . . . . . 3 . . 14 . . . . 9 . . . . . 4 . . . . Parts Built 3 | . . . . . . . . . . . . . . . . 2 . . . . . 1 . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . Time 233 | . . . . . . . . . . . . . . . . 140 . . . . . 93 . . Total Part Build Rating 19 | . . . . . . . . . . . . . . . . 12 . . . . . 7 . . Parts Repaired 2 | . . . . . . . . . . . . . . . . . 1 . . . . 1 . . Time 34 | . . . . . . . . . . . . . . . . . 14 . . . . 20 . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 ------------ Run | Scr Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Res Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 8 | . . . . . . . . . . . . . . . . . . . . . . 3 1 4 Machine Destruction 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . Programmers 7 | . . . . . . . . . . . . . . . . . . . . . . 3 . 4 Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 -------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Res Res Acc Total Allies 31 | . . . . 10 . . . . 4 . 3 . . . 1 4 . . . . . 2 3 4 Largest Group 10 | . . . . 10 . . . . 4 4 4 . . . 1 4 4 . . . . 2 3 2 Highest-Rated Group 244 | . . . . 88 . . . . 151 151 151 . . . 96 112 112 . . . . 206 243 244 Highest-Rated Ally 122 | . . . . 16 . . . . 40 40 40 . . . 96 96 28 . . . . 103 81 122 Zionite Dispatches 8 | . . . . . . . . . . . 2 . . . . 1 . . . . . 1 2 2 Heavy 2 | . . . . . . . . . . . . . . . . . . . . . . 1 . 1 Recon 2 | . . . . . . . . . . . 1 . . . . . . . . . . . 1 . Fire 2 | . . . . . . . . . . . 1 . . . . 1 . . . . . . . . Hacker 2 | . . . . . . . . . . . . . . . . . . . . . . . 1 1 Total Orders 25 | . . . . . . . . . . . 4 . . . . . . . . . . 6 15 . ROAM 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . EXPLORE 6 | . . . . . . . . . . . 3 . . . . . . . . . . . 3 . RETURN 18 | . . . . . . . . . . . . . . . . . . . . . . 6 12 . Ally Attacks 281 | . . . . 80 . . . . . . 14 . . . 17 15 1 . . . . 46 95 13 Total Damage 7931 | . . . . 827 . . . . . . 265 . . . 725 783 20 . . . . 1328 3023 960 Kills 52 | . . . . 15 . . . . . . 1 . . . 3 7 . . . . . 2 20 4 Allies Corrupted 3 | . . . . . . . . . . . . . . . . 1 . . . . . 1 . 1 Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 ------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Res Res Acc Robot Analysis Total 4 | . . . . . . . . . . . . . . . . . . . . 4 . . . . Derelict Logs Recovered 10 | . . 1 . . . . 1 1 . 2 . 1 1 . 1 . . 1 1 . . . . . Drone Launches 24 | . . . . . . . . . . . 4 . . . . . . . . . . 6 14 . Drone Recoveries 21 | . . . . . . . . . . . 3 . . . . . . . . . . 6 12 . Decoded 0b10 Intel 152 | . . . . . . . . . . . . . . . . . . . . . . 53 26 73 Traps 19 | . . . . . . . . . . . . . . . . . . . . . . 4 4 11 Emergency Access 21 | . . . . . . . . . . . . . . . . . . . . . . 10 7 4 Items 87 | . . . . . . . . . . . . . . . . . . . . . . 29 12 46 Machines 13 | . . . . . . . . . . . . . . . . . . . . . . 4 3 6 Patrols 5 | . . . . . . . . . . . . . . . . . . . . . . 4 . 1 Guards 7 | . . . . . . . . . . . . . . . . . . . . . . 2 . 5 Zionite Intel Received 2 | . . . . . . . . . . . . . . . . . . . . . . . 2 . Component Stockpiles 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . Depthwide Sectors/-1 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 ------------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Res Res Acc Turns Passed 20442 | 85 251 1243 203 974 593 502 600 636 1498 731 2094 226 1104 184 630 1034 821 267 864 179 460 1807 949 2507 Spaces Moved 10813 | 49 133 682 113 648 295 231 294 356 907 452 1064 173 603 77 197 721 473 210 319 152 336 740 534 1054 Core 35 | 16 . . . . . . . . . . . . . . . . . . 1 . . . . 18 Treads 4932 | 31 133 620 . . . 18 . 225 907 452 407 . . . . . . . . . . 652 534 953 Legs 5764 | 2 . 62 113 648 295 213 294 131 . . 657 173 603 77 197 721 473 210 318 152 336 88 . 1 Wheels . | . . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . Flight 82 | . . . . . . . . . . . . . . . . . . . . . . . . 82 Fastest Speed 45 | 50 160 120 120 120 120 120 190 160 160 160 120 120 120 120 120 120 114 120 114 114 114 112 145 45 Average Speed 144 | 144 160 156 120 120 145 187 190 171 163 160 158 120 120 120 120 120 119 120 123 114 114 157 152 144 Slowest Speed 1200 | 200 160 160 120 120 190 240 190 190 250 160 330 120 120 120 120 120 190 120 1200 114 114 232 232 700 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . Teleports 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 Exploration Rate (%) 42 | 5 31 97 11 89 26 8 58 59 89 64 32 36 68 68 43 18 10 38 42 62 47 18 16 29 Regions Visited 24 Branch Regions 14 Pre-discovered Areas 14 | . . 2 . . . . 1 . 3 . 1 . . 1 . . 1 . . 3 . . 2 . Known Exits Taken 11 | . . . . . . . . . . . 1 1 1 1 1 1 1 1 1 1 1 . . . Unknown Exits Taken 13 | 1 1 1 1 1 1 1 1 1 1 1 . . . . . . . . . . . 1 1 . Scrap Searched 17 | . . 1 . . . . . 2 1 1 . 3 2 . 1 . . . 3 . 3 . . . Spaces Dug 20 | . . . . 5 . . . . . . . . . . . 3 . . . . . . . 12 Terrain Destroyed 355 | . 10 . 25 25 32 . 10 5 . . 29 5 4 . . 19 20 2 19 . 8 14 11 117 Melee . | . . . . . . . . . . . . . . . . . . . . . . . . . Projectile 256 | . . . . . . . 10 5 . . 29 5 3 . . 19 20 2 19 . 8 13 11 112 AOE 97 | . 10 . 25 25 32 . . . . . . . . . . . . . . . . . . 5 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 --------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Res Res Acc Total 14150 | 60 156 814 155 780 393 267 308 373 921 455 1281 180 872 168 560 858 640 222 741 157 389 1197 619 1584 Wait 1803 | . 1 80 11 35 21 . . . 3 . 20 . 172 92 348 56 86 9 387 . 28 202 18 234 Move 10790 | 48 132 681 112 647 294 230 293 355 906 451 1063 172 602 76 196 720 472 209 318 151 335 740 533 1054 Hop . | . . . . . . . . . . . . . . . . . . . . . . . . . Pick Up 196 | 2 5 10 3 13 6 6 1 4 3 1 20 . 8 . 1 16 14 . 5 2 5 38 11 22 Fast Attach 93 | 8 3 2 5 3 10 3 . . . . 12 . 4 . . 7 2 . 2 2 . 11 6 13 Attach 136 | . . 2 4 4 5 3 . 1 1 . 14 . 11 . . 4 9 2 1 . 6 25 5 39 Detach 37 | . . . . 2 2 2 . . 1 . 1 . . . . 2 . . 1 1 2 17 1 5 Swap 163 | . . 2 . 14 2 5 . 3 4 1 37 1 10 . . 16 11 1 5 . 1 25 7 18 Drop 157 | 2 5 6 1 15 7 2 . 4 3 . 16 1 . . . 22 5 . 1 . . 41 17 9 Fire 739 | . 10 25 19 42 43 16 14 6 . 2 87 6 65 . 15 15 41 1 21 . 12 95 21 183 Melee . | . . . . . . . . . . . . . . . . . . . . . . . . . Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . Kick 10 | . . 1 . 3 3 . . . . . 3 . . . . . . . . . . . . . Crush 9 | . . 5 . . . . . . . . 1 . . . . . . . . . . 2 . 1 Escape Stasis 9 | . . . . . . . . . . . 3 . . . . . . . . . . . . 6 Rewire 8 | . . . . 2 . . . . . . 4 . . . . . . . . 1 . 1 . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: [*Mat x2]) -9/Materials -9/Storage (discovered 2 exits: [*Mat] / Rec) -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Zio) -7/Zion (discovered 2 exits: [Dee] / [*Pro]) -6/Proximity Caves -6/Factory (discovered 4 exits: *Fac x2 / *Low / [*Ext]) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Dat) -6/Data Miner -5/Proximity Caves -5/Factory (discovered 2 exits: *Fac x2) -4/Factory -4/Upper Caves -4/Upper Caves (discovered 2 exits: *Res / *Zhi) -4/Zhirov -3/Proximity Caves -3/Research (discovered 2 exits: *Res / Qua) -2/Research -1/Access History --------- Turn | Location | Event 22 | -11/Scrapyard | Discovered new exit (range 16) 86 | -11/Scrapyard | Entered Materials 271 | -10/Materials | Discovered new exit (range 7) 318 | -10/Materials | Build established: Mutant 337 | -10/Materials | Entered Mines 375 | -10/Mines | Assembled infested the area 380 | -10/Mines | Assisted by a Guerilla fighting off Assembled 471 | -10/Mines | Lost 3 parts (1p2w) 591 | -10/Mines | Core integrity fell below 50% 1030 | -10/Mines | Discovered new exit (range 14) 1146 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1187 | -10/Mines | Discovered new exit (range 14) 1229 | -10/Mines | Learned location of Storage (-9) 1580 | -10/Mines | Entered Materials 1580 | -9/Materials | Evolved 2 slots: Utility x2 1667 | -9/Materials | Lost 5 parts (1p1n3w) 1740 | -9/Materials | Discovered new exit (range 6) 1783 | -9/Materials | Entered Storage 1793 | -9/Storage | Assisted by bots powering up and referring to "LRC-V3" 1816 | -9/Storage | Garrison activated, responded to threat 1845 | -9/Storage | Identified exit to Recycling 2267 | -9/Storage | Garrison activated, responded to threat 2745 | -9/Storage | Discovered new exit (range 11) 2757 | -9/Storage | Entered Materials 2757 | -8/Materials | Evolved 2 slots: Propulsion x2 3018 | -8/Materials | Garrison activated, responded to threat 3141 | -8/Materials | Lost 3 parts (2n1w) 3308 | -8/Materials | Discovered new exit (range 3) 3350 | -8/Materials | Entered Factory 3350 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 3460 | -7/Factory | Build established: Scavenger-Mutant 3817 | -7/Factory | Discovered new exit (range 16) 3852 | -7/Factory | Entered Lower Caves 3854 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 4431 | -7/Lower Caves | Discovered new exit (range 12) 4452 | -7/Lower Caves | Entered another Lower Caves area 4466 | -7/Lower Caves | Learned location of 1 exit from Factory 4621 | -7/Lower Caves | Discovered new exit (range 14) 5003 | -7/Lower Caves | Build established: Mutant 5032 | -7/Lower Caves | Discovered new exit (range 15) 5088 | -7/Lower Caves | Entered Zion 5336 | -7/Zion | Learned location of Warlord (-5) 5432 | -7/Zion | Learned location of Data Miner (-6) 5595 | -7/Zion | Imprinted 5597 | -7/Zion | Declared Zion's savior 5798 | -7/Zion | Found Prototype Device 5799 | -7/Zion | Identified Mobile Refinery Mk. CCLXVII 5975 | -7/Zion | Discovered new exit (range 16) 6028 | -7/Zion | Found CR-A16's Pointy Stick 6547 | -7/Zion | Given the Hacking Drone Bay 6551 | -7/Zion | Found Prototype Device 6552 | -7/Zion | Identified Hacking Drone Bay 6563 | -7/Zion | Discovered new exit (range 14) 6586 | -7/Zion | Entered Proximity Caves 6586 | -6/Proximity Caves | Accompanied by 4 allies 6978 | -6/Proximity Caves | Spotted B-75 Beast 7044 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 7208 | -6/Proximity Caves | Learned Factory terminal intel 7286 | -6/Proximity Caves | Discovered new exit (range 13) 7299 | -6/Proximity Caves | Learned location of 1 exit from Proximity Caves 7317 | -6/Proximity Caves | Entered Factory 7317 | -6/Factory | Accompanied by 4 allies 7317 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 7318 | -6/Factory | Identified exit to Lower Caves 7319 | -6/Factory | Loaded intel: 27 terminal locations 7829 | -6/Factory | Zion Fire squad teleported in 8003 | -6/Factory | Destroyed 7 combat bots 8073 | -6/Factory | Lost 9 parts (2p5n1u1w) 8217 | -6/Factory | Discovered new exit (range 49) 8281 | -6/Factory | Discovered new exit (range 27) 8395 | -6/Factory | Identified exit to Factory 8769 | -6/Factory | Zion Recon squad teleported in 8780 | -6/Factory | Discovered new exit (range 40) 9114 | -6/Factory | Terminal network hard line cut 9411 | -6/Factory | Entered Lower Caves 9441 | -6/Lower Caves | Encountered a Warlord checkpoint 9509 | -6/Lower Caves | Learned Factory non-interactive machine intel 9628 | -6/Lower Caves | Discovered new exit (range 9) 9636 | -6/Lower Caves | Identified exit to Lower Caves 9637 | -6/Lower Caves | Entered another Lower Caves area 9638 | -6/Lower Caves | Encountered a Warlord checkpoint 9643 | -6/Lower Caves | Mic. Nuclear Core stolen by Master Thief 9678 | -6/Lower Caves | Discovered exit to Factory (range 12) 9831 | -6/Lower Caves | Lost 5 parts (1p3u1w) 10036 | -6/Lower Caves | Lost 3 parts (1p1u1w) 10064 | -6/Lower Caves | Core integrity fell below 50% 10126 | -6/Lower Caves | Lost 3 parts (1n2w) 10345 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 10391 | -6/Lower Caves | Build established: Scavenger-Mutant 10728 | -6/Lower Caves | Discovered new exit (range 10) 10738 | -6/Lower Caves | Identified exit to Data Miner 10741 | -6/Lower Caves | Entered Data Miner 10741 | -6/Data Miner | Discovered new exit (range 6) 10764 | -6/Data Miner | Met Data Miner 10795 | -6/Data Miner | Learned location of Section 7 (-2) 10795 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 10806 | -6/Data Miner | Received God Mode back door access code from Data Miner 10898 | -6/Data Miner | Identified exit to Proximity Caves 10925 | -6/Data Miner | Entered Proximity Caves 11145 | -5/Proximity Caves | Spotted B-75 Beast 11147 | -5/Proximity Caves | Escorted by Enhanced Grunt 11165 | -5/Proximity Caves | Allies destroyed B-75 Beast 11187 | -5/Proximity Caves | Learned location of 1 exit from Factory 11228 | -5/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer 11555 | -5/Proximity Caves | Entered Factory 11555 | -5/Factory | Accompanied by 1 ally 11555 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 11556 | -5/Factory | Identified exit to Factory 11557 | -5/Factory | Loaded intel: 221 non-interactive machine locations 11582 | -5/Factory | Incoming investigation squad redirected 11678 | -5/Factory | Incoming investigation squad redirected 11733 | -5/Factory | Fabricated Cld. Plasma Rifle (x1) 11896 | -5/Factory | Build established: Scavenger-Gunner 12422 | -5/Factory | Fabricated Cld. Plasma Rifle? 12508 | -5/Factory | Zion Fire squad teleported in 12581 | -5/Factory | Discovered exit to Factory (range 9) 12589 | -5/Factory | Entered another Factory area 12589 | -4/Factory | Accompanied by 4 allies 12589 | -4/Factory | Evolved 2 slots: Utility x2 12894 | -4/Factory | Repaired Imp. Cooling System 12941 | -4/Factory | Incoming investigation squad redirected 13190 | -4/Factory | Lost 3 parts (1n1u1w) 13386 | -4/Factory | Discovered new exit (range 15) 13409 | -4/Factory | Identified exit to Upper Caves 13410 | -4/Factory | Entered Upper Caves 13441 | -4/Upper Caves | Lost 4 parts (1p1n1u1w) 13665 | -4/Upper Caves | Discovered new exit (range 2) 13670 | -4/Upper Caves | Identified exit to Upper Caves 13672 | -4/Upper Caves | Learned Research security intel 13677 | -4/Upper Caves | Entered another Upper Caves area 13773 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 13791 | -4/Upper Caves | Discovered new exit (range 11) 13874 | -4/Upper Caves | Identified exit to Research 13986 | -4/Upper Caves | Learned location of 1 exit from Research 14322 | -4/Upper Caves | Ambushed by wild Derelicts 14538 | -4/Upper Caves | Discovered new exit (range 3) 14539 | -4/Upper Caves | Identified exit to Zhirov 14541 | -4/Upper Caves | Entered Zhirov 14541 | -4/Zhirov | Discovered new exit (range 3) 14562 | -4/Zhirov | Met Zhirov 14583 | -4/Zhirov | Learned location of Quarantine (-3) 14583 | -4/Zhirov | Learned location of Testing (-2) 14583 | -4/Zhirov | Learned location of Command (-1) 14608 | -4/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 14629 | -4/Zhirov | Build established: Hacker-Mutant 14632 | -4/Zhirov | Found Alien Artifact 14632 | -4/Zhirov | Identified Integrated Dissipator 14632 | -4/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+20) 14677 | -4/Zhirov | Found Alien Artifact 14719 | -4/Zhirov | Identified exit to Proximity Caves 14720 | -4/Zhirov | Entered Proximity Caves 14755 | -3/Proximity Caves | Attracted the attention of an 0b10 checkpoint 15032 | -3/Proximity Caves | Lost 3 parts (1n1u1w) 15166 | -3/Proximity Caves | Discovered exit to Research (range 6) 15180 | -3/Proximity Caves | Entered Research 15180 | -3/Research | Evolved 2 slots: Utility x2 15181 | -3/Research | Identified exit to Quarantine 15409 | -3/Research | Lost 5 parts (4n1u) 15766 | -3/Research | Build established: Scavenger-Gunner 16292 | -3/Research | Fabricated Assault Drone Bay (x1) 16438 | -3/Research | Zion Heavy squad teleported in 16562 | -3/Research | P-80 Master assimilated allied I6-KPP(Z) 16606 | -3/Research | Found Prototype Protection 16612 | -3/Research | Found Prototype Protection 16612 | -3/Research | Identified Zio. Weapon Casing 16621 | -3/Research | Found Zio. Weapon Casing 16808 | -3/Research | Repaired Adv. Medium Treads 16950 | -3/Research | Destroyed 9 combat bots 16952 | -3/Research | Terminal network hard line cut 16957 | -3/Research | Discovered new exit (range 7) 16987 | -3/Research | Entered another Research area 16987 | -2/Research | Evolved 2 slots: Utility x1, Weapon x1 17318 | -2/Research | Spotted B-90 Cyclops 17334 | -2/Research | Incoming assault squad redirected 17340 | -2/Research | Build established: Gunner 17397 | -2/Research | Retrieved Zion intel report: Depthwide Sectors/-1 17398 | -2/Research | Zion Hacker squad teleported in 17542 | -2/Research | Retrieved Zion intel report: Component Stockpiles 17543 | -2/Research | Zion Recon squad teleported in 17646 | -2/Research | Garrison activated, responded to threat 17737 | -2/Research | First assault squad dispatched 17754 | -2/Research | Incoming assault squad redirected 17922 | -2/Research | Discovered new exit (range 10) 17936 | -2/Research | Entered Access 17936 | -1/Access | Evolved 2 slots: Utility x2 17956 | -1/Access | Zion Hacker squad teleported in 18723 | -1/Access | First assault squad dispatched 18750 | -1/Access | Incoming assault squad redirected 19089 | -1/Access | Identified Transdimensional Reconstructor 19089 | -1/Access | Warped through subspace 19207 | -1/Access | Zion Heavy squad teleported in 19304 | -1/Access | Energy Cycler disabled 19464 | -1/Access | Incoming assault squad redirected 19619 | -1/Access | Garrison activated, responded to threat 19706 | -1/Access | Incoming assault squad redirected 19710 | -1/Access | Incoming assault squad redirected 19720 | -1/Access | Terminal network hard line cut 19721 | -1/Access | Incoming assault squad redirected 19944 | -1/Access | Garrison activated, responded to threat 20036 | -1/Access | High security lockdown imminent 20096 | -1/Access | Destroyed 7 combat bots 20116 | -1/Access | High security lockdown engaged 20213 | -1/Access | Lost 5 parts (2n1u2w) 20255 | -1/Access | Build established: Scavenger-Gunner 20299 | -1/Access | Lost 6 parts (3n2u1w) 20311 | -1/Access | Spotted Investigator 20311 | -1/Access | Destroyed Investigator 20343 | -1/Access | Spotted Striker 20343 | -1/Access | Spotted Executioner 20357 | -1/Access | Destroyed Striker 20365 | -1/Access | Core integrity fell below 50% 20371 | -1/Access | Destroyed Executioner 20395 | -1/Access | Core integrity fell below 20% 20396 | -1/Access | Destroyed 29 combat bots 20427 | -1/Access | Lost 26 parts (7p3n7u9w) 20435 | -1/Access | Spotted B-99 Colossus 20439 | -1/Access | Spotted Executioner 20439 | -1/Access | Spotted Striker 20443 | -1/Access | Destroyed by Executioner with Helical Railgun Last Messages --------------- 20404_ Acquired Impulse Thruster Array. 20415_ C-30 ARC bursts open, deploying its payload. 20415_ G-73 Enforcer unfolds itself. 20415_ I-47 Archangel unfolds itself. 20430_ >> DECODED: Adv. VSS Leg location. 20437_ C-30 ARC bursts open, deploying its payload. 20437_ G-73 Enforcer unfolds itself. 20437_ L-61 Swordsman unfolds itself. 20437_ M-36 Artificer unfolds itself. 20439_ C-30 ARC bursts open, deploying its payload. 20439_ P-80 Master unfolds itself. 20439_ Executioner unfolds itself. 20439_ C-30 ARC bursts open, deploying its payload. 20439_ P-80 Master unfolds itself. 20439_ Striker unfolds itself. 20440_ Slug penetrates Wall. 20442_ Penetrated by Slug. 20442_ Slug penetrates P-80 Master. 20443_ Penetrated by Slug. [Achievement: 30k Club] Map ----- +----------------------------------------------------+ | ????????????????? ???# | | ???????????????? ???# | | ??????????????? "" ##### ### | | ??????????????? "" ### ###?? | | ??????????????? """""" #?# #???? | | ??????????????? """""" #?# #???? | | ?????????????? ! "" #?# #???? | | ?????????????? !! "" #?# #???? | | ?????????????? !! #?# #???? | | ??????????????? #?# #???? | | ?????????????? #?# #???? | | ??????????????? #?# #???? | | ?????????????????????????# #### #?# #???? | | ?????????????????????????# #??# #?# #???? | | ???????????????????#?????# #??# #?# #???? | | ???????????????????# ????# #??# ###+##### | | ???????????????????# ????# #??# # | | ???????????????????# ???# #??# # | | ???????????????????# ???# l #??# # | | ???????????????????# ??# g #??# + | | ???????????????????#] ??# ll pp #??#+# " | | ???????????????????# ?# E h#????# """ | | ???????????????????# ?# p %# =# """" | | ???????????????????# # m"%/% # """ | | ???????????????????# # ####### # """ | | ???????????????????# @ #?????? =# " | | ???????????????????# # #??????? # | | ???????????????????####### #???????= # | | ?????????????????????????# #???????? ######+## | | ?????????????????????????# #?????????##???????? | | ?????????????????????????# #??????????????????? | | ?????????????????????????# ??????????????????? | | ?????????????????????????# ?????????????????? | | ?????????????????????????# ###????????????????? | | ?????????????????????????# #??????????????????? | | ?????????????????????????# #??????????????????? | | ?????????????????????????# #??????????????????? | | ?????????????????????????# #??????????????????? | | ?????????????????????????# #??????????????????? | | ?????????????????????????? #??????????????????? | | ?????????????????????????? #??????????????????? | | ?????????????????????????? #??????????????????? | | ?????????????????????????? #??????????????????? | | ?????????????????????????? #??????????????????? | | ?????????????????????????? #??????????????????? | | ?????????????????????????? ????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 200 Energy Generation 53 Energy Capacity 1080 Matter Stores 800 Matter Capacity 900 Sight Range 22 Robot Scan Range 16 Terrain Scan Range 16 Terrain Scan Density 310 Jamming Range 16 Corruption Block 26 Armor Coverage 600 Resistance: KI 50 Resistance: TH 45 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Core Shielding 30 Power Shielding 90 Weapon Shielding 100 Point Defense Rating 160 Phase Shifting 10 Evasion (%) 61 Targeting Accuracy 8 Target Analysis 9 Core Analysis 6 Armor Integrity Analysis 40 Recoil Reduction 5 Particle Charging 20 Kinecelleration 40 Offensive Hacking 10 Defensive Hacking 12 Item Schematics ----------------- Powered Hammer | -7/Factory | Hacked Gatling Laser | -7/Factory | Hacked Adv. Plasma Cannon | -7/Factory | Hacked Imp. Thermal Generator | -7/Zion | Archive Greatsword | -7/Zion | Archive Mak. Armor Plating | -7/Zion | Archive Hvy. Flak Cannon | -7/Zion | Archive Imp. Shock Absorption System | -7/Zion | Archive Coolant Injector | -7/Zion | Archive Spk. Medium Treads | -7/Zion | Archive Imp. Field Recycling Unit | -7/Zion | Archive Focal Shield | -7/Zion | Archive Mak. Spear | -7/Zion | Archive Recalibrator | -7/Zion | Archive EM Disruption Field | -7/Zion | Archive Adv. Assault Cannon | -7/Zion | Archive Enh. Gauss Cannon | -7/Zion | Archive Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Cld. Nuclear Pulse Thruster | -6/Data Miner | Free Prc. Matter Filter | -6/Data Miner | Free Cld. Plasma Rifle | -6/Data Miner | Free Imp. Gyrokinetic Inverter | -6/Data Miner | Free Imp. System Guard | -6/Data Miner | Free Force Lance | -6/Data Miner | Free Point Defense Array | -6/Data Miner | Free Assault Drone Bay | -4/Zhirov | Free Exp. Heat Sink | -4/Zhirov | Free Exp. Optical Array | -4/Zhirov | Free Imp. Arc Thrower | -4/Zhirov | Free Robot Schematics ------------------ A-02 Transporter | -7/Zion | Archive L-41 Fighter | -7/Zion | Archive B-48 Gladiator | -7/Zion | Archive R-10 Processor | -6/Data Miner | Free E-15 Imp | -6/Data Miner | Free Y-64 Sentinel | -6/Data Miner | Free Y-54 Guardian | -6/Data Miner | Free Fabricated ------------ Cld. Plasma Rifle | x1 | -5/Factory Cld. Plasma Rifle | x1 | -5/Factory Assault Drone Bay | x1 | -3/Research Alien Tech Used ----------------- Integrated Dissipator Transdimensional Reconstructor Achievements -------------- 30k Club Brute Force Decoder Ring Denied? Explorer Killing Spree Rockin' Loadout Tank Challenges ------------ None Game ------ Seed CloakAntimatterRegenerator Manual? 0 Play Time 05:49:31 Cumulative 52.6 hours Start 2022.04.20 @ 17:51:47 End 2022.04.21 @ 19:37:17 Sessions 3 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 26 Rogue 0 Adventurer 26 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 36 Gallery% 46 Achievement% 37 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: abfc5632-6b71-4100-8c0f-23e735abd113