Cogmind - Beta 11 *** ADVENTURER MODE // 2022.04.21 @ 19:37:17

Player: FrigidRock

Result: Destroyed by Executioner with Helical Railgun

 Performance 
-------------
Evolutions (9)             4500
Regions Visited (24)       4800
Robots Destroyed (302)     1510
Value Destroyed (16109)    16109
Prototype IDs (47)         940
Alien Tech Used (2)        400
Bonus (8734)               8734
              TOTAL SCORE: 36993

 Bonus
-------
Triggered High Security    500
High Alert Combat Kills    6009
Follower Combat Kills      1661
Met Data Miner             300
Met Imprinter              300
Was Imprinted              300
Met Zhirov                 300
Friendly Fire              -636

 Cogmind 
---------
Core Integrity             0/1600
Matter                     790/800
Energy                     100/100
System Corruption          2%
Temperature                Cool (0)
Movement                   Flying (45)
Location                   -1/Access

 Parts 
-------
>              --- POWER (2) --------
                   (None)
>              --- PROPULSION (5) ---
               Impulse Thruster Array
>              --- UTILITY (14) -----
  Experimental Matter Compressor
      Enhanced Optical Array
               0b10 Decoder Chip [Generic]
      Advanced Targeting Computer
               Graphene Brace
>              --- WEAPON (4) -------
                   (None)
>              --- INVENTORY (5) ----
         Light Antimatter Reactor
               Particle Reactor
      Improved System Restoration Module
      Advanced Remote Datajack

 Peak State 
------------
>               --- POWER ------------
                Quantum Reactor
                Quantum Reactor
>               --- PROPULSION -------
       Advanced Medium Treads
                Biometal Heavy Treads
       Enhanced Armored Heavy Treads
>               --- UTILITY ----------
                Coolant Network
  High-capacity Storage Unit
                0b10 Decoder Chip [Generic]
       Advanced Targeting Computer
       Advanced Target Analyzer
                Core Analyzer
       Improved Armor Integrity Analyzer
       Improved Particle Charger
                Transmission Jammer
                Graphene Brace
       Advanced Focal Shield
                Assault Drone Bay
>               --- WEAPON -----------
      Precision Phase Gun
        Zionite Phaser-M
                Nova Cannon
       Enhanced Nova Cannon
>               --- INVENTORY --------
          Light Antimatter Reactor
          Light Antimatter Reactor
        Zionite Heavy DM Reactor
                Particle Reactor
       Advanced Medium Treads
       Advanced Medium Treads
        Armored Heavy Treads
   Experimental Matter Compressor
       Improved System Restoration Module
                Transdimensional Reconstructor
                Nova Cannon
                Hardcell Cannon
                Hardcell Cannon
        Compact Linear Accelerator
       Advanced Remote Datajack
[Rating: 194]

 Favorites 
-----------
Power                      Quantum Reactor
  Engine                   Heavy Ion Engine
  Power Core               Light Nuclear Core
  Reactor                  Quantum Reactor
Propulsion                 Aluminum Leg
  Treads                   Medium Treads
  Leg                      Aluminum Leg
  Flight Unit              Impulse Thruster Array
Utility                    Large Storage Unit
  Device                   Improved Terrain Scanner
  Storage                  Large Storage Unit
  Processor                Advanced Targeting Computer
  Hackware                 Improved System Shield
  Protection               Improved Core Shielding
Weapon                     Enhanced Gauss Cannon
  Energy Gun               Precision Phase Gun
  Energy Cannon            Light EM Pulse Cannon
  Ballistic Gun            Gauss Rifle
  Ballistic Cannon         Enhanced Gauss Cannon
  Launcher                 Improved Proton Missile Launcher
  Special Weapon           Plasma Cutter

 Build                          | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -4  -4  -4  -4  -3  -3  -2  -1  
-------                    Run  | Scr Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Res Res Acc 
Slots Evolved              18   | .   .   .   2   .   2   2   .   .   .   .   2   .   .   .   .   2   2   .   .   .   .   2   2   2   
  Power                    1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               3    | .   .   .   .   .   2   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  12   | .   .   .   2   .   .   1   .   .   .   .   1   .   .   .   .   1   2   .   .   .   .   2   1   2   
  Weapon                   2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   
Parts Attached             390  | 8   3   6   9   21  17  11  .   4   5   1   63  1   25  .   .   27  22  3   8   1   7   61  18  69  
  Power                    51   | 1   .   2   2   2   3   1   .   .   1   .   7   .   2   .   .   5   2   .   2   .   .   5   3   13  
    Engine                 16   | 1   .   2   1   2   2   .   .   .   1   .   4   .   .   .   .   3   .   .   .   .   .   .   .   .   
    Core                   14   | .   .   .   1   .   1   1   .   .   .   .   3   .   2   .   .   2   2   .   2   .   .   .   .   .   
    Reactor                21   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   3   13  
  Propulsion               80   | 4   .   1   1   1   5   3   .   2   .   1   19  .   5   .   .   5   4   1   3   .   1   13  3   8   
    Treads                 32   | 2   .   .   .   .   .   1   .   2   .   1   7   .   .   .   .   .   .   .   .   .   .   11  3   5   
    Leg                    47   | 2   .   1   1   1   5   2   .   .   .   .   12  .   5   .   .   5   4   1   3   .   1   2   .   2   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Utility                  126  | 1   1   1   2   4   4   2   .   1   4   .   15  1   8   .   .   9   9   2   3   1   3   23  7   25  
    Device                 73   | .   1   1   1   1   1   .   .   .   4   .   6   .   5   .   .   7   4   1   2   .   1   17  6   15  
    Storage                16   | 1   .   .   .   1   1   .   .   .   .   .   4   .   1   .   .   .   1   1   1   .   .   .   .   5   
    Processor              23   | .   .   .   1   1   2   1   .   1   .   .   2   .   2   .   .   1   3   .   .   .   2   2   1   4   
    Hackware               2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   
    Protection             12   | .   .   .   .   1   .   1   .   .   .   .   3   1   .   .   .   .   1   .   .   1   .   3   .   1   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   133  | 2   2   2   4   14  5   5   .   1   .   .   22  .   10  .   .   8   7   .   .   .   3   20  5   23  
    Energy Gun             45   | 1   .   .   2   7   3   1   .   .   .   .   2   .   2   .   .   1   4   .   .   .   3   12  .   7   
    Energy Cannon          26   | .   2   2   .   1   .   1   .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   1   3   11  
    Ballistic Gun          21   | 1   .   .   1   3   1   .   .   .   .   .   2   .   5   .   .   3   .   .   .   .   .   5   .   .   
    Ballistic Cannon       30   | .   .   .   .   .   .   3   .   1   .   .   10  .   1   .   .   4   3   .   .   .   .   1   2   5   
    Launcher               9    | .   .   .   1   2   1   .   .   .   .   .   3   .   2   .   .   .   .   .   .   .   .   .   .   .   
    Special Weapon         2    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  26   | .   .   .   .   5   2   1   .   .   2   .   1   .   .   .   .   1   1   .   .   2   .   6   3   2   
  Corrupted Parts          2    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    System Corruption      6    | .   .   .   .   .   6   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Lost                 127  | .   .   4   6   3   4   2   .   1   .   .   13  .   15  .   .   1   11  .   2   .   3   10  .   52  
  Power                    20   | .   .   1   2   .   .   .   .   .   .   .   2   .   3   .   .   1   2   .   1   .   .   .   .   8   
  Propulsion               38   | .   .   1   1   1   3   2   .   1   .   .   6   .   3   .   .   .   4   .   1   .   1   5   .   9   
  Utility                  34   | .   .   .   .   1   .   .   .   .   .   .   3   .   4   .   .   .   3   .   .   .   1   3   .   19  
  Weapon                   35   | .   .   2   3   1   1   .   .   .   .   .   2   .   5   .   .   .   2   .   .   .   1   2   .   16  
  Highest Loss Streak      26   | .   .   3   5   2   3   2   .   1   .   .   9   .   5   .   .   1   4   .   1   .   3   5   .   26  
  To Critical Strikes      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     91   | .   97  88  94  91  88  98  100 99  100 100 90  100 89  86  86  98  98  94  90  93  95  90  81  83  
  Engine                   4    | .   14  13  5   10  8   7   7   7   7   7   6   .   .   .   .   4   4   .   .   .   .   .   .   .   
  Core                     3    | .   .   .   4   .   .   7   7   7   7   7   6   13  5   .   .   4   5   5   2   10  10  .   .   .   
  Reactor                  2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   7   8   7   
  Treads                   7    | .   28  17  1   .   .   .   .   8   15  17  9   .   .   .   .   .   .   .   .   .   .   12  13  11  
  Leg                      15   | .   .   1   18  22  29  27  30  20  15  12  14  33  32  33  33  29  25  26  25  26  25  3   .   .   
  Device                   11   | .   11  14  22  17  8   7   7   7   7   7   8   13  14  6   6   13  17  6   2   7   4   16  16  17  
  Storage                  7    | .   14  14  11  11  9   7   7   7   7   7   6   6   8   13  13  7   5   8   12  5   5   4   4   5   
  Processor                18   | .   .   .   11  9   18  22  23  23  23  23  19  6   13  20  20  17  15  21  21  21  20  21  21  25  
  Hackware                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   5   5   5   5   5   4   .   .   
  Protection               1    | .   .   .   .   1   .   .   .   .   .   .   3   13  1   .   .   .   2   5   5   7   10  3   .   .   
  Energy Gun               3    | .   1   .   14  15  9   .   .   .   .   .   1   .   .   .   .   .   2   5   3   .   5   6   8   2   
  Energy Cannon            3    | .   25  27  2   .   .   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   7   
  Ballistic Gun            1    | .   1   .   2   .   .   .   .   .   .   .   1   .   9   13  13  4   .   .   .   .   .   5   .   .   
  Ballistic Cannon         6    | .   .   .   .   .   .   8   15  15  15  15  7   13  1   .   .   11  11  10  10  10  6   .   3   5   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             190  | 12  17  17  18  29  39  48  48  48  52  48  115 64  64  37  37  78  100 77  98  95  94  108 126 190 
  Greatest Support         190  | 40  40  40  33  33  40  40  40  48  48  68  124 83  87  87  87  100 100 95  95  95  95  170 190 185 
  Greatest Overweight (x)  23   | 3   .   .   .   .   1   1   1   1   1   .   2   .   .   .   .   .   1   .   23  .   .   1   1   13  
  Average Overweight (x)   .    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 25   | 8   8   8   8   10  15  15  15  15  15  15  25  15  15  15  15  15  20  20  20  20  20  20  20  25  
  Average Capacity         16   | 7   8   8   8   9   14  15  15  15  15  15  14  15  15  15  15  15  18  20  20  20  20  20  20  23  
  Most Carried             24   | 2   4   8   7   10  11  14  15  15  15  15  15  15  15  14  15  15  16  10  14  17  19  20  20  24  
  Average Carried          13   | 1   2   5   5   8   7   11  14  14  14  14  11  15  9   14  14  14  13  9   11  15  16  18  19  17  
  Final Capacity           20   | 8   8   8   8   10  15  15  15  15  15  15  15  15  15  15  15  15  20  20  20  20  20  20  20  5   
  Final Carried            18   | 2   4   8   7   9   11  14  15  14  14  15  15  15  14  14  15  13  11  9   14  17  17  18  17  4   

 Class Distribution 
--------------------
 36% | Mutant
 24% | Scavenger-Gunner
 20% | Scavenger-Mutant
 11% | Gunner
  4% | Hacker-Mutant

 Dominant Class 
----------------
               Mutant | -10/Materials
               Mutant | -10/Mines
 Scavenger-Skirmisher | -9/Materials
               Mutant | -9/Storage
     Scavenger-Mutant | -8/Materials
     Scavenger-Mutant | -7/Factory
     Scavenger-Mutant | -7/Lower Caves
               Mutant | -7/Lower Caves
               Mutant | -7/Zion
               Mutant | -6/Proximity Caves
               Mutant | -6/Factory
               Mutant | -6/Lower Caves
     Scavenger-Mutant | -6/Lower Caves
     Scavenger-Mutant | -6/Data Miner
     Scavenger-Mutant | -5/Proximity Caves
     Scavenger-Gunner | -5/Factory
     Scavenger-Gunner | -4/Factory
     Scavenger-Gunner | -4/Upper Caves
     Scavenger-Gunner | -4/Upper Caves
        Hacker-Mutant | -4/Zhirov
        Hacker-Mutant | -3/Proximity Caves
     Scavenger-Gunner | -3/Research
               Gunner | -2/Research
               Gunner | -1/Access

 Resources                       | -11  -10  -10  -9   -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -4   -4   -4   -4   -3   -3   -2   -1   
-----------                Run   | Scr  Mat  Min  Mat  Sto  Mat  Fac  Low  Low  Zio  Pro  Fac  Low  Low  Dat  Pro  Fac  Fac  Upp  Upp  Zhi  Pro  Res  Res  Acc  
Matter Collected           10883 | 212  98   60   108  324  324  145  241  100  42   54   1295 145  890  .    178  564  814  .    462  .    208  1507 340  2772 
  Remotely                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            17947 | .    162  171  251  650  1186 145  151  89   .    39   1126 47   498  .    87   185  553  .    450  .    137  2938 977  8105 
  Parts                    754   | .    8    5    11   33   76   3    6    6    .    2    59   2    25   .    4    13   14   .    12   .    3    172  40   260  
Haulers Intercepted        6     | .    1    .    .    3    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
Recyclers Shooed           7     | .    .    .    .    1    1    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    1    .    2    
Parts Field Recycled       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      62    | .    .    .    .    .    .    .    6    6    1    2    .    2    19   .    14   .    .    .    9    .    3    .    .    .    
  Prevented                3     | .    .    .    .    .    .    .    .    .    .    2    .    1    .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -4  -4  -4  -4  -3  -3  -2  -1  
-------                    Run  | Scr Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Res Res Acc 
Combat Hostiles Destroyed  295  | .   4   10  5   5   18  4   5   4   .   1   28  4   11  .   2   5   11  .   12  .   3   41  14  108 
  Guns                     97   | .   .   .   3   4   9   .   .   .   .   .   4   .   8   .   2   1   5   .   3   .   1   39  6   12  
  Cannons                  175  | .   4   10  .   .   .   4   5   4   .   1   22  4   2   .   .   4   5   .   9   .   2   .   8   91  
  AOE                      8    | .   .   .   2   1   4   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
Classes Destroyed          26   | .   4   1   3   2   3   .   1   .   .   .   3   .   .   .   .   .   2   .   .   .   .   1   .   6   
  Worker                   13   | .   1   .   .   2   .   .   .   .   .   .   2   .   .   .   .   .   1   .   .   .   .   2   .   5   
  Builder                  13   | .   .   .   .   .   4   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   1   .   5   
  Tunneler                 3    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   
  Hauler                   6    | .   1   .   .   3   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Recycler                 3    | .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Carrier                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Operator                 2    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Drone                    1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Watcher                  12   | .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   1   7   
  Swarmer                  33   | .   3   2   .   .   .   .   .   3   .   .   4   4   1   .   .   .   .   .   5   .   .   4   4   3   
  Saboteur                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Grunt                    115  | .   1   .   3   .   11  3   3   1   .   .   14  .   1   .   2   1   .   .   2   .   .   11  4   58  
  Brawler                  6    | .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   2   2   
  Duelist                  7    | .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   
  Protector                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Sentry                   28   | .   .   .   1   5   5   1   1   .   .   1   3   .   1   .   .   .   .   .   1   .   1   2   2   4   
  Specialist               2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   
  Hunter                   33   | .   .   .   .   .   .   .   .   .   .   .   1   .   7   .   .   1   4   .   .   .   2   9   .   9   
  Programmer               52   | .   .   .   .   .   .   .   1   .   .   .   4   .   1   .   .   3   4   .   .   .   .   14  2   23  
  Heavy                    2    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Investigator             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Striker                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Executioner              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Z-Heavy                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Decomposer               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Assembled                8    | .   .   8   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Thug                     4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   
  Wizard                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Fireman                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
Best Kill Streak           32   | .   4   2   5   2   6   2   3   3   .   1   7   4   3   .   2   4   4   .   5   .   2   9   4   32  
  Combat Bots Only         29   | .   4   2   4   1   6   2   3   3   .   1   7   4   3   .   2   3   4   .   5   .   2   9   4   29  
Max Kills in Single Turn   3    | .   2   1   2   2   3   1   1   1   .   1   2   1   1   .   1   1   1   .   1   .   1   2   2   3   
  Gunslinging              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Exploded                 2    | .   .   .   2   1   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11   -10   -10   -9    -9    -8    -7    -7    -7    -7    -6    -6    -6    -6    -6    -5    -5    -4    -4    -4    -4    -3    -3    -2    -1    
--------                   Run   | Scr   Mat   Min   Mat   Sto   Mat   Fac   Low   Low   Zio   Pro   Fac   Low   Low   Dat   Pro   Fac   Fac   Upp   Upp   Zhi   Pro   Res   Res   Acc   
Damage Taken               25024 | .     74    697   501   325   727   254   161   84    .     53    2613  82    2145  .     30    282   2093  .     412   .     224   3141  778   10348 
  Core                     3148  | .     8     134   146   22    176   27    46    .     .     .     249   10    218   .     .     10    93    .     63    .     25    329   78    1514  
  Absorbed by Shields      1331  | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1331  
  Reduced by Siege Mode    132   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     132   
  Redirected to Shielding  482   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     33    .     24    .     9     416   .     .     
  Regen/Repaired (Parts)   235   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     30    .     .     .     .     205   .     .     
Core Remaining (%)         75    | 100   .     43    .     58    68    .     .     .     .     89    .     .     .     .     43    99    .     .     .     .     84    74    94    .     
Volleys Fired              739   | .     10    25    19    42    43    16    14    6     .     2     87    6     65    .     15    15    41    1     21    .     12    95    21    183   
  Largest                  4     | .     2     2     2     2     2     2     2     2     .     2     2     2     2     .     2     3     3     3     3     .     3     3     4     4     
  Hottest                  447   | .     112   112   105   105   108   104   96    96    .     96    130   101   101   .     56    171   171   138   138   .     206   206   357   447   
Shots Fired                1879  | .     16    42    25    62    63    32    28    12    .     4     170   12    103   1     30    44    109   3     59    .     26    262   84    692   
  Gun                      765   | .     .     .     21    50    47    .     .     .     .     .     37    .     67    1     30    6     48    1     20    .     7     258   43    129   
  Cannon                   1071  | .     16    42    .     .     .     32    28    12    .     4     125   12    33    .     .     38    61    2     39    .     19    4     41    563   
  Launcher                 41    | .     .     .     4     10    16    .     .     .     .     .     8     .     3     .     .     .     .     .     .     .     .     .     .     .     
  Special                  2     | .     .     .     .     2     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Kinetic                  912   | .     .     .     9     7     .     16    28    12    .     4     133   12    87    1     30    44    61    2     39    .     19    92    21    295   
  Thermal                  729   | .     .     .     12    15    7     16    .     .     .     .     17    .     13    .     .     .     48    1     20    .     7     140   42    391   
  Explosive                9     | .     .     .     4     5     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Electromagnetic          178   | .     16    42    .     35    56    .     .     .     .     .     20    .     3     .     .     .     .     .     .     .     .     .     .     6     
  Phasic                   51    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     30    21    .     
  Robot Hit Streak         45    | .     8     13    11    23    33    36    13    6     .     10    22    7     27    .     17    9     13    .     10    .     12    45    21    29    
  Robot Miss Streak        6     | .     1     3     1     2     1     3     2     2     .     .     6     2     2     .     1     3     4     .     2     .     3     3     2     3     
  Penetration Max          1     | .     .     .     .     .     .     .     1     .     .     .     1     .     .     .     .     1     .     .     .     .     .     1     .     .     
  Secondary Targets        8     | .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     2     .     .     .     .     5     .     .     
    Max Gunslinging Chain  1     | .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     1     .     .     
Shots Hit Robots           1343  | .     13    26    19    29    56    26    18    6     .     4     128   7     89    .     28    22    77    .     39    .     18    206   60    472   
  Core Hits                679   | .     6     19    12    22    41    21    5     4     .     2     62    4     28    .     8     8     25    .     19    .     9     97    33    254   
  Critical Kills           17    | .     .     .     .     .     .     .     .     .     .     .     1     .     3     .     1     .     .     .     .     .     .     6     .     6     
  Critical Parts Destroyed 9     | .     .     .     .     .     .     .     .     .     .     .     2     .     4     .     1     .     .     .     .     .     .     2     .     .     
  Critical Strikes         143   | .     .     .     .     .     .     .     4     1     .     1     12    .     13    .     2     1     18    .     10    .     4     26    6     45    
    Burn                   41    | .     .     .     .     .     .     .     .     .     .     .     4     .     3     .     .     .     8     .     1     .     .     12    3     10    
    Meltdown               6     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     6     
    Destroy                20    | .     .     .     .     .     .     .     .     .     .     .     3     .     7     .     2     .     .     .     .     .     .     8     .     .     
    Blast                  69    | .     .     .     .     .     .     .     4     1     .     1     5     .     3     .     .     1     10    .     9     .     4     .     2     29    
    Intensify              7     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     6     1     .     
Melee Attacks              .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Impact                   .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Slashing                 .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Piercing                 .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Sneak Attacks            .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Combat Hostiles        .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Follow-up Attacks        .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Damage Inflicted           45624 | .     470   516   342   568   1896  580   637   179   .     122   3961  207   1636  .     438   735   2736  .     1185  .     556   6112  2347  20401 
  Guns                     15889 | .     .     .     190   431   763   .     .     .     .     .     574   .     995   .     438   121   1049  .     288   .     110   6049  1250  3631  
  Cannons                  27470 | .     249   501   .     .     .     580   637   179   .     122   2879  207   588   .     .     614   1687  .     897   .     446   39    1097  16748 
  Explosions               2151  | .     221   .     152   118   1119  .     .     .     .     .     488   .     53    .     .     .     .     .     .     .     .     .     .     .     
  Melee                    .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Ramming                  104   | .     .     15    .     9     14    .     .     .     .     .     20    .     .     .     .     .     .     .     .     .     .     24    .     22    
  Kinetic                  19819 | .     .     .     65    .     .     304   637   179   .     122   2881  207   1377  .     438   735   1687  .     897   .     446   1847  499   7498  
  Thermal                  20144 | .     37    .     125   81    357   276   .     .     .     .     299   .     206   .     .     .     1049  .     288   .     110   3367  1164  12785 
  Explosive                336   | .     184   .     152   .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Electromagnetic          3663  | .     249   501   .     478   1525  .     .     .     .     .     761   .     53    .     .     .     .     .     .     .     .     .     .     96    
  Impact                   .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Slashing                 .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Piercing                 .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Phasic                   1558  | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     874   684   .     
Highest Corruption         8     | .     .     .     .     .     6     .     .     .     .     .     1     1     1     1     1     7     8     3     3     3     3     6     .     2     
  Average Corruption       2     | .     .     .     .     .     4     .     .     .     .     .     1     1     1     1     1     3     5     3     3     3     3     3     .     1     
  Corruption Purged        14    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     7     .     .     .     .     5     .     2     
  Corruption Blocked       14    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     12    
  Effects                  100   | .     .     .     .     .     11    .     .     .     .     .     6     3     10    3     3     13    10    3     18    1     3     14    .     2     
    Message Errors         23    | .     .     .     .     .     2     .     .     .     .     .     1     1     .     .     .     5     .     1     5     .     1     5     .     2     
    Matter Fused           28    | .     .     .     .     .     6     .     .     .     .     .     3     1     3     2     1     1     1     1     4     .     1     4     .     .     
    Heat Flow Errors       12    | .     .     .     .     .     1     .     .     .     .     .     .     .     2     .     1     3     2     .     1     .     1     1     .     .     
    Energy Discharges      13    | .     .     .     .     .     .     .     .     .     .     .     1     .     1     .     1     3     2     1     3     .     .     1     .     .     
    Parts Rejected         1     | .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     
    Data Loss (minor)      7     | .     .     .     .     .     2     .     .     .     .     .     .     1     1     .     .     .     .     .     1     1     .     1     .     .     
    Misfires               7     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     2     .     2     .     .     2     .     .     
    Alerts                 3     | .     .     .     .     .     .     .     .     .     .     .     1     .     1     .     .     .     .     .     1     .     .     .     .     .     
    Weapon Failures        6     | .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     1     3     .     1     .     .     .     .     .     
Overload Shots             .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Overflow Damage            727   | .     .     .     .     30    23    .     51    .     .     .     33    6     .     .     .     91    74    .     3     .     .     .     22    394   
  Projectiles              662   | .     .     .     .     .     .     .     51    .     .     .     21    6     .     .     .     91    74    .     3     .     .     .     22    394   
  Explosions               65    | .     .     .     .     30    23    .     .     .     .     .     12    .     .     .     .     .     .     .     .     .     .     .     .     .     
  Melee                    .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Knockbacks                 135   | .     .     .     .     .     .     5     3     .     .     .     15    .     8     .     .     6     8     .     7     .     4     .     3     76    
  Impact                   .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Kinetic                  121   | .     .     .     .     .     .     4     3     .     .     .     13    .     8     .     .     6     8     .     7     .     4     .     3     65    
  Secondary                14    | .     .     .     .     .     .     1     .     .     .     .     2     .     .     .     .     .     .     .     .     .     .     .     .     11    
Self-Inflicted Damage      250   | .     .     .     24    101   105   .     .     .     .     .     .     .     20    .     .     .     .     .     .     .     .     .     .     .     
  Shots                    12    | .     .     .     1     4     6     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     
  Rammed                   9     | .     .     5     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     2     .     1     
Targets Rammed             20    | .     .     6     .     3     3     .     .     .     .     .     4     .     .     .     .     .     .     .     .     .     .     3     .     1     
  Kicked                   10    | .     .     1     .     3     3     .     .     .     .     .     3     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Crushed                  1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     
Highest Temperature        552   | .     203   266   93    117   274   321   147   72    .     78    421   .     240   .     249   249   453   33    256   .     195   246   .     552   
  Average Temperature      90    | .     72    78    36    36    62    116   58    33    .     43    129   .     103   .     134   57    185   18    101   .     68    56    .     64    
  Received Heat Transfer   4511  | .     6     240   216   99    378   156   72    27    .     18    993   .     51    .     18    18    36    .     141   .     9     225   102   1706  
  Effects                  21    | .     .     .     .     .     1     .     .     .     .     .     8     .     .     .     .     .     9     .     .     .     .     .     .     3     
    Shutdowns              6     | .     .     .     .     .     .     .     .     .     .     .     2     .     .     .     .     .     2     .     .     .     .     .     .     2     
    Energy Bleed           4     | .     .     .     .     .     1     .     .     .     .     .     1     .     .     .     .     .     2     .     .     .     .     .     .     .     
    Interference           8     | .     .     .     .     .     .     .     .     .     .     .     5     .     .     .     .     .     3     .     .     .     .     .     .     .     
    Matter Decay           1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     
    Short Circuit          1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     
    Damage (minor)         1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     
Siege Activations          5     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     5     
  Total Turns              98    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     98    
  Longest Duration         25    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     25    
Robots Corrupted           6     | .     .     .     .     .     5     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Combat Hostiles          6     | .     .     .     .     .     5     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Parts Fried              15    | .     2     .     .     2     8     .     .     .     .     .     2     .     .     .     .     .     .     .     .     .     .     .     .     1     
  Impact Corruptions       .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Robots Melted              11    | .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     1     .     .     .     .     2     .     7     
  Combat Hostiles          9     | .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     1     .     .     .     .     2     .     5     
  Parts Melted             85    | .     .     .     2     1     .     .     .     .     .     .     4     .     2     .     .     .     16    .     1     .     .     24    5     30    
  Heat Transferred         25434 | .     50    .     298   210   522   444   .     .     .     .     925   .     666   .     .     .     2414  .     700   .     161   5672  1480  11892 
Parts Sabotaged            1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     
Parts Stolen               1     | .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     
Parts Stripped             .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Power Chain Reactions      10    | .     1     .     .     2     7     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Missiles Intercepted       .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     

 Alert                          | -11  -10  -10  -9   -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -4   -4   -4   -4   -3   -3   -2   -1   
-------                    Run  | Scr  Mat  Min  Mat  Sto  Mat  Fac  Low  Low  Zio  Pro  Fac  Low  Low  Dat  Pro  Fac  Fac  Upp  Upp  Zhi  Pro  Res  Res  Acc  
Peak Influence             2549 | .    153  50   214  367  467  240  .    .    .    .    272  .    .    .    .    250  262  .    .    .    .    428  921  2549 
  Initial                  483  | .    .    50   .    76   18   148  .    .    .    .    13   .    .    .    .    54   78   .    .    .    .    .    209  483  
  Average                  331  | .    44   12   137  170  260  152  .    .    .    .    85   .    .    .    .    105  96   .    .    .    .    106  510  1132 
Maximum Alert Level        5    | .    .    .    1    1    2    1    .    .    .    .    1    .    .    .    .    1    1    .    .    .    .    2    3    5    
  Low Security (%)         60   | 100  100  100  95   43   36   70   .    .    .    .    92   .    .    .    .    94   90   .    .    .    .    83   .    .    
  Level 1                  14   | .    .    .    4    56   48   29   .    .    .    .    7    .    .    .    .    5    9    .    .    .    .    15   34   .    
  Level 2                  10   | .    .    .    .    .    15   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    52   29   
  Level 3                  7    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    13   31   
  Level 4                  3    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    15   
  Level 5                  1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    7    
  High Security            3    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    16   
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          83   | .    1    .    1    5    5    1    .    .    .    .    9    .    .    .    .    5    6    .    .    .    .    7    6    37   
  Investigation            12   | .    1    .    1    .    .    1    .    .    .    .    1    .    .    .    .    3    1    .    .    .    .    2    .    2    
  Extermination            17   | .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    2    2    .    .    .    .    3    1    6    
  Reinforcement            17   | .    .    .    .    1    2    .    .    .    .    .    5    .    .    .    .    .    3    .    .    .    .    2    .    4    
  Assault                  21   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    19   
  Garrison                 16   | .    .    .    .    4    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    6    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Searches Triggered         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Data Miner Redirects       10   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    1    .    .    .    .    .    2    5    
Construction Impeded       5    | .    .    .    .    .    1    .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    .    1    
Haulers Reinforced         2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    1    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -4  -4  -4  -4  -3  -3  -2  -1  
---------                  Run  | Scr Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Res Res Acc 
Distress Signals           12   | .   .   2   .   1   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   2   2   3   
Communications Jammed      15   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   10  1   
  Distress Signals         14   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   9   1   
Times Spotted              459  | .   4   16  7   18  23  4   5   6   .   1   40  4   12  .   5   7   16  .   13  .   3   53  31  191 
  Peak Tracking Total      21   | .   4   7   5   5   4   2   3   3   .   1   11  4   3   .   4   3   5   .   5   .   2   5   5   21  
  Tactical Retreats        18   | .   .   3   .   .   1   .   .   1   .   .   3   .   .   .   .   .   1   .   1   .   .   .   1   7   

 Traps                          | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -4  -4  -4  -4  -3  -3  -2  -1  
-------                    Run  | Scr Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Res Res Acc 
Traps Triggered            10   | .   1   .   1   1   1   1   .   .   .   .   1   .   .   .   .   2   1   .   .   .   .   .   .   1   
  Indirectly               1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                7    | .   .   .   .   .   1   .   1   .   .   3   .   1   .   .   1   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -4  -4  -4  -4  -3  -3  -2  -1  
----------                 Run  | Scr Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Res Res Acc 
Machines Disabled          14   | .   2   .   2   1   .   .   .   .   .   .   1   .   .   .   .   4   .   .   .   .   .   1   2   1   
  Max in Single Turn       2    | .   2   .   2   1   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   1   1   1   
  Garrison Access          5    | .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   2   1   
  Energy Cycler            1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -4  -4  -4  -4  -3  -3  -2  -1  
---------                  Run  | Scr Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Res Res Acc 
Machines Accessed          36   | .   .   .   .   12  .   2   .   .   .   .   3   .   .   4   .   2   2   .   .   6   .   2   1   2   
  Terminals                13   | .   .   .   .   11  .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   1   .   .   
  Repair Stations          3    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   1   .   .   
  Recycling Units          2    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          5    | .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   2   
Total Hacks                94   | .   .   .   .   18  .   7   .   .   .   .   3   .   .   27  .   6   5   .   .   19  .   4   1   4   
  Successful               80   | .   .   .   .   14  .   5   .   .   .   .   2   .   .   27  .   4   3   .   .   19  .   4   1   1   
  Failed                   14   | .   .   .   .   4   .   2   .   .   .   .   1   .   .   .   .   2   2   .   .   .   .   .   .   3   
    Catastrophic           4    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   2   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   31   | .   .   .   .   .   .   .   .   .   .   .   6   .   .   .   .   2   1   .   .   .   .   3   14  5   
  Terminals                24   | .   .   .   .   17  .   7   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              8    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   6   .   .   .   .   .   2   .   .   
  Repair Stations          7    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   4   .   .   .   .   2   .   .   
  Recycling Units          2    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          7    | .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   4   
Terminal Hacks             64   | .   .   .   .   13  .   5   .   .   .   .   .   .   .   27  .   .   .   .   .   19  .   .   .   .   
  Record                   18   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   11  .   .   .   .   .   7   .   .   .   .   
  Part Schematic           16   | .   .   .   .   .   .   3   .   .   .   .   .   .   .   9   .   .   .   .   .   4   .   .   .   .   
  Robot Schematic          4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   
  Robot Analysis           4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   
  Prototype ID Bank        8    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   4   .   .   .   .   
  Open Door                5    | .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Branch Access Points     1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unreport Threat          3    | .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Locate Traps             3    | .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Transport Status         1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler Manifests         1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   2   .   .   
  Load Schematic           3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   1   .   .   
  Build                    3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   1   .   .   
Repair Station Hacks       4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   2   .   .   
  Scan Component           2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   
  Repair                   2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      4    | .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   1   
  Seal Access              4    | .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   1   
Unauthorized Hacks         2    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          2    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   
    Tunnel                 2    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       2    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         15   | .   .   .   .   6   .   1   .   .   .   .   1   .   .   .   .   2   1   .   .   .   .   2   .   2   
  Full Trace Events        3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   1   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  7    | .   .   .   .   .   .   .   .   .   3   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   30   | .   .   .   .   .   .   3   .   .   14  .   .   .   .   9   .   .   .   .   .   4   .   .   .   .   
  Parts Built              3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   1   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   233  | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   140 .   .   .   .   .   93  .   .   
  Total Part Build Rating  19   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   12  .   .   .   .   .   7   .   .   
Parts Repaired             2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   
  Time                     34   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   14  .   .   .   .   20  .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -4  -4  -4  -4  -3  -3  -2  -1  
------------               Run  | Scr Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Res Res Acc 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    8    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   1   4   
  Machine Destruction      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Programmers              7    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   4   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -10  -9   -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -4   -4   -4   -4   -3   -3   -2   -1   
--------                   Run  | Scr  Mat  Min  Mat  Sto  Mat  Fac  Low  Low  Zio  Pro  Fac  Low  Low  Dat  Pro  Fac  Fac  Upp  Upp  Zhi  Pro  Res  Res  Acc  
Total Allies               31   | .    .    .    .    10   .    .    .    .    4    .    3    .    .    .    1    4    .    .    .    .    .    2    3    4    
  Largest Group            10   | .    .    .    .    10   .    .    .    .    4    4    4    .    .    .    1    4    4    .    .    .    .    2    3    2    
  Highest-Rated Group      244  | .    .    .    .    88   .    .    .    .    151  151  151  .    .    .    96   112  112  .    .    .    .    206  243  244  
  Highest-Rated Ally       122  | .    .    .    .    16   .    .    .    .    40   40   40   .    .    .    96   96   28   .    .    .    .    103  81   122  
Zionite Dispatches         8    | .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    1    .    .    .    .    .    1    2    2    
  Heavy                    2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    1    
  Recon                    2    | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    1    .    
  Fire                     2    | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    1    .    .    .    .    .    .    .    .    
  Hacker                   2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    
Total Orders               25   | .    .    .    .    .    .    .    .    .    .    .    4    .    .    .    .    .    .    .    .    .    .    6    15   .    
  ROAM                     1    | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
  EXPLORE                  6    | .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    3    .    
  RETURN                   18   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    6    12   .    
Ally Attacks               281  | .    .    .    .    80   .    .    .    .    .    .    14   .    .    .    17   15   1    .    .    .    .    46   95   13   
  Total Damage             7931 | .    .    .    .    827  .    .    .    .    .    .    265  .    .    .    725  783  20   .    .    .    .    1328 3023 960  
  Kills                    52   | .    .    .    .    15   .    .    .    .    .    .    1    .    .    .    3    7    .    .    .    .    .    2    20   4    
Allies Corrupted           3    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    1    .    1    
Allies Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -4  -4  -4  -4  -3  -3  -2  -1  
-------                    Run  | Scr Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Res Res Acc 
Robot Analysis Total       4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   
Derelict Logs Recovered    10   | .   .   1   .   .   .   .   1   1   .   2   .   1   1   .   1   .   .   1   1   .   .   .   .   .   
Drone Launches             24   | .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   6   14  .   
  Drone Recoveries         21   | .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   6   12  .   
Decoded 0b10 Intel         152  | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   53  26  73  
  Traps                    19   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   4   11  
  Emergency Access         21   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   10  7   4   
  Items                    87   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   29  12  46  
  Machines                 13   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   3   6   
  Patrols                  5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   1   
  Guards                   7    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   5   
Zionite Intel Received     2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
  Component Stockpiles     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Depthwide Sectors/-1     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   

 Exploration                     | -11  -10  -10  -9   -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -4   -4   -4   -4   -3   -3   -2   -1   
-------------              Run   | Scr  Mat  Min  Mat  Sto  Mat  Fac  Low  Low  Zio  Pro  Fac  Low  Low  Dat  Pro  Fac  Fac  Upp  Upp  Zhi  Pro  Res  Res  Acc  
Turns Passed               20442 | 85   251  1243 203  974  593  502  600  636  1498 731  2094 226  1104 184  630  1034 821  267  864  179  460  1807 949  2507 
Spaces Moved               10813 | 49   133  682  113  648  295  231  294  356  907  452  1064 173  603  77   197  721  473  210  319  152  336  740  534  1054 
  Core                     35    | 16   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    18   
  Treads                   4932  | 31   133  620  .    .    .    18   .    225  907  452  407  .    .    .    .    .    .    .    .    .    .    652  534  953  
  Legs                     5764  | 2    .    62   113  648  295  213  294  131  .    .    657  173  603  77   197  721  473  210  318  152  336  88   .    1    
  Wheels                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   82    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    82   
  Fastest Speed            45    | 50   160  120  120  120  120  120  190  160  160  160  120  120  120  120  120  120  114  120  114  114  114  112  145  45   
  Average Speed            144   | 144  160  156  120  120  145  187  190  171  163  160  158  120  120  120  120  120  119  120  123  114  114  157  152  144  
  Slowest Speed            1200  | 200  160  160  120  120  190  240  190  190  250  160  330  120  120  120  120  120  190  120  1200 114  114  232  232  700  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Teleports                1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
Exploration Rate (%)       42    | 5    31   97   11   89   26   8    58   59   89   64   32   36   68   68   43   18   10   38   42   62   47   18   16   29   
  Regions Visited          24
    Branch Regions         14
  Pre-discovered Areas     14    | .    .    2    .    .    .    .    1    .    3    .    1    .    .    1    .    .    1    .    .    3    .    .    2    .    
  Known Exits Taken        11    | .    .    .    .    .    .    .    .    .    .    .    1    1    1    1    1    1    1    1    1    1    1    .    .    .    
  Unknown Exits Taken      13    | 1    1    1    1    1    1    1    1    1    1    1    .    .    .    .    .    .    .    .    .    .    .    1    1    .    
Scrap Searched             17    | .    .    1    .    .    .    .    .    2    1    1    .    3    2    .    1    .    .    .    3    .    3    .    .    .    
Spaces Dug                 20    | .    .    .    .    5    .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    12   
Terrain Destroyed          355   | .    10   .    25   25   32   .    10   5    .    .    29   5    4    .    .    19   20   2    19   .    8    14   11   117  
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Projectile               256   | .    .    .    .    .    .    .    10   5    .    .    29   5    3    .    .    19   20   2    19   .    8    13   11   112  
  AOE                      97    | .    10   .    25   25   32   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    5    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -9   -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -4   -4   -4   -4   -3   -3   -2   -1   
---------                  Run   | Scr  Mat  Min  Mat  Sto  Mat  Fac  Low  Low  Zio  Pro  Fac  Low  Low  Dat  Pro  Fac  Fac  Upp  Upp  Zhi  Pro  Res  Res  Acc  
Total                      14150 | 60   156  814  155  780  393  267  308  373  921  455  1281 180  872  168  560  858  640  222  741  157  389  1197 619  1584 
  Wait                     1803  | .    1    80   11   35   21   .    .    .    3    .    20   .    172  92   348  56   86   9    387  .    28   202  18   234  
  Move                     10790 | 48   132  681  112  647  294  230  293  355  906  451  1063 172  602  76   196  720  472  209  318  151  335  740  533  1054 
  Hop                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  196   | 2    5    10   3    13   6    6    1    4    3    1    20   .    8    .    1    16   14   .    5    2    5    38   11   22   
  Fast Attach              93    | 8    3    2    5    3    10   3    .    .    .    .    12   .    4    .    .    7    2    .    2    2    .    11   6    13   
  Attach                   136   | .    .    2    4    4    5    3    .    1    1    .    14   .    11   .    .    4    9    2    1    .    6    25   5    39   
  Detach                   37    | .    .    .    .    2    2    2    .    .    1    .    1    .    .    .    .    2    .    .    1    1    2    17   1    5    
  Swap                     163   | .    .    2    .    14   2    5    .    3    4    1    37   1    10   .    .    16   11   1    5    .    1    25   7    18   
  Drop                     157   | 2    5    6    1    15   7    2    .    4    3    .    16   1    .    .    .    22   5    .    1    .    .    41   17   9    
  Fire                     739   | .    10   25   19   42   43   16   14   6    .    2    87   6    65   .    15   15   41   1    21   .    12   95   21   183  
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Ram                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     10    | .    .    1    .    3    3    .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    9     | .    .    5    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    2    .    1    
  Escape Stasis            9     | .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    .    6    
  Rewire                   8     | .    .    .    .    2    .    .    .    .    .    .    4    .    .    .    .    .    .    .    .    1    .    1    .    .    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines (discovered 2 exits: [*Mat x2])
-9/Materials
-9/Storage (discovered 2 exits: [*Mat] / Rec)
-8/Materials
-7/Factory
-7/Lower Caves
-7/Lower Caves (discovered 2 exits: *Fac / *Zio)
-7/Zion (discovered 2 exits: [Dee] / [*Pro])
-6/Proximity Caves
-6/Factory (discovered 4 exits: *Fac x2 / *Low / [*Ext])
-6/Lower Caves
-6/Lower Caves (discovered 2 exits: *Fac / *Dat)
-6/Data Miner
-5/Proximity Caves
-5/Factory (discovered 2 exits: *Fac x2)
-4/Factory
-4/Upper Caves
-4/Upper Caves (discovered 2 exits: *Res / *Zhi)
-4/Zhirov
-3/Proximity Caves
-3/Research (discovered 2 exits: *Res / Qua)
-2/Research
-1/Access

 History 
---------
  Turn | Location           | Event
    22 | -11/Scrapyard      | Discovered new exit (range 16)
    86 | -11/Scrapyard      | Entered Materials
   271 | -10/Materials      | Discovered new exit (range 7)
   318 | -10/Materials      | Build established: Mutant
   337 | -10/Materials      | Entered Mines
   375 | -10/Mines          | Assembled infested the area
   380 | -10/Mines          | Assisted by a Guerilla fighting off Assembled
   471 | -10/Mines          | Lost 3 parts (1p2w)
   591 | -10/Mines          | Core integrity fell below 50%
  1030 | -10/Mines          | Discovered new exit (range 14)
  1146 | -10/Mines          | Received a Rocket Launcher from a helpful Derelict
  1187 | -10/Mines          | Discovered new exit (range 14)
  1229 | -10/Mines          | Learned location of Storage (-9)
  1580 | -10/Mines          | Entered Materials
  1580 | -9/Materials       | Evolved 2 slots: Utility x2
  1667 | -9/Materials       | Lost 5 parts (1p1n3w)
  1740 | -9/Materials       | Discovered new exit (range 6)
  1783 | -9/Materials       | Entered Storage
  1793 | -9/Storage         | Assisted by bots powering up and referring to "LRC-V3"
  1816 | -9/Storage         | Garrison activated, responded to threat
  1845 | -9/Storage         | Identified exit to Recycling
  2267 | -9/Storage         | Garrison activated, responded to threat
  2745 | -9/Storage         | Discovered new exit (range 11)
  2757 | -9/Storage         | Entered Materials
  2757 | -8/Materials       | Evolved 2 slots: Propulsion x2
  3018 | -8/Materials       | Garrison activated, responded to threat
  3141 | -8/Materials       | Lost 3 parts (2n1w)
  3308 | -8/Materials       | Discovered new exit (range 3)
  3350 | -8/Materials       | Entered Factory
  3350 | -7/Factory         | Evolved 2 slots: Power x1, Utility x1
  3460 | -7/Factory         | Build established: Scavenger-Mutant
  3817 | -7/Factory         | Discovered new exit (range 16)
  3852 | -7/Factory         | Entered Lower Caves
  3854 | -7/Lower Caves     | Attracted the attention of an 0b10 checkpoint
  4431 | -7/Lower Caves     | Discovered new exit (range 12)
  4452 | -7/Lower Caves     | Entered another Lower Caves area
  4466 | -7/Lower Caves     | Learned location of 1 exit from Factory
  4621 | -7/Lower Caves     | Discovered new exit (range 14)
  5003 | -7/Lower Caves     | Build established: Mutant
  5032 | -7/Lower Caves     | Discovered new exit (range 15)
  5088 | -7/Lower Caves     | Entered Zion
  5336 | -7/Zion            | Learned location of Warlord (-5)
  5432 | -7/Zion            | Learned location of Data Miner (-6)
  5595 | -7/Zion            | Imprinted
  5597 | -7/Zion            | Declared Zion's savior
  5798 | -7/Zion            | Found Prototype Device
  5799 | -7/Zion            | Identified Mobile Refinery Mk. CCLXVII
  5975 | -7/Zion            | Discovered new exit (range 16)
  6028 | -7/Zion            | Found CR-A16's Pointy Stick
  6547 | -7/Zion            | Given the Hacking Drone Bay
  6551 | -7/Zion            | Found Prototype Device
  6552 | -7/Zion            | Identified Hacking Drone Bay
  6563 | -7/Zion            | Discovered new exit (range 14)
  6586 | -7/Zion            | Entered Proximity Caves
  6586 | -6/Proximity Caves | Accompanied by 4 allies
  6978 | -6/Proximity Caves | Spotted B-75 Beast
  7044 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint
  7208 | -6/Proximity Caves | Learned Factory terminal intel
  7286 | -6/Proximity Caves | Discovered new exit (range 13)
  7299 | -6/Proximity Caves | Learned location of 1 exit from Proximity Caves
  7317 | -6/Proximity Caves | Entered Factory
  7317 | -6/Factory         | Accompanied by 4 allies
  7317 | -6/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
  7318 | -6/Factory         | Identified exit to Lower Caves
  7319 | -6/Factory         | Loaded intel: 27 terminal locations
  7829 | -6/Factory         | Zion Fire squad teleported in
  8003 | -6/Factory         | Destroyed 7 combat bots
  8073 | -6/Factory         | Lost 9 parts (2p5n1u1w)
  8217 | -6/Factory         | Discovered new exit (range 49)
  8281 | -6/Factory         | Discovered new exit (range 27)
  8395 | -6/Factory         | Identified exit to Factory
  8769 | -6/Factory         | Zion Recon squad teleported in
  8780 | -6/Factory         | Discovered new exit (range 40)
  9114 | -6/Factory         | Terminal network hard line cut
  9411 | -6/Factory         | Entered Lower Caves
  9441 | -6/Lower Caves     | Encountered a Warlord checkpoint
  9509 | -6/Lower Caves     | Learned Factory non-interactive machine intel
  9628 | -6/Lower Caves     | Discovered new exit (range 9)
  9636 | -6/Lower Caves     | Identified exit to Lower Caves
  9637 | -6/Lower Caves     | Entered another Lower Caves area
  9638 | -6/Lower Caves     | Encountered a Warlord checkpoint
  9643 | -6/Lower Caves     | Mic. Nuclear Core stolen by Master Thief
  9678 | -6/Lower Caves     | Discovered exit to Factory (range 12)
  9831 | -6/Lower Caves     | Lost 5 parts (1p3u1w)
 10036 | -6/Lower Caves     | Lost 3 parts (1p1u1w)
 10064 | -6/Lower Caves     | Core integrity fell below 50%
 10126 | -6/Lower Caves     | Lost 3 parts (1n2w)
 10345 | -6/Lower Caves     | Attracted the attention of an 0b10 checkpoint
 10391 | -6/Lower Caves     | Build established: Scavenger-Mutant
 10728 | -6/Lower Caves     | Discovered new exit (range 10)
 10738 | -6/Lower Caves     | Identified exit to Data Miner
 10741 | -6/Lower Caves     | Entered Data Miner
 10741 | -6/Data Miner      | Discovered new exit (range 6)
 10764 | -6/Data Miner      | Met Data Miner
 10795 | -6/Data Miner      | Learned location of Section 7 (-2)
 10795 | -6/Data Miner      | Acquired the access code to Warlord's prototype stash
 10806 | -6/Data Miner      | Received God Mode back door access code from Data Miner
 10898 | -6/Data Miner      | Identified exit to Proximity Caves
 10925 | -6/Data Miner      | Entered Proximity Caves
 11145 | -5/Proximity Caves | Spotted B-75 Beast
 11147 | -5/Proximity Caves | Escorted by Enhanced Grunt
 11165 | -5/Proximity Caves | Allies destroyed B-75 Beast
 11187 | -5/Proximity Caves | Learned location of 1 exit from Factory
 11228 | -5/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer
 11555 | -5/Proximity Caves | Entered Factory
 11555 | -5/Factory         | Accompanied by 1 ally
 11555 | -5/Factory         | Evolved 2 slots: Utility x1, Weapon x1
 11556 | -5/Factory         | Identified exit to Factory
 11557 | -5/Factory         | Loaded intel: 221 non-interactive machine locations
 11582 | -5/Factory         | Incoming investigation squad redirected
 11678 | -5/Factory         | Incoming investigation squad redirected
 11733 | -5/Factory         | Fabricated Cld. Plasma Rifle (x1)
 11896 | -5/Factory         | Build established: Scavenger-Gunner
 12422 | -5/Factory         | Fabricated Cld. Plasma Rifle?
 12508 | -5/Factory         | Zion Fire squad teleported in
 12581 | -5/Factory         | Discovered exit to Factory (range 9)
 12589 | -5/Factory         | Entered another Factory area
 12589 | -4/Factory         | Accompanied by 4 allies
 12589 | -4/Factory         | Evolved 2 slots: Utility x2
 12894 | -4/Factory         | Repaired Imp. Cooling System
 12941 | -4/Factory         | Incoming investigation squad redirected
 13190 | -4/Factory         | Lost 3 parts (1n1u1w)
 13386 | -4/Factory         | Discovered new exit (range 15)
 13409 | -4/Factory         | Identified exit to Upper Caves
 13410 | -4/Factory         | Entered Upper Caves
 13441 | -4/Upper Caves     | Lost 4 parts (1p1n1u1w)
 13665 | -4/Upper Caves     | Discovered new exit (range 2)
 13670 | -4/Upper Caves     | Identified exit to Upper Caves
 13672 | -4/Upper Caves     | Learned Research security intel
 13677 | -4/Upper Caves     | Entered another Upper Caves area
 13773 | -4/Upper Caves     | Attracted the attention of an 0b10 checkpoint
 13791 | -4/Upper Caves     | Discovered new exit (range 11)
 13874 | -4/Upper Caves     | Identified exit to Research
 13986 | -4/Upper Caves     | Learned location of 1 exit from Research
 14322 | -4/Upper Caves     | Ambushed by wild Derelicts
 14538 | -4/Upper Caves     | Discovered new exit (range 3)
 14539 | -4/Upper Caves     | Identified exit to Zhirov
 14541 | -4/Upper Caves     | Entered Zhirov
 14541 | -4/Zhirov          | Discovered new exit (range 3)
 14562 | -4/Zhirov          | Met Zhirov
 14583 | -4/Zhirov          | Learned location of Quarantine (-3)
 14583 | -4/Zhirov          | Learned location of Testing (-2)
 14583 | -4/Zhirov          | Learned location of Command (-1)
 14608 | -4/Zhirov          | Zhirov requested help retrieving the SGEMP Prototype
 14629 | -4/Zhirov          | Build established: Hacker-Mutant
 14632 | -4/Zhirov          | Found Alien Artifact
 14632 | -4/Zhirov          | Identified Integrated Dissipator
 14632 | -4/Zhirov          | Installed Integrated Dissipator, increased core heat dissipation (+20)
 14677 | -4/Zhirov          | Found Alien Artifact
 14719 | -4/Zhirov          | Identified exit to Proximity Caves
 14720 | -4/Zhirov          | Entered Proximity Caves
 14755 | -3/Proximity Caves | Attracted the attention of an 0b10 checkpoint
 15032 | -3/Proximity Caves | Lost 3 parts (1n1u1w)
 15166 | -3/Proximity Caves | Discovered exit to Research (range 6)
 15180 | -3/Proximity Caves | Entered Research
 15180 | -3/Research        | Evolved 2 slots: Utility x2
 15181 | -3/Research        | Identified exit to Quarantine
 15409 | -3/Research        | Lost 5 parts (4n1u)
 15766 | -3/Research        | Build established: Scavenger-Gunner
 16292 | -3/Research        | Fabricated Assault Drone Bay (x1)
 16438 | -3/Research        | Zion Heavy squad teleported in
 16562 | -3/Research        | P-80 Master assimilated allied I6-KPP(Z)
 16606 | -3/Research        | Found Prototype Protection
 16612 | -3/Research        | Found Prototype Protection
 16612 | -3/Research        | Identified Zio. Weapon Casing
 16621 | -3/Research        | Found Zio. Weapon Casing
 16808 | -3/Research        | Repaired Adv. Medium Treads
 16950 | -3/Research        | Destroyed 9 combat bots
 16952 | -3/Research        | Terminal network hard line cut
 16957 | -3/Research        | Discovered new exit (range 7)
 16987 | -3/Research        | Entered another Research area
 16987 | -2/Research        | Evolved 2 slots: Utility x1, Weapon x1
 17318 | -2/Research        | Spotted B-90 Cyclops
 17334 | -2/Research        | Incoming assault squad redirected
 17340 | -2/Research        | Build established: Gunner
 17397 | -2/Research        | Retrieved Zion intel report: Depthwide Sectors/-1
 17398 | -2/Research        | Zion Hacker squad teleported in
 17542 | -2/Research        | Retrieved Zion intel report: Component Stockpiles
 17543 | -2/Research        | Zion Recon squad teleported in
 17646 | -2/Research        | Garrison activated, responded to threat
 17737 | -2/Research        | First assault squad dispatched
 17754 | -2/Research        | Incoming assault squad redirected
 17922 | -2/Research        | Discovered new exit (range 10)
 17936 | -2/Research        | Entered Access
 17936 | -1/Access          | Evolved 2 slots: Utility x2
 17956 | -1/Access          | Zion Hacker squad teleported in
 18723 | -1/Access          | First assault squad dispatched
 18750 | -1/Access          | Incoming assault squad redirected
 19089 | -1/Access          | Identified Transdimensional Reconstructor
 19089 | -1/Access          | Warped through subspace
 19207 | -1/Access          | Zion Heavy squad teleported in
 19304 | -1/Access          | Energy Cycler disabled
 19464 | -1/Access          | Incoming assault squad redirected
 19619 | -1/Access          | Garrison activated, responded to threat
 19706 | -1/Access          | Incoming assault squad redirected
 19710 | -1/Access          | Incoming assault squad redirected
 19720 | -1/Access          | Terminal network hard line cut
 19721 | -1/Access          | Incoming assault squad redirected
 19944 | -1/Access          | Garrison activated, responded to threat
 20036 | -1/Access          | High security lockdown imminent
 20096 | -1/Access          | Destroyed 7 combat bots
 20116 | -1/Access          | High security lockdown engaged
 20213 | -1/Access          | Lost 5 parts (2n1u2w)
 20255 | -1/Access          | Build established: Scavenger-Gunner
 20299 | -1/Access          | Lost 6 parts (3n2u1w)
 20311 | -1/Access          | Spotted Investigator
 20311 | -1/Access          | Destroyed Investigator
 20343 | -1/Access          | Spotted Striker
 20343 | -1/Access          | Spotted Executioner
 20357 | -1/Access          | Destroyed Striker
 20365 | -1/Access          | Core integrity fell below 50%
 20371 | -1/Access          | Destroyed Executioner
 20395 | -1/Access          | Core integrity fell below 20%
 20396 | -1/Access          | Destroyed 29 combat bots
 20427 | -1/Access          | Lost 26 parts (7p3n7u9w)
 20435 | -1/Access          | Spotted B-99 Colossus
 20439 | -1/Access          | Spotted Executioner
 20439 | -1/Access          | Spotted Striker
 20443 | -1/Access          | Destroyed by Executioner with Helical Railgun

 Last Messages 
---------------
20404_ Acquired Impulse Thruster Array.
20415_ C-30 ARC bursts open, deploying its payload.
20415_ G-73 Enforcer unfolds itself. <x4>
20415_ I-47 Archangel unfolds itself.
20430_ >> DECODED: Adv. VSS Leg location.
20437_ C-30 ARC bursts open, deploying its payload.
20437_ G-73 Enforcer unfolds itself.
20437_ L-61 Swordsman unfolds itself. <x3>
20437_ M-36 Artificer unfolds itself.
20439_ C-30 ARC bursts open, deploying its payload.
20439_ P-80 Master unfolds itself. <x2>
20439_ Executioner unfolds itself.
20439_ C-30 ARC bursts open, deploying its payload.
20439_ P-80 Master unfolds itself.
20439_ Striker unfolds itself.
20440_ Slug penetrates Wall.
20442_ Penetrated by Slug.
20442_ Slug penetrates P-80 Master.
20443_ Penetrated by Slug.
[Achievement: 30k Club]

 Map 
-----
+----------------------------------------------------+
| ?????????????????                      ???#        |
| ????????????????                       ???#        |
| ???????????????               ""      #####    ### |
| ???????????????               ""         ### ###?? |
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| ???????????????????# ????#          #??# ###+##### |
| ???????????????????# ????#          #??# #         |
| ???????????????????#  ???#          #??# #         |
| ???????????????????#  ???#      l   #??# #         |
| ???????????????????#   ??#        g #??# +         |
| ???????????????????#]  ??#    ll pp #??#+#       " |
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| ???????????????????#     #    #######    #     """ |
| ???????????????????#     @    #??????   =#      "  |
| ???????????????????#     #    #???????   #         |
| ???????????????????#######    #???????=  #         |
| ?????????????????????????#    #????????  ######+## |
| ?????????????????????????#    #?????????##???????? |
| ?????????????????????????#    #??????????????????? |
| ?????????????????????????#     ??????????????????? |
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| ?????????????????????????#    ###????????????????? |
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| ??????????????????????????   ????????????????????? |
| ?????????????????????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           200
Energy Generation          53
Energy Capacity            1080
Matter Stores              800
Matter Capacity            900
Sight Range                22
Robot Scan Range           16
Terrain Scan Range         16
Terrain Scan Density       310
Jamming Range              16
Corruption Block           26
Armor Coverage             600
Resistance: KI             50
Resistance: TH             45
Resistance: EX             20
Resistance: EM             20
Resistance: I              20
Resistance: S              20
Resistance: P              20
Core Shielding             30
Power Shielding            90
Weapon Shielding           100
Point Defense Rating       160
Phase Shifting             10
Evasion (%)                61
Targeting Accuracy         8
Target Analysis            9
Core Analysis              6
Armor Integrity Analysis   40
Recoil Reduction           5
Particle Charging          20
Kinecelleration            40
Offensive Hacking          10
Defensive Hacking          12

 Item Schematics 
-----------------
               Powered Hammer | -7/Factory    | Hacked
                Gatling Laser | -7/Factory    | Hacked
           Adv. Plasma Cannon | -7/Factory    | Hacked
       Imp. Thermal Generator | -7/Zion       | Archive
                   Greatsword | -7/Zion       | Archive
           Mak. Armor Plating | -7/Zion       | Archive
             Hvy. Flak Cannon | -7/Zion       | Archive
 Imp. Shock Absorption System | -7/Zion       | Archive
             Coolant Injector | -7/Zion       | Archive
           Spk. Medium Treads | -7/Zion       | Archive
    Imp. Field Recycling Unit | -7/Zion       | Archive
                 Focal Shield | -7/Zion       | Archive
                   Mak. Spear | -7/Zion       | Archive
                 Recalibrator | -7/Zion       | Archive
          EM Disruption Field | -7/Zion       | Archive
          Adv. Assault Cannon | -7/Zion       | Archive
            Enh. Gauss Cannon | -7/Zion       | Archive
             Combat Drone Bay | -6/Data Miner | Free
    Lgt. Regenerative Plating | -6/Data Miner | Free
  Cld. Nuclear Pulse Thruster | -6/Data Miner | Free
           Prc. Matter Filter | -6/Data Miner | Free
            Cld. Plasma Rifle | -6/Data Miner | Free
    Imp. Gyrokinetic Inverter | -6/Data Miner | Free
            Imp. System Guard | -6/Data Miner | Free
                  Force Lance | -6/Data Miner | Free
          Point Defense Array | -6/Data Miner | Free
            Assault Drone Bay | -4/Zhirov     | Free
               Exp. Heat Sink | -4/Zhirov     | Free
           Exp. Optical Array | -4/Zhirov     | Free
             Imp. Arc Thrower | -4/Zhirov     | Free

 Robot Schematics 
------------------
 A-02 Transporter | -7/Zion       | Archive
     L-41 Fighter | -7/Zion       | Archive
   B-48 Gladiator | -7/Zion       | Archive
   R-10 Processor | -6/Data Miner | Free
         E-15 Imp | -6/Data Miner | Free
    Y-64 Sentinel | -6/Data Miner | Free
    Y-54 Guardian | -6/Data Miner | Free

 Fabricated
------------
 Cld. Plasma Rifle | x1 | -5/Factory  
 Cld. Plasma Rifle | x1 | -5/Factory  
 Assault Drone Bay | x1 | -3/Research 

 Alien Tech Used 
-----------------
Integrated Dissipator
Transdimensional Reconstructor

 Achievements 
--------------
30k Club
Brute Force
Decoder Ring
Denied?
Explorer
Killing Spree
Rockin' Loadout
Tank

 Challenges 
------------
None

 Game 
------
Seed              CloakAntimatterRegenerator
  Manual?         0
Play Time         05:49:31
  Cumulative      52.6 hours
  Start           2022.04.20 @ 17:51:47
  End             2022.04.21 @ 19:37:17
Sessions          3
Manual Loads      0
Difficulty        Adventurer
Special Mode      None
Game No.          26
  Rogue           0
  Adventurer      26
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             36
Gallery%          46
Achievement%      37
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              24/Terminus
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: abfc5632-6b71-4100-8c0f-23e735abd113