Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.04.13 @ 23:24:34 // AFD2020/Player2 Player: bugsniper Result: Core destroyed Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (48) 240 Value Destroyed (894) 894 Prototype IDs (29) 580 Alien Tech Used (0) 0 Bonus (497) 497 TOTAL SCORE: 3711 Bonus ------- High Alert Combat Kills 51 Follower Combat Kills 613 Aligned with FarCom 300 Friendly Fire -467 Cogmind --------- Core Integrity 0/400 Matter 80/300 Energy 280/280 System Corruption 5% Temperature Cool (129) Movement Treading (160) Location -9/Exiles Parts ------- > --- POWER (1) -------- Heavy Ion Engine > --- PROPULSION (2) --- Light Treads Light Treads > --- UTILITY (3) ------ Lightpack 2.0 Armor Integrity Analyzer > --- WEAPON (3) ------- Beam Rifle Heavy Assault Rifle Improved Assault Rifle > --- INVENTORY (24) --- Ion Engine Light Ion Engine Light Treads Improved Heat Sink Cooling System Large Storage Unit Large Storage Unit High-capacity Storage Unit Medium Armor Plating Beam Rifle Particle Cannon Particle Cannon Particle Cannon Guided Plasma Cannon Improved Assault Rifle XL Autogun Array Hammer Peak State ------------ > --- POWER ------------ Heavy Ion Engine > --- PROPULSION ------- Light Treads Light Treads > --- UTILITY ---------- Lightpack 2.0 Improved Targeting Computer > --- WEAPON ----------- Particle Cannon Guided Plasma Cannon Improved Assault Rifle > --- INVENTORY -------- Ion Engine Light Ion Engine Light Treads Light Treads Improved Heat Sink Cooling System Large Storage Unit Large Storage Unit High-capacity Storage Unit Armor Integrity Analyzer Medium Armor Plating Beam Rifle Beam Rifle Spread Laser Particle Cannon Particle Cannon Heavy Assault Rifle Improved Assault Rifle XL Autogun Array Hammer [Rating: 46] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Improved Targeting Computer Weapon Assault Rifle Energy Gun Beam Rifle Energy Cannon Beam Cannon Ballistic Gun Assault Rifle Ballistic Cannon Light Cannon Build | -11 -10 -10 -9 -9 -9 ------- Run | Scr Mat Min Mat Min Exi Slots Evolved 2 | . . . 2 . . Power . | . . . . . . Propulsion . | . . . . . . Utility 1 | . . . 1 . . Weapon 1 | . . . 1 . . Parts Attached 37 | . 4 2 21 1 9 Power 2 | . . . 2 . . Engine 2 | . . . 2 . . Core . | . . . . . . Reactor . | . . . . . . Propulsion 10 | . 2 . 7 . 1 Treads 10 | . 2 . 7 . 1 Leg . | . . . . . . Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 7 | . 2 . 2 1 2 Device 1 | . . . 1 . . Storage 4 | . 2 . . 1 1 Processor 2 | . . . 1 . 1 Hackware . | . . . . . . Protection . | . . . . . . Artifact . | . . . . . . Weapon 18 | . . 2 10 . 6 Energy Gun 5 | . . . 3 . 2 Energy Cannon 3 | . . 1 . . 2 Ballistic Gun 8 | . . . 6 . 2 Ballistic Cannon 2 | . . 1 1 . . Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 1 | . . . 1 . . Parts Lost 3 | . . 1 1 . 1 Power . | . . . . . . Propulsion 1 | . . . . . 1 Utility . | . . . . . . Weapon 2 | . . 1 1 . . Highest Loss Streak 1 | . . 1 1 . 1 Average Slot Usage (%) 98 | . 98 100 99 100 92 Engine 12 | . 14 14 11 11 11 Treads 23 | . 26 28 22 22 22 Device 2 | . . . 4 . . Storage 23 | . 26 28 22 22 15 Processor 5 | . . . 5 11 11 Energy Gun 4 | . . . 6 11 5 Energy Cannon 4 | . . 11 . . 10 Ballistic Gun 18 | . 28 15 18 22 16 Ballistic Cannon 3 | . . . 8 . . Naked Turns . | . . . . . . Heaviest Build 73 | 13 41 42 49 65 73 Greatest Support 40 | 20 40 40 40 40 40 Greatest Overweight (x) 1 | . 1 1 1 1 1 Average Overweight (x) . | . . 1 1 1 . Largest Inventory Capacity 24 | . 16 16 16 18 24 Average Capacity 16 | . 14 16 16 17 21 Most Carried 23 | . 8 15 16 16 23 Average Carried 14 | . 3 13 15 16 18 Final Capacity 24 | 6 16 16 16 18 24 Final Carried 20 | 6 8 14 16 16 20 Class Distribution -------------------- 49% | Gunner 40% | Mutant 6% | Hauler-Mutant 3% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Gunner | -9/Materials Gunner | -9/Mines Hauler-Mutant | -9/Exiles Resources | -11 -10 -10 -9 -9 -9 ----------- Run | Scr Mat Min Mat Min Exi Matter Collected 1490 | 200 208 280 658 144 . Remotely . | . . . . . . Salvage Created 1850 | . 448 264 823 284 31 Parts 84 | . 22 10 39 13 . Haulers Intercepted 4 | . . . 4 . . Recyclers Shooed 4 | . 2 . 1 1 . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -10 -9 -9 -9 ------- Run | Scr Mat Min Mat Min Exi Combat Hostiles Destroyed 29 | . 5 4 8 9 3 Guns 22 | . 5 2 3 9 3 Cannons 7 | . . 2 5 . . Classes Destroyed 9 | . 4 . 3 2 . Builder 2 | . . . 2 . . Hauler 4 | . . . 4 . . Recycler 11 | . 4 1 5 1 . Watcher 1 | . 1 . . . . Swarmer 7 | . 1 1 2 3 . Grunt 15 | . 4 3 5 3 . Sentry 2 | . . . 2 . . Demolisher 1 | . . . . 1 . Assembled 5 | . . . . 2 3 Best Kill Streak 4 | . 4 2 4 3 3 Combat Bots Only 3 | . 3 2 3 3 3 Max Kills in Single Turn 2 | . 1 1 2 2 2 Gunslinging 1 | . . . . 1 1 Exploded . | . . . . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -9 -9 -9 -------- Run | Scr Mat Min Mat Min Exi Damage Taken 1432 | . 159 149 453 426 245 Core 187 | . 29 6 12 98 42 Absorbed by Shields . | . . . . . . Core Remaining (%) 93 | 100 . 86 . . . Volleys Fired 124 | . 29 14 44 18 19 Largest 3 | . 2 2 3 3 3 Hottest 120 | . 40 80 120 102 111 Shots Fired 320 | . 58 28 126 54 54 Gun 255 | . 58 14 75 54 54 Cannon 65 | . . 14 51 . . Launcher . | . . . . . . Special . | . . . . . . Kinetic 268 | . 58 17 119 36 38 Thermal 52 | . . 11 7 18 16 Explosive . | . . . . . . Electromagnetic . | . . . . . . Robot Hit Streak 13 | . 9 7 11 12 13 Robot Miss Streak 8 | . 4 3 5 8 2 Penetration Max . | . . . . . . Secondary Targets 4 | . 1 . . 2 1 Max Gunslinging Chain 1 | . 1 . . 1 1 Shots Hit Robots 189 | . 34 18 69 31 37 Core Hits 93 | . 18 10 32 19 14 Critical Hits 4 | . . . 2 . 2 Critical Kills . | . . . . . . Critical Parts Destroyed 2 | . . . 1 . 1 Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 3140 | . 482 283 1274 507 594 Guns 2237 | . 482 141 514 506 594 Cannons 834 | . . 142 692 . . Explosions . | . . . . . . Melee . | . . . . . . Ramming 69 | . . . 68 1 . Kinetic 2586 | . 482 160 1150 330 464 Thermal 485 | . . 123 56 176 130 Explosive . | . . . . . . Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 5 | . . . 4 4 5 Average Corruption 3 | . . . 3 4 4 Corruption Purged . | . . . . . . Effects 66 | . . . 34 15 17 Message Errors 12 | . . . 5 3 4 Matter Fused 14 | . . . 7 4 3 Heat Flow Errors 8 | . . . 6 . 2 Energy Discharges 9 | . . . 5 1 3 Parts Rejected 1 | . . . . . 1 Data Loss (minor) 10 | . . . 6 3 1 Targeting Errors 10 | . . . 3 4 3 Weapon Failures 2 | . . . 2 . . Overload Shots . | . . . . . . Overflow Damage 13 | . . . 13 . . Projectiles 13 | . . . 13 . . Explosions . | . . . . . . Melee . | . . . . . . Knockbacks 3 | . . 1 2 . . Impact . | . . . . . . Kinetic 3 | . . 1 2 . . Secondary . | . . . . . . Self-Inflicted Damage . | . . . . . . Shots . | . . . . . . Rammed 11 | . . 2 8 1 . Targets Rammed 11 | . . 2 8 1 . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 335 | . 8 132 264 242 335 Average Temperature 92 | . 4 46 54 89 152 Received Heat Transfer 280 | . 21 60 144 46 9 Effects 1 | . . . . . 1 Interference 1 | . . . . . 1 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions 1 | . . . 1 . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred 1099 | . . 259 148 444 248 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -10 -9 -9 -9 ------- Run | Scr Mat Min Mat Min Exi Peak Influence 754 | . 351 126 754 421 . Average Influence 304 | . 222 38 479 345 . Maximum Alert Level 3 | . 1 . 3 2 . Low Security (%) 40 | . 37 100 15 . . Level 1 27 | . 62 . 20 83 . Level 2 30 | . . . 60 16 . Level 3 1 | . . . 3 . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 2 | . 2 . . . . Investigation 1 | . 1 . . . . Extermination . | . . . . . . Reinforcement 1 | . 1 . . . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Stealth | -11 -10 -10 -9 -9 -9 --------- Run | Scr Mat Min Mat Min Exi Distress Signals 3 | . . . 3 . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 96 | . 16 7 33 28 12 Peak Tracking Total 17 | . 5 3 4 17 12 Tactical Retreats 2 | . . . . 1 1 Traps | -11 -10 -10 -9 -9 -9 ------- Run | Scr Mat Min Mat Min Exi Traps Triggered 4 | . 1 . 3 . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -9 -9 -9 ---------- Run | Scr Mat Min Mat Min Exi Machines Disabled 10 | . 1 . 4 . 5 Max in Single Turn 1 | . 1 . 1 . 1 Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns . | . . . . . . Hacking | -11 -10 -10 -9 -9 -9 --------- Run | Scr Mat Min Mat Min Exi Machines Accessed 10 | . 3 . 6 . 1 Terminals 7 | . 2 . 5 . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 2 | . 1 . 1 . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 35 | . 14 . 20 . 1 Successful 22 | . 10 . 11 . 1 Failed 13 | . 4 . 9 . . Catastrophic 2 | . . . 2 . . Database Lockouts . | . . . . . . Manual 15 | . 11 . 3 . 1 Terminals 27 | . 10 . 17 . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 7 | . 4 . 3 . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 13 | . 3 . 9 . 1 Prototype ID Bank 3 | . 1 . 2 . . Branch Access Points 2 | . 1 . 1 . . Alert Level 1 | . . . 1 . . Locate Traps 3 | . 1 . 2 . . Registered Components 1 | . . . 1 . . Zone Layout 2 | . . . 2 . . EX-Prototype ID Bank 1 | . . . . . 1 Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks 3 | . 2 . 1 . . Retrieve Matter 1 | . 1 . . . . Retrieve Components 2 | . 1 . 1 . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks 6 | . 5 . 1 . . Terminals 4 | . 4 . . . . Track 1 | . 1 . . . . Botnet 2 | . 2 . . . . Operators 1 | . 1 . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 2 | . 1 . 1 . . Reject 2 | . 1 . 1 . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 6 | . 2 . 4 . . Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components 17 | . 10 . 7 . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 ------------ Run | Scr Mat Min Mat Min Exi Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -9 -9 -9 -------- Run | Scr Mat Min Mat Min Exi Total Allies 6 | . 1 4 . 1 . Largest Group 5 | . 1 5 5 2 1 Highest-Rated Group 133 | . 57 128 133 102 73 Highest-Rated Ally 73 | . 57 57 72 72 73 Total Orders . | . . . . . . Ally Attacks 158 | . 35 11 71 17 24 Total Damage 2361 | . 262 123 1382 305 289 Kills 44 | . 6 4 28 5 1 Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -9 -9 -9 ------- Run | Scr Mat Min Mat Min Exi Robot Analysis Total . | . . . . . . Derelict Logs Recovered 1 | . . 1 . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -9 -9 -9 ------------- Run | Scr Mat Min Mat Min Exi Turns Passed 4822 | . 404 1277 1999 579 563 Spaces Moved 2384 | 1 173 675 976 285 274 Core . | . . . . . . Treads 2367 | . 157 675 976 285 274 Legs 17 | 1 16 . . . . Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 120 | 120 120 180 180 180 160 Average Speed 178 | 120 172 180 180 180 169 Slowest Speed 180 | 120 180 180 180 180 180 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 54 | 1 28 101 86 58 55 Regions Visited 5 Branch Regions 3 Pre-discovered Areas . | . . . . . . Known Exits Taken 2 | . 1 . 1 . . Unknown Exits Taken 3 | 1 . 1 . 1 . Scrap Searched 3 | . . 2 . 1 . Spaces Dug . | . . . . . . Terrain Destroyed . | . . . . . . Melee . | . . . . . . Projectile . | . . . . . . AOE . | . . . . . . Actions | -11 -10 -10 -9 -9 -9 --------- Run | Scr Mat Min Mat Min Exi Total 2699 | . 221 707 1129 311 331 Wait 45 | . 5 7 18 6 9 Move 2379 | . 172 674 975 284 274 Hop . | . . . . . . Pick Up 57 | . 6 7 28 . 16 Fast Attach 9 | . 1 . 6 . 2 Attach 9 | . . 1 5 . 3 Detach . | . . . . . . Swap 19 | . 3 1 10 1 4 Drop 45 | . 5 . 35 1 4 Fire 124 | . 29 14 44 18 19 Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush 11 | . . 2 8 1 . Escape Stasis . | . . . . . . Rewire 1 | . . 1 . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Min x2) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 4 exits: [*Mat x3] / *Min) -9/Mines (discovered 3 exits: [*Mat x2] / *Exi) -9/Exiles History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 12 | -10/Materials | Identified exit to Mines 305 | -10/Materials | Build established: Mutant 405 | -10/Materials | Entered Mines 405 | -10/Mines | Accompanied by 1 ally 1014 | -10/Mines | Learned 2 Materials zone layouts 1035 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 1547 | -10/Mines | Discovered new exit (range 8) 1668 | -10/Mines | Discovered new exit (range 5) 1669 | -10/Mines | Received a Mining Laser from a helpful Derelict 1682 | -10/Mines | Entered Materials 1682 | -9/Materials | Accompanied by 5 allies 1682 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1982 | -9/Materials | Build established: Gunner 2082 | -9/Materials | Discovered new exit (range 16) 2258 | -9/Materials | Discovered new exit (range 11) 2823 | -9/Materials | Discovered new exit (range 11) 2823 | -9/Materials | Identified exit to Mines 3331 | -9/Materials | Discovered new exit (range 16) 3681 | -9/Materials | Entered Mines 3681 | -9/Mines | Accompanied by 1 ally 3723 | -9/Mines | Discovered new exit (range 16) 3728 | -9/Mines | Met a Derelict bent on vengeance 3909 | -9/Mines | Discovered new exit (range 3) 3964 | -9/Mines | Assembled infested the area 4100 | -9/Mines | Escorted by a lone wolf Derelict 4243 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 4243 | -9/Mines | Discovered new exit (range 5) 4260 | -9/Mines | Entered Exiles 4260 | -9/Exiles | Accompanied by 2 allies 4305 | -9/Exiles | Met 8R-AWN 4334 | -9/Exiles | Met EX-HEX 4388 | -9/Exiles | Met EX-BIN 4413 | -9/Exiles | Aligned with FarCom system 4415 | -9/Exiles | Given EX-Vault access code 4458 | -9/Exiles | Opened EX-Vault 4475 | -9/Exiles | Found Gui. Plasma Cannon 4502 | -9/Exiles | Found Lightpack 2.0 4560 | -9/Exiles | Found XL Autogun Array 4596 | -9/Exiles | Warned to stay clear of 0b10 Research branches 4711 | -9/Exiles | Met EX-DEC 4748 | -9/Exiles | Attacked by the Exiles 4750 | -9/Exiles | Core integrity fell below 50% 4767 | -9/Exiles | Build established: Hauler-Mutant 4774 | -9/Exiles | Core integrity fell below 20% 4823 | -9/Exiles | Core destroyed Last Messages --------------- 04791_ HV Slug penetrates Player 2. 04793_ Destroyed Asb. Hover Unit. 04793_ as-76779 destroyed. 04794_ HV Slug penetrates Player 2. 04798_ Overheating: System interference. 04798_ Imp. Assault Rifle temporarily disabled. 04798_ 2QC,IR2&FCUAC V,A J5D|>N 04800_ HV Slug penetrates Player 2. 04805_ Penetrated by HV Slug. 04805_ Critical hit. 04805_ Lgt. Treads destroyed. 04812_ HV Slug penetrates Player 2. 04812_ Player 2 suffers critical hit. 04812_ HV Slug penetrates Player 2. 04813_ Discarded Imp. Targeting Computer. 04814_ HV Slug penetrates Player 2. 04814_ Player 2 attaches Lgt. EM Pulse Cannon. 04816_ HV Slug penetrates Player 2. 04818_ HV Slug penetrates Machine. 04818_ HV Slug penetrates Player 2. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????#" | | ?????????????????????????????????????## | | ??????????????????????????????????????# | | ????????????????????????" ???????????#" "X" | | ????????????????????????" ???????????#" """ | | ??????????????????????? ???????????#" """"" | | ????????????????????????" ??????????##" ###### | | ????????????????????????# #????????##"" #????? | | ??????????????????????### ##??######"" #????? | | ?????????????? """#####X# #"###""""""" ##???? | | ????????????? """""" " "" ##??? | | ????????????? "" """ " #### | | ???????????? 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" | | ????????????????# "###????????#"" | | ????????????????# "" "##????????????? | | ????????????????#""" """#?????????????? | | ????????????????## ""##?????????????? | | ?????????????????#"" z"""#???????????????? | | ??????????????????#""" #????????????????? | | ???????????????????#"" " #?????????????????? | | ????????????????????## #?????????????????? | | ??????????????????????#### ???????????????????? | | ??????????????????????????#??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 42 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Evasion (%) 40 Targeting Accuracy 6 Armor Integrity Analysis 33 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Player 2 | -11 -10 -10 -9 -9 -9 ---------- Run | Scr Mat Min Mat Min Exi Slots Evolved 2 | . . 2 . . . Power . | . . . . . . Propulsion 2 | . . 2 . . . Utility . | . . . . . . Weapon . | . . . . . . Parts Attached 30 | . 8 1 16 1 4 Parts Lost 4 | . . . . 1 3 Damage Taken 1658 | . 45 30 384 166 1033 Core 259 | . . . 55 28 176 Player 2/Cogmind (%) 58 | . . . 82 22 80 Absorbed by Shields . | . . . . . . Damage Inflicted 2000 | . 262 39 1105 305 289 Player 2/Cogmind (%) 38 | . 35 12 46 37 32 Combat Hostiles Destroyed 21 | . 3 1 12 4 1 Player 2/Cogmind (%) 42 | . 37 20 60 30 25 Game ------ Seed ElectronDirtyNanovents Manual? 0 Play Time 00:40:18 Cumulative 394.4 hours Start 2020.04.13 @ 22:43:41 End 2020.04.13 @ 23:24:34 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode AFD2020/Player2 Game No. 193 Rogue 193 Adventurer 0 Explorer 0 Win Type - Total 11 Types 10/0/1/0/0/0/0 Lore% 77 Gallery% 82 Achievement% 50 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: df89e19c-18cb-46b9-bdc8-a25e97823189