Cogmind - Beta 15 @@@ ROGUE MODE // 2025.05.05 @ 22:57:56 Player: Rotpup_ Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (5) 1000 Robots Destroyed (38) 190 Value Destroyed (1295) 1295 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 4525 Bonus ------- None Cogmind --------- Core Integrity 0/850 Matter 50/300 Energy 100/100 System Corruption 17% Temperature Cool (36) Movement Core (350) Ox6 Location -6/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (8) ------ Large Storage Unit > --- WEAPON (2) ------- (None) > --- INVENTORY (15) --- Light Angular Momentum Engine Aluminum Leg Cesium-ion Thruster Xenon Bombardment Thruster Improved Cesium-ion Thruster Cooled VTOL Module Improved Melee Analysis Suite Microactuators Light Cannon Gauss Cannon Heavy Rocket Launcher Improved Datajack Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- Carbon-fiber Leg Cesium-ion Thruster Improved Cesium-ion Thruster Cooled VTOL Module > --- UTILITY ---------- Large Storage Unit Structural Scanner Improved Signal Interpreter Improved Terrain Scanner Advanced Terrain Scan Processor Actuator Array > --- WEAPON ----------- Gauss Cannon Scythe > --- INVENTORY -------- Light Nuclear Core Aluminum Leg Aluminum Leg Aluminum Leg Improved Aluminum Leg Improved Sensor Array Actuator Array Reactive Plating Heavy Assault Rifle Gauss Rifle Gauss Rifle Light Cannon Heavy Rocket Launcher Improved Datajack Scythe [Rating: 46] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Armored Treads Treads Armored Treads Leg Aluminum Leg Wheel Compact Wheel Flight Unit Improved Cesium-ion Thruster Utility Large Storage Unit Device Structural Scanner Storage Large Storage Unit Processor Improved Signal Interpreter Protection Reactive Plating Weapon Scythe Energy Gun Particle Gun Ballistic Gun Heavy Assault Rifle Ballistic Cannon Light Cannon Slashing Weapon Scythe Build | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Slots Evolved 8 | . . 2 2 2 2 Power . | . . . . . . Propulsion 2 | . . 1 1 . . Utility 6 | . . 1 1 2 2 Weapon . | . . . . . . Parts Attached 57 | 7 7 9 12 13 9 Power 7 | 1 . 1 2 2 1 Engine 5 | 1 . 1 1 1 1 Core 2 | . . . 1 1 . Reactor . | . . . . . . Propulsion 22 | 2 3 3 4 6 4 Treads 7 | . . 3 3 1 . Leg 10 | . 3 . 1 5 1 Wheel 2 | 2 . . . . . Hover . | . . . . . . Flight 3 | . . . . . 3 Utility 15 | 2 1 2 4 3 3 Device 8 | 1 1 1 2 1 2 Storage 2 | 1 . 1 . . . Processor 4 | . . . 2 2 . Hackware . | . . . . . . Protection 1 | . . . . . 1 Artifact . | . . . . . . Weapon 13 | 2 3 3 2 2 1 Energy Gun 2 | . 1 . . . 1 Energy Cannon . | . . . . . . Ballistic Gun 6 | 2 . 1 2 1 . Ballistic Cannon 3 | . 2 . . 1 . Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon 2 | . . 2 . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes . | . . . . . . Parts Lost 29 | . 1 1 7 2 18 Power 4 | . . 1 . 1 2 Propulsion 12 | . 1 . 5 1 5 Utility 9 | . . . 1 . 8 Weapon 4 | . . . 1 . 3 Highest Loss Streak 11 | . 1 1 4 2 11 To Critical Strikes 3 | . . . 2 . 1 Average Backups 10 | 3 6 7 10 12 11 Power 1 | . 1 . 1 1 1 Propulsion 2 | . 2 1 1 2 4 Utility 2 | . 2 2 3 2 . Weapon 3 | 1 1 2 3 5 4 Tool/Special . | . . . . . . Unused Backups 13 | . 1 4 2 1 5 Power 2 | . . . 1 . 1 Propulsion 2 | . . 1 . . 1 Utility 5 | . 1 1 1 . 2 Weapon 2 | . . 1 . 1 . Tool/Special 2 | . . 1 . . 1 Average Slot Usage (%) 89 | . 98 99 90 91 75 Engine 6 | . 14 10 4 3 5 Core 1 | . . . 3 2 . Treads 17 | . . 31 29 5 . Leg 9 | . 12 1 . 17 23 Wheel 1 | . 14 . . . . Device 17 | . 14 21 18 16 16 Storage 8 | . 14 11 9 7 6 Processor 7 | . . . 6 20 6 Protection 1 | . . . . . 5 Ballistic Gun 7 | . 16 7 10 2 2 Ballistic Cannon 4 | . 7 11 . 6 1 Slashing Weapon 4 | . . 2 5 5 3 Peak Build Rating 46 | 7 8 19 31 38 46 Average Rating 25 | 4 7 16 24 32 35 On Entrance 15 | . 7 7 19 23 38 Naked Turns . | . . . . . . Heaviest Build 66 | 13 17 33 35 45 66 Greatest Support 80 | 32 32 60 80 48 54 Greatest Overweight (x) 13 | . . . 9 2 13 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 15 | 8 8 15 15 15 15 Average Capacity 13 | 6 8 10 15 15 15 Most Carried 15 | 5 8 9 15 15 15 Average Carried 10 | 3 6 7 10 12 11 Final Capacity 15 | 8 8 15 15 15 15 Final Carried 15 | 4 8 9 13 15 12 Class Distribution -------------------- 55% | Mutant 24% | Assassin 6% | Scavenger-Assassin 6% | Skirmisher 5% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Scavenger-Assassin | -7/Factory Mutant | -6/Factory Resources | -11 -10 -9 -8 -7 -6 ----------- Run | Yrd Mat Mat Mat Fac Fac Matter Collected 1066 | 280 73 183 362 144 24 Remotely 88 | 88 . . . . . Salvage Created 1581 | 68 91 301 775 213 133 Parts 94 | 1 5 22 49 11 6 Haulers Intercepted 1 | . . 1 . . . Recyclers Shooed 1 | . . . . . 1 Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Combat Hostiles Destroyed 32 | . 2 8 15 4 3 Melee 19 | . . 5 8 4 2 Guns 10 | . 2 1 7 . . Cannons 3 | . . 2 . . 1 Classes Destroyed 10 | 1 1 3 3 . 2 Worker 1 | . . . 1 . . Builder 2 | . . . 2 . . Hauler 1 | . . 1 . . . Recycler 2 | 1 . . 1 . . Swarmer 7 | . . 3 4 . . Grunt 15 | . 2 3 5 4 1 Brawler 1 | . . . . . 1 Sentry 5 | . . 2 3 . . Hunter 3 | . . . 3 . . Programmer 1 | . . . . . 1 Best Kill Streak 8 | 1 2 3 8 4 1 Combat Bots Only 5 | . 2 3 5 4 1 Max Kills in Single Turn 1 | 1 1 1 1 1 1 Gunslinging . | . . . . . . Exploded . | . . . . . . Melee 1 | . . 1 1 1 1 Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Hostile Shots Fired 370 | . 11 38 126 20 175 Missed 93 | . 1 9 31 9 43 Hits 277 | . 10 29 95 11 132 Melee 6 | . . . . . 6 Projectile 271 | . 10 29 95 11 126 AOE 3 | . . . 3 . . Critical Strikes 14 | . . 2 3 . 9 Damage Taken 5070 | . 142 302 1581 186 2859 Core 1278 | . 31 99 266 18 864 Absorbed by Shields . | . . . . . . Core Remaining (%) 82 | 100 87 75 51 97 . Volleys Fired 59 | 5 9 8 25 . 12 Largest 2 | 2 2 2 2 . 2 Hottest 85 | 40 85 60 51 . 51 Shots Fired 103 | 10 18 13 49 . 13 Gun 84 | 10 18 5 49 . 2 Cannon 19 | . . 8 . . 11 Launcher . | . . . . . . Special . | . . . . . . Kinetic 102 | 10 17 13 49 . 13 Thermal 1 | . 1 . . . . Explosive . | . . . . . . Electromagnetic . | . . . . . . Robot Hit Streak 12 | 3 10 7 10 . 12 Robot Miss Streak 2 | 1 2 2 2 . 1 Penetration Max 1 | . . . 1 . . Secondary Targets 1 | . . . 1 . . Max Gunslinging Chain 1 | . . . 1 . . Shots Hit Robots 132 | 7 13 15 63 11 23 Core Hits 57 | 3 7 11 25 5 6 Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 15 | . . 2 6 1 6 Blast 3 | . . 1 . . 2 Sever 12 | . . 1 6 1 4 Melee Attacks 105 | . . 13 46 23 23 Impact . | . . . . . . Slashing 105 | . . 13 46 23 23 Piercing . | . . . . . . Sneak Attacks 2 | . . . 2 . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 3080 | 66 110 340 1572 340 652 Guns 850 | 66 110 58 587 . 29 Cannons 384 | . . 91 . . 293 Explosions . | . . . . . . Melee 1836 | . . 186 985 340 325 Ramming 10 | . . 5 . . 5 Kinetic 1234 | 66 110 149 587 . 322 Thermal . | . . . . . . Explosive . | . . . . . . Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing 1836 | . . 186 985 340 325 Piercing . | . . . . . . Highest Corruption 17 | . 2 . . 1 17 Average Corruption 8 | . 2 . . 1 11 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 21 | . 1 . . 2 18 Message Errors 4 | . . . . . 4 Matter Fused 7 | . . . . . 7 Heat Flow Errors 3 | . . . . . 3 Energy Discharges 1 | . . . . . 1 Parts Fused 1 | . . . . . 1 Data Loss (minor) 2 | . . . . 1 1 Data Loss (major) 1 | . . . . 1 . Alerts 2 | . 1 . . . 1 Overload Shots . | . . . . . . Overflow Damage 88 | . . . 55 . 33 Projectiles 33 | . . . . . 33 Explosions . | . . . . . . Melee 55 | . . . 55 . . Knockbacks 5 | . . . . . 5 Impact . | . . . . . . Kinetic 5 | . . . . . 5 Secondary . | . . . . . . Self-Inflicted Damage . | . . . . . . Shots . | . . . . . . Rammed 1 | . . 1 . . . Targets Rammed 2 | . . 1 . . 1 Kicked 1 | . . . . . 1 Crushed . | . . . . . . Highest Temperature 252 | . 44 7 4 . 252 Average Temperature 55 | . 13 4 2 . 82 Received Heat Transfer 1662 | . 78 75 396 99 1014 Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred . | . . . . . . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Maximum Alert Level . | . . . . . . Low Security (%) 100 | 100 100 100 100 100 100 Level 1 . | . . . . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 145 | 5 30 91 145 60 30 Initial 51 | . . . 31 51 7 Average 22 | . 5 24 40 15 3 Influence Increases 1159 | 5 60 258 584 135 117 Destroy 0b10 Robot/C 640 | . 40 160 300 80 60 Destroy 0b10 Robot/NC 30 | 5 . 5 20 . . Destroy Leader 162 | . 10 42 80 10 20 Successful Hack 39 | . 10 5 . 24 . Disable Machine 60 | . . 15 30 15 . Destroy Structure 18 | . . 1 4 6 7 Lose Combat Pursuer 210 | . . 30 150 . 30 Influence Decreases 1159 | 5 60 182 545 234 133 Entered New Map 118 | . . . 45 64 9 Time Decay 811 | 5 50 172 328 160 96 Lost Part 128 | . 10 10 70 10 28 Purge Threat 102 | . . . 102 . . Squads Dispatched 7 | . . 2 2 2 1 Investigation 2 | . . 1 . 1 . Extermination 2 | . . . . 1 1 Reinforcement 3 | . . 1 2 . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Distress Signals 6 | . 1 . 5 . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 64 | . 5 10 33 4 12 Peak Tracking Total 7 | . 3 4 5 4 7 Tactical Retreats 14 | . . 2 10 . 2 Traps | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Traps Triggered 9 | . 1 1 4 2 1 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -6 ---------- Run | Yrd Mat Mat Mat Fac Fac Machines Disabled 4 | . . 1 2 1 . Max in Single Turn 1 | . . 1 1 1 . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Machines Accessed 10 | . 3 1 2 2 2 Terminals 8 | . 3 1 2 1 1 Fabricators . | . . . . . . Repair Stations 1 | . . . . . 1 Recycling Units . | . . . . . . Scanalyzers 1 | . . . . 1 . Garrison Access . | . . . . . . Total Hacks 24 | . 8 5 4 3 4 Successful 11 | . 3 2 2 2 2 Failed 13 | . 5 3 2 1 2 Catastrophic 2 | . . . 1 . 1 Database Lockouts . | . . . . . . Manual 16 | . 8 3 2 1 2 Terminals 20 | . 8 5 4 1 2 Fabricators . | . . . . . . Repair Stations 2 | . . . . . 2 Recycling Units . | . . . . . . Scanalyzers 2 | . . . . 2 . Garrison Access . | . . . . . . Terminal Hacks 1 | . . . 1 . . Unreport Threat 1 | . . . 1 . . Fabricator Hacks . | . . . . . . Repair Station Hacks 2 | . . . . . 2 Scan Component 1 | . . . . . 1 Repair 1 | . . . . . 1 Recycling Unit Hacks . | . . . . . . Scanalyzer 2 | . . . . 2 . Insert Component 2 | . . . . 2 . Garrison Access Hacks . | . . . . . . Unauthorized Hacks 6 | . 3 2 1 . . Terminals 6 | . 3 2 1 . . Botnet 4 | . 2 1 1 . . Operators 2 | . 1 1 . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 8 | . 3 1 2 . 2 Full Trace Events 2 | . 1 1 . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time 38 | . . . . . 38 Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 ------------ Run | Yrd Mat Mat Mat Fac Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Active Infowar (turns) 2659 | . 193 564 1151 589 162 Sensors 756 | . . . 601 . 155 Terrain 2363 | . . 563 1049 589 162 Structural 2235 | . 193 564 735 585 158 Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -6 ------------- Run | Yrd Mat Mat Mat Fac Fac Turns Passed 3295 | 97 231 564 1151 589 663 Spaces Moved 1453 | 69 156 267 331 360 270 Core 18 | 5 . . 11 . 2 Treads 672 | . . 255 320 97 . Legs 629 | . 86 12 . 263 268 Wheels 134 | 64 70 . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 100 120 157 120 120 Average Speed 156 | 96 111 167 192 135 173 Slowest Speed 700 | 100 120 170 500 260 700 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered 1 | . . . . . 1 Exploration Rate (%) 19 | 3 32 25 34 11 9 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken 2 | . . . 1 1 . Unknown Exits Taken 3 | 1 1 1 . . . Scrap Searched . | . . . . . . Spaces Dug 22 | . . 1 6 6 9 Terrain Destroyed 22 | . . 1 6 6 9 Melee 22 | . . 1 6 6 9 Projectile . | . . . . . . AOE . | . . . . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Total 2208 | 91 199 353 723 427 415 Wait 400 | . 14 29 270 7 80 Move 1448 | 68 155 266 330 359 270 Hop . | . . . . . . Pick Up 76 | 11 8 13 20 16 8 Fast Attach 8 | . 2 2 4 . . Attach 41 | 7 . 3 13 9 9 Detach 1 | . . . . 1 . Swap 39 | . 5 8 11 7 8 Drop 29 | . 6 10 4 5 4 Fire 59 | 5 9 8 25 . 12 Melee 105 | . . 13 46 23 23 Ram . | . . . . . . Kick 1 | . . . . . 1 Crush 1 | . . 1 . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials -7/Factory -6/Factory History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 15) 98 | -11/Scrapyard | Entered Materials 305 | -10/Materials | Discovered new exit (range 12) 319 | -10/Materials | Build established: Mutant 329 | -10/Materials | Entered another Materials area 329 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 710 | -9/Materials | Discovered new exit (range 16) 888 | -9/Materials | Discovered new exit (range 3) 893 | -9/Materials | Entered another Materials area 893 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1576 | -8/Materials | Lost 3 parts (1n1u1w) 1929 | -8/Materials | Lost 4 parts (4n) 2019 | -8/Materials | Discovered new exit (range 11) 2041 | -8/Materials | Identified exit to Factory 2044 | -8/Materials | Entered Factory 2044 | -7/Factory | Evolved 2 slots: Utility x2 2607 | -7/Factory | Discovered new exit (range 4) 2632 | -7/Factory | Identified exit to Factory 2633 | -7/Factory | Entered another Factory area 2633 | -6/Factory | Evolved 2 slots: Utility x2 2770 | -6/Factory | Build established: Assassin 2795 | -6/Factory | Crushed by falling debris 2826 | -6/Factory | Lost 5 parts (4u1w) 2828 | -6/Factory | System corruption reached 10% 3287 | -6/Factory | Core integrity fell below 50% 3293 | -6/Factory | Core integrity fell below 20% 3296 | -6/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- Aluminum Leg destroyed. Gauss Rifle destroyed. Reactive Plating destroyed. Hvy. Assault Rifle destroyed. H2Q1HHDYNLGHAXSCS2F< Critical hit (Burn: +37). Triggered Ambush Trap. B-48 Gladiator emerges from a hatch in the floor. G-50 Soldier emerges from a hatch in the floor. Arm. Leg destroyed. Critical hit (Burn: +37). Actuator Array destroyed. Critical hit (Burn: +37). Critical hit (Smash). Actuator Array destroyed. Rnf. Deuterium Engine destroyed. System corrupted by crushing effect (+2). 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"""""" #???? | | ?????????????"""""" gg #???? | | ??????????# """""" ######???? | | ??????????# """""" #????????? | | ??????????# ^ ########?? | | ??????????# ^""" #! = #?? | | ??????????# """ # #?? | | ??????????# """ # """ #?? | | ??????????# + """ #?? | | ??????????# # """ #?? | | ??????????# """""" # #?? | | ??????????# """""" ########?? | | ??????????# """""" #????????? | | ??????????# """""" ########## | | ??????????# ^ # # | | ??????????# """ # """ # | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 18 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 210 Armor Coverage 150 Resistance: KI 20 Evasion (%) 55 Targeting Accuracy 6 Recoil Reduction 4 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- Omniscient Cartographer Oops Please Form A Line Safety First Challenges ------------ None Game ------ Seed BombardmentCoreBuckler Manual? 0 Play Time 00:40:14 Cumulative 7.8 hours Start 2025.05.05 @ 22:17:37 End 2025.05.05 @ 22:57:56 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 25 Rogue 25 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 9 Gallery% 15 Achievement% 19 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 865cc7fd-2447-4a61-8bce-603155830c45