Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.05.09 @ 11:56:51 Player: theq629 Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (7) 1400 Robots Destroyed (90) 450 Value Destroyed (3160) 3160 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (36) 36 TOTAL SCORE: 7606 Bonus ------- High Alert Combat Kills 36 Cogmind --------- Core Integrity 814/1000 Matter 0/300 Energy 170/170 System Corruption 11% Temperature Cool (260) Movement Core (750) Ox14 Location -5/Factory Parts ------- > --- POWER (1) -------- Micro Fission Core > --- PROPULSION (3) --- (None) > --- UTILITY (9) ------ Large Storage Unit Visual Processing Unit Improved Signal Interpreter Targeting Computer > --- WEAPON (4) ------- Heavy Plasma Cannon Autogun Gauss Rifle Gauss Cannon > --- INVENTORY (10) --- Light Angular Momentum Engine Hypervelocity Coil Gun Peak State ------------ > --- POWER ------------ Micro Fission Core > --- PROPULSION ------- Light Treads Improved Treads Improved Medium Treads > --- UTILITY ---------- Advanced Heat Sink Large Storage Unit Structural Scanner Visual Processing Unit Improved Signal Interpreter Targeting Computer Improved Light Armor Plating Improved Medium Armor Plating Force Field > --- WEAPON ----------- Tesla Rifle Heavy Ion Cannon Magnetic Acceleration Cannon > --- INVENTORY -------- Light Angular Momentum Engine Improved Heavy Armor Plating Heavy Plasma Cannon Light Assault Rifle Heavy Assault Rifle Gauss Rifle Gauss Cannon Long-range Missile Launcher [Rating: 56] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Micro Fission Core Propulsion Light Treads Treads Light Treads Utility Targeting Computer Device Advanced Heat Sink Storage Large Storage Unit Processor Targeting Computer Protection Power Shielding Weapon EM Pulse Cannon Energy Gun Improved Medium Laser Energy Cannon EM Pulse Cannon Ballistic Gun Autogun Ballistic Cannon Improved Light Cannon Launcher Grenade Launcher Build | -11 -10 -9 -8 -8 -7 -6 -5 ------- Run | Scr Mat Mat Mat Sto Fac Fac Fac Slots Evolved 10 | . . 2 2 . 2 2 2 Power . | . . . . . . . . Propulsion 1 | . . . . . 1 . . Utility 7 | . . 1 1 . 1 2 2 Weapon 2 | . . 1 1 . . . . Parts Attached 72 | 6 7 6 7 9 9 9 19 Power 9 | 1 1 1 . 2 2 . 2 Engine 6 | 1 1 1 . 2 1 . . Core 3 | . . . . . 1 . 2 Reactor . | . . . . . . . . Propulsion 11 | 2 1 2 1 1 1 2 1 Treads 11 | 2 1 2 1 1 1 2 1 Leg . | . . . . . . . . Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 18 | 1 3 1 4 1 1 2 5 Device 6 | . 1 . 1 . . . 4 Storage 2 | 1 1 . . . . . . Processor 4 | . 1 1 . 1 1 . . Hackware . | . . . . . . . . Protection 6 | . . . 3 . . 2 1 Artifact . | . . . . . . . . Weapon 34 | 2 2 2 2 5 5 5 11 Energy Gun 4 | 1 . . 1 . 1 . 1 Energy Cannon 7 | . 1 . . 2 1 1 2 Ballistic Gun 14 | 1 . 1 1 2 2 2 5 Ballistic Cannon 6 | . 1 1 . 1 1 . 2 Launcher 3 | . . . . . . 2 1 Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 3 | . . . 1 . 2 . . Parts Lost 30 | . 1 . 2 6 1 3 17 Power 1 | . . . . 1 . . . Propulsion 5 | . . . . . . 2 3 Utility 9 | . . . 1 1 . . 7 Weapon 15 | . 1 . 1 4 1 1 7 Highest Loss Streak 7 | . 1 . 2 3 1 2 7 Average Slot Usage (%) 94 | . 94 96 98 96 99 97 87 Engine 6 | . 14 11 9 9 5 6 1 Core 1 | . . . . . 1 . 3 Treads 19 | . 28 22 18 18 23 19 13 Device 1 | . 1 . 1 . . . 5 Storage 7 | . 14 11 9 9 7 6 5 Processor 16 | . 7 18 16 9 23 20 17 Protection 10 | . . . 8 16 7 18 14 Energy Gun 3 | . 8 . 9 3 1 1 1 Energy Cannon 5 | . 4 11 5 2 8 5 3 Ballistic Gun 9 | . 4 11 11 17 13 7 4 Ballistic Cannon 7 | . 9 11 9 10 5 6 5 Launcher 1 | . . . . . . 2 4 Naked Turns . | . . . . . . . . Heaviest Build 64 | 12 27 32 39 45 45 56 64 Greatest Support 73 | 40 40 43 43 43 65 70 73 Greatest Overweight (x) 4 | 1 4 . . 1 . 1 1 Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 10 | 6 10 10 10 10 10 10 10 Average Capacity 9 | 5 6 10 10 10 10 10 10 Most Carried 10 | 4 6 10 10 10 10 10 10 Average Carried 8 | 2 5 8 9 9 8 9 9 Final Capacity 10 | 6 10 10 10 10 10 10 10 Final Carried 10 | 2 6 10 10 7 8 10 2 Class Distribution -------------------- 38% | Scavenger-Tank 24% | Gunner 15% | Mutant 10% | Scavenger-Gunner 9% | Tank Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Gunner | -8/Materials Tank | -8/Storage Gunner | -7/Factory Scavenger-Tank | -6/Factory Scavenger-Tank | -5/Factory Resources | -11 -10 -9 -8 -8 -7 -6 -5 ----------- Run | Scr Mat Mat Mat Sto Fac Fac Fac Matter Collected 2295 | 175 296 67 315 294 298 208 642 Remotely 50 | . . . 50 . . . . Salvage Created 3373 | . 577 218 426 486 414 231 1021 Parts 191 | . 32 8 22 34 17 12 66 Haulers Intercepted 1 | . 1 . . . . . . Recyclers Shooed 6 | . . 1 1 1 1 . 2 Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -8 -8 -7 -6 -5 ------- Run | Scr Mat Mat Mat Sto Fac Fac Fac Combat Hostiles Destroyed 70 | . 14 1 9 11 9 5 21 Melee 1 | . . . 1 . . . . Guns 19 | . 4 . 3 3 1 1 7 Cannons 42 | . 10 1 5 6 7 4 9 AOE 7 | . . . . 2 . . 5 Classes Destroyed 14 | . 5 1 2 1 2 . 3 Worker 1 | . . . 1 . . . . Builder 8 | . . . 2 1 1 . 4 Tunneler 1 | . . . . . . . 1 Hauler 1 | . 1 . . . . . . Recycler 5 | . 2 2 1 . . . . Operator 2 | . . . . . . . 2 Watcher 2 | . 1 . . 1 . . . Swarmer 19 | . 6 . 3 . 3 2 5 Grunt 28 | . 8 . 3 7 3 1 6 Brawler 2 | . . . . 2 . . . Duelist 2 | . . . . . 1 . 1 Sentry 12 | . . 1 3 2 1 2 3 Hunter 2 | . . . . . . . 2 Programmer 5 | . . . . . 1 . 4 Best Kill Streak 7 | . 7 2 5 5 3 3 7 Combat Bots Only 5 | . 5 1 3 4 3 3 5 Max Kills in Single Turn 5 | . 1 1 2 3 1 1 5 Gunslinging . | . . . . . . . . Exploded 3 | . . . . 2 . . 3 Melee 1 | . . . 1 . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -8 -7 -6 -5 -------- Run | Scr Mat Mat Mat Sto Fac Fac Fac Damage Taken 6093 | . 573 65 709 656 549 483 3058 Core 817 | . 125 28 242 107 97 32 186 Absorbed by Shields 83 | . . . . . . . 83 Core Remaining (%) 76 | 100 50 93 . 36 86 96 . Volleys Fired 209 | . 44 3 27 22 23 17 73 Largest 4 | . 2 3 4 4 4 4 4 Hottest 201 | . 95 119 175 145 163 164 201 Shots Fired 587 | . 75 9 93 77 87 57 189 Gun 278 | . 21 3 56 45 43 21 89 Cannon 302 | . 54 6 37 32 44 34 95 Launcher 7 | . . . . . . 2 5 Special . | . . . . . . . . Kinetic 424 | . 44 6 60 69 63 38 144 Thermal 67 | . 16 3 33 8 1 . 6 Explosive 7 | . . . . . . 2 5 Electromagnetic 89 | . 15 . . . 23 17 34 Robot Hit Streak 20 | . 5 6 16 9 20 9 15 Robot Miss Streak 7 | . 3 4 2 4 3 1 7 Penetration Max 2 | . . . . . . . 2 Secondary Targets 1 | . 1 . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . Shots Hit Robots 358 | . 41 6 61 54 56 28 112 Core Hits 173 | . 23 5 22 25 20 10 68 Critical Hits 7 | . 2 . . 1 . 1 3 Critical Kills . | . . . . . . . . Critical Parts Destroyed 7 | . 2 . . 1 . 1 3 Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 7916 | . 673 141 926 1101 869 436 3770 Guns 2605 | . 191 37 567 443 239 119 1009 Cannons 3839 | . 475 91 350 326 613 317 1667 Explosions 1339 | . . . . 308 . . 1031 Melee . | . . . . . . . . Ramming 133 | . 7 13 9 24 17 . 63 Kinetic 4414 | . 352 75 559 664 425 244 2095 Thermal 964 | . 158 53 358 105 40 . 250 Explosive 1085 | . . . . 308 . . 777 Electromagnetic 1320 | . 156 . . . 387 192 585 Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 11 | . . . . . . . 11 Average Corruption 7 | . . . . . . . 7 Corruption Purged . | . . . . . . . . Effects 15 | . . . . . . . 15 Message Errors 1 | . . . . . . . 1 Matter Fused 1 | . . . . . . . 1 Energy Discharges 1 | . . . . . . . 1 Parts Rejected 2 | . . . . . . . 2 Data Loss (minor) 1 | . . . . . . . 1 Misfires 1 | . . . . . . . 1 Targeting Errors 5 | . . . . . . . 5 Weapon Failures 3 | . . . . . . . 3 Overload Shots . | . . . . . . . . Overflow Damage 124 | . . 10 . 22 14 . 78 Projectiles 88 | . . 10 . . 14 . 64 Explosions 36 | . . . . 22 . . 14 Melee . | . . . . . . . . Knockbacks 25 | . 3 . 2 5 5 1 9 Impact 1 | . . . . . 1 . . Kinetic 22 | . 3 . 2 4 3 1 9 Secondary 2 | . . . . 1 1 . . Self-Inflicted Damage 426 | . . . . 155 . 7 264 Shots 9 | . . . . 2 . 1 6 Rammed 26 | . 2 2 . 4 2 . 16 Targets Rammed 28 | . 2 2 1 4 2 . 17 Kicked . | . . . . . . . . Crushed 2 | . . . 1 . . . 1 Highest Temperature 619 | . 415 102 619 452 480 508 315 Average Temperature 163 | . 126 46 234 178 178 161 81 Received Heat Transfer 1188 | . 147 39 171 279 132 96 324 Effects 33 | . . . 14 9 5 5 . Shutdowns 7 | . . . 4 1 1 1 . Energy Bleed 5 | . . . 2 1 2 . . Interference 6 | . . . 3 . . 3 . Matter Decay 4 | . . . 1 2 . 1 . Short Circuit 3 | . . . 1 . 2 . . Damage (minor) 2 | . . . 1 1 . . . Damage (major) 4 | . . . . 4 . . . Damage (core) 2 | . . . 2 . . . . Siege Activations . | . . . . . . . . Robots Corrupted 1 | . . . . . 1 . . Combat Hostiles 1 | . . . . . 1 . . Parts Fried 6 | . 1 . . . 1 . 4 Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 1 | . . . 1 . . . . Heat Transferred 1679 | . 333 111 777 222 75 . 161 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 1 | . . . . . . . 1 Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -9 -8 -8 -7 -6 -5 ------- Run | Scr Mat Mat Mat Sto Fac Fac Fac Peak Influence 502 | . 315 213 322 249 219 231 502 Initial 98 | . . 98 89 70 98 78 45 Average 138 | . 131 147 176 126 126 97 168 Maximum Alert Level 2 | . 1 1 1 1 1 1 2 Low Security (%) 75 | 100 70 84 67 76 91 83 64 Level 1 22 | . 29 15 32 23 8 16 29 Level 2 1 | . . . . . . . 5 Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 14 | . 2 1 . 2 1 1 7 Investigation 1 | . . . . 1 . . . Extermination 6 | . . . . . 1 1 4 Reinforcement 7 | . 2 1 . 1 . . 3 Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Construction Impeded 1 | . . . . . . . 1 Haulers Reinforced . | . . . . . . . . Stealth | -11 -10 -9 -8 -8 -7 -6 -5 --------- Run | Scr Mat Mat Mat Sto Fac Fac Fac Distress Signals 9 | . 3 2 . 2 . . 2 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 112 | . 22 9 10 15 10 7 39 Peak Tracking Total 9 | . 7 4 4 5 4 3 9 Tactical Retreats 7 | . 1 2 . 2 1 . 1 Traps | -11 -10 -9 -8 -8 -7 -6 -5 ------- Run | Scr Mat Mat Mat Sto Fac Fac Fac Traps Triggered 1 | . . . . . . 1 . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -8 -8 -7 -6 -5 ---------- Run | Scr Mat Mat Mat Sto Fac Fac Fac Machines Disabled 13 | . . . . 2 1 1 9 Max in Single Turn 4 | . . . . 2 1 1 4 Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Fab Network Shutdowns . | . . . . . . . . Hacking | -11 -10 -9 -8 -8 -7 -6 -5 --------- Run | Scr Mat Mat Mat Sto Fac Fac Fac Machines Accessed 6 | . . . . 2 . 2 2 Terminals 1 | . . . . 1 . . . Fabricators . | . . . . . . . . Repair Stations 4 | . . . . 1 . 2 1 Recycling Units 1 | . . . . . . . 1 Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Total Hacks 11 | . . . . 5 . 4 2 Successful 6 | . . . . 2 . 4 . Failed 5 | . . . . 3 . . 2 Catastrophic . | . . . . . . . . Database Lockouts . | . . . . . . . . Manual . | . . . . . . . . Terminals 1 | . . . . 1 . . . Fabricators . | . . . . . . . . Repair Stations 9 | . . . . 4 . 4 1 Recycling Units 1 | . . . . . . . 1 Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Terminal Hacks 1 | . . . . 1 . . . Record 1 | . . . . 1 . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 5 | . . . . 1 . 4 . Scan Component 3 | . . . . 1 . 2 . Repair 2 | . . . . . . 2 . Recycling Unit Hacks . | . . . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 1 | . . . . . . . 1 Used . | . . . . . . . . Hacking Detections 3 | . . . . 1 . 1 1 Full Trace Events 1 | . . . . 1 . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 2 | . . . . . . 2 . Time 51 | . . . . . . 51 . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -7 -6 -5 ------------ Run | Scr Mat Mat Mat Sto Fac Fac Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -8 -7 -6 -5 -------- Run | Scr Mat Mat Mat Sto Fac Fac Fac Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -8 -7 -6 -5 ------- Run | Scr Mat Mat Mat Sto Fac Fac Fac Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -8 -7 -6 -5 ------------- Run | Scr Mat Mat Mat Sto Fac Fac Fac Turns Passed 4880 | 71 579 345 514 568 676 790 1337 Spaces Moved 2338 | 41 266 179 234 263 360 414 581 Core 9 | 8 1 . . . . . . Treads 2329 | 33 265 179 234 263 360 414 581 Legs . | . . . . . . . . Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 160 160 160 157 158 158 160 Average Speed 162 | 142 160 160 160 166 158 159 169 Slowest Speed 250 | 160 250 160 165 185 158 180 180 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 24 | 4 47 24 23 54 11 15 15 Regions Visited 7 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . Known Exits Taken 3 | . . . . 1 1 1 . Unknown Exits Taken 4 | 1 1 1 1 . . . . Scrap Searched . | . . . . . . . . Spaces Dug 41 | . . . . . . 39 2 Terrain Destroyed 232 | . . . 2 18 1 50 161 Melee . | . . . . . . . . Projectile 36 | . . . 2 2 1 5 26 AOE 196 | . . . . 16 . 45 135 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -8 -8 -7 -6 -5 --------- Run | Scr Mat Mat Mat Sto Fac Fac Fac Total 3000 | 54 346 232 313 339 419 513 784 Wait 209 | . 6 29 28 29 7 55 55 Move 2331 | 40 265 178 233 262 359 413 581 Hop . | . . . . . . . . Pick Up 95 | 8 14 10 11 8 11 13 20 Fast Attach . | . . . . . . . . Attach 49 | 6 2 2 4 7 6 6 16 Detach 1 | . . . . . 1 . . Swap 23 | . 5 4 3 2 3 3 3 Drop 49 | . 8 4 6 5 7 6 13 Fire 209 | . 44 3 27 22 23 17 73 Melee . | . . . . . . . . Ram . | . . . . . . . . Kick . | . . . . . . . . Crush 28 | . 2 2 1 4 2 . 17 Escape Stasis . | . . . . . . . . Rewire 6 | . . . . . . . 6 Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / [*Min]) -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials -8/Storage -7/Factory -6/Factory -5/Factory (discovered 2 exits: *Upp x2) History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 16) 72 | -11/Scrapyard | Entered Materials 303 | -10/Materials | Build established: Mutant 312 | -10/Materials | Discovered new exit (range 11) 613 | -10/Materials | Discovered new exit (range 16) 651 | -10/Materials | Entered another Materials area 651 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 776 | -9/Materials | Discovered new exit (range 8) 983 | -9/Materials | Discovered new exit (range 9) 985 | -9/Materials | Build established: Gunner 996 | -9/Materials | Entered another Materials area 996 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1433 | -8/Materials | Discovered new exit (range 7) 1510 | -8/Materials | Entered Storage 1757 | -8/Storage | Build established: Tank 1860 | -8/Storage | Core integrity fell below 50% 1997 | -8/Storage | Discovered new exit (range 8) 2028 | -8/Storage | Lost 3 parts (1u2w) 2076 | -8/Storage | Identified exit to Factory 2078 | -8/Storage | Entered Factory 2078 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2503 | -7/Factory | Build established: Gunner 2747 | -7/Factory | Discovered new exit (range 4) 2752 | -7/Factory | Identified exit to Factory 2754 | -7/Factory | Entered another Factory area 2754 | -6/Factory | Evolved 2 slots: Utility x2 3099 | -6/Factory | Repaired Grenade Launcher 3231 | -6/Factory | Build established: Scavenger-Tank 3466 | -6/Factory | Discovered new exit (range 7) 3483 | -6/Factory | Identified exit to Factory 3534 | -6/Factory | Repaired EM Pulse Cannon 3544 | -6/Factory | Entered another Factory area 3544 | -5/Factory | Evolved 2 slots: Utility x2 4043 | -5/Factory | Discovered new exit (range 17) 4154 | -5/Factory | Identified exit to Upper Caves 4728 | -5/Factory | Lost 7 parts (4u3w) 4838 | -5/Factory | Discovered exit to Upper Caves (range 11) 4874 | -5/Factory | System corruption reached 10% 4881 | -5/Factory | Self-destructed Last Messages --------------- 04865_ Slug penetrates R-10 Processor. 04866_ Lgt. Treads destroyed. 04867_ System corrupted: Mic. Fission Core rejected. 04867_ Slug penetrates Wall. 04867_ HV Slug penetrates G-50 Soldier. 04867_ R-10 Processor collects VTOL Module. 04868_ Magnetic Acceleration Cannon destroyed. 04868_ Penetrated by Slug. 04870_ Imp. Medium Treads destroyed. 04870_ Slug penetrates R-10 Processor. 04871_ System corrupted: Gauss Cannon jammed. 04871_ HV Slug penetrates Wall. 04876_ Slug penetrates G-50 Soldier. 04876_ G-50 Soldier knocked back. 04876_ HV Slug penetrates W-25 Informer. 04876_ W-25 Informer suffers critical hit. 04876_ Destroyed Lgt. Deuterium Engine. 04876_ Slug penetrates Wall. 04876_ Imp. Heavy Armor Plating destroyed. 04879_ U-05 Engineer destroyed. 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"# # ""?????????? | | ????????????????????????????%#"## ; """????????? | | ??????????????????##########g#### A ???????? | | ??????????????????# *%* %Y ; ?????????? | | ??????????????????# * ;R #????????????? | | ??????????????????# ! // g #????????????? | | ??????????????????# @ // ;u #????????????? | | ??????????????????# u #????????????? | | ?????????????????#; = R #w #????????????? | | ?????????????????#########p;;#### ##???????????? | | ?????????################# # # ####### ###?? | | ?????????# ## #p##### #?? | | ?????????# # = u= * +?? | | ?????????# #=*# %[ " / = ^# | | ?????????# ####= # = #######+#???? | | ?????????# / ] ###+#####?????????? | | ?????????# ####### #?????????? | | ????? + # ### T #?????????? | | ????? # # #?????????? | | ?????????# # # # ### """""" #?????????? | | ?????????# #######?# """""" #?????????? | | ?????????# #???????# """""" #?????????? | | ?????????# #???????# """""" #?????????? | | ?????????###+##########???????# #?????????? | | ???????????# #????????????????# #?????????? | | ???????????# #????????????????#?########?????????? | | ???????????# #???????????????????????????????????? | | ???????????# #???????????????????????????????????? | | ???????????# #???????????????????????????????????? | | ???????????# #???????????????????????????????????? | | ???????????# #???????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 73 Energy Generation 18 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Density 85 Armor Coverage 600 Power Shielding 33 Evasion (%) 40 Targeting Accuracy 5 Recoil Reduction 3 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ReactiveSupersonicSuite Manual? 0 Play Time 00:58:37 Cumulative 23.2 hours Start 2021.05.09 @ 10:49:20 End 2021.05.09 @ 11:56:51 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 23 Rogue 8 Adventurer 0 Explorer 15 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 20 Gallery% 27 Achievement% 19 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Vi Keybinds 0 Fullscreen 2 Font 24/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: e3f686a5-404f-47f6-aa99-02f3db010a1d