Cogmind - Beta 14 @@@ ROGUE MODE // 2024.09.10 @ 00:02:28 Player: Spoodle Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (6) 3000 Regions Visited (23) 4600 Robots Destroyed (372) 1860 Value Destroyed (14890) 14890 Prototype IDs (40) 800 Alien Tech Used (0) 0 Bonus (9990) 9990 TOTAL SCORE: 35140 Bonus ------- Triggered High Security 500 High Alert Combat Kills 4806 Follower Combat Kills 1712 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Warlord Defense Kills 1316 Friendly Fire -244 Cogmind --------- Core Integrity 0/1150 Matter 103/300 Energy 93/100 System Corruption 13% Temperature Warm (173) Movement Core (50) Location -4/Upper Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (9) ------ Advanced Signal Interpreter Experimental Core Analyzer > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Antimatter Reactor Seismic Detector Quantum Capacitor Matter Neutralizer Peak State ------------ > --- POWER ------------ Vortex Chain Reactor > --- PROPULSION ------- Enhanced Flexi-carbon Leg Myomer Leg Enhanced Biometal Leg Experimental Myomer Leg Experimental Myomer Leg > --- UTILITY ---------- Advanced Cooling System Advanced Cooling System Experimental Cooling System High-capacity Storage Unit Advanced Signal Interpreter Tactical Coordination Suite Experimental Core Analyzer Improved Weapon Cycler Thermal Barrier > --- WEAPON ----------- Long-range Phase Cannon Long-range Phase Cannon Long-range Phase Cannon > --- INVENTORY -------- Armored Medium Treads Armored Medium Treads Armored Medium Treads Advanced VSS Leg Zionite Composite Leg II Compact Wheel Centrium Wheel Advanced Cooling System Advanced Cooling System Advanced Sensor Array Improved Heavy Armor Plating Advanced Thermal Defense Suite System Mapper Heavy Beamcaster Heavy Rocket Launcher Scatter Rocket Array [Rating: 152] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Enhanced Nuclear Core Reactor Vortex Chain Reactor Propulsion Armored Treads Treads Armored Treads Leg Experimental Myomer Leg Wheel Armored Huge Wheel Flight Unit Diametric Drive Utility High-capacity Storage Unit Device Advanced Sensor Array Storage High-capacity Storage Unit Processor Improved Signal Interpreter Hackware Hacking Suite Protection Improved Medium Armor Plating Weapon Plasma Rifle Energy Gun Plasma Rifle Energy Cannon Long-range Phase Cannon Ballistic Gun Autogun Ballistic Cannon Light Cannon Launcher Heavy Rocket Launcher Special Weapon Mining Laser Slashing Weapon Makeshift Sword Build | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 ------- Run | Yrd Mat Min Mat Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Slots Evolved 12 | . . . 2 . 2 . 2 . . . . 2 . . . . 2 . . . . 2 . Power 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . Propulsion 3 | . . . 1 . 1 . . . . . . . . . . . . . . . . 1 . Utility 7 | . . . 1 . 1 . 1 . . . . 1 . . . . 2 . . . . 1 . Weapon 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . Parts Attached 587 | 10 18 7 49 14 51 37 30 3 . 7 2 44 6 18 4 10 55 20 11 39 21 122 9 Power 28 | 1 1 1 4 1 . 1 3 . . . . 4 . 1 . . 3 1 . 2 . 2 3 Engine 11 | 1 1 . 4 1 . 1 2 . . . . . . . . . . 1 . . . . . Core 10 | . . 1 . . . . 1 . . . . 3 . 1 . . 3 . . 1 . . . Reactor 7 | . . . . . . . . . . . . 1 . . . . . . . 1 . 2 3 Propulsion 91 | 2 2 1 9 2 7 8 3 . . 1 2 1 . 2 . . 4 . . 9 8 27 3 Treads 54 | . 2 1 8 2 7 8 3 . . 1 1 1 . 2 . . 3 . . 7 4 4 . Leg 19 | 2 . . . . . . . . . . . . . . . . . . . 2 4 8 3 Wheel 9 | . . . . . . . . . . . 1 . . . . . 1 . . . . 7 . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . Flight 9 | . . . 1 . . . . . . . . . . . . . . . . . . 8 . Utility 248 | 2 4 1 10 5 14 14 14 2 . . . 27 1 11 1 4 31 12 5 20 7 62 1 Device 185 | 1 3 1 5 3 7 7 7 1 . . . 23 . 7 . 3 22 11 4 16 7 56 1 Storage 5 | 1 1 . 1 . 1 . . . . . . . . . . . . . . . . 1 . Processor 4 | . . . . . . . . 1 . . . . . . . . . . . 2 . 1 . Hackware 2 | . . . . . . . 1 . . . . . . . . . 1 . . . . . . Protection 52 | . . . 4 2 6 7 6 . . . . 4 1 4 1 1 8 1 1 2 . 4 . Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . Weapon 220 | 5 11 4 26 6 30 14 10 1 . 6 . 12 5 4 3 6 17 7 6 8 6 31 2 Energy Gun 97 | 5 . . 6 . 13 9 7 1 . 4 . 8 1 3 3 3 10 3 4 6 4 7 . Energy Cannon 31 | . 3 1 2 2 6 . 1 . . 1 . 1 . . . . . 1 . . 1 10 2 Ballistic Gun 28 | . 5 1 13 2 7 . . . . . . . . . . . . . . . . . . Ballistic Cannon 2 | . . . 2 . . . . . . . . . . . . . . . . . . . . Launcher 39 | . . 2 2 1 1 1 2 . . 1 . 1 3 1 . 2 3 1 1 2 1 14 . Special Weapon 13 | . 3 . 1 1 3 4 . . . . . . . . . . . . 1 . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 10 | . . . . . . . . . . . . 2 1 . . 1 4 2 . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 29 | . . . 5 . 3 3 1 . . 1 . 4 . . . . 1 . . 5 1 5 . Parts Lost 68 | . . 1 3 . . 3 6 . . . . . . 2 . . 5 . 1 . 2 40 5 Power 6 | . . . . . . . 1 . . . . . . 1 . . 1 . . . . 3 . Propulsion 19 | . . 1 . . . . 1 . . . . . . . . . . . . . . 13 4 Utility 28 | . . . 2 . . 3 3 . . . . . . . . . 3 . 1 . . 15 1 Weapon 15 | . . . 1 . . . 1 . . . . . . 1 . . 1 . . . 2 9 . Highest Loss Streak 15 | . . 1 1 . . 2 4 . . . . . . 2 . . 2 . 1 . 2 15 15 To Critical Strikes 2 | . . . . . . . . . . . . . . . . . . . . . . 1 1 Average Slot Usage (%) 96 | . 100 100 99 100 99 99 99 100 100 95 100 100 100 99 81 100 89 88 87 89 93 86 34 Engine 5 | . 14 6 9 11 9 9 6 7 7 7 7 1 . . . . . 1 5 1 . . . Core 4 | . . 7 1 . . . . . . . . 11 13 12 13 13 11 9 5 8 5 . . Treads 25 | . 25 28 33 33 36 35 29 30 30 30 30 26 26 26 26 26 12 11 11 15 21 8 . Leg 1 | . 2 . . . . . . . . . . . . . . . . . . . . 10 9 Wheel 1 | . . . . . . . . . . . . . . . . . 4 5 5 3 . 4 . Device 16 | . 14 14 11 10 16 13 16 15 15 15 15 21 20 18 20 18 22 18 27 21 17 21 6 Storage 7 | . 14 14 11 11 9 9 7 7 7 7 7 6 6 6 6 6 5 5 5 5 5 4 . Processor 4 | . . . . . . . . 6 7 7 7 6 6 6 6 6 5 5 5 8 11 10 10 Protection 7 | . . . 11 11 10 13 9 7 7 7 7 4 6 7 6 7 6 9 . 3 5 3 . Energy Gun 12 | . . . . . 11 17 22 23 23 16 15 16 17 19 1 16 13 11 16 15 16 5 . Energy Cannon 2 | . 2 3 2 4 3 . . . . 2 7 2 . . . . . 1 . . . 7 3 Ballistic Gun 3 | . 24 20 14 15 2 . . . . . . . . . . . . . . . . . . Peak Build Rating 152 | 7 12 15 21 19 31 38 49 47 46 47 47 71 68 70 68 68 97 96 96 116 121 152 70 Average Rating 58 | 5 10 12 16 17 29 34 45 46 46 44 46 64 66 67 52 66 86 95 93 102 111 131 42 On Entrance 52 | . 7 10 15 19 16 31 38 47 46 46 46 47 67 67 66 68 66 95 96 95 114 110 38 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 144 | 15 32 32 58 62 66 70 74 73 66 71 71 85 83 88 88 91 126 120 117 113 104 144 4 Greatest Support 133 | 20 40 40 60 60 80 82 82 80 80 82 82 94 84 86 86 86 86 28 28 110 109 133 7 Greatest Overweight (x) 10 | . . . . 1 . 1 . . . . . 1 . 1 1 1 4 4 4 4 . 10 . Average Overweight (x) . | . . . . . . . . . . . . . . . . . 3 3 3 1 . . . Largest Inventory Capacity 20 | 8 15 15 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 5 Average Capacity 19 | 7 14 15 19 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 19 5 Most Carried 20 | 7 15 15 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 5 Average Carried 19 | 4 13 14 19 19 19 19 19 19 20 19 19 19 19 19 20 19 19 19 18 19 19 18 3 Final Capacity 20 | 8 15 15 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 5 Final Carried 20 | 7 15 15 20 20 20 20 20 20 20 20 20 20 20 20 20 20 19 20 20 20 18 16 5 Class Distribution -------------------- 29% | Tank 21% | Mutant 17% | Scavenger-Mutant 16% | Scavenger-Tank 5% | Scavenger-Skirmisher 4% | Commander-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Mutant | -8/Materials Commander-Mutant | -8/Storage Tank | -7/Factory Tank | -7/Lower Caves Tank | -7/Lower Caves Tank | -7/Zion Tank | -6/Proximity Caves Tank | -6/Factory Tank | -6/Lower Caves Tank | -6/Lower Caves Scavenger-Mutant | -6/Data Miner Scavenger-Tank | -5/Proximity Caves Scavenger-Assassin | -5/Factory Scavenger-Mutant | -5/Upper Caves Scavenger-Skirmisher | -5/Upper Caves Scavenger-Tank | -5/Warlord Scavenger-Tank | -4/Proximity Caves Scavenger-Tank | -4/Factory Scavenger-Tank | -4/Upper Caves Resources | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 ----------- Run | Yrd Mat Min Mat Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Matter Collected 9369 | 300 612 291 1286 230 766 352 260 107 . 70 20 377 242 215 . 356 716 317 237 480 266 1869 . Remotely 184 | . . . . . . . . . . . . . . . . . . . . 184 . . . Salvage Created 15210 | 121 570 211 1815 218 1508 1233 978 . . . . 591 198 340 . 112 1489 217 477 407 358 4217 150 Parts 677 | 9 47 9 111 15 97 62 42 . . . . 21 4 5 . 9 62 1 8 7 9 155 4 Haulers Intercepted 19 | . 2 . 5 . 4 5 . . . . . 1 . . . . 1 . . . . 1 . Recyclers Shooed 11 | . 1 . 3 . 1 2 1 . . . . 1 . . . . 2 . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 45 | . . . . . . . . 1 1 2 7 . 2 3 . 9 . 2 6 . 8 . 4 Prevented 10 | . . . . . . . . . 2 . 6 . . . . . . . 2 . . . . Kills | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 ------- Run | Yrd Mat Min Mat Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Combat Hostiles Destroyed 305 | . 13 9 37 7 29 14 21 . . . . 8 8 7 . 8 29 5 8 12 7 81 2 Melee 2 | . . . . . . . . . . . . . . . . . . . . . . 2 . Guns 139 | . 11 4 25 3 19 14 12 . . . . 7 1 3 . 2 17 1 5 2 3 10 . Cannons 41 | . 2 1 6 1 5 . . . . . . 1 . . . . . . . . . 25 . AOE 108 | . . 4 6 3 4 . 7 . . . . . 7 2 . 6 12 3 2 9 3 40 . Classes Destroyed 21 | 2 8 . 3 . 2 . 1 . . . . . . . . . 2 . . 1 . 2 . Worker 10 | . 2 . . . 2 1 1 . . . . . . . . . 1 . . . . 3 . Builder 14 | . 1 . 1 . . 1 . . . . . 2 . . . . 4 . . . . 5 . Tunneler 2 | 2 . . . . . . . . . . . . . . . . . . . . . . . Hauler 19 | . 2 . 5 . 4 5 . . . . . 1 . . . . 1 . . . . 1 . Recycler 14 | 1 . . 4 . 2 2 2 . . . . . . . . . 1 . . . . 2 . Mechanic 2 | . 1 . . . . 1 . . . . . . . . . . . . . . . . . Operator 4 | . 1 . . . . . 1 . . . . . . . . . 1 . . . . 1 . Watcher 14 | . 2 . 3 . 1 1 3 . . . . . . . . . . . . . . 4 . Swarmer 69 | . 6 5 11 3 10 . 9 . . . . . 4 . . 8 4 . . . . 9 . Saboteur 2 | . . . . . . . . . . . . . . . . . . . . . . 2 . Grunt 125 | . 7 4 16 2 8 7 6 . . . . 5 4 . . . 10 3 6 7 3 37 . Brawler 12 | . . . 2 1 1 . . . . . . . . . . . . 1 1 1 1 4 . Duelist 7 | . . . . . 1 1 1 . . . . . . . . . . . 1 . . 3 . Protector 6 | . . . 1 . . . . . . . . . . . . . . . . 2 . 3 . Sentry 29 | . . . 7 1 8 5 1 . . . . 1 . . . . 1 1 . . . 4 . Demolisher 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . Specialist 3 | . . . . . . . . . . . . . . . . . 2 . . 1 . . . Hunter 27 | . . . . . 1 1 2 . . . . 1 . 6 . . 6 . . . 2 6 2 Programmer 21 | . . . . . . . 2 . . . . 1 . 1 . . 5 . . . 1 11 . Heavy 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . Behemoth 2 | . . . . . . . . . . . . . . . . . . . . . . 2 . Packrat 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . Best Kill Streak 15 | 2 5 5 10 4 6 3 8 . . . . 4 8 2 . 4 12 4 4 11 4 15 1 Combat Bots Only 14 | . 5 5 7 4 5 3 4 . . . . 3 8 2 . 4 7 4 4 11 4 14 1 Max Kills in Single Turn 7 | 1 2 2 3 3 2 2 2 . . . . 2 4 1 . 3 7 2 2 5 1 4 1 Gunslinging 1 | . 1 . . . 1 . . . . . . . . . . . . . 1 . . . . Exploded 5 | . . 2 3 3 2 . 2 . . . . . 4 1 . 3 4 2 1 5 1 4 . Melee 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -------- Run | Yrd Mat Min Mat Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Hostile Shots Fired 1968 | . 49 27 146 35 126 84 174 . . . . 53 26 110 . 15 212 12 54 43 63 634 105 Missed 585 | . 10 8 39 9 37 22 55 . . . . 14 9 22 . 4 58 1 14 13 14 221 35 Damage Taken 21461 | . 401 282 1354 364 968 1073 1890 . . . . 384 116 1200 . 131 2382 217 798 830 682 7149 1240 Core 2405 | . 72 40 87 70 100 104 143 . . . . 55 9 72 . . 195 63 46 98 95 597 559 Absorbed by Shields 2576 | . . . . . 304 24 224 . . . . 148 49 314 . 50 739 . . . . 724 . Ignored by Resistances 2085 | . . . . . . . . . . . . . . . . . 110 5 120 159 131 1560 . Regen/Repaired (Parts) 1917 | . . . . . 24 598 . . . . . . . . . . 236 . . 460 . 599 . Core Remaining (%) 70 | 100 . 55 . 60 . 62 . . . . 79 . . . . 84 . . . . 50 . . Volleys Fired 784 | 19 64 16 140 14 86 75 61 . . . . 23 3 26 . 7 37 8 21 11 14 148 11 Largest 3 | 2 2 2 2 2 2 2 3 . . . . 3 3 3 . 3 3 3 3 3 3 3 1 Hottest 315 | 80 100 83 123 100 136 110 179 . . . . 225 225 225 . 225 237 237 254 243 260 315 105 Shots Fired 1663 | 22 122 30 249 25 163 139 159 . 2 . . 67 9 61 . 11 98 21 47 29 33 365 11 Gun 1184 | 22 100 15 189 21 123 133 154 . 2 . . 62 7 53 . 8 94 18 38 27 27 91 . Cannon 375 | . 16 13 43 1 31 . . . . . . 5 . . . . . . 3 . 2 250 11 Launcher 70 | . . 2 3 1 3 . 5 . . . . . 2 8 . 3 4 3 6 2 4 24 . Special 34 | . 6 . 14 2 6 6 . . . . . . . . . . . . . . . . . Kinetic 394 | . 100 15 198 21 60 . . . . . . . . . . . . . . . . . . Thermal 1193 | 16 22 13 48 3 100 139 154 . 2 . . 67 7 53 . 8 94 18 41 27 29 341 11 Explosive 70 | . . 2 3 1 3 . 5 . . . . . 2 8 . 3 4 3 6 2 4 24 . Electromagnetic 6 | 6 . . . . . . . . . . . . . . . . . . . . . . . Robot Hit Streak 19 | 5 13 3 15 8 17 18 19 . . . . 13 4 7 . 9 18 5 12 13 6 18 6 Robot Miss Streak 9 | 5 4 2 5 2 3 3 2 . . . . 4 2 4 . 1 5 1 1 9 2 7 3 Penetration Max . | . . . . . . . . . . . . . . . . . . . . . . . . Secondary Targets 22 | . 1 . 5 . 3 . 4 . . . . 1 . 1 . . 4 . 1 1 . 1 . Max Gunslinging Chain 1 | . 1 . 1 . 1 . 1 . . . . 1 . 1 . . 1 . 1 1 . 1 . Capacitor 5 | . . . . . . . . . . . . . . . . . . . . . . . 5 Shots Hit Robots 1061 | 13 67 16 159 17 101 90 120 . . . . 45 2 33 . 3 81 14 34 22 21 216 7 Core Hits 895 | 3 27 12 77 9 56 40 53 . . . . 19 21 15 . 9 114 12 20 60 18 327 3 Critical Kills 5 | . . . 1 . . . . . . . . . . . . . . . . . 1 1 2 Critical Parts Destroyed 4 | . 2 . 1 . . . . . . . . . . . . . . . . . . 1 . Critical Strikes 52 | 2 2 . 2 . 6 . 6 . . . . 4 . 5 . . 8 3 2 1 2 7 2 Burn 41 | 2 . . . . 6 . 6 . . . . 4 . 5 . . 6 3 2 1 1 5 . Meltdown 4 | . . . . . . . . . . . . . . . . . . . . . 1 1 2 Destroy 5 | . 2 . 2 . . . . . . . . . . . . . . . . . . 1 . Sever 2 | . . . . . . . . . . . . . . . . . 2 . . . . . . Melee Attacks 58 | . . . . . . . . . . . . 5 1 . . 5 36 11 . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . Slashing 58 | . . . . . . . . . . . . 5 1 . . 5 36 11 . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 41733 | 211 1129 504 3015 411 2033 1868 2784 . . . . 1078 774 1138 . 490 5248 716 1187 1929 973 15986 259 Guns 15769 | 163 916 160 2121 256 1423 1830 2180 . . . . 929 21 757 . 43 1676 286 675 413 398 1522 . Cannons 7326 | . 174 87 467 20 390 . . . . . . 137 . . . . . . 101 . 33 5658 259 Explosions 17740 | 48 . 239 356 114 142 . 579 . . . . . 753 360 . 447 2997 430 411 1516 542 8806 . Melee 537 | . . . . . . . . . . . . . . . . . 537 . . . . . . Ramming 289 | . 15 18 23 21 78 38 25 . . . . 12 . 21 . . 38 . . . . . . Kinetic 4161 | . 916 160 2158 256 671 . . . . . . . . . . . . . . . . . . Thermal 19813 | 148 198 139 478 20 1142 1830 2180 . . . . 1066 21 757 . 43 1676 286 776 413 431 7950 259 Explosive 16661 | . . 187 356 114 142 . 579 . . . . . 753 360 . 447 2997 430 411 1516 542 7827 . Electromagnetic 272 | 63 . . . . . . . . . . . . . . . . . . . . . 209 . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . Slashing 537 | . . . . . . . . . . . . . . . . . 537 . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . Highest Corruption 13 | . . . . . . . 1 1 1 1 . 3 3 4 4 4 8 8 8 9 1 13 13 Average Corruption 4 | . . . . . . . 1 1 1 1 . 3 3 3 4 4 6 8 8 8 1 7 13 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . Effects 221 | . . . . . . . 9 6 2 2 . 14 22 17 3 20 6 41 16 1 1 58 3 Message Errors 53 | . . . . . . . 3 4 . . . . 6 2 1 1 3 10 6 1 . 15 1 Matter Fused 56 | . . . . . . . 2 1 . . . 3 8 5 1 6 1 13 2 . . 12 2 Heat Flow Errors 17 | . . . . . . . 1 1 . . . 1 . 3 . 2 . 2 1 . . 6 . Energy Discharges 13 | . . . . . . . . . . . . . . 2 . 2 1 3 2 . . 3 . Parts Rejected 3 | . . . . . . . 1 . . . . . . . . . . . 1 . . 1 . Parts Fused 4 | . . . . . . . . . . . . 1 1 . . . . . . . . 2 . Data Loss (minor) 31 | . . . . . . . . . . 1 . 4 2 2 1 5 1 8 1 . 1 5 . Data Loss (major) 11 | . . . . . . . 1 . . . . 3 . 1 . 3 . 1 . . . 2 . Misfires 19 | . . . . . . . . . 2 . . 2 4 1 . . . 3 1 . . 6 . Alerts 6 | . . . . . . . . . . 1 . . 1 . . 1 . 1 . . . 2 . Misdirections 2 | . . . . . . . . . . . . . . . . . . . . . . 2 . Weapon Failures 6 | . . . . . . . 1 . . . . . . 1 . . . . 2 . . 2 . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 564 | . 1 54 . . 4 . 47 . . . . 8 1 . . . 162 . . . . 287 . Projectiles 198 | . 1 . . . . . . . . . . 8 . . . . . . . . . 189 . Explosions 249 | . . 54 . . 4 . 47 . . . . . 1 . . . 45 . . . . 98 . Melee 117 | . . . . . . . . . . . . . . . . . 117 . . . . . . Knockbacks 6 | . 1 . 3 . 1 . 1 . . . . . . . . . . . . . . . . Impact 5 | . 1 . 2 . 1 . 1 . . . . . . . . . . . . . . . . Kinetic 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 505 | . . 34 10 7 39 . 11 . . . . . . 48 . 14 74 . 104 . . 164 . Shots 17 | . . 2 1 1 1 . 1 . . . . . . 1 . 1 2 . 3 . . 4 . Rammed 36 | . 3 3 3 3 7 5 4 . . . . 2 . 2 . . 3 . . . . 1 . Targets Rammed 38 | . 3 3 3 3 9 5 4 . . . . 2 . 2 . . 3 . . . . 1 . Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . Crushed 2 | . . . . . 2 . . . . . . . . . . . . . . . . . . Highest Temperature 532 | 100 40 58 99 72 132 152 284 147 2 . . 324 168 309 . 200 348 280 292 240 238 532 260 Average Temperature 78 | 33 11 23 25 32 29 38 76 78 2 . . 121 50 112 . 83 113 79 147 93 91 78 143 Received Heat Transfer 4366 | . 165 108 600 105 308 441 254 . . . . 118 34 . . . 426 90 333 117 81 1186 . Effects 14 | . . . . . . . . . . . . 3 . 2 . . 3 . 2 . . 1 3 Energy Bleed 3 | . . . . . . . . . . . . 1 . 1 . . . . . . . . 1 Interference 10 | . . . . . . . . . . . . 2 . 1 . . 3 . 2 . . . 2 Short Circuit 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Fried 2 | 1 . . . . . . . . . . . . . . . . . . . . . 1 . Impact Corruptions 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . Robots Melted 16 | . . . . . 1 . 2 . . . . 1 . 2 . . . 1 1 1 1 4 2 Combat Hostiles 15 | . . . . . 1 . 2 . . . . . . 2 . . . 1 1 1 1 4 2 Parts Melted 118 | 3 . . . . 6 11 13 . . . . 5 . 17 . . 16 2 5 6 2 30 2 Heat Transferred 34077 | 494 420 235 897 37 2664 3441 4810 . . . . 2631 50 2150 . 100 3623 718 1579 580 716 8673 259 Parts Sabotaged 4 | . . . . . . . . . . . . . . . . . . . . . . 4 . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 1 | 1 . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 ------- Run | Yrd Mat Min Mat Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Peak Influence 2950 | 15 243 213 623 334 414 640 441 . . . . 226 . . . . 1048 . . . . 2950 . Initial 300 | . 9 94 54 242 . 174 198 . . . . . . . . . 300 . . . . 31 . Average 470 | 7 146 140 435 150 170 376 307 . . . . 75 . . . . 662 . . . . 1501 . Maximum Alert Level 5 | . 1 1 2 1 2 2 2 . . . . 1 . . . . 3 . . . . 5 . Low Security (%) 39 | 100 76 91 8 71 65 33 3 . . . . 96 . . . . . . . . . 9 . Level 1 25 | . 23 8 28 28 26 20 88 . . . . 3 . . . . 23 . . . . 4 . Level 2 18 | . . . 62 . 8 45 8 . . . . . . . . . 18 . . . . 8 . Level 3 6 | . . . . . . . . . . . . . . . . . 57 . . . . 6 . Level 4 2 | . . . . . . . . . . . . . . . . . . . . . . 18 . Level 5 5 | . . . . . . . . . . . . . . . . . . . . . . 38 . High Security 1 | . . . . . . . . . . . . . . . . . . . . . . 12 . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 70 | . 2 . 5 . 3 6 6 . . . . 5 . . . . 9 . . . . 34 . Investigation 10 | . 1 . 1 . . 2 2 . . . . . . . . . 3 . . . . 1 . Extermination 12 | . . . . . . . 3 . . . . 2 . . . . 2 . . . . 5 . Reinforcement 16 | . 1 . 3 . . 2 . . . . . 3 . . . . 1 . . . . 6 . Assault 22 | . . . 1 . . 1 1 . . . . . . . . . 3 . . . . 16 . Garrison 10 | . . . . . 3 1 . . . . . . . . . . . . . . . 6 . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . Data Miner Redirects 9 | . . . . . . . . . . . . . . . . . 2 . . . . 7 . Construction Impeded 5 | . . . 1 . . . . . . . . 1 . . . . . . . . . 3 . Haulers Reinforced 2 | . . . . . . . . . . . . 1 . . . . . . . . . 1 . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 --------- Run | Yrd Mat Min Mat Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Distress Signals 20 | . 1 . 5 . 2 3 4 . . . . . . . . . 1 . . . . 4 . Communications Jammed 6 | . . . . . . . . . . . . . . . . . 5 . . . . 1 . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 540 | . 26 9 57 8 38 40 39 . . . 1 15 9 7 . 9 42 5 8 60 6 152 9 Peak Tracking Total 16 | . 4 3 6 4 6 6 5 . . . 1 5 4 2 . 4 9 4 4 14 4 16 6 Tactical Retreats 30 | . 3 . 6 1 2 3 1 . . . . 2 . . . 1 2 . . 1 . 8 . Traps | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 ------- Run | Yrd Mat Min Mat Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Traps Triggered 10 | . . . . . . 4 1 . . . . . . 1 . . . . . 1 . 3 . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . Triggered 16 | . . . . . . . . . 1 . 1 . 1 . . . . . 1 12 . . . Machines | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 ---------- Run | Yrd Mat Min Mat Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Machines Disabled 47 | . 1 1 1 . 3 2 1 . . . . 1 . . . . 6 . . . . 31 . Max in Single Turn 4 | . 1 1 1 . 1 1 1 . . . . . . . . . 2 . . . . 4 . Garrison Access 4 | . . . . . . 1 1 . . . . . . . . . 1 . . . . 1 . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 --------- Run | Yrd Mat Min Mat Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Machines Accessed 60 | . 8 . 7 . 8 13 7 1 . . . 1 . . 3 . 4 . 1 3 . 4 . Terminals 32 | . 6 . 6 . 6 10 3 . . . . . . . . . . . 1 . . . . Fabricators 4 | . . . . . . . 2 . . . . 1 . . . . 1 . . . . . . Repair Stations 10 | . 1 . 1 . 1 2 2 . . . . . . . . . 2 . . . . 1 . Recycling Units 2 | . 1 . . . . . . . . . . . . . . . . . . . . 1 . Scanalyzers 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . Garrison Access 4 | . . . . . . 1 . . . . . . . . . . 1 . . . . 2 . Total Hacks 186 | . 23 . 30 . 24 43 13 1 . . . 2 . . 21 . 11 . 1 8 . 9 . Successful 111 | . 10 . 14 . 16 26 3 1 . . . 1 . . 21 . 5 . 1 8 . 5 . Failed 75 | . 13 . 16 . 8 17 10 . . . . 1 . . . . 6 . . . . 4 . Catastrophic 9 | . . . 1 . 1 1 4 . . . . . . . . . 1 . . . . 1 . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . Manual 106 | . 14 . 15 . 13 16 4 . . . . 7 . . . . 18 . . 1 . 18 . Terminals 107 | . 19 . 24 . 20 35 8 . . . . . . . . . . . 1 . . . . Fabricators 7 | . . . . . . . 3 . . . . 2 . . . . 2 . . . . . . Repair Stations 28 | . 3 . 6 . 2 6 2 . . . . . . . . . 7 . . . . 2 . Recycling Units 4 | . 1 . . . . . . . . . . . . . . . . . . . . 3 . Scanalyzers 2 | . . . . . 2 . . . . . . . . . . . . . . . . . . Garrison Access 8 | . . . . . . 2 . . . . . . . . . . 2 . . . . 4 . Terminal Hacks 56 | . 3 . 5 . 5 11 1 1 . . . . . . 21 . . . 1 8 . . . Record 15 | . . . . . . . . . . . . . . . 6 . . . 1 8 . . . Part Schematic 10 | . . . . . . 1 . . . . . . . . 9 . . . . . . . . Robot Schematic 3 | . . . . . . . . . . . . . . . 3 . . . . . . . . Robot Analysis 4 | . 2 . 1 . 1 . . . . . . . . . . . . . . . . . . Prototype ID Bank 3 | . . . . . . . . . . . . . . . 3 . . . . . . . . Open Door 4 | . . . . . . 3 . 1 . . . . . . . . . . . . . . . Alert Level 4 | . . . . . 1 2 1 . . . . . . . . . . . . . . . . Unreport Threat 4 | . . . 1 . 1 2 . . . . . . . . . . . . . . . . . Locate Traps 8 | . 1 . 3 . 2 2 . . . . . . . . . . . . . . . . . Zone Layout 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . Fabricator Hacks 4 | . . . . . . . 1 . . . . 1 . . . . 2 . . . . . . Network Status 2 | . . . . . . . 1 . . . . 1 . . . . . . . . . . . Load Schematic 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . Build 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . Repair Station Hacks 15 | . 1 . 1 . 2 6 . . . . . . . . . . 3 . . . . 2 . Scan Component 9 | . 1 . 1 . 1 3 . . . . . . . . . . 2 . . . . 1 . Repair 6 | . . . . . 1 3 . . . . . . . . . . 1 . . . . 1 . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer 2 | . . . . . 2 . . . . . . . . . . . . . . . . . . Insert Component 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . Analyze 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . Garrison Access Hacks 2 | . . . . . . 1 . . . . . . . . . . . . . . . 1 . Seal Access 2 | . . . . . . 1 . . . . . . . . . . . . . . . 1 . Unauthorized Hacks 32 | . 6 . 8 . 7 8 1 . . . . . . . . . . . . . . 2 . Terminals 28 | . 5 . 8 . 7 8 . . . . . . . . . . . . . . . . . Track 2 | . . . 1 . . 1 . . . . . . . . . . . . . . . . . Botnet 7 | . 1 . 2 . 2 2 . . . . . . . . . . . . . . . . . Skim 19 | . 4 . 5 . 5 5 . . . . . . . . . . . . . . . . . Fabricators 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . Haulers 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 3 | . 1 . . . . . . . . . . . . . . . . . . . . 2 . Recyclers 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . Mask 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . Tunnel 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 2 | . 1 . . . . . 1 . . . . . . . . . . . . . . . . Used 2 | . 1 . . . . . 1 . . . . . . . . . . . . . . . . Hacking Detections 46 | . 7 . 7 . 8 11 7 . . . . 1 . . . . 3 . . . . 2 . Full Trace Events 8 | . 1 . 1 . . 1 2 . . . . . . . . . 2 . . . . 1 . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 6 | . . . . . . . . . . 3 . . . . 3 . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 26 | . . . . . 1 1 . . . 15 . . . . 9 . . . . . . . . Parts Built 2 | . . . . . . . . . . . . . . . . . 2 . . . . . . Authchips 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . Time 28 | . . . . . . . . . . . . . . . . . 28 . . . . . . Total Part Build Rating 8 | . . . . . . . . . . . . . . . . . 8 . . . . . . Parts Repaired 6 | . . . . . 1 3 . . . . . . . . . . 1 . . . . 1 . Time 264 | . . . . . 32 126 . . . . . . . . . . 56 . . . . 50 . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . Part Schematics Acquired 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 ------------ Run | Yrd Mat Min Mat Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 4 | . . . . . . . 2 . . . . . . . . . 2 . . . . . . Machine Destruction 4 | . . . . . . . 2 . . . . . . . . . 2 . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 5 | . . . . . . . . . . . . . . . . . . . . 5 . . . Allies Hacked 2 | . . . . . . . . . . . . . . . . . . . . 2 . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -------- Run | Yrd Mat Min Mat Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Total Allies 46 | . . . . . . 10 . . . 11 . 3 . . . . 6 . . 5 . 11 . Largest Group 11 | . . . . . . 10 . . . 11 11 5 . . . . 3 . . 5 . 6 . Highest-Rated Group 358 | . . . . . . 173 . . . 358 358 210 . . . . 210 . . 236 . 354 . Highest-Rated Ally 103 | . . . . . . 29 . . . 51 51 70 . . . . 70 . . 49 . 103 . Zionite Dispatches 7 | . . . . . . . . . . . . 1 . . . . 2 . . . . 4 . Heavy 2 | . . . . . . . . . . . . . . . . . . . . . . 2 . Light 3 | . . . . . . . . . . . . 1 . . . . 2 . . . . . . Fire 2 | . . . . . . . . . . . . . . . . . . . . . . 2 . Total Orders 15 | . . . . . . 1 2 . . . . 5 . . . . . . . 6 . 1 . STAY 3 | . . . . . . 1 . . . . . 1 . . . . . . . 1 . . . EXPLORE 6 | . . . . . . . 1 . . . . 2 . . . . . . . 2 . 1 . RETURN 6 | . . . . . . . 1 . . . . 2 . . . . . . . 3 . . . Ally Attacks 303 | . . . . . . 106 . . . . 24 53 . . . . 51 . . 15 . 54 . Total Damage 7141 | . . . . . . 1444 . . . . 537 932 . . . . 921 . . 611 . 2696 . Kills 56 | . . . . . . 18 . . . . 4 6 . . . . 5 . . 6 . 17 . Allies Corrupted 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . Allies Melted 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . Intel | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 ------- Run | Yrd Mat Min Mat Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Robot Analysis Total 4 | . 2 . 1 . 1 . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 17 | . . 2 . 2 . . . 2 2 1 3 . 2 1 . 2 . . . . . . . Drone Launches 10 | . . . . . . . 2 . . . . 2 . . . . . . . 3 . 3 . Drone Recoveries 6 | . . . . . . . 1 . . . . 2 . . . . . . . 3 . . . Zionite Intel Received 4 | . . . . . . . . . . . . 1 . . . . 2 . . . . 1 . Emergency Access 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . Guard Positions 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . Active Terminals 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . Active Garrisons 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 ------------- Run | Yrd Mat Min Mat Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Turns Passed 27465 | 149 1150 750 1900 1380 1770 2009 1369 1112 625 1985 1195 1295 1079 871 136 794 1510 1295 455 1505 790 2286 55 Spaces Moved 14143 | 61 582 424 782 544 775 842 647 649 367 1171 721 627 671 449 78 394 714 764 252 786 422 1390 31 Core 27 | 5 . . . . . . . . . . . . . . . . . . . . . . 22 Treads 10588 | . 501 424 782 544 775 842 647 649 367 1171 721 627 671 449 78 394 84 . . 285 402 175 . Legs 774 | 56 81 . . . . . . . . . . . . . . . . . . . 20 617 . Wheels 2460 | . . . . . . . . . . . . . . . . . 630 764 252 501 . 313 . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . Flight 294 | . . . . . . . . . . . . . . . . . . . . . . 285 9 Fastest Speed 18 | 50 120 160 160 160 165 158 161 170 170 163 163 157 157 157 165 165 145 145 145 145 100 18 30 Average Speed 157 | 114 154 160 160 191 165 160 163 170 170 165 163 164 157 164 166 179 159 158 145 153 163 109 44 Slowest Speed 247 | 120 160 160 160 240 165 243 170 170 170 170 163 243 157 245 245 245 245 160 160 247 167 240 50 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 60 | 4 95 91 73 83 57 96 27 78 50 89 78 17 90 53 68 60 20 76 40 90 60 50 5 Regions Visited 23 Branch Regions 16 Pre-discovered Areas 12 | . 1 1 . . 2 1 . . . 1 2 . 1 . 1 1 . . . 1 . . . Known Exits Taken 19 | . . . . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 4 | 1 1 1 1 . . . . . . . . . . . . . . . . . . . . Scrap Searched 29 | . . 1 . 1 . . . 4 1 3 3 . 3 2 . 3 . 3 4 . . . 1 Spaces Dug 170 | . 4 . 9 11 23 6 . . . . . 5 15 . . 40 16 11 25 . . 5 . Terrain Destroyed 980 | 2 4 23 32 11 26 6 11 . . . . 5 61 89 . 49 79 42 78 12 42 404 4 Melee 38 | . . . . . . . . . . . . 5 1 . . 5 16 11 . . . . . Projectile 90 | . 4 . 12 2 7 6 . . . . . . . . . 1 . . . . 1 53 4 AOE 852 | 2 . 23 20 9 19 . 11 . . . . . 60 89 . 43 63 31 78 12 41 351 . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 --------- Run | Yrd Mat Min Mat Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Total 17729 | 113 716 466 1183 851 1100 1341 821 657 368 1219 743 829 690 527 85 462 972 819 305 1066 497 1831 68 Wait 1596 | 17 22 9 156 270 133 353 56 2 1 30 13 94 1 28 1 43 80 10 16 122 25 104 10 Move 14120 | 60 581 423 781 543 774 842 646 648 366 1170 720 626 670 448 77 393 713 763 251 785 421 1388 31 Hop 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . Pick Up 213 | 7 15 4 25 2 17 13 14 2 . 3 4 12 4 3 . 2 22 3 4 15 8 34 . Fast Attach 110 | 7 3 1 8 1 5 16 4 . . 5 . 11 . 2 3 . 6 2 1 10 . 21 4 Attach 83 | . . 1 5 . 2 3 8 . . . . 2 . 3 . . 9 1 3 4 10 27 5 Detach 19 | . 1 . 1 . 1 1 1 . . . . . . . . . 3 . . . . 5 6 Swap 394 | 3 15 5 36 13 44 18 18 3 . 2 2 31 6 13 1 10 40 17 7 25 11 74 . Drop 242 | . 12 4 28 5 29 16 9 2 . 9 4 23 5 2 3 2 23 4 2 28 8 23 1 Fire 784 | 19 64 16 140 14 86 75 61 . . . . 23 3 26 . 7 37 8 21 11 14 148 11 Melee 58 | . . . . . . . . . . . . 5 1 . . 5 36 11 . . . . . Ram 3 | . . . . . . . . . . . . . . . . . 3 . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . . . Crush 33 | . 3 3 3 3 9 4 4 . . . . 2 . 2 . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . . . . . . . . . Rewire 73 | . . . . . . . . . 1 . . . . . . . . . . 66 . 6 . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 6 exits: *Mat x3 / [*Min x2] / [*Sub]) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Mines (discovered 2 exits: *Mat / *Zio) -8/Materials (discovered 5 exits: *Fac x3 / *Sto x2) -8/Storage (discovered 2 exits: *Fac / Rec) -7/Factory (discovered 6 exits: Fac x4 / *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: Fac / *Zio) -7/Zion -6/Proximity Caves -6/Factory (discovered 2 exits: *Fac / *Low) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Dat) -6/Data Miner -5/Proximity Caves -5/Factory (discovered 4 exits: *Fac x2 / *Upp x2) -5/Upper Caves -5/Upper Caves -5/Warlord -4/Proximity Caves -4/Factory (discovered 2 exits: *Res / *Upp) -4/Upper Caves History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 15) 150 | -11/Scrapyard | Entered Materials 314 | -10/Materials | Build established: Mutant 385 | -10/Materials | Discovered new exit (range 15) 430 | -10/Materials | Discovered new exit (range 9) 825 | -10/Materials | Discovered new exit (range 16) 907 | -10/Materials | Discovered new exit (range 16) 1033 | -10/Materials | Discovered new exit (range 8) 1191 | -10/Materials | Discovered new exit (range 13) 1300 | -10/Materials | Entered Mines 1309 | -10/Mines | Met a Derelict bent on vengeance 1448 | -10/Mines | Learned location of Storage (-8) 1661 | -10/Mines | Learned 2 Materials zone layouts 1715 | -10/Mines | Discovered new exit (range 10) 1845 | -10/Mines | Discovered new exit (range 8) 2050 | -10/Mines | Entered Materials 2050 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2051 | -9/Materials | Identified exit to Materials 2267 | -9/Materials | Destroyed 7 combat bots 2833 | -9/Materials | Discovered new exit (range 13) 3199 | -9/Materials | Build established: Scavenger-Mutant 3250 | -9/Materials | First assault squad dispatched 3555 | -9/Materials | Learned Storage garrison access intel 3622 | -9/Materials | Learned 2 Storage zone layouts 3679 | -9/Materials | Learned location of 1 exit from Materials 3758 | -9/Materials | Learned Storage emergency access door positions 3852 | -9/Materials | Learned Storage emergency access door positions 3950 | -9/Materials | Entered Mines 4041 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 4051 | -9/Mines | Learned Materials trap positions 4058 | -9/Mines | Assembled infested the area 4063 | -9/Mines | Assisted by a Guerilla fighting off Assembled 4606 | -9/Mines | Discovered exit to Materials (range 8) 4949 | -9/Mines | Learned 2 Materials zone layouts 4970 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 5330 | -9/Mines | Entered Materials 5330 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 5331 | -8/Materials | Identified exit to Factory 5332 | -8/Materials | Identified exit to Storage 5333 | -8/Materials | Loaded intel: 23 trap records 5520 | -8/Materials | Discovered exit to Storage (range 8) 6035 | -8/Materials | Build established: Mutant 6134 | -8/Materials | Discovered exit to Factory (range 4) 6221 | -8/Materials | Learned 4 Recycling zone layouts 6345 | -8/Materials | Learned location of Zion (-7) 6494 | -8/Materials | Learned Storage emergency access door positions 6578 | -8/Materials | Repaired Shield Generator 6596 | -8/Materials | Learned Factory security intel 6734 | -8/Materials | Garrison activated, responded to threat 7100 | -8/Materials | Entered Storage 7104 | -8/Storage | Loaded intel: 1 garrison access location 7878 | -8/Storage | Assisted by bots powering up and referring to "LRC-V3" 8043 | -8/Storage | Learned 4 Factory zone layouts 8100 | -8/Storage | Identified exit to Recycling 8160 | -8/Storage | Repaired Beamcaster 8181 | -8/Storage | Learned Factory stockpile data 8194 | -8/Storage | Build established: Commander-Mutant 8224 | -8/Storage | Learned location of Lower Caves (-6) 8276 | -8/Storage | Garrison activated, responded to threat 8425 | -8/Storage | Repaired Arm. Treads 8464 | -8/Storage | Repaired Arm. Treads 8791 | -8/Storage | Found Prototype Launcher 8791 | -8/Storage | Identified Scatter Rocket Array 9100 | -8/Storage | First assault squad dispatched 9109 | -8/Storage | Entered Factory 9109 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 9110 | -7/Factory | Identified exit to Factory 9110 | -7/Factory | Identified exit to Lower Caves 9134 | -7/Factory | Lost 5 allies 9418 | -7/Factory | Build established: Tank 9497 | -7/Factory | Lost 4 parts (3u1w) 10478 | -7/Factory | Entered Lower Caves 11011 | -7/Lower Caves | Learned Factory security intel 11393 | -7/Lower Caves | Encountered a Warlord checkpoint 11419 | -7/Lower Caves | Discovered new exit (range 4) 11425 | -7/Lower Caves | Identified exit to Lower Caves 11590 | -7/Lower Caves | Entered another Lower Caves area 11906 | -7/Lower Caves | Discovered new exit (range 10) 11926 | -7/Lower Caves | Encountered a Warlord checkpoint 12212 | -7/Lower Caves | Identified exit to Zion 12215 | -7/Lower Caves | Entered Zion 12370 | -7/Zion | System corruption cleaned by Quarantine Array 12509 | -7/Zion | Build established: Mutant 12854 | -7/Zion | Build established: Tank 13085 | -7/Zion | Found Prototype Launcher 13085 | -7/Zion | Identified Rocket Array 13463 | -7/Zion | Received a hallucinogenic algorithm 13511 | -7/Zion | Gained Derelict followers 13576 | -7/Zion | Met Imprinter 13700 | -7/Zion | Imprinted 13703 | -7/Zion | Declared Zion's savior 14152 | -7/Zion | Discovered new exit (range 11) 14168 | -7/Zion | Identified exit to Proximity Caves 14200 | -7/Zion | Entered Proximity Caves 14200 | -6/Proximity Caves | Accompanied by 11 allies 14555 | -6/Proximity Caves | Learned Factory emergency access door positions 14792 | -6/Proximity Caves | Encountered a Derelict sapper outpost 15395 | -6/Proximity Caves | Entered Factory 15395 | -6/Factory | Accompanied by 5 allies 15395 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 15396 | -6/Factory | Identified exit to Lower Caves 15503 | -6/Factory | Lost 3 allies 16004 | -6/Factory | Discovered new exit (range 18) 16248 | -6/Factory | Build established: Skirmisher 16261 | -6/Factory | Retrieved Zion intel report: Active Garrisons 16262 | -6/Factory | Zion Light squad teleported in 16690 | -6/Factory | Entered Lower Caves 16732 | -6/Lower Caves | Destroyed 8 combat bots 16996 | -6/Lower Caves | Build established: Tank 17172 | -6/Lower Caves | Encountered a Warlord checkpoint 17273 | -6/Lower Caves | Learned location of 2 exits from Factory 17599 | -6/Lower Caves | Discovered new exit (range 9) 17637 | -6/Lower Caves | Build established: Mutant 17764 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 17767 | -6/Lower Caves | Identified exit to Lower Caves 17769 | -6/Lower Caves | Entered another Lower Caves area 17819 | -6/Lower Caves | Discovered new exit (range 11) 18069 | -6/Lower Caves | Build established: Tank 18456 | -6/Lower Caves | Discovered new exit (range 14) 18627 | -6/Lower Caves | Identified exit to Data Miner 18640 | -6/Lower Caves | Entered Data Miner 18640 | -6/Data Miner | Discovered new exit (range 6) 18647 | -6/Data Miner | Identified exit to Proximity Caves 18673 | -6/Data Miner | Met Data Miner 18703 | -6/Data Miner | Learned location of Section 7 (-2) 18703 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 18726 | -6/Data Miner | Received God Mode back door access code from Data Miner 18776 | -6/Data Miner | Entered Proximity Caves 18815 | -5/Proximity Caves | Spotter reported a threat 18823 | -5/Proximity Caves | Spotter reported a threat 18935 | -5/Proximity Caves | Learned Factory security intel 19011 | -5/Proximity Caves | Learned location of Armory (-4) 19070 | -5/Proximity Caves | Build established: Scavenger-Tank 19543 | -5/Proximity Caves | Build established: Scavenger-Mutant 19547 | -5/Proximity Caves | Discovered new exit (range 7) 19556 | -5/Proximity Caves | Identified exit to Factory 19570 | -5/Proximity Caves | Entered Factory 19570 | -5/Factory | Evolved 2 slots: Utility x2 19571 | -5/Factory | Identified exit to Upper Caves 19572 | -5/Factory | Identified exit to Factory 19655 | -5/Factory | Incoming investigation squad redirected 19661 | -5/Factory | Zion Light squad teleported in 19748 | -5/Factory | Discovered exit to Factory (range 15) 19907 | -5/Factory | Retrieved Zion intel report: Guard Positions 19961 | -5/Factory | Fabricated Med. Treads (x2) 20246 | -5/Factory | Found Prototype Protection 20247 | -5/Factory | Identified Zio. Weapon Casing 20355 | -5/Factory | Retrieved Zion intel report: Emergency Access 20470 | -5/Factory | First assault squad dispatched 20489 | -5/Factory | Incoming assault squad redirected 20504 | -5/Factory | Zion Light squad teleported in 20677 | -5/Factory | Cargo convoy interrupted 20713 | -5/Factory | Destroyed 7 combat bots 20714 | -5/Factory | Lost 3 allies 20802 | -5/Factory | Repaired Mak. Ablative Armor? 21044 | -5/Factory | Terminal network hard line cut 21080 | -5/Factory | Entered Upper Caves 21772 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 22085 | -5/Upper Caves | Found DCF Scrap (14 items) 22234 | -5/Upper Caves | Discovered new exit (range 10) 22247 | -5/Upper Caves | Identified exit to Upper Caves 22375 | -5/Upper Caves | Entered another Upper Caves area 22670 | -5/Upper Caves | Build established: Scavenger-Skirmisher 22793 | -5/Upper Caves | Discovered new exit (range 12) 22824 | -5/Upper Caves | Identified exit to Warlord 22830 | -5/Upper Caves | Entered Warlord 22880 | -5/Warlord | System corruption cleaned by Quarantine Array 22993 | -5/Warlord | Learned 4 Armory zone layouts 22993 | -5/Warlord | Learned 4 Armory zone layouts 22995 | -5/Warlord | Learned Factory garrison access intel 22995 | -5/Warlord | Learned Armory garrison access intel 22997 | -5/Warlord | Learned Research trap positions 23124 | -5/Warlord | Discovered new exit (range 52) 23404 | -5/Warlord | Rebuked by Warlord 23423 | -5/Warlord | Opened Warlord's prototype stash 23429 | -5/Warlord | Warlord's base attacked by MAIN.C 23430 | -5/Warlord | Found Prototype Reactor 23458 | -5/Warlord | Found Prototype Hackware 23462 | -5/Warlord | Found Prototype Processor 23463 | -5/Warlord | Identified Exp. Core Analyzer 23467 | -5/Warlord | Found Prototype Device 23467 | -5/Warlord | Identified Thermal Barrier 23766 | -5/Warlord | Lost 3 allies 23779 | -5/Warlord | Warlord forces counterattacked 23795 | -5/Warlord | Spotted Executioner 23836 | -5/Warlord | Lost 12 allies 23837 | -5/Warlord | Destroyed 11 combat bots 23935 | -5/Warlord | Lost 5 allies 24093 | -5/Warlord | Build established: Scavenger-Tank 24104 | -5/Warlord | Warlord base infiltrated, sounded retreat 24122 | -5/Warlord | Spotted Executioner 24161 | -5/Warlord | Lost 5 allies 24187 | -5/Warlord | Spotted Striker 24231 | -5/Warlord | Spotted Striker 24246 | -5/Warlord | Spotted Striker 24251 | -5/Warlord | Spotted Striker 24253 | -5/Warlord | Spotted Executioner 24322 | -5/Warlord | Identified exit to Proximity Caves 24335 | -5/Warlord | Entered Proximity Caves 24999 | -4/Proximity Caves | Discovered exit to Factory (range 8) 25125 | -4/Proximity Caves | Entered Factory 25125 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 25126 | -4/Factory | Loaded intel: 4 garrison access locations 25188 | -4/Factory | Retrieved Zion intel report: Active Terminals 25189 | -4/Factory | Zion Heavy squad teleported in 25344 | -4/Factory | Garrison activated, responded to threat 25390 | -4/Factory | Zion Fire squad teleported in 25494 | -4/Factory | Lost 3 parts (1n1u1w) 25494 | -4/Factory | Lost 6 allies 25552 | -4/Factory | Identified Vortex Chain Reactor 25670 | -4/Factory | First assault squad dispatched 25698 | -4/Factory | Incoming assault squad redirected 25797 | -4/Factory | Garrison activated, responded to threat 25834 | -4/Factory | Destroyed 11 combat bots 26080 | -4/Factory | Zion Heavy squad teleported in 26123 | -4/Factory | Spotted B-86 Titan 26126 | -4/Factory | Spotted B-86 Titan 26140 | -4/Factory | Incoming assault squad redirected 26147 | -4/Factory | Destroyed B-86 Titan 26154 | -4/Factory | Incoming assault squad redirected 26174 | -4/Factory | Found Hvy. Reflective Plating 26260 | -4/Factory | Incoming assault squad redirected 26310 | -4/Factory | Found Prototype Protection 26310 | -4/Factory | Identified Zio. Heavy Carapace 26356 | -4/Factory | Destroyed 8 combat bots 26365 | -4/Factory | Zion Fire squad teleported in 26522 | -4/Factory | Repaired Imp. Heavy Armor Plating 26563 | -4/Factory | Destroyed B-86 Titan 26614 | -4/Factory | Terminal network hard line cut 26651 | -4/Factory | Incoming assault squad redirected 26651 | -4/Factory | Incoming assault squad redirected 26864 | -4/Factory | Discovered new exit (range 23) 26922 | -4/Factory | Identified exit to Research 26969 | -4/Factory | Lost 3 parts (1u2w) 26990 | -4/Factory | Found Quantum Capacitor 27080 | -4/Factory | Incoming assault squad redirected 27120 | -4/Factory | High security lockdown imminent 27172 | -4/Factory | System corruption reached 10% 27200 | -4/Factory | High security lockdown engaged 27315 | -4/Factory | Lost 15 parts (1p5n5u4w) 27324 | -4/Factory | Destroyed 14 combat bots 27404 | -4/Factory | Discovered new exit (range 12) 27408 | -4/Factory | Core integrity fell below 50% 27409 | -4/Factory | Identified exit to Upper Caves 27411 | -4/Factory | Entered Upper Caves 27413 | -4/Upper Caves | Found DCF Scrap (14 items) 27458 | -4/Upper Caves | Core integrity fell below 20% 27466 | -4/Upper Caves | Destroyed by S-27 Virus with Autogun Last Messages --------------- 27451_ Slug penetrates H-77 Assassin. 27451_ Slug penetrates Wall. 27451_ Slug penetrates H-77 Assassin. 27452_ Penetrated by Slug. 27452_ Slug penetrates Wall. 27454_ Penetrated by Slug. 27454_ Imp. Weapon Cycler destroyed. 27454_ Slug penetrates Wall. 27455_ H-77 Assassin suffers critical hit (Meltdown). 27455_ Coil Gun melted. 27455_ Slug penetrates Wall. 27457_ Penetrated by Slug. 27458_ Slug penetrates Wall. 27458_ Mak. Leg destroyed. 27460_ S-27 Virus destroyed. 27460_ Penetrated by Slug. 27463_ =KINDBLT,YXG1EJEEZB%>GUQ%UG,UZ,5 27463_ Penetrated by Slug. 27464_ Myomer Leg fries itself beyond repair. 27465_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????? ????????????????????????????????? | | ??????????????? ???????????????????????????? | | ?????????????? ??????????????????????????? | | ?????????????? ??????????????????????????? | | ?????????????? ??????????????????????????? | | ?????????????? ? ??????????????????????????? | | ?????????????? #? ???????????????????????????? | | ?????????????? #?# ???????????????????????????? | | ???????##????? ### ???????????????????????????? | | ??????? #?### ## ???????????????????????????? | | ???????# #?# ?# #???????????????????????????? | | ???????# #?# ??# ##?#####????????????????????? | | ???????# #?# #??# ###@ ##???????????????????? | | ??????## #?#= #??# *%s ##??????????????????? | | ?????## #?# !#??## ss #??????????????????? | | #### #?#!/#?### #??????????????????? | | ###!%###;; ## ##??????????????????? | | ??????# % *[[! h ##?##???????????????????? | | ??????## * h #???????????????????????? | | ???????# #####;### #???????????????????????? | | ???????# ##???#???## #??????????????????????? | | ???????# #?????????# #??????????????????????? | | ???????## ##?????????# ##??????????????????????? | | ????????###??????????#####???????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 143 Coolant Potential 65 Energy Generation 55 Energy Capacity 700 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 18 Terrain Scan Density 10 Jamming Range 16 Cloak Strength 3 Armor Coverage 825 Resistance: TH 50 Weapon Shielding 100 Weapon Cycling 20 Evasion (%) 78 Targeting Accuracy 6 Core Analysis 8 Recoil Reduction 4 Particle Charging 20 Offensive Hacking 10 Authchip Count 1 Item Schematics ----------------- Beamcaster | -8/Materials | Scanalyzed Imp. Particle Charger | -8/Storage | Hacked Hvy. Rocket Launcher | -7/Zion | Archive Phase Shifter | -7/Zion | Archive Flak Gun | -7/Zion | Archive Imp. Heavy Armor Plating | -7/Zion | Archive Nuclear Pulse Thruster | -7/Zion | Archive Med. Treads | -7/Zion | Archive Adv. Hacking Suite | -7/Zion | Archive Adv. Trap Extractor | -7/Zion | Archive Remote Datajack | -7/Zion | Archive Imp. Reaction Control System | -7/Zion | Archive Core Analyzer | -7/Zion | Archive Hvy. Plasma Cannon | -7/Zion | Archive Imp. Medium Armor Plating | -7/Zion | Archive Hvy. Machine Gun | -7/Zion | Archive Proton Missile Launcher | -7/Zion | Archive Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Cld. Gravmag System | -6/Data Miner | Free Prc. Energy Filter | -6/Data Miner | Free Imp. KE Penetrator | -6/Data Miner | Free Imp. Antigrav System | -6/Data Miner | Free Quantum Capacitor | -6/Data Miner | Free Adv. Datajack | -6/Data Miner | Free Adv. System Shield | -6/Data Miner | Free Robot Schematics ------------------ T-07 Excavator | -7/Zion | Archive G-47 Trooper | -7/Zion | Archive R-06 Scavenger | -7/Zion | Archive G-50 Soldier | -6/Data Miner | Free L-41 Fighter | -6/Data Miner | Free B-48 Gladiator | -6/Data Miner | Free Fabricated ------------ Med. Treads | x2 | -5/Factory | Authchip Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed CompanionHoverProjector Manual? 0 Play Time 04:31:58 Cumulative 218.2 hours Start 2024.09.08 @ 21:52:06 End 2024.09.10 @ 00:02:28 Sessions 7 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 103 Rogue 103 Adventurer 0 Explorer 0 Win Type - Total 7 Types 5/0/1/1/0/0/0/0/0 Lore% 70 Gallery% 69 Achievement% 60 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: e1ed777e-6aa1-44c6-8171-720ba7867047