Cogmind - Beta 12 @@@ ROGUE MODE // 2023.09.20 @ 10:33:17 Player: Rohain Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (47) 235 Value Destroyed (1777) 1777 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 5532 Bonus ------- None Cogmind --------- Core Integrity 614/850 Matter 300/300 Energy 100/100 System Corruption 3% Temperature Warm (178) Movement Core (350) Ox6 Location -6/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (7) ------ Improved Heat Sink Large Storage Unit Advanced Targeting Computer Improved Target Analyzer > --- WEAPON (3) ------- (None) > --- INVENTORY (15) --- Improved Ion Engine Improved Deuterium Engine Reinforced Deuterium Engine Fission Core Fission Core Fission Core Improved Heat Sink Large Storage Unit Improved Assault Rifle Peak State ------------ > --- POWER ------------ Fission Core > --- PROPULSION ------- Carbon-fiber Leg Improved Titanium Leg Makeshift Leg Armored Leg > --- UTILITY ---------- Improved Heat Sink Large Storage Unit Advanced Targeting Computer Improved Target Analyzer Core Analyzer Improved Particle Charger Medium Reflective Plating > --- WEAPON ----------- Improved Medium Laser Heavy Particle Gun Heavy Particle Gun > --- INVENTORY -------- Improved Ion Engine Improved Deuterium Engine Reinforced Deuterium Engine Fission Core Fission Core Fission Core Aluminum Leg Carbon-fiber Leg Improved Heat Sink Improved Heat Sink Large Storage Unit Energy Filter Layered Light Armor Plating Improved Medium Laser Improved Assault Rifle [Rating: 62] Favorites ----------- Power Light Nuclear Core Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Large Storage Unit Device Disposable Heat Sink Storage Large Storage Unit Processor Advanced Targeting Computer Protection Hardened Light Armor Plating Weapon Improved Medium Laser Energy Gun Improved Medium Laser Ballistic Gun Improved Assault Rifle Build | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Jun Mat Mat Mat Fac Low Low Fac Slots Evolved 8 | . . 2 2 2 . . 2 Power . | . . . . . . . . Propulsion 2 | . . 2 . . . . . Utility 5 | . . . 1 2 . . 2 Weapon 1 | . . . 1 . . . . Parts Attached 79 | 6 6 6 10 11 14 8 18 Power 11 | 1 1 . . 3 2 3 1 Engine 7 | 1 . . . 2 1 3 . Core 4 | . 1 . . 1 1 . 1 Reactor . | . . . . . . . . Propulsion 27 | 2 . 4 4 3 8 2 4 Treads . | . . . . . . . . Leg 27 | 2 . 4 4 3 8 2 4 Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 26 | 1 3 2 3 3 2 1 11 Device 10 | . 1 1 1 . . . 7 Storage 5 | 1 2 1 . . . . 1 Processor 4 | . . . 1 1 1 . 1 Hackware . | . . . . . . . . Protection 7 | . . . 1 2 1 1 2 Artifact . | . . . . . . . . Weapon 15 | 2 2 . 3 2 2 2 2 Energy Gun 14 | 2 2 . 2 2 2 2 2 Energy Cannon . | . . . . . . . . Ballistic Gun 1 | . . . 1 . . . . Ballistic Cannon . | . . . . . . . . Launcher . | . . . . . . . . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 4 | . 1 . 1 1 . . 1 Parts Lost 29 | . . . 2 1 3 6 17 Power 4 | . . . . 1 . 2 1 Propulsion 10 | . . . 2 . . 2 6 Utility 8 | . . . . . 2 1 5 Weapon 7 | . . . . . 1 1 5 Highest Loss Streak 10 | . . . 2 1 2 5 10 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 96 | . 99 100 99 90 93 89 98 Engine 2 | . 11 . . . 3 3 . Core 5 | . 2 11 9 5 3 3 5 Leg 31 | . 28 44 35 30 30 29 25 Device 7 | . 13 11 9 7 . . 12 Storage 8 | . 14 11 9 7 7 7 6 Processor 11 | . . . 7 9 17 15 18 Protection 4 | . . . 1 3 6 5 7 Energy Gun 23 | . 28 22 27 23 22 22 19 Naked Turns . | . . . . . . . . Heaviest Build 57 | 13 17 32 41 46 48 51 57 Greatest Support 73 | 20 20 40 40 45 73 73 71 Greatest Overweight (x) 1 | . . . 1 1 . . 1 Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 15 | 8 10 15 15 15 15 15 15 Average Capacity 13 | 5 8 14 15 15 15 15 15 Most Carried 15 | 2 8 11 13 15 15 15 15 Average Carried 11 | . 6 9 11 14 14 13 13 Final Capacity 15 | 8 8 15 15 15 15 15 15 Final Carried 15 | 1 8 11 13 15 15 13 9 Class Distribution -------------------- 49% | Scavenger-Gunner 25% | Mutant 21% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Gunner | -8/Materials Scavenger-Gunner | -7/Factory Scavenger-Gunner | -7/Lower Caves Gunner | -7/Lower Caves Scavenger-Gunner | -6/Factory Resources | -11 -10 -9 -8 -7 -7 -7 -6 ----------- Run | Jun Mat Mat Mat Fac Low Low Fac Matter Collected 965 | 181 139 83 100 113 159 67 123 Remotely . | . . . . . . . . Salvage Created 2120 | . 376 258 377 307 289 73 440 Parts 92 | . 14 16 15 16 10 2 19 Haulers Intercepted 4 | . 2 1 1 . . . . Recyclers Shooed 1 | . . . 1 . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed 7 | . . . . . 6 1 . Prevented 3 | . . . . . 3 . . Kills | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Jun Mat Mat Mat Fac Low Low Fac Combat Hostiles Destroyed 40 | . 7 4 6 8 5 1 9 Guns 39 | . 7 3 6 8 5 1 9 Classes Destroyed 12 | . 4 2 . 2 2 1 1 Builder 1 | . . 1 . . . . . Hauler 4 | . 2 1 1 . . . . Operator 2 | . 1 . . . . . 1 Swarmer 9 | . 2 . . 4 . . 3 Grunt 19 | . 5 2 5 2 2 . 3 Brawler 1 | . . . . 1 . . . Duelist 1 | . . . . . 1 . . Sentry 5 | . . 2 1 . . . 2 Hunter 2 | . . . . 1 1 . . Programmer 1 | . . . . . . . 1 Behemoth 1 | . . . . . . 1 . Mutant 1 | . . . . . 1 . . Best Kill Streak 4 | . 2 4 3 4 3 1 3 Combat Bots Only 4 | . 2 2 3 4 3 1 3 Max Kills in Single Turn 1 | . 1 1 1 1 1 1 1 Gunslinging . | . . . . . . . . Exploded . | . . . . . . . . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -6 -------- Run | Jun Mat Mat Mat Fac Low Low Fac Damage Taken 4473 | . 269 286 342 463 325 941 1847 Core 480 | . 80 29 32 29 21 53 236 Absorbed by Shields . | . . . . . . . . Core Remaining (%) 87 | 100 68 92 94 . . 85 . Volleys Fired 121 | . 27 22 13 16 10 11 22 Largest 3 | . 2 2 3 3 3 3 3 Hottest 168 | . 112 112 168 167 167 166 167 Shots Fired 309 | . 54 45 39 48 30 32 61 Gun 309 | . 54 45 39 48 30 32 61 Cannon . | . . . . . . . . Launcher . | . . . . . . . . Special . | . . . . . . . . Kinetic . | . . . . . . . . Thermal 309 | . 54 45 39 48 30 32 61 Explosive . | . . . . . . . . Electromagnetic . | . . . . . . . . Robot Hit Streak 20 | . 6 8 13 5 11 20 14 Robot Miss Streak 10 | . 3 10 2 2 1 2 2 Penetration Max . | . . . . . . . . Secondary Targets 7 | . . . 2 2 1 . 2 Max Gunslinging Chain 1 | . . . 1 1 1 . 1 Shots Hit Robots 215 | . 31 27 30 32 23 25 47 Core Hits 86 | . 12 7 14 16 12 6 19 Critical Kills . | . . . . . . . . Critical Parts Destroyed . | . . . . . . . . Critical Strikes 17 | . 1 . 2 1 . 1 12 Burn 17 | . 1 . 2 1 . 1 12 Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 4140 | . 522 473 513 604 426 518 1084 Guns 4137 | . 522 473 513 604 426 518 1081 Cannons . | . . . . . . . . Explosions . | . . . . . . . . Melee . | . . . . . . . . Ramming 3 | . . . . . . . 3 Kinetic . | . . . . . . . . Thermal 4137 | . 522 473 513 604 426 518 1081 Explosive . | . . . . . . . . Electromagnetic . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 3 | . . 3 . 3 3 3 3 Average Corruption 2 | . . 2 . 3 3 3 3 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 37 | . . 7 . 5 12 4 9 Message Errors 5 | . . 1 . 1 1 . 2 Matter Fused 13 | . . 3 . 1 4 2 3 Heat Flow Errors 5 | . . 1 . 1 2 . 1 Energy Discharges 5 | . . 1 . 1 2 . 1 Parts Rejected 1 | . . . . . 1 . . Parts Fused 1 | . . . . 1 . . . Data Loss (minor) 4 | . . . . . 2 2 . Data Loss (major) 1 | . . . . . . . 1 Misfires 2 | . . 1 . . . . 1 Overload Shots . | . . . . . . . . Overflow Damage . | . . . . . . . . Projectiles . | . . . . . . . . Explosions . | . . . . . . . . Melee . | . . . . . . . . Knockbacks . | . . . . . . . . Impact . | . . . . . . . . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage . | . . . . . . . . Shots . | . . . . . . . . Rammed . | . . . . . . . . Targets Rammed 1 | . . . . . . . 1 Kicked 1 | . . . . . . . 1 Crushed . | . . . . . . . . Highest Temperature 340 | . 198 193 230 187 305 340 335 Average Temperature 102 | . 92 88 77 56 105 166 113 Received Heat Transfer 1348 | . 162 132 225 81 67 132 549 Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted 1 | . . 1 . . . . . Combat Hostiles 1 | . . 1 . . . . . Parts Melted 28 | . 6 4 . 3 6 1 8 Heat Transferred 9399 | . 1221 1036 1258 1332 851 999 2702 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Jun Mat Mat Mat Fac Low Low Fac Peak Influence 339 | . 264 339 301 331 . . 193 Initial 143 | . . 111 143 136 . . 19 Average 138 | . 114 192 202 227 . . 67 Maximum Alert Level 1 | . 1 1 1 1 . . . Low Security (%) 75 | 100 88 72 41 39 . . 100 Level 1 24 | . 11 27 58 60 . . . Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 4 | . 1 . 1 . . . 2 Investigation . | . . . . . . . . Extermination 1 | . . . . . . . 1 Reinforcement 3 | . 1 . 1 . . . 1 Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 1 | . . . . . . . 1 Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . 1 Stealth | -11 -10 -9 -8 -7 -7 -7 -6 --------- Run | Jun Mat Mat Mat Fac Low Low Fac Distress Signals 1 | . . 1 . . . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 64 | . 12 8 7 10 4 1 22 Peak Tracking Total 14 | . 3 4 3 4 2 1 14 Tactical Retreats . | . . . . . . . . Traps | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Jun Mat Mat Mat Fac Low Low Fac Traps Triggered 4 | . . 3 . . . . 1 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered 1 | . . . . . 1 . . Machines | -11 -10 -9 -8 -7 -7 -7 -6 ---------- Run | Jun Mat Mat Mat Fac Low Low Fac Machines Disabled 4 | . . 2 . . 1 . 1 Max in Single Turn 2 | . . 2 . . 1 . 1 Machines Repaired . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -6 --------- Run | Jun Mat Mat Mat Fac Low Low Fac Machines Accessed 12 | . 2 3 2 1 . . 4 Terminals 10 | . 2 3 2 . . . 3 Fabricators 1 | . . . . 1 . . . Repair Stations . | . . . . . . . . Recycling Units 1 | . . . . . . . 1 Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Total Hacks 26 | . 5 6 3 1 . . 11 Successful 12 | . 2 2 1 . . . 7 Failed 14 | . 3 4 2 1 . . 4 Catastrophic 7 | . . 3 1 1 . . 2 Database Lockouts . | . . . . . . . . Manual 21 | . 5 5 3 . . . 8 Terminals 23 | . 5 6 3 . . . 9 Fabricators 1 | . . . . 1 . . . Repair Stations . | . . . . . . . . Recycling Units 2 | . . . . . . . 2 Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Terminal Hacks 4 | . . 1 . . . . 3 Robot Analysis 1 | . . . . . . . 1 Prototype ID Bank 1 | . . 1 . . . . . Open DSF 1 | . . . . . . . 1 Zone Layout 1 | . . . . . . . 1 Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks 8 | . 2 1 1 . . . 4 Terminals 6 | . 2 1 1 . . . 2 Botnet 3 | . 1 . . . . . 2 Operators 3 | . 1 1 1 . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 2 | . . . . . . . 2 Reject 1 | . . . . . . . 1 Mask 1 | . . . . . . . 1 Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 1 | . 1 . . . . . . Used . | . . . . . . . . Hacking Detections 9 | . 2 3 2 1 . . 1 Full Trace Events . | . . . . . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -6 ------------ Run | Jun Mat Mat Mat Fac Low Low Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -6 -------- Run | Jun Mat Mat Mat Fac Low Low Fac Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Jun Mat Mat Mat Fac Low Low Fac Robot Analysis Total 1 | . . . . . . . 1 Derelict Logs Recovered 2 | . . . . . 1 1 . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -6 ------------- Run | Jun Mat Mat Mat Fac Low Low Fac Turns Passed 2986 | 89 315 385 356 287 568 287 699 Spaces Moved 1939 | 68 170 248 223 173 416 181 460 Core 3 | 3 . . . . . . . Treads . | . . . . . . . . Legs 1936 | 65 170 248 223 173 416 181 460 Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 125 125 Average Speed 123 | 116 120 120 121 120 122 129 126 Slowest Speed 190 | 120 120 120 190 190 130 130 190 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 24 | 4 34 26 26 5 69 16 15 Regions Visited 7 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . Known Exits Taken . | . . . . . . . . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . Scrap Searched 3 | . . . . . 2 1 . Spaces Dug . | . . . . . . . . Terrain Destroyed . | . . . . . . . . Melee . | . . . . . . . . Projectile . | . . . . . . . . AOE . | . . . . . . . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -6 --------- Run | Jun Mat Mat Mat Fac Low Low Fac Total 2281 | 75 226 290 276 219 453 209 533 Wait 77 | . 17 9 26 7 . 7 11 Move 1932 | 67 169 247 222 172 415 180 460 Hop . | . . . . . . . . Pick Up 40 | 2 5 5 3 5 7 3 10 Fast Attach 17 | 5 2 2 2 3 1 . 2 Attach 31 | 1 . 2 4 3 4 6 11 Detach 3 | . . . 1 1 . . 1 Swap 31 | . 4 2 4 5 9 2 5 Drop 28 | . 2 1 1 7 7 . 10 Fire 121 | . 27 22 13 16 10 11 22 Melee . | . . . . . . . . Ram . | . . . . . . . . Kick 1 | . . . . . . . 1 Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Junkyard -10/Materials -9/Materials -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory History --------- Turn | Location | Event 13 | -11/Junkyard | Discovered new exit (range 16) 90 | -11/Junkyard | Entered Materials 305 | -10/Materials | Build established: Mutant 387 | -10/Materials | Discovered new exit (range 11) 405 | -10/Materials | Entered another Materials area 405 | -9/Materials | Evolved 2 slots: Propulsion x2 778 | -9/Materials | Discovered new exit (range 10) 790 | -9/Materials | Entered another Materials area 790 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1120 | -8/Materials | Discovered new exit (range 16) 1146 | -8/Materials | Entered Factory 1146 | -7/Factory | Evolved 2 slots: Utility x2 1168 | -7/Factory | Build established: Scavenger-Gunner 1412 | -7/Factory | Discovered new exit (range 6) 1433 | -7/Factory | Entered Lower Caves 1577 | -7/Lower Caves | Learned Factory interactive machine intel 1659 | -7/Lower Caves | Attacked by a delusional Derelict stockpiling parts 1993 | -7/Lower Caves | Discovered new exit (range 7) 2001 | -7/Lower Caves | Entered another Lower Caves area 2056 | -7/Lower Caves | Spotted B-75 Beast 2202 | -7/Lower Caves | Build established: Gunner 2247 | -7/Lower Caves | Destroyed B-75 Beast 2255 | -7/Lower Caves | Lost 5 parts (1p2n1u1w) 2271 | -7/Lower Caves | Discovered new exit (range 8) 2275 | -7/Lower Caves | Learned Factory terminal intel 2288 | -7/Lower Caves | Entered Factory 2288 | -6/Factory | Evolved 2 slots: Utility x2 2289 | -6/Factory | Loaded intel: 50 interactive machine locations 2290 | -6/Factory | Loaded intel: 25 terminal locations 2973 | -6/Factory | Lost 6 parts (4n1u1w) 2987 | -6/Factory | Cargo convoy interrupted 2987 | -6/Factory | Self-destructed Last Messages --------------- 02982_ G-50 Soldier overheating. 02983_ Energy Filter destroyed. 02985_ Wall collapses. 02985_ G-50 Soldier heat damages core (-10). 02985_ Slug penetrates Door. 02985_ Penetrated by Slug. 02985_ Construction Platform disabled. 02985_ Fission Core destroyed. 02985_ G-50 Soldier overheating. 02986_ C-30 ARC bursts open, deploying its payload. 02986_ H-66 Slayer unfolds itself. 02986_ X-67 Chaingunner unfolds itself. 02986_ H-66 Slayer unfolds itself. 02986_ M-28 Smith unfolds itself. 02986_ Penetrated by Slug. 02986_ M-28 Smith repairs Com. Wheel. 02986_ K-01 Serf collects debris. 02986_ Imp. Medium Laser destroyed. 02986_ Arm. Leg destroyed. 02987_ ALERT: Cargo convoy interrupted, initiating access lockdown. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????T???????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????"T"?????????????#############???????????????? | | ?????"""?????????????# = ???????????????? | | ?????????????????????# ????????????????? | | ?????????????????????# """"?????????????????? | | ?????????????????#???# k """"?????#####??????? | | ?????????????????#H??# YY """""???### # ####???? | | ???????????????### ###[%g@ """""???# """""""###?? | | ???????????????# ##;;#;######??## " #?? | | ?????????# = ### * hh= ###########"" #?? | | ????????? hhH # " #?? | | ?????????# ### ! xm # "" """ " !#?? | | ???????????????# ## # "T """ " #?? | | ???????????????###+##?# # "" """ " ### | | ??????????????????????# + " / | | ??????????????????????# # " ### | | ??????????????????????# # ! " #?? | | ??????????????????????# #############"########?? | | ??????????????????????# #???????????% ???????? | | ??????????????????????# #??????????? % ??????? | | ??????????????????????# #?????????? ????? | | ??????????????????????# #??????????##+#####???## | | ?????????????????????? ??????????????????????? | | ?????????????????????? ??????????????????????? | | ????????????????????? ??????????????????????? | | ????????????????????? ??????????????????????? | | ????????????????????? ??????????????????????? | | ??????????????"""??? ??????????????????????? | | ??????????????"""???# ??????????????????????? | | ??????????????"""????###+##??????????????????????? | | ???????????????F"????????????????????????????????? | | ??????????????"""????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 65 Coolant Potential 50 Energy Generation 19 Energy Capacity 315 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 375 Resistance: TH 15 Evasion (%) 55 Targeting Accuracy 13 Target Analysis 6 Core Analysis 6 Energy Filtering 30 Particle Charging 20 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed BiometalDeliverySaw Manual? 0 Play Time 00:23:26 Cumulative 48.7 hours Start 2023.09.20 @ 10:12:03 End 2023.09.20 @ 10:33:17 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 78 Rogue 62 Adventurer 16 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 31 Gallery% 50 Achievement% 45 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: f21344ae-c0c4-4bf7-a711-922b43f90fb5