Cogmind - Beta 9.1 @@@ ROGUE MODE // 2019.11.10 @ 10:48:53

Player: Rilt

Result: Destroyed by S-10 Pest with Light Assault Rifle

 Performance 
-------------
Evolutions (1)             500
Regions Visited (2)        400
Robots Destroyed (11)      55
Value Destroyed (270)      270
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (200)                200
              TOTAL SCORE: 1425

 Bonus
-------
Pacifist                   200

 Cogmind 
---------
Core Integrity             0/400
Matter                     250/300
Energy                     96/100
System Corruption          0%
Temperature                Cool (2)
Location                   -9/Materials

 Parts 
-------
Power (1)
Propulsion (3)
  Light Treads
  Light Treads
Utility (2)
  Large Storage Unit
Weapon (3)
Inventory (10)
  Light Ion Engine
  Armored Wheel
  Small Storage Unit
  High-capacity Matter Pod (0)
  Targeting Computer
  ECM Suite

 Peak State 
------------
Power
  Light Ion Engine
Propulsion
  Compact Wheel
  Compact Wheel
  Compact Wheel
Utility
  Small Storage Unit
  Targeting Computer
Weapon
  Assault Rifle
  Light Assault Rifle
  Grenade Launcher
Inventory
  Light Ion Engine
  Light Treads
  Light Treads
  Targeting Computer
[Rating: 9]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
Propulsion                 Compact Wheel
  Treads                   Light Treads
  Wheel                    Compact Wheel
Utility                    Targeting Computer
  Storage                  Small Storage Unit
  Processor                Targeting Computer
Weapon                     Assault Rifle
  Ballistic Gun            Assault Rifle
  Launcher                 Grenade Launcher

 Build                          | -11 -10 -9  
-------                    Run  | Scr Mat Mat 
Slots Evolved              2    | .   .   2   
  Power                    .    | .   .   .   
  Propulsion               1    | .   .   1   
  Utility                  .    | .   .   .   
  Weapon                   1    | .   .   1   
Parts Attached             12   | 6   1   5   
  Power                    1    | 1   .   .   
    Engine                 1    | 1   .   .   
    Core                   .    | .   .   .   
    Reactor                .    | .   .   .   
  Propulsion               5    | 2   .   3   
    Treads                 2    | .   .   2   
    Leg                    .    | .   .   .   
    Wheel                  3    | 2   .   1   
    Hover                  .    | .   .   .   
    Flight                 .    | .   .   .   
  Utility                  3    | 1   1   1   
    Device                 .    | .   .   .   
    Storage                2    | 1   .   1   
    Processor              1    | .   1   .   
    Hackware               .    | .   .   .   
    Protection             .    | .   .   .   
    Artifact               .    | .   .   .   
  Weapon                   3    | 2   .   1   
    Energy Gun             .    | .   .   .   
    Energy Cannon          .    | .   .   .   
    Ballistic Gun          2    | 2   .   .   
    Ballistic Cannon       .    | .   .   .   
    Launcher               1    | .   .   1   
    Special Weapon         .    | .   .   .   
    Impact Weapon          .    | .   .   .   
    Slashing Weapon        .    | .   .   .   
    Piercing Weapon        .    | .   .   .   
    Special Melee Weapon   .    | .   .   .   
  Unidentified Prototypes  .    | .   .   .   
Parts Lost                 8    | .   .   8   
  Power                    1    | .   .   1   
  Propulsion               3    | .   .   3   
  Utility                  1    | .   .   1   
  Weapon                   3    | .   .   3   
  Highest Loss Streak      8    | .   .   8   
Average Slot Usage (%)     86   | .   97  79  
  Engine                   10   | .   14  7   
  Treads                   1    | .   .   2   
  Wheel                    26   | .   28  24  
  Storage                  12   | .   14  11  
  Processor                10   | .   11  10  
  Ballistic Gun            20   | .   28  16  
  Launcher                 4    | .   .   6   
Naked Turns                .    | .   .   .   
Heaviest Build             25   | 10  10  25  
  Greatest Support         48   | 32  32  48  
  Greatest Overweight (x)  5    | .   .   5   
  Average Overweight (x)   .    | .   .   .   
Largest Inventory Capacity 10   | 6   6   10  
  Average Capacity         7    | 5   6   9   
  Most Carried             8    | 5   6   8   
  Average Carried          5    | 2   5   7   
  Final Capacity           10   | 6   6   10  
  Final Carried            6    | 4   6   6   

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -9/Materials

 Resources                      | -11 -10 -9  
-----------                Run  | Scr Mat Mat 
Matter Collected           320  | 217 .   103 
  Remotely                 .    | .   .   .   
Salvage Created            296  | .   .   296 
  Parts                    19   | .   .   19  
Haulers Intercepted        .    | .   .   .   
Recyclers Shooed           .    | .   .   .   
Parts Field Recycled       .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
Parts Self-Destructed      .    | .   .   .   
  Prevented                .    | .   .   .   

 Kills                          | -11 -10 -9  
-------                    Run  | Scr Mat Mat 
Combat Hostiles Destroyed  8    | .   .   8   
  Melee                    1    | .   .   1   
  Guns                     4    | .   .   4   
  AOE                      3    | .   .   3   
Classes Destroyed          6    | .   .   6   
  Worker                   1    | .   .   1   
  Recycler                 1    | .   .   1   
  Watcher                  1    | .   .   1   
  Swarmer                  2    | .   .   2   
  Grunt                    5    | .   .   5   
  Duelist                  1    | .   .   1   
Best Kill Streak           8    | .   .   8   
  Combat Bots Only         5    | .   .   5   
Max Kills in Single Turn   3    | .   .   3   
  Gunslinging              .    | .   .   .   
  Exploded                 2    | .   .   2   
  Melee                    1    | .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   

 Combat                         | -11  -10  -9   
--------                   Run  | Scr  Mat  Mat  
Damage Taken               1068 | .    .    1068 
  Core                     401  | .    .    401  
  Absorbed by Shields      .    | .    .    .    
Core Remaining (%)         100  | 100  100  .    
Volleys Fired              19   | .    2    17   
  Largest                  3    | .    2    3    
  Hottest                  70   | .    40   70   
Shots Fired                41   | .    4    37   
  Gun                      38   | .    4    34   
  Cannon                   .    | .    .    .    
  Launcher                 3    | .    .    3    
  Special                  .    | .    .    .    
  Kinetic                  38   | .    4    34   
  Thermal                  .    | .    .    .    
  Explosive                3    | .    .    3    
  Electromagnetic          .    | .    .    .    
  Robot Hit Streak         9    | .    2    9    
  Robot Miss Streak        4    | .    2    4    
  Penetration Max          .    | .    .    .    
  Secondary Targets        1    | .    .    1    
    Max Gunslinging Chain  1    | .    .    1    
Shots Hit Robots           23   | .    2    21   
  Core Hits                24   | .    .    24   
  Critical Hits            .    | .    .    .    
  Critical Kills           .    | .    .    .    
  Critical Parts Destroyed .    | .    .    .    
Melee Attacks              .    | .    .    .    
  Impact                   .    | .    .    .    
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
  Sneak Attacks            .    | .    .    .    
    Combat Hostiles        .    | .    .    .    
  Follow-up Attacks        .    | .    .    .    
Damage Inflicted           507  | .    23   484  
  Guns                     230  | .    23   207  
  Cannons                  .    | .    .    .    
  Explosions               262  | .    .    262  
  Melee                    .    | .    .    .    
  Ramming                  15   | .    .    15   
  Kinetic                  230  | .    23   207  
  Thermal                  .    | .    .    .    
  Explosive                262  | .    .    262  
  Electromagnetic          .    | .    .    .    
  Impact                   .    | .    .    .    
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
Highest Corruption         .    | .    .    .    
  Average Corruption       .    | .    .    .    
  Corruption Purged        .    | .    .    .    
Overload Shots             .    | .    .    .    
Overflow Damage            .    | .    .    .    
  Projectiles              .    | .    .    .    
  Explosions               .    | .    .    .    
  Melee                    .    | .    .    .    
Knockbacks                 .    | .    .    .    
  Impact                   .    | .    .    .    
  Kinetic                  .    | .    .    .    
  Secondary                .    | .    .    .    
Self-Inflicted Damage      6    | .    .    6    
  Shots                    .    | .    .    .    
  Rammed                   4    | .    .    4    
Targets Rammed             4    | .    .    4    
  Kicked                   .    | .    .    .    
  Crushed                  .    | .    .    .    
Highest Temperature        15   | .    .    15   
  Average Temperature      7    | .    .    7    
  Received Heat Transfer   186  | .    .    186  
Siege Activations          .    | .    .    .    
Robots Corrupted           .    | .    .    .    
  Combat Hostiles          .    | .    .    .    
  Parts Fried              .    | .    .    .    
  Impact Corruptions       .    | .    .    .    
Robots Melted              .    | .    .    .    
  Combat Hostiles          .    | .    .    .    
  Parts Melted             .    | .    .    .    
  Heat Transferred         .    | .    .    .    
Parts Sabotaged            .    | .    .    .    
Parts Stolen               .    | .    .    .    
Parts Stripped             .    | .    .    .    
Power Chain Reactions      .    | .    .    .    
Missiles Intercepted       .    | .    .    .    

 Alert                          | -11 -10 -9  
-------                    Run  | Scr Mat Mat 
Peak Influence             209  | .   19  209 
  Average Influence        52   | .   10  95  
Maximum Alert Level        1    | .   .   1   
  Low Security (%)         98   | .   .   .   
  Level 1                  1    | .   .   .   
  Level 2                  .    | .   .   .   
  Level 3                  .    | .   .   .   
  Level 4                  .    | .   .   .   
  Level 5                  .    | .   .   .   
  High Security            .    | .   .   .   
  Max Security             .    | .   .   .   
Squads Dispatched          2    | .   .   2   
  Investigation            1    | .   .   1   
  Extermination            .    | .   .   .   
  Reinforcement            1    | .   .   1   
  Assault                  .    | .   .   .   
  Garrison                 .    | .   .   .   
  Intercept                .    | .   .   .   
Construction Impeded       .    | .   .   .   
Haulers Reinforced         .    | .   .   .   

 Stealth                        | -11 -10 -9  
---------                  Run  | Scr Mat Mat 
Distress Signals           1    | .   .   1   
Communications Jammed      .    | .   .   .   
  Distress Signals         .    | .   .   .   
Times Spotted              22   | .   1   21  
  Peak Tracking Total      9    | .   1   9   
  Tactical Retreats        1    | .   .   1   

 Traps                          | -11 -10 -9  
-------                    Run  | Scr Mat Mat 
Traps Triggered            1    | .   .   1   
  Indirectly               .    | .   .   .   
Trap Hack Attempts         .    | .   .   .   
  Triggered                .    | .   .   .   
  Disarmed                 .    | .   .   .   
  Reprogrammed             .    | .   .   .   
  Reused                   .    | .   .   .   
Traps Extracted            .    | .   .   .   
  Installed                .    | .   .   .   
  Triggered                .    | .   .   .   

 Machines                       | -11 -10 -9  
----------                 Run  | Scr Mat Mat 
Machines Disabled          1    | .   .   1   
  Max in Single Turn       1    | .   .   1   
Machines Sabotaged         .    | .   .   .   
Garrisons Compromised      .    | .   .   .   
Overloaded Fab Kills       .    | .   .   .   
Fab Network Shutdowns      .    | .   .   .   

 Hacking                        | -11 -10 -9  
---------                  Run  | Scr Mat Mat 
Machines Accessed          3    | .   3   .   
  Terminals                2    | .   2   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          1    | .   1   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Total Hacks                8    | .   8   .   
  Successful               6    | .   6   .   
  Failed                   2    | .   2   .   
    Catastrophic           .    | .   .   .   
  Database Lockouts        .    | .   .   .   
  Manual                   .    | .   .   .   
  Terminals                4    | .   4   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          4    | .   4   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Terminal Hacks             3    | .   3   .   
  Record                   1    | .   1   .   
  Locate Traps             1    | .   1   .   
  Maintenance Status       1    | .   1   .   
Fabricator Hacks           .    | .   .   .   
Repair Station Hacks       .    | .   .   .   
Recycling Unit Hacks       3    | .   3   .   
  Process                  1    | .   1   .   
  Report Inventory         1    | .   1   .   
  Retrieve Matter          1    | .   1   .   
Scanalyzer                 .    | .   .   .   
Garrison Access Hacks      .    | .   .   .   
Unauthorized Hacks         .    | .   .   .   
  Terminals                .    | .   .   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Data Cores Recovered       .    | .   .   .   
  Used                     .    | .   .   .   
Hacking Detections         .    | .   .   .   
  Full Trace Events        .    | .   .   .   
  Feedback Events          .    | .   .   .   
  Feedback Blocked         .    | .   .   .   
Robot Schematics Acquired  .    | .   .   .   
  Robots Built             .    | .   .   .   
    Matter                 .    | .   .   .   
    Time                   .    | .   .   .   
  Total Robot Build Rating .    | .   .   .   
Part Schematics Acquired   .    | .   .   .   
  Parts Built              .    | .   .   .   
    Matter                 .    | .   .   .   
    Time                   .    | .   .   .   
  Total Part Build Rating  .    | .   .   .   
Parts Repaired             .    | .   .   .   
  Time                     .    | .   .   .   
Parts Recycled             .    | .   .   .   
  Recycled Matter          2    | .   2   .   
  Retrieved Matter         2    | .   2   .   
  Retrieved Components     .    | .   .   .   
Parts Scanalyzed           .    | .   .   .   
  Part Schematics Acquired .    | .   .   .   
  Parts Damaged            .    | .   .   .   

 Bothacking                     | -11 -10 -9  
------------               Run  | Scr Mat Mat 
Used RIF Installer         .    | .   .   .   
Robots Hacked              .    | .   .   .   
  Non-combat               .    | .   .   .   
  Combat                   .    | .   .   .   
Robot Hacks Applied        .    | .   .   .   
Relay Couplers Released    .    | .   .   .   
Robots Rewired             .    | .   .   .   
Allies Hacked              .    | .   .   .   
Hacks Repelled             .    | .   .   .   

 Allies                         | -11 -10 -9  
--------                   Run  | Scr Mat Mat 
Total Allies               .    | .   .   .   
  Largest Group            .    | .   .   .   
  Highest-Rated Group      .    | .   .   .   
  Highest-Rated Ally       .    | .   .   .   
Total Orders               .    | .   .   .   
Ally Attacks               .    | .   .   .   
  Total Damage             .    | .   .   .   
  Kills                    .    | .   .   .   
Allies Corrupted           .    | .   .   .   
Allies Melted              .    | .   .   .   

 Intel                          | -11 -10 -9  
-------                    Run  | Scr Mat Mat 
Robot Analysis Total       .    | .   .   .   
Derelict Logs Recovered    .    | .   .   .   
Drone Launches             .    | .   .   .   
  Drone Recoveries         .    | .   .   .   

 Exploration                    | -11 -10 -9  
-------------              Run  | Scr Mat Mat 
Turns Passed               465  | 64  162 239 
Spaces Moved               358  | 51  151 156 
  Core                     9    | 5   .   4   
  Treads                   17   | .   .   17  
  Legs                     .    | .   .   .   
  Wheels                   332  | 46  151 135 
  Hover                    .    | .   .   .   
  Flight                   .    | .   .   .   
  Fastest Speed            50   | 50  100 100 
  Average Speed            104  | 95  100 112 
  Slowest Speed            300  | 100 100 300 
  Overloaded Moves         .    | .   .   .   
  Propulsion Burnouts      .    | .   .   .   
  Robots Hopped            .    | .   .   .   
  Cave-ins Triggered       .    | .   .   .   
Exploration Rate (%)       13   | 3   25  13  
  Regions Visited          2
    Branch Regions         .
  Pre-discovered Areas     .    | .   .   .   
  Known Exits Taken        .    | .   .   .   
  Unknown Exits Taken      2    | 1   1   .   
Scrap Searched             .    | .   .   .   
Spaces Dug                 .    | .   .   .   
Terrain Destroyed          13   | .   .   13  
  Melee                    .    | .   .   .   
  Projectile               .    | .   .   .   
  AOE                      13   | .   .   13  

 Actions                        | -11 -10 -9  
---------                  Run  | Scr Mat Mat 
Total                      410  | 66  158 186 
  Wait                     .    | .   .   .   
  Move                     356  | 50  150 156 
  Hop                      .    | .   .   .   
  Pick Up                  18   | 10  4   4   
  Fast Attach              .    | .   .   .   
  Attach                   11   | 6   1   4   
  Detach                   .    | .   .   .   
  Swap                     1    | .   .   1   
  Drop                     1    | .   1   .   
  Fire                     19   | .   2   17  
  Melee                    .    | .   .   .   
  Ram                      4    | .   .   4   
  Kick                     .    | .   .   .   
  Crush                    .    | .   .   .   
  Escape Stasis            .    | .   .   .   
  Rewire                   .    | .   .   .   
  Trap                     .    | .   .   .   
  Miscellaneous            .    | .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials

 History 
---------
 Turn | Location      | Event
   16 | -11/Scrapyard | Discovered new exit (range 15)
   65 | -11/Scrapyard | Entered Materials
  180 | -10/Materials | Discovered new exit (range 16)
  227 | -10/Materials | Entered another Materials area
  227 | -9/Materials  | Evolved 2 slots: Propulsion x1, Weapon x1
  318 | -9/Materials  | Build established: Mutant
  426 | -9/Materials  | Core integrity fell below 50%
  439 | -9/Materials  | Core integrity fell below 20%
  466 | -9/Materials  | Destroyed by S-10 Pest with Light Assault Rifle

 Last Messages 
---------------
Door malfunctions.
Assault Rifle destroyed.
Slammed into S-10 Pest. <x3>
S-10 Pest destroyed.
[Achievement: Fist Fight]
Acquired 16 matter.
Com. Wheel destroyed.
Slammed into S-10 Pest.
T-07 Excavator is excavating. <x2>
Targeting Computer destroyed.
T-07 Excavator is excavating.
U-05 Engineer repairs door.
U-05 Engineer lays Concrete.
S-10 Pest destroyed.
Triggered Alarm Trap.
An alarm sounds.
ALERT: Alarm triggered, dispatching investigation squad.
U-05 Engineer lays Concrete. <x6>
K-01 Serf collects debris.
U-05 Engineer lays Concrete.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           28
Energy Generation          10
Energy Capacity            125
Matter Stores              265
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Evasion (%)                40
Targeting Accuracy         5
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Fist Fight

 Challenges 
------------
None

 Game 
------
Seed              AlphaDimensionalRouter
  Manual?         0
Play Time         00:06:33
  Cumulative      5.9 hours
  Start           2019.11.10 @ 10:42:28
  End             2019.11.10 @ 10:48:53
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          12
  Rogue           12
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0
Lore%             12
Gallery%          14
Achievement%      12
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              20/SmallcapsGlow
Map View          66x50
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 13004126-8155-40a9-bf2c-457845a30763