Cogmind - Beta 10.2 @@@ ROGUE MODE // 2022.01.13 @ 19:20:21 Player: ILikeMonsters1890 Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (18) 90 Value Destroyed (533) 533 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (898) 898 TOTAL SCORE: 3021 Bonus ------- Follower Combat Kills 298 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/400 Matter 300/300 Energy 100/100 System Corruption 0% Temperature Cool (9) Movement Core (50) Location -6/Proximity Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (2) ------ (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (4) ---- Heat Sink Hacking Suite Integration Mediator Self-destruct Interrupter (50) Peak State ------------ > --- POWER ------------ Ion Engine Light Antimatter Reactor > --- PROPULSION ------- Wheel Compact Wheel > --- UTILITY ---------- Heat Sink Small Storage Unit > --- WEAPON ----------- Spread Laser Plasma Rifle > --- INVENTORY -------- ECM Suite Hacking Suite Spread Laser Self-destruct Interrupter [Rating: 20] Favorites ----------- Power Light Nuclear Core Engine Improved Ion Engine Power Core Light Nuclear Core Reactor Light Antimatter Reactor Propulsion Wheel Treads Armored Treads Wheel Wheel Utility Small Storage Unit Device Heat Sink Storage Small Storage Unit Weapon Spread Laser Energy Gun Spread Laser Ballistic Gun Assault Rifle Launcher Grenade Launcher Build | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Slots Evolved 2 | . . 2 . . . Power 1 | . . 1 . . . Propulsion 1 | . . 1 . . . Utility . | . . . . . . Weapon . | . . . . . . Parts Attached 22 | 6 3 4 . . 9 Power 7 | 1 1 2 . . 3 Engine 5 | 1 . 2 . . 2 Core 1 | . 1 . . . . Reactor 1 | . . . . . 1 Propulsion 4 | 2 . 1 . . 1 Treads 1 | . . . . . 1 Leg . | . . . . . . Wheel 3 | 2 . 1 . . . Hover . | . . . . . . Flight . | . . . . . . Utility 2 | 1 1 . . . . Device 1 | . 1 . . . . Storage 1 | 1 . . . . . Processor . | . . . . . . Hackware . | . . . . . . Protection . | . . . . . . Artifact . | . . . . . . Weapon 9 | 2 1 1 . . 5 Energy Gun 5 | 1 . 1 . . 3 Energy Cannon . | . . . . . . Ballistic Gun 3 | 1 . . . . 2 Ballistic Cannon . | . . . . . . Launcher 1 | . 1 . . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes . | . . . . . . Parts Lost 18 | . . . . . 18 Power 5 | . . . . . 5 Propulsion 4 | . . . . . 4 Utility 2 | . . . . . 2 Weapon 7 | . . . . . 7 Highest Loss Streak 11 | . . . . . 11 Average Slot Usage (%) 94 | . 87 100 100 100 79 Engine 11 | . 12 11 11 11 10 Core 8 | . 1 11 11 11 5 Wheel 30 | . 28 33 33 33 21 Device 9 | . 1 11 11 11 8 Storage 11 | . 14 11 11 11 10 Energy Gun 10 | . 10 8 11 11 11 Ballistic Gun 2 | . 14 2 . . 1 Launcher 9 | . 3 11 11 11 5 Naked Turns 4 | . . . . . 4 Heaviest Build 29 | 13 15 23 23 23 29 Greatest Support 36 | 26 26 36 36 36 36 Greatest Overweight (x) 1 | . . . . . 1 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 6 | 6 6 6 6 6 6 Average Capacity 5 | 5 6 6 6 6 5 Most Carried 6 | 6 6 6 4 6 6 Average Carried 5 | 3 5 4 4 5 4 Final Capacity 6 | 6 6 6 6 6 4 Final Carried 6 | 5 5 4 4 6 4 Class Distribution -------------------- 68% | Scavenger-Mutant 31% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -7/Zion Scavenger-Mutant | -6/Proximity Caves Resources | -11 -10 -9 -9 -7 -6 ----------- Run | Scr Mat Mat Min Zio Pro Matter Collected 556 | 275 77 116 . . 88 Remotely . | . . . . . . Salvage Created 504 | 28 166 186 . . 124 Parts 42 | 2 15 21 . . 4 Haulers Intercepted . | . . . . . . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed 15 | . . . . . 15 Prevented 1 | . . . . . 1 Kills | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Combat Hostiles Destroyed 12 | . 4 5 . . 3 Guns 5 | . 2 . . . 3 AOE 7 | . 2 5 . . . Classes Destroyed 8 | 1 3 2 . . 2 Worker 2 | . 2 . . . . Builder 2 | . 1 1 . . . Tunneler 1 | 1 . . . . . Operator 1 | . . 1 . . . Swarmer 1 | . . . . . 1 Grunt 8 | . 4 3 . . 1 Sentry 2 | . . 2 . . . Programmer 1 | . . . . . 1 Best Kill Streak 7 | 1 7 3 . . 2 Combat Bots Only 4 | . 4 2 . . 2 Max Kills in Single Turn 4 | 1 4 3 . . 1 Gunslinging . | . . . . . . Exploded 2 | . 1 2 . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -7 -6 -------- Run | Scr Mat Mat Min Zio Pro Damage Taken 1912 | . 167 38 . . 1707 Core 465 | . 61 . . . 404 Absorbed by Shields . | . . . . . . Core Remaining (%) 87 | 100 75 . . . . Volleys Fired 39 | 5 9 7 . . 18 Largest 2 | 2 2 2 . . 2 Hottest 140 | 70 70 95 . . 140 Shots Fired 65 | 10 18 14 . . 23 Gun 55 | 10 16 7 . . 22 Cannon . | . . . . . . Launcher 10 | . 2 7 . . 1 Special . | . . . . . . Kinetic 23 | 5 9 2 . . 7 Thermal 32 | 5 7 5 . . 15 Explosive 10 | . 2 7 . . 1 Electromagnetic . | . . . . . . Robot Hit Streak 9 | 4 6 9 . . 5 Robot Miss Streak 13 | 2 3 3 . . 13 Penetration Max . | . . . . . . Secondary Targets . | . . . . . . Shots Hit Robots 48 | 6 13 12 . . 17 Core Hits 48 | 2 10 19 . . 17 Critical Hits . | . . . . . . Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 1084 | 88 336 353 . . 307 Guns 620 | 88 136 89 . . 307 Cannons . | . . . . . . Explosions 464 | . 200 264 . . . Melee . | . . . . . . Ramming . | . . . . . . Kinetic 213 | 37 62 15 . . 99 Thermal 407 | 51 74 74 . . 208 Explosive 464 | . 200 264 . . . Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption . | . . . . . . Average Corruption . | . . . . . . Corruption Purged . | . . . . . . Overload Shots . | . . . . . . Overflow Damage 3 | . . 3 . . . Projectiles . | . . . . . . Explosions 3 | . . 3 . . . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 1 | . . 1 . . . Shots 1 | . . 1 . . . Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 198 | 65 105 39 . . 198 Average Temperature 72 | 39 49 17 . . 107 Received Heat Transfer 513 | . 66 15 . . 432 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred 800 | 148 222 95 . . 335 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Peak Influence 278 | 5 118 278 108 . . Initial 108 | . 3 49 108 . . Average 75 | 1 33 128 108 . . Maximum Alert Level 1 | . . 1 . . . Low Security (%) 94 | 100 100 81 100 . . Level 1 5 | . . 18 . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 3 | . 1 2 . . . Investigation 1 | . . 1 . . . Extermination . | . . . . . . Reinforcement 2 | . 1 1 . . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Stealth | -11 -10 -9 -9 -7 -6 --------- Run | Scr Mat Mat Min Zio Pro Distress Signals 2 | . 1 1 . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 34 | . 9 7 . . 18 Peak Tracking Total 11 | . 6 4 . . 11 Tactical Retreats 4 | . . . . . 4 Traps | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Traps Triggered . | . . . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -7 -6 ---------- Run | Scr Mat Mat Min Zio Pro Machines Disabled 2 | . . 2 . . . Max in Single Turn 1 | . . 1 . . . Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns . | . . . . . . Hacking | -11 -10 -9 -9 -7 -6 --------- Run | Scr Mat Mat Min Zio Pro Machines Accessed 3 | . 1 1 . 1 . Terminals 1 | . . 1 . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 1 | . 1 . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 11 | . 3 2 . 6 . Successful 8 | . 1 1 . 6 . Failed 3 | . 2 1 . . . Catastrophic 1 | . . 1 . . . Database Lockouts . | . . . . . . Manual 1 | . . . . 1 . Terminals 2 | . . 2 . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 3 | . 3 . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 7 | . . 1 . 6 . Part Schematic 6 | . . . . 6 . Robot Analysis 1 | . . 1 . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks 1 | . 1 . . . . Report Inventory 1 | . 1 . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 2 | . 1 1 . . . Full Trace Events 2 | . 1 1 . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 6 | . . . . 6 . Parts Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 ------------ Run | Scr Mat Mat Min Zio Pro Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -7 -6 -------- Run | Scr Mat Mat Min Zio Pro Total Allies 4 | . . . . 4 . Largest Group 4 | . . . . 4 4 Highest-Rated Group 153 | . . . . 153 153 Highest-Rated Ally 39 | . . . . 39 39 Total Orders . | . . . . . . Ally Attacks 44 | . . . . . 44 Total Damage 815 | . . . . . 815 Kills 9 | . . . . . 9 Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Robot Analysis Total 1 | . . 1 . . . Derelict Logs Recovered 1 | . . . . 1 . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -7 -6 ------------- Run | Scr Mat Mat Min Zio Pro Turns Passed 2031 | 84 215 196 154 1015 367 Spaces Moved 1701 | 61 127 166 180 926 241 Core 19 | 11 . . . . 8 Treads 22 | . . . . . 22 Legs . | . . . . . . Wheels 1660 | 50 127 166 180 926 211 Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 90 86 86 86 50 Average Speed 87 | 82 90 86 86 86 97 Slowest Speed 190 | 90 90 86 86 86 190 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 34 | 5 22 16 43 88 31 Regions Visited 5 Branch Regions 3 Pre-discovered Areas 2 | . . . . 2 . Known Exits Taken 1 | . . . . 1 . Unknown Exits Taken 4 | 1 1 1 1 . . Scrap Searched 3 | . . . 1 1 1 Spaces Dug . | . . . . . . Terrain Destroyed 59 | . 11 42 . . 6 Melee . | . . . . . . Projectile . | . . . . . . AOE 59 | . 11 42 . . 6 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -7 -6 --------- Run | Scr Mat Mat Min Zio Pro Total 2175 | 84 210 207 179 1144 351 Wait 379 | . 65 22 . 217 75 Move 1696 | 60 126 165 179 925 241 Hop . | . . . . . . Pick Up 31 | 12 4 5 . 2 8 Fast Attach . | . . . . . . Attach 18 | 6 1 2 . . 9 Detach . | . . . . . . Swap 4 | . 2 2 . . . Drop 8 | 1 3 4 . . . Fire 39 | 5 9 7 . . 18 Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines (discovered 2 exits: [*Mat] / *Zio) -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 26 | -11/Scrapyard | Discovered new exit (range 16) 85 | -11/Scrapyard | Entered Materials 286 | -10/Materials | Discovered new exit (range 15) 300 | -10/Materials | Entered another Materials area 300 | -9/Materials | Evolved 2 slots: Power x1, Propulsion x1 303 | -9/Materials | Build established: Mutant 446 | -9/Materials | Discovered new exit (range 8) 496 | -9/Materials | Entered Mines 515 | -9/Mines | Discovered new exit (range 6) 521 | -9/Mines | Met a Derelict bent on vengeance 584 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 650 | -9/Mines | Entered Zion 760 | -7/Zion | Build established: Scavenger-Mutant 768 | -7/Zion | Identified exit to Proximity Caves 780 | -7/Zion | Learned location of Warlord (-4) 797 | -7/Zion | Learned location of Recycling (-7) 829 | -7/Zion | Received a visual enhancement algorithm 995 | -7/Zion | Given A8's code to call for help 1243 | -7/Zion | Imprinted 1245 | -7/Zion | Declared Zion's savior 1665 | -7/Zion | Entered Proximity Caves 1665 | -6/Proximity Caves | Accompanied by 4 allies 1890 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 1925 | -6/Proximity Caves | Lost 7 parts (2p2n3w) 1938 | -6/Proximity Caves | Attracted the attention of an 0b10 base 1986 | -6/Proximity Caves | Core integrity fell below 50% 2029 | -6/Proximity Caves | Core integrity fell below 20% 2032 | -6/Proximity Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 01980_ Penetrated by Slug. 01988_ Angular Momentum Engine destroyed. 01990_ S-27 Virus destroyed. 01991_ Penetrated by Slug. 01993_ Acquired Autogun. 01995_ Acquired 23 matter. 01996_ Penetrated by Slug. 01997_ Acquired 15 matter. 01999_ VTOL Module fries itself beyond repair. 01999_ Barrage Gun destroyed. 02000_ Acquired Integration Mediator. 02006_ VTOL Module fries itself beyond repair. 02010_ Penetrated by Slug. 02010_ Autogun destroyed. 02012_ Penetrated by Slug. 02013_ Acquired Heat Sink. 02026_ Sml. Storage Unit destroyed. 02028_ Arm. Treads destroyed. 02028_ Penetrated by Slug. [Achievement: This Is Interesting...] Map ----- +----------------------------------------------------+ | ### % ##??????????? ??????????? | | #?## ##### #??????????? ??????????? | | #### #???# ##?????????? #???? ?????? | | ## #???# #????????## ## ##???? | | #???# " #????????# #???? | | ## #??## %"#?###????# ? ???? | | ## ##?# ### ##??## ?? ????? | | ## ### ## ##?# ?? ?????? | | ## #?# ??? #?????? | | ###### ## %%% ! ##?# #???? #?????? | | ?????# ### #% ##### ####? ##????? | | ?????# ### ##! #?# #? #????? | | ###### ## #### ### ## #????? | | # ##??# # #????? | | % ##???# %% "# ### | | #### ## #????###### | | ???## ### ##?????????# ! | | ????# #?## ##???####???# =%!########## | | ????# ##??##### #???## ##??### ## %#????????? | | ????#####???????###???# ##???######%[#????????? | | ??????????????????????# #????????#==#???????"? | | ??????????????????????# #######??#%%#?????"""" | | ??????????????????????# ## ##?#%%#### """" | | ??????????????????????# ! ###%=# + ? | | ??????????????????????# ##% / #?????? | | ??????????????????????# @ g + #?????? | | ??????????????????????# ## Y # #?????? | | ??????????????????????###### # #?????? | | ???????????????????????????# # ?????? | | ???????????????????????????## ### # ????? | | ????????????????????????????## ##?# #?" " ???? | | ?????????????????????????????#####??# #?"""" ??? | | ???????????????????????????????????? #?####++?? | | ????????????????????????????????????## ????????? | | ?????????????????????????????????????# ???????? | | ?????????????????????????????????????#####???????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 38 Energy Generation 26 Energy Capacity 450 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Evasion (%) 50 Recoil Reduction 1 Item Schematics ----------------- Beamcaster | -7/Zion | Free Hvy. Riot Gun | -7/Zion | Free Battle Rifle | -7/Zion | Free Hvy. Battle Rifle | -7/Zion | Free Battle Cannon | -7/Zion | Free Ripper | -7/Zion | Free Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Dramatic Entrance This Is Interesting... Challenges ------------ None Game ------ Seed CoordinationFlyingLog Manual? 0 Play Time 00:32:10 Cumulative 16.3 hours Start 2022.01.13 @ 18:44:55 End 2022.01.13 @ 19:20:21 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 22 Rogue 22 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 25 Gallery% 16 Achievement% 16 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 98bf1ea2-867d-415a-9c64-777f766ed5c5