Cogmind - Beta 15 --- EXPLORER MODE // 2025.09.23 @ 14:28:17 Player: whodovoodoo Result: Destroyed by L-41 Fighter with Axe Performance ------------- Evolutions (5) 2500 Regions Visited (7) 1400 Robots Destroyed (181) 905 Value Destroyed (8278) 8278 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 13143 Bonus ------- None Cogmind --------- Core Integrity 0/1000 Matter 83/300 Energy 100/100 System Corruption 6% Temperature Cool (0) Movement Core (1350) Ox26 Location -5/Factory Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ Huge Storage Unit Improved Targeting Computer > --- WEAPON (5) ------- (None) > --- INVENTORY (25) --- Improved Ion Engine Cooled Ion Engine Improved Deuterium Engine Light Angular Momentum Engine Neutrino Core Micro Fission Core Micro Fission Core Micro Fission Core Micro Fission Core Micro Fission Core Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg Flexi-carbon Leg Flexi-carbon Leg Huge Storage Unit Structural Scanner Core Shielding Improved Light Armor Plating Mining Laser Peak State ------------ > --- POWER ------------ Reinforced Deuterium Engine Micro Fission Core Micro Fission Core > --- PROPULSION ------- Carbon-fiber Leg Improved Carbon-fiber Leg Flexi-carbon Leg Armored Leg > --- UTILITY ---------- Improved Heat Sink Huge Storage Unit Advanced Visual Processing Unit Improved Signal Interpreter Improved Terrain Scanner Improved Targeting Computer > --- WEAPON ----------- Gatling Laser Gauss Rifle Flak Gun Flak Gun Flak Gun > --- INVENTORY -------- Improved Ion Engine Cooled Ion Engine Improved Deuterium Engine Micro Fission Core Micro Fission Core Micro Fission Core Micro Fission Core Carbon-fiber Leg Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg Improved Heat Sink Structural Scanner Improved Terrain Scanner Target Analyzer Improved Light Armor Plating Shock Rifle Shock Rifle Mini Assault Cannon Mining Laser [Rating: 77] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Fission Core Propulsion Improved Titanium Leg Leg Improved Titanium Leg Utility Huge Storage Unit Device Improved Heat Sink Storage Huge Storage Unit Processor Improved Targeting Computer Protection Power Shielding Weapon Flak Gun Energy Gun Particle Gun Energy Cannon Cooled Particle Cannon Ballistic Gun Flak Gun Ballistic Cannon Flak Cannon Launcher Grenade Launcher Impact Weapon Hammer Build | -11 -10 -9 -8 -7 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Sto Fac Fac Slots Evolved 11 | . 1 2 2 2 . 2 2 Power 2 | . . . 1 . . 1 . Propulsion 2 | . . . 1 . . 1 . Utility 4 | . . . . 2 . . 2 Weapon 3 | . 1 2 . . . . . Parts Attached 152 | 8 6 25 9 14 36 26 28 Power 30 | 2 1 5 2 . 7 9 4 Engine 20 | 2 1 5 2 . 5 5 . Core 10 | . . . . . 2 4 4 Reactor . | . . . . . . . . Propulsion 44 | 2 3 6 4 3 8 6 12 Treads . | . . . . . . . . Leg 44 | 2 3 6 4 3 8 6 12 Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 26 | 2 . 3 1 4 6 3 7 Device 12 | 1 . 2 1 2 2 1 3 Storage 4 | 1 . 1 . . 1 . 1 Processor 8 | . . . . 1 2 2 3 Hackware . | . . . . . . . . Protection 2 | . . . . 1 1 . . Artifact . | . . . . . . . . Weapon 52 | 2 2 11 2 7 15 8 5 Energy Gun 16 | 1 2 1 1 2 4 2 3 Energy Cannon 5 | . . 2 . . 3 . . Ballistic Gun 26 | 1 . 8 . 4 6 6 1 Ballistic Cannon 3 | . . . . 1 1 . 1 Launcher 1 | . . . . . 1 . . Special Weapon . | . . . . . . . . Impact Weapon 1 | . . . 1 . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 3 | . . . . . 2 . 1 Corrupted Parts 1 | . . . . . . . 1 System Corruption 1 | . . . . . . . 1 Parts Lost 48 | . 1 4 . . 19 6 18 Power 9 | . . 1 . . 2 4 2 Propulsion 14 | . . . . . 6 1 7 Utility 8 | . . . . . 4 1 3 Weapon 17 | . 1 3 . . 7 . 6 Highest Loss Streak 7 | . 1 3 . . 6 2 7 To Critical Strikes . | . . . . . . . . Average Backups 20 | 1 6 14 19 19 22 24 23 Power 6 | 1 2 5 5 5 7 5 8 Propulsion 6 | . 1 4 5 6 7 8 8 Utility 2 | . . . 2 1 1 5 4 Weapon 4 | . 2 3 6 6 5 5 2 Tool/Special . | . . . . . . . . Unused Backups 22 | . . 1 . 3 1 4 13 Power 8 | . . 1 . . . . 7 Propulsion 9 | . . . . 3 . 3 3 Utility 4 | . . . . . 1 1 2 Weapon 1 | . . . . . . . 1 Tool/Special . | . . . . . . . . Average Slot Usage (%) 95 | . 100 92 99 99 91 96 93 Engine 9 | . 12 9 16 14 9 7 4 Core 4 | . . . . . 2 8 10 Leg 21 | . 25 20 24 21 20 24 20 Device 8 | . 12 7 8 12 8 8 7 Storage 7 | . 12 10 8 7 6 6 5 Processor 7 | . . . . . 8 9 19 Protection 1 | . . . . 7 1 . . Energy Gun 8 | . 25 9 8 9 8 3 8 Energy Cannon 5 | . . 11 . . 8 8 . Ballistic Gun 17 | . 12 24 31 19 12 18 13 Ballistic Cannon 1 | . . . . 5 2 . 1 Peak Build Rating 77 | 7 10 24 34 42 51 71 77 Average Rating 45 | 5 9 14 27 38 44 62 70 On Entrance 29 | . 7 10 24 34 42 48 69 Naked Turns . | . . . . . . . . Heaviest Build 136 | 20 23 63 69 76 128 133 136 Greatest Support 80 | 20 20 20 53 60 60 80 70 Greatest Overweight (x) 28 | 5 1 3 2 1 11 2 28 Average Overweight (x) 1 | 1 . 1 1 1 1 1 1 Largest Inventory Capacity 25 | 10 10 20 20 20 25 25 25 Average Capacity 21 | 9 10 16 20 20 24 25 25 Most Carried 25 | 3 10 20 20 20 25 25 25 Average Carried 20 | 1 6 14 19 19 22 24 23 Final Capacity 25 | 10 10 20 20 20 25 25 25 Final Carried 25 | 3 10 20 20 20 25 25 23 Class Distribution -------------------- 45% | Scavenger-Gunner 21% | Hacker-Gunner 17% | Scavenger-Skirmisher 11% | Hacker-Skirmisher Dominant Class ---------------- Hacker-Gunner | -10/Materials Hacker-Gunner | -9/Materials Scavenger-Skirmisher | -8/Materials Hacker-Skirmisher | -7/Factory Scavenger-Gunner | -7/Storage Scavenger-Gunner | -6/Factory Scavenger-Gunner | -5/Factory Resources | -11 -10 -9 -8 -7 -7 -6 -5 ----------- Run | Yrd Mat Mat Mat Fac Sto Fac Fac Matter Collected 5376 | 313 90 529 353 635 1705 667 1084 Remotely . | . . . . . . . . Salvage Created 7805 | 129 306 1091 588 672 2150 1277 1592 Parts 369 | 12 14 44 36 36 95 60 72 Haulers Intercepted 1 | . . . . . 1 . . Recyclers Shooed 5 | . . 2 . . 1 1 1 Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Sto Fac Fac Combat Hostiles Destroyed 161 | . 7 21 10 16 46 26 35 Guns 117 | . 7 14 10 12 30 15 29 Cannons 41 | . . 7 . 4 16 10 4 AOE 2 | . . . . . . . 2 Classes Destroyed 13 | 3 1 2 2 1 4 . . Worker 7 | 2 . . . 2 2 . 1 Builder 3 | . . . . . 3 . . Tunneler 2 | 2 . . . . . . . Hauler 1 | . . . . . 1 . . Recycler 6 | 1 . 2 2 . 1 . . Operator 1 | . . . . . 1 . . Swarmer 17 | . . . 2 3 3 5 4 Grunt 71 | . 7 16 4 6 21 6 11 Brawler 4 | . . . 1 . 2 . 1 Duelist 5 | . . 1 . . 1 . 3 Sentry 31 | . . 4 3 3 11 6 4 Hunter 10 | . . . . . 1 5 4 Programmer 23 | . . . . 4 7 4 8 Best Kill Streak 7 | 2 3 3 5 4 7 4 7 Combat Bots Only 7 | . 3 3 5 3 7 4 7 Max Kills in Single Turn 3 | 1 1 2 1 2 3 2 2 Gunslinging 1 | . . . . . . . 1 Exploded 1 | . . . . . . . 1 Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -6 -5 -------- Run | Yrd Mat Mat Mat Fac Sto Fac Fac Hostile Shots Fired 1227 | . 39 48 16 112 493 251 268 Missed 381 | . 10 11 2 33 176 97 52 Hits 846 | . 29 37 14 79 317 154 216 Melee 25 | . . . . . 2 . 23 Projectile 821 | . 29 37 14 79 315 154 193 AOE 5 | . . . . . . 3 2 Critical Strikes 29 | . 2 . 1 2 8 2 14 Part Disruptions 2 | . . . . . . 2 . Damage Taken 9366 | . 238 669 125 655 2776 1474 3429 Core 1749 | . 29 84 30 64 432 99 1011 Absorbed by Shields . | . . . . . . . . Redirected to Shielding 25 | . . . . 6 19 . . Ignored by Resistances 5062 | . 149 193 77 412 1474 909 1848 Regen/Repaired (Parts) 352 | . . . . . 352 . . Core Remaining (%) 79 | 100 88 79 94 . 29 88 . Volleys Fired 316 | 11 13 33 17 32 87 49 74 Largest 5 | 2 3 5 5 5 5 5 5 Hottest 245 | 60 125 245 165 215 230 194 237 Shots Fired 1267 | 22 39 133 77 147 344 236 269 Gun 978 | 22 39 93 77 122 238 158 229 Cannon 283 | . . 40 . 25 100 78 40 Launcher 6 | . . . . . 6 . . Special . | . . . . . . . . Kinetic 770 | 11 13 68 62 110 202 141 163 Thermal 375 | 11 20 65 15 30 108 65 61 Explosive 6 | . . . . . 6 . . Electromagnetic 116 | . 6 . . 7 28 30 45 Robot Hit Streak 60 | 7 14 32 19 16 26 23 60 Robot Miss Streak 4 | 1 1 2 3 4 4 2 4 Penetration Max 1 | . . . . . . . 1 Secondary Targets 10 | . 2 . . . . . 8 Max Gunslinging Chain 2 | . 1 . . . . . 2 Shots Hit Robots 910 | 19 34 87 49 95 241 171 214 Core Hits 566 | 6 15 39 22 54 167 83 180 Critical Kills 3 | . . . . . . . 3 Critical Parts Destroyed 2 | . . . . . . 1 1 Critical Strikes 23 | . . 1 1 . 8 2 11 Burn 9 | . . 1 1 . 4 . 3 Destroy 6 | . . . . . . 2 4 Blast 4 | . . . . . 2 . 2 Corrupt 4 | . . . . . 2 . 2 Melee Attacks 1 | . . . 1 . . . . Impact 1 | . . . 1 . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks 1 | . . . 1 . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 19135 | 232 446 1449 819 1827 5382 3844 5136 Guns 12973 | 232 443 904 777 1341 3289 1923 4064 Cannons 5172 | . . 504 . 445 1756 1659 808 Explosions 743 | . . . . . 275 224 244 Melee 40 | . . . 40 . . . . Ramming 207 | . 3 41 2 41 62 38 20 Kinetic 10726 | 145 132 630 591 1435 3095 1505 3193 Thermal 6307 | 87 231 778 186 290 1640 1657 1438 Explosive 361 | . . . . . 275 86 . Electromagnetic 1494 | . 80 . . 61 310 558 485 Impact 40 | . . . 40 . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 9 | . . 2 . 1 9 2 6 Average Corruption 4 | . . 2 . 1 7 1 2 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 150 | . . 11 . 15 90 12 22 Message Errors 35 | . . 1 . 2 26 2 4 Matter Fused 28 | . . 1 . 2 18 4 3 Heat Flow Errors 19 | . . 3 . 3 10 1 2 Energy Discharges 18 | . . 3 . 2 8 1 4 Parts Rejected 6 | . . . . 1 3 . 2 Parts Fused 2 | . . . . . 2 . . Data Loss (minor) 22 | . . 2 . 3 14 2 1 Data Loss (major) 6 | . . . . 1 1 1 3 Misfires 8 | . . . . 1 5 1 1 Alerts 1 | . . 1 . . . . . Weapon Failures 5 | . . . . . 3 . 2 Overload Shots . | . . . . . . . . Overflow Damage 162 | . . . . 6 25 57 74 Projectiles 67 | . . . . 6 25 36 . Explosions 95 | . . . . . . 21 74 Melee . | . . . . . . . . Knockbacks 19 | . . . . 5 9 1 4 Impact 1 | . . . . . . 1 . Kinetic 16 | . . . . 5 7 . 4 Secondary 2 | . . . . . 2 . . Self-Inflicted Damage 238 | . . . . . 95 108 35 Shots 10 | . . . . . 5 4 1 Rammed 1 | . . . . . . . 1 Targets Rammed 31 | . 1 9 1 6 9 2 3 Kicked 30 | . 1 9 1 6 9 2 2 Crushed . | . . . . . . . . Highest Temperature 871 | . 348 641 543 550 859 434 871 Average Temperature 184 | . 145 169 188 162 209 137 215 Received Heat Transfer 3138 | . 246 225 72 384 1218 351 642 Effects 185 | . 1 17 12 12 71 14 58 Shutdowns 58 | . . 3 3 2 19 4 27 Energy Bleed 25 | . 1 2 . 1 14 2 5 Interference 42 | . . 1 3 6 9 8 15 Matter Decay 12 | . . 1 . . 8 . 3 Short Circuit 11 | . . 2 1 1 5 . 2 Damage (minor) 11 | . . 1 1 2 4 . 3 Damage (major) 22 | . . 6 4 . 11 . 1 Damage (core) 4 | . . 1 . . 1 . 2 Siege Activations . | . . . . . . . . Martial Activations . | . . . . . . . . Shielding Activations . | . . . . . . . . Robots Disrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Robots Corrupted 1 | . . . . . . 1 . Combat Hostiles 1 | . . . . . . 1 . Parts Fried 1 | . . . . . . . 1 Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 13 | . . 4 . . 4 2 3 Heat Transferred 12502 | 200 534 1792 555 703 3441 2443 2834 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 3 | . . . . . . 2 1 Alert | -11 -10 -9 -8 -7 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Sto Fac Fac Maximum Alert Level 1 | . . . . . 1 . . Low Security (%) 97 | 100 100 100 100 100 89 100 100 Level 1 2 | . . . . . 10 . . Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Peak Influence 277 | 10 60 70 116 90 277 118 170 Initial 4 | . . 4 . 1 . 4 . Average 35 | 1 10 17 19 10 81 15 43 Influence Increases 4969 | 25 181 572 272 446 1579 809 1085 Destroy 0b10 Robot/C 3220 | . 140 420 200 320 920 520 700 Destroy 0b10 Robot/NC 100 | 25 . 10 10 10 40 . 5 Destroy Leader 892 | . 30 120 60 100 292 150 140 Successful Hack 57 | . 11 . . . 10 20 16 Disable Machine 112 | . . 4 . . 16 64 28 Anti-Garrison Action 150 | . . . . . 150 . . Destroy Structure 303 | . . 3 2 1 91 40 166 Lose Combat Pursuer 135 | . . 15 . 15 60 15 30 Influence Decreases 4969 | 25 166 587 266 452 1563 824 1086 Entered New Map 29 | . . 11 . 5 . 12 1 Time Decay 4530 | 25 156 556 266 447 1383 752 945 Lost Part 410 | . 10 20 . . 180 60 140 Squads Dispatched 52 | . . 4 1 4 18 12 13 Investigation 7 | . . 1 . 1 1 2 2 Extermination 15 | . . . . 2 6 4 3 Reinforcement 16 | . . 3 1 1 5 4 2 Assault 2 | . . . . . 1 1 . Garrison 12 | . . . . . 5 1 6 Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 6 | . . 1 . . 2 2 1 Haulers Reinforced 1 | . . . . 1 . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Sto Fac Fac Distress Signals 10 | . 1 3 2 . 3 1 . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 222 | . 13 28 16 19 66 34 46 Peak Tracking Total 7 | . 5 5 6 4 7 3 6 Tactical Retreats 11 | . 1 1 . 1 5 1 2 Traps | -11 -10 -9 -8 -7 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Sto Fac Fac Traps Triggered 11 | . . 1 . 3 3 1 3 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed 6 | . 6 . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -6 -5 ---------- Run | Yrd Mat Mat Mat Fac Sto Fac Fac Machines Disabled 29 | . . 1 . . 5 16 7 Max in Single Turn 6 | . . 1 . . 2 6 5 Garrison Access 2 | . . . . . 1 1 . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Sto Fac Fac Machines Accessed 25 | . 2 2 1 3 7 6 4 Terminals 23 | . 2 2 1 3 6 6 3 Fabricators . | . . . . . . . . Repair Stations 1 | . . . . . 1 . . Recycling Units . | . . . . . . . . Scanalyzers 1 | . . . . . . . 1 Garrison Access . | . . . . . . . . Total Hacks 58 | . 6 5 2 5 13 15 12 Successful 23 | . 4 1 1 1 6 4 6 Failed 35 | . 2 4 1 4 7 11 6 Catastrophic 9 | . . 2 1 1 . 3 2 Database Lockouts . | . . . . . . . . Manual 25 | . 4 4 1 1 3 7 5 Terminals 49 | . 6 5 2 5 10 15 6 Fabricators . | . . . . . . . . Repair Stations 3 | . . . . . 3 . . Recycling Units . | . . . . . . . . Scanalyzers 6 | . . . . . . . 6 Garrison Access . | . . . . . . . . Terminal Hacks 16 | . 4 1 1 1 4 4 1 Record 1 | . . . . . . 1 . Open Door 3 | . . . . . 3 . . Open DSF 1 | . . . . . . 1 . Level Access Points 1 | . 1 . . . . . . Emergency Access Points 1 | . 1 . . . . . . Disarm Traps 1 | . 1 . . . . . . Zone Layout 8 | . 1 1 1 1 1 2 1 Fabricator Hacks . | . . . . . . . . Repair Station Hacks 2 | . . . . . 2 . . Scan Component 1 | . . . . . 1 . . Repair 1 | . . . . . 1 . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer 5 | . . . . . . . 5 Insert Component 2 | . . . . . . . 2 Analyze 3 | . . . . . . . 3 Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 20 | . 2 2 1 3 4 5 3 Full Trace Events 4 | . . 1 . . 1 1 1 Feedback Events 1 | . . . . . . 1 . Corruption 1 | . . . . . . 1 . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 2 | . . . . . . . 2 Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 1 | . . . . . 1 . . Time 13 | . . . . . 13 . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed 2 | . . . . . . . 2 Part Schematics Acquired 2 | . . . . . . . 2 Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -6 -5 ------------ Run | Yrd Mat Mat Mat Fac Sto Fac Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released 5 | . . . . . 3 2 . Machine Destruction 5 | . . . . . 3 2 . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -6 -5 -------- Run | Yrd Mat Mat Mat Fac Sto Fac Fac Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Sto Fac Fac Active Infowar (turns) 9118 | 57 571 859 617 1604 1536 2100 1774 Optics 1732 | . . . . . . . 1732 Sensors 2196 | . . 148 617 1431 . . . Terrain 3280 | . . . . . . 1906 1374 Structural 1614 | . . . . . 1420 194 . Seismic 582 | . . 582 . . . . . ECM 1046 | 57 571 129 . 173 116 . . Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -6 -5 ------------- Run | Yrd Mat Mat Mat Fac Sto Fac Fac Turns Passed 11312 | 133 571 1185 797 1636 2635 2348 2007 Spaces Moved 4506 | 56 266 407 313 745 904 1070 745 Core 22 | 19 . . . . . . 3 Treads . | . . . . . . . . Legs 4484 | 37 266 407 313 745 904 1070 742 Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 120 120 193 193 130 190 190 Average Speed 217 | 154 189 250 230 197 243 196 227 Slowest Speed 1450 | 300 190 330 260 200 890 260 1450 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Potential Cave-ins . | . . . . . . . . Cave-ins Triggered 2 | . . 1 . . 1 . . Exploration Rate (%) 35 | 6 47 46 32 12 87 28 25 Regions Visited 7 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . Known Exits Taken 7 | 1 1 1 1 1 1 1 . Unknown Exits Taken . | . . . . . . . . Scrap Searched . | . . . . . . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 224 | . . . . . 85 45 94 Melee . | . . . . . . . . Projectile 30 | . . . . . 22 4 4 AOE 194 | . . . . . 63 41 90 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Sto Fac Fac Total 5264 | 76 300 498 360 849 1113 1188 880 Wait 63 | . 11 . 5 13 26 4 4 Move 4499 | 55 265 406 312 744 903 1069 745 Hop . | . . . . . . . . Pick Up 82 | 2 4 10 3 12 32 11 8 Fast Attach 34 | 7 1 7 2 . 9 5 3 Attach 46 | . 1 2 2 7 15 5 14 Detach 3 | . . . . 2 . . 1 Swap 88 | 1 4 16 7 8 18 20 14 Drop 86 | . . 15 10 15 9 23 14 Fire 316 | 11 13 33 17 32 87 49 74 Melee 1 | . . . 1 . . . . Ram 1 | . . . . . . . 1 Kick 30 | . 1 9 1 6 9 2 2 Crush . | . . . . . . . . Escape Stasis 15 | . . . . 10 5 . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min / *Sub) -9/Materials (discovered 2 exits: *Mat / *Min) -8/Materials -7/Factory (discovered 2 exits: *Sto / *Low) -7/Storage -6/Factory (discovered 2 exits: *Fac / *Low) -5/Factory History --------- Turn | Location | Event 65 | -11/Scrapyard | Identified exit to Materials 65 | -11/Scrapyard | Discovered exit to Materials (range 15) 134 | -11/Scrapyard | Entered Materials 134 | -10/Materials | Evolved 1 slot: Weapon x1 227 | -10/Materials | Identified exit to Mines 227 | -10/Materials | Discovered exit to Mines (range 7) 316 | -10/Materials | Identified exit to Materials 317 | -10/Materials | Build established: Hacker-Gunner 502 | -10/Materials | Identified exit to Subcaves 502 | -10/Materials | Discovered exit to Subcaves (range 10) 705 | -10/Materials | Entered another Materials area 705 | -9/Materials | Evolved 2 slots: Weapon x2 987 | -9/Materials | Crushed by falling debris 1018 | -9/Materials | Lost 3 parts (1p2w) 1209 | -9/Materials | Identified exit to Mines 1209 | -9/Materials | Discovered exit to Mines (range 11) 1781 | -9/Materials | Identified exit to Materials 1781 | -9/Materials | Discovered exit to Materials (range 15) 1890 | -9/Materials | Entered another Materials area 1890 | -8/Materials | Evolved 2 slots: Power x1, Propulsion x1 2197 | -8/Materials | Build established: Scavenger-Skirmisher 2582 | -8/Materials | Identified exit to Factory 2582 | -8/Materials | Discovered exit to Factory (range 8) 2687 | -8/Materials | Entered Factory 2687 | -7/Factory | Evolved 2 slots: Utility x2 2903 | -7/Factory | Build established: Hacker-Skirmisher 3276 | -7/Factory | Identified exit to Lower Caves 3276 | -7/Factory | Discovered exit to Lower Caves (range 13) 3942 | -7/Factory | Build established: Scavenger-Skirmisher 4305 | -7/Factory | Identified exit to Storage 4305 | -7/Factory | Discovered exit to Storage (range 9) 4323 | -7/Factory | Entered Storage 4405 | -7/Storage | Garrison activated, responded to threat 4439 | -7/Storage | Crushed by falling debris 4462 | -7/Storage | Build established: Hacker-Gunner 4494 | -7/Storage | Lost 5 parts (1p2u2w) 4504 | -7/Storage | Destroyed 7 combat bots 4846 | -7/Storage | Core integrity fell below 50% 5631 | -7/Storage | Repaired Huge Storage Unit 5649 | -7/Storage | Lost 6 parts (4n1u1w) 6067 | -7/Storage | Build established: Scavenger-Gunner 6078 | -7/Storage | Garrison activated, responded to threat 6925 | -7/Storage | Identified exit to Factory 6925 | -7/Storage | Discovered exit to Factory (range 7) 6958 | -7/Storage | Entered Factory 6958 | -6/Factory | Evolved 2 slots: Power x1, Propulsion x1 7636 | -6/Factory | Garrison activated, responded to threat 8314 | -6/Factory | Identified exit to Lower Caves 8314 | -6/Factory | Discovered exit to Lower Caves (range 15) 9266 | -6/Factory | Identified exit to Factory 9266 | -6/Factory | Discovered exit to Factory (range 15) 9306 | -6/Factory | Entered another Factory area 9306 | -5/Factory | Evolved 2 slots: Utility x2 9686 | -5/Factory | Build established: Scavenger-Skirmisher 9983 | -5/Factory | Destroyed 7 combat bots 9986 | -5/Factory | Garrison activated, responded to threat 10291 | -5/Factory | Build established: Scavenger-Gunner 11106 | -5/Factory | Garrison activated, responded to threat 11127 | -5/Factory | Core integrity fell below 50% 11225 | -5/Factory | Lost 7 parts (2p3n2w) 11280 | -5/Factory | Core integrity fell below 20% 11313 | -5/Factory | Destroyed by L-41 Fighter with Axe Last Messages --------------- K-01 Serf collects debris. U-05 Engineer builds a Wall. K-01 Serf collects debris. Slammed into L-41 Fighter. U-05 Engineer builds a Wall. K-01 Serf collects debris. System corrupted: Substantial component data lost. K-01 Serf collects debris. Imp. Target Analyzer destroyed. K-01 Serf collects debris. R-10 Processor collects Mni. Assault Cannon. K-01 Serf collects debris. System corrupted: Imp. Heat Sink rejected. R-10 Processor collects Imp. Heat Sink. K-01 Serf collects debris. Adv. Visual Processing Unit severed. R-10 Processor collects Adv. Heat Sink. Imp. Signal Interpreter destroyed. K-01 Serf collects debris. 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"????????? | | ???????????????"""" #???? #???"" ""???????? | | ?????????????k""""" #??? ???? ????????? | | ?????????????? ####+########+#####????? | | ????????????????""" #????? | | ???????????????"""""" ##???? | | ???????????????"""" @ ##### | | ?????????? """""" l | | ?????????? % | | ?????????? w %% | | ?????????? R % | | ???????????# #################+###### | | ?????????????????????#?# % | | ???????????????????????# | | ???????????????#??#????# # * | | ?????????????????? ? ??+ # | | ??????????######## ?##?# + | | ??????????# """ # #???# # % | | ??????? ?#! "Y" # #???# # | | ??????# ## " " # T???# # | | ??????# + # ???# # ### * | | ?"????# # # #???# # ??# ** | | ??????# # """ # #???# ?## *%% | | ?????## # """ !# #???# ??# | | ??????# # """ # ######### #?# | | ??????# # # ####### %% | | ?#????# # """ # # # ! #?# | | ??????# # """ + + ######+## | | ?#????# # """ # # # | | ?#????# # # """ """ # # | | ###???# ###+#### """ """ # # | +----------------------------------------------------+ Best States ------------- Heat Dissipation 54 Energy Generation 42 Energy Capacity 605 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 110 ECM Strength 1 Armor Coverage 150 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Power Shielding 33 Evasion (%) 55 Targeting Accuracy 11 Target Analysis 6 Core Analysis 6 Offensive Hacking 20 Item Schematics ----------------- Imp. Titanium Leg | -5/Factory | Scanalyzed Mic. Nuclear Core | -5/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Huge Storage Unit | 41% | -7/Storage Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed HellfirePlasmaRailcannon Manual? 0 Play Time 02:06:52 Cumulative 28.5 hours Start 2025.09.21 @ 18:14:30 End 2025.09.23 @ 14:28:17 Sessions 9 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 24 Rogue 0 Adventurer 0 Explorer 24 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 2 Gallery% 20 Achievement% 17 Wizard Run 0 Options --------- Layout 1 ASCII 1 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 24/Proggy Map View 50x35 Zoom Use 8% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 18858290-711d-40af-a436-59d711c92fbf