Cogmind - Beta 13 *** ADVENTURER MODE // 2024.04.05 @ 00:43:53 Player: sbr Result: Destroyed by S-10 Pest with Light Assault Rifle Performance ------------- Evolutions (1) 500 Regions Visited (2) 400 Robots Destroyed (30) 150 Value Destroyed (871) 871 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2021 Bonus ------- None Cogmind --------- Core Integrity 0/400 Matter 244/300 Energy 250/250 System Corruption 4% Temperature Cool (9) Movement Walking (400) Ox4 Location -9/Materials Parts ------- > --- POWER (1) -------- Ion Engine > --- PROPULSION (4) --- Aluminum Leg > --- UTILITY (2) ------ High-capacity Storage Unit Improved Light Armor Plating > --- WEAPON (2) ------- (None) > --- INVENTORY (20) --- Weight Redist. System Visual Processing Unit Improved Light Armor Plating Improved Light Armor Plating Improved Light Armor Plating Improved EM Shotgun Beam Rifle Assault Rifle Minigun Minigun Minigun Shock Bomb Launcher Shock Bomb Launcher Shock Bomb Launcher Shock Bomb Launcher Datajack Mining Laser Peak State ------------ > --- POWER ------------ Ion Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg > --- UTILITY ---------- High-capacity Storage Unit Improved Light Armor Plating > --- WEAPON ----------- Minigun Minigun > --- INVENTORY -------- Heat Sink Improved Light Armor Plating Improved Light Armor Plating Improved Light Armor Plating Beam Rifle Particle Gun Particle Gun Particle Gun Particle Gun Assault Rifle Minigun Minigun Shock Bomb Launcher Shock Bomb Launcher Shock Bomb Launcher Shock Bomb Launcher Datajack Mining Laser Mining Laser [Rating: 17] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Armored Wheel Treads Light Treads Leg Aluminum Leg Wheel Armored Wheel Utility High-capacity Storage Unit Device Structural Scanner Storage High-capacity Storage Unit Protection Improved Light Armor Plating Weapon Beam Rifle Energy Gun Beam Rifle Ballistic Gun Minigun Special Weapon Mining Laser Special Melee Weapon Datajack Build | -11 -10 -9 ------- Run | Yrd Mat Mat Slots Evolved 2 | . . 2 Power . | . . . Propulsion 2 | . . 2 Utility . | . . . Weapon . | . . . Parts Attached 69 | 13 31 25 Power 4 | 1 2 1 Engine 3 | 1 1 1 Core 1 | . 1 . Reactor . | . . . Propulsion 12 | 2 3 7 Treads 2 | . . 2 Leg 6 | 2 1 3 Wheel 4 | . 2 2 Hover . | . . . Flight . | . . . Utility 16 | 4 10 2 Device 5 | . 4 1 Storage 10 | 4 6 . Processor . | . . . Hackware . | . . . Protection 1 | . . 1 Artifact . | . . . Weapon 37 | 6 16 15 Energy Gun 14 | . 7 7 Energy Cannon . | . . . Ballistic Gun 14 | 6 4 4 Ballistic Cannon . | . . . Launcher . | . . . Special Weapon 8 | . 4 4 Impact Weapon . | . . . Slashing Weapon . | . . . Piercing Weapon . | . . . Special Melee Weapon 1 | . 1 . Unidentified Prototypes 1 | . . 1 Parts Lost 12 | . 2 10 Power 1 | . . 1 Propulsion 7 | . 1 6 Utility 1 | . 1 . Weapon 3 | . . 3 Highest Loss Streak 4 | . 1 4 To Critical Strikes 1 | . . 1 Average Slot Usage (%) 82 | . 96 72 Engine 10 | . 11 9 Leg 10 | . 7 12 Wheel 15 | . 20 11 Device 5 | . 11 1 Storage 12 | . 14 11 Protection 2 | . . 4 Energy Gun 11 | . 18 6 Ballistic Gun 7 | . 6 9 Special Weapon 2 | . 1 3 Naked Turns . | . . . Heaviest Build 54 | 14 52 54 Greatest Support 48 | 20 24 48 Greatest Overweight (x) 15 | . 2 15 Average Overweight (x) 1 | . . 1 Largest Inventory Capacity 20 | 8 20 20 Average Capacity 16 | 6 13 20 Most Carried 20 | 1 10 20 Average Carried 9 | . 7 12 Final Capacity 20 | 8 20 20 Final Carried 17 | 1 10 17 Class Distribution -------------------- 96% | Mutant 3% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Resources | -11 -10 -9 ----------- Run | Yrd Mat Mat Matter Collected 1066 | 230 503 333 Remotely . | . . . Salvage Created 992 | . 477 515 Parts 65 | . 28 37 Haulers Intercepted . | . . . Recyclers Shooed 1 | 1 . . Parts Field Recycled . | . . . Retrieved Matter . | . . . Parts Self-Destructed . | . . . Prevented . | . . . Kills | -11 -10 -9 ------- Run | Yrd Mat Mat Combat Hostiles Destroyed 28 | . 12 16 Guns 27 | . 11 16 Cannons 1 | . 1 . Classes Destroyed 6 | . 2 4 Worker 1 | . 1 . Watcher 1 | . . 1 Swarmer 7 | . . 7 Grunt 18 | . 12 6 Brawler 1 | . . 1 Sentry 2 | . . 2 Best Kill Streak 3 | . 3 3 Combat Bots Only 3 | . 3 3 Max Kills in Single Turn 2 | . 1 2 Gunslinging 1 | . . 1 Exploded . | . . . Melee . | . . . Uniques/NPCs Destroyed . | . . . Combat | -11 -10 -9 -------- Run | Yrd Mat Mat Hostile Shots Fired 272 | . 77 195 Missed 94 | . 27 67 Damage Taken 2033 | . 508 1525 Core 487 | . 86 401 Absorbed by Shields . | . . . Ignored by Resistances 537 | . 156 381 Regen/Repaired (Parts) 13 | . 13 . Core Remaining (%) 82 | 100 65 . Volleys Fired 100 | 1 41 58 Largest 2 | 1 2 2 Hottest 200 | 20 130 200 Shots Fired 165 | 1 75 89 Gun 130 | 1 66 63 Cannon . | . . . Launcher . | . . . Special 35 | . 9 26 Kinetic 56 | 1 34 21 Thermal 109 | . 41 68 Explosive . | . . . Electromagnetic . | . . . Robot Hit Streak 25 | 1 9 25 Robot Miss Streak 2 | . 2 2 Penetration Max . | . . . Secondary Targets 3 | . 1 2 Max Gunslinging Chain 1 | . 1 1 Shots Hit Robots 103 | 1 54 48 Core Hits 43 | . 22 21 Critical Kills 1 | . 1 . Critical Parts Destroyed . | . . . Critical Strikes 4 | . 3 1 Burn 3 | . 2 1 Destroy 1 | . 1 . Melee Attacks 1 | . 1 . Impact . | . . . Slashing . | . . . Piercing . | . . . Sneak Attacks . | . . . Combat Hostiles . | . . . Follow-up Attacks . | . . . Damage Inflicted 1416 | 14 641 761 Guns 1350 | 14 588 748 Cannons . | . . . Explosions . | . . . Melee . | . . . Ramming 13 | . . 13 Kinetic 542 | 14 289 239 Thermal 861 | . 352 509 Explosive . | . . . Electromagnetic . | . . . Impact . | . . . Slashing . | . . . Piercing . | . . . Highest Corruption 4 | . 1 4 Average Corruption 2 | . 1 3 Corruption Purged . | . . . Corruption Blocked . | . . . Effects 43 | . 7 36 Message Errors 6 | . . 6 Matter Fused 16 | . 4 12 Heat Flow Errors 8 | . 1 7 Energy Discharges 4 | . . 4 Parts Rejected 1 | . . 1 Parts Fused 2 | . 1 1 Data Loss (minor) 2 | . . 2 Data Loss (major) 1 | . 1 . Misfires 2 | . . 2 Alerts 1 | . . 1 Overload Shots . | . . . Overflow Damage . | . . . Projectiles . | . . . Explosions . | . . . Melee . | . . . Knockbacks . | . . . Impact . | . . . Kinetic . | . . . Secondary . | . . . Self-Inflicted Damage . | . . . Shots . | . . . Rammed . | . . . Targets Rammed 3 | . . 3 Kicked 3 | . . 3 Crushed . | . . . Highest Temperature 232 | . 217 232 Average Temperature 55 | . 68 48 Received Heat Transfer 852 | . 357 495 Siege Activations . | . . . Robots Corrupted . | . . . Combat Hostiles . | . . . Parts Fried . | . . . Impact Corruptions . | . . . Robots Melted . | . . . Combat Hostiles . | . . . Parts Melted 7 | . 2 5 Heat Transferred 2481 | . 1149 1332 Parts Sabotaged . | . . . Parts Stolen . | . . . Parts Stripped . | . . . Power Chain Reactions . | . . . Alert | -11 -10 -9 ------- Run | Yrd Mat Mat Peak Influence 200 | . 123 200 Initial 23 | . . 23 Average 48 | . 51 50 Maximum Alert Level 1 | . . 1 Low Security (%) 99 | 100 100 98 Level 1 . | . . 1 Level 2 . | . . . Level 3 . | . . . Level 4 . | . . . Level 5 . | . . . High Security . | . . . Max Security . | . . . Squads Dispatched 5 | . 2 3 Investigation 2 | . 2 . Extermination . | . . . Reinforcement 3 | . . 3 Assault . | . . . Garrison . | . . . Intercept . | . . . Searches Triggered . | . . . Construction Impeded . | . . . Haulers Reinforced . | . . . Active Scanning Responses . | . . . Cargo Convoy Interrupts . | . . . Stealth | -11 -10 -9 --------- Run | Yrd Mat Mat Distress Signals 4 | . 1 3 Communications Jammed . | . . . Distress Signals . | . . . Times Spotted 46 | . 16 30 Peak Tracking Total 6 | . 5 6 Tactical Retreats . | . . . Traps | -11 -10 -9 ------- Run | Yrd Mat Mat Traps Triggered 2 | . 2 . Indirectly . | . . . Trap Hack Attempts . | . . . Triggered . | . . . Disarmed . | . . . Reprogrammed . | . . . Reused . | . . . Traps Extracted . | . . . Installed . | . . . Triggered . | . . . Machines | -11 -10 -9 ---------- Run | Yrd Mat Mat Machines Disabled 2 | . . 2 Max in Single Turn 1 | . . 1 Machines Repaired . | . . . Machines Dismantled . | . . . Machines Sabotaged . | . . . Overloaded Fab Kills . | . . . Hacking | -11 -10 -9 --------- Run | Yrd Mat Mat Machines Accessed 8 | . 6 2 Terminals 6 | . 4 2 Fabricators . | . . . Repair Stations 1 | . 1 . Recycling Units 1 | . 1 . Scanalyzers . | . . . Garrison Access . | . . . Total Hacks 35 | . 29 6 Successful 18 | . 13 5 Failed 17 | . 16 1 Catastrophic . | . . . Database Lockouts . | . . . Manual 6 | . . 6 Terminals 22 | . 16 6 Fabricators . | . . . Repair Stations 8 | . 8 . Recycling Units 5 | . 5 . Scanalyzers . | . . . Garrison Access . | . . . Terminal Hacks 11 | . 6 5 Record 6 | . 2 4 Prototype ID Bank 2 | . 1 1 Alert Level 1 | . 1 . Recall Investigation 1 | . 1 . Hauler Manifests 1 | . 1 . Fabricator Hacks . | . . . Repair Station Hacks 3 | . 3 . Scan Component 1 | . 1 . Repair 1 | . 1 . Refit 1 | . 1 . Recycling Unit Hacks 4 | . 4 . Process 1 | . 1 . Report Inventory 1 | . 1 . Retrieve Matter 1 | . 1 . Retrieve Components 1 | . 1 . Scanalyzer . | . . . Garrison Access Hacks . | . . . Unauthorized Hacks . | . . . Terminals . | . . . Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Data Cores Recovered . | . . . Used . | . . . Hacking Detections 7 | . 5 2 Full Trace Events 5 | . 5 . Feedback Events . | . . . Feedback Blocked . | . . . Robot Schematics Acquired . | . . . Robots Built . | . . . Authchips . | . . . Time . | . . . Total Robot Build Rating . | . . . Part Schematics Acquired . | . . . Parts Built . | . . . Authchips . | . . . Time . | . . . Total Part Build Rating . | . . . Parts Repaired 1 | . 1 . Time 26 | . 26 . Parts Recycled . | . . . Recycled Matter . | . . . Retrieved Matter . | . . . Retrieved Components 2 | . 2 . Parts Scanalyzed . | . . . Part Schematics Acquired . | . . . Parts Damaged . | . . . Bothacking | -11 -10 -9 ------------ Run | Yrd Mat Mat Used RIF Installer . | . . . Robots Hacked 1 | . 1 . Non-combat . | . . . Combat 1 | . 1 . Robot Hacks Applied 1 | . 1 . parse_system 1 | . 1 . Relay Couplers Released . | . . . Fabnet Peak Effective % . | . . . Robots Rewired . | . . . Allies Hacked . | . . . Hacks Repelled . | . . . Allies | -11 -10 -9 -------- Run | Yrd Mat Mat Total Allies . | . . . Largest Group . | . . . Highest-Rated Group . | . . . Highest-Rated Ally . | . . . Total Orders . | . . . Ally Attacks . | . . . Total Damage . | . . . Kills . | . . . Allies Corrupted . | . . . Allies Melted . | . . . Intel | -11 -10 -9 ------- Run | Yrd Mat Mat Robot Analysis Total . | . . . Derelict Logs Recovered . | . . . Drone Launches . | . . . Drone Recoveries . | . . . Exploration | -11 -10 -9 ------------- Run | Yrd Mat Mat Turns Passed 3320 | 172 1342 1806 Spaces Moved 1811 | 143 992 676 Core 41 | 35 . 6 Treads 49 | . . 49 Legs 725 | 108 227 390 Wheels 996 | . 765 231 Hover . | . . . Flight . | . . . Fastest Speed 50 | 50 90 90 Average Speed 153 | 102 110 228 Slowest Speed 800 | 120 190 800 Overloaded Moves . | . . . Propulsion Burnouts . | . . . Robots Hopped . | . . . Cave-ins Triggered 1 | . . 1 Exploration Rate (%) 38 | 6 73 35 Regions Visited 2 Branch Regions . Pre-discovered Areas . | . . . Known Exits Taken . | . . . Unknown Exits Taken 2 | 1 1 . Scrap Searched . | . . . Spaces Dug 25 | . 4 21 Terrain Destroyed 27 | . 5 22 Melee . | . . . Projectile 27 | . 5 22 AOE . | . . . Terrain Rammed . | . . . Walls Destroyed . | . . . Machines Disabled . | . . . Actions | -11 -10 -9 --------- Run | Yrd Mat Mat Total 2101 | 166 1148 787 Wait 47 | . 47 . Move 1809 | 142 991 676 Hop . | . . . Pick Up 32 | . 16 16 Fast Attach 26 | 10 9 7 Attach 8 | 2 2 4 Detach 15 | 6 7 2 Swap 35 | 1 20 14 Drop 25 | 4 14 7 Fire 100 | 1 41 58 Melee 1 | . 1 . Ram . | . . . Kick 3 | . . 3 Crush . | . . . Escape Stasis . | . . . Rewire . | . . . Trap . | . . . Miscellaneous . | . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials (discovered 1 exit: [*Min]) History --------- Turn | Location | Event 34 | -11/Scrapyard | Discovered new exit (range 15) 173 | -11/Scrapyard | Entered Materials 350 | -10/Materials | Build established: Mutant 731 | -10/Materials | Discovered new exit (range 14) 793 | -10/Materials | Repaired Structural Scanner 862 | -10/Materials | Discovered new exit (range 16) 902 | -10/Materials | Discovered new exit (range 16) 1515 | -10/Materials | Entered another Materials area 1515 | -9/Materials | Evolved 2 slots: Propulsion x2 1866 | -9/Materials | Crushed by falling debris 1917 | -9/Materials | Lost 4 parts (3n1w) 2195 | -9/Materials | Core integrity fell below 50% 2366 | -9/Materials | Core integrity fell below 20% 3227 | -9/Materials | Discovered new exit (range 13) 3321 | -9/Materials | Destroyed by S-10 Pest with Light Assault Rifle Last Messages --------------- trouble nor pose much of a threat, and I find them an interesting study in robotic evolution. I did unfortunately have to displace some of my favorite Derelict populations during the construction of [Complex 0b10]. 03243_ System corrupted: Energy discharge (-82). 03245_ S-10 Pest destroyed. 03261_ K-01 Serf cleans the Terminal. 03268_ Critical hit (Burn: +37). 03272_ System corrupted: Minigun rejected. 03272_ K-01 Serf cleans the Terminal. 03301_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal M009. 03304_ PS4SKN8RG:&FRHCZ#5MW 03305_ S-10 Pest destroyed. 03313_ U-05 Engineer builds a Wall. 03316_ S-10 Pest destroyed. 03321_ Mining Laser destroyed. 03321_ Aluminum Leg destroyed. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ?????????????????????##????????????????? | | ???????????????###### #????????????????? | | ???????????????# #????????????????? | | ?????????|||???# #????????????????? | | ???????"" ???# Y " #????????????????? | | ??????# ??# s""" #????????????????? | | ??????# < ?## %""" #????????????????? | | ??????? ?#@ """ #?? ?????????????? | | ??????? ?##u "" # ????????????? | | ???????? ??#= """ + ???????????? | | ???####?# #?## Y "" # ?????????????? | | ???# #?# #?## """ #????????????????? | | ???# #?# #?## s" #???#????????????? | | ???# #?# #??# = #?? #????????????? | | ???# ### ##?# = %[ ### ###??????????? | | ??## ## #######+## #??????????? | | ??## ## #??????????? | | ??## ## T =% T +??????????? | | ???# ## [=%**%= #??????????? | | ???# ## #######+## = #??????????? | | ???# #### #???? #######??????????? | | ???## #??# #?? #????????????????? | | ????# #??# ## #????????????????? | | ????# #??# ## =[ #????????????????? | | ????# #??# ## [[ #????????????????? | | ????# #??# ## [[ #????????????????? | | ????# #??# ## #????????????????? | | ????# #??# ## #????????????????? | | ????# #??# ## #????????????????? | | ????# #??# ## "T" #????????????????? | | ??###+#### ## """ #????????????????? | | ??# # ### ######????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 38 Energy Generation 14 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 150 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 55 Recoil Reduction 1 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed GlidesysOpticalMount Manual? 0 Play Time 00:40:23 Cumulative 13.0 hours Start 2024.04.04 @ 17:50:47 End 2024.04.05 @ 00:43:53 Sessions 6 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 11 Rogue 0 Adventurer 7 Explorer 4 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 15 Gallery% 16 Achievement% 16 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 50x40 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam X RUN: 17c9611c-267d-4984-93b4-e841b555146b