Cogmind - Beta 11.2 @@@ ROGUE MODE // 2023.02.06 @ 10:02:27

Player: Dumalacath

Result: Destroyed by Y-45 Defender with Heavy Assault Rifle

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (4)        800
Robots Destroyed (96)      480
Value Destroyed (2454)     2454
Prototype IDs (6)          120
Alien Tech Used (0)        0
Bonus (-67)                -67
              TOTAL SCORE: 4787

 Bonus
-------
Follower Combat Kills      42
Friendly Fire              -109

 Cogmind 
---------
Core Integrity             0/550
Matter                     231/300
Energy                     65/100
System Corruption          0%
Temperature                Cool (-73)
Movement                   Core (400) Ox7
Location                   -8/Materials

 Parts 
-------
>              --- POWER (2) --------
                   (None)
>              --- PROPULSION (2) ---
                   (None)
>              --- UTILITY (5) ------
               Cryofiber Web
         Large Storage Unit
      Improved Signal Interpreter
               Core Shielding
      Improved Power Shielding
>              --- WEAPON (2) -------
                   (None)
>              --- INVENTORY (15) ---
      Improved Sensor Array
      Improved Signal Interpreter
               Core Shielding
  High-powered Shotgun
               Gauss Rifle
               Great Maul

 Peak State 
------------
>              --- POWER ------------
         Light Deuterium Engine
         Light Nuclear Core
>              --- PROPULSION -------
      Improved Aluminum Leg
               Wheel
>              --- UTILITY ----------
               Cryofiber Web
      Improved Heat Sink
      Improved Heat Sink
         Large Storage Unit
      Hardened Light Armor Plating
>              --- WEAPON -----------
      Improved Medium Laser
               Ion Cannon
>              --- INVENTORY --------
               Aluminum Leg
               Aluminum Leg
               Aluminum Leg
               Aluminum Leg
               Carbon-fiber Leg
               Wheel
      Improved Signal Interpreter
      Improved Signal Interpreter
      Improved Power Shielding
      Advanced Beam Rifle
  High-powered Shotgun
  High-powered Shotgun
               Gauss Rifle
               Grenade Launcher
               Great Maul
[Rating: 30]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
  Wheel                    Wheel
Utility                    Large Storage Unit
  Device                   Improved Heat Sink
  Storage                  Large Storage Unit
  Processor                Signal Interpreter
  Protection               Light Armor Plating
Weapon                     Heavy Assault Rifle
  Energy Gun               Beam Rifle
  Energy Cannon            Ion Cannon
  Ballistic Gun            Heavy Assault Rifle
  Launcher                 Grenade Launcher

 Build                          | -11 -10 -10 -9  -8  
-------                    Run  | Scr Mat Min Mat Mat 
Slots Evolved              4    | .   .   .   2   2   
  Power                    1    | .   .   .   .   1   
  Propulsion               .    | .   .   .   .   .   
  Utility                  3    | .   .   .   2   1   
  Weapon                   .    | .   .   .   .   .   
Parts Attached             109  | 7   27  2   24  49  
  Power                    14   | 1   5   .   3   5   
    Engine                 11   | 1   4   .   3   3   
    Core                   3    | .   1   .   .   2   
    Reactor                .    | .   .   .   .   .   
  Propulsion               35   | 2   11  .   7   15  
    Treads                 .    | .   .   .   .   .   
    Leg                    29   | 2   10  .   5   12  
    Wheel                  6    | .   1   .   2   3   
    Hover                  .    | .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   
  Utility                  35   | 1   6   1   9   18  
    Device                 11   | .   2   .   1   8   
    Storage                2    | 1   1   .   .   .   
    Processor              2    | .   .   1   .   1   
    Hackware               .    | .   .   .   .   .   
    Protection             20   | .   3   .   8   9   
    Artifact               .    | .   .   .   .   .   
  Weapon                   25   | 3   5   1   5   11  
    Energy Gun             11   | .   2   1   2   6   
    Energy Cannon          2    | .   .   .   .   2   
    Ballistic Gun          11   | 3   3   .   3   2   
    Ballistic Cannon       .    | .   .   .   .   .   
    Launcher               1    | .   .   .   .   1   
    Special Weapon         .    | .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  4    | .   1   .   1   2   
Parts Lost                 48   | .   6   .   10  32  
  Power                    9    | .   1   .   2   6   
  Propulsion               15   | .   1   .   3   11  
  Utility                  14   | .   3   .   3   8   
  Weapon                   10   | .   1   .   2   7   
  Highest Loss Streak      6    | .   4   .   3   6   
  To Critical Strikes      .    | .   .   .   .   .   
Average Slot Usage (%)     94   | .   98  98  94  89  
  Engine                   9    | .   8   14  10  8   
  Core                     2    | .   5   .   .   4   
  Leg                      15   | .   25  14  11  11  
  Wheel                    7    | .   2   14  10  6   
  Device                   8    | .   4   .   5   19  
  Storage                  11   | .   14  14  11  9   
  Processor                4    | .   .   9   10  2   
  Protection               9    | .   9   4   11  11  
  Energy Gun               9    | .   12  12  3   10  
  Energy Cannon            1    | .   .   .   .   4   
  Ballistic Gun            11   | .   15  14  18  1   
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             50   | 11  39  35  40  50  
  Greatest Support         28   | 20  20  16  20  28  
  Greatest Overweight (x)  4    | 3   2   2   3   4   
  Average Overweight (x)   1    | .   .   1   2   3   
Largest Inventory Capacity 15   | 8   15  15  15  15  
  Average Capacity         13   | 7   10  15  15  15  
  Most Carried             15   | 3   15  15  15  15  
  Average Carried          12   | 2   9   14  13  14  
  Final Capacity           15   | 8   15  15  15  15  
  Final Carried            15   | 3   14  15  15  6   

 Class Distribution 
--------------------
 66% | Mutant
 33% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
           Mutant | -9/Materials
 Scavenger-Mutant | -8/Materials

 Resources                      | -11  -10  -10  -9   -8   
-----------                Run  | Scr  Mat  Min  Mat  Mat  
Matter Collected           1757 | 268  399  72   594  424  
  Remotely                 .    | .    .    .    .    .    
Salvage Created            3368 | 88   885  129  1122 1144 
  Parts                    195  | 1    57   6    73   58   
Haulers Intercepted        6    | .    1    .    2    3    
Recyclers Shooed           5    | .    2    .    2    1    
Parts Field Recycled       .    | .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -8  
-------                    Run  | Scr Mat Min Mat Mat 
Combat Hostiles Destroyed  74   | .   17  3   26  28  
  Guns                     68   | .   17  2   26  23  
  Cannons                  3    | .   .   .   .   3   
  AOE                      2    | .   .   .   .   2   
Classes Destroyed          11   | 1   6   .   3   1   
  Worker                   3    | .   1   .   1   1   
  Builder                  2    | .   .   .   2   .   
  Tunneler                 2    | .   2   .   .   .   
  Hauler                   6    | .   1   .   2   3   
  Recycler                 6    | 1   2   .   2   1   
  Watcher                  2    | .   1   .   1   .   
  Swarmer                  24   | .   3   1   11  9   
  Grunt                    37   | .   14  3   7   13  
  Duelist                  1    | .   .   .   1   .   
  Sentry                   10   | .   .   .   7   3   
  Hunter                   3    | .   .   .   .   3   
Best Kill Streak           6    | 1   6   2   6   6   
  Combat Bots Only         6    | .   5   2   6   6   
Max Kills in Single Turn   2    | 1   1   1   2   2   
  Gunslinging              .    | .   .   .   .   .   
  Exploded                 2    | .   .   .   .   2   
  Melee                    .    | .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -8   
--------                   Run  | Scr  Mat  Min  Mat  Mat  
Damage Taken               5897 | .    1011 257  1405 3224 
  Core                     1030 | .    177  23   275  555  
  Absorbed by Shields      .    | .    .    .    .    .    
  Redirected to Shielding  86   | .    .    .    23   63   
Core Remaining (%)         50   | 100  .    20   31   .    
Volleys Fired              293  | 6    78   17   84   108  
  Largest                  2    | 2    2    2    2    2    
  Hottest                  126  | 40   76   76   88   126  
Shots Fired                532  | 12   150  35   167  168  
  Gun                      499  | 12   150  35   167  135  
  Cannon                   31   | .    .    .    .    31   
  Launcher                 2    | .    .    .    .    2    
  Special                  .    | .    .    .    .    .    
  Kinetic                  268  | 12   81   18   118  39   
  Thermal                  262  | .    69   17   49   127  
  Explosive                2    | .    .    .    .    2    
  Electromagnetic          .    | .    .    .    .    .    
  Robot Hit Streak         17   | 9    11   11   17   14   
  Robot Miss Streak        13   | 1    4    5    13   4    
  Penetration Max          .    | .    .    .    .    .    
  Secondary Targets        5    | .    2    .    2    1    
    Max Gunslinging Chain  1    | .    1    .    1    1    
Shots Hit Robots           359  | 10   88   22   116  123  
  Core Hits                234  | 2    40   5    73   114  
  Critical Kills           .    | .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    
  Critical Strikes         9    | .    3    1    2    3    
    Burn                   9    | .    3    1    2    3    
Melee Attacks              .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    
Damage Inflicted           5728 | 102  1181 262  1760 2423 
  Guns                     5010 | 102  1144 262  1742 1760 
  Cannons                  484  | .    .    .    .    484  
  Explosions               176  | .    .    .    .    176  
  Melee                    .    | .    .    .    .    .    
  Ramming                  58   | .    37   .    18   3    
  Kinetic                  2206 | 102  505  102  1139 358  
  Thermal                  3288 | .    639  160  603  1886 
  Explosive                176  | .    .    .    .    176  
  Electromagnetic          .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
Highest Corruption         7    | .    7    7    .    .    
  Average Corruption       6    | .    6    7    .    .    
  Corruption Purged        .    | .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    
  Effects                  33   | .    1    32   .    .    
    Message Errors         4    | .    1    3    .    .    
    Matter Fused           8    | .    .    8    .    .    
    Heat Flow Errors       5    | .    .    5    .    .    
    Energy Discharges      10   | .    .    10   .    .    
    Parts Rejected         1    | .    .    1    .    .    
    Data Loss (minor)      1    | .    .    1    .    .    
    Data Loss (major)      2    | .    .    2    .    .    
    Misfires               2    | .    .    2    .    .    
Overload Shots             .    | .    .    .    .    .    
Overflow Damage            .    | .    .    .    .    .    
  Projectiles              .    | .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    
Self-Inflicted Damage      22   | .    13   .    8    1    
  Shots                    .    | .    .    .    .    .    
  Rammed                   8    | .    3    1    3    1    
Targets Rammed             13   | .    8    1    3    1    
  Kicked                   5    | .    5    .    .    .    
  Crushed                  .    | .    .    .    .    .    
Highest Temperature        406  | .    402  367  238  406  
  Average Temperature      114  | .    125  112  64   156  
  Received Heat Transfer   2049 | .    456  111  294  1188 
  Effects                  7    | .    2    1    .    4    
    Shutdowns              1    | .    .    1    .    .    
    Energy Bleed           1    | .    .    .    .    1    
    Interference           1    | .    1    .    .    .    
    Short Circuit          1    | .    .    .    .    1    
    Damage (minor)         3    | .    1    .    .    2    
Siege Activations          .    | .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Fried              3    | .    .    .    3    .    
  Impact Corruptions       1    | .    .    .    1    .    
Robots Melted              1    | .    .    1    .    .    
  Combat Hostiles          1    | .    .    1    .    .    
  Parts Melted             14   | .    2    1    4    7    
  Heat Transferred         6703 | .    1850 481  1280 3092 
Parts Sabotaged            .    | .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -8  
-------                    Run  | Scr Mat Min Mat Mat 
Peak Influence             359  | 5   198 168 333 359 
  Initial                  109  | .   3   11  7   109 
  Average                  123  | .   77  37  105 236 
Maximum Alert Level        1    | .   .   .   1   1   
  Low Security (%)         76   | 100 100 100 80  38  
  Level 1                  23   | .   .   .   19  61  
  Level 2                  .    | .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          13   | .   3   .   3   7   
  Investigation            3    | .   1   .   1   1   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            7    | .   2   .   2   3   
  Assault                  .    | .   .   .   .   .   
  Garrison                 3    | .   .   .   .   3   
  Intercept                .    | .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   1   
Haulers Reinforced         .    | .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -8  
---------                  Run  | Scr Mat Min Mat Mat 
Distress Signals           6    | .   2   .   1   3   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              136  | .   34  9   38  55  
  Peak Tracking Total      8    | .   5   3   6   8   
  Tactical Retreats        8    | .   1   .   1   6   

 Traps                          | -11 -10 -10 -9  -8  
-------                    Run  | Scr Mat Min Mat Mat 
Traps Triggered            4    | .   .   .   1   3   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -8  
----------                 Run  | Scr Mat Min Mat Mat 
Machines Disabled          2    | .   .   .   1   1   
  Max in Single Turn       1    | .   .   .   1   1   
Machines Sabotaged         .    | .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -8  
---------                  Run  | Scr Mat Min Mat Mat 
Machines Accessed          15   | .   6   .   6   3   
  Terminals                15   | .   6   .   6   3   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                45   | .   18  .   18  9   
  Successful               17   | .   7   .   6   4   
  Failed                   28   | .   11  .   12  5   
    Catastrophic           2    | .   2   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   2    | .   2   .   .   .   
  Terminals                45   | .   18  .   18  9   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             17   | .   7   .   6   4   
  Robot Analysis           1    | .   1   .   .   .   
  Prototype ID Bank        1    | .   .   .   1   .   
  Emergency Access Points  1    | .   1   .   .   .   
  Terminal Index           1    | .   .   .   .   1   
  Alert Level              2    | .   .   .   1   1   
  Unreport Threat          3    | .   1   .   2   .   
  Locate Traps             3    | .   2   .   .   1   
  Hauler Manifests         1    | .   1   .   .   .   
  Registered Components    1    | .   .   .   1   .   
  Zone Layout              3    | .   1   .   1   1   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         15   | .   6   .   6   3   
  Full Trace Events        1    | .   1   .   .   .   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   
  Time                     .    | .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -8  
------------               Run  | Scr Mat Min Mat Mat 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -8  
--------                   Run  | Scr Mat Min Mat Mat 
Total Allies               3    | .   .   3   .   .   
  Largest Group            3    | .   .   3   .   .   
  Highest-Rated Group      40   | .   .   40  .   .   
  Highest-Rated Ally       16   | .   .   16  .   .   
Total Orders               .    | .   .   .   .   .   
Ally Attacks               24   | .   .   24  .   .   
  Total Damage             268  | .   .   268 .   .   
  Kills                    6    | .   .   6   .   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -8  
-------                    Run  | Scr Mat Min Mat Mat 
Robot Analysis Total       1    | .   1   .   .   .   
Derelict Logs Recovered    2    | .   .   2   .   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -8   
-------------              Run  | Scr  Mat  Min  Mat  Mat  
Turns Passed               6077 | 165  1613 947  1560 1792 
Spaces Moved               3578 | 110  950  705  900  913  
  Core                     17   | 17   .    .    .    .    
  Treads                   .    | .    .    .    .    .    
  Legs                     1037 | 93   747  .    16   181  
  Wheels                   2524 | .    203  705  884  732  
  Hover                    .    | .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    
  Fastest Speed            50   | 50   120  115  110  95   
  Average Speed            132  | 118  137  119  126  145  
  Slowest Speed            260  | 200  190  130  190  260  
  Overloaded Moves         .    | .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    
Exploration Rate (%)       64   | 4    97   99   63   61   
  Regions Visited          4
    Branch Regions         1
  Pre-discovered Areas     2    | .    .    2    .    .    
  Known Exits Taken        2    | .    .    1    1    .    
  Unknown Exits Taken      2    | 1    1    .    .    .    
Scrap Searched             1    | .    .    1    .    .    
Spaces Dug                 .    | .    .    .    .    .    
Terrain Destroyed          9    | .    .    .    .    9    
  Melee                    .    | .    .    .    .    .    
  Projectile               5    | .    .    .    .    5    
  AOE                      4    | .    .    .    .    4    
Terrain Rammed             .    | .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -8   
---------                  Run  | Scr  Mat  Min  Mat  Mat  
Total                      4387 | 130  1118 781  1156 1202 
  Wait                     302  | 6    12   55   130  99   
  Move                     3574 | 109  949  704  899  913  
  Hop                      .    | .    .    .    .    .    
  Pick Up                  51   | 2    22   2    9    16   
  Fast Attach              31   | 6    4    .    4    17   
  Attach                   35   | .    5    1    11   18   
  Detach                   1    | .    .    .    1    .    
  Swap                     43   | 1    18   1    9    14   
  Drop                     44   | .    22   .    6    16   
  Fire                     293  | 6    78   17   84   108  
  Melee                    .    | .    .    .    .    .    
  Ram                      8    | .    3    1    3    1    
  Kick                     5    | .    5    .    .    .    
  Crush                    .    | .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x3 / [*Min])
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials (discovered 2 exits: *Mat / *Min)
-8/Materials

 History 
---------
 Turn | Location      | Event
   21 | -11/Scrapyard | Discovered new exit (range 15)
  166 | -11/Scrapyard | Entered Materials
  306 | -10/Materials | Build established: Mutant
  377 | -10/Materials | Discovered new exit (range 7)
  682 | -10/Materials | Discovered new exit (range 3)
  916 | -10/Materials | Core integrity fell below 50%
  928 | -10/Materials | Lost 4 parts (1p1n1u1w)
 1338 | -10/Materials | Discovered new exit (range 3)
 1359 | -10/Materials | Discovered new exit (range 16)
 1779 | -10/Materials | Entered Mines
 1800 | -10/Mines     | Learned location of Storage (-9)
 1863 | -10/Mines     | Met a Derelict bent on vengeance
 1935 | -10/Mines     | Assisted by bots powering up and referring to "LRC-V3"
 2037 | -10/Mines     | Discovered new exit (range 10)
 2072 | -10/Mines     | Identified exit to Materials
 2581 | -10/Mines     | Discovered exit to Materials (range 11)
 2726 | -10/Mines     | Entered Materials
 2726 | -9/Materials  | Evolved 2 slots: Utility x2
 2948 | -9/Materials  | Lost 3 parts (1p1n1w)
 3026 | -9/Materials  | Discovered new exit (range 12)
 3044 | -9/Materials  | Identified exit to Mines
 3229 | -9/Materials  | Core integrity fell below 50%
 3951 | -9/Materials  | Build established: Scavenger-Mutant
 4131 | -9/Materials  | Discovered new exit (range 16)
 4148 | -9/Materials  | Identified exit to Materials
 4286 | -9/Materials  | Entered another Materials area
 4286 | -8/Materials  | Evolved 2 slots: Power x1, Utility x1
 4553 | -8/Materials  | Lost 5 parts (2n2u1w)
 4861 | -8/Materials  | Lost 3 parts (2p1n)
 5370 | -8/Materials  | Lost 3 parts (1p1u1w)
 5725 | -8/Materials  | Garrison activated, responded to threat
 5858 | -8/Materials  | Core integrity fell below 50%
 5999 | -8/Materials  | Lost 5 parts (2p3n)
 6053 | -8/Materials  | Lost 4 parts (2n2u)
 6072 | -8/Materials  | Core integrity fell below 20%
 6078 | -8/Materials  | Destroyed by Y-45 Defender with Heavy Assault Rifle

 Last Messages 
---------------
05999_ Lgt. Armor Plating destroyed.
06017_ Imp. Heat Sink destroyed.
06017_ Wheel destroyed.
06022_ Aluminum Leg destroyed.
06038_ T-07 Excavator is excavating. <x2>
06044_ W-25 Informer sends out distress signal.
06045_ Acquired Core Shielding.
06046_ T-07 Excavator is excavating.
06049_ Acquired Core Shielding.
06056_ Y-45 Defender suffers critical hit (Burn).
06058_ Aluminum Leg destroyed.
06059_ Hpw. Shotgun destroyed.
06064_ T-07 Excavator is excavating. <x2>
06068_ Aluminum Leg destroyed. <x2>
06071_ Adv. Beam Rifle destroyed.
06072_ T-07 Excavator is excavating.
06074_ G-47 Trooper destroyed. <x2>
06077_ T-07 Excavator is excavating.
06078_ Grenade Launcher destroyed.
06078_ Critical hit (Burn: +37).

 Map 
-----
+----------------------------------------------------+
|                         #         #                |
| ###############/###     #         #                |
| ?????????????     ### ###?        #                |
| ???????????#      #?# #???########?                |
| ???????????#   """#?# #????????????                |
| #######????#   """#?# #????????????                |
|        ?#??#   """#?# #????????????                |
|     """ #??#      #?# #????????????                |
|     "G" #??########?# #????????????                |
| """ " " #???????????# #????????????                |
| """     #???#####???# #????????????                |
| """     #???#    T?## ##???????????                |
|         /   /      #   ####+#??????                |
|      !  ##?????? =          #??????                |
|  ########???????  ?   ![    #??????                |
| ##???????????????  # YY%!*   ??????                |
| ?????????????????? #   !Y%  ###????                |
| ??????????????????#           #????                |
| ???????????????####           #????                |
| ????????????                  #????                |
| ??????????????#######=|/      #????                |
| ????????????????????#=|/      #????                |
| ????????????????????#=|/     ##?##?                |
| ????????????????????#        #    #                |
| ????????????????????#           t#?                |
| ????????????????????#    @b  #  #??                |
| ????????????????????#        ####??                |
| ????????????????????#  """   #?????                |
| ????????????????????#  """   #?????                |
| ???????????????????    """   #?????                |
| ??????????????????###        #?????                |
| ????????????????????#        #?????                |
| ????????????????????# ##     #?????                |
| ????????????????????#??#!    !?????                |
| ???????????????????????#!    !?????                |
| ???????????????????????##!!!!##????                |
| ????????????????????????######?????                |
| ???????????????????????????????????                |
| ???????????????????????????????????                |
| ???????????????????????????????????                |
| ???????????????????????????????????                |
| ???????????????????????????????????                |
| ???????????????????????????????????                |
| ???????????????????????????????????                |
| #??????????????????????????????????                |
| #??????????????????????????????????                |
| #??????????????????????????????????                |
| #??????????????????????????????????                |
| #??????????????????????????????????                |
| #??????????????????????????????????                |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           59
Energy Generation          23
Energy Capacity            430
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           15
Terrain Scan Range         16
Terrain Scan Density       10
Base Temperature (-)       100
Armor Coverage             450
Core Shielding             20
Power Shielding            66
Weapon Shielding           33
Evasion (%)                55
Particle Charging          15

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              DerelictBarrageCoupler
  Manual?         0
Play Time         00:48:34
  Cumulative      53.0 hours
  Start           2023.02.06 @ 09:18:15
  End             2023.02.06 @ 10:02:27
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          35
  Rogue           35
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             27
Gallery%          40
Achievement%      34
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 22396e5e-504a-44a8-a881-d1da78681ddc