Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.10.31 @ 19:28:11 Player: Infomantis Result: Destroyed by S-10 Pest with Light Assault Rifle Performance ------------- Evolutions (2) 1000 Regions Visited (8) 1600 Robots Destroyed (105) 525 Value Destroyed (3397) 3397 Prototype IDs (30) 600 Alien Tech Used (0) 0 Bonus (2010) 2010 TOTAL SCORE: 9132 Bonus ------- High Alert Combat Kills 426 Entered Garrisons 400 Used RIF Installer 1000 Aligned with FarCom 300 Friendly Fire -116 Cogmind --------- Core Integrity 0/550 Matter 261/300 Energy 240/240 System Corruption 3% Temperature Cool (42) Movement Treading (240) Ox1 Location -8/Garrison Parts ------- > --- POWER (1) -------- Nuclear Core > --- PROPULSION (3) --- Light Treads Light Treads > --- UTILITY (4) ------ Large Storage Unit Advanced Targeting Computer Hardened Medium Armor Plating Graphene Brace > --- WEAPON (3) ------- Enhanced Autogun Flak Gun Flak Gun > --- INVENTORY (15) --- Reinforced Deuterium Engine Improved Medium Treads Heat Sink Heat Sink Improved Cooling System High-capacity Matter Pod (134) Improved Particle Charger Hardened Medium Armor Plating Force Field Force Field Trap Reconfigurator Heavy Plasma Cannon Enhanced Autogun Flak Gun Datajack Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Armored Treads Advanced Treads Advanced Treads > --- UTILITY ---------- Improved Cooling System Medium Storage Unit Hardened Heavy Armor Plating > --- WEAPON ----------- Enhanced Autogun Enhanced Autogun Enhanced Autogun > --- INVENTORY -------- Nuclear Core Fission Core Light Treads Advanced Targeting Computer Graphene Brace Trap Reconfigurator Enhanced Autogun Datajack [Rating: 40] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Wheel Utility Medium Storage Unit Device Improved Terrain Scanner Storage Medium Storage Unit Processor Terrain Scan Processor Protection Hardened Medium Armor Plating Weapon Enhanced Autogun Energy Gun Particle Gun Energy Cannon Firepult Ballistic Gun Enhanced Autogun Launcher Grenade Launcher Special Weapon Mining Laser Slashing Weapon Katana Special Melee Weapon Datajack Build | -11 -10 -10 -10 -9 -8 -8 -8 -8 ------- Run | Scr Mat Min Exi Min Mat Gar Mat Gar Slots Evolved 4 | . . . . . 4 . . . Power . | . . . . . . . . . Propulsion 1 | . . . . . 1 . . . Utility 2 | . . . . . 2 . . . Weapon 1 | . . . . . 1 . . . Parts Attached 110 | 7 18 12 3 6 26 1 27 10 Power 15 | 1 5 1 . . 2 1 3 2 Engine 8 | 1 5 1 . . 1 . . . Core 7 | . . . . . 1 1 3 2 Reactor . | . . . . . . . . . Propulsion 28 | 2 3 4 . 2 10 . 5 2 Treads 18 | 2 3 . . . 6 . 5 2 Leg 9 | . . 3 . 2 4 . . . Wheel 1 | . . 1 . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 32 | 2 6 4 . 1 6 . 10 3 Device 16 | 1 4 1 . 1 3 . 5 1 Storage 7 | 1 2 2 . . 1 . 1 . Processor 2 | . . . . . 1 . . 1 Hackware . | . . . . . . . . . Protection 7 | . . 1 . . 1 . 4 1 Artifact . | . . . . . . . . . Weapon 35 | 2 4 3 3 3 8 . 9 3 Energy Gun 15 | 1 2 1 . 2 6 . 3 . Energy Cannon 1 | . . . 1 . . . . . Ballistic Gun 13 | 1 2 . . . 1 . 6 3 Ballistic Cannon . | . . . . . . . . . Launcher 1 | . . . . 1 . . . . Special Weapon 3 | . . 1 2 . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon 1 | . . . . . 1 . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon 1 | . . 1 . . . . . . Unidentified Prototypes 3 | . 1 . . . 1 . 1 . Parts Lost 38 | . 5 7 . 1 7 . 10 8 Power 5 | . 1 . . . 1 . 1 2 Propulsion 10 | . . 2 . . 2 . 4 2 Utility 9 | . 2 1 . . 1 . 3 2 Weapon 14 | . 2 4 . 1 3 . 2 2 Highest Loss Streak 7 | . 2 7 . 1 7 . 4 5 To Critical Strikes 1 | . . . . . . . 1 . Average Slot Usage (%) 94 | . 99 84 85 94 95 100 95 89 Engine 6 | . 14 12 14 14 6 . . . Core 4 | . . . . . 2 9 8 8 Treads 21 | . 28 18 . . 18 27 26 25 Leg 5 | . . 7 28 28 7 . . . Device 8 | . 13 8 . . 16 9 7 8 Storage 10 | . 14 13 14 14 9 9 9 9 Processor 4 | . . . . . 8 9 7 4 Protection 6 | . . 4 14 13 1 9 8 9 Energy Gun 10 | . 14 9 . 6 16 18 11 . Ballistic Gun 12 | . 14 9 . . 5 9 15 23 Special Weapon 1 | . . . 14 7 . . . . Naked Turns . | . . . . . . . . . Heaviest Build 56 | 15 34 31 15 20 30 30 56 56 Greatest Support 64 | 40 40 40 20 20 60 40 64 62 Greatest Overweight (x) 2 | . . 2 . . 2 . 1 1 Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 15 | 8 15 15 10 10 10 10 15 15 Average Capacity 11 | 7 14 13 10 10 10 10 10 15 Most Carried 15 | 8 15 15 10 10 10 10 10 15 Average Carried 10 | 5 13 12 9 9 9 10 9 9 Final Capacity 15 | 8 15 10 10 10 10 10 15 15 Final Carried 15 | 8 14 10 10 10 10 10 10 15 Class Distribution -------------------- 43% | Mutant 24% | Scavenger-Skirmisher 23% | Skirmisher 7% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Scavenger-Skirmisher | -8/Materials Scavenger-Skirmisher | -8/Garrison Skirmisher | -8/Materials Scavenger-Skirmisher | -8/Garrison Resources | -11 -10 -10 -10 -9 -8 -8 -8 -8 ----------- Run | Scr Mat Min Exi Min Mat Gar Mat Gar Matter Collected 2592 | 282 215 174 . 145 295 73 927 481 Remotely . | . . . . . . . . . Salvage Created 4002 | 63 554 88 . 124 660 262 1903 348 Parts 227 | 10 36 9 . 9 39 7 94 23 Haulers Intercepted 2 | . 1 . . . . . 1 . Recyclers Shooed 3 | 1 . . . 1 . . 1 . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -8 -8 -8 ------- Run | Scr Mat Min Exi Min Mat Gar Mat Gar Combat Hostiles Destroyed 85 | . 14 3 . 5 15 7 32 9 Melee 1 | . 1 . . . . . . . Guns 78 | . 13 3 . . 14 7 32 9 AOE 5 | . . . . 5 . . . . Classes Destroyed 18 | 1 4 2 . . 4 1 5 1 Worker 1 | . . . . . . . 1 . Builder 1 | . . . . . 1 . . . Tunneler 8 | 3 . 2 . 2 . . 1 . Hauler 2 | . 1 . . . . . 1 . Recycler 4 | . . . . . 1 . 3 . Operator 1 | . . . . . . . 1 . Watcher 3 | . 1 . . . . . 2 . Swarmer 17 | . 3 . . . 5 2 3 4 Grunt 39 | . 11 1 . 4 5 3 12 3 Brawler 1 | . . . . . . . 1 . Duelist 2 | . . . . . 1 . 1 . Sentry 16 | . . . . . 4 1 10 1 Demolisher 2 | . . 2 . . . . . . Specialist 2 | . . . . . . . 2 . Hunter 3 | . . . . . . 1 2 . Heavy 1 | . . . . . . . 1 . Behemoth 1 | . . . . . . . . 1 Assembled 1 | . . 1 . . . . . . Best Kill Streak 7 | 1 6 3 . 6 4 3 7 3 Combat Bots Only 7 | . 6 3 . 4 3 3 7 3 Max Kills in Single Turn 4 | 1 1 1 . 4 2 1 2 1 Gunslinging . | . . . . . . . . . Exploded 3 | . . . . 3 . . . . Melee 1 | . 1 . . . . . . . Uniques/NPCs Destroyed 1 | . . . . 1 . . . . YI-UF0 (-9/Mines) Combat | -11 -10 -10 -10 -9 -8 -8 -8 -8 -------- Run | Scr Mat Min Exi Min Mat Gar Mat Gar Damage Taken 6714 | . 705 671 . 242 1083 409 2475 1129 Core 700 | . 95 38 . 17 114 46 237 153 Absorbed by Shields . | . . . . . . . . . Redirected to Shielding 3 | . . . . 3 . . . . Regen/Repaired (Parts) 90 | . 90 . . . . . . . Core Remaining (%) 70 | 100 . . . 40 . . . . Volleys Fired 289 | 6 56 12 . 6 42 21 116 30 Largest 3 | 2 2 2 . 2 3 3 3 3 Hottest 191 | 70 85 85 . 75 170 144 191 81 Shots Fired 662 | 12 104 22 . 8 97 59 277 83 Gun 657 | 12 104 22 . 3 97 59 277 83 Cannon . | . . . . . . . . . Launcher 5 | . . . . 5 . . . . Special . | . . . . . . . . . Kinetic 398 | 6 56 12 . . 20 21 200 83 Thermal 243 | 6 48 10 . . 64 38 77 . Explosive 5 | . . . . 5 . . . . Electromagnetic 16 | . . . . 3 13 . . . Robot Hit Streak 20 | 2 12 10 . 5 16 16 15 20 Robot Miss Streak 5 | 2 3 2 . 1 3 2 4 5 Penetration Max . | . . . . . . . . . Secondary Targets 10 | . 1 1 . . 2 2 3 1 Max Gunslinging Chain 1 | . 1 1 . . 1 1 1 1 Shots Hit Robots 458 | 5 74 15 . 6 71 38 191 58 Core Hits 202 | 4 31 9 . 16 30 13 79 20 Critical Kills . | . . . . . . . . . Critical Parts Destroyed 1 | . 1 . . . . . . . Critical Strikes 15 | . 6 1 . . 4 2 2 . Burn 13 | . 5 . . . 4 2 2 . Destroy 2 | . 1 1 . . . . . . Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 7584 | 65 916 180 . 247 1147 660 3350 1019 Guns 7305 | 65 907 180 . 31 1099 660 3344 1019 Cannons . | . . . . . . . . . Explosions 263 | . . . . 215 48 . . . Melee . | . . . . . . . . . Ramming 16 | . 9 . . 1 . . 6 . Kinetic 4473 | 27 514 69 . . 238 183 2423 1019 Thermal 2688 | 38 393 111 . . 748 477 921 . Explosive 215 | . . . . 215 . . . . Electromagnetic 192 | . . . . 31 161 . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 3 | . . . . . . . 3 3 Average Corruption 3 | . . . . . . . 3 3 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 10 | . . . . . . . 1 9 Message Errors 3 | . . . . . . . 1 2 Matter Fused 5 | . . . . . . . . 5 Energy Discharges 1 | . . . . . . . . 1 Alerts 1 | . . . . . . . . 1 Overload Shots . | . . . . . . . . . Overflow Damage . | . . . . . . . . . Projectiles . | . . . . . . . . . Explosions . | . . . . . . . . . Melee . | . . . . . . . . . Knockbacks . | . . . . . . . . . Impact . | . . . . . . . . . Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 109 | . . . . . . . 109 . Shots 2 | . . . . . . . 2 . Rammed 4 | . 1 . . . . . 3 . Targets Rammed 8 | . 2 1 . 2 . . 3 . Kicked 3 | . . 1 . 2 . . . . Crushed 1 | . 1 . . . . . . . Highest Temperature 457 | 18 249 120 . 42 457 187 375 387 Average Temperature 103 | 7 78 60 . 24 99 82 118 164 Received Heat Transfer 1605 | . 339 . . 12 432 81 588 153 Effects 11 | . 1 . . . 6 . 3 1 Shutdowns 3 | . . . . . 1 . 1 1 Energy Bleed 2 | . . . . . . . 2 . Interference 6 | . 1 . . . 5 . . . Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried 1 | . . . . . 1 . . . Impact Corruptions . | . . . . . . . . . Robots Melted 1 | . . . . . 1 . . . Combat Hostiles 1 | . . . . . 1 . . . Parts Melted 13 | . 4 . . . 3 4 2 . Heat Transferred 7174 | 111 1434 259 . . 2003 1184 2183 . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 1 | . . . . . 1 . . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -8 -8 -8 ------- Run | Scr Mat Min Exi Min Mat Gar Mat Gar Peak Influence 870 | 15 393 55 . 120 365 406 870 618 Initial 468 | . 9 45 . . . 111 197 468 Average 281 | 5 195 34 . 12 117 297 427 560 Maximum Alert Level 3 | . 1 . . . 1 2 3 2 Low Security (%) 38 | 100 42 100 . 100 84 15 8 . Level 1 28 | . 57 . . . 15 64 33 . Level 2 28 | . . . . . . 19 46 100 Level 3 3 | . . . . . . . 12 . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 13 | . 3 . . . 3 . 7 . Investigation 4 | . 3 . . . . . 1 . Extermination . | . . . . . . . . . Reinforcement 4 | . . . . . 1 . 3 . Assault . | . . . . . . . . . Garrison 5 | . . . . . 2 . 3 . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -8 -8 -8 --------- Run | Scr Mat Min Exi Min Mat Gar Mat Gar Distress Signals 12 | . 1 . . . 3 . 8 . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 118 | . 22 5 . 5 18 8 48 12 Peak Tracking Total 7 | . 4 2 . 4 7 4 7 4 Tactical Retreats 6 | . . . . . . 1 4 1 Traps | -11 -10 -10 -10 -9 -8 -8 -8 -8 ------- Run | Scr Mat Min Exi Min Mat Gar Mat Gar Traps Triggered 5 | . 2 . . . . . . 3 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused 6 | . . . . . . . 6 . Traps Reconfigurated 6 | . . . . . . . 6 . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered 6 | . . . . . . . 6 . Exploded 1 | . . . . . . . . 1 Machines | -11 -10 -10 -10 -9 -8 -8 -8 -8 ---------- Run | Scr Mat Min Exi Min Mat Gar Mat Gar Machines Disabled 5 | . . . . . . . 5 . Max in Single Turn 2 | . . . . . . . 2 . Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -8 -8 -8 --------- Run | Scr Mat Min Exi Min Mat Gar Mat Gar Machines Accessed 22 | . 8 . 1 . 3 . 10 . Terminals 11 | . 5 . . . 1 . 5 . Fabricators . | . . . . . . . . . Repair Stations 3 | . 1 . . . . . 2 . Recycling Units 4 | . 2 . . . 1 . 1 . Scanalyzers 1 | . . . . . . . 1 . Garrison Access 2 | . . . . . 1 . 1 . Total Hacks 58 | . 21 . 1 . 7 . 29 . Successful 38 | . 12 . 1 . 4 . 21 . Failed 19 | . 8 . . . 3 . 8 . Catastrophic 1 | . . . . . . . 1 . Database Lockouts 1 | . 1 . . . . . . . Manual 30 | . 11 . 1 . 5 . 13 . Terminals 33 | . 17 . . . 4 . 12 . Fabricators . | . . . . . . . . . Repair Stations 5 | . 2 . . . . . 3 . Recycling Units 11 | . 2 . . . 2 . 7 . Scanalyzers 6 | . . . . . . . 6 . Garrison Access 2 | . . . . . 1 . 1 . Terminal Hacks 14 | . 6 . 1 . 1 . 6 . Robot Analysis 3 | . 2 . . . 1 . . . Prototype ID Bank 2 | . 1 . . . . . 1 . Branch Access Points 2 | . 1 . . . . . 1 . Terminal Index 1 | . . . . . . . 1 . Recycling Unit Index 1 | . 1 . . . . . . . Unreport Threat 1 | . . . . . . . 1 . Locate Traps 1 | . . . . . . . 1 . Reinforcement Status 1 | . . . . . . . 1 . Registered Components 1 | . 1 . . . . . . . EX-Prototype ID Bank 1 | . . . 1 . . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 4 | . 2 . . . . . 2 . Scan Component 2 | . 1 . . . . . 1 . Repair 2 | . 1 . . . . . 1 . Recycling Unit Hacks 2 | . . . . . 1 . 1 . Report Inventory 2 | . . . . . 1 . 1 . Scanalyzer 6 | . . . . . . . 6 . Insert Component 3 | . . . . . . . 3 . Analyze 3 | . . . . . . . 3 . Garrison Access Hacks 2 | . . . . . 1 . 1 . Unlock Access 2 | . . . . . 1 . 1 . Unauthorized Hacks 10 | . 4 . . . 1 . 5 . Terminals 5 | . 2 . . . . . 3 . Assimilate 1 | . . . . . . . 1 . Botnet 2 | . 1 . . . . . 1 . Operators 2 | . 1 . . . . . 1 . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 5 | . 2 . . . 1 . 2 . Reject 1 | . . . . . . . 1 . Recyclers 1 | . . . . . 1 . . . Mask 1 | . . . . . . . 1 . Tunnel 2 | . 2 . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 1 | . . . . . . . 1 . Used . | . . . . . . . . . Hacking Detections 15 | . 6 . . . 2 . 7 . Full Trace Events 2 | . 1 . . . . . 1 . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 3 | . . . . . . . 3 . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 2 | . 1 . . . . . 1 . Time 52 | . 26 . . . . . 26 . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed 3 | . . . . . . . 3 . Part Schematics Acquired 3 | . . . . . . . 3 . Parts Damaged 1 | . . . . . . . 1 . Bothacking | -11 -10 -10 -10 -9 -8 -8 -8 -8 ------------ Run | Scr Mat Min Exi Min Mat Gar Mat Gar Used RIF Installer 2 | . . . . . . 1 . 1 Command Fork 1 | . . . . . . . . 1 Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -8 -8 -8 -------- Run | Scr Mat Min Exi Min Mat Gar Mat Gar Total Allies 3 | . . 3 . . . . . . Largest Group 3 | . . 3 . . . . . . Highest-Rated Group 40 | . . 40 . . . . . . Highest-Rated Ally 16 | . . 16 . . . . . . Total Orders . | . . . . . . . . . Ally Attacks 3 | . . 3 . . . . . . Total Damage 27 | . . 27 . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -8 -8 -8 ------- Run | Scr Mat Min Exi Min Mat Gar Mat Gar Robot Analysis Total 3 | . 2 . . . 1 . . . Derelict Logs Recovered 3 | . . 2 . 1 . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -8 -8 -8 ------------- Run | Scr Mat Min Exi Min Mat Gar Mat Gar Turns Passed 5732 | 185 1028 452 395 400 469 462 1714 627 Spaces Moved 2994 | 93 478 278 319 305 180 227 800 314 Core 32 | 2 . 30 . . . . . . Treads 2179 | 91 478 162 . . 107 227 800 314 Legs 771 | . . 74 319 305 73 . . . Wheels 12 | . . 12 . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 160 50 120 120 120 165 150 155 Average Speed 150 | 157 160 138 120 120 158 165 160 166 Slowest Speed 260 | 160 160 260 120 120 260 165 232 240 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 48 | 5 79 34 70 59 15 40 79 53 Regions Visited 8 Branch Regions 3 Pre-discovered Areas 4 | . 2 2 . . . . . . Known Exits Taken 3 | . 1 . . . 1 . 1 . Unknown Exits Taken 4 | 1 . 1 1 1 . . . . Scrap Searched 1 | . . . . 1 . . . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 70 | . . . . 26 4 . 40 . Melee . | . . . . . . . . . Projectile . | . . . . . . . . . AOE 70 | . . . . 26 4 . 40 . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -8 -8 -8 --------- Run | Scr Mat Min Exi Min Mat Gar Mat Gar Total 3767 | 118 645 323 334 332 287 271 1074 383 Wait 208 | . 56 10 2 5 12 22 84 17 Move 2988 | 92 477 277 318 304 180 226 800 314 Hop . | . . . . . . . . . Pick Up 81 | 11 18 6 4 3 10 . 18 11 Fast Attach 43 | 6 4 6 1 3 10 . 10 3 Attach 29 | 1 4 3 2 1 7 . 5 6 Detach 6 | . . 1 2 . 2 . 1 . Swap 38 | . 10 3 . 2 9 1 12 1 Drop 77 | 2 18 4 5 6 15 1 25 1 Fire 289 | 6 56 12 . 6 42 21 116 30 Melee . | . . . . . . . . . Ram . | . . . . . . . . . Kick 3 | . . 1 . 2 . . . . Crush 5 | . 2 . . . . . 3 . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / *Min) -10/Mines -10/Exiles (discovered 2 exits: [*Min x2]) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials -8/Garrison (discovered 2 exits: *Mat x2) -8/Materials (discovered 4 exits: [*Fac x3] / Gar) -8/Garrison (discovered 2 exits: [*Fac x2]) History --------- Turn | Location | Event 50 | -11/Scrapyard | Discovered new exit (range 16) 186 | -11/Scrapyard | Entered Materials 307 | -10/Materials | Build established: Mutant 587 | -10/Materials | Discovered new exit (range 13) 805 | -10/Materials | Repaired Lgt. Treads 876 | -10/Materials | Build established: Scavenger-Mutant 876 | -10/Materials | Identified exit to Mines 876 | -10/Materials | Central database locked down 993 | -10/Materials | Discovered new exit (range 11) 1214 | -10/Materials | Entered Mines 1216 | -10/Mines | Build established: Mutant 1222 | -10/Mines | Met a Derelict bent on vengeance 1314 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 1318 | -10/Mines | Learned location of Zion (-6) 1391 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1391 | -10/Mines | Discovered new exit (range 5) 1450 | -10/Mines | Assembled infested the area 1532 | -10/Mines | Core integrity fell below 50% 1541 | -10/Mines | Met 8R-AWN 1569 | -10/Mines | Lost 7 parts (2n1u4w) 1666 | -10/Mines | Entered Exiles 1684 | -10/Exiles | Discovered new exit (range 15) 1700 | -10/Exiles | Welcomed by 8R-AWN 1717 | -10/Exiles | Met EX-HEX 1752 | -10/Exiles | Met EX-BIN 1769 | -10/Exiles | Aligned with FarCom system 1770 | -10/Exiles | Given EX-Vault access code 1805 | -10/Exiles | Opened EX-Vault 1820 | -10/Exiles | Found Firepult 1860 | -10/Exiles | Found Trap Reconfigurator 1889 | -10/Exiles | Warned to stay clear of 0b10 Research branches 1931 | -10/Exiles | Met EX-DEC 2047 | -10/Exiles | Discovered new exit (range 12) 2061 | -10/Exiles | Left Exiles lab with Trap Reconfigurator 2061 | -10/Exiles | Entered Mines 2075 | -9/Mines | Learned Materials security intel 2185 | -9/Mines | Discovered new exit (range 6) 2196 | -9/Mines | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground 2337 | -9/Mines | Discovered new exit (range 10) 2385 | -9/Mines | Destroyed YI-UF0 2425 | -9/Mines | Excavation squad dispatched 2425 | -9/Mines | A large section of the Mines collapsed 2461 | -9/Mines | Entered Materials 2461 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1 2670 | -8/Materials | Lost 7 parts (1p2n1u3w) 2742 | -8/Materials | Garrison activated, responded to threat 2904 | -8/Materials | Build established: Scavenger-Skirmisher 2930 | -8/Materials | Identified exit to Garrison 2930 | -8/Materials | Entered Garrison 3023 | -8/Garrison | Triggered checkpoint 3056 | -8/Garrison | Triggered checkpoint 3178 | -8/Garrison | Triggered checkpoint 3193 | -8/Garrison | Discovered new exit (range 15) 3357 | -8/Garrison | Discovered new exit (range 8) 3379 | -8/Garrison | Installed Relay Interface Framework 3392 | -8/Garrison | Entered Materials 3551 | -8/Materials | Repaired Broken Arm. Treads 3799 | -8/Materials | Build established: Skirmisher 4177 | -8/Materials | Discovered new exit (range 12) 4588 | -8/Materials | Lost 4 parts (1n3u) 4602 | -8/Materials | Discovered new exit (range 13) 4820 | -8/Materials | Core integrity fell below 50% 4898 | -8/Materials | Garrison activated, responded to threat 4927 | -8/Materials | Destroyed 7 combat bots 5078 | -8/Materials | Discovered new exit (range 16) 5106 | -8/Materials | Identified exit to Garrison 5106 | -8/Materials | Entered Garrison 5216 | -8/Garrison | Triggered checkpoint 5252 | -8/Garrison | Discovered new exit (range 11) 5277 | -8/Garrison | Expanded RIF knowledge: Command Fork 5336 | -8/Garrison | Build established: Scavenger-Skirmisher 5340 | -8/Garrison | Triggered checkpoint 5438 | -8/Garrison | Spotted B-75 Beast 5467 | -8/Garrison | Core integrity fell below 20% 5467 | -8/Garrison | Destroyed B-75 Beast 5491 | -8/Garrison | Lost 5 parts (1p2u2w) 5631 | -8/Garrison | Discovered new exit (range 9) 5726 | -8/Garrison | Triggered checkpoint 5733 | -8/Garrison | Destroyed by S-10 Pest with Light Assault Rifle Last Messages --------------- 05513_ System corrupted: Matter fused (-9). 05522_ Acquired Force Field. 05539_ Acquired Imp. Particle Charger. 05547_ Triggered Fusion Bomb Trap. 05547_ An explosion rips through the floor. 05549_ The unstable cave ceiling collapses. 05567_ System corrupted: Matter fused (-8). 05587_ 05631_ EXIT=FOUND 05689_ Acquired Flak Gun. 05709_ System corrupted: IFF burst signal emitted. 05726_ Beams of light sweep through the air. An alarm sounds. 05726_ C-30 ARC bursts open, deploying its payload. 05726_ S-10 Pest unfolds itself. 05731_ Lgt. Treads destroyed. 05731_ S-10 Pest destroyed. Map ----- +----------------------------------------------------+ | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ????????????????????????????????####### | | ????????????????????????????????#! !## | | ????????????????????????????????# !## | | ??????????????????????????????#### ### | | ??????????????????????????????# " +^ | | ??????????????????????????????# " + | | ??????????????????######??????#### ## | | ??????????????????# #?????????# ## | | ??????????????????# < #?????????# ### | | ??????????????????# #?????????# #?# | | ??????????????????### #?????????# #?# | | ????????????????????# #?????????# #?? | | ????????????????????# #?????????# #?? | | ???????????????#????# #?????????# #?? | | ??????????#### #????# ####??????# #?? | | ??????????# # #????# ## ######## ### | | ??????????# #+#????# | | ??????????# "%#????# | | ??????????# "?????######## ##### ### | | ??????????# ?????????????# #???# #?? | | ??????????# #?????????????# #???# #?? | | ??????????# #?????????????# #???# #?? | | ??????????#s=############### #???# #?? | | ??????????#=ss@ ^ #???# #?? | | ??????????########### ########???# ### | | ???????????????????## ##?????????# # # | | ???????????????????#! #?????????# =#"" | | ???????????????????#! #?????????# = | | ???????????????????#! #?????????# = = | | ???????????????????#####?????????####=# | | ????????????????????????????????????### | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ???????????????????????????????###????? | | ??????????????????????????????? #????? | | ???????????????????????????????# #????? | | ???????????????????????????????#^#????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 58 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 85 Armor Coverage 825 Core Shielding 20 Evasion (%) 55 Targeting Accuracy 8 Recoil Reduction 3 Item Schematics ----------------- Arm. Treads | -8/Materials | Scanalyzed Imp. Terrain Scanner | -8/Materials | Scanalyzed Cooling System | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ArchitectLegDeconstructor Manual? 0 Play Time 01:07:58 Cumulative 233.5 hours Start 2022.10.31 @ 15:37:24 End 2022.10.31 @ 19:28:11 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 162 Rogue 139 Adventurer 6 Explorer 17 Win Type - Total 17 Types 10/0/3/1/0/1/1/1/0 Lore% 92 Gallery% 92 Achievement% 71 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 12/Fuzzy Map View 83x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: eb3a1cbc-b0dd-4013-8bff-d61fb9cdd1dd