Cogmind - Beta 12 @@@ ROGUE MODE // 2023.11.30 @ 14:22:59 Player: zapruda Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (9) 1800 Robots Destroyed (126) 630 Value Destroyed (3717) 3717 Prototype IDs (11) 220 Alien Tech Used (0) 0 Bonus (1605) 1605 TOTAL SCORE: 9972 Bonus ------- High Alert Combat Kills 672 Follower Combat Kills 1124 Met Imprinter 300 Was Imprinted 300 Friendly Fire -791 Cogmind --------- Core Integrity 0/850 Matter 46/300 Energy 29/125 System Corruption 2% Temperature Cool (10) Movement Hovering (60) Location -6/Factory Parts ------- > --- POWER (1) -------- Light Ion Engine > --- PROPULSION (4) --- Gravmag System Cesium-ion Thruster > --- UTILITY (8) ------ Advanced Visual Processing Unit Advanced Signal Interpreter Target Analyzer Target Analyzer Improved Particle Charger Improved Utility Shielding Improved System Shield > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Advanced Heat Sink Makeshift ECM Suite Arc Projector Cooled Pulse Rifle Peak State ------------ > --- POWER ------------ Fission Core > --- PROPULSION ------- Titanium Leg Titanium Leg Armored Leg Armored Leg > --- UTILITY ---------- Coolant Injector Small Storage Unit Advanced Visual Processing Unit Advanced Signal Interpreter Makeshift System Shield Heart of Steel > --- WEAPON ----------- Gatling Laser Slug Cannon > --- INVENTORY -------- Titanium Leg Target Analyzer Makeshift ECM Suite Slug Cannon Slug Cannon [Rating: 71] Favorites ----------- Power Light Deuterium Engine Engine Light Deuterium Engine Power Core Fission Core Propulsion Cesium-ion Thruster Leg Titanium Leg Wheel Wheel Hover Unit Hover Unit Flight Unit Cesium-ion Thruster Utility Small Storage Unit Device Weight Redist. System Storage Small Storage Unit Processor Advanced Visual Processing Unit Hackware Makeshift System Shield Protection Makeshift Armor Plating Weapon Slug Cannon Energy Gun Gatling Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Slug Cannon Launcher Heavy Rocket Launcher Slashing Weapon Power Sword Build | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Jun Mat Mat Mat Fac Low Low Zio Pro Fac Slots Evolved 8 | . . 2 2 2 . . . . 2 Power . | . . . . . . . . . . Propulsion 2 | . . 1 . . . . . . 1 Utility 6 | . . 1 2 2 . . . . 1 Weapon . | . . . . . . . . . . Parts Attached 170 | . 6 26 14 16 7 1 5 30 65 Power 15 | . 1 3 1 1 2 . . . 7 Engine 9 | . 1 2 . . 1 . . . 5 Core 6 | . . 1 1 1 1 . . . 2 Reactor . | . . . . . . . . . . Propulsion 49 | . . 10 3 4 3 . . 6 23 Treads . | . . . . . . . . . . Leg 14 | . . . . . . . . . 14 Wheel 3 | . . . . . . . . 3 . Hover 12 | . . 4 2 . . . . . 6 Flight 20 | . . 6 1 4 3 . . 3 3 Utility 72 | . 2 7 9 6 . . 3 18 27 Device 43 | . 2 3 1 3 . . 3 16 15 Storage 1 | . . . . . . . . . 1 Processor 13 | . . 3 5 1 . . . . 4 Hackware 8 | . . 1 2 2 . . . 2 1 Protection 7 | . . . 1 . . . . . 6 Artifact . | . . . . . . . . . . Weapon 34 | . 3 6 1 5 2 1 2 6 8 Energy Gun 9 | . . 2 . 3 1 . . 2 1 Energy Cannon 4 | . . 2 . 2 . . . . . Ballistic Gun 7 | . 3 2 1 . . . . . 1 Ballistic Cannon 12 | . . . . . 1 . 2 4 5 Launcher 1 | . . . . . . 1 . . . Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon 1 | . . . . . . . . . 1 Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 11 | . 1 2 1 2 . . 1 . 4 Parts Lost 49 | . . 12 1 7 . . . 4 25 Power 9 | . . 3 . 1 . . . . 5 Propulsion 20 | . . 5 1 3 . . . 3 8 Utility 11 | . . 2 . 1 . . . 1 7 Weapon 9 | . . 2 . 2 . . . . 5 Highest Loss Streak 6 | . . 3 1 6 . . . 4 6 To Critical Strikes . | . . . . . . . . . . Average Slot Usage (%) 87 | . 99 81 96 93 67 100 86 88 86 Engine 5 | . 14 7 . . . 7 7 7 2 Core 1 | . . 1 9 6 . . . . 2 Leg 7 | . 28 . . . . . . . 20 Hover 3 | . . 17 25 1 . . . . 1 Flight 11 | . . 9 . 19 5 23 23 16 . Device 13 | . 13 7 5 3 7 7 16 18 13 Storage 7 | . 14 11 9 7 7 7 7 7 4 Processor 13 | . . 9 21 17 15 15 15 9 16 Hackware 6 | . . 1 7 22 23 23 . 9 5 Energy Gun 4 | . . 1 . . 6 7 7 6 3 Energy Cannon 1 | . . 5 9 5 . . . . . Ballistic Gun 3 | . 28 8 9 6 . . . . . Ballistic Cannon 4 | . . . . . . . 6 6 7 Naked Turns . | . . . . . . . . . . Heaviest Build 40 | 14 17 19 21 18 21 21 31 31 40 Greatest Support 77 | 20 20 25 25 20 21 21 21 36 77 Greatest Overweight (x) 4 | . . 4 2 2 . . 3 2 2 Average Overweight (x) . | . . . . . . . 1 . . Largest Inventory Capacity 10 | . 8 8 8 8 8 8 8 8 10 Average Capacity 7 | . 8 8 8 8 8 8 8 8 7 Most Carried 8 | . 8 8 8 8 8 8 8 8 8 Average Carried 6 | . 6 3 7 6 7 8 7 7 6 Final Capacity 8 | 8 8 8 8 8 8 8 8 8 5 Final Carried 8 | 6 8 5 8 6 8 8 8 8 4 Class Distribution -------------------- 40% | Scavenger-Mutant 26% | Mutant 11% | Scavenger-Sprinter 9% | Hacker-Mutant 7% | Scavenger-Skirmisher 4% | Derelict-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Mutant | -8/Materials Hacker-Mutant | -7/Factory Hacker-Mutant | -7/Lower Caves Scavenger-Sprinter | -7/Lower Caves Scavenger-Mutant | -7/Zion Scavenger-Sprinter | -6/Proximity Caves Mutant | -6/Factory Resources | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 ----------- Run | Jun Mat Mat Mat Fac Low Low Zio Pro Fac Matter Collected 5155 | 200 112 611 205 188 66 149 129 1647 1848 Remotely . | . . . . . . . . . . Salvage Created 5048 | . 345 1364 391 226 . 196 . 717 1809 Parts 268 | . 38 87 29 10 . 2 . 22 80 Haulers Intercepted 7 | . . 4 1 . . . . . 2 Recyclers Shooed 4 | . . 3 . . . . . . 1 Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 18 | . . . . . . . . 18 . Prevented 10 | . . . . . . . . 10 . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Jun Mat Mat Mat Fac Low Low Zio Pro Fac Combat Hostiles Destroyed 73 | . 9 20 7 4 . 6 . 6 21 Melee 4 | . . 1 . . . . . . 3 Guns 39 | . 9 13 2 4 . 1 . 4 6 Cannons 24 | . . 6 5 . . . . 2 11 AOE 6 | . . . . . . 5 . . 1 Classes Destroyed 15 | . 7 3 . 1 . . . 2 2 Worker 7 | . 1 . . . . . . . 6 Builder 10 | . 2 2 1 . . . . . 5 Hauler 7 | . . 4 1 . . . . . 2 Recycler 8 | . 1 3 . . . . . . 4 Minesweeper 2 | . . . . . . . . 2 . Mechanic 4 | . . 1 . . . . . . 3 Operator 6 | . 1 2 1 1 . . . . 1 Watcher 8 | . 1 4 1 . . . . . 2 Swarmer 17 | . 6 5 3 . . . . 1 2 Grunt 36 | . 3 10 2 2 . 5 . 3 11 Duelist 1 | . . . . . . . . . 1 Sentry 13 | . . 5 2 1 . 1 . 1 3 Demolisher 1 | . . . . . . . . . 1 Programmer 4 | . . . . 1 . . . . 3 Behemoth 1 | . . . . . . . . 1 . Best Kill Streak 12 | . 5 12 5 2 . 3 . 3 5 Combat Bots Only 5 | . 3 5 3 2 . 3 . 3 3 Max Kills in Single Turn 3 | . 2 2 1 1 . 2 . 1 3 Gunslinging . | . . . . . . . . . . Exploded 2 | . . . . . . 2 . . 1 Melee 1 | . . 1 . . . . . . 1 Uniques/NPCs Destroyed 1 | . . . . . . . . . 1 Warbot (-6/Factory) Combat | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -------- Run | Jun Mat Mat Mat Fac Low Low Zio Pro Fac Damage Taken 6759 | . 255 956 169 487 . 45 . 435 4412 Core 1366 | . 24 238 26 90 . 11 . 118 859 Absorbed by Shields . | . . . . . . . . . . Redirected to Shielding 72 | . . . . . . . . . 72 Regen/Repaired (Parts) 211 | . . . . . . . 211 . . Core Remaining (%) 78 | 100 90 40 95 . . . . 68 . Volleys Fired 408 | . 35 105 21 33 . 6 1 61 146 Largest 2 | . 2 2 2 2 . 2 1 2 2 Hottest 128 | . 46 91 93 93 . 119 48 128 128 Shots Fired 644 | . 70 147 41 55 . 11 1 66 253 Gun 383 | . 70 105 20 29 . 6 . 57 96 Cannon 256 | . . 42 21 26 . . 1 9 157 Launcher 5 | . . . . . . 5 . . . Special . | . . . . . . . . . . Kinetic 384 | . 70 86 20 28 . . 1 9 170 Thermal 255 | . . 61 21 27 . 6 . 57 83 Explosive 5 | . . . . . . 5 . . . Electromagnetic . | . . . . . . . . . . Robot Hit Streak 21 | . 7 21 11 5 . 7 . 16 11 Robot Miss Streak 14 | . 4 4 3 6 . 4 . 6 14 Penetration Max . | . . . . . . . . . . Secondary Targets 2 | . 1 1 . . . . . . . Max Gunslinging Chain 1 | . 1 1 . . . . . . . Shots Hit Robots 420 | . 37 99 26 33 . 9 . 57 159 Core Hits 227 | . 18 46 14 14 . 13 . 42 80 Critical Kills 6 | . . 1 . . . . . 1 4 Critical Parts Destroyed 3 | . . . . . . . . . 3 Critical Strikes 17 | . . 2 . . . . . 1 14 Burn 1 | . . 1 . . . . . . . Meltdown 1 | . . 1 . . . . . . . Destroy 8 | . . . . . . . . 1 7 Blast 6 | . . . . . . . . . 6 Sever 1 | . . . . . . . . . 1 Melee Attacks 14 | . . . . . . . . . 14 Impact . | . . . . . . . . . . Slashing 14 | . . . . . . . . . 14 Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 10451 | . 532 1819 515 677 . 544 . 1341 5023 Guns 4814 | . 532 1170 209 334 . 105 . 1114 1350 Cannons 4099 | . . 642 306 343 . . . 227 2581 Explosions 1052 | . . . . . . 439 . . 613 Melee 479 | . . . . . . . . . 479 Ramming 7 | . . 7 . . . . . . . Kinetic 4925 | . 532 994 209 294 . . . 227 2669 Thermal 4601 | . . 818 306 383 . 105 . 1114 1875 Explosive 439 | . . . . . . 439 . . . Electromagnetic . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing 479 | . . . . . . . . . 479 Piercing . | . . . . . . . . . . Highest Corruption 2 | . . . 1 2 2 2 2 1 2 Average Corruption 1 | . . . 1 2 2 2 2 1 1 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 21 | . . . 1 2 2 3 . 1 12 Message Errors 5 | . . . . . 1 1 . . 3 Matter Fused 5 | . . . . 2 . 1 . . 2 Energy Discharges 2 | . . . 1 . . . . 1 . Parts Rejected 2 | . . . . . . . . . 2 Data Loss (minor) 4 | . . . . . 1 . . . 3 Data Loss (major) 2 | . . . . . . 1 . . 1 Misfires 1 | . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . Overflow Damage 371 | . . 2 7 12 . 11 . . 339 Projectiles 95 | . . 2 7 12 . . . . 74 Explosions 252 | . . . . . . 11 . . 241 Melee 24 | . . . . . . . . . 24 Knockbacks 22 | . . . . . . . . . 22 Impact . | . . . . . . . . . . Kinetic 20 | . . . . . . . . . 20 Secondary 2 | . . . . . . . . . 2 Self-Inflicted Damage 466 | . . 3 . . . . . . 463 Shots 5 | . . . . . . . . . 5 Rammed 3 | . . 3 . . . . . . . Targets Rammed 3 | . . 3 . . . . . . . Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 375 | . 1 221 281 269 . 141 . 196 375 Average Temperature 72 | . 1 73 97 97 . 65 . 63 62 Received Heat Transfer 1894 | . 42 435 72 111 . 33 . 81 1120 Effects 4 | . . . 3 . . . . . 1 Energy Bleed 1 | . . . . . . . . . 1 Interference 3 | . . . 3 . . . . . . Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried 1 | . . . . . . . . 1 . Impact Corruptions . | . . . . . . . . . . Robots Melted 2 | . . 1 . . . . . . 1 Combat Hostiles . | . . . . . . . . . . Parts Melted 11 | . . 3 2 2 . . . 3 1 Heat Transferred 8728 | . . 1665 555 667 . 250 . 2500 3091 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Jun Mat Mat Mat Fac Low Low Zio Pro Fac Peak Influence 1687 | . 285 535 497 396 . . . . 1687 Initial 549 | . . 120 225 226 . . . . 549 Average 621 | . 136 329 357 286 . . . . 915 Maximum Alert Level 5 | . 1 2 2 1 . . . . 5 Low Security (%) 11 | . 78 19 . . . . . . . Level 1 28 | . 21 41 67 100 . . . . 5 Level 2 33 | . . 39 32 . . . . . 44 Level 3 9 | . . . . . . . . . 18 Level 4 8 | . . . . . . . . . 15 Level 5 8 | . . . . . . . . . 16 High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 26 | . 2 1 2 4 . . . . 17 Investigation 5 | . 1 . 1 2 . . . . 1 Extermination 6 | . . . . 1 . . . . 5 Reinforcement 9 | . 1 1 1 1 . . . . 5 Assault 3 | . . . . . . . . . 3 Garrison 3 | . . . . . . . . . 3 Intercept . | . . . . . . . . . . Searches Triggered 1 | . . . . . . . . . 1 Construction Impeded 3 | . . . . . . . . . 3 Haulers Reinforced 1 | . . . . . . . . . 1 Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 --------- Run | Jun Mat Mat Mat Fac Low Low Zio Pro Fac Distress Signals 8 | . 1 3 1 . . . . . 3 Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 199 | . 14 40 11 11 . 4 . 17 102 Peak Tracking Total 11 | . 6 9 3 4 . 3 . 5 11 Tactical Retreats 16 | . . 1 1 . . . . 2 12 Traps | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Jun Mat Mat Mat Fac Low Low Zio Pro Fac Traps Triggered 4 | . 1 . 1 1 . . . . 1 Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered 5 | . . . . . . . . 5 . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 ---------- Run | Jun Mat Mat Mat Fac Low Low Zio Pro Fac Machines Disabled 16 | . . . 1 . . . . . 15 Max in Single Turn 5 | . . . 1 . . . . . 5 Garrison Access 1 | . . . . . . . . . 1 Machines Repaired . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 --------- Run | Jun Mat Mat Mat Fac Low Low Zio Pro Fac Machines Accessed 12 | . . 1 1 3 2 . . . 5 Terminals 1 | . . . . 1 . . . . . Fabricators 2 | . . . . . . . . . 2 Repair Stations 1 | . . . . . . . . . 1 Recycling Units . | . . . . . . . . . . Scanalyzers 6 | . . 1 1 2 . . . . 2 Garrison Access . | . . . . . . . . . . Total Hacks 45 | . . 3 7 11 2 . . . 22 Successful 28 | . . 3 7 10 2 . . . 6 Failed 17 | . . . . 1 . . . . 16 Catastrophic 1 | . . . . . . . . . 1 Database Lockouts . | . . . . . . . . . . Manual 4 | . . . . 1 . . . . 3 Terminals 1 | . . . . 1 . . . . . Fabricators 5 | . . . . . . . . . 5 Repair Stations 1 | . . . . . . . . . 1 Recycling Units . | . . . . . . . . . . Scanalyzers 36 | . . 3 7 10 . . . . 16 Garrison Access . | . . . . . . . . . . Terminal Hacks 2 | . . . . . 2 . . . . Open Door 2 | . . . . . 2 . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer 26 | . . 3 7 10 . . . . 6 Insert Component 12 | . . 1 3 4 . . . . 4 Analyze 14 | . . 2 4 6 . . . . 2 Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered 2 | . . 1 . 1 . . . . . Used 1 | . . . . 1 . . . . . Hacking Detections 10 | . . 1 1 3 . . . . 5 Full Trace Events 4 | . . . 1 2 . . . . 1 Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired 4 | . . . . . . . 4 . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 23 | . . 1 3 4 . . 13 . 2 Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed 12 | . . 1 3 4 . . . . 4 Part Schematics Acquired 10 | . . 1 3 4 . . . . 2 Parts Damaged 3 | . . 1 . 2 . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------------ Run | Jun Mat Mat Mat Fac Low Low Zio Pro Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -------- Run | Jun Mat Mat Mat Fac Low Low Zio Pro Fac Total Allies 5 | . . . . . . . 4 . 1 Largest Group 4 | . . . . . . . 4 4 1 Highest-Rated Group 149 | . . . . . . . 149 149 99 Highest-Rated Ally 99 | . . . . . . . 38 38 99 Total Orders . | . . . . . . . . . . Ally Attacks 85 | . . . . . . . . 45 40 Total Damage 4576 | . . . . . . . . 1633 2943 Kills 36 | . . . . . . . . 10 26 Allies Corrupted 1 | . . . . . . . . 1 . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Jun Mat Mat Mat Fac Low Low Zio Pro Fac Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 4 | . . . . . . 1 1 2 . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------------- Run | Jun Mat Mat Mat Fac Low Low Zio Pro Fac Turns Passed 6955 | . 397 728 258 400 242 119 1714 1029 2068 Spaces Moved 6406 | 1 215 709 278 711 340 342 1115 1281 1414 Core 896 | . . 10 1 36 207 . 553 57 32 Treads . | . . . . . . . . . . Legs 1100 | 1 215 . . . . . . . 884 Wheels 173 | . . . . . . . . 173 . Hover 1151 | . . 490 277 36 . . . . 348 Flight 3086 | . . 209 . 639 133 342 562 1051 150 Fastest Speed 29 | 120 120 34 52 34 29 29 29 29 29 Average Speed 74 | 120 120 51 54 36 41 29 140 41 99 Slowest Speed 280 | 120 120 280 150 200 50 29 200 195 200 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped 2 | . . 1 . . . . . 1 . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 49 | 2 36 65 39 21 42 61 90 90 47 Regions Visited 9 Branch Regions 4 Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken . | . . . . . . . . . . Unknown Exits Taken 9 | 1 1 1 1 1 1 1 1 1 . Scrap Searched 8 | . . . . . . 2 4 2 . Spaces Dug 5 | . . . . . . . . . 5 Terrain Destroyed 231 | . . . . . . 48 . 2 181 Melee . | . . . . . . . . . . Projectile 46 | . . . . . . . . 2 44 AOE 185 | . . . . . . 48 . . 137 Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 --------- Run | Jun Mat Mat Mat Fac Low Low Zio Pro Fac Total 7896 | . 288 925 346 808 438 348 1260 1701 1782 Wait 676 | . 7 51 10 26 85 . 130 286 81 Move 6393 | . 214 706 277 710 339 341 1114 1278 1414 Hop 2 | . . 1 . . . . . 1 . Pick Up 95 | . 13 21 13 7 5 . 4 7 25 Fast Attach 58 | . 2 . 7 6 2 . 1 12 28 Attach 87 | . 1 24 2 9 4 . 3 15 29 Detach 24 | . . 2 . 4 . . . 9 9 Swap 25 | . 3 2 5 1 1 1 1 3 8 Drop 95 | . 13 10 11 12 1 . 6 15 27 Fire 408 | . 35 105 21 33 . 6 1 61 146 Melee 14 | . . . . . . . . . 14 Ram 3 | . . 3 . . . . . . . Kick . | . . . . . . . . . . Crush . | . . . . . . . . . . Escape Stasis . | . . . . . . . . . . Rewire 16 | . . . . . 1 . . 14 1 Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Junkyard -10/Materials -9/Materials (discovered 3 exits: *Mat / [*Min x2]) -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory (discovered 3 exits: Fac / *Low x2) History --------- Turn | Location | Event 1 | -11/Junkyard | Discovered new exit (range 0) 1 | -11/Junkyard | Entered Materials 309 | -10/Materials | Build established: Mutant 380 | -10/Materials | Discovered new exit (range 7) 398 | -10/Materials | Entered another Materials area 398 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 565 | -9/Materials | Lost 3 parts (2n1u) 630 | -9/Materials | Core integrity fell below 50% 665 | -9/Materials | Lost 3 parts (1p2w) 807 | -9/Materials | Discovered new exit (range 12) 855 | -9/Materials | Discovered new exit (range 8) 924 | -9/Materials | Build established: Scavenger-Mutant 1027 | -9/Materials | Discovered new exit (range 8) 1126 | -9/Materials | Entered another Materials area 1126 | -8/Materials | Evolved 2 slots: Utility x2 1262 | -8/Materials | Build established: Mutant 1349 | -8/Materials | Discovered new exit (range 20) 1384 | -8/Materials | Entered Factory 1384 | -7/Factory | Evolved 2 slots: Utility x2 1598 | -7/Factory | Build established: Hacker-Mutant 1653 | -7/Factory | Discovered new exit (range 5) 1784 | -7/Factory | Entered Lower Caves 1796 | -7/Lower Caves | Lost 6 parts (3n1u2w) 1955 | -7/Lower Caves | Encountered a Warlord checkpoint 2008 | -7/Lower Caves | Discovered new exit (range 8) 2017 | -7/Lower Caves | Found Prototype Device 2026 | -7/Lower Caves | Entered another Lower Caves area 2027 | -7/Lower Caves | Encountered a Warlord checkpoint 2029 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 2104 | -7/Lower Caves | Learned location of 1 exit from Factory 2141 | -7/Lower Caves | Discovered new exit (range 11) 2145 | -7/Lower Caves | Entered Zion 2153 | -7/Zion | System corruption cleaned by Quarantine Array 2202 | -7/Zion | Identified Heart of Steel 2489 | -7/Zion | Build established: Scavenger-Mutant 2798 | -7/Zion | Learned Factory machine intel 2924 | -7/Zion | Visited the Megawrench Repair Shop 2940 | -7/Zion | Megawrench repaired 9 parts 3098 | -7/Zion | Discovered new exit (range 13) 3536 | -7/Zion | Imprinted 3538 | -7/Zion | Declared Zion's savior 3859 | -7/Zion | Entered Proximity Caves 3859 | -6/Proximity Caves | Accompanied by 4 allies 3983 | -6/Proximity Caves | Spotted B-75 Beast 4116 | -6/Proximity Caves | Spotter reported a threat 4202 | -6/Proximity Caves | Destroyed B-75 Beast 4231 | -6/Proximity Caves | Lost 4 parts (3n1u) 4318 | -6/Proximity Caves | Spotter reported a threat 4354 | -6/Proximity Caves | Learned location of 1 exit from Factory 4371 | -6/Proximity Caves | Spotter reported a threat 4687 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 4791 | -6/Proximity Caves | Learned Factory emergency access door positions 4797 | -6/Proximity Caves | Discovered new exit (range 11) 4888 | -6/Proximity Caves | Entered Factory 4888 | -6/Factory | Accompanied by 1 ally 4888 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4889 | -6/Factory | Identified exit to Factory 4889 | -6/Factory | Identified exit to Lower Caves 4891 | -6/Factory | Loaded intel: 297 machine locations 4939 | -6/Factory | Lost 4 parts (1p2n1u) 5238 | -6/Factory | Search patrols dispatched 5603 | -6/Factory | Heart of Steel transformed into Warbot 5725 | -6/Factory | Discovered exit to Lower Caves (range 13) 5788 | -6/Factory | Build established: Mutant 5936 | -6/Factory | Garrison activated, responded to threat 6170 | -6/Factory | Garrison activated, responded to threat 6172 | -6/Factory | Terminal network hard line cut 6185 | -6/Factory | Build established: Scavenger-Skirmisher 6288 | -6/Factory | First assault squad dispatched 6308 | -6/Factory | Destroyed Warbot 6795 | -6/Factory | Lost 5 parts (1p1n1u2w) 6805 | -6/Factory | Core integrity fell below 50% 6848 | -6/Factory | Core integrity fell below 20% 6879 | -6/Factory | Lost 6 parts (2n2u2w) 6915 | -6/Factory | Spotted B-75 Beast 6956 | -6/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 06853_ Acquired Lgt. Ion Engine. 06854_ Acquired 10 matter. 06865_ Acquired Prototype Energy Gun. 06865_ Identified Cld. Pulse Rifle. 06869_ Acquired Airjet. 06887_ Acquired Cesium-ion Thruster. 06893_ Slug penetrates Power Conduit. 06901_ Acquired Imp. System Shield. 06914_ K-01 Serf cleans the Pressure Siphon. 06921_ Acquired Arc Projector. 06923_ Acquired Imp. Particle Charger. 06924_ Dropped Airjet. 06934_ P-60 Hacker destroyed. 06940_ Acquired Target Analyzer. 06941_ Acquired 40 matter. 06942_ Slug penetrates Wall. 06943_ Dropped Carbon-fiber Leg. 06946_ Acquired Gravmag System. 06950_ Cesium-ion Thruster destroyed. 06954_ U-05 Engineer suffers critical hit (Burn). Map ----- +----------------------------------------------------+ | ??????????????????????????????????????????? #???? | | ??????????????????????????????????????????? #???? | | ???????????????????????????????????????????# #???? | | ???????????????????????????????????????????# #???? | | ???????????????????????????????????????????# ##### | | ?"""??????????????""""""???????????????????# | | ?"Y???????????????""""""????? ??????????# ##### | | ?"""??????????????""""""????? ???????# #???? | | ??????????????????""""""????# ???????# #???? | | ????????????????????????????# #??????# #???? | | ????????????????????????????# #??????# #???? | | ????????????????????????????# ########+#???? | | ????????????????????????????# # #???? | | ?????????????########+####### # """ = +???? | | ?????????????k # """ #???? | | ???????????? # """ #???? | | ???????????? A # !#???? | | ????????? R # """ #??## | | ???????? """"""""" "" # """ #??# | | ???????? "" # """ ! #??# | | ???????? ]]] Y" # #??# | | ??????? ]]] "" ##+#######??# | | ??????? ]] "" g #?????# | | ?????? u k #?????# | | ?????????? #?????# | | ???????????????????# @ s h #?????# | | ???????????????????##+######## s g ####### | | ???????????????????????????########## s | | ???????????????????????????# # | | ???????????????????????????# # | | ???????????????????????????# """""" + | | ???????????????????????????# """""" # | | ???????????????????????????# """""" # | | ???????????????????????????# """""" # | | ???????????????????????????# [= # | | ?????????????????"""???????# = ![ # | | ?????????????????"""???????# ## T########## | | ?????????????????"""???????##############????????? | | ????????????????????????????????????????????"""""? | | ?????????????????"""????????????????????????""T""? | | ?????????????????"""?????????????????????????????? | | ?????????????????"""?????????????????????????????? | | ????????????????????????????????????????????"""??? | | ????????????????+???????????????????????????"""??? | | ????????????????????????????????????????????"""??? | | ?????????????????"""?"""?????????????????????????? | | ?????????????????"""?"""?????????????????????????? | | ?????????????????"""?"""?????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????"""?"""?????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Coolant Potential 65 Energy Generation 18 Energy Capacity 310 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 15 Terrain Scan Density 85 ECM Strength 2 Additional Mass Support 9 Armor Coverage 250 Resistance: KI 10 Utility Shielding 66 Melee Speed Boost 20 Evasion (%) 64 Targeting Accuracy 12 Target Analysis 7 Particle Charging 20 Offensive Hacking 40 Defensive Hacking 22 Item Schematics ----------------- Nuclear Core | -9/Materials | Scanalyzed Hacking Suite | -8/Materials | Scanalyzed Hvy. Rocket Launcher | -8/Materials | Scanalyzed Imp. Targeting Computer | -8/Materials | Scanalyzed Xenon Bombardment Thruster | -7/Factory | Scanalyzed Machine Analyzer | -7/Factory | Scanalyzed Transmission Jammer | -7/Factory | Scanalyzed Imp. Sensor Array | -7/Factory | Scanalyzed Imp. Medium Treads | -7/Zion | Archive Adv. Terrain Scan Processor | -7/Zion | Archive Thermic Laser | -7/Zion | Archive Imp. Shield Generator | -7/Zion | Archive Hvy. Flak Cannon | -7/Zion | Archive Lrn. Proton Cannon | -7/Zion | Archive Imp. Component Analysis Suite | -7/Zion | Archive System Guard | -7/Zion | Archive Hvy. Ion Cannon | -7/Zion | Archive Gauss Rifle | -7/Zion | Archive Flexi-carbon Leg | -7/Zion | Archive Plasma Flamer | -7/Zion | Archive Adv. Assault Cannon | -7/Zion | Archive Mak. ECM Suite | -6/Factory | Scanalyzed Adv. Weight Redist. System | -6/Factory | Scanalyzed Robot Schematics ------------------ L-41 Fighter | -7/Zion | Archive G-47 Trooper | -7/Zion | Archive R-06 Scavenger | -7/Zion | Archive Y-72 Warden | -7/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed HeartHardenedInverter Manual? 0 Play Time 01:26:14 Cumulative 92.6 hours Start 2023.11.28 @ 20:08:55 End 2023.11.30 @ 14:22:59 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 137 Rogue 137 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 30 Gallery% 54 Achievement% 36 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 11811fdb-782b-4dfb-b6e3-483b9636b7fc